#E'ko
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Reference page of the Re-menda group.
(For better quality, click on the images)
It includes their casual clothing, armor, height comparison with the Ra-taro/human and crew's scars map.
Later on I'll link more informations regarding the crew.
Ask Box is now also open.
(version without clothes below the cut, valka is the only one that needed to be censored in a way. I also did a quick thing on how hu'nri'a or their armors look like at night)
#valka is tall for human standard but still so small compared to these aliens#i kid you not when i say this took almost one year of my life#satisfied with the results but for a while i will do only very light sketches because the burn out is coming fast#i'll crawl back to my gravity falls den#rak'ne#hu'nri'a#kajiy#e'ko#valka#ra-taro#re-menda group#yautja#yautja oc#predator oc#predator#my art
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The Darkspears have long been the black sheep of trolls. That is, until Queen Talanji allied with the Horde. Our actions in Tal'gurub have greatly influenced our forbearer's tribe, certainly so as our deeds are known through ancestors and common loa. Despite this renewed ... peace is not entirely the right word but so be it--with the Gurubashi, the Darkspears, like the Sand Trolls, and alongside other island and diasporic trolls determine that the time is appropriate to truly build an Island Troll capital to call their own.
Their island, at the foot of Durotar, uses the name "Echo Isles" in Common. However, in Zandali, the true name of the region is "E'ko Isles," referring to the life force, the spiritual power, that each creature possesses. These once-Jungle trolls, now inhabiting lands free of murlocs and sea witch nagas, call in the support of their Zandalari allies and construct a beautiful, modest yet perfectly Darkspear capital on the Isles. They call it: Zul'E'ko
Though some say Zul'Echo--and this is the accepted Common standard spelling--the proper and appropriate term is E'ko, Zul'E'ko and E'komari, that last one as an adjective to describe island trolls
E'komari Trolls (also: Ekomari, Echommari) decided their name in a troll council consisting of Islanders, Zandalari, diasporic trolls, and Horde representatives. It was decided that physical and cultural differences between Jungle and Island/diasporic trolls was significant enough and warranted a new identity forged in this time of peace:
As it had been the Horde--and notably the Horde centred at Orgrimmar--that had most ardently supported the Darkspears, the construction of the word is to use "-mar" (declined as "-mari") in recognition of those enduring bonds.
E'komari Trolls seek to stand amongst the Empires of the greats: Tall alongside the Zandalari, strong amongst the Gurubashi, honourable aside the Farraki and Drakkari, and more than capable afront the Amani. Let the E'komari era unfold as one of the great troll eras!
#wow#headcanon#theorycrafting#lore#troll#darkspear#e'ko#gurubashi#amani#farraki#drakkari#e'komari#world of warcraft#linguistics#Echo Isles#Durotar#Kalimdor#Horde
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Troll Roleplay – Compendium of Magic
Part 1: Voodoo, E’ko and Juju, Mojo, and Fetishes*
Voodoo
“Once I have everything I need I will mix it all together and unleash the voodoo!” - Witch Doctor Jin'Zil
Voodoo, as a practice of magic, refers to the individualistic tradition of weaving supernatural power, alchemy, and spellcraft. However, Voodoo also encompasses a life-style and spiritual understanding that is not limited to the utilization of power. Voodoo practitioners, or Voodooists, obtain access to supernatural power through day-to-day worship, bargaining with loa, ancestors, spirits, etc., and by harvesting naturally occurring life-forces (see, E’ko and Juju). While Voodooists can use this raw power alone, they are masters at controlling, animating, and manipulating it through alchemical processes and spells which produce highly specialized, often dark, magics. Since alchemy and spellcraft require time and effort to prepare, Voodooists maintain a customized inventory of Mojo and Fetishes as premade components for their Voodoo and will often carry these items on their person. A Voodooist’s spellcraft (e.g. incantations, grimoires, etc.) is individualized and no scripture or standard of operation governs this subjective, perilous practice. The danger in Voodoo arises from the instability inherent in weaving and empowering volatile, often opposing, substances. And since these substances range from basic herbal ingredients to loa empowerment, the nature and potency of Voodoo magics vary drastically—even among spells designed for the same objective. Unfortunately, this precarious intricacy carries over to the process of neutralizing or disrupting Voodoo. For nullification to be effective, an individual must first understand the power invoked, spellcraft involved, and alchemical processes employed before beginning to unravel the magic—and affected targets rarely last the time it takes to understand the nature of the magic influencing them. In this regard, a Voodooist’s most effective opponent is another Voodooist. The extreme complexity and severity of consequence within Voodoo rightfully earns its infamy among the schools of magic.
Practitioners of Voodoo:
Witch Doctor (Example)
Voodooist (Example)
Shadow Hunter (Example)
Hexer (Example)
Fetish-Binder (Example)
E’ko and Juju
“Something bad in that juju...” – Chief Yip-Yip
E’ko refers to the innate life-force of all living creatures. This life-force carries a creature’s coveted characteristics; for example, Winterspring chimaera are naturally capable of wielding frost magic so absorbing their life-force can temporarily bestow this power. E’ko is typically captured through magic, often in the form of a charm or totem, which traps life-force within a part of the creature’s body (e.g. flesh, sweat, venom, saliva, etc.). These physical “vessels” holding the creature’s E’ko are called Juju and may be transported, sold, and/or stored. While E’ko is potent in its raw form by either releasing a Juju’s stored energy or ingesting a Juju, Voodooists have also been known to modify Juju into powerful Fetishes. In most cases, however, Juju is used as a potent ingredient in rituals and Mojo.
Notably, Juju—especially powerful blood Juju—is often misconstrued as being Voodoo itself or Mojo. This is because the life-force capturable in blood is the most potent E’ko and produces powerful Juju that rival Mojo and even advanced Voodoo rituals. The use of this E’ko is referred to as “Blood Magic” and is strictly forbidden in Zuldazar due to its sacrificial practices and infectious nature.
Mojo
"Finish mixin' up dat mojo, we got ta get it to da Broken Shore!” - Ja'kala
Mojo is the crafted, often liquefied, product of empowered alchemical processes. Though it may appear in liquid form, Mojo does not behave as a natural liquid—it can be absorbed into metals, inhaled, and vary in texture (e.g. frothy, sticky; clumpy), odor, color, consistency, and density. Similarly, Mojo potency varies greatly and dilution is often necessary to offset stronger, less desired affects. Voodooists can both sense and extract Mojo applied to the surfaces of animate or inanimate objects. What separates Mojo from typical alchemical potions is the necessary infusion of supernatural power achieved through bargaining, blessings, or Juju. Voodooists will produce Mojo in advance as ready-made alchemical components for their Voodoo during combat and rituals. Once produced, Mojo is stored in vials or flasks which make them accessible to the crafter but also vulnerable to theft, prompting Voodooists to carry their rare or particularly powerful Mojo. Since Mojo can be produced from innumerable substances and infused with various sources of power, its purposes and uses are incalculable. Given the mystery shrouding Voodoo, Mojo is commonly misinterpreted as an individual’s charm or allure, or wrongly synonymized with an individual’s magical ability or Juju. Voodooists are either reluctant to correct these errors or apathetic to the misinterpretations of their craft.
Mojo may be:
Added to existing potions (Example)
Used to enchant armor (Example)
Used to affect others (Example)
Used to empower the wielder (Example)
Diluted with elemental fluids (Example)
Modified with additional ingredients (Example)
Ingested (Example)
Inhaled (Example)
Produced from loa Juju (Example)
Lethal if too much is consumed too quickly (Example)
Used to imbue a target (Example)
Fetish
“But you say the exile spoke of enchanted fetishes? This concerns me greatly.” - Fel'zerul
A Fetish is any object, crafted or otherwise, infused with supernatural power. A Fetish may be further enhanced through the application of Mojo or assimilation of Juju. Like Mojo, Voodooists will fashion and imbue Fetishes in advance of their actual utilization due to the time and effort required of their craft.
A Fetish can be sourced from countless materials and crafted into hand-held or worn objects:
Cloth (Example)
Crystals (Example)
Wood (Example) (Example)
Stone (Example) (Example)
Bones (Example)
Limbs (Example)
Metal (Example)
Attire (Example)
Weapons (Example)
Armor (Example)
A Fetish may be crafted to represent the source of its power, but not always.
loa (Example)
Animals (Example)
Ancestors (dolls) (Example)
Fetishes are capable of:
Exerting power and control over others (Example) (Example)
Enhancing the power of its wielder (Example) (Example) (Example)
Binding an animated power (Example) (Example)
Tethering a spirit (Example) (Example)
Providing containment for a reserve of power (Example)
Granting conditional power (Example) (Example)
Providing access to unique abilities (e.g. teleportation (Example) and (Example)
Boosting a desired attribute (e.g. luck, romance, evil warding, gambling, protection [Example and Example])
Inflicting a curse on an enemy (Example), building (Example), or territory (Example)
Methods historically used to destroy or nullify a Fetish’s power:
Removing it from a targeted location (Example)
Burning it (Example)
Reversing its power (Example)
*Disclaimer: This Compendium is simply an RP Resource for Atal’mwindaji and blends canon and headcanon to streamline Voodoo as presented in game; inferences arise from quests, in-game dialogue, and Blizzard’s original source for Voodoo—Louisiana Voodoo, Haitian Vodou, and West African Vodun.
External references for headcanons:
Haitian Vodou and voodoo: Imagined religion and popular culture, by A. McGee. Studies in Religion/Sciences Religieuses. 2012; 41(2): 231-56 (link).
Voodooism in Haiti, by B. Meyer (link)
Haitian Vodou, Wiki (link)
Voodooism in Haiti, by C. Krause (link)
#Troll#Voodoo#Moon Guard#Juju#E'ko#Lore#this took me some time!#But it's been fun#and super useful for learning more for my Zandalari <3#Mojo#it's finally doooone!!!#yay \o/!#If you see an error of course just let me know
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youtube
Assalam aleykum💋biza We came to Eko Bazaar to make a home market. On New Y
ear's Eve, everything is beautifully decorated, I entrust it to Allah. God bless you. Subscribe by clicking Like
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wowhead link
Shoulders: Defiant Spire Shoulderguard (Desolace Quest) Back: Proudmoore Battalion Cloak (Stormsong Valley Quest) Chest: Grizzly Jerkin (Cataclysm World Drop) Wrist: Illidari Bracers (DH Vendor) Hands: Master Brewer's Gloves (Stormstout Brewery Quest) Waist: E'ko Gatherer's Belt (Winterspring Quest) Legs: Kurenai Kilt (Kurenai - Revered) Feet: Glacier Walkers (Harjatan - Tomb of Sargeras Mythic) Main Hand/Off Hand: Honed Dredglaive (Revendreth Quest)
original tweet
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Even Ven’Nay knows his limits
#Ven'Nay#World of Warcraft#still trying to get my venomhide raptor#when I saw THAT beast walking around#though in his story canon that's totally what he's gonna fight to get Ophibell her own piece of his e'ko
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ALL THE NUMBERS... Too many? *sighs* Fine, then 1, 15 and 38. For Kief!
01. What does your character’s name mean? Did you pick it for the symbolism, or did you just like the way it sounded?I first chose her name because of my favorite Pokémon and because I like weed and weed related items. Kief + Leafeon= you guessed it. When I moved to a rp server I just hoped it sounded trollish enough to keep. Then I found some trollish words and made up a little story about her name. Dah'kuna wipes her brow, and half smiles at her new daughter, she notices her size, and her hair color; the same as hers before she dyed it red with blood. "Ah fon." She says, her emotion questionable. "Muuki wot?" Ta'nebe squeaks, peering in the doorway. The toddler giggled at his new sister and waved his small hand. "'llo Ki." Dah'kuna smiles, "Joo wanna call ya muuki, Ki, huh? Wot bout Ki'fon, we name we togethah." Ta' nebe happily nods. Soon after walks in Rivaki with a basket of fish, he nearly drops it. "She 'ere!!" He drops the basket and falls to his knees. "She ah smol one." He smiles. Dah'kuna looks up, "Meet Ki'fon." Rivakis eyes widen "Fon!? No ah tol ya ah namin 'er, Joo named Tanebe. Was gonna name et t'ief.Dah'kuna sighs, "Den Tief'fon okeh?" Tanebe whines.. "But Ki.. She looks to her son.."Den.. Kie'fon." Rivaki growls, "No fon" if she gonna be ah fon den ah throwing an e in dere, can stand fo e'ko or something. Kiefeon. So be quiet. 15. Is there a certain person in this world that they cannot stand? The very mention of this person’s name makes them tremble with anger or fear.Menorath, the warlock she met while trying to buy rare or illegal potions one time. He captured her, his demons were very rude, and he tormented her and halted her journey for a bit. It's been a long time since she heard his name, but she would pin her ears back and snarl in fury if she heard that name again. 38. What kind of weather does your character like? Cloudy skies, rainy days, sunshine, etc?"Da sun be life, days why ah got ma tattoo" If she could she would sun bathe everyday, listen to the birds, smoke on the roof of her hut. The rain is nice too for laying in her furs, just listening and cuddling. Anything but the cold she will tolerate.Thanks @datwolfmonraz !
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Deithe - Feathermoon (us) head: Conqueror's Nightsong Headguard neck: Heart of Azeroth shoulder: Hidden Shoulder back: Proudmoore Battalion Cloak chest: Darkmoon Vest shirt: White Swashbuckler's Shirt wrist: Furbolg Fur Bracers hands: Morra's Gloves waist: E'ko Gatherer's Belt legs: Rootweave Britches feet: Sandals of Glorious Life finger1: Band of Intense Gravitation finger2: Golden Empire Signet trinket1: Kezan Stamped Bijou trinket2: Pearl Diver's Compass mainHand: Sentinel's Branch
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Wip of a drawing that will introduce another bad blood being rehabilitated by the Re-menda crew.
Doodling Lancia with his Ra-taro always fills me with joy.
Bit of lore time: That is Lancia's personal Ra-taro. His name is Ithya, an adult male that shows the ability of his handler for how well trained he is (though medical checkups are still a challenge. Ithya becomes rather cranky)
He is one of the five Ra-taro that travels with the crew.
U'yre, female, owned by Hu'nri'a. U'yre is the eldest of the pack. An older female tends to be rather tall, which becomes the perfect ride for someone as tall as Hu'nri'a. U'yre matches Hu'nri'a with her patient attitude and calming nature, making the Ra-taro a perfect assistant during therapy sessions with bad bloods.
Ta-gha, she is the Ra-taro of Rak'ne. Ta-gha came from a litter of pups from the same Ra-taro owned by Rak'ne's mother. N'rithe gifted her to Rak'ne when the huntress was barely a toddler. Ta-gha and Rak'ne have a rather strong bond.
Ca'rhak, he belongs to Kajiy. The hunter picked Ca'rhak even though he was the runt of another litter. Kajiy patiently took care of him and trained with him until he became a rather healthy and strong Ra-taro (Kajiy saw a lot of himself in this animal and wanted to make sure he survived).
Ar'kte, a young male assigned to Valka during her training. He became officially hers after her successful Blood Hunt. These two both share a rather similar personality: aggressive, impulsive, but loyal and protective.
The hood Ithya is wearing is inspired by falconry hoods, used with the same principles of keeping the Ra-taro calm during examinations or traveling in a ship.
#once I'll have more time i will draw each individual Ra-taro and their saddles#everyone has personalized saddles#yautja#yautja oc#lancia#e'ko#ra-taro#re-menda crew#predator oc#my art#wip#re-menda lore
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I have doomed yuri. Now is time for the doomed yaoi plot with Lancia (E'ko).
Veduri, right hand of Tha-garn. He is known to be extremely loyal towards them, as well highly violent.
He is a hybrid between a sea yautja and a Nox Yautja (hunters that live solely underground and are sensible to the sunlight, the same kind Lu'hn is), causing Veduri to be a rather large male compared to his peers; he is the same height as Rak'ne.
He was cast out by his clan after killing a few hunters in impulsive rage, as well as having strong opinions against the honor code of a hunter.
Due to being a hybrid, violent and having a peculiar scale pattern, he fell under Tha-garn favoritism easily since Tha-garn loves to collect rarities of all sorts.
However, when he started rehabilitation, he stopped behaving in such way. He is still loyal to Tha-garn and follow them around, yet Veduri is the only one taking rehabilitation seriously, compared to Tha-garn.
He often does the tasks Tha-garn doesn't want to do and more. He prefers to have work to do.
Veduri seemed to have grown close to E'ko, so Rak'ne assigned the handler to take care of Veduri training.
While a bad blood, even if redeemed, will never be allowed to become a Ra-taro handler, these animals can still be used as therapy animals and ex bad bloods can become assistant for the handlers. This seems the path Veduri is tempted to follow.
Nobody had ever seen his face, not even Tha-garn. E'ko is rather curious to see it, but never press Veduri about it. This only made Veduri like E'ko more.
#Veduri head patterns were inspired by Berserker hunter#if i write love stories is 90% angst and 10% fluff#and then i will loom at the story and be like “why are they suffering so much? they deserve better!”#knowing full well i can change their course if i wanted too#yautja#yautja oc#predator#predator oc#re-menda crew#lancia#e'ko#veduri#ra-taro#my art
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More details about the Re-menda crew and info regarding their clothing/armor style.
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• Hu'nri'a
Doctor of the Re-menda crew. After her Blood Hunt and medical training, Hu'nri'a studied to work as a therapist as well; she offers an occasion for bad bloods to vent and dig into their psyche in a comfortable space, while also monitoring their physical health.
She is the adoptive daughter of the hunter Dhe-hak.
- Since she stays inside the ship and around the camp the most, Hu'nri'a walks barefoot. Only when she is called for extra help, she will wear something to protect her feet. They will shift into fins if she will need to hunt in rivers or seas.
- Hu'nri'a remembered this sort of armor from her previous clan, the Coh'urall, yet she could only describe it with general details, her memory being rather hazy. Dhe-hak took it upon himself to build something that could resemble them. The mechanical fins are not like the Coh'urall clan builds them, but Hu'nri'a treasures them and takes pride in them.
- She always has medical herbs, drinks and ointments hanging from her clothing. There are some poisons and antidotes hidden in the bags as well.
- Thanks to the encouragement she got from Rak'ne and Dhe-hak, Hu'nri'a dresses up in the closest way to her original clan clothing. She doesn't remember much, but she recalls her family having shells and shiny scales scattered around their bodies, so she mimicks at the best of her abilities that style. Of course, she stylize it in a way it has Naghe-tih clan elements in it, including the clan colors such red and green.
- Being the tallest and broader of the crew, she handles most of the tackling and containment of the bad bloods. This allows her to also have a first look to her patients and try to make them reason for a more peaceful approach.
- She got her snake tattoo on yautja prime. She was always fascinated by snakes as she considered them the right symbol for both life and death, the right symbol for medical art. As she got some of her poisons from local alien snakes, she also managed to create medicines from these animals. In a way, with Kajiy and Ra'kne using reptile motifs in their armors, she uses that tattoo to symbolize the strong friedship she has with these two.
• Rak'ne
Captain of the Re-menda crew. When possible, she handles the training of bad bloods along with Kajiy.
She is the daughter of the clan's matriarch N'rithe.
- She has a few lucky charms hanging from her belt. They were gifted by her mother N'rithe, Dhe-hak, and Hu'nri'a.
- The skull necklace belonged to her mother Se'eit. Rak'ne is ready to protect her necklace with her own life. She feels calmer when wearing it.
- With her armor, she wears claws protections that allow her to have a stronger grip not only on her preys but also very helpful when climbing. Her armor also has items such as ropes and grapling hooks to allow her such activity.
- She got her eyebrow scar when she was a young blood, after a fight she had with another student (he offended Hu'nri'a). The three scar marks on her chest and side were caused by a creature she was hunting during her Blood Hunt. She succesfully killed it-
- Rak'ne still takes with her the knife she made as she was a young blood. Compared to her size, now it looks like a small dagger but it can still hurts someone. She is considering gifting it to Valka one day.
- She includes many crocodile inspired decorations, as well an earth crocodile skull on her gauntlet. Her daily gauntlets are made with crocodile leather.
- Despite yautja teachings, Rak'ne has a fondness for hair jewerly. Her hair will be rarely without them, only when she has long rest periods and she lets Valka pick them away.
- Some of the scars were caused by Valka since the human tends to bite and scratch a lot during their private times. Rak'ne is proud to show them off.
• Kajiy
Gunsmith of the Re-menda crew. Every weapon the crew uses is built, improved, and tested by him. He is also the trainer of bad bloods and, back on yautja prime, young bloods.
- He has knives and small daggers hidden everywhere. Some are covered with poison.
-He keeps a small bottle of antidote on his chest.
- His scale colors allow him to blend completely with the jungle. He activates his cloaking systems only in places where he would stick out the most, such as towns, beaches, or snow environments. His stomach scales are shaped like snakes with an open mouth-
- Some of the scars were caused by Valka for the first year she was on the ship. The both of them would end up in physical altercations due to Kajiy's hatred for humans.
- He always dresses in a camouflage way, even if he is not in a hunting situation. He just likes being ready at any moment.
- The only notes of colors, that he allows himself to keep, his is bronze hair's jewelry and the bronze bracelet and ring, gifts from his mate D'unar-i. He religiously polish them every day and gets highly distressed if something happens to them. He killed a rehabilitating bad blood because they tried to pull a prank by hiding his jewelry.
- On the opposite of Hu'nri'a, Kajiy doesn't wear feet protection when on a hunt. It allows him to run, climb, and jump between trees more silently.
- Against his father's wishes, Kajiy trained for archery and distant combat. He saw it as a victory and finally having a self identity by teaching himself something he really wanted to do. Along with a bow, he also has a smaller crossbow on his gauntlet.
- While Hu'nri'a takes care of the psychological and health side of bad bloods, Kajiy (and Rak'ne) makes sure to re-teach the honor code and hunting techniques to them.
• E'ko
Known as Lancia. Handler of the few Ra-taro that travels with them. Hierarchy speaking, he is second to Rak'ne despite the young age, but he lets Hu'nri'a take that role more often. He doesn't like being a leader, and he wants to intervene only in stuff that regards the Ra-taro.
- When he is not hunting, his main task is to patrol the area around their landing spot, as well guarding the bad bloods. He makes sure they don't try to escape or cause damage to both the ship and the crew. He manages to do so by letting the Ra-taro wander around the area and inside the ship. If something goes wrong, they will let out loud shrieks to warn E'ko of the danger.
- He has a missing finger after a Ra-taro bit it off during his early stages of training.
- E'ko has scars and constant cuts from riding bareback when he was younger or when he has time for himself. Ra-taro's scales can be rather harsh to the skin (he had to help Valka with ointments to not let the human bleed when she she rode the first times).
- He wears a chain mail as only metal armor piece. Everything else is made of leather. He needs lighter armor since he constantly rides the Ra-taro and needs to mount and dismount quickly.
- The whole crew just calls him Lancia, yet he is adamant that strangers call him E'ko. The nickname is a privilege he gives only to his closest friends or mates. He made an exception when he first met Valka; he saw her being uncomfortable and tense surrounded by yautja and wanted to put her at ease.
• Valka
Huntress of the Re-menda crew.
She is still trying to figure out what she wants to do in a yautja society, so for now she doesn't have a specific role in the crew. She is happy assisting each yautja with whatever task they give her, it helps her learn more about them and their culture/technology.
- She altered her DNA, she proposed the idea to Hu'nri'a and she happily obliged ( Hu'nri'a was eager to new medical discoveries with this project.)
- She still has human body hair, yet the more exposed ones (such on the shoulders and back) are slowly turning into quills. She is rather happy about it. Her hair still keeps their normal texture, but she developed four tendrils that mimick yautja hair. A side effect by Hu'nri'a words. She protects them by braiding her hair around them.
- Since they were in the middle of a rehabilitation session when she joined, the yautja didn't have exactly human sized clothing or armor. She managed to steal some clothes if they stopped at a space station. As for the armor, once she completed her own Blood Hunt, each member of the Re-menda gave her items from their trophy rooms. Kajiy didn't want to give her anything at the beginning, yet at the end, he put together some items to go with her armor, with the help of Hu'nri'a.
- Valka has to wear a translator in the ear and around her neck. This way, she can understand what others are saying or her words get translated as she talks. She is trying to learn how to talk in yautja, but she has some difficulties since the language is fit for vocal chords and sounds of these aliens rather than humans.
- In one of her belts, there is a tracker. She is aware of it. Everyone in the crew has one to inform others of their locations and, if the signals disappear, to start searching for them.
- The necklace was done to represent the crew, two fang for each yautja, and in the middle, there is a single fang dedicated to Rak'ne.
- After a nasty fall, she decided to keep wearing knee protections when going hunting with the crew.
- Being more prone to wounds and bruises since her skin is not as resistant as yautja, her armors tends to cover her almost fully, but the main protection is on shoulders, chest, stomach and neck. She prefers leaving her legs with minimum protection to move faster and to ease herself when riding a Ra-taro.
- She gained her current armor only after she managed to pass the Blood Hunt. Since she was going to stay, Rak'ne wanted her to go through same rite as every yautja does (also to make sure other yautja would never question Valka's place on the ship once she made her first kill).
- Since the Ra-taro are rather high, she used to struggle to climb on them. Lancia helped her out by attaching a thin rope ladder to the saddle she was using
- Some of her scars where caused by Kajiy during their fights.
#re-menda crew#rak'ne#valka#hu'nri'a#e'ko#lancia#kajiy#ra-taro#yautja oc#yautja#predator#predator oc#re-menda
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When Valka flirts with Rak'ne, somewhere there is Lancia giving high thumbs to the human. Lancia also helps Valka learn yautja words or how to impress a female yautja (Rak'ne is not as demanding as some of the Naghe-tih clan females, but she still has some peculiar standards when it comes to courting)
When Rak'ne doesn't understand something about Valka, Lancia helps her by explaining human culture and even helping her speak her language.
Lancia, back when he was still a young blood and in the middle of his First Hunt, was in a relationship with a human, so he knows the struggles of a yautja x human relationship and gives advices to help connect those two better.
Kajiy is not happy with all this. He finds yautja mating with humans disgraceful, but Hu'nri'a makes sure the green hunter behaves.
#kajiy will come around eventually#but not for a long time#yautja#yautja oc#rambles#yautja rambles#rak'ne#valka#e'ko#lancia#hu'nri'a#kajiy
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Argenteo - Sanguino (eu) head: Rifle Commander's Eyepatch neck: Dominant Gladiator's Necklace shoulder: Ruthless Gladiator's Leather Spaulders back: Hidden Cloak chest: Harness of Oppressing Dark shirt: Hidden Shirt tabard: Hidden Tabard wrist: Vindictive Gladiator's Leather Wristguards hands: Gloves of Barbarous Feats waist: E'ko Gatherer's Belt legs: Breach-Blocker Legguards feet: Kafa Leather Boots finger1: Dominant Gladiator's Signet finger2: Jed'hin Aspirant's Ring trinket1: Demonic Gladiator's Insignia of Conquest trinket2: Demonic Gladiator's Accolade of Conquest mainHand: Primal Gladiator's Mageblade offHand: Primal Gladiator's Mageblade
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