#Dreamcast Magazine (JP)
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segacity · 1 month ago
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Dreamcast Magazine (JP) #55, Feb 2000 - 'Crazy Taxi' cover. Support us on Patreon
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horrorwomen · 3 months ago
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Nanatsu no Hikan: Senritsu no Bishou | Dreamcast Magazine Vol. 12 (JP), 1999.
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greenyvertekins · 7 months ago
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Found a scan of a JP Dreamcast Magazine in which Empress Teodora's backstory and official art of her at the age of 30 holding an infant Enrique with Admiral Gregorio behind (Enrique is 25, she is 55. So she must be around 30 in this art.) NPC's in-game mention that she used to be kind and beautiful.
Interestingly, the text says that Teodora's elder brother mysteriously died before the death of their father. Which enabled Teodora's husband to ascend to emperorhood. It's rumoured that she assassinated her brother via poisoning to obtain the throne.
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cosmicanger · 5 months ago
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Dreamcast Magazine (JP) #8, Jan ‘99 - 'Shenmue’ cover.
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alln64games · 8 months ago
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Wetrix
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PAL release: 29th May 1998
NA release: 16th June 1998
JP release: 27th November 1998
Developer: Zed Two
Publisher: Ocean (NA/PAL), Imagineer (JP)
N64 Magazine Score: 74%
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As Tetris set the standard for puzzle video games, other puzzle games try to have names similar to it. A water-based puzzle game? Of course it has to be named Wetrix. Wetrix is all about keeping water from falling off your square “island”, raiding the environment to keep it contained.
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Different “blocks” will fall down from the screen. Most of these are upwards arrows which will raise the land in that shape, along with water to fill up the enclosed areas you make. The goal is to keep as much water contained as possible, as if to much falls off the sides, you’ll get Game Over.
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There are other kinds of “blocks” as well. Down arrows will reduce the level of the land, bombs will blow up holes in the island that you’ll need to repair (on that note, don’t try to launch a bomb down a hole, the game will punish you for it), ice to freeze water and fireballs to get rid of some water.
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I can definitely see the appeal of Wetrix, but I really could not figure out how to do well at the game. There’s a bunch of different modes, including one where you can change settings to make the game even more difficult.
It’s not for me, but it’s a solidly made game.
Wetrix may not be the best game for the N64, but it’s certainly a better puzzle game than Tetrisphere. Had the developers Zed Two added a little more in the way of variety and incentive – like dancing pandas after 100,000 points and ‘bamboo bonuses’ if you make ’em jive – it would be a far stronger game overall.
- James Price, N64 Magazine #15
Remake or remaster?
A new version would be nice, alongside a collection of the various Wetrix games on N64, Game Boy Color, Dreamcast and PlayStation 2.
Official ways to get the game.
There is no official way to get Wetrix.
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videostorearchives · 2 years ago
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Crazy Taxi in Dreamcast Magazine
(JP, Issue 31, 1999)
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bluepoodle7 · 4 months ago
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#Illbleed #Level2RevengeOfQueenWorm #TheRealizations #GifsAndGifVideosIAlwaysWanted #IllbleedBetaStuffIRandomlyFound
Got a gif video of Eriko putting two and two together.
https://gifmaker.me/video-to-gif/viewimage/20240904-17-dhKRiwpwoLIWTtdT-G9Pixd-HNET
The Kevin version.
Search: Kevin diary – @bluepoodle7 on Tumblr
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Found a Illbleed Strategy Guide with a Sexydoll postcard I never seen before.
Mature warning due to Sexydoll's butt.
jp.mercari.com/en/item/m80151584023
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I found some Illbleed posters and I think there is some beta stuff on the second one with the characters on it.
I tried to get some screenshots of the second one.
I found these by typing in Eriko Christy figure.
https://page.auctions.yahoo.co.jp/jp/auction/w1136388829
The beta senses, Eriko on the ground, and the Mr. Banballow house are on this poster.
Illbleed - IGN
I never seen this beta heart that has 60 in green numbers, I never seen the beta Horror Monitor searching, never seen this beta level 2 movie theater image, I never seen Eriko with the hands on her head pose in the void but I have seen that in let's plays while Michel does the hands on her head thing so I guess all the player character's do that but it is rare to see, I have never seen this image of Eriko crawling on the ground in the void but I have see her do that in other beta builds with the true ending.
Found another image of Eriko sitting in the void with a Gamespot logo in the corner.
Blog do Amer - Cultura Pop por quilo!!!: Os Melhores Games do Dreamcast! (blogdohammer.blogspot.com)
Someone on Ebay is selling a Dreamcast Japanese magazine and I was this Illbleed page but I wonder if there is more pages for this game.
Images not mine but link is there.
💀𝔖𝔢𝔤𝔞 𝔅𝔞𝔰𝔰 𝕸𝖔𝖗𝖙𝖎𝖈𝖎𝖆𝖓💀 on X: "Early DCM coverage of Illbleed ⁽ᴰᶜᴹ⁻ˢᵉᵍᵃᴿᵉᵗʳᵒ⁾ https://t.co/6apdDBwDKc" / X
💀𝔖𝔢𝔤𝔞 𝔅𝔞𝔰𝔰 𝕸𝖔𝖗𝖙𝖎𝖈𝖎𝖆𝖓💀 on X: "More DCM coverage of Illbleed https://t.co/GtZO1o0W6P" / X
💀𝔖𝔢𝔤𝔞 𝔅𝔞𝔰𝔰 𝕸𝖔𝖗𝖙𝖎𝖈𝖎𝖆𝖓💀 on X: "I L L B L E E D ⁽ᴰᶜᴹ⁻ˢᵉᵍᵃᴿᵉᵗʳᵒ⁾ https://t.co/fEns8el7YN" / X
💀𝔖𝔢𝔤𝔞 𝔅𝔞𝔰𝔰 𝕸𝖔𝖗𝖙𝖎𝖈𝖎𝖆𝖓💀 on X: "DANGER! AHHHHHH------------!! ⁽ᴰᶜᴹ⁻ˢᵉᵍᵃᴿᵉᵗʳᵒ⁾ https://t.co/vn0Z9L98jX" / X
💀𝔖𝔢𝔤𝔞 𝔅𝔞𝔰𝔰 𝕸𝖔𝖗𝖙𝖎𝖈𝖎𝖆𝖓💀 on X: "https://t.co/bZeeGcYzni" / X
https://x.com/SegaBassFishman/status/1841201165389930607
💀𝔖𝔢𝔤𝔞 𝔅𝔞𝔰𝔰 𝕸𝖔𝖗𝖙𝖎𝖈𝖎𝖆𝖓💀 on X: "https://t.co/Sgaqngrpsf" / X
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devileaterjaek · 2 years ago
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wamirulx · 3 years ago
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As a Game Article Writer, what are your thoughts on Guilty Gear? GG started out as this thing that people heard rumors about in magazines and Japanese Arcades and once in a blue moon Dreamcast/PlayStation collectors would brag about owning a rare copy of it. But what does an "underground cult classic" that became so famous look like to people on the Inside or developers who seek to challenge themselves? So what do you think? Where is GG going do you think?
Honestly I don't know how fit I am to answer it as an "insider" since I started as a GG fanboy- GG was just peak anime nonsense and that's what drew it to me, from Sol's bizarre lighter-sword to Elphelt Valentine, the whole character. With that context though, the fact that Strive has pushed GG as one of the Big TM fighting games right now just makes me happy. I'd been to weeklies where people talked shit about anything that wasn't Street Fighter or Tekken, even moreso if it was "anime". The fact shit like the Jack O Pose can escape the fandom into something mainstream is a good sign that GG has broken out of its niche setting and is now "the rock n roll fighting game" instead of "that one fighting game with rock n roll shit in it". THAT BEING SAID I wasn't around for the early days of GG so a lot of this is just me guessing what the actual situation is like. But the numbers don't lie- Strive has gotten into way more hands than any other GG title, and has the features (coughs working netcode coughs) to keep itself alive. And while rollback definitely predates Strive the fact that they delayed the game to implement it because of fan feedback is definitely the reason more JP games ended up launching with rollback (except Persona cus Sega gon Sega lol).
As for the future of GG? Assuming Daisuke and the team keep doing what they do it's just gonna keep being GG. I personally hope a future re-release adds some new mechanics to Strive just cus it'd be fun- but Strive is in such a good place right now that I can't imagine what the future would be. Hopefully a future with Elphelt Valentine on the roster, but that's wishful thinking on my part.
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thevideogameartarchive · 5 years ago
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It’s September! Time for an update
Our blogs are @GameArtArchive , @OldGameMags,  @Sonic_Hedgeblog, @nintendometro & @Sega_City, and you should follow them all! We also have a Discord server, which you can join here:  discord.gg/qYzH3E6
For Game Art Archive I work hard to extract the art at the best quality, and bringing all sorts of weird, rare artwork to the limelight.
This month we’ve got some great games - including:
Pocket Bomberman (Game Boy)
Code Name Viper (NES)
Puyo Puyo Fever (Dreamcast / GC / PSP)
Panzer Dragoon (Saturn)
Sonic The Fighters (Arcade)
Over on Old Game Mags, we rummage through all the great 80’s and 90’s magazines to find fascinating articles, cover artwork and advertisements for the games of yesteryear, posting several times a day!
We’ll be going through:
Gamefan Vol 4 #12, Dec 96
Hyper Magazine #7, May 94
Beep! Megadrive #52, January 1994
Sega Saturn Magazine JP #4, April 1995
Sega Megazone #56, Dec 95
Sonic The Hedgeblog has post posts about long lost artwork, GIFs, secrets and more from the blue rodent.
Sega City and Nintendo Metro are a mixture of them all - reblogging magazine ads and artwork from either platforms, with a mixture of new GIFs, videos or secrets thrown in for good measure.
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All blogs are maintained by me - Ryan Langley, aka Rlan . It’s a lot of work maintaining, extracting and posting everything. If you like what I’m doing, you can support us on Patreon , where you can get updates on both blogs, as well as the original high resolution extracted art from VGAA! Every dollar helps!
Join the Patreon and Help me do even more!
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oldgamemags · 7 years ago
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Dreamcast Magazine JP #1, Nov ‘98 - The Japanese Dreamcast magazine, featuring Sonic Adventure.
[@Oldgamemags] [Patreon]
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segacity · 5 months ago
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Dreamcast Magazine (JP) #8, Jan '99 - 'Shenmue' cover. Support us on Patreon
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horrorwomen · 3 months ago
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Dreamcast Magazine Vol.30 (JP), 2000.
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greenyvertekins · 7 years ago
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Looking through old JP Dreamcast magazines and found two pages that have some pretty unique things in them.
The first page has art of an Artificial Chaos that I’ve never seen before and, to my memory, I’ve never seen on any Sonic fansites.
The second page features a screenshot of the Hero Side story cutscene in which the president appears but he has a clearly different model there and is shown from a completely different camera angle than in the final game.
Pretty interesting.
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posthumanwanderings · 7 years ago
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[Dreamcast Magazine JP, November 1998]
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alln64games · 10 months ago
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Tommy Thunder (Prototype)
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NA release: N/A
PAL release: N/A
JP release: N/A
Developer: Player 1
Publisher: Player 1
N64 Magazine Score: N/A
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Tommy Thunder was a game in development by Player 1. It eventually moved to the PlayStation before getting cancelled. A fan of Robotron happened upon an open FPT while trying to find out when Robotron 64 was released and found some files, eventually cracking them 10 years later and discovering this very early prototype of Tommy Thunder.
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This prototype mainly seems to be a test of the level design, as you can just move around and enemies don’t harm you – you also walk on water. That said, the level itself is very impressive in scope, with a few underground areas. This map was also just one “block” and the developers were trying to figure out a way to load new chunks of the level on the fly – this is something open world games do now, but was extremely ambitious for the early N64.
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From the very few quotes about the game, it seems like this game was going to be a 3D, open world Metroidvania. You would find weapons as you explored, and equipment (such as anti-grav boots) would alter how you can move throughout the environment, opening up new areas in previous sections. The game never made it past prototyping stages and the company eventually closed down after putting all of their eggs into the Sega Dreamcast.
Should it be finished?
With retro-inspired games for this era gaining popularity, it would definitely be interesting to see a “what if” take on if the developers could pull off what they wanted with Tommy Thunder.
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