#Dragons of Dragons of Faerûn)
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manyworldspress · 10 months ago
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Clyde Caldwell, cover illustration for Spellfire, by Ed Greenwood (TSR, July 1987).
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alpaca-clouds · 11 months ago
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Dungeons & Dragons - Or: Why Capitalism Sucks at Making Money
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If this past year managed anything, it managed to get me really into DnD. Before I did not play DnD much, rather going with Shadowrun or (heavily homebrewed) World of Darkness. But with first Honor Among Thieves releasing - and then Baldur's Gate 3 giving me brainworms tadpoles... Yeah, hurray. New hyperfixation unlocked.
But as I started to read through all the lore, but also meta stuff happening around it. And yes, I quickly understood why basically everyone was frustrated with Hasbro and Wizards of the Coast. But I also think, that this betrays one of the big issues with capitalist logic and how it often fails to reach an audience - for the reason I outlined before: capitalists are actually super bad at realizing what works and why, because they only judge based on spread sheets.
And yes, the headline is hyperbolic. But let me explain.
A Community-Based Game
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I mean, the biggest scandal of DnD this year was probably the entire thing about the community license. And this is very much something that shows quite well, how bad WotC is at recognizing why DnD works and has worked so long.
DnD centrally has been build around this idea of community. Now, mind you: This community was very, very focused on cis white guys for the longest time, but everybody else just managed to get in there and make their own little bit of community. Which also lead to a lot of homebrew stuff, that at times tackled some issues that the rules themselves did not address at all or not well. The combat wheelchair is probably the best known example of this.
But even outside of marginalized communities... DnD always thrived through the community aspect itself. People self-publishing magazines and adventures for it since the fucking 70s. As well as play sets, dice and what-have-you. DnD was always very much about all this and thrived through it. And now in came WotC saying: "Oh, yeah, actually you will now have to give us a big cut. (The big irony was, how Unity made the same move later on.) The fandom outcry was obviously big, there was a boycot, it worked. And WotC went all:
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Of course they basically won the world competition in backpaddling (though again, Unity was a big contender this year as well) and quickly went back on this. But of course there is a problem: When your entire product is so much build around community and your community starts mistrusting you, you got a problem.
And this is basically what happened.
The Audience Problem
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There is another problem of course. Financially the DnD movie failed - and I actually think this says a lot about how WotC kinda misunderstands the audience.
Now, there will be people trying to tell you, that given that the movie had great reviews and stuff. But the movie had a production budget of 150 million USD and only earned a bit more than 200 million on worldwide box office. Given that the marketing budget was likely around 30 million, the movie barely broke even.
Of course, part of the reason for it was that it just had a bad release date. It released parallel to the Super Mario movie, which ended up being one of the most successful movies of this year.
A friend of mine could not believe that the movie had financially flopped. They were like: "What the hell? Literally everyone I know who watched the movie went to cinema like three times to see it again." But... Yeah, that is true. But the issue is that these people are a very certain group.
Because lets make one thing clear: The people, who adored the movie so much, that they went to the cinema several times and bought the DVD/BluRay on release... were mostly queer nerds. Because this is the group of people who this movie spoke to.
And let's make this clear: I love the movie for this. I love that it so clearly went for this audience. Because I am part of this audience - and I adore this film.
But basically the movie has a general issue in terms of audience. Because on one hand the movie is too nerdy to have a wider audience appeal of people who had never played DnD, while on the other hand the movie was kinda not nerdy enough to go full force for the nerd audience.
A lot of people in the fandom have instantly sussed out one thing about the movie: "Why doesn't Edgin cast any spells? And why do we see so little of the weirder species?" And part of the reason undoubtedly was budget related. But the other reason is that... well, it is currently a well accepted wisdom in media production that you cannot sell a high-magic story. At least not outside of animated media.
Hence... There is surprisingly little magic being cast in this. And we also do have a mostly human main cast - or why Doric is the most classically pretty tiefling you have seen with her human skin tone and all of that. Because media productions do not trust the audience to accept high magic concepts.
Who is DnD actually for?
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Okay, let me talk a bit about DnD 5e - and a good decision, and a bad decision. And how that affected DnD.
Everyone, who is somewhat into DnD probably knows that 5e massively changed the game. With one simple goal: Make it more accessible. Which manifested in several ways.
For one, the game was in some ways made less offensive. Because prior to 5e there was a ton of racism, sexism, queerphobia and ableism inherent to the game rules and times to the game lore. This is just a fact. Things like species that are inherently evil and stuff like that - and also some of the real-life racial coding inherent to some of the species. Removing all that stuff is a good thing. Like amazingly good.
And also, they made the rules a lot more accessible. Before the rules were bogged down with a lot of stuff, that was simplified or removed. Again, this is a good thing.
And this worked. It worked really well. Of course, this was also partly due to stuff like Critical Role and other actual plays like that happening and promoting the game. The player base probably increased ten-fold from what it was before.
Yes, it should also be noted that there is probably a good topic for a study on how formerly nerd-thingies became more and more mainstream during the last 10 years or so, but yes, DnD was one of those things.
But in this there was also a rather bad decision made, which ironically also mirrors what happened with Marvel. And this decision is: Because we want to reach a wider audience, every single thing we release for this has to reach the widest audience possible - rather than allowing that certain things might have a more specific audience.
I am sorry to talk about the MCU here, but it is just such a perfect example of this: The MCU basically made two mistakes. Overwhelming their audience with too many releases. But also not allowing the movies to be for a certain audience, but for the broadest audience possible. A good example is how they dealt with the minority-lead movies. They got directors and at times even writers from that minority - but then basically did not allow them to be too specific and be too critical of, for example, a racist system because that might not go over too well with white mainstream audiences.
Now, WotC did not really do anything like that. But they also went with this idea that everything they officially released should have the broadest possible appeal. Hence the weirdly low-magic approach to the movie, of which I assume that it definitely was an executive decision made.
The fact that the movie resonated so much with the queers more than anyone else was also not intended - at least not from the production company. Like, let's be honest. No, Xenk and Ed were not supposed to be read as romantic. And how appealing the found family trope was, probably was not intented at least on the side of Hasbro (not sure about screenwriters and director).
The Lore Problem
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This perfectly connects to one of the big issues that all the franchises going for a broad appeal after being very nerd-focused for so long, run into: The Lore Problem. And this is quite ironic, because I ran into the problem earlier this year as well.
See, as I was writing fanfics for DnD:HAT I quickly ran into the problem that I knew next to nothing about the world of Faerûn. Sure, once upon a time (like between 2007 and 2011, while I was living in Austria with my then-boyfriend, who really was into those games) I played the old games of Neverwinter Nights and Baldur's Gate 1 + 2. But let's be frank: I barely remember shit from those games. And getting to understand what actually happened in the lore between and after... Well, there is just a ton of lore. I mean, people are playing around with this world for literal decades. So, yeah. This can very much be overwhelming for someone getting into it anew. Like, where can someone new even start?
The fact that - at least partly for legal reasons - most of the Actual Plays also do not work with the official lore, rather just using the rules to create their own worlds, obviously adds to this. Even the tables I played on so far always preferred original worlds, because the lore of DnD is just very intimidating.
The one thing that actuall ended up getting me into the lore was BG3, because it left open just the right questions to go into the Forgotten Realms wiki and just look for stuff, before also starting to listen to lore podcasts.
But here is the thing: WotC is also not helping with this issue. Like, they absolutel could create a proper accessible compendium on DnDBeyond that would just allow people to get an overview of the world and the timeline of things happening, maybe go into some of the major factions of the world and such. I mean, heck, they really, really want you to use DnD-Beyond rather than roll20. Yet, in DnD-Beyond I do not even have a monster compendium without paying, which roll20 offers.
Like, sure, WotC, it is okay to lock up the adventure modules behind a paywall, no problem. But if you do give me even the most basic tools to run a campaign, I am gonna use roll20, thank you very much.
But yeah, what WotC should make just more accessible was just: Timeline, important places and the maps (heck, make them interactive, you have the fucking money), maybe also a proper list of the pantheons and factions within the world. Heck, add maybe some inspiration there for what players might want to do within one of the scenarios and then, under this, go and link "hey, we made this one adventure about this, if you are interested!"
Something I did not realize originally was how much freedom the lore still leaves the people. Like, often even the important settings and events are just set-ups for adventures that the characters can have in there. There might be a few novels or comics then, that go into an example of a thing certain established characters like Drizzt or Elminster did during the time, but there is a ton of freedom to explore.
But by basically locking everything up behind a paywall, you will never get people even interested in this kinda stuff.
Because here is the thing: I like my lore. I love lore. I adore lore. But... Without BG3 explaining some stuff and giving me specific questions to ask about it, the lore would have been very inaccessible to me.
Just think of people as... people
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Of course among it all there lies the central problem that comes with capitalism running something like this. See, whatever CEOs and shareholders are sitting on those chairs with WotC and Hasbro, they do not see the players as players or the community as a community, but as consumers. Just as they see their employees not as valued constributors, but very exchangable wage slaves.
They do not see the value of the community exchange with stuff like fanmade modules and things. While incorporating a bit of homebrew stuff in DnD Beyond, they are absolutely not interested in the wider market of people just creatively interacting with DnD and making a little bit of money from it. If anything they see those people as potential rivals on the market.
Heck, they have issues seeing things like Critical Role or Roll20 as the enrichment for the franchise that either are - but more like potential rivaling forces and money they have lost.
And their employees? Yeah, as we learned... Most people who from the side of WotC helped the Larian team with BG3 have been let go by now. Because WotC and Hasbro do not care for their employees, they only care about having some numbers going up.
I fully admit it. Apart from Buying BG3 and the money I have invested in anything DnD:HAT related, the only money that WotC got from me, was some of the novels I bought on Audible.
But here is the thing: WotC is doing a shite job at wanting me to invest into any of their stuff. Partly because those modules I would like to have are not available anywhere anyway - and partly because... As I said, give me a reason to get something, rather than just expecting me to randomly get something.
And mind you, this is no slight against any of the people just working for WotC. This is mostly about shareholder and executive decisions made. Stuff that basically just sees either their employers or the players just as a ressource to exploit, rather than... people.
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bluerose5 · 3 months ago
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Astarion: Ugh, I hate it here! Why is everything so brown and smelly?
Zevran: Hey now, that is no way to talk about my new homeland! And yours as well now, come to think of it, unless we happen across some miracle to send you back.
Astarion: Don't remind me.
Zevran: Well, look on the bright side!
Astarion: Which is...?
Zevran: You have not become a darkspawn's supper yet.
Astarion: I would almost welcome it at this point.
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Ok. I made the blog. Smash or Pass for the DnD Faerun Pantheon
I MIGHT decide to do other Pantheons, but for now I'm only planning on doing Faerûn
The polls will start next week in order to give people time to find this blog.
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antiqua-lugar · 11 months ago
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I like imagining the Kirkwall crew meet the tadpole gang as much as the next guy and like. Their morals are so wildly different. Anders and Fenris are over there tearing into Merrill because she made a carefully calculated deal with an alleged demon to recover her lost cultural heritage while everyone at camp is like "We are so proud of our resident chaotic evil/neutral racist vampire spawn for not sacrificing seven thousand people and then himself in a diabolic pact <3 God's strongest soldier <3"
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gaydragontournament · 9 months ago
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ROUND 1: PART 1
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Propaganda under cut
Prismatic Dragon
● Look at it. Rainbow dragon with bisexual lighting!
Imperialdramon
● Literally a fusion of two male presenting digimon and are partners with two humans who are a very popular gay ship in the digimon fandom. Imperialdramon has two modes: Fighter mode and DRAGON mode. Even in both forms they are still a part of the Dragon’s Roar field, so they’re a dragon regardless of mode.
In certain continuities they are the founder of a group of Digimon called the royal knights, whose job is to protect the digital world, and said members include: the very fruity LordKnightmon/Crusadermon, the he/she/they legend Alphamon, the bara hero Gankoomon, Examon who is too big to process on certain computers, and more.
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laughing-gunslinger · 1 year ago
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“I am The One, the All, the Face Behind the Mask. I am the Everything.”
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feykrorovaan · 8 months ago
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My Tav when first meeting Elminster, seeing how excited he got when he recognized her as a minstrel, and asked for some cheese:
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After talking with Elminster:
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rin-hanarin · 2 months ago
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I kept wondering why it's so much easier to come up with Dragon Age OCs compared to my suffering with BG3, and I figured I just don't know The Forgotten Realms lore and have nothing to base my character on. I had to actively go out of my way to learn literally anything about the elves from side material because you don't actually get to learn it organically through companions. I had to come up with a backstory from thin air because Tav gets nothing to start with except for "I live in Baldur's Gate I guess."
Meanwhile with Dragon Age I had three games, several novels and two lore books to learn in the span of several years, so naturally it didn't feel like I was speedrunning connecting the dots in a monumental research I was too afraid to make a mistake in.
I still love my so far one and only Tav dearly, but boy am I struggling with the world he's supposed to live in, my god. I hope his marriage with Gale in Waterdeep is going well and all, sorry to my boy for being ignorant af and not being able to do him justice.
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punishedcrow · 1 year ago
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my DRUID RANGER animal handling check...
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gladsomevarangian · 11 months ago
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Hey Forgottenrealms D&D....
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What did you mean by this? 🤔
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manyworldspress · 10 months ago
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Larry Elmore, cover illustration for The Crystal Shard, by R. A. Salvatore (TSR, 1988).
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alpaca-clouds · 9 months ago
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DnD's World Problem - It's a bit of a waste
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Okay, let me talk about the main world of DnD: Toril. And about the thing that it mostly gets reduced to Faerûn - which is in fact a continent - and specifically the Sword Coast, so the western coast of Faerûn.
And that is exactly what I want to talk about: There is an entire world there - but DnD has barely done anything with it in 4th edition and nothing with it in 5th edition. And I absolutely understand why, but I also think that ignoring these parts of the world is not the best way to go about it.
A World filled with Clichés
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Now, anyone who knows a bit about the worldbuilding of DnD, will be able to tell you that this worldbuilding is not exactly creatives in the regard of the different continents. We basically have the following:
Faerûn = Fantasy-Europe
Anchorome = Fantasy-North America
Maztika = Fantasy-Meso America
Katashaka = Fantasy-Africa
Zakhara = Fantasy-Arabia
Kara-Tur = Fantasy-Asia (let's face it: Mostly Fantasy-China and Fantasy-Japan)
Osse = Fantasy-Australia
Faerûn has a lot more worldbuilding to it than any of the other continents. More than that: Faerûn is the one continent that is not based mostly on (racist) clichés of some non-white culture. Duh. Because Faerûn is obviously the European part of the world, and the mostly white people constructing this world were able to imagine a "European world" with a lot more details than they were able to imagine any non-white fantasy world.
And let's make this pretty darn clear: These other continents are not only fairly loose in terms of worldbuilding - a lot of it really is just "this is Fantasy-China, so just... uhm, imagine China but as fantasy!!!" Anchorome and Osse are probably the parts of the world that are most underdeveloped, with nearly no information available that goes past "Oh, this is pre-columbian North America with tribes living on the land" and "Yeah, Australia, uhm, yeah, that's it!"
And yes, this is very much "these parts of the world as imagined by white people in the 90s", as the 80s and 90s were the time when most of this was being created. And yes, that means all the problematic stuff that you imagine now about it... Yeah, that's true.
Let me tell you...
Racist Stereotypes
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Okay, fellow white person. When I say "Africa", what do you imagine? I will take a guess: Savana, animals like lions and elephants, people living in mud huts and dressing in like, animal pelts or something. The typical racist "Africa is a country" thing that we saw in a lot of media and still see today, even though recently it has gotten a bit better with some own voices getting to create this media.
Meanwhile Kara-Tur is basically the boiled down version of the China and Japan popularized in Western Kung Fu movies - with maybe a bit of the Jackie Chan stuff thrown into it. It is really just the kind of western stuff, that if you grew up with Marvel comics for example you can find there, too.
Like, Katashaka is basically that Africa that some of the older Black Panther stuff displayed. And Kara-Tur is the kind of Asia that once upon a time Dr. Strange travelled to - and that the Mandarin came from. Like, it really is that bad.
Which probably is why they have not used any of these settings outside of Faerûn since 2000 with very few exceptions. Because by now people actually interacting with this, would rightfully call them out for the racism in it.
So, basically what they are doing right now is, to just act as if those settings do not exist. But... I actually do think that is in a way a bad thing for several reasons.
First and foremost it is obviously a bit iffy that the world got now reduced onto only the "European" part of the world. And sure, Faerûn is supposed to be quite diverse ethnically diverse, but that does not change the fact that it is "medieval Europe, with some Rennaissance stuff thrown in" for the most part.
Because it basically also implies that any non-white cultures are... unimportant for the world.
WotC, take a page out of Marvel's book
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Okay, so, what should WotC/Hasbro do, if they actually cared about the franchise (which they clearly do not do, but that's beside the point)?
Well, simple: Do, what Marvel at some point did.
There is a reason I took the Marvel stuff as a reference above, because Marvel at some point realized that what they had done in the way they depicted basically anything that was not mainstream western culture was not okay. So... They hired people from the respective cultures to write about these non-western cultures, do the art and so on.
With all the criticism I have on the MCU, this did show there as well. With Black Panther being the most obvious example of course. A movie that went ahead to actually honor and even celebrate different African cultures.
And... well, DnD could do the same thing. It could not only help to actually worldbuild the entire world of Toril some more, but it also would create super interesting campaign settings for it as well.
Because I could absolutely imagine some interesting campaigns that could take place within an Africa-inspired setting, or some Indigenous-American-inspired setting. That could be very, very fun to play in, if the cultures were created by people from the real-world equivalent of those cultures.
And yes, this brings us back to the issue of: "For fuck's sake, let's just do a bit more with the lore?! Please!"
*sighs* Of course I know that this will probably not happen under Hasbro, because Hasbro mostly thinks about how to implement micro transactions into DnD... Yeah...
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fateboundknight · 1 year ago
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I’m back on my video game protag bullshit and have BG3 on the brain— meet Prim Rumbleworthy, halfling cleric of Mielikki with a level in druid. She loves exploring ruins and collecting plants to give to her big beefy tiefling girlfriend.
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wickedwanchii · 7 months ago
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I would like to RAGE
I started a new campaign and this is my character, I am in fact severely obsessed with him right now in the most awful way imaginable
D & D -- Balor Barrenheart
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sequesteredbhaalspawn · 4 months ago
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Toying with the idea of having my Custom Durge be switched from a Mephistopheles Tiefling, to a Draa'zekyl (or drow-dragon, half-drow, half shadow dragon).
At least in like headcanons (a mod to make a Draa'zekyl race would be an obnoxious undertaking).
Edit: A Draa'zekyl (or drow-dragon, half-drow, half shadow dragon) Demigod-Bhaalspawn-Titan is just so funny to me. Let me make my Durge a complete mess in terms of just what they even are.
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