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#Distributed Generation Market Growth
downincmi · 4 months
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Distributed Generation Market Dynamics: A Comprehensive Overview
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The district heating market provides efficient and environmentally-friendly heating solutions to the commercial and residential sectors. District heating systems utilize steam or hot water that is generated at a centralized location and distributed through a system of insulated pipes for space heating, water heating and process heating requirements. Key advantages of district heating include high efficiency from cogeneration of heat and power, reduction in primary energy consumption and carbon emissions compared to individual heating systems. The global district heating market is estimated to be valued at US$ 50.8 Bn in 2024 and is expected to exhibit a CAGR of 1.5% over the forecast period 2023 to 2030. Key Takeaways Key players operating in the district heating market are Vattenfall AB, SP Group, Danfoss Group, Engie, NRG Energy Inc., Statkraft AS, Logstor AS, Shinryo Corporation, Vital Energi Ltd, Göteborg Energi, Alfa Laval AB, Ramboll Group AS, Keppel Corporation Limited, FVB Energy. District heating demand is growing significantly across European countries due to strict emission norms and rising focus on efficient and clean heating solutions. Major players are expanding their district heating infrastructure and investments globally especially in Asia Pacific region to tap the growing demand for space and process heating from the industrial and commercial sectors. Market key trends One of the key trends in the district heating market is the increasing use of renewable and waste heat sources. With growing emphasis on reducing carbon footprint, district heating system operators are increasingly utilizing renewable energy sources like geothermal, solar, biomass along with waste heat from industries and data centers for cogeneration of heat and power. This is helping reduce the carbon intensity and primary energy consumption of district heating networks significantly. Vattenfall, Engie, Fortum are some leading players investing heavily in modernizing existing networks and designing new district heating systems based on renewable and waste heat resources to meet sustainability goals.
Porter’s Analysis
Threat of new entrants: The district heating market requires high initial investments to set up the infrastructure which acts as a deterrent for new players. However, some local level players can emerge in future. Bargaining power of buyers: The bargaining power of buyers is moderate as switching costs are high for customers who have already invested in district heating systems. However, alternative heating sources provide competition. Bargaging power of suppliers: A few large multinational companies dominate the supply of key equipment and components for district heating infrastructure. This gives them significant influence over prices. Threat of new substitutes: Alternate decentralized heating sources like gas boilers, heat pumps etc. pose a threat. However, district heating is more environment-friendly and gains support through policies in many countries. Competitive rivalry: The market sees healthy competition among the top players. Players compete based on technology, quality, reliability and pricing. Geographical regions with high market concentration
Europe accounts for the largest share of the district heating market, both in terms of value and volume. Countries like Germany, Poland, Sweden, Finland etc have a well-established district heating infrastructure. They have supportive policies and regulations in place to encourage the shift from fossil fuels to renewable sources for district heating. Fastest growing region
The Asia Pacific region is expected to grow at the fastest pace during the forecast period. Rapid urbanization and infrastructure growth is driving the demand. Countries like China, Japan and India are investing heavily in renewable energy-based district heating to meet their carbon reduction goals. Supportive government policies and norms in the region are boosting the adoption of new projects.
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Distributed Generation Market: Growth Drivers and Market Dynamics
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The distributed generation market refers to smaller-scale power generation technologies that produce electricity at or near the end user. Distributed generation technologies include solar PV systems, wind turbines, reciprocating engines and fuel cells. These technologies help distribute electricity production to consumers and allow them to generate their own power onsite. Distributed generation offers several advantages such as reduced transmission losses, increased energy security and fuel diversification. Rising energy consumption globally combined with pressing needs to reduce carbon emissions is driving significant demand for distributed renewable energy sources. The Global Distributed Generation Market is estimated to be valued at US$ 364.46 Billion in 2024 and is expected to exhibit a CAGR of 14% over the forecast period 2024 to 2031. Key Takeaways
Key players operating in the distributed generation market are Siemens AG, General Electric, Schneider Electric SE, Mitsubishi Motors Corporation, and Capstone, Activ Solar GmbH, Ballard Power Systems Inc., Fortis Wind Energy, GE Power & Water, Juwi Inc., Sharp Corporation, Cummins Inc. (U.S.), Caterpillar Inc. (U.S.). Some of these players are focusing on strategies like partnerships, new product development and geographical expansion to cement their position in the market. The growing demand for uninterrupted and reliable power supply across commercial, industrial and residential sectors is driving demand for distributed energy resources. Distributed generation can help meet this demand by complementing traditional centralized grid infrastructure. rapid urbanization and industrialization especially in developing nations is expected to significantly boost demand. Technological advancements are also supporting adoption of distributed generation systems. Advancements in renewable energy technologies like solar PV modules, wind turbines and fuel cells are making distributed energy more efficient and affordable. The development of smart inverters, hybrid systems and energy storage technologies is further enhancing the viability of distributed generation models. Market Trends and Opportunities
Increasing investments in microgrids: Several companies and governments are focusing on developing decentralized microgrid projects powered by distributed energy resources. This is expected to be a key opportunity and trend in the distributed generation market. Advancements in battery storage: Improvements in lithium-ion and other battery technologies are supporting increased integration of intermittent renewable sources like solar and wind with distributed generation. This is expected to significantly boost the business case for distributed energy adoption. Impact of COVID-19 on Distributed Generation Market The COVID-19 pandemic has impacted the growth of distributed generation market. During the onset of pandemic, manufacturing operations were halted and supply chains were disrupted globally. This led to decline in new installations of distributed generation systems. There was delay in commissioning of projects under development. Investments into renewable projects reduced significantly due to economic uncertainties arising from pandemic. The demand from commercial and industrial segments reduced substantially as facilities operated at low capacity utilization or remained shut during lockdowns. However, post pandemic there has been renewed focus on distributed renewables as countries aim to rebuild their economies through green recovery programs. Government incentives and policies supporting distributed solar, wind, biomass and other renewable projects have increased. Falling technology costs have also boosted the appeal of distributed generation. Microgrids are expected to gain traction to improve energy resilience of communities and critical infrastructure. The demand from residential sector is rising as people invest in self-generation to reduce electricity bills and ensure power backup. By 2024, the market is projected to recover fully and rise steadily through 2031 supported by socio-economic recovery and decarbonization commitments of nations. Europe and Asia Pacific have emerged as geographical regions where distributed generation market is most concentrated in terms of value currently. Europe dominates with majority of share due to favorable policies for renewables and presence of leading solar and wind equipment manufacturers. Countries like Germany, United Kingdom, Italy and France account for over 50% of European market. Asia Pacific led by China, India and Japan is growing at fastest pace and is poised to surpass Europe by 2024 on back of enormous renewable energy capacity additions underway in the region. Africa and Middle East regions will also witness high growth on account of increasing access to clean energy in rural and remote regions through off-grid solar projects. The Latin American market will grow steadily driven by developments in Brazil, Mexico and Chile. North America remains a significant mature market though growth will continue at moderate rate. Asia Pacific is emerging as fastest growing region for distributed generation market driven by ongoing energy transition and climate actions across major economies like China and India. Both countries have set ambitious renewable capacity addition targets to meet growing power demand through sustainable means and are leading global investments into solar, wind, biomass and other clean energy sources especially at distributed and decentralized level. China alone accounts for over 50% of global investments into renewables currently. Other Southeast Asian nations are also supporting adoption of distributed energy through various initiatives. By 2031, Asia Pacific is forecasted to contribute over 35% of overall distributed generation market revenues, cementing its position as prized destination for clean energy companies worldwide. Rising living standards and increasing electricity access across rural regions will further complement future growth trajectory.
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nepalenergyforum · 10 months
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Powering Sustainable Growth: Regional Conference Focuses on Hydropower Development
A one-day regional conference was held on November 23, 2023, in Kathmandu, Nepal, with a focus on sustainable hydropower development. The conference brought together representatives from government, industry, and academia to discuss strategies for developing hydropower in a way that is sustainable and beneficial to all. In a keynote address, Minister for Energy, Water Resources and Irrigation,…
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electronalytics · 1 year
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reports123 · 1 year
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drogba-prospect · 3 months
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How This Central African City Became the World’s Most Expensive
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S & M GOALS TEAMPLATE
Stretch Goals: Central African Republic Ranks Top 8 in FIFA World Rankings for Men's and Top 5 for Futsal
Micro Goals: All Time Laureus World Sports Awards Winner for Africans, Laureus Team Award, All Time African Footballer of the Year, AFCON Host Nation Champion*, African Transfer Record*,  Insead and WSJ Conferences*, Jeune Afrique Cover*, Verified LinkedIn Member*, and Agriculture Startup Reality TV
CAPÔI HABITANT CURRENCY MODEL
Pigou Effect, Corporate Tax Havens, Capital Gains Tax Havens, Private-Public Sectors, Joint Venture Plantations, Market Extension Mergers, with Business Incubators, and Enterprise Foundation, Holding Company, Subsidiaries, and Horizontal Integration for Monopoly.
A currency union (also known as monetary union) is an intergovernmental agreement that involves two or more states sharing the same currency. These states may not necessarily have any further integration (such as an economic and monetary union, which would have, in addition, a customs union and a single market). [Pigou Effect Currency (Short FX), Currency Board Currency (Retirement Fixed Exchange Rate), Market Currency (FX Long Currency)]
Gross national product (GNP) GNP is related to another important economic measure called gross domestic product (GDP), which takes into account all output produced within a country's borders regardless of who owns the means of production. GNP starts with GDP, adds residents' investment income from overseas investments, and subtracts foreign residents' investment income earned within a country. Whilst GDP measures the total value of goods and services produced within a country's borders, GNP focuses on the income generated by its residents, regardless of their location.
Gross National Income (GNI) is the total amount of money earned by a nation's people and businesses. It is used to measure and track a nation's wealth from year to year. The number includes the nation's gross domestic product (GDP) plus the income it receives from overseas sources.
Agriculture Central Hedge Fund, Mining Unions: Peninsula Agronomique Engineering, Commodities Options Exchange (Credit Spread Options, Farm REITs, Crop Production; Fertelizers and Seeds; Equipment; Distribution and Processing Stocks, Ag ETFs and ETNs, Ag Mutual Funds), Tableau Économiques, Investments Farms REITs, Art Financing Mardi Gras
Index Franc: Tobacco-Tobacco Soil Index/Franc Tabac Currency Pair (TBS/TAF)
The overlapping generations (OLG) model; consumption-based capital asset pricing model (CCAPM); Endogenous growth theory; Material balance planning; Leontief paradox; Malinvestment; Helicopter money; Modern monetary theory
Mercantilism Spectrum of CDF/CFA
CDF Raw Materials and CFA Products. (Prices); CDF Holding Company and CFA Conglomerate Company. (Equity and Dividend Yield); CDF is Gold Standard and CFA is Helicopter Money. (FX Rate/Hedging); CDF Helicopter Money [Supplier Currency] and CFA as Purchasing Power [Consumer Currency] (Currency Union & Currency Board and Negative Interest Rates); CDF is Congolese Franc and CFA is Central African Franc
DOS SANTOS FREE-ROLE
Supporting Striker (Inverted Winger)
Central Winger (False 10)
Overlapping Run/Defensive Winger (Half-winger)
An inverted winger is a modern tactical development of the traditional winger position. Most wingers are assigned to either side of the field based on their footedness, with right-footed players on the right and left-footed players on the left.[65] This assumes that assigning a player to their natural side ensures a more powerful cross as well as greater ball protection along the touch-lines. However, when the position is inverted and a winger instead plays inside-out on the opposite flank (i.e., a right-footed player as a left inverted winger), they effectively become supporting strikers and primarily assume a role in the attack.[66]
The "false 10" or "central winger"[55] is a type of midfielder, which differs from the trequartista. Much like the "false 9", their specificity lies in the fact that, although they seemingly play as an attacking midfielder on paper, unlike a traditional playmaker who stays behind the striker in the centre of the pitch, the false 10's goal is to move out of position and drift wide when in possession of the ball to help both the wingers and fullbacks to overload the flanks. This means two problems for the opposing midfielders: either they let the false 10 drift wide, and their presence, along with both the winger and the fullback, creates a three-on-two player advantage out wide; or they follow the false 10, but leave space in the centre of the pitch for wingers or onrushing midfielders to exploit. False 10s are usually traditional wingers who are told to play in the centre of the pitch, and their natural way of playing makes them drift wide and look to provide deliveries into the box for teammates.
In Italian football, the term mezzala (literally "half-winger" in Italian) is used to describe the position of the one or two central midfielders who play on either side of a holding midfielder and/or playmaker. The term was initially applied to the role of an inside forward in the WM and Metodo formations in Italian, but later described a specific type of central midfielder. The mezzala is often a quick and hard-working attack-minded midfielder, with good skills and noted offensive capabilities, as well as a tendency to make overlapping attacking runs, but also a player who participates in the defensive aspect of the game, and who can give width to a team by drifting out wide; as such, the term can be applied to several different roles.
On occasion, the false-10 can also function in a different manner alongside a false-9, usually in a 4–6–0 formation. Midfield collective of False 9, False 10, Box to Box, Holding, Half Winger, Attacking, Defensive. We are not stretching the defensive line itsself, but the space between the defensive line and the goalkeeper.
Thiago Motta’s ���Super Offensive’ 2-7-2 Formation Explained: Instead of the traditional way of looking at a tactical set-up horizontally, the Brazil-born manager instead split the field into three vertical lanes. This means he effectively has seven players in the central channel with two players out wide on each flank.
Adjust Free Role System to The Scoreboard.
The Central African Games was an international multi-sport event for countries within Central Africa. (Boxing, Athletics, Tennis, Football, Rallycross, Olympic Weightlifting, Volleyball, Trap Shooting, Basketball)
The Central African Football Federations' Union, officially abbreviated as UNIFFAC[a], is a sports governing body representing the football associations of Central Africa.
RUSSE NOIR FOOTBALL
VEDETTE: 3-4-1-2 has 4 Pivot Formations so 5 Total: Transition to a 4-4-2 Diamond, Transition to a 4-4-2, Transition to a 4-2-3-1, Transition to a 3-3-1-3
Positional Game is Diamonds Tic-Tac-Toe with Enforcer and Avoider. Striker [Enforcer](Inverted Winger and Centre Forward), Deep Lying Playmaker [Avoider] (Holding Midfielder and Inverted Winger), and Sweeper Wingback Deep Lying Playmaker [Avoider] (Centre Back). Use Playing Styles, Manipulated Positions, and Combinational Games for Positional Play as Johan Cruyff students.
Angolan 4-4-2 Diamond Tic Tac Toe Variant: 1-3-4-2; (1) Falar Pelos Cotovelos (Sweeper Deep-lying Playmaker Wingback) (4) Diamond Rover (Diamond Rotation from Midfield, Wings, and Defensive Third) Counterpressing Pivot Pressing Triggers, Sweeper-Winger Pivots, Overlapping Runs, W; I; M; V; Box Keeping Formation with 3 Centre-Backs) [Key Stats: Front Foot, Pressing Triggers, Clearance, Aerial Duel, Interceptions, Blocked Shots, Tackles, Final Ball, Key Dribbles, Overlapping Runs, Set Piece Taker] Spacing, Possession, Pass Completion, and Counter Pressing with Pursuit and Ambush Predation One Team Box Touches and Capture the Flag with Analytics-Geometry Total Football Trixie Bet on CNS Drugs (Xanax and Modafinil); 1-1-2-1 Diamond Rover Futsal Pivot Formation
Define a run in one of two ways: (i) as a set of consecutive goals scored by one team, without the other team scoring a goal; (ii) as a set of consecutive scoring events by one team, each event being either a goal or one or more Set Piece. Play aggressive and with counter pressing and run it up on the score board in the first half and after halftime play defense. You get a break at half and it's easier to win when someone plays defense and looks for opportunities instead of Attacking.
Posterior Chain Super Compensation and Speed-Endurance (Elastic-Connective Tissue) Force-Velocity Curve; Crescent Moon Horizontal Plane Vertical Force Sprinting Mechanics.
Set Piece Stylistic Biomechanics: Shooting Knee at Wall for Curve and Placement Knee for Corner. Follow through with Shot with proper Body Alignment
Knee to Feet or Shoulder to Feet Cradling for Touch/Entertainment
Placement Mechanics: Arch-Heel Linedrive and Arch-Knuckle Raised Curve
UEFA Front Office Curriculum
Museum d'histoire: Broken down into three major section — “A Lineage of Coaches Players and Places,” “Proving Grounds” and “Cultures of Basketball” — City/Game documents how basketball first found its origins in the neighborhoods of NYC and then went on to produce a roster of local legends who played everywhere from Rucker Park and the Cage on West 4th Street to Christ the King High School and St. John’s University.
Agility Ladder Eyes Pocket: Eyes Between Defenders Feet and Ball, Numbered Footwork V-Step (Shifting Defenders with Momentum) et L-Step (Explosive First Step), All moves should form a Triangle or an Incomplete Triangle (Coup de Pied)
*Push-Pull Sprint/Shooting Cycle: Pull Glutes et Hamstring; Push Calf et Quads for Sprints.
Sprint Size Up: A series of feint Karaoké dribble moves with Eye Tricks (Fake Pass) but Sprint Position Finish
Triangle Philosophy: All Dribbling Moves should form a Triangle or an Incomplete Triangle while using V-Step (Shifting Defenders with Momentum) et L-Step (Explosive First Step).
Thé Crescent: In Close Dribbling; Crescent Footwork with L Shapes (Paul Pogba)
On the Run Dribbling Moves: Letters and Shapes; Still Play 1 on 1: Numbered Footwork
Piedi Felici Courts: Drills Side/Box Play with 1 Net; Design Vaporwave Action Painting Angels; Knee for Direction and Sole Drags for Dribbling Touch and Crescent Moon Sprint Mechanics
Gambling Games: 5 Roll (Captain, Ship, Crew); Live-Pool Betting Monopoly
Stylistic Biomechanics: Dribbling Foot To Ball Contact (Balls of Feet and Arch of Feet); Knee for Direction; Foot Drags; & Hip Angle, Crescent Moon Running Mechanics, and Laces Kick.
Diamond Football (15 mins)
Set Up
-Lay out two overlapping sets of 4 flat markers in the positions shown above.
-Ask the players to stand on a flat marker for their teams colour (Red on Red, Yellow on Yellow).
Instruction
-Whenever the ball goes out for a kick in or for the defenders ball, the players must stand on their markers before play begins.
-As soon as the ball has been played in, players are free to move.
-Reset everytime the ball goes out.
Coaching Points, Progressions Ect.
-Ask players to shout out what each position on the park is to devlop understanding of their roles.
-If you decide to go to a normal game , leave the markers out for a visual aid for the players.
-If more than 8 players, Add in Goalkeepers who would then play the ball out to the DF,LM,RM.
-Rotate Positions, Ask Players to stand on a marker they haven't been on before
RUSSE NOIR ACCENT
Lingua Franca of Renaissance Latin (Vocabulary) and Atlantic–Congo Fon (Grammar).
Volta–Congo is a major branch of the Atlantic–Congo family. Fon (fɔ̀ngbè, pronounced [fɔ̃̀ɡ͡bē][2]) also known as Dahomean is the language of the Fon people. It belongs to the Gbe group within the larger Atlantic–Congo family.
In linguistic typology, subject–verb–object (SVO) is a sentence structure where the subject comes first, the verb second, and the object third.
Haitian Creole (/ˈheɪʃən ˈkriːoʊl/; Haitian Creole: kreyòl ayisyen, [kɣejɔl ajisjɛ̃];[6][7] French: créole haïtien, [kʁe.ɔl a.i.sjɛ̃]), or simply Creole (Haitian Creole: kreyòl), is a French-based creole language spoken by 10 to 12 million people worldwide, and is one of the two official languages of Haiti (the other being French), where it is the native language of the vast majority of the population. The language emerged from contact between French settlers and enslaved Africans during the Atlantic slave trade in the French colony of Saint-Domingue (now Haiti) in the 17th and 18th centuries. Although its vocabulary largely derives from 18th-century French, its grammar is that of a West African Volta-Congo language branch, particularly the Fongbe and Igbo languages.
Prose Accent Congo and Modern Accent Congo.
Full Lips Endings with Vertical Narrow Mouth and Soft Rs.
A noun phrase – or NP or nominal (phrase) – is a phrase that usually has a noun or pronoun as its head, and has the same grammatical functions as a noun.
BELMÔNT'S SIN INDEX FUND PORTFOLIO 
Sin stock sectors usually include alcohol, tobacco, gambling, sex-related industries (Cabaret and Burlesque), and weapons manufacturers.
Diageo 
Phillip Morris
Sports Betting Investment Trust
Pharmaceuticals
Business Clusters with Scrum Management and Accelerators to produce Festivals.
Example: Create a Index Fund Portfolio of 15-20 Stocks and using Supply Side Economics to create Decentralized Gambling Economy.
BELMÔNT'S DECENTRALIZED GAMBLING ECONOMY
Corporate-Capital Gains Tax Haven
High Stakes Minimum Buy In
Card Gambling (Signal and President): Top 2 highest bids fight for the Coup d'état and the other two are lesser men, the lesser men are subordinates that aid in playing cards for the warlord, the winning team splits the money, the warlords switches based on the 13 cards dealt and bets placed, the first team to shed all of their cards win.
Domestic Gambling: Boxing
Retirement Gambling: Boat Racing
Residency Program for Tax Benefits
BELMÔNT'S TURF ACCOUNTING MODEL
+EV
Python Programming Gaussian Distribution
Exotic Options Trading Live Betting
Parlays Minimum for Round Robins
Daily Fantasy Sports Rakes
RUSSE NOIR PALACE
Definitions of ballroom. noun. large room used mainly for dancing. synonyms: dance hall, dance palace**. types: disco, discotheque.
Go Go Music Influenced, Eurphoric Trance Chord Progression Melody, Progressive House and Drum n' Bass Percussion-808 Call and Response Staccato Polyrhythm or Layered Kick and Punch 808.
In his 1972 study of French lute music, scholar Wallace Rave compiled a list of features he believed to be characteristic of style brisé. Rave's list included the following: the avoidance of textural pattern and regularity in part writing; arpeggiated chord textures with irregular distribution of individual notes of the chord; ambiguous melodic lines; rhythmic displacement of notes within a melodic line; octave changes within melodic line; irregular phrase lengths.
Have the Snare and Kick say, "Hi, How are you?" And the 808 say, "I am good thanks for asking.”
Use progressive House to push the Drums Conversation to either Fast and Punchy for Happy or Slow and Deep for Sad.
In technical terms, "go-go's essential beat is characterized by a five through four syncopated rhythm that is underscored prominently by the bass drum and snare drum, and the hi-hat... [and] is ornamented by the other percussion instruments, especially by the conga drums, rototoms, and hand-held cowbells."[5]
Polyrhythm: In music, a cross-beat or cross-rhythm is a specific form of polyrhythm. The term cross rhythm was introduced in 1934 by the musicologist Arthur Morris Jones (1889–1980). It refers to a situation where the rhythmic conflict found in polyrhythms is the basis of an entire musical piece.[1]
Four-on-the-floor (or four-to-the-floor) is a rhythm used primarily in dance genres such as disco and electronic dance music. It is a steady, uniformly accented beat in 4. 4 time in which the bass drum is hit on every beat (1, 2, 3, 4).[1] This was popularized in the disco music of the 1970s[2] and the term four-on-the-floor was widely used in that era, since the beat was played with the pedal-operated, drum-kit bass drum.[3][4] (Punch 808-Kick)
Polyrhythm 4 on the Floor examples 2:4 or 5:4
Hard trance is often characterized by strong, hard (or even downpitch) kicks, fully resonant basses and an increased amount of reverberation applied to the main beat. Melodies vary from 140 to 180 BPMs and it can feature plain instrumental sound in early compositions, with the latter ones tending to implement side-chaining techniques of progressive on digital synthesizers.
Singles Only Email Raves Blogger then Multi Market Distribution Deal: A distribution deal is a contract to release the music to platforms, but not own the publishing or exclusively lock the artist in. Record Artist Producer Label: Have Polyrhythm Artist earn Streaming Percentage under a Recording Artist Deal. Label has Distribution Above Me and I have Manufacturing over Polyrhythm Artist. Have a end of the Year Album for New Year's Raves!
BELMÔNT'S SYSTEM: CAPÔI RETAINER AGREEMENT WITH ASSET PROTECTION TRUST
Capo: Describes a ranking made member of a family who leads a crew of soldiers. A capo is similar to a military captain who commands soldiers. Soldier: Also known as a “made man,” soldiers are the lowest members of the crime family but still command respect in the organization.
A capo is a "made member" of an Italian crime family who heads a regime or "crew" of soldiers and has major status and influence in the organization.
Consigliere: Defense and Corporate Lawyers
Head Boss: Ministry of Medicine
Underboss: Pharmaceutical Industry
Capo: CAPÔI RETAINER AGREEMENT
Soliders: Artisans
Commercialism is the application of both manufacturing and consumption towards personal usage, or the practices, methods, aims, and distribution of products in a free market geared toward generating a profit.
Commercial art is art created for advertising or marketing purposes. Commercial artists are hired by clients to create images and logos that sell products. Unlike works of fine art that convey an artist's personal expression, commercial art must address the client's goals.
The word 'Commercial' is defined as follows: Concerned with or engaged in commerce. Commerce is the exchange of goods or services among two or more parties.
Craftsmen are committed to the medium, not to self-expression. Artists are committed to their self-expression, not the medium.
A medium of exchange is an intermediary instrument and system used to facilitate the purchase and sale of goods and services between parties.
Stretch and Micro Goals
Music Medium System: Distribution and Retailers Contract Theory (System) for Music (Instrument)
Football Medium System: Analytics and Geometry for Free Role (System) Trixies (Instrument)
Age 16-19
Bond Funds
Farmland REITS
CFDS
Real Estate Brokerage Trust Account
Age 20-30
Farmland Recession Proof Stocks (Cosmetics, AgTech, Ag ETFS, AgETN)
Incubator and Startup Accelerators
Real Estate Joint Ventures
Age 30-40
Farmland Blue Chip Indexes w/ Credit Spread Options
CURRENCY, OIL, & GOLD COMMODITIES CANDLESTICK CHARTS
Swing Trading: Use mt4/mt5 With Heiken Ashi Charts, Setting at 14 or 21 Momentum Indicator above 0 as Divergence Oscillator and Volume Spread Analysis as Reversal Oscillator and Trade when bullish candlesticks above 200 exponential moving average and/or 20 exponential moving average (EMA) on H1 (Hourly) Time Frame; use H4 (4 Hours) and D1 (1 Day) as reference.
TUNNEL STRATEGY (OFFSHORE BANKING)
Purpose: Permanent Residency Card
$250k Deposit
$125k: 60/40 portfolio, 60% Fixed Income & REITs and 40% Blue Chip Stocks
$50k: Guaranteed Investment Certificates (GICs) and term deposits are secured investments. This means that you get back the amount you invest at the end of your term. The key difference between a GIC and a term deposit is the length of the term. Term deposits generally have shorter terms than GICs.
$75k: Spending Cash
SIN STOCKS PORTFOLIO
Sin stock sectors usually include alcohol, tobacco, gambling, sex-related industries, and weapons manufacturers.
Sports Betting Investment Trust
Pharmaceuticals
Example: Create a Index Fund Portfolio of 15-20 Stocks and using Supply Side Economics to create Decentralized Gambling Economy.
FESTIVALS DEAL
Singles Only Email Raves Blogger then Multi Market Distribution Deal: A distribution deal is a contract to release the music to platforms, but not own the publishing or exclusively lock the artist in. Record Artist Producer Label: Have Polyrhythm Artist earn Streaming Percentage under a Recording Artist Deal. Label has Distribution Above Me and I have Manufacturing over Polyrhythm Artist. Have a end of the Year Album for New Year's Raves!
NEUROPLASTICITY DRUG-CRIME NEXUS BASED ON TRAFFICKING
CPP, CNS Depressants, et FENTALOGS: Cul-de-sac
Defensive Penalty Capture The Flag Raiding Warfare
Grey-Decentralized Markets
Bastilles: Cul-de-sac Artist Résidences Penthouse Complexes
Polyrhythm Raves
Acid House Art Gallery
International Film Festival
Hôtel Chefs
Seigneurial System/Tableau Economique Raw Material Économics Production Spot
Surautomatism
Discount Networking Acid House Party
Opium Dens and Fragrance Festivals
Pill Pressers
CNS depressants
Upper-tier County System
Defense Lawyers are Traplords (Trafficking P4P and Malicious Prosecution)
Cash Conversion Cycle (CCC)
Brain Receptor Dealing
Neuroplasticity Drug-Crime Nexus
Religious Ecstasy
Entheogens are psychedelic drugs—and sometimes certain other psychoactive substances—used for engendering spiritual development or otherwise in sacred contexts
Live-Pool Betting Monopoly Board Game
Summary Sentencing
Urban Level: Street Culture Art Gallery (Street culture may refer to: Urban culture, the culture of towns and cities, Street market, Children's street culture, Street carnival, Block party, Street identity, Street food, Café culture, Several youth subculture or counterculture topics pertaining to outdoors of urban centers. These can include: Street art, Street photography, Street racing, Street wear, Hip-hop culture, Urban fiction, Street sports, Streetball, Flatland BMX, Freestyling), Art Pedagogy, Artist Residency, Art Schools, and Art Plugs
Art Pedagogy: Arts-based pedagogy is a teaching methodology in which an art form is integrated with another subject matter to impact student learning. 28-30. Arts-based pedagogy results in arts-based learning (ABL),11 which is when a student learns about a subject through arts processes including creating, responding or performing. Aesthetic Teaching: Seeking a Balance between Teaching Arts and Teaching through the Arts. In aesthetic education, learning must be developed especially with the inclusion of sensations and with the help of feelings. Sensations and feelings should lead to movement, representation, and expression. Aesthetic learning often entails learning to distinguish certain qualities or objects aesthetically in different ways depending on the situation and the purpose. Certain things can be experienced in negative ways in one activity and in positive ways in another.
A designer drug is a structural or functional analog of a controlled substance that has been designed to mimic the pharmacological effects of the original drug, while avoiding classification as illegal and/or detection in standard drug tests
Patchwork tattoos are a collection of tattoos collaged together to create an overall design. Each individual 'patch' of the tattoo can be a different design, symbol or element with a little space in between. Patchwork tattoos are a collection of tattoos collaged together to create an overall design. In short, the gun-toting angel was a multifaceted metaphor. “It undoubtedly also reflected the Catholic Counter-Reformation militaristic rhetoric,” wrote Donahue-Wallace, “which promoted the church as an army and heavenly beings as its soldiers.”
DECADENCE AESTHETICS THEORIES
Slogan
J'Cartier, Je cours après les vœux de champagne,
Subjective
Based on or influenced by personal feelings, tastes, or opinions
Gastronomy
Precarious Balance
Precariously: If something is happening or positioned precariously, it's in danger. A glass could be precariously balanced on the edge of a table. If something is on the verge of danger, then the word precariously fits.
Grey & Decentralized Markets
Tableau Économique
Semblance
Semblance is generally used to suggest a contrast between outward appearance and inner reality.
High Socioeconomic Status & Tattoos
Phantasmagorical
Having a fantastic or deceptive appearance
adjective. having a fantastic or deceptive appearance, as something in a dream or created by the imagination. having the appearance of an optical illusion, especially one produced by a magic lantern.
Socioeconomic Status Development Immigration Multilingual Sensory Play
Law of Polarity in Relationships
In any successful relationship that has an intimate connection and sexual attraction, there is polarity. What does this mean exactly? Polarity in relationships is the spark that occurs between two opposing energies: masculine and feminine. Gender does not affect whether you have masculine or feminine energy.
Second Reflection
Burden Aesthetics with Intentions
The Second Reflection lays hold of the Technical Procedures
Tattoos
SOCIO-PSYCHOLOGY
Keystone Theory Habits
Game Theory
Behavioral Finance
Self-actualization is the complete realization of one's potential, and the full development of one's abilities and appreciation for life. This concept is at the top of the Maslow hierarchy of needs, so not every human being reaches it.
Potential Psychology: Psychological potential is a very broad concept. It may include one's capacity to conform, change, re-invent oneself, bounce back from adversity, etc.
SOCIO-FORMAL SCIENCE
+EV Optimal Game Theory Poker
Civil, Agriculure, Solvent Levelling Effect Chemical Reaction, and Biomechanical Engineering
SOCIO-PHILOSOPHY
Ontology
IMPERIALISM, THE HIGHEST STAGE OF CAPITALISM
Imperialism, the Highest Stage of Capitalism,[1] originally published as Imperialism, the Newest Stage of Capitalism,[2][3] is a book written by Vladimir Lenin in 1916 and published in 1917. It describes the formation of oligopoly, by the interlacing of bank and industrial capital, in order to create a financial oligarchy, and explains the function of financial capital in generating profits from the exploitation colonialism inherent to imperialism, as the final stage of capitalism. The essay synthesises Lenin's developments of Karl Marx's theories of political economy in Das Kapital (1867).[4]
Tax Mergers Law; Market-extension merger: Two companies that sell the same products in different markets. 4.2.2 Corporate Taxation At the corporate level, the tax treatment of a merger or acquisition depends on whether the acquiring firm elects to treat the acquired firm as being absorbed into the parent with its tax attributes intact, or first being liquidated and then received in the form of its component assets.
SOCIOCULTURAL THEORY OF DEVELOPMENT
Seconds Liberal Arts are often viewed as pre-professional since, while conceived of as fundamental to citizenship, they address the whole person in recognition that our moral and spiritual identities develop best through participation in a society that perpetually renews the rights and responsibilities of membership.
Executive management master's degree programs often result in an Executive Master of Business Administration, or EMBA. They are primarily designed to act as accelerated graduate programs for working professionals who already hold management or executive positions.
Engineering college means a school, college, university, department of a university or other educational institution, reputable and in good standing in accordance with rules prescribed by the Department, and which grants baccalaureate degrees in engineering.
Monopoly Family Boarding Schools: The socio-historical context refers to the societal and historical conditions and circumstances that influence events or individuals. It involves elements like the cultural, economic, and political circumstances during a certain time period.
Agriculturism is an ideology promoting rural life, a traditional way of life. It is characterized by the valorization of traditional values (the family, the French language, the Catholic religion) and an opposition to the industrial world.
CAPÔI CLASS STRUCTURE
Demonym Examples: CAR Congolese, Gabon Congolese, Afrikaans Congolese, and Congolese
Monopoly Family (Apartheid)
Chief Executive of State (Apartheid)
Political Class (RUSSE NOIR)
Upper Class (RUSSE NOIR)
Working Class (RUSSE NOIR)
JEAN-CLAUDE TRAORÉ BUSINESS ADVICE
Blue Ocean Strategy; Solvent Levelling Effect Chemical Reaction Engineering and Economic Science.
TENNIS AGRICULTURE
A clay-court specialist is a tennis player who excels on clay courts, more than on any other surface.
Due in part to advances in racquet technology, current clay-court specialists are known for employing long, winding groundstrokes that generate heavy topspin; such strokes are less effective on faster surfaces on which the balls do not bounce as high. Clay-court specialists tend to slide more effectively on clay than other players. Many of them are also very adept at hitting the drop shot, which can be effective because rallies on clay courts often leave players pushed far beyond the baseline. Additionally, the slow, long rallies require a great degree of mental focus and physical stamina.
CASAPIANOS MARTYROLOGY ORDER (CATHOLIC COUNTER-REFORMATION)
The Casa Pia is a Portuguese institution founded by Maria I, known as A Pia ("Mary the Pious"), and organized by Police Intendant Pina Manique in 1780, following the social disarray of the 1755 Lisbon earthquake. For almost three centuries, thousands of young boys and girls were raised by Casa Pia, including many public personalities, called casapianos. Casa Pia is Portugal's largest educational institution dedicated to helping youngsters in risk of social exclusion or without parental support. The organisation is composed of ten schools and enrolls approximately 4700 students. In addition to standard schooling, the organisation also provides boarding for children in need. It strives to enable these youngsters to become healthy and successful members of society, by developing intellectual, manual, and physical traits, in an environment promoting spiritual, moral, and religious values. The institution is proud to have had amongst its students many outstanding Portuguese personalities, including politicians, journalists, and artists. A martyrology is a catalogue or list of martyrs and other saints and beati arranged in the calendar order of their anniversaries or feasts. Local martyrologies record exclusively the custom of a particular Church. Local lists were enriched by names borrowed from neighbouring churches.[1] Consolidation occurred, by the combination of several local martyrologies, with or without borrowings from literary sources.
The Canons Regular of St. Augustine are priests who live in community under a rule (Latin: regula and κανών, kanon, in Greek) and are generally organised into religious orders, differing from both secular canons and other forms of religious life, such as clerics regular, designated by a partly similar terminology. As religious communities, they have laybrothers as part of the community.
Clerics regular are clerics (mostly priests) who are members of a religious order under a rule of life (regular). Clerics regular differ from canons regular in that they devote themselves more to pastoral care, in place of an obligation to the praying of the Liturgy of the Hours in common, and have fewer observances in their rule of life.
Lay brother is a largely extinct term referring to religious brothers, particularly in the Catholic Church, who focused upon manual service and secular matters, and were distinguished from choir monks or friars in that they did not pray in choir, and from clerics, in that they were not in possession of (or preparing for) holy orders.[1][2][3][4][5]
In female religious institutes, the equivalent role is the lay sister. Lay brothers were originally created to allow those who were skilled in particular crafts or did not have the required education to study for holy orders to participate in and contribute to the life of a religious order.
Lay brothers were found in many religious orders. Drawn from the working classes, they were pious and hardworking people, who though unable to achieve the education needed to receive holy orders, were still drawn to religious life and were able to contribute to the order through their skills. Some were skilled in artistic handicrafts, others functioned as administrators of the orders' material assets. In particular, the lay brothers of the Cistercians were skilled in agriculture, and have been credited for the tilling of fertile farmland.[1]
Lay sisters were found in most of the orders of women, and their origin, like that of the lay brothers, is to be found in the necessity of providing the choir nuns with more time for the Office and study, as well as creating the opportunity for the illiterate to join the religious life. They, too, wore a habit different from those of the choir sisters, and their required daily prayers consisted of prayers such as the Little Office or a certain number of Paters.[1]
All canons regular are to be distinguished from secular canons who belong to a resident group of priests but who do not take public vows and are not governed in whatever elements of life they lead in common by a historical rule. One obvious place where such groups of priests are required is at a cathedral, where there were many Masses to celebrate and the Divine Office to be prayed together in community.
In modern astrology, Mars is the primary native ruler of the first house. Traditionally however, Mars ruled both the third and tenth houses, and had its joy in the fifth house. While Venus tends to the overall relationship atmosphere, Mars is the passionate impulse and action, the masculine aspect, discipline, willpower and stamina.
Mars rules over Tuesday and in Romance languages the word for Tuesday often resembles Mars (in Romanian, marți, in Spanish, martes, in French, mardi and in Italian "martedì"). The English "Tuesday" is a modernised form of "Tyr's Day", Tyr being the Germanic analogue to Mars. Dante Alighieri associated Mars with the liberal art of arithmetic. In Chinese astrology, Mars is ruled by the element fire, which is passionate, energetic and adventurous.
According to John Clements, the term martial arts itself is derived from an older Latin term meaning "arts of Mars", the Roman god of war, and was used to refer to the combat systems of Europe (European martial arts) as early as the 1550s
A religious congregation is a type of religious institute in the Catholic Church. They are legally distinguished from religious orders – the other major type of religious institute – in that members take simple vows, whereas members of religious orders take solemn vows.
In the Catholic Church, a religious order is a community of consecrated life with members that profess solemn vows. They are classed as a type of religious institute.[1]
Catholic School Girls Moon Evangelical Prophets: Consecrated life is "placed in a privileged position in the line of evangelical prophecy," whereby its “charismatic nature” and communal discernment of the Spirit "makes it capable of inventiveness and originality.”
Men Mars Angelology Conversion System: Church Enterprises (Planetary Intelligence Church District Real Estate; Liberal Arts Catholic Immersion Schools; Gold; Athletics; Cooking);
Church Gatherings (School Nights Virgil, Weekend Noon Mass then Weekend Sports League) Francis de Sales and Don St. Bosco Influence 
Harquebusier Angels Patchwork Tattoos: Biblical Crowns, Praying Hands, Gun Toting Angels, Dirty Dancing Angels, Drug Using Angels, Heavenly Choir, Summa Theologica Sherman, Saints and Pastors, Hebrew Tetragram, Council of Trent
HARQUEBUSIER ANGELS GANG BLUEPRINT: PARDISUS MEDIAE; Spirit Unity Oversoul Angelology Shaman, Eros Influence Angels: Ecstasy-Painkillers Trafficking Angel Spirit Type Oversoul, Jupiter-Mars-Venus with Planetary Intelligence; Erotes are Horcruxes, Google Imprint Oversoul, Choice of Choir is Heavenly Host, Lightning-Ice Element, Wings Transfer Invocation, MARS-JUPITER  Syncretism Planetary Intelligence, ESTJ Sensory Myers-Briggs Personality Indicator Syncretism, Church Expenses Occupation (Festivals, Venues, Freeports, Art Gallery, Underground Garages, Tobacco Store, Restaurants, Réal Estate Brokerage, Impure Aesthetic Thrillers Publishing Imprint et Production Company, Body Etching, Lipodissolve, and Hyaluronic Acid Fillers Cosmetics Surgery
ANGOLAN HARQUEBUSIER ANGELS STRUCTURE; Commission on the Social and Cultural Affairs; Commission for Ecumenism; The Commission on Christian Education; Liturgical Commission; Missionary Committee; Chief Executive of State and Military Religion Legislation; Stretch and Micro Goals
Material religion is a framework used by scholars of religion to examine the interaction between religion and material culture. It focuses on the place of objects, images, spaces, and buildings in religious communities. The framework has been promoted by scholars such as Birgit Meyer, Sally Promey, S. Brent Plate, David Morgan, etc.
Physiocracy (French: physiocratie; from the Greek for "government of nature") is an economic theory developed by a group of 18th-century Age of Enlightenment French economists who believed that the wealth of nations derived solely from the value of "land agriculture" or "land development" and that agricultural products should be highly priced.[1] Their theories originated in France and were most popular during the second half of the 18th century. Physiocracy became one of the first well-developed theories of economics.
The Bible typically describes the Heavenly host as being made up of angels, and gives several descriptions of angels in military terms, such as their encampment (Genesis 32:1–2), command structure (Psalms 91:11–12; Matt.13:41; Rev.7:2), and participation in combat (Job 19:12; Rev.12:7). Other passages indicate other entities make up the divine army, namely stars (Judges 5:20, Isaiah 40:26).[1][full citation needed] In Christian theology, the heavenly host participate in the war in Heaven.
The doctrine or theory of immanence holds that the divine encompasses or is manifested in the material world. It is held by some philosophical and metaphysical theories of divine presence. Immanence is usually applied in monotheistic, pantheistic, pandeistic, or panentheistic faiths to suggest that the spiritual world permeates the mundane.
The Dionysian Mysteries were a ritual of ancient Greece and Rome which sometimes used intoxicants and other trance-inducing techniques (like dance and music) to remove inhibitions and social constraints, liberating the individual to return to a natural state. 
Religious nationalism can be understood in a number of ways, such as nationalism as a religion itself, a position articulated by Carlton Hayes in his text Nationalism: A Religion, or as the relationship of nationalism to a particular religious belief, dogma, ideology, or affiliation. This relationship can be broken down into two aspects: the politicisation of religion and the influence of religion on politics.
Dioceses ruled by an archbishop are commonly referred to as archdioceses; most are metropolitan sees, being placed at the head of an ecclesiastical province. In the Catholic Church, some are suffragans of a metropolitan see or are directly subject to the Holy See.
The body of light, sometimes called the 'astral body'[a] or the 'subtle body,'[b] is a "quasi material"[1] aspect of the human body, being neither solely physical nor solely spiritual, posited by a number of philosophers, and elaborated on according to various esoteric, occult, and mystical teachings. Other terms used for this body include body of glory,[2] spirit-body, luciform body, augoeides ('radiant body'), astroeides ('starry or sidereal body'), and celestial body.[3] The concept derives from the philosophy of Plato: the word 'astral' means 'of the stars'; thus the astral plane consists of the Seven Heavens of the classical planets. The idea is rooted in common worldwide religious accounts of the afterlife[4] in which the soul's journey or "ascent" is described in such terms as "an ecstatic, mystical or out-of body experience, wherein the spiritual traveller leaves the physical body and travels in their body of light into 'higher' realms."[5]
The canon law of the Catholic Church (from Latin ius canonicum[1]) is "how the Church organizes and governs herself".[2] It is the system of laws and ecclesiastical legal principles made and enforced by the hierarchical authorities of the Catholic Church to regulate its external organization and government and to order and direct the activities of Catholics toward the mission of the Church.
An institute of consecrated life is an association of faithful in the Catholic Church canonically erected by competent church authorities to enable men or women who publicly profess the evangelical counsels by religious vows or other sacred bonds "through the charity to which these counsels lead to be joined to the Church and its mystery in a special way".[1] They are defined in the 1983 Code of Canon Law under canons 573–730. The Congregation for Institutes of Consecrated Life and Societies of Apostolic Life has ecclesial oversight of institutes of consecrated life.[2]
In Christianity, the three evangelical counsels, or counsels of perfection, are chastity (NEVER), poverty (or perfect charity), and obedience (RECKLESS ABANDONMENT).[1] As stated by Jesus in the canonical gospels,[2] they are counsels for those who desire to become "perfect" (τελειος, teleios).[3][4] The Catholic Church interprets this to mean that they are not binding upon all, and hence not necessary conditions to attain eternal life (heaven), but that they are "acts of supererogation", "over and above" the minimum stipulated in the biblical commandments.[5][6]
Catholics who have made a public profession to order their lives by the evangelical counsels, and confirmed this by public vows before their competent church authority (the act of religious commitment known as a profession), are recognised as members of the consecrated life.
The Council of Trent (Latin: Concilium Tridentinum), held between 1545 and 1563 in Trent (or Trento), now in northern Italy, was the 19th ecumenical council of the Catholic Church. Prompted by the Protestant Reformation at the time, it has been described as the embodiment of the Counter-Reformation. The Council issued key statements and clarifications of the Church's doctrine and teachings, including scripture, the biblical canon, sacred tradition, original sin, justification, salvation, the sacraments, the Mass, and the veneration of saints[4] and also issued condemnations of what it defined to be heresies committed by proponents of Protestantism. The consequences of the Council were also significant with regard to the Church's liturgy and censorship.
Initiated in part to address the challenges of the Protestant Reformations,[3] the Counter-Reformation was a comprehensive effort arising from the decrees of the Council of Trent. The effort produced apologetic and polemical documents, heresy trials, anti-corruption efforts, spiritual movements, the promotion of new religious orders, and the flourishing of new art and musical styles. 
Tradwave is a Catholic artistic style using synthwave and vaporwave art to promote traditional catholicism. Tradwave usually uses traditional catholic paintings, sculptures, or photographs of saints, given with vaporwave effects, often with a bible verse or quote about catholicism. The art usually tries to convey a resurrection of catholic spirituality in the modern atheist world. Figures often depicted in Tradwave art include Jesus Christ, the Virgin Mary, Ven. Fulton Sheen, Cardinal Robert Sarah, and Mother Angelica.
Tradwave music often takes the form of two main styles. One of them is catholic hymns with vaporwave effects and traditional Vaporwave/Lo-Fi music. It can also have quotes from modern prolific Catholic figures, such as Ven. The other theme is Fulton Sheen and Cardinal Robert Sarah.
Heavenly Virtues: Another phrase to describe this obedience to the voice is “reckless abandon.” It simply means that we let God do what God wants to do through us. It means if He tells us to do something or say something—we do it.
Intercession or intercessory prayer is the act of praying to a deity on behalf of others, or asking a saint in heaven to pray on behalf of oneself or for others. Intercession of the Saints is a Christian doctrine that maintains that saints can intercede for others. To intercede is to go or come between two parties, to plead before one of them on behalf of the other. In ecclesiastical usage both words are taken in the sense of the intervention primarily of Christ, and secondarily of the Blessed Virgin and the angels and saints, on behalf of men.[2] The doctrine is held by the Catholic, Eastern Orthodox Churches, the Assyrian Church of the East, the Oriental Orthodox churches , and some Lutherans and Anglicans (chiefly those of Evangelical Catholic or Anglo-Catholic churchmanship, respectively).[3] The practice of asking saints for their intercession can be found in Christian writings from the 3rd century onwards.[4][5][6] Catholic doctrine supports intercessory prayer to saints. This practice is an application of the doctrine of the Communion of saints. Some of the early basis for this was the belief that martyrs passed immediately into the presence of God and could obtain graces and blessings for others, which naturally and immediately led to their direct invocation. A further reinforcement was derived from the cult of the angels which, while pre-Christian in its origin, was heartily embraced by the faithful of the sub-Apostolic age. The doctrine of intercession and invocation was set forth by the Council of Trent, which teaches that "... the saints who reign together with Christ offer up their own prayers to God for men. It is good and useful suppliantly to invoke them, and to have recourse to their prayers, aid, and help for obtaining benefits from God, through His Son Jesus Christ our Lord, Who alone is our Redeemer and Saviour".[10] Intercessory prayer to saintly persons who have not yet been beatified can also practiced by individuals, and evidence of miracles produced as a result of such prayer is very commonly produced during the formal process of beatification and canonization.
In short, the gun-toting angel was a multifaceted metaphor. “It undoubtedly also reflected the Catholic Counter-Reformation militaristic rhetoric,” wrote Donahue-Wallace, “which promoted the church as an army and heavenly beings as its soldiers.” These "Harquebusier Angels" or "Arcabuceros" are full-length depictions of winged angels, elaborately dressed, and carrying matchlock guns (harquebuses).
The related term astrolatry usually implies polytheism. In anthropological literature these systems of practice may be referred to as astral cults.
A friar is a member of one of the mendicant orders in the Roman Catholic Church. There are also friars outside of the Roman Catholic Church, such as within the Anglican Communion. The term, first used in the 12th or 13th century, distinguishes the mendicants' itinerant apostolic character, exercised broadly under the jurisdiction of a superior general, from the older monastic orders' allegiance to a single monastery formalized by their vow of stability. A friar may be in holy orders or be a non-ordained brother. The most significant orders of friars are the Dominicans, Franciscans, Augustinians, and Carmelites.[1]
Romans 8:31; Exploring Biblical Imagery is one of the most important keys to interpreting and gaining a deeper understanding of the Bible. The Bible often communicates truth to us through images and patterns.
Throughout history, armed priests or soldier priests have been recorded. Distinguished from military chaplains, who are non-combatants that provided spiritual guidance to service personnel and associated civilians, these priests took up arms and fought in conflicts as combatants. The term warrior priests or war priests is usually used for armed priests in Antiquity and the Middle Ages, and of historical tribes.
Slang: In Romans 8:5-8, Paul presents a compelling contrast between living according to the flesh and living according to the Spirit. The flesh, with its disordered desires and rebellion against God, leads only to spiritual desolation. Martyr, one who voluntarily suffers death rather than deny their religion by words or deeds; such action is afforded special, institutionalized recognition in most major religions of the world. The term may also refer to anyone who sacrifices their life or something of great value for the sake of principle. A religious allusion is a brief reference to a person, event, place, or phrase from religious texts or traditions, without describing them in detail. 5 Those who live according to the flesh have their minds set on what the flesh desires; but those who live in accordance with the Spirit have their minds set on what the Spirit desires. 6 The mind governed by the flesh is death, but the mind governed by the Spirit is life and peace. 7 The mind governed by the flesh is hostile to God; it does not submit to God’s law, nor can it do so. 8 Those who are in the realm of the flesh cannot please God. Martyr/Romans 8 Allusion Slang.
Romeu e Julieta (Casapianos Order 1996 Adaptation 18+ Romance Thriller)
While it retains the original Shakespearean dialogue, the film represents the Montagues and the Capulets as warring mafia empires (with legitimate business fronts) and the Capulets were "a Latin family, sort of,"[15] played by Latin-American and Italian actors.[16] It is set in contemporary United States, where swords are replaced by guns[17] (with model names such as "Dagger", "Sword", and "Rapier"), and with a FedEx-style overnight delivery service called "Post Haste".[18] Shakespeare and Impure Aesthetics explores ideas about art implicit in Shakespeare's plays and defines specific Shakespearean aesthetic practices in his use of desire, death and mourning as resources for art. In fiction, a subplot or side story is a secondary strand of the plot that is a supporting side story for any story or for the main plot. Subplots may connect to main plots, in either time and place or thematic significance. Subplots often involve supporting characters, those besides the protagonist or antagonist. Subplots may also intertwine with the main plot at some point in a story.[1]
THE ENCYCLICAL PASSIONARIES ABOUT YHVH CASAPIANOS
Specifically, the royal psalms deal with the spiritual role of kings in the worship of Yahweh. Aside from that single qualification, there is nothing else which specifically links the ten psalms. Each of the psalms make explicit references to their subject, the king. Royal (messianic) psalms deal with the king as God's anointed or chosen one. Many are prayers for the wisdom of the king, his long life or success in battle. Some are prophetic in nature in that they also point to the ideal future king, the Messiah or the King of kings. A martyrology is a catalogue or list of martyrs and other saints and beati arranged in the calendar order of their anniversaries or feasts. Local martyrologies record exclusively the custom of a particular Church. Local lists were enriched by names borrowed from neighbouring churches.[1] Consolidation occurred, by the combination of several local martyrologies, with or without borrowings from literary sources. Simple martyrologies only enumerate names. Historical martyrologies, also sometimes called passionaries, also include stories or biographical details. (Reckless Abandonment; Mars Shamanism and Casa Pia Wing Transfer Invocation)
In the martyrdom narrative of the remembering community, this refusal to comply with the presented demands results in the punishment or execution of an individual by an oppressor. Accordingly, the status of the 'martyr' can be considered a posthumous title as a reward for those who are considered worthy of the concept of martyrdom by the living, regardless of any attempts by the deceased to control how they will be remembered in advance.[1] Insofar, the martyr is a relational figure of a society's boundary work that is produced by collective memory.[2] Originally applied only to those who suffered for their religious beliefs, the term has come to be used in connection with people killed for a political cause. (Armed Friars and The War for Central Africa between Casapianos and The French; The Fall of Yoruba for Bembé; Arcubusier Angels in Africa)
The Metal Ages is a term for the period of human civilization beginning about 6,000 years ago during which metallurgy rapidly advanced, and human populations started using metals such as copper, tin, bronze and finally iron to make tools and weapons. By heating and shaping metals in hot furnaces, humanity also learned to use precious metals such as gold and silver to make intricate ornaments.[1][2] With these technological adaptions, human society became more productive and human settlements became larger and more prosperous, but also more violent.[3] The Metal Ages are divided into three stages: the Copper Age, the Bronze Age, and the Iron Age.[1][2] (Calcium Age of Angola)
5 SENSES FESTIVAL MONTHLY (CASAPIANOS ORDER)
Heortology or eortology is a science that deals with the origin and development of religious festivals,[1] and more specifically the study of the history and criticism of liturgical calendars and martyrologies*. Religious Ecstacy Entheogens are psychedelic drugs—and sometimes certain other psychoactive substances—used for engendering spiritual development or otherwise in sacred contexts.
Sight: Fireworks on Water Front
Sound: Casapianos Palace Raves
Scent: Overnight Fragrance
Taste: Lamb and Wool
Touch: Tomato Food Fight
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CASA PIA REPUBLIC
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Distributed Generation Market: A Paradigm Shift in Energy Production
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The distributed generation market comprises small-scale power generating units like solar panels, wind turbines, reciprocating engines, gas turbines, fuel cells, and micro turbines installed at or near the end user location. Distributed generation offers advantages like reduced transmission and distribution losses, grid support during outages, fuel diversification, and lower overall cost compared to centralized power plants. With growing concerns around climate change and rising demand for clean energy, distributed generation provides a sustainable solution to meet energy needs in a decentralized manner. The Global Distributed Generation Market is estimated to be valued at US$ 364.46 Billion in 2024 and is expected to exhibit a CAGR of 14.% over the forecast period 2024 to 2031. Key Takeaways
Key players operating in the distributed generation are Siemens AG, General Electric (U.S.), Schneider Electric SE, Mitsubishi Motors Corporation, and Capstone, Activ Solar GmbH, Ballard Power Systems Inc., Fortis Wind Energy, GE Power & Water, Juwi Inc., Sharp Corporation, Cummins Inc. (U.S.), Caterpillar Inc. (U.S.). Growing awareness about negative impact of conventional power sources along with supportive government policies and initiatives are expected to fuel the adoption of distributed renewable systems. Distributed generation capacity addition is also expected to grow significantly across regions to provide reliable power supply and meet nationally determined contribution targets under the Paris Agreement. With increasing industrialization and population globally, the demand for sustainable energy is growing rapidly. This has paved opportunities for distributed generation companies to expand their footprint internationally through partnerships, mergers and acquisitions. Many major players are focusing on developing nations in Asia Pacific and Latin America with high renewable energy potential and policy push for clean energy. The global distributed generation market is anticipated to witness substantial growth over the coming years supported by rising investments and technological innovations. Market key trends
Decentralization of energy resources is one of the major trends in the distributed generation market. Driven by factors like increased digitization, need for resilient power supply and global climate action, distributed renewable sources are increasingly replacing centralized fossil fuel based power plants. This is transforming the traditional configuration of electric grids towards more distributed, flexible and digital systems.
Porter’s Analysis
Threat of new entrants: High capital requirements for infrastructure and regulatory approvals pose significant barriers for new companies to enter this market. Bargaining power of buyers: Consumers have more options in terms of providers and technologies, increasing their bargaining power in price negotiations. Bargaining power of suppliers: The presence of many component and technology providers leads to lower costs and reliable supply. Threat of new substitutes: Alternative technologies like energy storage offer potential substitution, but reliability issues temper disruption in the short term. Competitive rivalry: With increasing adoption and diverse customer needs, competition among distributed generation companies is intensifying on the basis of performance, cost, durability and services. The geographical regions where the value of distributed generation market is most concentrated currently include North America and Europe. These regions have adopted DG technologies for achieving energy independence, reducing emissions and enhancing grid reliability. Asia Pacific region is expected to be the fastest growing market for distributed generation during the forecast period. Rapid industrialization and growing investment in renewable energy infrastructure in countries such as China, India and Japan will drive high demand for distributed power sources in this region. Geographical Regions The distributed generation market in terms of value is most concentrated currently in North America and Europe. In North America, the US accounts for the bulk of demand led by renewable energy policy targets and technological advancements. Europe is also a major regional market with countries like Germany, UK and France deploying distributed energy resources on a large scale for mitigating power losses during transmission. Growing industrial and commercial energy needs combined with government incentives are fueling market expansion. Asia Pacific is poised to emerge as the fastest growing market for distributed generation during the forecast period. Countries such as China, India and Japan are undertaking massive renewable capacity additions and modernizing their electric grids. Rapid industrialization and urbanization projects in Asia Pacific economies are increasing the deployment of distributed energy systems for meeting localized electricity demand. Distributed generation solutions provide reliable and cost-effective power solutions for this region's growing energy needs.
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Distributed Generation Market: A Closer Look at Microgrid Development
Rise of Distributed Generation - The future of power generation The traditional model of centralized power generation, where large power plants generate electricity and transmit it through long transmission and distribution lines, has been the mainstay of the power sector for over a century. However, with technological advancements and policy support, Distributed Generation (DG) has emerged as a viable alternative to centralized power systems. DG refers to small-scale electricity generation located close to the end user of power. This article explores how DG is gaining prominence and reshaping the power landscape. What is Distributed Generation?
A distributed generation system produces electricity from renewable and non-renewable energy sources close to the point of consumption. Such localized power generation resources include rooftop solar PV systems, natural gas/diesel generators, combined heat and power systems, small wind turbines, etc. located at residential, commercial or industrial premises. DG systems range from a few kilowatts to 10 megawatts in size, supplying small amounts of power on site or exporting excess electricity back to the main grid. Rise of Renewables drives DG Adoption
The declining costs of solar PV modules and energy storage technologies have provided the necessary push for widespread DG adoption. Rooftop solar installations are seeing exponential growth in many countries as individuals and commercial buildings opt for self-generation to reduce electricity bills and support clean energy goals. Declining battery costs are also enabling greater integration of solar and wind power through energy storage. Many homeowners and businesses now have the capability to not just produce but also store electricity from DG systems for use after dark or during grid outages, gaining energy independence. Benefits of Distributed Generation
DG provides multiple economic and environmental benefits compared to centralized generation. Localized power generation avoids transmission and distribution losses that typically range between 15-30% over long distances. It also requires less investment in grid infrastructure expansion as power is produced near load centers. Distribution utilities benefit through deferred capital investments. DG systems also help harness renewable energy more efficiently by locating generation resources close to consumption points. This decentralized model results in improved energy security, resilience and reliability of power supply. Challenges to Widespread Adoption
While DG offers several advantages, there are also technical and regulatory challenges that have slowed large-scale adoption. Power produced from DG systems is variable and dependent on weather conditions. High penetration of intermittent renewables like solar and wind on the distribution grid poses technical challenges related to grid stability and power quality that require solutions like energy storage and demand response. Regulatory and policy barriers around grid interconnection issues, compensation mechanisms and liability terms have deterred many small power producers. Utilities also perceive DG resources as a threat to centralized control and revenue streams. Harmonizing regulations to encourage bidirectional power flows is key. The Future of Power Systems
Most experts believe that the centralized conventional power model cannot sustain as the sole source of electricity in the future. A hybrid system combining large centralized plants with distributed decentralized resources is likely to emerge. An intelligent two-way grid that facilitates seamless transfer of power between multiple distributed generation assets and the main grid will become necessary. Technologies like blockchain, artificial intelligence and Internet of Energy will play a growing role in managing such complex multi-directional power flows. The distributed power paradigm enables a smarter, flexible and resilient grid that can better integrate variable renewable resources to address energy and climate goals. Countries supporting favorable policies for DG are better placed to transition smoothly to this distributed future of power systems. In conclusion, distributed generation is an idea whose time has come. Falling technology costs, stringent emissions targets and changing customer preferences are compelling forces driving the widespread adoption of small-scale localized power resources. While technical and regulatory challenges remain, most experts agree that DG will play a pivotal complementary role along with centralized generation in transforming energy systems sustainably over the coming decades. Countries aligning policy frameworks to encourage distributed energy technologies stand to gain energy security and economic benefits in the process.
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tomorrowxtogether · 2 years
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TOMORROW X TOGETHER has made a name for themselves in the US
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A look at TXT’s success on the Billboard 200
2023.03.28
TOMORROW X TOGETHER’s 2019 debut album, The Dream Chapter: STAR, entered the Billboard 200 chart at number 140. The following year, minisode 1: Blue Hour hit 25, and 2021’s The Chaos Chapter: FREEZE went up to number five, representing a steep jump. After their 2022 release minisode 2: Thursday's Child rose one slot higher to number four, they released their fifth mini album, The Name Chapter: TEMPTATION, on January 27, and it was then that the group finally topped the chart. The albums charted thanks to first-week sales totaling 39,000 copies (The Chaos Chapter: FREEZE), 65,500 copies (minisode 2: Thursday's Child) and 152,000 copies (The Name Chapter: TEMPTATION). TOMORROW X TOGETHER has risen each year as though progressively climbing a set of stairs, improving upon previous sales each time.
The reason for their steady growth can be worked out by looking at each album’s performance on the Billboard 200 following the second week of their releases. The Name Chapter: TEMPTATION was number three in its second week and then 10 and 12 in its third its fourth weeks, respectively. TOMORROW X TOGETHER has become one of only two K-pop boy bands to have stayed within the Billboard 200 top 10 for three consecutive weeks. The other group, of course, is BTS. Just like people keep on buying BTS albums even after the week they’re released ever since the group became popular in the United States, the same is true about TOMORROW X TOGETHER. Although it covers performance outside the US too, TOMORROW X TOGETHER’s performance on Spotify’s Daily Top Song Global chart gives an even clearer picture of how the group is growing. A look at the chart shows the lead single of The Chaos Chapter: FREEZE, “0X1=LOVESONG (I Know I Love You)” (feat. Seori), charted at number 89, and the album’s B-side, “Anti-Romantic,” charted at 127. When minisode 2: Thursday's Child was released the following year, every track made it to the chart, including the lead single, “Good Boy Gone Bad,” at number 81. “Sugar Rush Ride,” the lead single for their most recent album, The Name Chapter: TEMPTATION, entered 43 places higher, debuting at number 38, while three other tracks off the album were in the top 100 and the remaining song was number 112. Going off the steady album sales figures, we can see that more and more people are listening to TOMORROW X TOGETHER’s songs, and some of them become big enough fans to buy the group’s follow-up albums. 
Min YeSl, head of the BIGHIT MUSIC marketing team, placed particular meaning on the fact that the song “Tinnitus (Wanna be a rock)” off The Name Chapter: TEMPTATION is “going viral on TikTok all by itself.” The song is neither the lead single off the album nor is it all in English, but it entered the Spotify Viral Chart for the week of February 20 this year at number 47. Even though there was no marketing push behind the song, user-generated content related to “Tinnitus” became popular and interest in the song continued well after its release. “It’s mostly dance videos,” Min explained, “and there’s lots of reaction videos like, ‘I didn’t know this was K-pop,’ and, ‘I lied about it being a K-pop song and played it for my friends/family.’” Two years ago, “Anti-Romantic” was also popular on TikTok and played a major role in promoting TOMORROW X TOGETHER to the world. While the lead singles go to elaborate lengths to capture TOMORROW X TOGETHER’s identity through the outfits, music videos and performances, songs like “Anti-Romantic” and “Tinnitus” are tracks that make the group’s music more approachable, creating a larger entry point into the world of TOMORROW X TOGETHER for listeners around the globe. Min pointed out that one of the reasons “Tinnitus” has been so popular is the “Afrobeats genre.” Kim Yoo Young, a representative at the HYBE 360 Overseas Distribution Business Team, explained that “Afrobeats is becoming very popular in the market, to the point that Billboardrecently created a separate chart for the genre.” TOMORROW X TOGETHER’s music is based on the subgenres of pop that are popular at a given moment, and is steadily appealing to more and more people. Min also stressed that the group’s music has “continually found commonality within the North American music market, such as through collaborations with salem ilese, iaan dior and Coi Leray.”
“The people in charge of album distribution in the US also said TOMORROW X TOGETHER is ‘all over TikTok’ and they’re ‘basically TikTok kings,’” Kim’s explained, showing how TOMORROW X TOGETHER’s songs were able to reach overseas listeners, including those in the US. Music written around global trends spreads on TikTok and other platforms that have a strong influence on the music industry through various video challenges. Although this is one of the main avenues for music to become popular lately, TOMORROW X TOGETHER is different because they are particularly active on TikTok themselves. TOMORROW X TOGETHER has more than 20 million followers on the app and member YEONJUN is famous from his strong presence on the platform alone. TOMORROW X TOGETHER is there on TikTok interacting with the app’s representative Generation Z user base, and the group releases the kind of songs Gen Z are into right now and want to do challenges based off of. This may be why TOMORROW X TOGETHER, who was called the “next big thing” by the media when they first debuted, has become “a voice for today’s” generation and the “it band.” According to the Korea Customs Service, the US is the third-largest importer of K-pop music. As of 2019, statistics showed that 40.8% of K-pop listeners in the US had been consuming K-pop for more than five years. “There are few artists in the US who can sell more than 100,000 physical albums,” Kim said, “so it’s an opportunity for people in the US pop music industry to start getting interested in K-pop.” Park Yun Joo, head of the HYBE AIC3 team in charge of TOMORROW X TOGETHER’s global promotions and PR, explained that, in the US market at the moment, “K-pop is no longer just a niche because the larger public beyond the fandom is coming to listen to K-pop little by little.” BTS formed their fandom, ARMY, in the early days of the group’s entry into the US market, helping make K-pop more widely known in the country, and later became the most successful artist in the music industry—not only in the realm of K-pop, but in the whole world. As a result, Kim said, “Now there are K-pop corners everywhere in offline music stores, including Target, Walmart, Barnes & Noble and indie stores across the US. There are more and more stores that only have K-pop in places with a large population that consume K-pop, such as New York and LA especially.” In this new era, TOMORROW X TOGETHER is growing its fanbase by continuously and gradually approaching not only longtime K-pop fans but also those who found out about K-pop through BTS. This might explain why TOMORROW X TOGETHER is increasingly appearing in major media in the US, starting with their appearance on MTV’s Fresh Out Live, live performances on The Kelly Clarkson Show and The Late Late Show with James Corden, and making it out to the red carpet at the AMAs (American Music Awards). The group is making K-pop’s ever-growing realm their own, with music, messages and a social media presence that all resonate with Gen Z around the world.
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After attracting more and more attention to themselves in the US with their albums, songs, TikTok and appearances on talk shows and at awards ceremonies, TOMORROW X TOGETHER brought everything to fruition at Chicago’s famous music festival Lollapalooza last July. Their performance at the fest, which attracted attention even before the show when they became the first K-pop group to be in a main time slot, was proof positive of TOMORROW X TOGETHER’s popularity in the US. During the show, the audience broke into song, singing “Anti-Romantic” together, and even though the festival isn’t set up for typical K-pop fan participation, a considerable number of the audience were holding up their light sticks. “Industry officials on the scene said things like, ‘It was really attention-grabbing—I think the group will be even bigger next year,’” Park recalled. The resounding response to TOMORROW X TOGETHER’s performances like the one at Lollapalooza have stirred up even more buzz and only solidified their popularity further. Speaking to social media posts, Min said that “TXT ranked third in the amount of buzz after j-hope and BTS while Lollapalooza was going on.” In other words, the performance not only helped “in terms of awareness for local media and industry people,” but also served as a chance to “unite and solidify the fandom.” She also pointed out that “sales of old albums increased after the tour and Lollapalooza.” Clearly, TOMORROW X TOGETHER’s amazing performances alongside a live band have made people who were already somewhat interested in TOMORROW X TOGETHER into proper fans. Since their debut, the group has made steady inroads with the American public, proving with their onstage skills what makes them the “it band.” And the popularity the group has created for themselves throughout the entire process led to them appearing on Dick Clark’s New Year’s Rockin’ Eve on ABC. Park pegged their appearance on the show as another important moment for TOMORROW X TOGETHER, saying, “The New Year and Thanksgiving season is a major season not just for music fans but for everyone. Just like going to a party or watching a parade, Dick Clark’s New Year’s Rockin’ Eve is a show that everyone who lives in the US watches to celebrate the New Year,” she said, explaining how “TOMORROW X TOGETHER’s appearance on the show proves their popularity.” 
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minisode 2: Thursday's Child was number 192 on the Billboard World Albums Artists year-end chart in 2022, making it the only K-pop album to chart after BTS’s Proof. According to the US Year-End Music Report for 2022 released by Luminate (formerly Nielsen Music), minisode 2 sold 227,000 physical albums, placing it third in the US in terms of album sales. Although the album also came in at number four on the Billboard 200 with 65,500 copies sold in its first week, the report shows that it continued to perform well in the long run. minisode 2 was released in May last year but continued to chart on the Billboard 200 until after Lollapalooza for a total of 14 weeks. In addition, The Name Chapter: TEMPTATION has topped the 200 since its first week on the chart and continues to be popular. “The album did very well in its second week,” Min said, “and I think this is an indicator proving how popular the album is.” Steady performance well into their albums’ release periods and their continued sales growth proves the steady climb TOMORROW X TOGETHER is making, and The Name Chapter: TEMPTATION’s number one on the Billboard 200 is evidence of the group’s popularity. It’s been the case throughout TOMORROW X TOGETHER’s history: The group started out young and embarrassed by the horns growing on their heads. At some point, they reckoned with the devil’s temptation, luring in their fans all the while. Now, the fourth-generation boy group has shown the world they really are the “next big thing,” and that’s how they’ve made a name for themselves—right at the top of the Billboard chart. 
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exitrowiron · 1 year
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Investing 101
Part 1 of ?
A Tumblr mutual has asked me to explain brokers and stocks; I'm not an investing expert but I will share what I know (or what I think I know). The investing subreddit is a great source for those who really want to know the details.
What are stocks? When you buy a company's stock you own a small portion of the company. If a company has issued 100 shares and you purchase 1 share, you own 1/100th of the company. Most companies start out as private enterprises (i.e. owned by one of more individuals) and if the company is successful it may want to sell shares (i.e. go public). Going public is a major milestone in the life of a company. The process of issuing shares, quarterly reports, etc. is highly regulated by the SEC and requires audits, the creation of a board of directors and regular financial reporting, all in an effort to protect investors. In light of this expense, it's fair to wonder why an owner would want to go through the hassle of going public and giving up control of some (or all) of their company.
Going public (i.e. selling shares/stock) is a way of generating capital for the company. Perhaps a company needs an infusion of cash to build a new factory or expand to a new market... new stock issuances often include statements from the company about how it intends to use the proceeds. Issuing public shares is also a way to reward owners and key employees by giving them a way to get cash out of the business. Imagine you started a business 20 years ago and always funneled the company's earnings back into the business to help it grow. You may have a valuable business, but you have all your eggs in that basket and don't have cash to invest in other ways, buy a yacht etc. Likewise, you may have promised key employees partial ownership of the business, this is a way for them to cash-in also.
Regardless of the motivation, companies issuing stocks can choose to sell partial or full ownership of the company. Successful entrepreneurs often choose to retain majority ownership in the business - shareholders may collectively only own 40% of the business, for example, and have the right to elect 2 of 5 directors to the board. This kind of strategy allows the founder to have his cake and eat it too (i.e. cash-out some of the value of the business while still retaining control). A company can also sell various types of shares, each with different benefits. For example, a company may sell Preferred Shares, which are guaranteed to receive a dividend before other shares. Or the company may issue voting and non-voting shares (this is another way for a founder to retain control). Most retail investors (individuals like you and me), purchase Common Shares which have voting rights and are eligible for dividends.
What is a dividend? If you own a part of a company, it is reasonable to expect that you receive your proportionate share of the earnings right? The distribution of a company's earnings to shareholders is called a dividend. Companies may distribute dividends quarterly, annually or in the case of start-up or fast growing companies, not at all. Netflix for example, which had $8.19B in revenue and $1.49B in earnings in 2022 HAS NEVER PAID A DIVIDEND. Likewise, TESLA has never paid a dividend.
Why would anyone want to own shares in companies which don't pay dividends? It isn't at all uncommon for early stage and/or high growth companies to not pay dividends. The thinking is that the growth prospects for the company are so attractive, the money is best spent by reinvesting in the business. Of course there's an expectation that at some point in the future the business will mature and begin paying dividends. This is what happened with Microsoft and Apple for example. As long as the company continues to show accelerating growth, investors will overlook the lack the dividends, betting that the overall value of the company (and intrinsic value of the shares) will grow as well. Again, Netflix and Tesla are good examples of that.
This leads to the conclusion that there are two ways to make money from stocks - dividends and increases in the share price. I may not be concerned if I own a stock with a share price which has been stuck at $100 for the last 5 years if that company is paying me a $10 dividend every year. I'm still earning a 10% return on that investment. Conversely, I may be equally happy owning a stock which has never paid a dividend but is now worth $150 dollars versus my original purchase price of $100.
Stocks whose value is primarily derived from their reliability for generating dividends are called Value stocks. Stocks whose value is primarily derived from the growth of the stock price are called Growth stocks - Netflix and Tesla are examples of Growth stocks; Microsoft and Ford are examples of Value stocks. Admittedly this can be confusing; I remember our first broker asking if we were Value or Growth investors. It seems like a silly question; can't we have both? In truth, older investors like me tend to be Value investors... we like the reliability (and cash flow) of stable companies that declare dividends every quarter. Growth stocks can be exciting, but the stock prices can be volatile and older investors have little tolerance for volatility. Value stocks tend to be stable companies in stable industries. Growth companies are all about the future; there is an opportunity for much greater rewards, but that comes with more risk. Over a longer investing horizon (>10 years), a broad portfolio Growth stocks will likely outperform an equally broad portfolio of Value stocks. Old people don't have a long investing horizon, but young people do and each group's investment portfolio should be biased accordingly.
Next Post - how to buy stocks.
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electronalytics · 1 year
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thetypedwriter · 1 year
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Fourth Wing Book Review
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Fourth Wing Book Review by Rebecca Yarros 
This book is incredibly popular. Unbelievably popular, actually. We’re talking about Colleen Hoover levels of popularity. On the one hand, I get it, I truly do. On the other hand, I think this book is beyond basic and shouldn’t be garnering the attention it currently is. 
Yarros’ novel is set in a fantasy world with typical mythical names like Navarre and Tyrrendor where dragons and magic and a never-ending war exists. In terms of a fantasy world, nothing about Yarros’ universe is astonishing, interesting, or even remotely novel.
While this sounds incredibly harsh, it’s actually very smart from a marketing perspective and only adds to the book’s high demand because while it’s a fantasy world and therefore intriguing, nothing about it is very unique or complex—allowing new and old readers alike to delve in without stressing about the world and its intricacies. Instead, readers can focus almost exclusively on the action and romance, two things this book has in droves. 
So while the fantasy setting allows for high stakes intensity, fighting, and dragons, dragons, and more dragons, nothing about it is complicated or even very important.
How does the magic system work? Some vague explanation of wards and that’s about it. Why is there a war? Don’t worry about it. Why was there a rebellion? You don’t need to know the intricacies of the whys and hows, only that the children of the traitors are alive and intermingling with the rest of the citizens, increasing tension. 
However, as I mentioned above, while the setting is mundane it does allow Yarros to submerge her chapters in action and intrigue without much of a break. This is one of the main reasons why I think Fourth Wing is topping the bestseller’s list: it is constantly entertaining.
All of us have short attention spans these days, and Fourth Wing fills the gaping need to be consistently amused and engaged at all times, which Yarros delivers upon brilliantly. Every chapter contains some fight, life-or-death situation, a competition, someone trying to murder the main character, a break in, a break out, or a sex scene. That would account for 90% of all chapters in Fourth Wing. 
That being said, it’s not necessarily a criticism. People obviously love the constant action and it keeps the book engaging and fluid. While I can recognize that Yarros is writing to fulfill a societal need and that constructing multiple chapters of action is genuinely difficult, it’s also not my favorite thing.
I have said time and time again that I’m a character driven reader. I would say the equation for Fourth Wing is 80% action and 20% character interaction. Personally, I would prefer a more equal distribution of action to character progression and growth, but I also recognize that’s a me problem. 
In terms of Yarros’ characters, they are…meh. I think they’re extremely basic, but once again, I’m not surprised why people are foaming at the mouth for their story. The main character is Violet, nicknamed Violence, and she is the epitome of a perfect character. She’s extremely intelligent, generous, kind, brave, determined, stubborn, and sexy. You name it and she’s got it.
Her only “weakness” is literally that: she has a “weak” body. However, this weakness barely matters as she often overcomes it without any problem whatsoever. Yarros does have some descriptions of Violet wrapping her knee or being at a disadvantage physically during fights, but by the end of the book Violet is a certified badass who can take down anyone. 
Violet’s “flaw”, if you can even call it that, doesn’t make her a more interesting character. It makes things infinitesimally more challenging for her and attracts some enemies, but she already has enemies because of her mother’s high status.
Other than this physical burden, Violet is literally perfect. There is nothing wrong with her, which makes her extremely boring and hard to relate to. I want complex human beings that have strengths and weaknesses, not unimaginable goddesses with brittle bones. 
The only other character of importance, Xaden, is also the epitome of hot and flawless. He’s sexy, handsome, brooding, smart, and crazy talented. His only so-called detriment is that he can be a bit closed off and reticent, but that’s it.
He’s shouldering the lives of over a hundred orphans and can do no wrong. He’s also the hottest, the strongest physically, the most popular, and the most talented because of course he is. 
Both Xaden and Violet also have two most powerful dragons that exist and their dragons are a mated pair, meaning that Violet and Xaden are inextricably tied together for life.
In addition to this, they have the rarest signets (magical powers) consisting of wielding shadows and controlling lightning, the likes which haven’t been seen in ages. Sigh. 
I hate it so much. I’m so sick and tired of the trope of the main character being the strongest and most beautiful and then falling for the hottest and strongest guy who’s slightly cold, but actually the world’s best person.
The fact that they have the strongest dragons and the most powerful abilities also irks me. It’s not interesting. I predicted it from a mile away. Do something different, something better. But no, that’s not what we get in Fourth Wing. 
You could argue that it was surprising that Violet bonds with two dragons, but think about it. Is it really? Also, I think Andarna plays no role other than to make Violet even more saint-like than she is. The other characters in Fourth Wing don’t matter. I make this statement often, but it could not ring more true for Fourth Wing. 
Yarros throws so many characters at you and yet nothing about them sticks. Other than Xaden, and arguably Liam, Rhiannon, and Dain, no characters have any depth, nuance, or significance. In a book as large as Fourth Wing I find that hugely disappointing.
Even Liam, Rhiannon, and Dain are all one-dimensional characters at best. Some people tout that the relationship between Dain and Violet is interesting, but I don’t think it is at all. It is clear from the first chapter that Xaden is her game-end and Dain becomes increasingly aggravating and villainized as the book goes on. 
Something else that Yarros does with her characters is make them very black-and-white. They’re either angels capable of doing no wrong or the most vehement villains to walk the planet. This opposition is incredibly boring and didn’t fuel my interest in any of the characters. 
Fourth Wing’s plot, which I haven’t spoke much about yet, essentially follows the simple idea that Violet is meant to be a scribe, became a rider instead due to her mother’s negligent insistence, avoids being murdered while going to classes and participating in nonsensical competitions, and falls in love with Xaden Riorson.
That’s it. That’s the whole plot. 
Multiple elements of the narrative also make no sense. For example, you're telling me that the youngest, most athletic, most talented people of your nation are being slaughtered for arbitrary reasons?
It makes zero sense. Riders are simply allowed to kill each other during fighting practice and during competitions. Think about that for one second in a logistical lens and realize how ludicrous that is as a nation.
The only reason Yarros puts it into her novel is because it's edgy and increases tension but it's genuinely really stupid.
There’s some heavy action at the end with Violet throwing lightning left and right after being betrayed. Except the betrayal can barely even be defined as such and is probably only happening because Yarros is trying to keep tension up. Maybe she thinks readers will get bored if Xaden and Violet are simply together and in love.
I’ll never understand why authors do this. We want to see them together. Let me see them navigate a relationship and the pitfalls that come with that. I don’t need some bullshit reason for them not to be together when everyone knows they’ll eventually reconcile and get back together anyway. Urgh. 
Fourth Wing has a lot of elements that I find banal and that bother me, but as I also stated, it was highly entertaining at all moments. For this reason, I didn’t hate Fourth Wing. It does sort of blow my mind that this is the book that is being swept off shelves and beginning a cultural phenomenon, because at its core, I think it’s generic in almost every way.
However, maybe that’s what people want. Perhaps people want a simple fantasy with hot enemies-to-lovers moments and overpowered characters.
The end. 
I just want something better. 
Recommendation: If you want a watered down version of Game of Thrones and have been craving some alluring enemies-to-lovers moments with constant dragon-centered action thrown in, then Fourth Wing is a gold mine.
If you want something better than a generic fantasy with perfect main characters, a stereotypical universe, and a cliched plotline then avoid Fourth Wing. Not everything popular is worth the hype. 
Score: 6/10
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lowpolynpixelated · 7 hours
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The Great Divide
What is an Indie game? Is it the literal definition? A game developed and distributed by an independent developer and/or publisher. Is it a connotation of style? Pixel or simplistic graphics, cozy vibes, outlandish mechanics. Is it a representational title? Small development teams, smaller experiences, cheaper games. It is, in a way, all and none of these things. During what I would call the “true bloom” of the Video Game Landscape in the late 90s and early 2000s, such a term was seldom common nomenclature. No in those days it was “enthusiast titles” or “hobbyist” releases. Nothing like the Indie-Directs we see now. So what happened? And why does there seem to be such a clear divide in people’s minds between what’s Indie and what’s Triple A, and why can’t they explain it very well?
Part One: Where did it start?
To say that it started in the early 2000s would be incorrect. Ever since video games began being made people have taken it upon themselves to let their creativity flow through their digital catalyst of choice. The interactive medium was, and still is, unlike anything that came before. Video games are far more than “movies you can play in” they’re art pieces. Statements. An entirely unique way to engage with and experience a work of art, music, writing, and digital wizardry all packaged onto something that fits in the palm of your hand. Video games are magic. And so its no wonder that people wanted to make them. Look at such a famous game like DOOM. Ids smash hit originally had its first level freely distributed via mail-in receipts or at electronic stores, and was sold by Id itself before it took off to a nationwide scale. Developed and distributed by just a few people in an office. Sure there’s always more logistics to it than that, but doesn’t that fit a few of the definitions already? The 80s and 90s were truly the “Wild West” of video games. Because of the market’s fresh growth and upwards trend it took very little to get your game onto a console. Just look at all the titles on the original NES/Famicom systems. Before the advent of the term “Shovelware” it was quite common for such experiences to flood a library. Though this fell out of fashion more in the 90s during the SNES/Genesis era of things in favour of more well tuned and marketable competitive experiences. Such varied scales of polish and concept were doubly so if you look at the Computer Game community from the time. Developing your own games was a passtime. A trick to learn on new fangled devices. So what happened after? During the 3D revolutionary period in the 5th generation of consoles there were more standards. Sure, there were still some more shallow experiences around, but if you wanted to be known in the mainstream world video games you needed to be on a console. And so this is where I think began the true form of what most modern standards would call an “Indie game”.
My favourite examples of such titles include games like “Katamari Damacy” and “Okami”. Both games were developed by either a much smaller studio or in Katamari’s case, just a few select people. They were indeed published by established names, Namco and Capcom respectively, but they have much more in common with the Indie titles of today in that regard as well. In this era it was quite common to find games made by smaller studios, or even sometimes smaller teams within larger studios, given a run on the most popular hardware because the idea was fun. Or for perhaps a more clinical point of view, the idea could be sold. So I ask again, what happened? If you could find such games on consoles for six entire generations of video game consoles, why is there now this “Great Divide” between the Indie and the Triple A? Let’s go back to PC gaming during this time for a bit more information.
In 2003 something very important to this conundrum happened. This event would forever change the way digital distribution of video games would happen, and eventually, in my opinion, lead to where we are now. In 2003 Valve Software launched Steam as a software client meant to manage and deliver updates to their catalog of games. In 2005, only 2 years after its launch and the same year as the launch of the 7th generation of games consoles, they began using the client as a digital storefront to sell and distribute 3rd party software. Before Steam digital distribution of games was spread quite thin due to its relatively new nature. The early 2000s saw internet speeds both fast and stable enough to properly facilitate said distribution, and Valve were hardly the only ones to try and jump on the train as it began to speed up. Storefronts like Stardock stand as earlier examples of attempts to sell games over the web. Steam would be the one to not only take off, but to stick the landing as well.
In the year before Steam’s foray into offering 3rd party software, the 6th generation of consoles had an early adopter of this online storefront model. In 2004 the Xbox Live Arcade as launched on the original XBOX. This allowed owners of the console to purchase additional titles directly to their console, granted they had Xbox Live and the hard drive space to spare. These two factors, Xbox Live Arcade and Steam, would become the catalyst for the explosion of digital purchasing as well as ground zero for when The Great Divide would begin to form. When Xbox Live Arcade was in its prime it was offering games more frequently and successfully than any other console at the time. The Wii’s Wii Shop did a decent job keeping up and was a delightful experience in purchasing old Nintendo Software, and the PlayStation Store was no slouch either. Xbox, however, had an edge. As a part of many of their events such as “Summer of Xbox Live” it would offer alongside many well known console titles, smaller titles made by small and often independent developers. Games such as Castle Crashers, Super Meat Boy, The Binding of Isaac, Splosion man, and many others joined the ranks as “Xbox 360 experiences”. Meanwhile on the other side of the coin, Steam was offering these independently made games as a part of its online marketplace. But of course, as we discussed, it was common to find these in the PC space.
So why was Xbox a big deal? Because suddenly, offering these “Indie” games for smaller price tags was wildly successful. It had precedent, certainly. In it’s infancy the Xbox Live Arcade offered games at smaller price tags, anywhere from 4.99-9.99. It wasn’t just a way for smaller games to get recognition on consoles. On the other side of the coin, it was a marketing tactic. “Indies” were hot ticket items all of a sudden. Bolstering your library with indie games meant that the Xbox was the place to go for smaller developers who wanted a life on console, it meant that Xbox was supporting the wider gaming community, it meant that Xbox had video games at bargain prices. I’m sure the executives had dollar signs in their eyes the whole time, and perhaps that is a bit of a cynical way to view it, but it worked out that way. The ramifications of this tactic would continue on and its consequences felt for years to come. Some good, some bad, all very frustrating to categorize.
Part Two: The divide widens
After the massive uptick in the marketing of “indie games” via the pushing of the label in the late 2000s and early 2010s, the gap between what people considered “Triple A” and what was considered “Indie” only got wider. Indie games were small, quaint, not to be judged on the same rubric as those big budget releases that sold consoles. Criticism towards these titles was usually relegated to things like length and price. People were more forgiving to games made by two person teams on aspects like music, gameplay, and graphics. But if you dared to think that your game was worth 30$? Now you’re pushing it. Criticism levied at independently made video games grew more and more harsh in these realms. Why is your 6 hour game 25$? Why does a game with graphics like this cost more than 5$? Pixel art is easier and cheaper, right? This type of criticism was the bread and butter of judging the value of an indie title. If you packed in all the polish and fun of a “triple A” release and sold it for 15$, you were perfect. If it was your first title that you worked on for 5 years straight and DARED to think it was worth 20$, or even 30$, you weren’t experienced enough to ask for that. Every rough edge, every bug, every glitch was now ammunition to say how your game was a “flawed masterpiece that just costs too much” or “A surprisingly fun hidden gem held back by a few things”. The softer “fun little game” approach wore off quickly, and what was left in its place was criticism and judgment just as vicious as those reserved for big name releases.
This was also the time in which some of the more glaring flaws of the “triple A” sphere began to rear their heads higher into the light. The mid 2010s saw the data size of big name releases double or sometimes triple in size demanding more and more storage space for consoles. Some of the time the responsibility was put on the owners of the consoles, with external hard drives being common for the ps4 and Xbox One even more so than they were with the PS3 and Xbox360. A big reason for this was that larger games were steadily getting worse quality wise. Rushed development cycles, overbearing crunch time for developers, and corner cutting development practices encouraged by executives were making AAA games into buggy messes that didn’t go down in price and needed day one patches. Criticism did keep up with these factors, but not in a very popular light. Voices in the gaming landscape who had been advocating for people to pay more attention and demand better from larger companies with resources to do better (a prime example is Stephanie Sterling, who is a longtime video game journalist and extremely vocal about the myriad issues plaguing the industry), and were often ignored in favour of hype and “just wanting to enjoy things”.
All of this amounted to a market with a clear divide. Indie games were small and shouldn’t be judged as the bigger stuff is, but the bigger stuff is also getting worse and deserves more criticism. Indie games were their own genre by this point. Anything that could be called cheaper or less impressive than a standard console release was an indie game. Anything that could be called WORSE than a standard console game was compared to an indie game. They became both a standard that triple A games should outdo, and an insult to be hurled when the game didn’t. The passion, skill, and artistry of hundreds upon hundreds of developers and artists became nothing more than what the Nintendo Switch was using to boast “hundreds of new games every day!”, with most of said games being shovelware and phone apps being hocked onto the console at inflated prices. Still, with how games had come to be categorized, Hollow Knight and Calculator App 412 are worth the same.
Part Three: What does it mean?
So what relation does this have to indie games? Well, the issue with the way criticism was being levied against big name releases was that the criticism effecting independent releases stayed the same. The late 2010s and early 2020s saw some of the worst triple A launches in gaming history, but when a game made by a few people sold for 15$ does all the supposed highest level of the industry can and sometimes more it’s only “surprisingly polished for an indie game”. I ask you, reader, what are we comparing these games to? When most so called “triple A” releases are half finished, rushed to release, or just barely functional, how are games that meet their own goals or even surpass them still a surprise? My argument here is that the terms “triple A” and “indie” no longer apply as much as they used to. In more recent years (I’m writing this in 2024) a middle step has been gaining traction among popular gaming news and review sites, the AA game. “Double A” games, as they’re being called, are supposedly indie games with much higher levels of polish, but not enough to reach the supposed heights of “triple A” games. A more apt description of how the term is being used though, is a way to justify big name releases, floods of half-baked remakes/remasters, and substandard work being pushed by the heads of the industry. Saying a modern big name release is “about as polished as a double A game”, is less inflammatory than saying “it only plays like an indie game” but is no less insulting.
What even IS a double A game? A previous example, Hollow Knight, has often had this new classification applied to it due to its level of polish and apparent higher value than other independently made games. All this label has done is create yet another step for independent games to never achieve unless they get popular enough. There is no inherent value to a video game. The circumstances of its development and skill of its developers do not make it worth more or less than another. So without labels like indie, double A, and triple A, what do we call video games? The answer lies in the question, Video Games. This isn’t to say you can’t judge the quality of a video game. That quality, however, will vary wildly from person to person. Call of Duty Modern Warfare is a classic masterpiece to some, and a boring military shooter to others. The same can be applied to all “classic masterpieces”, and all modern works as well. Horizon Zero Dawn and Hollow Knight exist on different levels of developer and artist intent. They exist in different genres, in different dimensions of art, in different modes of gameplay, but they’re both video games available for the PlayStation 4 and will have their fans and detractors just the same. Hollow Knight was priced as its creators thought they could value it, but price is not quality. Quality in art cannot be discerned as fact. Art does not exist in such cut and dry terms and circumstances. What is inspiring to one might be mundane to another.
There ARE inherent things on which to judge a video game. To exist within the art medium certain factors MUST be up to snuff with what the developer wants the game to be. Core mechanics and gameplay, graphics reading well for what they represent, audio functioning correctly within the expectations set by the game. A game must be playable to be enjoyed, after all. But this is a baseline. You can’t call a calculator app a video game. That just isn’t what its meant to be. It doesn’t meet the base of what a video game is as an interactive experience. What you actually judge and criticize within a video game is the developer’s skill to make it what it says it is. Its price, and more often than not its length, do not determine that. Neither does an arbitrary category created to split the market into “standard and premium” video game experiences. You, the player, do.
Part Four: Thanks and future thoughts
Hello, and thank you for reading my article. The Great Divide is a theory and thought process I’ve held about the gaming landscape as a whole for quite a while, and it feels good to put those thoughts to digital paper. I do have more thoughts on the subject, but am electing to leave this here for now and return to it later in the form of another article, or perhaps an extension or video companion piece to this one. This piece is an opinion, and though it states true facts about video game history I do not offer the whole as fact. These are the ways I feel, and I hope that if you read them you might feel the same. Thank you for reading.
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centeris2 · 1 year
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An article about Taina Malen, from Marketing at Star Stable Entertainment!
https://animationxpress.com/latest-news/star-stables-taina-malen-journey-building-a-gaming-community-for-girls/
(I sure hope this shows up in the tags)
Since it’s an article, not a video this time around, I’ll paste it here for folks to read easier, under the read more because it’s a rather long article, but highlights include:
Taina Malen, chief business developer officer and chief marketing officer, has been at SSE for 9(+) years
Not specifically stated, but I’m guessing she’s the reason JA and every single other real life musician was brought in to SSO, since JA showed up in 2014, 9 years ago. 
“they plan to expand on” their book publishing. hah. hahah. hahahahahah. Guess this was when they were trying to keep things quiet. 
They “explored” licensing with toy companies, but now the focus is on Android to expand their market soooo that toy deal we heard about is gone?
It is very much Girl centric, Girl Power, Girl Gamer, for Female Audiences, the Female Market, stuff.
Seems the average SSO player sticks around for 4 years, which is a lot longer than average games keep players around. Many players are still sticking around after 10 years. Yay longevity
They talk about Ride With Us. It’s... a lot of fancy nonsense.
SSE is currently working with Ferly and Cake Entertainment on an animation, so I guess Mistfall hasn’t died? But looking for financing and distribution (dear god Star Stable Streaming I can see it now)
SSE is working on a Live Action pitch. God I hope it’s just more of those silly live action commercials they did a super long time ago but I fear it’s not.
Give the actual article a read below, or with the link above!
The gaming industry has seen tremendous growth in recent years. While men have traditionally dominated the gaming industry, female pioneers have broken boundaries and paved the way for future generations of female gamers and leaders. One such leader is Taina Malen, the chief business development officer and chief marketing officer of Star Stable Entertainment. Malen’s contributions to the gaming industry serve as an inspiration to aspiring female gamers and leaders, highlighting the importance of diversity and inclusivity in the industry.
Talking to AnimationXpress, Malen, who has over 25 years of experience in the entertainment industry having previously held positions in CANAL+, Universal Pictures and Warner Bros, opens up about her journey and the industry.
“Throughout my career, I have had the opportunity to work with some amazing companies,” said Malen, who comes from a background in music, film, TV and pay TV. “I, along with some former colleagues, started an esports initiative called Esportal before joining Star Stable.” Esportal is still operational today. Interestingly, one of its owners was also a shareholder in Star Stable.
When Malen joined Star Stable, it was still a small team of 14 people. Her role was to set up marketing disciplines, customer service and brand extensions such as music, publishing and animation. “Over the past nine years, the company has expanded to over 200 employees,” she said. “Throughout this journey, the mission was to build a platform for girls in tech and gaming, and this has remained a constant. The vision that ‘every girl is a hero’ has guided everything the company does, including the development of the game Star Stable Online.”
The company’s core product is its game, but it is into book publishing as well. It has 15 titles in 14 languages at present, which it plans to expand on. The team sees this as a great way to expand its brand by promoting its characters outside of the game. They also create their own music, with some of their characters being artists in the game. They have collaborated with female singer-songwriters and artists to bring their game characters to life. Malen’s interest in music began early on when as a youth, she went on tour with Europe, the legendary Swedish rock-band, which taught her about the industry and broadened her network. She has studied journalism and is passionate about communication and writing. She believes that entertainment is all about “emotion and connecting with people,” and loves working with creative individuals.
Along with that, the company has explored licensing opportunities with Just Play as their master toy, and collaborated with H&M in the Nordics to connect with brands that focus on female audiences. This year, they plan to expand onto new platforms such as Android as they continue to seek out ways to get their product into the market.
“The primary target of our game is girls, and we pride ourselves on being the world’s leading horse game,” she shared. “While horses are a crucial aspect of the game, it’s not just about collecting and riding them. Our game is full of magic, mystery and even evil forces that players can work to overcome and make Jorvik Island a better place.”
There is a lot of text in the game, so it’s essential for players to be able to read. Their core players are typically between the age group of 8-18 with 14 being the average age . “As young girls aspire to be like older girls, our player base spans a wide range of ages, making it challenging to target a specific age group. Our players tend to stay with us for around four years and more, with some of our oldest players staying for 10, which is quite a long time in the gaming industry. Overall, our game offers an exciting experience with weekly updates that keep our players engaged for an extended period.”
When the company began 11 years ago, the concept of a “girl gamer” was non-existent. They aimed to create a brand that focused on producing quality entertainment for girls who did not associate themselves with traditional video games that involved first-person shooting. Despite the industry’s slow start, it has become more receptive to female gamers in recent years. Although there is more entertainment available now that appeals to any gender, there is still room for improvement when it comes to creating content specifically for girls.  
“There are a lot of men making the games and products. Women developers are quite scarce,” Malen said. “However, at the company where I work, we have more than 50 per cent women across the board, including younger generations. In general, I feel that the gaming industry has been male-oriented since the beginning and it still is. Based on my experience in the entertainment industry, I would argue that this is changing in the country where I am, but I’m not certain if this trend applies to the rest of the world.”
Malen shared that their new marketing initiative called ‘Ride With Us’ acts as a brand platform for the business. The platform’s purpose is to give customers a way to connect with the business regardless of their interests, age, or stage of life. The first campaign under this encourages everyone to take part in the community of the brand, highlighting the fact that despite differences in appearance and behaviour, there is still something that unites individuals.
[youtube link to Ride With Us video]
To inspire more women to join the gaming community, she added, “The most important thing is to stay true to yourself and believe in what you want to do. If you have faith in yourself and trust your instincts, I think you can accomplish anything. I believe that as long as I stay true to my values, whether they are personal or professional, and trust my intuition, I can overcome any obstacle. If more women stand their ground and get the chance to be heard, the world will be a better place.”
Star Stable is currently working with Cake Entertainment and Ferly on their long form animation, the script for which is ready. They are looking for the final piece of financing and distribution before launching the production. Additionally, they have finalised a live action concept that they will soon start to pitch to companies around the world. Aimed at a young adult audience, they plan to produce this project with someone, yet to be seen.
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the-wayside · 8 months
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I don't want to get too into the weeds because I understand the frustration at having paid for content, but I don't think anyone really understands what the purpose of the event is. It isn't to piss people off, it's to generate revenue, particularly profit.
Oh, make money, business bad. No. You need to understand that revenue profit is what allows IDF to take on more projects, grow the company, pay their people, take on people, source talent, and give raises. Saint largely paid out of pocket to get The Sign going, which he likely took on as a sunk cost. But even if he is the CEO, he still has an operating board that is asking questions that need to be answered, i.e. what's our Sales plan and distribution market? How are we going to generate enough revenue profit to have the budget we need to generate even more revenue and sustain growth and do more of what our consumers want?
Capitalism is what it is, and we're not getting out of it for the foreseeable future. In that case, I'm going to support the businesses I think are worthy of that. And I get that my perspective isn't favorable, but I also work in a Sales team where it is very clear if we don't make X revenue we as a team, the whole business, suffers. No more resource, workloads increase. None of us are sitting there out of malice. Our service's ultimate goal is to keep people safe. You are not obligated to pay that money, but *it is* about the money. It is the system we live in, unfortunately. The arts are never funded, so they have to go to other avenues and make choices like this. Because really, what is their next option: exhaust their actors with paid for promotional events? Sponsorships are one revenue stream, but it should NEVER be the only one. So they do nothing and downsize? Eventually close?
Putting The Sign on a streaming paid for platform would have seen everyone take a pay cut out of what ad revenue they get out of YT and likely a % cut of value of how much it was streamed. We got 95% of the show for free and to generate assured revenue for IDF, they have had a paid for finale event. I think that isn't the worst outcome.
Be pissed and angry at captialism, but cut out the dogging Saint as a sell out because he has to function within it and ensure all his people, because that's what his company is, his people get paid for their jobs and keep their livelihood. We all need to make money. There are no clean hands in that respect, remember that.
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azspot · 3 months
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The left-wing solution to this dilemma is to make people’s agency and security ever less reliant on the market. The center-left solution is the welfare state, which seizes a certain portion of capitalist growth to provide goods, services, and income outside the demands of the market — a project that has normally preserved racial, gender, and national hierarchies. The radical left solution is to try to organize the economy on a completely non-market basis, while hopefully disrupting and even abolishing all inherited forms of status hierarchy (a necessarily violent process that actual existing socialist countries tended to take to an extreme). The attempts to execute such a project have famously not gone as planned, often delivering a dysfunctional economic order while generating a new status hierarchy that produces new forms of resentment. But Soviet social planning lasted longer than at least the American attempt at a welfare state, which collapsed after its greatest beneficiaries (middle class white men) rebelled against some initial furtive efforts to distribute its benefits more equitably. (Presumably we’ve all read Melinda Cooper’s Family Values, right?)
Why this keeps happening: On neoliberalism and the right-wing reaction
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