#DinoPark Tycoon
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DinoPark Tycoon (1993) for this Raptor Summer Saturday! "Don't get the idea that this is a takeoff on the movie Jurassic Park. Kephardt says the program was in the making long before the movie hit the theater."
but the film was also in the making long before it hit theaters: filming began nearly a year before release! which in early 90s video game years is...still shorter than a lot of games took to make. of course, the jurassic park novel did come out in 1990, and the film was in pre-production for 25 months before filming even began...
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a-dinosaur-a-day · 1 year ago
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I have more but a lot of them are really encyclopaedias or whatever. Did anyone else have Mars Dinosaurs? (Mars was the gaming company’s name)
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funky-dealer · 8 months ago
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could not be trusted with dinopark tycoon version 1. would name them all quasar and let them roam free around the park because i want them to be happy
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retrocgads · 6 years ago
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USA 1994
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kashidoodles · 6 years ago
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Someone needs to redo DinoPark Tycoon and let me do the art for it lmao
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elbiotipo · 2 years ago
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I wish someone made Prehistoric Kingdom but for people with computers that suck, I don't really need to see the pores of the dinosaurs in 1440p with 120fps with 64TB of RAM, as long as they have feathers and I can download mods for more I'm happy it's fine no really stop making games so heavy STOP
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warpingreality · 6 years ago
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If you need someone to be irresponsible with some Dinosaurs, I'm available.
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abandonwave · 4 years ago
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DinoPark Tycoon (DOS), 1993.
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blazehedgehog · 4 years ago
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Do you feel like dinosaurs are severely under utilized in video games? What video game has the best use of dinosaurs? I was discussing this with a friend and he says Dino Crisis has the best use of dinosaurs - and the more I think about it the more I'm inclined to agree. Sure, Jurassic World Evolution technically has "better" dinosaurs in it, but Dino Crisis uses their dinos more effectively-I suppose trespasser could rank if it wasn't so janky, but I can't really think of other games that rank.
It’s funny, because since you sent this in, a new dinosaur game was just announced called “Second Extinction.” But, honestly, it doesn’t look that interesting to me -- it’s reminding me a lot of Primal Carnage, which started its life as an Unreal Tournament 2004 mod called Jurassic Rage. It was basically just a wave-based survival game against dinosaurs and... it LOOKED really cool in screenshots, but it was really boring in practice.
They tried to add a mode that turned it in to Left 4 Dead But With Dinosaurs but even that wasn’t great. Half the problem was there wasn’t any bot support at all, so when the servers emptied out the game was basically unplayable. That, and even in the Left-4-Dead-esque mode, maps were still arena based.
Anyway, Second Extinction gives me big vibes like that. That and it reminds me of Evolve. I’m probably being too judgmental this early on, given it was just one trailer, but something about what was shown in the trailer is causing my interest to bounce off super hard.
But yeah, this is something I’ve wondered a lot, over the years. There was a period of time in the mid 90′s where Jurassic Park made dinosaurs in to the biggest thing on earth and yet even back then, there weren’t a lot of games that had dinosaurs in them. You had a few games based on licenses like We’re Back and Jurassic Park, and you had, like, Radical Rex. And that was it.
Dino Crisis was good! Turok was good! Carnivores was good! But somehow these games never sparked a wider interest in making games featuring dinosaurs. Even pirates, which I’d consider to be a body of work that was also strangely absent from games, is starting to come in to its own thanks to games like Assassin’s Creed Black Flag and Sea of Thieves.
I guess that’s the thing. There are dinosaur games out there. Your Ark: Survival Evolved, there’s an original dinopark tycoon game hitting Steam soon called Prehistoric Kingdom, there was Dino D-Day. But none of them ever feel right, you know? None of them feel like any of those three games I mentioned in the previous paragraph. It never feels like it sticks, or hits the right notes, or something.
I think about Trespasser a lot. Especially lately. I wonder what a modern Trespasser remake would be like. What it would play like. A few people have made attempts, over the years. There was one I was following probably a decade ago that vowed to remake Trespasser in Crysis that looked visually incredible but never made it to the point where there was any gameplay.
A modern version of Trespasser would probably just be a survival game, right? Like The Long Dark, or Miasmata, or Green Hell, where you’re stuck somewhere and have to forage for food and shelter in between solving the larger mystery of what’s happening in the story.
I also think about how Trespasser struggled to have “real” gameplay. They had a physics system, but all they ever got to use it for was puzzles involving stacking boxes. They tried to get in to having really complex artificial intelligence states for dinosaurs, but I’m not so sure that’s beneficial to gameplay. Does it really matter if an imp from Doom is happy or sad? Is there a visual language within the game that communicates that to the player so they can use it as a tool to influence encounter dynamics? If the answer is no, maybe it doesn’t need to be in the game.
And I remember reading a quote, either in the post mortem I just linked or elsewhere, that said Amblin (Spielberg’s company) didn’t want to make a game where you were killing dinosaurs indiscriminately. They didn’t want Doom But With Dinosaurs. The whole point of Jurassic Park originally was to NOT treat the dinosaurs like scary monster characters. They breathe, their eyes dilate, special attention is paid to their weight, things like that. He was really trying to make them feel like real animals, with animalistic behaviors. “T-Rex doesn’t want to be fed, he wants to hunt! You can’t just suppress 65 million years of gut instinct.” etc.
But I think Alien Isolation really hit on something important. Now, really, it was just building off of what was originally discovered in Slender: The 8 Pages, but it’s that vibe of being stalked. You were prey.
And I think that idea would fit in really, really, really well with Jurassic Park. A big focus of that series is how velociraptors are intelligent hunters. And that was even kind of the best part of Jurassic Park for the Sega Genesis, right. They went to great lengths to make the raptors in that game in to more than just disposable enemies -- they had a range of movement on par with the player. If you jumped in to a vent, the raptors would crawl in to the vent behind you. They were surprisingly intelligent and hard to kill.
So I think you could probably adapt the Alien Isolation formula to work in a Jurassic Park setting really easily. Dealing with a single pack of raptors could be a whole hours-long ordeal, and right when you’ve gotten rid of the last one, maybe you run in to a T-Rex, or some other threat that then begins chasing you for the rest of the game.
Maybe we’ll get lucky and Capcom will move on to a Dino Crisis remaster at some point.
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valhahazred · 2 years ago
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Dinopark Tycoon - In our computer lab there was exactly one new Mac computer that had Dinopark installed on it. We all used to fight tooth and nail to get there first and play it.
Raptor: Call of the Shadows - I remember crying because I kept dying. My first "git good" experience. It remains my favourite top down scrolling shooter despite Tyrian being the better game.
Super Metroid - Listen, [name redacted], I'm sorry but I was only friends with you because you had this game.
Quake - This was the first FPS to really draw me in and made me the lifelong fan of shooters, the cthulhu mythos and anachronistic settings that I am today!
Morrowind - Absolutely peak setting and story for an Elder Scrolls game, even if the gameplay is pretty bad in retrospect. I must have had a dozen play throughs. Sneaky bow user every goddamn time.
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heroespodcasts · 7 years ago
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What games do you think deserve sequels? Is there a story that was left unfinished? This week we talk about our top games in need of sequels going all the way back to 1993! But first, the news! We discuss the controversy around Star Wars: Battlefront II, some details on the Nintendo Switch release of Doom along with the Switch 4.0 update.
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nerdybookahs · 6 years ago
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Parkasaurus is a tycoon game where you get to build a dinosaur park. The game comes with cute comic graphics, but it has the depth that one would expect from a typical park-building game – or will have them at some point. It just launched into Early Acess today (with a price of 19.99 €), so not every feature is in the game yet. The developers have a roadmap where you can see what’s still coming. You can also join their Discord server and get in touch with them and the community.
Speaking of the developers: The game studio, Washbear Studio, consists of two indie developers. If you don’t want to take the risk of buying an early access game from a small indie studio, wishlist the game and just watch what happens with the development.
Now that all of this has been said, let me tell you about my game experiences! I was a playtester before the game entered Early Access, so I’ve actually spent several hours playing the game already. Since I don’t know how much I can reveal about that, I will only show you screenshots that I made after Early Access started.
You can choose to play the “regular” game where you can get achievements or you can play a custom game with no achievements, but you can choose several things, e.g., if all science is unlocked already and if you want lots of money to build with! I tried this once, but generally prefer playing the regular game. I have also never had a problem with money so far. But more on that later.
You can also choose to skip the tutorial. In that case, you get a stegosaurus egg to start with (at least, I never got anything else at the beginning). If you play the tutorial, you get the choice between a triceratops or a stegosaurus egg. Since the stegosaurus happens to be my favourite dinosaur ever since grade 3 when we learned about dinosaurs, I am more than happy to just skip the tutorial by now and start with that one. As you can see, my poor Ottilie doesn’t like crowded places. This certainly makes building exhibits more interesting!
Fun fact: You can apparently change the colours and attributes of your dinosaurs when they’re still in their egg by adding fossils to them. Even the developers don’t know what causes which change, though. At least, that’s what one of the developers said in their Discord channel.
The game offers everything that you’d expect from a typical tycoon game. It lets you build exhibits which needs certain things like trees, water, a food trough. But you can also make it prettier by adding more of that. Then there is a variety of decorations for your park as well as food trucks, restrooms etc. for your visitors’ convenience. You earn money by selling entrance tickets and food, but these two are negligible. The huge chunk of money comes from exhibit donations! So don’t ever forget to put up a donation box next to each of your exhibits. I don’t know if more lead to more donations. I just prefer putting donation boxes every couple of metres because I like to pretend that if my visitors have to walk for longer than a dinosaur’s length, they will just not want to donate anything anymore.
There are several kinds of employees you need to hire. The veterinarian feeds your dinosaurs and makes sure they’re healthy and so on. The scientist gives you science which is important for the science tree as well as exploration. The security will tranquillize your dinos if they’re trying to escape, but also when you order them to. This is important if you want to relocate a dino! And then there are, of course, the janitors. The backbone of every good park. They make sure it’s running smoothly, that nothing smells and that the fences get repaired because your dinos will break them down! Your food trucks are self-sufficient. You buy them, place them down and never need to worry about them again.
Back to the scientists and the science tree: This tree is where you unlock decorations, food trucks etc. – and gems. Once unlocked, you can buy these gems in the town screen which are needed to get dino eggs. Other than that, you can send your scientists on exploration. In the exploration map, you then dig for fossils. The fossils together with the gem are needed to create a dino egg.
One more thing about food trucks: You unlock perks for them in the science tree. Some perks increase your visitors’ happiness, others increase their desire to buy some other kind of food or drink.
In the beginning, you can only go dig for ceratopsia and stegosauria. If you want another dino family, then you need to unlock them at the heart tree. At the end of each day, the game calculates how many happy dinosaurs you have in your park and you will get hearts based on that. With these, you unlock not only new dino families, but also upgrades and improvements for your exhibits like larger feeders and shelter buildings for your dinosaurs to sleep in. You also need to make sure that not only the basic needs like food are covered. Dinosaurs also want their privacy which needs to be balanced with the visitors’ “need” to watch dinosaurs – or else they’ll be unhappy and won’t donate their money.
There are currently 23 kinds of dinosaurs in the game. There are none that live in the water or fly, but these may get added in the future. The dinosaurs need different amounts of space depending on their size. They also need different biomes which you create by placing either grass, sand or mud, then adding different amounts of water, hills and plants, bushes and rocks.
One thing that did annoy me in the beginning was the lack of a proper pause. You can open the menu which stops the game, but then you can’t watch your park anymore. It is intended that you can’t build while pausing the game, though. In their Discord server, they said that they are thinking of adding a pause-function where you can just pause the game and watch your park, but it’s not certain yet. After playing the game for a couple of (in-game) days, I tend to agree that it’d not be a good idea to be able to pause the game and then build stuff. Everything you do, you do within one day and it feels like a very good flow to improve your park this way. At the end of each day, you will get the money you earned during the day. Sometimes, very rarely, you may run out of money before the end of the day because you built too much. It’s nice just leaning back and watching your busy park for a while then. At the end of the day, you’ll also be shown the stats window. You can browse and read and check that one for as long as you want, before you start the next day.
I am not really a fan of the silly costume items like hats and glasses, but I admit that I still used some. Especially the glasses on a large dino as they looked too good on him! What I love are the animations of the dinos… when you see a triceratops baby rolling on its back for fun, you can’t help but go “aawwww!”.
I haven’t yet found out if, for example, a triceratops and a stegosaurus can be put together into one exhibit. They both need the same biome and they don’t eat meat, so in theory, they could get along. But they’re also both herd animals and need to have others of the same species around. So putting all of them together would require a pretty huge exhibit.
I don’t think this game is particularly difficult, but it’s great fun! And it only just started Early Access. The science tree unlocks too fast. I forget it for a couple of minutes and can unlock several things in there, so that I don’t even remember what I just got. The heart tree is much nicer in that regard. It’s slow and I am looking forward to unlocking X or Y for a couple of (in-game) days. Money really isn’t difficult to get. I start explorations where you can also earn some extra money and then there’s the huge amount of donations. That still doesn’t mean that I can just build whatever I want! Yes, I get a lot of money fast, but not that much that I can just go and place exhibit after exhibit. I also think that it’ll be quite difficult trying to get all the dinos in your park, making sure that every one gets enough space and so on.  I can’t wait to get so far into the game that I can put a tyrannosaurus rex in! Although, as I said, I personally love the stegosaurus. I just somehow think that I “made” it in the world of dinopark owners once I can show my visitors at least one tyrannosaurus rex.
My current verdict is that if you don’t mind the risk of an early access game, but you love dinosaurs and tycoon games, then check out this game! There are also people streaming the game now and there are reviews coming in on Steam, so there’s plenty of places to get more information. I, personally, am curious to see where this game’s heading.
The usual disclaimer: This is an Early Impressions Review and does not claim to be a fully grown objective game review. It does, however, reflect my personal and subjective experiences with the game.
First Impressions: Parkasaurus (Early Access!) #parkasaurus Parkasaurus is a tycoon game where you get to build a dinosaur park. The game comes with cute comic graphics, but it has the depth that one would expect from a typical park-building game - or will have them at some point.
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my90smemories · 7 years ago
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Oregon Trail & DinoPark Tycoon were the 2 computer games I remember playing in 2nd-3rd. I was never good but I liked playing.
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hooppy-ru · 6 years ago
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#тег1 #тег2 Кормим динозавров: Parkasaurus вышла в ранний доступ Независимая студия WashBear выпустила в ранний доступ Steam свой симул��тор парка развлечений Parkasaurus . И он должен заинтересовать тех, кто увлекался DinoPark Tycoon и « Парком Юрского периода ». Ведь в отданном под наше управление парке разводят динозавров. Будущие достопримечательности парка вылупляются из яиц. Каждой разновидности экзотических животных нужны особые условия проживания, и для этого в игре имеется солидный набор инструментов ландшафта. Изыскания учёных помогут вывести новые виды. Например, динозавров, которых можно продавать посетителям в качестве домашних животных. Отправленных в вольер особей надо кормить и содержать, а для этого нужны деньги. Деньги мы по традиции зарабатываем на посетителях парка. Для них можно выстроить целый ряд кафе, магазинов, сувенирных лавок и прочих вспомогательных объектов. В ход идут и украшения. Так, установив повсюду фонари, мы продлим «рабочий день»: гости парка смогут оставаться в нём и после захода солнца. Нужные дополнения повышают интерес зрителей или делают их более терпеливыми к очередям и недостатку развлечений. В раннем доступе игру планируют держать 6-8 месяцев. Пока что её можно купить за 420 рублей.
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loudcreationsublime · 6 years ago
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Developer WashBear Studio has actually announced that Parkasaurus, its windy dinosaur style park management sim, will be going to Steam Early Access next month, on Tuesday, September 25th.
Inspired by the timeless sort of DinoPark Tycoon as well as Theme Park, Parkasaurus tasks gamers with handling their very own prehistorically-flavoured enjoyment park.Unlike, claim, Frontier’s recent and also rather inflexible Jurassic World Evolution, however, you’ve full control over your Parkasaurus park, as well as have access to a series of tools allowing you to properly lay as well as prepare out your development – even creating and tailor-making private displays – to guarantee that paying visitors as well as your dinosaur citizens stay pleased.
Read even more & hellip;
#UK
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zeibfps · 6 years ago
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https://ift.tt/2LKa0yf via /r/gaming
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