#Dentsu Entertainment USA
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lifeanddreamsandhopes · 2 years ago
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added info since last time:
some parents don't have problems about thier kids being transgender, but rather how society will have with their kids and body changing.
Interviewed 2 ppl:
1st person: trans man living in japan, started transitioning since high schools, currently still on T, from USA, having supportive parents, but still struggle to get accepted at work
advice: Knowledge and education is usually the first step towards progress. don’t want to have to be the one doing the educating all the time. And I don’t want to be out at work until it is a safe place, so I never want to be the one to bring it up. Workplace sensitivity training would be a good place to start.
2nd person: trans student MTF living in japan. has full support from parents but  still experiecing discriminations in school. there are still no regulations on that. teacher asked why are you a boy but dressing like that? do you think this is appropriate? 
3rd person, a muslim student studying here in japan, she’s ok with it, but people around her back in indonesia still believes that is a sin, and wrong because it is against the norm, and some of them even believe that you can cure it. a survet found 93% of indonesians are against LGBTQ. there are people fighting for lifestyle to be illegal. they believe nobody is born homosexual and there are only 2 genders. they think the situation with lgbt won’t ever change, it’s not about the laws, but more about customs. 
4th person: a japanese classmate: 2015 survey Dentsu data says 7.6% of japanese claims they are gay but most people haven’t even talked or have any friends who are gay.
japanese students never talk to anyone who is gay or never even bring up these kinds of topics.
things that can be changed or improved
For non binary people, they have to reintroduce themselves when they go into a new space, unlike straight cis gendered people where they don’t have to figure out if a space is safe before they introduce who they are
be an ally and have willingness to learn, having an open mind in order to learn new informations and to hear stories from member of the community. you don’t have to get it correct the first time. 
To create space, becase we are a marginalized gender, so we’ve often been left out of certain communities and certain spaces, so please create spaces for us.
people can be an ally by speaking up, they can do things as simple as including pronouns in their bio, speaking up for trans people, even sharing and posts and informations that is correct. 
changes in little things like putting sanitary towel bins in all the toilets or having gender neutral toilets can make a massive difference
want to have better legislation for gender queer people, make non-binary a legally recognised gender identity, more education, more awareness, starting from a young age, understanding what non-binary means, what transgender means, making children feel understood when they grow up,
Representations in media Misrepresentation and Stereotyping: Transgender individuals are often portrayed using stereotypes or as objects of ridicule. They may be depicted as confused, deceptive, or their gender identity may be sensationalized for entertainment purposes. Such portrayals contribute to misunderstanding and reinforce negative biases.
Lack of Authentic Transgender Representation: Authentic and diverse representation of transgender individuals is often lacking in mainstream Japanese media. This can perpetuate misconceptions, limit visibility, and hinder the understanding and acceptance of transgender experiences.
Sensationalism and Voyeurism: Some media outlets in Japan may sensationalize or exploit transgender stories for the sake of ratings or sensationalism. This can lead to the objectification and dehumanization of transgender individuals, further perpetuating transphobic attitudes.
Insensitive Language and Depiction: Transgender individuals may be subjected to derogatory language, misgendering, or insensitive portrayals in media. Such instances not only reinforce harmful stereotypes but also contribute to a hostile and discriminatory environment.
Limited Opportunities and Employment: Transgender individuals may face discrimination and limited opportunities for employment in the entertainment industry. This exclusion can contribute to their underrepresentation in media and hinder progress towards greater acceptance.
Politics: a lot of countries in asia don’t have laws that allow trans and non binary people to change their gender. 
Pakistan in 2009 became one of the first ever to legally recognise a third sex. Nepal in 2013 added a transgender category on citizenship certificates, which act as a national identity card.
In 2014, India’s Supreme Court recognised the existence of a third gender and since 2018 transgender people have been able to register to vote as a third gender in neighbouring Bangladesh.
according to the mainichi:  In japan, 90 percent of transgender job seekers have experienced problems with the highly structured process, such as the standard job-hunting "recruit suit" outfit and the gender box on applications
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themmnetwork · 5 years ago
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BOOM! Studios Announces Mega Man: Fully Charged Comic Book for August Release
Another Blue Bomber takes to the printed page.
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fighterxaos · 7 years ago
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Mega Man: Fully Charged Premiere Date Announced
Deadline has reported the premiere details for the upcoming Mega Man: Fully Charged animated series.
For those who are unaware, the upcoming series based on the Mega Man video game franchise is a new animated series that is produced by DHX Media and Dentsu Entertainment. Man of Action Entertainment serves at the executive producer/ story editors for the project.
The series is set to premiere on C…
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matt0044 · 8 years ago
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Chances are slim but spread it out to the right places and there might be results. If you like Level-5′s product, this should get you talking.
Shoot a tweet to Level-5′s page if you’d like: https://twitter.com/level5_ia?lang=en
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geekcavepodcast · 5 years ago
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BOOM! Studios Announces “Mega Man: Fully Charged” Comic Book Series
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BOOM! Studios, WildBrain Ltd., and Dentsu Entertainment USA have partnered up for a new Mega Man comic book series. The new 6-issue series hails from the Mega Man: Fully Charged TV series writers A.J. Marchisello and Marcus Rinehart. Marchisello and Rinehart are joined by artist Stefano Simeone.
The Mega Man: Fully Charged comic series expands on the world of the TV series and will feature Mega Man, Rush, Dr. Light, the Robot Masters, and Dr. Wily. “After Mega Man’s father Dr. Light is kidnapped, a shocking truth rocks Mega Man’s world as it seems the Robot Masters know more about his secret history than he does. But as Dr. Wily’s machinations trigger Mega Man’s forgotten memories of the brutal human/robot war, our hero is left to question just who he is and if he can trust anything or anyone – including the man he calls father.” (BOOM! Studios)
Mega Man: Fully Charged #1 is currently scheduled to release in August 2020, with a main cover by Toni Infante and a variant cover by Miguel Mercado.
(Image via BOOM! Studios - Cover of Mega Man: Fully Charged #1 by Infante)
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disneytva · 6 years ago
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Cartoon Saloon Launches Rights Division, Teams with Dentsu USA For Future Merchandise On Their IPS: Possible Vikingskool Merch On The Way 
Four-time Academy Award, Golden Globe, BAFTA and Emmy-nominated animation studio Cartoon Saloon is forming an ancillary rights division, and will attend Las Vegas Licensing Expo for the first time in partnership with Dentsu Entertainment USA to explore licensing and merchandising opportunities for its original IP, headlined by the upcoming and eagerly awaited animated feature, Wolfwalkers.
Cartoon Saloon and Dentsu will offer a sneak peek of Wolfwalkers at Licensing Expo, starting on June 4. Opportunities across all categories of licensing will be explored with a key focus on toys, publishing, and live-experiential events. Additional properties to be presented at Licensing Expo include The Secret of Kells, Song of the Sea and The Breadwinner — each Oscar nominated in the Best Animated Feature category — as well as the Emmy nominated TV series, Puffin Rock, and a look at new early stage projects.
Dentsu Entertainment USA, a content production and rights management arm of the Japanese media conglomerate Dentsu, Inc., continues to focus on building unique entertainment-based business strategies for its clients and partners. In Japan, Dentsu recently announced Cardcaptor Sakura: The Enchanted Museum, and is exploring similar opportunities for Cartoon Saloon properties.
“We have come to know the people at Dentsu, both in Los Angeles and Tokyo very well over the last few years and now together with Dentsu, we can achieve an immediate presence in North American, European and Asian markets for our new ancillary rights division,” said Gerry Shirren, Managing Director of Cartoon Saloon. “We are pleased to be finally launching this new relationship.”
“Cartoon Saloon has carved-out a special place in the international animation industry with their original concepts, powerful story-telling, and illustrative style,” commented Marc Harrington, EVP of Global Strategy & Development, Dentsu Entertainment USA. “Given the upcoming release of Wolfwalkers, this is the perfect time for the company to launch their new division and we are proud to partner with them to grow their brands and seek-out partners who will extend authentic engagement with their well-loved characters.”
Brian Tyrrell, Cartoon Saloon’s newly appointed General Manager, Licensing & Merchandise, who has an extensive background representing European manufacturers in the toy, homewares and gift markets, will work closely with Dentsu. At Licensing Expo, the team will be in the executive suites section located on the show floor.
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licensingcorner · 6 years ago
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Cartoon Saloon launches ancillary rights division ahead of Las Vegas Licensing Expo 2019
Cartoon Saloon launches ancillary rights division ahead of Las Vegas Licensing Expo 2019
Four-time Academy Award®, Golden Globe®, BAFTA and Emmy-nominated animation studio, Cartoon Saloon, is forming an ancillary rights division, and will attend Las Vegas Licensing Expo for the first time in partnership with Dentsu Entertainment USA to explore licensing and merchandising opportunities for its original IP, headlined by the upcoming and eagerly awaited animated feature, Wolfwalkers.
Se…
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madstars-festival · 4 years ago
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AD STARS 2020: DESIGN & PRINT WINNERS
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Congratulations to Dentsu Inc., Japan, which has won this year’s Design Grand Prix, and Flock Creative Network, Indonesia, winner of this year’s Print Grand Pirx.
Dentsu Inc., Japan has walked about with this year’s Design Grand Prix for ‘Pocky THE GIFT’, created for Ezaki Glico Co., Ltd. 
Flock Creative Network, Indonesia has won the Print Grand Prix for its ‘Mad Cousin’ campaign created for Indonesia McDonald's / PT. Rekso Nasional Food.
Fabio Caveira, Senior Creative / Art Director at OPPO China, led the Design & Print categories as Executive Judge. He says: “This category showed the strength of design on the Asian continent. The Grand Prix combines simplicity and incredible beauty and was a unanimous decision of the jury.”
Overall, the judges awarded 7 Gold trophies in Design: - FCB Chicago, USA: ‘The Gun Violence History Book’ for Illinois Council for Handgun Violence, won 2 Golds - Dentsu Inc., Japan: ‘Pocky THE GIFT’, created for Ezaki Glico Co., Ltd. - 360i, USA: ‘His Dark Materials - Personal Daemons’ for 360i - Dentsu Inc., Japan: ‘ Everyone's an Olympian’ for Japanese Olympic Committee and Consortium Members: Dentsu, Nomura, Dentsu Live - 33 and Branding, China: ‘Hairstyle Figure’ for Beijing Shanmu Culture Co., Ltd - Hakuhodo, Japan: ‘toio & toio Collection’ for Sony Interactive Entertainment.
Regarding Flock Creative Network’s campaign for McDonald's / PT. Rekso Nasional Food, Caveira said: “I think what characterizes both Grand Prix campaigns is the simplicity of the idea and being connected, most of the time, to people's reality: you can see yourself in the situations shown.”
The judges also awarded 4 Golds in Print: - Flock Creative Network, Indonesia: ‘No Kid Can Resist’ for Indonesia McDonald's / PT. Rekso Nasional Food, won 2 Golds - Dentsu Creative X Inc., Japan: ‘Language Sanctuary - Ad Space for Protecting Endangered Language’ for Okinawa Times - Clemenger BBDO Wellington, New Zealand: ‘Belted Survivors’ for NZ Transport Agency.
For the full list of winners, click here.
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kisan512posts · 5 years ago
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Emotion Analytics -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2025
Emotion Analytics Industry
Description
Wiseguyreports.Com Adds “Emotion Analytics -Market Demand, Growth, Opportunities and Analysis Of Top Key Player Forecast To 2023” To Its Research Database
This report studies the global Emotion Analytics market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Emotion Analytics market by companies, region, type and end-use industry.
Emotion Analytics (EA) is a new field that analysis of a person’s verbal and non-verbal communication in order to understand the person’s mood or attitude, then can be used in CRM (Customer Relationship Management) area, such as to identify how a customer perceives a product, the presentation of a product or an interaction with a company representative. The Emotion Analytics industry concentration is unbalanced, and there are many small and new companies in this industry. Global giant manufactures mainly distributed in U.S. The manufacturers in U.S. have a long history and unshakable status in this field.
The key consumption markets locate at developed countries. The USA takes the market share of 35.5% in 2017, followed by Europe with 27.6%.
In the international market, the marketing channels characteristic differ from company to company. The giant companies are more likely to set their own big agents in some major countries and regions taking charge of regional business building their international market position. Companies in developing countries such as China, in contrast, put more effort on native and domestic market, their product quality is not advanced enough when comparing with leading companies.
Company mergers and acquisitions, and inter-companies cooperation have occurred for development and growth. As the downstream consumption usually follows with developed and rapid economic growth areas, the developed areas’ company now put more effort to underdevelopment regions these years.
This industry is affected by the economy, so it’s important to put an eye to economic indexes. With the global economic recovery, the need of Emotion Analytics will increase.
Request for Sample Report @ https://www.wiseguyreports.com/sample-request/3267507-global-emotion-analytics-market-size-status-and-forecast-2025
In 2017, the global Emotion Analytics market size was 140 million US$ and it is expected to reach 6230 million US$ by the end of 2025, with a CAGR of 60.7% during 2018-2025.
This report focuses on the global top players, covered
Microsoft IBM IMotions Kairos Beyond Verbal Affectiva Eyeris (EmoVu) NViso Realeyes Yuyidata Adoreboard Heartbeat AI Deloitte SAS Institute Clarabridge Crimson Hexagon Berkshire Media Dentsu
Market segment by Regions/Countries, this report covers United States Europe China Japan Southeast Asia India
Market segment by Type, the product can be split into Facial Analytics Speech Analytics Video Analytics Others
Market segment by Application, split into Media & Entertainment Retail and Education Financial Services Healthcare Others
Leave a Query @ https://www.wiseguyreports.com/enquiry/3267507-global-emotion-analytics-market-size-status-and-forecast-2025
Table of Contents
Global Emotion Analytics Market Size, Status and Forecast 2025 1 Industry Overview of Emotion Analytics 1.1 Emotion Analytics Market Overview 1.1.1 Emotion Analytics Product Scope 1.1.2 Market Status and Outlook 1.2 Global Emotion Analytics Market Size and Analysis by Regions (2013-2018) 1.2.1 United States 1.2.2 Europe 1.2.3 China 1.2.4 Japan 1.2.5 Southeast Asia 1.2.6 India 1.3 Emotion Analytics Market by Type 1.3.1 Facial Analytics 1.3.2 Speech Analytics 1.3.3 Video Analytics 1.3.4 Others 1.4 Emotion Analytics Market by End Users/Application 1.4.1 Media & Entertainment 1.4.2 Retail and Education 1.4.3 Financial Services 1.4.4 Healthcare 1.4.5 Others
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3 Company (Top Players) Profiles 3.1 Microsoft 3.1.1 Company Profile 3.1.2 Main Business/Business Overview 3.1.3 Products, Services and Solutions 3.1.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.2 IBM 3.2.1 Company Profile 3.2.2 Main Business/Business Overview 3.2.3 Products, Services and Solutions 3.2.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.3 IMotions 3.3.1 Company Profile 3.3.2 Main Business/Business Overview 3.3.3 Products, Services and Solutions 3.3.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.4 Kairos 3.4.1 Company Profile 3.4.2 Main Business/Business Overview 3.4.3 Products, Services and Solutions 3.4.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.5 Beyond Verbal 3.5.1 Company Profile 3.5.2 Main Business/Business Overview 3.5.3 Products, Services and Solutions 3.5.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.6 Affectiva 3.6.1 Company Profile 3.6.2 Main Business/Business Overview 3.6.3 Products, Services and Solutions 3.6.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.7 Eyeris (EmoVu) 3.7.1 Company Profile 3.7.2 Main Business/Business Overview 3.7.3 Products, Services and Solutions 3.7.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.8 NViso 3.8.1 Company Profile 3.8.2 Main Business/Business Overview 3.8.3 Products, Services and Solutions 3.8.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.9 Realeyes 3.9.1 Company Profile 3.9.2 Main Business/Business Overview 3.9.3 Products, Services and Solutions 3.9.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.10 Yuyidata 3.10.1 Company Profile 3.10.2 Main Business/Business Overview 3.10.3 Products, Services and Solutions 3.10.4 Emotion Analytics Revenue (Million USD) (2013-2018) 3.11 Adoreboard 3.12 Heartbeat AI 3.13 Deloitte 3.14 SAS Institute 3.15 Clarabridge 3.16 Crimson Hexagon 3.17 Berkshire Media 3.18 Dentsu
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themmnetwork · 5 years ago
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Fully Charged Friday - The Future of the Show and the Toys
If no news is good news, then unfortunately, there is news.
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fighterxaos · 7 years ago
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Mega Man: Fully Charged Premiere at SDCC 2018
#MegaMan: Fully Charged Premiere at SDCC 2018
Recently San Diego Comic Con’s website revealed through its schedule that the convention will host the premiere of Mega Man: Fully Charged, the new animated series based on the Mega Man (Rockman) franchise. The premiere panel will be hosted on July 20th from 6:00 to 7:00 p.m. Below is the official description on the schedule:
  Kazuhiro Tsuchiya (CAPCOM, video game producer, Mega Man, Asura’s…
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thecomicon · 4 years ago
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Fire Up The Mega Buster For 'Mega Man: Fully Charged #1' First Look
Fire Up The Mega Buster For ‘Mega Man: Fully Charged #1’ First Look
Next week sees the release of Mega Man: Fully Charged #1, the beginning of a new series from BOOM! Studios, in partnership with WildBrain Ltd and Dentsu Entertainment USA based on the TV series of the same name. The publisher has shared an early preview of the debut issue from writers A.J. Marchisello and Marcus Rinehart, artist Stefano Simeone, colorist Igor Monti, and letterer Ed Duekshire.
Af…
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trancemeghan-blog · 6 years ago
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Forefront: Wolfwalkers
Cartoon Saloon is an Irish animation company best known for their films Secret of Kells, Song of the Sea and The Breadwinner. I’m a big fan of their films and have been following the company’s work very closely for the last few years. 
News has come out recently that Apple has bought the distribution rights to the studio’s next feature film, Wolfwalkers. Additionally, Cartoon Saloon has just launched their own rights division and partnered with Japanese entertainment conglomerate Dentsu Inc. to create a variety of licensing and merchandise opportunities based on their original IPs. Dentsu and Cartoon Saloon were at the Licensing Expo in Las Vegas presenting a sneak peek at Wolfwalkers as well as pitching their already existing films and characters.
This is a big step forward for the company as it shows that an animation studio can still make marketable and popular content if it has an unconventional and unique approach to film making. The animated film industry is dominated by 3D computer animation and Cartoon Saloon is one of the few studios that deals exclusively in 2D animation. As far as I know it’s the only one that still gets wide international releases for their films. The fact that they’re moving into the realm of merchandise shows that they’re willing and ready to compete with the likes of Disney and Dreamworks, even on a small scale. I find this news very heartening as someone who wants to work in 2D animation.
Milligan, M. (2019). Cartoon Saloon Launches Rights Division, Teams with Dentsu USA on ‘Wolfwalkers’. Animation Magazine. [online] Available at: https://www.animationmagazine.net/top-stories/cartoon-saloon-launches-rights-division-teams-with-dentsu-usa-on-wolfwalkers/ [Accessed 2 Jun. 2019].
Amidi, A. (2019). It's Official: Apple Has Picked Up Rights To Cartoon Saloon's 'Wolfwalkers'. [online] Cartoon Brew. Available at: https://www.cartoonbrew.com/feature-film/its-official-apple-has-picked-up-rights-to-cartoon-saloons-wolfwalkers-163868.html [Accessed 4 Jun. 2019].
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stockpickingsimpleton · 6 years ago
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Cheddar and GSTV Bring Engaging Content to One in Three Adults
Reaching 75 million monthly uniques across 200 DMAs
Cheddar, the leading post cable networks company, and GSTV, a data-driven, national video network delivering targeted audiences at scale across tens of thousands of fuel retailers, announced that, as of September 10th, short form business and tech news stories will begin airing daily to 75 million monthly unique viewers at 18,000+ gas stations across the country. Each day, GSTV runs a new story from Cheddar with a business or tech angle.
“Brian Morrissey at Digiday asked me, ‘What’s next, Cheddar in gas stations?’ And the answer is, yes, Cheddar working with GSTV is what’s next,” said Jon Steinberg Founder and CEO of Cheddar. “75 million people frequent GSTV locations, putting top news updates front and center while they’re at the pump.”
GSTV reaches consumers in a data-rich environment, and can target audiences at scale on the consumer journey, where they’re spending +1.7X more following a fuel transaction. The ability to deliver premium content to this on-the-go audience makes a partnership between GSTV and Cheddar beneficial for brands and consumers alike.
“As we continually transform the new GSTV, a key priority is premium content partners to entertain consumers and support our retailer and brand partners,” said Sean McCaffrey, President and CEO of GSTV. “We’re thrilled 1 in 3 consumers can now pick up some Cheddar on their monthly travels!”
About Cheddar
Cheddar is the leading post-cable networks company. Its programming is available on Sling TV, Hulu, YouTube TV, Snapchat, fuboTV, Philo, Amazon, Twitter, 60% of smart TVs in the U.S., and Facebook. Cheddar currently broadcasts two live video news networks: Cheddar, a business news network covering the most innovative executives, founders, products, and technologies transforming our lives and economy, and Cheddar Big News, a fast-paced, young, non-partisan general news and headline news network. The company broadcasts from the trading floor of the New York Stock Exchange, its street level studio in the glass corner of the Sprint Store in the Flatiron Building, WeWork in Los Angeles, and the White House. Cheddar was founded by Jon Steinberg, President and Chief Operating Officer of BuzzFeed from 2010 to 2014. Its investors include Lightspeed Venture Partners, Raine Ventures, Goldman Sachs, Liberty Global, Comcast Ventures, AT&T, Amazon, Antenna Group, Ribbit Capital, The New York Stock Exchange, Altice USA, 7 Global Capital, and Dentsu Ventures.
About GSTV
GSTV is a data-driven, national video network delivering targeted audiences at scale across tens of thousands of fuel retailers. Reaching 1 in 3 American adults monthly, GSTV engages viewers with full sight, sound, and motion video at an essential waypoint on their consumer journey. Analysis of billions of consumer purchases demonstrates that GSTV viewers spend significantly more across retailers, services, consumer goods and other sectors, following a fuel transaction. While offering consumers entertaining and informative content, GSTV drives immediate action and creates lasting brand impressions, delivering measurable results for the world’s largest advertisers. GSTV’s convenience and fuel partners include leading retailers like 7-Eleven, Arco, BP, Circle K, Chevron, Conoco-Phillips, Exxon-Mobil, Gulf, KwikTrip, Marathon, Speedway and Sunoco.
Cheddar and GSTV Bring Engaging Content to One in Three Adults was originally published in Cheddar on Medium, where people are continuing the conversation by highlighting and responding to this story.
from Cheddar - Medium https://ift.tt/2OJL07t via IFTTT via Blogger https://ift.tt/2xFsfuV
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mellowgardencreation · 6 years ago
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Emotion Analytics Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2018 – 2025
WiseGuyRerports.com Presents “Global Emotion Analytics Market by Manufacturers, Countries, Type and Application, Forecast to 2023” New Document to its Studies Database
Emotion Analytics (EA) is a new field that analysis of a person's verbal and non-verbal communication in order to understand the person's mood or attitude, then can be used in CRM (Customer Relationship Management) area, such as to identify how a customer perceives a product, the presentation of a product or an interaction with a company representative.
Scope of the Report: This report studies the Emotion Analytics market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Emotion Analytics market by product type and applications/end industries.
The global Emotion Analytics market is valued at 140 million USD in 2017 and is expected to reach 2420 million USD by the end of 2023, growing at a CAGR of 60.8% between 2017 and 2023. The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions. North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Emotion Analytics. Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers Microsoft IBM IMotions Kairos Beyond Verbal Affectiva Eyeris (EmoVu) NViso Realeyes Yuyidata Adoreboard Heartbeat AI Deloitte SAS Institute Clarabridge Crimson Hexagon Berkshire Media Dentsu
Request For Sample Report @ https://www.wiseguyreports.com/sample-request/3140286-global-emotion-analytics-market-by-manufacturers-countries-type                          
Market Segment by Regions, regional analysis covers North America (United States, Canada and Mexico) Europe (Germany, France, UK, Russia and Italy) Asia-Pacific (China, Japan, Korea, India and Southeast Asia) South America (Brazil, Argentina, Colombia) Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers Facial Analytics Speech Analytics Video Analytics Others
Market Segment by Applications, can be divided into Media & Entertainment Retail and Education Financial Services Healthcare Others
Complete Report Details @ https://www.wiseguyreports.com/reports/3140286-global-emotion-analytics-market-by-manufacturers-countries-type                    
Table Of Contents:      
1 Emotion Analytics Market Overview 1.1 Product Overview and Scope of Emotion Analytics 1.2 Classification of Emotion Analytics by Types 1.2.1 Global Emotion Analytics Revenue Comparison by Types (2017-2023) 1.2.2 Global Emotion Analytics Revenue Market Share by Types in 2017 1.2.3 Facial Analytics 1.2.4 Speech Analytics 1.2.5 Video Analytics 1.2.6 Others 1.3 Global Emotion Analytics Market by Application 1.3.1 Global Emotion Analytics Market Size and Market Share Comparison by Applications (2013-2023) 1.3.2 Media & Entertainment 1.3.3 Retail and Education 1.3.4 Financial Services 1.3.5 Healthcare 1.3.6 Others 1.4 Global Emotion Analytics Market by Regions 1.4.1 Global Emotion Analytics Market Size (Million USD) Comparison by Regions (2013-2023) 1.4.1 North America (USA, Canada and Mexico) Emotion Analytics Status and Prospect (2013-2023) 1.4.2 Europe (Germany, France, UK, Russia and Italy) Emotion Analytics Status and Prospect (2013-2023) 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Emotion Analytics Status and Prospect (2013-2023) 1.4.4 South America (Brazil, Argentina, Colombia) Emotion Analytics Status and Prospect (2013-2023) 1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Emotion Analytics Status and Prospect (2013-2023) 1.5 Global Market Size of Emotion Analytics (2013-2023) 2 Manufacturers Profiles 2.1 Microsoft 2.1.1 Business Overview 2.1.2 Emotion Analytics Type and Applications 2.1.2.1 Product A 2.1.2.2 Product B 2.1.3 Microsoft Emotion Analytics Revenue, Gross Margin and Market Share (2016-2017) 2.2 IBM 2.2.1 Business Overview 2.2.2 Emotion Analytics Type and Applications 2.2.2.1 Product A 2.2.2.2 Product B 2.2.3 IBM Emotion Analytics Revenue, Gross Margin and Market Share (2016-2017) 2.3 IMotions 2.3.1 Business Overview 2.3.2 Emotion Analytics Type and Applications 2.3.2.1 Product A 2.3.2.2 Product B 2.3.3 IMotions Emotion Analytics Revenue, Gross Margin and Market Share (2016-2017) 2.4 Kairos 2.4.1 Business Overview 2.4.2 Emotion Analytics Type and Applications 2.4.2.1 Product A 2.4.2.2 Product B 2.4.3 Kairos Emotion Analytics Revenue, Gross Margin and Market Share (2016-2017) 2.5 Beyond Verbal 2.5.1 Business Overview 2.5.2 Emotion Analytics Type and Applications 2.5.2.1 Product A 2.5.2.2 Product B 2.5.3 Beyond Verbal Emotion Analytics Revenue, Gross Margin and Market Share (2016-2017) 2.6 Affectiva 2.6.1 Business Overview 2.6.2 Emotion Analytics Type and Applications 2.6.2.1 Product A 2.6.2.2 Product B 2.6.3 Affectiva Emotion Analytics Revenue, Gross Margin and Market Share (2016-2017) 2.7 Eyeris (EmoVu) 2.7.1 Business Overview 2.7.2 Emotion Analytics Type and Applications 2.7.2.1 Product A 2.7.2.2 Product B 2.7.3 Eyeris (EmoVu) Emotion Analytics Revenue, Gross Margin and Market Share (2016-2017)
Continued…….                                                      
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NORAH TRENT
Partner Relations & Marketing Manager
www.wiseguyreports.com
Ph: +1-646-845-9349 (US)
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aratalatam · 7 years ago
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Mega Man: Fully Charged se estrenará el 5 de agosto
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Mega Man: Fully Charged se estrenará el 5 de agosto
Cartoon Network US anuncio que Mega Man: Fully Charged la nueva serie animada a cargo de DHX Media, Dentsu Entertainment y Man of Action Entertainment. será lanzada al aire el 5 de agosto 2018 y en la San Diego Comic Con se presento un tráiler donde podemos ver algunos personajes y villanos del iconico personaje azul como Aki Light quien se transformará en MegaMan, también vemos al Dr. Light y a Suna Light la hermana de Aki, al villano Robot Master quien amenaza a Silicon City con sus increíbles robots, también podemos ver algunos villanos con los que lidiara Mega Man como son: Fire Man y el Sargento Night, así como algunos detalles de la serie y el preview del primer capitulo.
  Diez episodios también estarán disponibles en la app Cartoon Network US a partir del viernes 3 de agosto. Mega Man: Fully Charged, basado en la legendaria franquicia de videojuegos Capcom
Mega Man contará con 52 episodios que durarán 11 minutos.
“Justo a tiempo para el 30 aniversario del legendario personaje del videojuego, Mega Man está volviendo a la televisión en una serie animada completamente nueva y amplificada“, comenta Josh Scherba, presidente de DHX Media. “Confiamos en que tanto los viejos como los nuevos adorarán esta nueva serie, ya que siguen las aventuras vertiginosas de Mega Man, a partir de este verano“.
“Tras el anuncio de Capcom del nuevo videojuego Mega Man 11, estamos encantados de lanzar una nueva y emocionante serie animada, Mega Man: Fully Charged“, dijo Yuichi Kinoshita, presidente y CEO de Dentsu Entertainment USA. “Desde la televisión y YouTube hasta los videojuegos y los estantes de juguetes, Mega Man pronto estará en todas partes donde los niños estén mirando y jugando“.
“Mega Man es exactamente el tipo de héroe que necesitamos en este momento“, dijo Joe Kelly, productor ejecutivo / editor de historias, Man of Action Entertainment. “Optimista, inquisitivo y más centrado en ayudar a los demás y entender a los adversarios que solo encerrarlos. Nos encanta este personaje“.
Fuente: Sitio DHX Media
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