#Degica
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flowerbarrel-art · 1 year ago
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(Very long post with rambles)
Animator Vs Animation and Oneshot both have concepts of AI being “tamed”, but have different ways they’re carried out.
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Chosen being tamed meant he was a prisoner and he wasn’t treated well at all. If it weren’t for him being trapped, the “taming” wouldn’t stick. Later Chosen has a chance and frees himself, fighting back against Alan again.
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But in Oneshot taming means someone took the time to become friends and care about the robots, and it sticks because they want it to. This type of taming somehow allows them to break out of their programming. They’re “tamed” by friendship because someone cares about them. They probably don’t have to follow the Laws of Robotics anymore (the three laws are brought up in the game).
ProphetBot says there wasn’t time to tame him, since everyone was evacuating the area. He was left behind and I don’t think becomes tamed during the game (but potentially does or could be after it’s over).
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Alan tamed Chosen by force. I don’t know what it would’ve been like if Alan had been able to calm Chosen down or talk to him. Chosen started destroying Alan’s desktop, which I think is because he couldn’t control his powers. Maybe there was no chance to talk to Chosen. He might not have wanted to listen even before Alan started fighting him. Definitely didn’t want to after Alan caught him.
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Maybe if there had been more time, it could’ve been possible to tame Chosen without force. The programmer seemed to be pretty optimistic about whatever way he had to stop Chosen—whatever it was. We probably won’t know exactly.
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Maybe catching Chosen and disabling his powers, which Alan did on his own. After the antivirus program caught Chosen, Alan may have contacted the programmer again and was able to hear the advice this time.
But I wonder, if Alan and Chosen had become friends, maybe Chosen would’ve been able to grow past his “destructive Chosen One” programming. Alan wouldn’t have drawn Dark to stop Chosen since there would be no need.
Chosen would’ve gradually warmed up to Alan over time, becoming friends with him despite the rough start, because Alan cared and tried to make up for everything. Alan would’ve felt bad for making Cho a Chosen One, realizing how scared and confused he probably was and not just destructive. Alan realized it was hard to be a Chosen One and that he should’ve been more responsible and not creating a Stick just for fun.
Though I guess Alan might’ve decided to draw Chosen a friend after a while, and it would’ve been Dark. Maybe even Orange some time down the line. Chosen at first would be wary, not liking Alan drew Sticks just to be his friends, just a different way of seeing what would happen when making a new Stick (why he’s initially angry when Reconfigured Dark draws Macaroni and accidentally brings him to life). But Chosen would be glad to have Dark and later Orange as friends, and Alan knew he wanted other Stick friends.
If I ever wrote an AvA/OneShot crossover I could make that happen. Or just AvA with a different idea of how Chosen was tamed. I might. Possibly not right at the moment since even though I want to, I know I’d get incredibly carried away and I want to make some progress on other projects first. 😅 But I’m going to keep it in mind.
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sl33py-g4m3r · 4 months ago
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Crimzon Clover WORLD IGNITION - Game Soundtrack
how come shmups have  absolutely awesome soundtracks??
So good~~~
Electronic, techno/synthpop
music gets me into tons of games I swear~~
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knucklesamwichart · 1 year ago
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Niko discovering the Keyblade!
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satoshi-mochida · 2 years ago
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Pocket Mirror: GoldenerTraum will launch for PC via Steam on May 19 for $19.99, publisher Degica Games and developers AstralShift and VisuStella announced.
Pre-orders are now available with a 25 percent-off discount price of $14.99 and a free copy of the official soundtrack.
Here is an overview of the game, via Degica Games:
Pocket Mirror, originally released in 2016, is a mystery horror RPG that follows the main character in search of her true identity in a bizarre and wondrous world.
This beautiful remaster of the beloved Pocket Mirror will take you on a perilous journey offering hours of immersion and discovery. Guide a mysterious young girl with a forgotten identity through a surreal world full of dangers. Solve engaging puzzles and challenging situations to help her shine a light on the secrets of her past.
Watch a new trailer below.
Release Date Trailer
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crescentmoonsandroses · 27 days ago
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Inktobertale Day 12: Penguin
This. This frickin penguin. This THING. It radiates pure menace. It startles me every time I replay OneShot. I do not trust it.
Ink!Sans belongs to Comyet. OneShot belongs to Nightmargin, Eliza Velasquez, Michael Shirt, Future Cat, and Degica.
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gmlocg · 1 year ago
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1,556.) Spac3 Invaders Extr3me
Release: February 21st, 2008 | GGF: Arcade, Action, Shoot 'Em Up, Bullet Hell | Developer(s): Taito Corporation | Publisher(s): Taito Corporation, Square Enix, Inc., Degica Co., Ltd. | Platform(s): Nintendo DS (2008), PSP (2008), Xbox 360 (2009), Windows (2018)
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universo-nintendo · 2 years ago
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Degica Games de una vez le pone fecha de salida a Castle of Shikigami 2 para Nintendo Switch y confirma que tendrá edición física.
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ivory-immersions · 2 years ago
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Hello!
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Transcript Below
Welcome to the channel! I’m Zina, the lone developer at Ivory Immersions.
Game development is more of a hobby of mine, but I hope to grow it into something more and so the sites I use will mostly be implemented as a portfolio for my projects. However, that’s not to say I don’t have help as both the internet and friends are a great resource for coding issues and for brainstorming.
Art has always been a pursuit of mine, starting from my younger years, and eventually leapt in quality once I began working digitally. I still do analog pieces here and there but I consider my best works to be created on the computer, later leading into pixel art.
As for music, I have been composing for several years, starting my studies as a musician playing both flute and piano. Most of my early pieces were spent with a notebook at my piano, testing each note and measure painstakingly. Since the late 2010’s, however, I began using MuseScore, a digital program, on my laptops and, later, Maestro on my phones.
I got into the game creation field back in highschool, when my coding class instructed us to make a text based game, as well as a few probability games like Pig or coin flips. For a few years, though, I was stagnant, until I got into unity, though that was mostly used to create maps for envisioning my stories, which I piecemealed together to create the lore for my game. Once I found Degica’s RPG Maker software, however, the game developer bug sunk its teeth in, and I began cycling through concepts until I settled on my current one, taking nearly a year to do so.
Finally, while I do create many pieces for my games, most of the resources I use are either bought or found as free-use with attribution, to ensure I do not overwhelm myself too much in the development process.
My game's working title used to be "The Fairy Glade” but, right now, I am planning on calling it “Rehalia”, after the world it takes place in. 
This story is set in an Earth in which humans found out about fantasy races and stretched the limits of technology to try and use magic themselves. This resulted in what many in the world refer to as The Calamity, a magical apocalypse where humanity messed with too many ley lines and tectonic plates. The resulting chaos not only destroyed many continents, and caused a sickness that ended in a mass extinction event, but also erased much of the world's historic knowledge and technology. This sets the world in a period similar to the medieval ages, but with technology buried throughout the lands and sunk within the seas. 
Five-thousand years later, the disease is returning, and the player's job is to explore mysterious towers throughout the world, where ancient researchers tried to heal the sickness that The Calamity brought. The player is drawn towards the towers, unlocking memories of a past life each time they complete one.
This game also offers replayability, with unlockable races and further secrets, as well as an alliance system with different countries, towns and races, changing gameplay each time.
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quinnkdev · 1 year ago
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Yep, I was right: The "Maniacs" Patch for RM2k3 gets off scot-free (or Degica just doesn't care): https://rpgmaker.net/forums/topics/24260/
rpgmake 2k3 not only doesn't have plugins, but if you mod it you're not allowed to commercialize what you make with it
oh damn wtf
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salamifuposey · 3 years ago
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what should have been - the third option which is "Eat the Sun!" 
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englishotomegames · 4 years ago
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Palais de Reine (パレドゥレーヌ)
Release dates (Steam) Japanese (Windows version): November 10th, 2006 English: June 18th, 2020
“Palais de Reine is a diplomatic queen simulation + medieval fantasy romance. As Filia, the sole heiress to the late king, you should have inherited the throne immediately, but the nobles in your court strongly doubt your fitness. After much bickering, they decide to give you one year (no more, no less) to prove your worth. During this trial, you may choose four nobles to help you lead your country to prosperity, showing all who doubted you just how wrong they were. ...Or, you can let your heart betray you, and take one as your consort. The fate of the land lies in your hands! What kind of queen will you be?”
This is a strategy / stat raising / visual novel hybrid from 2006 with an English translation by Degica! You can buy it from Steam here.
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flowerbarrel-art · 1 year ago
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I still need to catch up on AvG but I watched the OneShot one a while back and it was pretty cute. Alan seemed to appreciate being called a God. 😆
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operationrainfall · 4 years ago
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REVIEW: Ogre Tale
  Title Ogre Tale Developer MAGES.inc Publisher Degica Release Date August 20, 2020 (PC) TBA (PS4, XB1, Switch) Genre Action, Beat ’em up Platform PC, PS4, Xbox One, Nintendo Switch Age Rating N/A Official Website From the people that brought us Phantom Breaker: Battle Grounds, MAGES.inc have given us a new beat ’em up to take a look at called Ogre Tale. Admittedly, my initial…
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gamer-chick-reviews · 6 years ago
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OneShot (PC) Minor-Spoiler Review
Hey! This time I will be reviewing a PC game, OneShot that I discovered on Steam in early April. It was on sale and the description intrigued me, so I decided to give it a go. I think players who have played other RPG maker games will like this indie game because it has the same feel.
For this review, there will be minor spoilers. I will layout my thoughts on certain aspects of the game, but will not reveal major plot points such as the ending. In the plot/gameplay section, I will be discussing the games setting or the world of the game to a minimum.
Hope you guys enjoy the review!
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Description: (Quoting from Steam)
“OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist.”
The world is set up into four locations: the barrens, glen, refuge, and tower. The barrens is the outer most location that consists of abandoned structures, a factory, and toxic fumes in certain parts of the area. The glen is a forest like setting that consists of a village, the ruins, and some buildings for research purposes. The refuge is a city area that consists of the library and is also where your final destination is: the tower where the child you guide needs to put the new sun.
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Plot/Gameplay: (10/10)
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OneShot can also be described as a save the world type of game. The player is guiding a cat-like character named Niko, who is said to be the messiah of the world. Prophecy says that Niko is the one who will restore the world’s sun by bringing the new sun, the light bulb, to the tower.
When the description says that “The world knows you exist,” it means literally. This aspect was one of the coolest and most fun in the game because I really appreciate it when a game can put the player into the world. It creates a lot of interactive gameplay mechanics, and OneShot did just that.
The name the player uses in their Steam account will be the name used in the game. Players can also change their name in the game at a certain scene if their Steam account name is not the one they want to use.
See below…
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Furthermore, the gameplay is easy with simple controls. The player can open up the menu to see these controls whenever they want. I always like that they do this because sometimes RPG maker games will show you the controls once and then never bring them up in the menu again.
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The other part of the interactive gameplay that I enjoyed was that it has players solve puzzles using your computer. Documents will show up in different places in your computer for you to find and help Niko in each area. This was something I had never seen in a game, so that was a very satisfying feature. The puzzles themselves were not very difficult, but I still found them fun. I felt that the creator put a lot of thought into them and there was a good variety as well.         
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Another feature that I liked was the save function. In the game, the player can either exit out of the game anywhere or use the bed to put Niko to sleep. The bed function is used regardless for story purposes because Niko can get tired after each area is complete. I think these were great times to just take a break from the game, but it is also a good addition because it gives the player more background on Niko. I actually found these new scenes adorable and deep because the player gets to interact more with Niko. Both the player and Niko are in this journey together where there is a sense of urgency to complete the mission to restore the sun. However, these scenes create a more relaxing and calm atmosphere where we can take a break from that urgency.
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Overall, the story itself was fun and bittersweet because of all the interactions between the player, Niko, and the other characters that you will both meet along the way. There is no doubt that you will get attached to Niko. Niko is a simple character, but is also very lovable and caring towards others. I was definitely absorbed with the game mechanics and story.
Music/Sound: (8.5/10)
I thought the music in this game was pleasant. It created an ambiance to the different areas. I wouldn’t say it is an OST that I would listen to frequently, but I do think the music matched the game well.  
The game also comes with two sound tracks one being the original and the other being the Solstice OST that was released when the Solstice DLC patch was released.
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Graphics: (10/10)
The artwork in this game is very satisfying. It’s all in a 2D style, but incorporates both 8-bit graphics and drawn graphics.
The 8-bit graphics are throughout the regular gameplay but are also in some CGs. They really bring out the dark ambiance because of the loss of the world’s sun. It feels like a very dystopian kind of setting, where the areas are dark and muted. The brighter colors bring out more of this neon effect to show that the world still has some light in the darkness.
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There are a good variety of backgrounds because of the four different areas. They all have that dark look while others have more of the neon colors. The barrens had the least amount of light, where only lanterns and the water were brighter colors. One of my favorite areas was the glen because I liked seeing the greenery and lights on the trees. The villagers in the glen all wore different colors, so I thought that was nice to see in contrast to the darker setting.
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Lastly, the other CGs of the game revolve around Niko’s dreams. This happens when using the bed save function mention in the gameplay section. The colors in these scenes are much softer, which was nice and very dream like. They brought out a lot of nostalgic feels and a heartwarming atmosphere. I honestly love the drawing style they did for Niko’s dreams.
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Verdict: (10/10)
I give OneShot a 10/10.
The player involvement in this game really sold it for me. It was a fantastic idea and story that made you become attached to Niko and the world. The story plot twists were very satisfying. I found myself absorbed with how the story would play out and if the player and Niko were really making a difference in fulfilling this mission to help this world.
I hope reading this review gets more people to play the game. Thank you to those who read this review as always. If you know anyone who enjoys playing video games, feel free to share this review with them. Happy gaming!
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satoshi-mochida · 1 year ago
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Pocket Mirror: GoldenerTraum releases today on Steam.
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cutepoop · 5 years ago
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For those of you interested in the new Pixel Game Maker, but finding next to nothing as far as online communities for it, I have slapped together a forum for us!  Please, join!  It’s pretty empty now, but I hope to see it blow up with assets, tutorials, and plug-ins galore!  Let’s make it happen!
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