#Danpei
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thehat-taheht · 1 year ago
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Boxers of Yesterday Today and Tomorrow
Storytelling in Sports
A normal person otherwise devoid of any specific purpose finds their raison dêtre in training for the martial arts.
This single sentence storyline is a fundamental story type in many Asian stories. You find it in Chinese Shaolin Temple epics, Japanese and Chinese rival school epics, Thai action films, Spanish and French sword-fighting fictions, and even American dramas and comedies. Rocky is the most notable example of an American version of this story type. In every example, the storytelling rarely focuses on the action and instead puts the onus on the relationships the character has with the world.
The most notable Japanese examples are Samurai films and combat/sports manga. In most of these examples the protagonist is relatively normal, allowing the audience to relate to them. Then the narrative introduces a reason for the character to evolve during exposition. The main character then is introduced to a mentor, not unlike Joseph Cambell’s example path of the Hero’s Journey. In sports narratives this mentor is usually in the form of a coach or trainer and they are uplifted from normal person to a superior athlete.
In sports manga and other sports fiction, the answer to all problems is always the same: Training.
Discipline provides confidence and training provides strength. Both of these are held together with ‘guts’ or determination. The athletic hero is confronted with stronger and stronger opponents and continues to train until he can defeat them. This type of ‘superiority through training and determination’ is a cornerstone of most Japanese stories. Many deal with an argument between skill and talent as well. In most cases learned skill defeats natural-born talent after enough training has occurred.
The lessons taught in these stories are almost always the same:
Nothing good is achieved without effort
Trust your friends and family
Strength is the product of discipline
Determination will give you victory
In this essay I will be focusing on three Boxing stories from Japanese culture. We will explore their meanings and narratives, the lessons taught, and the importance of their stories on culture.
Joe Learns to Box: Yesterday’s Tomorrow
Pugilism has a long history of nobility and violence. Boxing is enjoyed the world over as the world’s most basic of martial arts. Everyone can do it, but few can master it. Despite the sport’s organization being mostly from a European base, the United States has become the de facto home of the sport. It spread across the world and entered Japan in 1854 and became popular despite Japan’s dominance in the martial arts world.
Post World War II anti-American sentiment led to a lull in the sport, but boxing matches continued. As Japanese classical art like Emakimono evolved into Manga, artists struggled for meaning in a post nuclear world. One particular author found this meaning in the story of a prize fighter from the slums of Tokyo. Asao Takamori under the pen name Ikki Kajiwara teamed up with the artist Tetsuya Chiba to create their seminal work, Ashita no Joe. The story captured the spirit of Japanese determination and also their desperation in the face of their defeat of WW II and the subsequent reconstruction period. Joe’s redemption and anger belonged to the youth of the day and inspired other authors, artists, and aspiring boxers to try their best to grow and learn what it means to be strong.
Using this story as a lens to view other anime and manga you can see its influence everywhere you look, from popular to obscure. Notably Takamori’s story inspired a renaissance of boxing fandom in the late 1970’s. Despite there being several titles going to Featherweight and Welterweight champions in Japan during the time, boxing was relatively unpopular due to its association with the US. Ashita no Joe, or “Tomorrow’s Joe” captured a moment and helped to move its fans forwards toward a brighter tomorrow.
The titular character Joe Yabuki, is a tough-as-nails drifter that wanders into a shantytown and runs into an alcoholic boxing trainer, who sees a bright future hiding inside the brash youth and attempts to coax it out of him. Because of his terrible attitude and criminal behavior he is instead put in jail. Joe redeems himself (somewhat at least) and pushes himself to become a professional boxer. His story can be seen as a successful transition from an economic outcast into a functional member of society. In this case, society can be said to be the true villain of the story. Joe has either rejected society or society has rejected him, he has either turned to violence or been rejected due to his reliance on violence to solve his problems. Similar story origins can be found in gangster movies but also in stories like Rambo: Firstblood.
Classic and contemporary gangster films have characters that as children are shown a violent way of life, either by design or necessity. These children then grow into violent adults, full of anger and contempt for society and view the world as a thing to be possessed or conquered. Society ultimately rejects them for their violent and destructive natures. Stories like Rambo on the other hand, have a well liked child grow into a life of violence for a noble cause, but are ultimately unable to separate this violence from their personality. They eventually reject society as they cannot find a place and the violence in them serves no purpose.
Yabuki is a bit of a mystery as we have no context to put him in, but as with both other character types, his violence serves no purpose. He is defined by his violence and it colors all of his actions towards others. Joe is a fundamentally unlikable character, full of anger, bitterness, and child-like pettiness. His relationship with those that eventually come to care about him serves to instill societal norms in him in an attempt to turn him into a better person.
Instead of society itself, I propose that poverty is the real enemy of Joe and his friends. Every day is a struggle for all of them in San’ya. Economic disparity is on parade throughout the narrative, from the driftwood houses along the Namida Bashi (Bridge of Tears) to the sky scrapers and mansions of the mega-wealthy. Joe is carted around the world boxing in various countries, but he never really grows out of the slums in his mind. Joe is obviously a victim of his own stubbornness, but he was made that way because of lack of economic opportunity. This is one of the primary stumbling blocks on display in gangster stories, but instead of becoming an enforcer and earning a living in the underworld, Joe becomes a homeless wanderer, evoking the Japanese concept of a Ronin. A skilled fighter, disgraced and masterless but clinging on to his own moral code as he wanders from town to town.
While Joe is a product of his time, his story is no less poignant for modern audiences. I enjoy Ashita no Joe for a variety of reasons, but one of the best is its lack of focus on form. Chiba’s art is almost romantic with emphasis on Joe’s inability to care about the world, and Takamori’s rambling narrative is like a daydream at times with no obvious focus or form. If I had to compare it to music, Joe’s story is like a free form jazz with some repeating phrases and a theme, but mostly feels disorganized and yet is familiar. Joe has emblazoned himself into the minds and hearts of Japanese artists and athletes for decades and will continue to guide hearts, minds, and fists for decades to come.
Ippo Steps into the Ring: Yesterday’s Today
In sharp contrast to the unlikable character study of Joe Yabuki, we now come to possibly the most likable character in all of Japanese sports manga. Makunouchi Ippo, the titular character of Hajime no Ippo, has a boundless optimism that is almost never extinguished and his ability to win through sheer will power is incredibly inspirational. When I meet people that do not watch any anime or read manga and they ask me what to start with, Ippo’s story is always close to the top of the list. Of the three stories explored in this work, Ippo is my favorite. I have watched Ippo's road to fight against Date Eji more times that I can remember.
As with Joe, Ippo is a product of his environment and time. He is an example of modern boxing theory and technique tempered with lessons from the past. The origins of boxing are represented by the retired boxers in the narrative and the techniques of famous modern era boxers are on display in this love letter to obscure boxing styles. Ippo is the son of a fishing boat captain whose good naturedness causes him to forgo friendships and childhood distractions to help his mother operate the fishing boat business that supports them after his father's death. He is bullied and taunted until a chance encounter with a professional boxer saves him from a group of wannabe hoodlums underneath a bridge. Ippo awakens to find himself in the world of boxing and puts all of his considerable determination into making himself a professional licensed boxer. He manages this and continues to help his mother without complaining or losing his intoxicating optimism.
Makunouchi is meant to be a representation of the perfect son in Japanese culture. He is mannered, self-effacing, and always does the right thing. Conceptually, Ippo is almost as far as possible from Joe as a character. The world that Ippo exists in is also just as opposed to Joe’s world. While economics do factor into the narrative a bit, it is not a focus of the story. In this world the common everyday experience of Japan’s average citizen is on display. The manga is in full swing with shonen style comedy and slice of life stories, Ippo’s life is beset with heartache, rivals, highschool life, and bad dating advice.
The thing that really sets Ippo apart is the illustration of effort and power in the art of the near constant boxing and sparring matches. Although the art is a bit dated, it still communicates emotion and drama in a way that no other sports show has ever done in my opinion. Some of the later fights continue to give me chills and despite knowing the outcome of every fight, I still find myself cheering on Ippo. The color palette for everyday life is somewhat subdued but still contains a range of colors, but the fights are incredibly bright with flashes and huge blast lines. Usually this style of art would be a turn off for me in other mediums, but somehow Hajime no Ippo gets away with it.
If Joe’s story is Jazz, then Ippo is a Rock Ballad. Guitars scream at times, but other times the story is whimsical or romantic. George Morikawa’s skillful blend of emotions bring you through a chord progression of inspiring notes building to larger than life crescendos, that crash down upon you in a hail of pummeling fists, and knock you out with the power solos that are the crowd pumping championship matches. The drama conveyed in Takamura’s face while he attempts to control himself from opening a refrigerator while dieting to make weight, and the joyful head nod that Ippo gives when he defeats the first villain of the show are highlights that play on an loop in my mind drenched in squealing guitar riffs and the roar of the crowd.
One of the craziest things about watching the show for me is the effect it has on my exercise habits. If I ever want to get motivated to work out, I put on the first season of Ippo. Just as Ashita no Joe’s world is meant to capture the desperation of the downtrodden and the realism of his world, Hajime no Ippo seems to look at the world through Ippo’s guileless naivete. Ippo’s world is both very realistic and simultaneously extremely exaggerated. This offputting juxtaposition is difficult to navigate at times when you are wondering what is real and what is imagination.
Junkyard Dog Bites Mankind: Today’s Tomorrow
When writing about the future one of the things you have to ask yourself is ‘what will X be like in the future?’ Yō Moriyama, Katsuhiko Manabe, and Kensaku Kojima asked themselves, what would boxing be like in the future? How would people fight in the age of machines and artificial intelligence? Gearless Joe is the answer, or rather the inverse of the answer as he is essentially an anti-hero forgoing the future methods of robotic-assisted carnage, for old fashioned human-powered beatdowns.
If Hajime no Ippo is Classic Rock and Ashita no Joe is Jazz, then Megalobox is Industrial HipHop. It is hard, but rhythmic, artistic and catchy. By far the most polished of the 3 examples, it is an extremely fun watch and is effectively a stylized re-telling of Ashita no Joe. The nameless protagonist chooses the moniker ‘Joe’ meaning a man with no real name, but also an obligatory hat-tip to the source material that inspired them. Originally self-named ‘Junk Dog’ is employed to fight in fixed matches in the underworld that our original Joe eschewed. He feels trapped by his life and while attempting to force change, ends up essentially trapping himself even worse. Through a twist of fate, he is forced into the world of professional legitimate boxing in which if he loses he will die. In this brutal and vicious dog-eat-dog world, Gearless Joe shines as a likable anti-hero.
Unlike Ashita no Joe, society is not the big bad guy. There are of course real bad guys in Megalobox in the form of gangsters and fixers and hustlers, but the true villain in the story is greed. The story paints a nasty picture of corruption in the slums and then opens up the world into the bright lights of the legitimate world. With every turn you see another sign of economic elitism, not the least of which is Joe’s lack of personal identity. He is a non-person in the society and cannot even be allowed into the city, there is of course a blackmarket answer for everything and Gearless is allowed to come into the futuristic world of the Megalonia tournament and fight for his life.
His trainer sets up their gym under a bridge bearing more than a passing likeness to the same Bridge of Tears from Ashita no Joe. His team and Gearless Joe are the only desperate ones in the narrative, so unlike the feeling of inclusivity that Yabuki’s gang felt, Gearless Joe feels isolated.
An Abridged Story of A Bridge: Tears to Cheers to Fears
Dieting and sweat, training and bruises, bright lights and cheering crowds. There are a lot of things that the stories share due to the sheer concept of boxing, but one thing that stands out the most to me about the similarities is the geography. Ashita no Joe and Hajime no Ippo canonically occur in Tokyo whereas Megalobox occurs in the fictional ‘Administrative Zone’, but a common point with all stories is their reliance on a single feature of the landscape, a bridge. The bridge in Ashita no Joe is a famous one called Namida Bashi or the Bridge of Tears. It got this name due to the requirement that future prisoners of Kozukahara penitentiary would have to say their goodbyes to their loved ones on that bridge as you had to cross the Omoigawa river to get to the prison. The river was moved and the bridge doesn’t exist anymore, but in its time it was a symbol of loss and heartache and of loss of agency. It was no small symbolism for Joe’s trainer Danpei to open his ramshackle gym under the bridge. Joe’s relatively brief stint in prison and their constant struggle for survival, coupled with Joe’s incessant need to cause trouble always lead to loss, heartache, and usually a loss of agency. Many of Ashita no Joe’s most important moments occur in and around the bridge, borrowing context from the bridge’s reputation. Each of these events is usually a precursor to a major event in the context of Joe Yabuki.
Even though the bridge is now gone, the area around the bridge’s location is close to the Tiato and Arakawa districts that have several rivers that run through them with modern bridges that look remarkably like the one that serves as a setting for many of the critical plot turns in Hajime no Ippo. We see the entire storyline of Ippo’s relationship with Umezawa (Ippo’s school bully that is turned into his greatest fan) unfold under and around the bridge. Ippo manages to catch the 10 leaves that teach him how to jab next to the bridge, and several key conversations and character introductions are in and around the canal next to the bridge. I don’t feel that this use of the canal next to this particular bridge is random and suspect that if it isn’t just an icon from the author’s youth, it is an homage to Ashita no Joe’s use of the Bridge of Tears.
Ippo’s story doesn’t revolve around the same themes, so the bridge being similar but different is important in my mind. Being under the bridge, where Joe and Danpei were, is when Ippo is at his weakest and most vulnerable. The wise tree nearby becomes his first teacher and Ippo learns that he can grow stronger through dedication and training. This causes the bridge to become a symbol for growth and hope for a better tomorrow for Ippo. Even Umezawa crosses the bridge on his way to become a better person. Like Ippo is the inverse of Joe, the bridge in Hajime no Ippo is the inverse of the Namida Bashi. Everytime a character crosses the bridge they are stronger than they were before.
Megalobox as a revamp of Ashita no Joe also has a bridge, and of course they have their ‘gym’ underneath it. The symbolism in Megalobox is missing however and the bridge takes on a different meaning. Joe Yabuki and his trainer Danpei are poor in a community of poor people and they have a community to help them make their gym a home. Gearless Joe and Gansaku Nanbu have no such community to help them and must toil essentially on their own. The bridge and the river are essentially signs of the reality of illegal squatting, evidence that they do not belong in the world they find themselves in. As Gearless Joe and Nanbu rock the boat in entirely different ways than Joe Yabuki, death at the hands of the corruption of the city is their motivating factor instead of prison and poverty. The bridge over their heads instead becomes a symbol of cover, of hiding in plain sight. Not unlike the nameless boxer’s decision to choose the anonymous name of ‘Joe’.
To my reckoning there are a lot of examples of symbolism in all three stories, but none are shared so visibly and with as great an impact as the bridges over the heads of heroes while they train and live life outside the ring. Plans are formed, strategies devised, and history is made under these bridges, while clueless people stroll above them not knowing what extreme determination and strength of will lies beneath.
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yurasart · 2 months ago
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ashita no joe………………
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mangalho · 1 year ago
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quis esboçá-los no meu estilo :)
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refractionfish · 1 month ago
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does mr joe yabuki know how much i'd die for him
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hitomikisugi · 3 months ago
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namidabashi · 2 years ago
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luciano6254 · 1 year ago
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Art made on Photoshop CS5 during 3 days.
DO NOT RE-POST MY ART WITHOUT MY PERMITION!!!
Ashita no Joe © by Ikki Kajiwara & Tetsuya Chiba/TMS Entertainment.
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nyarths3 · 2 years ago
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chncmt · 2 years ago
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why was this so dramatic
it makes it sound like danpei was thinking this
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todayintokyo · 10 months ago
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Hi, for joe yabuki shrine. How was the shrine in your joe blog related to Joe? How people are able to relate where Joe gym used to be? was it mentioned in the manga?
The link between Joe and Tamahime Inari Jinja? Joe lived in that area (I refer to it as Joe’s heartland in my original post), and he met Danpei Tange for the first time in the park next to the shrine.
The gym is mentioned in the manga, but it never existed in real life. Fans nonetheless love trying to guess where it might have been. Here's one example; here's another one.
You can Google terms like 泪橋 ボクシングジム (Namidabashi boxing gym) and 泪橋 あしたのジョー (Namidabashi Ashita no Joe) with, if necessary, the help of Google Translate or DeepL.
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dynamitekansai · 2 years ago
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Thinking about the Ashita no Joe/Hook sign someone held up during AEW Dynamite and now I want full commitment to the bit, add Danpei Taz to it.
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quino7 · 1 year ago
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Finished Ashita no Joe, 9/10, if I had to pick a word to describe this story I would say Great. Because it is great, it has great characters, great fights, and a great story, but it’s just missing something that gives it that push into 10/10. First off, the art is about as good as you’d expect from something written in the 60s, but it just adds to the series’ charm. The story itself isn’t anything special, it’s a classic story, our Protagonist Joe keeps fighting and fighting stronger and stronger opponents until he can’t anymore. Joe Yabuki is what really makes this story click, he’s constantly fighting forwards just so he can fight again tomorrow, he’s an empty man with only boxing left for himself and he’s causing so much pain by continuing on down his path of boxing. He’s an inspiring tale of tenacity and will to grow and keep going in what you love. And he isn’t the only compelling character, the stories of Danpei and Youko intertwining with his to help tell the story of Ashita no Joe to its fullest. And that’s the very reason I hesitate to give it a 10/10, I’ve given stories with less quality 10/10s before, but that’s because they have something special to them, but Ashita no Joe is just an excellent story and there’s nothing else to it, 9/10
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tokiro07 · 2 years ago
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Undead Unluck ch.143 thoughts
[Ashita no Fuuko]
It’s the third year anniversary! Only one more year until my prophecy comes to pass, and at the pace we’re going, I can absolutely see Undead Unluck either making it right to the finish line or even going over by a number of chapters! I don’t necessarily see it hitting five years, but at the same time I’m not exactly opposed to the idea
Man...there’s something melancholy knowing that we might well be in the final year of the story, much like how One Piece is rapidly approaching its finale in the next two years or so. I’m very excited, but I’m honestly worried about what’s going to fill the void. I’m loving Cipher Academy, but for completely different reasons, and I’m definitely not as attached to Cipher Academy as I am to Undead Unluck
But enough moping! This is a celebratory time, and we open with a stunning color page! This is our first time seeing Void in color, and seeing how he contrasts Fuuko in his color scheme and build really makes him feel impressive. However, Fuuko herself is definitely the highlight here. Not only is she brimming with a confidence that the girl from the beginning of the series wouldn’t have even dreamed of having, her hair is actually highlighted with the pink and blue of the series’ iconic paint splotch imagery, and the effect is gorgeous
On a lesser note, this is also the first time we see Nico’s color scheme in his younger years, and the strained lilac hair we’re used to is now a deeper purple. I don’t know if there was a way that Tozuka could have carried that effect over in black and white, but man, this really makes it clear how much younger Nico is here than in the previous Loop
Fuuko approaches the ring with her teammates playing the role of her coach and backup, with Nico specifically wearing an eyepatch as a reference to Danpei Tange, the coach from Ashita no Joe. Once again following translator David Evelyn pays off!
Nico notes that the best strategy for fighting Void is to evade until he runs out of stamina, which, coupled with his “peek-a-boo” fighting style, is a clear reference to Mike Tyson whom Void’s major inspiration of Street Fighter’s Balrog is based on
The announcer very explicitly refers to Fuuko as a man, which at first might seem jarring, but it’s actually because of Nico’s memory control device; because intergender matches are prohibited in professional boxing, the world at large, and most notably the sponsors need to believe that Fuuko is a man. Naturally, Void can see Fuuko for who she is, but he’s already agreed to the match anyway, so it doesn’t really matter to him
Fuuko hits Void with a one-inch punch, which due to its origins in Chinese martial arts, Void identifies it as a kenpo technique, indicating that he’s likely familiar with a variety of fighting styles and not just necessarily American boxing. Kenpo itself is derived from the Chinese quanfa, which I believe is a pretty generic term, but basically it means that Fuuko is using a Chinese or Chinese-inspired technique rather than say a Japanese karate or jujutsu technique, most likely learned from fighting Feng
Likely because she had used the same technique on Void in their first encounter, Void seems unaffected this time, despite Fuuko knowing from practicing on Nico that it’s effective at targeting an opponent’s organs. Poor Nico, suffering traumatic intestinal damage just as a guinea pig
The group gears up for Void to get hit with a wave of Unluck, only to be disappointed when nothing happens. Even when facing down a barrage, Fuuko insists on dodging so as not to accidentally activate Unluck
The first round ends and Void takes notice that Fuuko is hiding her ace, which her team chastises her for while also taking care of her. Ichico gives Fuuko some water and Nico rubs a copious amount of Vaseline on her face, which is funny cus I don’t even think she got hit in the face, so it’s not like she needs to stop any bleeding yet
Fuuko explains that she won’t use Unluck until Void becomes a Negator because that would potentially cut the final match of his career short, and she would much rather he go out on a high note. I imagine that this would not only help him to leave boxing behind without any regrets, but it would also be helpful in building a rapport between them, which I believe I mentioned a few chapters ago was an important aspect of Fuuko’s leadership style. She wants Void to respect her, so a humiliating defeat would only serve to prove she’s stronger than him and potentially build resentment. Letting him fight to his heart’s content and have a great time, on the other hand, would make him much more loyal to Fuuko and the Union’s goals. The way I’m wording it kind of makes it sound manipulative, but what I’m trying to convey is that she’s trying to be his friend, not his boss, and her ability to understand what’s important to other people strongly facilitates that approach
Fuuko gets more serious and breaks out one of Feng’s Shin Hakkyoku moves, the Lashing Step Cannon, only to be countered with a barrage, pushing her to the ropes. As Fuuko slumps against the ropes, Void dejectedly asks the referee to start the count, sad that the match seems to have ended, only for Fuuko to declare that she wants the best match possible and launch herself at him using the tension of the ropes
Void sees how haggard Fuuko is and can tell that she doesn’t really have the stamina to keep going, and instead is being kept in the game by sheer grit. Because of this, he declares that she’s the “best at being a boxer” out of all of his opponents, and lunges
In this moment, Void gains Unavoidable and Fuuko is forced to freeze. Void panics, worried that the match he was just having such a blast with is going to end with what should be an easily avoidable punch, and lands his strike right on Fuuko’s cheek. Considering that this is the punch that killed Ed in the previous Loops and that Fuuko is not trained to take a punch like this, I think that Void may have slightly altered the path of his punch in his panic, cus if that had hit her in the temple it definitely would have killed her. Her ponytail and her mouth guard get punched out and Fuuko is even sent flying, I have to figure it felt like she was getting hit by a car
Now that Void has become a Negator, Fuuko asks Gina to catch her with Unchange, allowing her to throw herself back into the action and landing a body blow on Void. Through a bloody crazed smile, Fuuko declares that this is now Negator Boxing, meaning that now she’s willing to start using Unluck
Also, props to Tozuka for drawing a woman getting so utterly brutalized. I think a lot of artists would shy away from that type of thing, but Fuuko’s bleeding from the mouth, her eye is almost swollen shut, there’s a huge bruise covering half her face...and she’s still got a huge smile on her face. Fuuko’s no stranger to this kind of thing, with her bloody nose in chapter 1, but this elevates it so much higher. I’m almost worried about how she’s going to look during the final battle
It’s interesting that Nico had said that Fuuko needed Unluck to even the odds, but the reality is that Unluck itself so massively outclasses simple boxing in terms of damage output that refusing to use it was actually a handicap for Void’s benefit, not the other way around. It’s only when Void is in possession of Unavoidable that the fight truly becomes even, as now it’s a battle between Unluck + Shin Hakkyoku and Unavoidable + boxing
How this match will evolve from here is anyone’s guess, so here’s mine; Fuuko’s Unluck will manifest with the ropes flinging Void directly into Fuuko’s fist, flinging Fuuko into one of Void’s openings, the ropes breaking when Void hits them, a light(s) falling on Void from the scaffolding, THE SCAFFOLDING falling on Void, and ultimately the bell going off at the least opportune moment for Void in one round, possibly the final round
I’m sure someone who’s more familiar with boxing could see more possibilities for how this goes, but those are my predictions. I think those all may be a little too straightforward for Tozuka, but boxing is pretty restrictive in its setting, so I can’t really see any other way for it to go aside from meteors, which I don’t think Tozuka would want to use here. Honestly, shockingly mundane things like those would actually be really exciting developments in a boxing match, I think, and I’m sure it’s more about the execution than the idea anyway
The fight is really heating up, and I’m glad that since I accidentally waited a few days to post this that it’ll only be a couple more until we get to see where it goes. I wonder if it’ll be resolved in this coming chapter or if it’ll spill over one more...
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micoc84 · 2 years ago
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Comics Japan
Cowboy Bebop (1998) - Sunrise, S.Watanabe, Spike S, Faye V One Piece (1997) - E Oda, K. Uda, Shueisha, M. Luffy, Nami Maison Ikkoku (1980) - R.Takahashi, Deen, K. Otonashi, Y. Godai Ashita No Joe (1968) - A. Takamori, J. Yabuki, Danpei T City Hunter (1985) - T. Hojo, Ryo Saeba, Kaori M Sdf Macross (1982) - N. Ishiguro, Nue, Hikaru I, L.Minmay, Misa H. Dragon Ball (1984) - A. Toriyama, Shue, Goku, Krillin, Vegeta Jojo Bizarre (1987) - H. Araki, Viz, Joseph, Jotaro, Jon Spy Family (2019) - T.Endo, Shueisha Loid Forger, Anya, Yor Doraemon (1970) - Fujiko F, Shoga, Nobita N, Shizuka M Astro Boy (52), Godzilla (54), Speed Racer (66), Lupin III (71), Hello Kitty (74), Urusei Yatsura (78), Galaxy Express (78), Space Pirate Harlock (78), Mobile Gundam (79), Dirty Pair (80), Touch (81), Mysterious Cities Gold (82), Fist of North Star (83), Mario Bros (83), Kimagure Orange Road (85), Saint Seiya (86), Legend of Zelda (86), Castle in Sky (86) Ranma 1/2 (87), Bubblegum Crisis (87), Final Fantasy (87), Street Fighter (87), Mega Man (87), Legend Galactic Heroes (88), Akira (88), Ghost in Shell (89), Hajime no Ippo (1989), Kiki Delivery (89), Sonic Hedgehog (91), Sailor Moon (92), Initial D (95), NG Evangelion (95), Inuyasha (96), Pokemon (96), Princess Monoke (97) Hunter Hunter (98), Naruto Ship (99), Fullmetal Alchemist (01), Bleach (01), Attack on Titan (09), Steins Gate (09), Silver Spoon (11), One Punch Man (12), My Hero Academia (14), Demon Slayer (16)
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postgamecontent · 2 years ago
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Honou no Toukyuuji: Dodge Danpei (MD Mini 2)
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One of the better case scenarios for a licensed game is when the developer finds another really good game that they can staple the license onto and do their best to imitate it. If the license you are working with is a dodgeball manga, you could do a lot worse than biting off of Technos Japan’s Super Dodgeball. That is pretty much what Dodge Danpei does, and it does it quite well. You’ve got a story mode here that delivers the cutscenes you would want to see in a licensed game sandwiched around a bunch of dodgeball matches. You can also play single games against the CPU or another player, or play in a league mode.
The gameplay is almost identical to Super Dodgeball. You have a button to pass, a button to throw, and in a nice bit of 16-bit luxury, a button to jump. You can pull off wacky super attacks by taking a running start, which you can do by double tapping forward. You know, like in Super Dodgeball. The main difference here is that when one of your active players is taken out, they’ll be replaced with one of the spare players so long as there are any in reserve. To win, you have to take out all seven of the players on the other team.
An imitation it may be, but it’s almost as fun as the game it apes. Another interesting thing to have on this Mega Drive Mini 2, even if it is only on the Japanese model. I’d imagine fans of the manga would like this an awful lot.
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hitomikisugi · 1 year ago
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