#DQ7
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xbuster · 3 months ago
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lubbee · 7 months ago
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7 days!
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okaydrawboy · 5 months ago
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more dragon quest vii fanart, this time of Sir Merwyn (Melvin)
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lagolagomorph · 5 months ago
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goothemighty · 5 months ago
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I finally finished my six part tribute to beating all of the odd numbered Dragon Quest games.
When I first decided to dive into the franchise, I was intimidated by the number of games, so playing this specific set felt like a good compromise.
Obviously, l've already started playing the even numbered games too!
I love this franchise, and my absolute favorite is definitely DQ9!!
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whiskiijack · 1 year ago
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thesworddog · 10 months ago
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Animal Quest!
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kagooleo · 2 years ago
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some dragon quest sketchbook doodles! (2019-2020)
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sparkykitsune · 1 year ago
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Buizel Auster, Torracat Kiefer and Vulpix Maribel
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Here’s also a one with a white outline as suggested from my bud @navi-squad for better contrast
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cats-in-video-games · 2 years ago
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Candy Cat from Dragon Quest VII
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oimodaisuki05 · 4 months ago
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xbuster · 3 months ago
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Dragon Warrior VII (2001) — PSX
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aze106 · 1 year ago
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マリベル
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okaydrawboy · 5 months ago
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more dragon quest VII dragon warrior 7 fanart this time maeve / matilda from the first island (human form)
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lagolagomorph · 5 months ago
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Things DQ characters would get you for your birthday- a thread
Alef: a yellow flower
Gwelyn: a nice tart she baked herself
Middenhall: a nice card
Cannock: a sticky hand
Moonbrooke: a webkinz
Erdrik: exactly what you asked for
Solo: a flower bracelet
Sofia: a flower crown
Alena: weights/protein powder
Borya: a book. (Not a good one)
Kiryl: a locket with Alena's picture in it
Meena: a charm
Maya: a lil kiss
Torneko: he would share his lunch and invite you to his home to meet his family
Ragnar: one of those tin whistles
Psaro: a stone he found
Rose: a braided bracelet
Madason/Five: a hand carved sabrecat
Bianca: a tasty pie
Nera: she would probably write a song for you but be too embarrassed to sing it
Deborah: her presence.
Parry: a cool rock
Madchen: a pretty rock
Sancho: a hearty meal
Reck/Six: a handmade headband
Carver: a well made chair
Milly: a palm reading with tea
Ash: a makeover
Nevan: he doesn't really celebrate but maybe a rosary?
Terry: a small slime Statue (secretly)
Amos: he would take you out for a drink
Arus/Seven: a fish sandwich
Maribelle: a carefully made pastry
Kiefer: he would forget, but Lisette would help him make you a whetstone.
Gabo/Ruff: one of his loose teeth
Aishe: dancing lessons
Mervyn/Melvin: an old sword
Eight: some cheese he made
Yangus: a beer and a pat on the back
Jessica: a embroidered handkerchief
Angelo: himself.
Morrie: also himself (probably in a giant cake)
Red: nothing (but she might give you something for a trade)
Nine: they would just want you to be happy
Eleven: the sword you always wanted
Erik: a trinket he stole
Veronica: a friendship bracelet to match with Serena and you
Serena: again, friendship bracelet
Sylv: they would plan the party and make sure everything in it was your favorite thing
Jade: sparring lessons
Rab: a peek at his *collection*
Hendrik: he would like to spar please
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basedkikuenjoyer · 1 year ago
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Dragon Quest VII...this one seems to have the most split opinions. Fragments of a Forgotten Past. A lot of people easily windmill slam it as their favorite. And I can see why. You get the fun class system back from DQ6 with a little more polish. The story is truly epic, taking well over 100 hours to beat. If you like One Piece you'll love the tone here, it's very episodic. Your journey starts out on a small island in a peaceful world with no monsters. But it's just that one lonely island. But as you delve into some ancient ruins you're able to go back to the past. Not to play shitty games that suck ass, but instead you prevent what doomed the rest of the islands. Then when you get back...the present day is a much richer landscape.
Where VII shines is the dungeon design. It has a lot of cool puzzles that are well thought out and is willing to turn off random encounters to let you focus on them. They made excellent use of the PS1 hardware moving away from the old cartridge days. Multiplexus Maximus is such a cool experience, it's a dungeon where your perspective keeps flipping because it's these pearly 3D shapes where you're like...in D&D Manual of the Planes terminology dealing with subjective gravity. If you walk off the edge you're just walking on the side.
That said...I have some big gripes on this one. The length is fine, but the enemies felt phoned in and it's backbreaking. For a 100 hour game I shouldn't be seeing reskins so quickly. There doesn't feel like a lot of though behind how they fit into each region. Not that it matters because for a huge chunk of the game random encounters are just a trivial annoyance. I didn't even plan out my classes too much, but my hero and Ruff were just sweeping everything first turn. Then when there was a difficulty spike it felt as bad as Rhone in II without the buildup and mystique. I also hate them giving you such a small part with such a robust class system you can do so much with...only to yank a character away twice. Keifer was thankfully before you invest all that but Maribel? Bruh you took my Luminary, my precious Hustle Dance.
I like Dragon Quest for tight, polished gameplay. VII has a phenomenal story and I'm glad I crossed it off the list...but I know I'll likely never play it again. Because it's too long to be that sloppy in some core places. That said, I do very much admire the opening and bold choice to not have a single fight until a few hours in. It's all about puzzles until you go to the past the first time. I played this one right as COVID broke out. Was planning on it while I recovered from surgery.
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