#DESIGNED FOR THE OPEN STRUCTURE
Explore tagged Tumblr posts
Text
guttertanks are actually just kinda bullshit
#i have a lot of complaints about violence (mostly levels 2 and 4...) but like. the red ones are the main meat#OKAY IT ISNT ACTUALLY THESE LEVELS FEEL KINDA. FLIMSY. I BROKE 2 SO GOD DAMN EASILY IT WAS MISERABLE THE CHECKPOINT PLACEMENT FEELS ILL-DES#DESIGNED FOR THE OPEN STRUCTURE#THE OPEN STRUCTURE ITSELF NOT BEING GOOD OR REWARDING ENOUGH TO ACTUALLY FEEL MEANINGFUL#THEN AGAIN I DIDN'T EVEN *SEE* THE 'BEST' FIRST PATH TO TAKE...#4 is great conceptually i just think its a bit janky#i think level 2 would need some fundamental restructuring to make me like it but the rest of the update just feels like it could use#more time and rest. light revisioning. hoping some of my issues get patched (especially the checkpointing....) but honestly i'll live
0 notes
Text

Had a weird dream about Free Willy but trying to break an Angel(?) out of a government facility and honestly now I’m attached to this big anxious bird. Learning to fly is hard when you’re a gangly preteen.
#genuinely man(?) is living in my head rent free now#I imagine if I was ever going to turn them into a novel it would be structured sort of like a child star tell all#since the human kid’s mom kinda became a stage mom#since keeping her kids in the spotlight was the only way to keep enough attention on them so the government wouldn’t try something#+ to pay for the various expenses of adopting a weird abused bird child#so the Free Willy part of the story is just kinda the opener for a lot of hurt/comfort with these two#then the actual plot would start because while writting as young adults some Abrahamic nonsense finally showed up#so unfinished child star tell all into diary/tell all about some adventure nonsense#but honeslty I just wanna figure out these goobers designs and draw them being cute#my art#my ocs#dream journal
69 notes
·
View notes
Text
haha sticking to canon is for nerds ahaha
I say as I worry that I'm shifting too far away from canon with my ideas
#hehe it'd be cool if wind considered suns to be like a sibling to him because *insert bullshit relating to ideas I don't wanna share*#I did write in something that wind was the closest to them like location wise...#and some of their design bits do look a little similar...#and wind's creator having some kind of connection to suns' creator would have him know that their dad or whateva isn't a great guy#but then that goes into the not so great punishment methods that I really don't want to share and bleh#they're already having problems being in a very warm area (heat damage on their structure) they don't need father issues to go with#it's fiiiiiine I'm just gonna leave it in a canvas never to be opened again unless I want to ponder the sin#ughhgh why can't brain think normally like gay robots and meow
21 notes
·
View notes
Note
"…minimize the toll of time taken on both of them the same way it did for Zelda, especially since they semi-turn to stone immediately after. There are a lot of dialogue bits that feel like they are here for damage control and reassure us that the nice things are nice and the bad things are bad…"
So much yesssss. I honestly wonder if they did that because the story plays in a way where Link at no point feels like an active participant in any of what is happening.
Like "Oh yes there are consequences… but don't worry nothing is really gonna happen until we're in the present time with Link." It's weird how it almost feels like the game doesn't even acknowledge calamity Ganon. Not saying we need this huge cutscene about it, but imagine just showing Calamity Ganon being born at the same time as Zelda turns into a dragon. Showing the immediate negative consequences, and how Hyrule now has to wait millennia for totk-Link to finish what was started.
Hey, thanks for the ask, and sorry for the wait!
Yeah, I think there *was* a way to connect past and present more efficiently --using the past as revealing new information to guide objectives in the present-- but I think it would have gone against their open world philosophy (which didn't really mesh with the kind of story they tried to tell). As a consequence, nothing in the present really happens either honestly? The consequence to restoring a region involves giving you a tactical advantage and having some key players moving to the main Lookout Camp, but fundamentally you could skip all of it and lose almost nothing plot-wise, because the philosophy is: you can beat the game in any way you want.
And while I think it worked for BotW, where rediscovering that world you lost is never mandatory but it does give you emotional stakes in the fight ahead on top of helping you prepare your final battle, here it just feels... meandery? Your main goal is to find Zelda, but you don't actually have to find Zelda. You can finish the whole game without having invested a single thought into finding Zelda beyond the tutorial area. The overarching objective to Destroy Ganon worked in BotW because it remained the core pillar all the way, literally staring you in the eye from all across the map: every other quest objective is nested in the first one and optional by default, and it is made abundantly clear what the game expects of you while guiding you to opportunities to make your journey easier and more grounded as you rediscover Hyrule (gradually mastering the land, your own abilities, and your understanding of your place in that land to give you the best possible chance --mastering the Wild and becoming part of it, if you may).
But here? The game *tries* to hide its core objective (which is to Destroy Ganondorf: this is what actually triggers the ending credits sequence, not finding Zelda, which triggers... nothing at all actually) in a mystery the game... isn't actually that invested in gameplay-wise.
For example: you go handle the issues in the various regions because there are problems to fix and maybe you'll get information on where she is, which is honestly an assumption that is kind of based on... nothing? Why would the ritos facing an unnatural ice storm or the gorons facing a drug problem give you a clue on Zelda's location? Like yes, surely there is something weird going on and it might be linked to the same phenomenon that made Zelda disappear, but what makes you think going there will give you any hint of where she is? Honestly, the Lucky Clover sidequests almost feel like they should be the main quest given they actually involve Zelda sightings directly, but the fact that the game extra-diegetically categorize them as sidequests lets you immediately know these are all red herrings before you actually complete them...
But honestly: it would make sense to go look for her.... where she was last seen. Which is under Hyrule's Castle. And I didn't go there immediately, not because the game convinced me it was not necessary, or was too dangerous and I wasn't prepared yet, but because I knew for sure it was where Ganondorf would be, and so I pretended to be stupid so I would let the game lead me to its interest points while ignoring the glowing red hole under the core landmark of Hyrule where I had last seen Zelda and Ganondorf.
Sure, there was a glowing red boar in BotW screeching into the night, but. The game told me it's where the final boss was. Immediately. It was not trying to surprise me with that information. TotK, on the other hand, does an awkward little song and dance being like "oooooo I wooonder what you'll have to dooooo neeeext" and... it's pretty damn lame that I need to consciously course-correct the bad job the game does at leading me places to have a good time with it, using game design literacy to assume what I should and shouldn't do not to ruin my own experience as I play (same could be said for the Dragon's Tears as well, and it does an even worse job at it since I *did* spoil myself almost immediately, because I trusted the open world philosophy to carry into the memories like in BotW --and the fact that they are linear??? somehow?? without telling you and it's the only linear thing in the entire game?? is just so so so Not Good).
When I say the quest design of this game is a complete mess, I do mean it. It's layers upon layers of these baffling decisions, and I don't understand why they didn't apply any of the lessons learned in Breath of the Wild, given they were genuinely good and interesting lessons that have guided open world quest design ever since the game was released.
#asks#thoughts#totk#botw#totk spoilers#totk critical#when will my brain return from the imprisoning war...#quest design#narrative design#thanks for the ask!!!#sorry I used it to talk about something only loosely related as alwayyys....#but like yeah as someone who worked on AAA open worlds#and a teacher who literally analyzed botw quest structure for lectures to aspiring gamedevs#I am genuinely shocked at the choices made here#(not to shame the actual quest designers I'm sure it's not their fault it doesn't look like the result of grounds level incompetence)#(it looks like weird priorities and directioral intervention and production stumping them in the face)#(I'm sure they tried their best given the circumstances and it's not a slight against them)#(but I refuse not to criticize the result because... it's astounding to me)#(after dropping breath of the wild it's just.... yeah it's really bizarre how much they didn't prioritize this at all)
31 notes
·
View notes
Text
Made a spooky game!
Bout a little kiddo who wakes up in a storm and her moms are missing! Goes on a creepy adventure to rescue them! Throw in some cool family drama and a little bit of a heartwarming message and boom! A game.
This was my first time drawing everything for one of my projects! Very nerve wracking. Tilesets are hard lol.
#that one jumping puzzle TOTALLY ISNT inspired by the squid games whaaaat ur crazy#game design#game development#indie games#lgbt games#mine#i did this in a month yall!’#y’all this was such a fun challenge and I did it!! it’s done! and works!!#this was a concept I made years ago when I first opened rpg maker vx ace#and I think I finished it but it was bad and barley playable haha#I was learning how to use the program#years later I thought it’d be good bones conceptually to build this for!#it changed a lot but broad strokes of kid wakes up parents missing ice theme fire them final boss structure is similar
17 notes
·
View notes
Text
not me importing my anti-air defense worldbuilding h/cs into ishgard bc I can
#saint.txt#long post#ishgardposting#tl;dr in my personal project one of the big things is that (one) military has had to evolve alongside gryphon riders for a long long time#who's biggest threat are information gathering and the fact they drop flechettes and are nigh-untouchable by anything even each other#even with firearms (which are still very early tech-wise) so anti-air defense is paramount#the biggest results being that *everything* has a roof on it to mitigate stuff falling from the sky.#cities are cramped and avoid open space as much as possible. anti-bird spikes but scaled up on steep roofs so that birds can't land.#buildings are made of non-flammable material like stone when possible. open areas exist mostly as corral zones so that tired birds#must land there and can be easily surrounded on the ground.#but the flashiest is killwire which is basically just wire strung between tall buildings that discourages flight below a certain level#and is difficult to see especially at speed or at night#and if you hit it. well. the idea is based off motorcycle accidents where people have hit wire fences on farms so I'm sure you get the idea#not all of it will apply to Ish.gard but I highly believe that's exactly why Ish.gard is 98% built out of stone#as are all their forts and important structures like bridges. I also believe realistically most streets should be roofed if possible#and open space is kept at a minimum even if daniffen's ward exists. anti-dragon spikes consisting of slots to put lances in on roofs.#Ish.gard might not even have much of a need for 'traditional' forts with huge walls and such bc 90% of their enemies fly so their fort#designs might get a little wild after 1000 years of war. w/ magitek via stephva.nivien you might even electrify the killwire.#ofc some of it already seems to exist - ish.gard's roofs and spires are built *very* steep which would make a dravanian landing on them#difficult and even without that most of them are covered in spires and spikes anyway but. ofc there's the dragonkillers and such too but#ish.gard is a city built on 1000 years of war and hyperspecialized to fighting dragons that fly we really could make it look like that too.#I want to walk into ishgard and immediately know this is a place built on war bc everything about it is hyperspecialized and utilitarian#to fulfill that purpose. look up in ishgard and the stars are replaced with glittering wire.
5 notes
·
View notes
Text
Playing vanilla Minecraft for the first time in a while for the new 1.20 update and I know this isn't a new feature, but- holy shit I haven't had this much fun exploring cave systems in vanilla Minecraft since I did it for the first time as a seven year old
#not jojo related#usually i get very bored with vanilla minecraft fast which is why i play with modpacks. but the caves are extremely fun now#i love how it mimics real cave systems and formations now#and they're huge it feels like a labyrinth#and the underground biomes are just amazing#i can go down there and get stacks and stacks of stuff and come back up in a completely different opening than the one i entered#the only thing i have to say is that it's kind of annoying there are so many decoration blocks with no other purpose#geodes are very fun to find but not very useful... same for all the plant life#the betweenlands (which is a 10/10 mod IMO) was really good with giving all of its little features a function#every plant and animal and random block had a use save for a couple of craftable/findable decoration blocks#and it had backpacks and stuff so your inventory almost never got clogged#i wish vanilla minecraft was more like betweenlands NGL. not the boss fights and stuff necessarily but more its design structure
11 notes
·
View notes
Text
gonna be real gang. been playing palworld.
#surprisingly not as awful as i assumed it would be#it's def just a mash of other games. pokemon obviously. specifically legends of arceus. botw (altho all open world games are botw ripoffs#apparently at this point). also kind of getting elden ring inspo from some of the structures. and then of course a mish mash of#crafting/survival games. i haven't played either but i've seen plenty of comparisons to ark & valheim#anyways ! it's fun. tbh.#and i think some of the pal designs are very cute
5 notes
·
View notes
Text

i think this gas station is still in business, though the gas pumps have been removed
#Gas Station#Snowy Night#Night Photography#Winter Scene#Outdoor Shot#Snow Covered#Cold Climate#Nighttime#Streetlights#Canopy Structure#Circular Lights#Simple Design#Off White Building#Evenly Spaced#Light Colored Walls#Open Area#People Visible#Snowy Street#Blurred Vehicles#Hazy Light#Diffused Light#Night Scene#Winter Night#Gas Station Aesthetic#Snowy Landscape#Urban Winter#Nighttime Vibes#Winter Aesthetic#Cold Night#Snowy Atmosphere
0 notes
Text
I hate to affirm the haters (experienced artists) but wow sitting down and watching art technique videos is really… Wow it really does work. But we CANNOT let the haters know that
#they’re kind of right… practice kind of is essential…… but you will NOT be hearing me say that#anyway I’m actually sitting down to improve form and shape manipulation and I’m like okay okay. wow things are making sense to me#maybe I’m just really high but i feel like I’m making major breakthroughs today#in my artistic pursuit#like as an artist my strong point is technical skill not really imaginative or creative skill#and it’s so fun going back to basics… like actually. makes me want to go back to my graphic design class in college so bad#like I can draw hands perfectly since I’m a semirealism artist but like??? actually understanding each plane and how they connect… fun#I guess it’s just a lot of things that I know in my head but can’t explain#and I’m learning the explanations and I’m like wow 🤔🤔🤔 this is making sense to me#dude the more I sit here and type these notes Im realizing I am so high rn I won’t lie. I won’t lie#I feel like I should go work on the structure I’ve been trying to elucidate and I might make progress#with my third eye opened and all.#like I wanna go run an HSQC-TOCSY right fucking now#anyway though. wow I’m not excited to go back to work Monday but I kind of am just to do data analysis. wow sometimes it is fun#gonna stop rambling now this is entirely off topic#jossisthoughts
1 note
·
View note
Text
Something that pops up in my notes from time to time is folks thinking I'm being excessively kind in my criticisms of Dungeons & Dragons, and I'm going to spin this off into a separate thread to address that without putting anyone on the spot.
First, if your own critique of Dungeons & Dragons is rooted in the idea that it's the Worst Game Ever, that speaks more to the limits of your experience than it does to anything else. Dungeons & Dragons in any of its iterations is far from the worst the tabletop roleplaying hobby has to offer – like, you have no fucking idea!
Second, I tend to be even-handed in my discussion of D&D's rules because, fundamentally, the rules are not the problem – or, at least, not the principal cause of the problem.
In many ways, the indie RPG sphere has never escaped the spectre of Ron Edwards, sternly pronouncing that the mechanical process of playing traditional RPGs causes actual, physical brain damage, and that this brain damage is responsible for the bad behaviour we often observe at the table. We don't say it that way anymore, but on some level a lot of us indie RPG designers still kind of believe it.
This is understandable. As game designers, we're naturally inclined to think of problems at the table as game design problems. When we see a problematic culture of play, our impulse is to frame it as something which emerges from the text of the game, and which can therefore be mitigated by repairing the text of the game.
Confronted with the obvious toxicity of certain facets of D&D's culture of play, we go combing through its text, looking for something – some formalism, some structure, some piece of rules technology – which we can point to and say: "this is it; this is where the brain-worms live."
The trouble is, this is not in fact where the brain-worms live. Certainly, the text of a game, particularly a very popular one, can have some influence on the game's surrounding culture of play, but that text is in turn a reflection of the culture of play in which it was written. The Player's Handbook isn't an SCP object, spewing infectious infohazards everywhere when you crack open the cover – hell, I'd go so far as to say that many of the problems of D&D's culture of play operate in spite of the game's text, not because of it!
Basically, what I'm saying is that I don't see any contradiction between being the sort of pretentious knob who writes one-page indie RPGs about gay catgirls talking about their feelings (which I am), and speaking favourably about this or that piece of rules tech from whatever flavour of Dungeons & Dragons is in favour this week (which I do), because I recognise that you can't game-design your way out of a problem you didn't game-design your way into.
The fact that one of the biggest problems facing the tabletop roleplaying hobby is something that can't be repaired by fucking around with dice-rolling procedures is a bitter pill to swallow for a lot of indie game designers, and I won't say I wasn't resistant to it myself, but it's something that's both useful and necessary to accept.
(None of this means that the text of Dungeons & Dragons in any of its incarnations is beyond criticism on other grounds, of course, and I've never been shy about highlighting those criticisms where they're warranted. The only way you're gonna arrive at the conclusion that I'm some sort of D&D apologist is if you're starting from the presumption that The Real Problem Is The Rules.)
4K notes
·
View notes
Text
hm ok so interestingly, bdubs’s courthouse is built on an odd number of blocks. note the roof of the facade coming to a point, but more importantly, the nine pillars….
you don’t use an odd number of pillars. like ever.
let me get this out of the way first: i get why you’d build with odd numbers in minecraft. i usually do it myself, to not run into problems like double doors or two-wide pointed roofs or frustrating spacing/symmetry between decorative elements. however. to not even out the design of something so unequivocally done in every other example of columns and pillars…. fascinating implications…


every other example guys. every other building with columns like this has an even number of them.
doing so sets the line of symmetry at an invisible point between two pillars, an even number on each side. but an odd total number of pillars makes the central pillar itself the line of symmetry. this does a couple things.
one, it upends the sense of community and equality. which i know sounds crazy, but really, a group of columns are all put there to hold up a structure. there’s no focus on one because they are all are working as supports.
symbolically, at least when first used in ancient greece, pillars represented people. and it makes sense for courthouses, especially, to want to show an even, fair, equal number of people on each side. no focus on any one, no inherent bias right off the bat just looking at it.
with an odd number of pillars, though, one will always be placed front and center.
and THEN. and then you walk in the courtroom itself (also odd-numbered blocks) and you are immediately opposite the judge, bdubs, located exactly centrally. and true, courtrooms are often set up like this anyway. but bdubs ups the ante and reaffirms that no, focus is on him by staging it all as a daytime court show, boom mic just over his head, cameras pointed in, spotlights on him.
literally by design, it was not built for justice. it’s built for show, for entertainment. and just look at the credits to know exactly what sort of message you’re supposed to be getting from this show.
the biblical story he used, with king solomon. it’s about king solomon. isn’t really about the trial itself, or the babies, or the women. it’s about showing (off) how wise and just he is. that’s the point. hm. interesting.
now, getting to the second point that etho also picked up on: it feels like a prison.
it’s not just the color palette. when your eyes naturally draw to the center point, you aren’t seeing an open space. instead of feeling like an arch or gateway or otherwise some kind of opening, the pillar there makes it feel closed off. the overall effect is that of prison bars. not pillars lining the entrance to a place of order or a temple. bars of a cage, a cell.

imagine the lincoln memorial were set up with 11 or 13 pillars. he’d look so much more trapped in there.
having a central pillar blocks the entrance. it’s not welcoming. you have to go around it; it’s immediately inconveniencing you. and when you go to leave, it’s there blocking you again.
this courthouse was not designed and built to be fair, nor accomodating, nor equitable, on any terms. even if unintentional, i wouldn’t call it so much coincidental as i would… subconscious.
after all, y’know. form follows function.
#this came about by me being like ew why are there an odd number of pillars that’s such a faux pas and just overall odd (haha) choice#but then i was like oh wait. there’s something to this#i dont think it looks BAD. i just think that odd number of pillars causes problems and maybe it doesnt stick out to other people as much#but it bothers ME. okay#bdubs#bdoubleo100#hc10#hermitcraft#mightaswellspeak
6K notes
·
View notes
Text
Tintin Tarot - A Fool's Journey, Part One. A collaboration with @josephscoat who knows a lot about tarot and other spiritual and cultural topics. They're a very talented writer too, so go check them out!
They first pointed out how perfectly the Fool tarot card mapped onto Tintin himself, and it led to me illustrating the Major Arcana as Tintin characters. I'm surprised Moulinsart hasn't released an official Tintin tarot deck yet, though knowing them if they did they'd probably just reuse existing art...
I wanted this set to reference the Rider-Waite tarot deck, as it's iconic! I tried to keep as much symbolism from this deck as possible, while incorperating a lot of appropriate Tintin references. It was important to us that none of these felt like a stretch, so we tried our best to find the best fit for each card, including the card's reverse meaning!
The Fool - New beginnings, taking risks, embarking on a new adventure, independence and blind faith. He even has a little white dog. Of course Tintin is the Fool! The yellow tights indicate he moves forward with self confidence, even if forwards means off a ledge. He carries a white flower, symbolising purity.
The Magician - Manifestation, creation, resourcefulness and inspired action. Calculus's inventions behind him are a nod to each element - the shark submarine represents water, the moon rocket represents fire, the sound weapon represents air and the white roses he creates for Castafiore represent earth! On the table we have Didi's sword, a bottle of Loch Lommond whiskey, a pentacle and King Ottokar's sceptre. This card is my favourite!
The High Priestess - Mystery, intuition and the subconcious mind. Madame Yamilah was the obvious pick, being canonically psychic! I incorperated the curtains from the theatre she performs at, as well as the columns Haddock knocks over, now in black and white to represent light and dark.
The Empress - Motherhood, protection, femininity. There aren't many parents in the Tintin universe, probably by design. Mrs Wang came to mind. I used phoenix motifs in her headress as in Chinese culture they are symbols of femininity, and are distinct from the fiery immortal birds from Greek mythology.
The Emperor - Fatherhood, authority, structure, control. Mr Wang runs a crime fighting organisation and is Didi and Chang's stern father. Dragon motifs represent masculinity, and I referenced ancient Chinese armour as a symbol of protection.
The Hierophant - Tradition, conformity. The Prince of the Sun sticks closely to ancient laws and traditions, but like the card's reverse, is open to new approaches, such as when he takes in Zorrino. I gave him some elements of the priest's clothing to symbolise the Prince's role as a religious leader.
The Lovers - Partnerships, duality and unity! Despite being identical, the Thomsons aren't related. They in fact come from different countries - one is from France and the other is from Switzerland. Me and my friend confirmed this fact at the Herge museum in Belgium! The card's reverse meaning, disharmony and loss of balance, is also very much in line with the Thomsons. I included the internet famous Gay Lions in the background!
The Chariot - Direction. Control. Willpower. These are the perfect descriptors for Arturo Benedetto Giovanni Giuseppe Pietro Arcangelo Alfredo Cartoffoli, the Italian driver that helps out Tintin and Haddock in the Calculus Affair. He may have only appeared for a few pages, and I may be the only person to get this reference, but he is a perfect fit. He drives.
Strength - Compassion, bravery, endurance. Not only has Chang demonstrated these qualities in Tintin in Tibet, he's had to endure a lot of hardship throughout his life, being orphaned, swept up in a flood and watching his home get torn apart by imperial forces. He still comes out the other side patient and compassionate, being one of the few people to recognise a form of humanity in the Yeti, and possibly being the one to change Tintin's entire political journey! Chang is draped with juniper berries.
The Hermit - Laszlo Carreidas is a lonely and isolated millionnaire who goes through a huge personality change. Being drugged with a truth serum makes him more honest and open. His base personality before his development fits with the card's reverse - isolation and a loss of direction.
Wheel of Fortune - Alcazar and Tapioca's conflict is an endless cycle of war for political control. The Wheel of Fortune represents cycles and inevitable fate. Reversed, it represents a lack of control - both Alcazar and Tapioca cycle between having absolute power and no power at all. I dressed Tapioca as Anubis as a nod to the original card!
Justice - I picked Miarka to represent Justice as she and her community are wrongfully accused of crime due to being profiled. Instead of a sword she weilds the golden pair of scissors she is accused of stealing, and the gemstone representing a third eye is the Castafiore emerald. The owl, a symbol of wisdom, and the magpie from the Castafiore Emerald sit beside her.
#fanart#tintin#adventures of tintin#tarot#illustration#snowy#milou#professor calculus#cuthbert calculus#madame yamilah#mrs wang#wang chen yee#the prince of the sun#thomson and thompson#arturo cartoffoli#chang#yeti#laszlo carreidas#general alcazar#general tapioca#miarka#photoset#is this a rdiculously large project?#yes but this is my entire thing. this is my Bit
2K notes
·
View notes
Text
Novelty architecture: a type of building in which structures are designed as familiar shapes such as characters, animals, food, clothing items or household objects. Each one is usually kitschy, gaudy, and eye-catching. This style is also known as ‘mimetic,’ ‘programmatic’ or 'duck' architecture.
Leamington, Ontario's big tomato, circa 1961, is a classic example of this type of building. While it served as a tourist information booth for six decades, water damage and mold forced it to close in 2019. For 5 years, it sat deteriorating. In 2024, the Leamington council approved a restoration project, stating that the tomato is “representation of the area’s rich history and culture." The tomato's days are not over yet.
I've included a few more then + now views of novelty architecture: An owl cafe in New Mexico, a sombrero restaurant in South Carolina, a shoe house in Pennsylvania, an elephant in New Jersey, a big orange in Florida and an airplane-gas-station in Tennessee. Each of these buildings are alive, well and open for business. Most, if not all, have had ongoing restoration efforts and have all been lovingly cared for over the years.
3K notes
·
View notes
Text
Some Astrology Behind Your Looks
Note: These are just my personal observations over the years, so let me know in the comments if anything hits home! Your Ascendant alone (or just its ruler or the planets sitting in your 1st house) isn’t enough to define your appearance. You gotta look at the aspects to the Ascendant, the planets in the 1st house, the chart ruler, and its aspects too.
The ascendant is like your default character design. Think of it as a "default skin" in a video game. The ASC ruler is like your stylist who works behind the scenes and the mastermind behind your look. The planets in your 1st house, the aspects to your ascendant and to the planets in 1st house is the DLC pack that really customizes your look.
Saturn in 1st/conjunct ASC - Stiff posture. Ages in reverse. Looks 30 at 20 but looks 40 at 60. Deep-set eyes. Wrinkles before 30. Knees, joints, or back always ache even if they are sitting doing nothing. Looks better with age. Ugly duckling as a kid/teen. Sharp defined bone structure as an adult.
Moon in 1st/conjunct ASC - BIG eyes. Puffy cheeks that people want to pinch even when they're grown adults. Pouty lips. Gets sweaty easily. Face constantly changes with emotions so lying here is impossible. Weight fluctuations. Baby face for way too long. Look cute even when crying. Wavy hair but changes with their emotions. Skin is super reactive like blushes easily, bruises easily, sensitive to everything. Round or Moon face.
Pluto in 1st/conjunct ASC - Either scary hot or hot scary. No in-between. A face that barely moves. Either angelic or villainous eyes. Hair is either jet black or deep red or whatever dark shade they wanna color their hair with. Born with a resting face. Unbothered style. Skin either pale as a ghost or deeply striking.
Neptune in 1st/conjunct ASC - Either dreamy or look like they haven't slept in days. Messy at home. Prone to get mysterious acne out of nowhere. Spaced-out eyes. Skin glows weirdly like sometimes as a built-in instagram filter sometimes greasy. Gliding instead of walking. People mistakes them for someone else sometimes.
Uranus in 1st/conjunct ASC - Hair does whatever it wants and never behaves. Either noticeably tall or noticeably short. No in-between. Posture that either as stiff as a board or slouches like a hacker. Randomly winks, raises brow, smirks or stares into nothing.
Sun in 1st/conjunct ASC - Hairline so perfect it looks like CGI. Looks expensive even when broke. Aging slows after 30. Laugh is as contagious as a virus. Neck slightly longer than average. Skin tans fast. Cheekbones pop when smiling. Looks like Greek statue in side angles.
Venus in 1st/conjunct ASC - Dimples, even in weird places. Hips curve like a renaissance painting. Balancing proportions. Gains weight only in right places. Natural symmetrical face. Baby hairs lay perfectly. Doesn't even need nail polish as they can rock without it. Shoulders have a graceful rounded slope. Weight gain makes them hotter. Wide hips, thick thighs and butt. THICC body.
Mars in 1st/conjunct ASC - Forehead vein pops when mad. Prone to random scrapes and scars. Operate at 1.5x speed. Dressing style depends on their mood. Formal when composed, bitchy when annoyed, angelic when warm and boyish when fun. Also hairstyles depend on their mood too. Struggles with hair fall in mid 20's.
Mercury in 1st/conjunct ASC - Mouth is slightly open even when they sleep. Snores. Blinks fast. talk with their hands. Looks younger than they are. Eyes move like they're reading subtitles in real life when talking. Fine or wavy hair sometimes its messy. Nails might be bitten, tapped, or fidgeted with constantly. Short eyelashes. Switchy emotions like smiles one second serious the next.
Jupiter in 1st/conjunct ASC - Gains weight faster than they lose. Rounded or slightly protruding belly if gained even a little weight. Laugh is impossible to ignore. Full wide cheeks like they store snacks there. Broad forehead. Big teeth or an over-exaggerated smile like they are in a tooth paste advertisement. plump lips. Gives "big presence" energy. Large hands and feet.
Sun square ascendant- Face would look slightly irritated even if they don't mean to. Sometimes force their smile or just look like that even when real.
Moon square ASC - Face bloats easily, especially under the eyes. eczema, redness, or dry patches are common. Cheeks puff up randomly.
Venus square ASC - Would think they are not good looking enough. Insecured about their looks. Weirdly pretty. Sometimes looks AI generated. You get me? Lips too big or nose too sharp. Beautiful but off.
Mars opposite ASC - Bad boy/girl vibes. Can look pissed off even when happy.
Sun opposite ASC - Silent but strong type. Can come off either intimidating or bossy.
Uranus square ASC - Unusual eye color, shape, or one bigger than the other. Can't really tell if they are attractive or really unique. It's like features are drawn by different artists.
Neptune square ASC - Can look slightly sleepy or like a fever dream. Soft features but slightly off focus. Look different everytime.
Moon opposite ASC - A living emoji. Puffy under-eyes are permanent.
If you’ve got multiple planets in your 1st house with a ton of aspects, you’re basically ramen noodles - complex, tangled, and impossible to replicate.
DM me for a complete astrology reading! ✨ Check out my pinned post for pricing. 💫
#astrology#astrology readings#birth chart#astro observations#astro notes#zodiac signs#spirituality#spiritual awakening#spiritual journey#vedic astrology#western astrology#astro posts#astro blog#astro tumblr#astro community#astrology notes#astrology content#natal chart#natal placements#natal aspects#natal astrology#astrology blog#astrology tumblr
1K notes
·
View notes
Note
omg consider this a request to bury reader again lol. imagine having to go through that again…imagine SPENCER knowing you’re experiencing it again…….margot pLS IM BEGGING🧎♀️🧎♀️🙏🙏
black hole | s.r.
in which the BAU has to race against the clock to find you after you've been buried alive, again
who? spencer reid x fem!reader category: angst content warnings: spoilery content warning at the end of the post. lol. claustrophobia, being buried alive, death. reader does NOT die, spencer reid crashout, kids/pregnancy, blood, hospitals, spencer's addiction, being drugged, the replicator, i probably missed something!!!! word count: 5.35k a/n: guys can u believe my first fic on here was buried alive. and here we are. doing it again?
Spencer was surrounded by people who cared about him, and yet, the only person he genuinely wanted to see was nowhere to be found. He’d sent you home from the office, passing the car keys along and swiping the incomplete files from your desk.
You’d kissed his cheek the same way you’d done it thousands of times before, and he’d taken it for granted. He should’ve turned his head to kiss your lips. He should’ve left the files to finish tomorrow and gone home with you. He shouldn’t be looking over his shoulder right now, searching for something that wasn’t coming. You weren’t coming.
He’d sent you home, only to find himself standing in your kitchen hours later, surrounded by evidence of a struggle. There had been blood smeared across the floor, a nauseating pattern that, in his professional opinion, looked like someone had been dragged. Without enough time to DNA test the blood, he couldn’t be sure, but once the crime scene unit had typed the blood and it came back as your type, he felt comfortable in his assumption. You had been taken.
Abducted right from the home that the two of you had created for each other, a safe haven to retreat to when the world felt too cramped, too dark.
Remnants of fear lingered in every corner of the house, skylights built into the ceiling for optimum light and nightlights in every room. Spencer had designed the house for you, and Derek arranged the construction. To the average bystander, the open floor plan looked like a modernization of the original structure. To you, each wall was placed purposefully so that you’d never feel like they were closing in on you.
The first person he called was Alex. Part of him wondered if he’d chosen her because she was the only member of the team who hadn’t been around to witness this the first time. The first time Spencer had been standing in a room and had been told you were missing; it felt as though time had completely stopped. This time, it felt like a jackknife to the chest, stabbing him continuously until his legs went out from under him, leaving him gasping on the phone to his friend. The rational side of his brain tried to tell him it was because Blake lived closest, but the irrational portion of Spencer Reid was the only part of him that ever had second thoughts.
That irrational side of him was the side that was in love with you, and he couldn’t justify the probability of this happening again. The math couldn’t be completed, and Spencer was once again left in fragments, nothing more than a shattered mirror that bore the reflection of someone who had it all.
Now, back at the BAU, he stared at the confidential FBI folder that had been abandoned on the kitchen counter by your abductor. It had been dusted, only to find no sign of fingerprints. The evidence was laid out on the roundtable; each page, each horrifying photo served as a memory of what had happened to you two years ago. Left on top of the folder was a piece of paper torn from the journal your therapist had instructed you to keep. Scrawled in unfamiliar penmanship, the note read: He who fears suffering is already suffering from what he fears.
He wasn’t concerned with the origin of the quote; he’d recognize Michel de Montaigne as surely as he would his own work. No, Spencer’s concern laid solely with the implications of the quote, and there was only one outcome he could come to. After all, suffering and your name were synonymous in his mind, even after all of this time.
You kept your eyes closed, grounding yourself just as your therapist had taught you in your hundreds of sessions. Soon enough, Spencer would wake up to your soft whimpers, and he’d coax you out of your paralysis. His hands would find their way to your shoulders, skimming his palms over the cotton of your sleep shirt, and he’d pull you up.
Any minute, Spencer would use the fader to illuminate your bedroom, providing you with the light that you needed as proof that everything was going to be fine. You’d anticipated this; the second anniversary of you being buried alive was just around the corner, and with it, the trauma bubbled to the surface. Even still, you found yourself frowning at the things your senses picked up—the smell of the dirt, the hard surface you were lying on, and the eerie silence of your surroundings. It took you a moment to realize that Spencer wasn’t cooing your name, trying to get you out of your nightmare without scaring you too much.
Clenching your fists, you found yourself missing the familiar pressure of your wedding ring on your left hand, and you told yourself that this had to be a dream. Since you’d gotten it, you only ever took it off if it was absolutely necessary. You’d missed the band so much that you’d gotten a cheaper one to replace it while you had the two pieces soldered together.
You took a deep breath, immediately overwhelmed by the rich earth that flooded your senses, the scent so pungent that you could almost taste it. Against your better judgment, you opened your eyes, letting the lids flutter open while you tried to adjust to the all too familiar darkness. A wave of nausea ran through you, churning your stomach while you tried to swallow it down—not wanting to lay in a puddle of your own sick. “No,” you breathed, having half a mind to sit up and look around, but as your eyes adjusted, you estimated there were only a few inches from the tip of your nose to the roof of your enclosure.
Tentatively, you felt around, grazing your fingertips across the interior surface of your newfound prison. Opposed to the smooth silk of the casket, you were met with a rough wooden surface that grated against your skin, tugging and pulling at the ridges of your fingerprints while you tried to bury your panic.
Denial only got a person so far, and there was nowhere else for you to go except to accept it. This was happening to you again.
This time, it seemed as though you were trapped within the confines of a wooden box, a collection of old two-by-fours haphazardly connected with various nails and screws. You could smell the age of the wood, damp and mildew only served to nauseate you further when mixed with the smell of the dirt.
He’d been put in time-out. Not that Hotch would ever use such layman’s terminology to describe the action taken but being told to sit in the roundtable room and stay there until they knew something felt like a child’s punishment. A flash out of the corner of his eyes signaled that JJ and Rossi had returned from checking the house, meaning Spencer had some explaining to do.
“What did you see?” Hotch asked as soon as they walked into the room. Spencer turned his head to gaze out the windows, watching the cacophony of the joint task force as it entered the next hour. He avoided JJ’s curious eyes, knowing that she knew.
Rossi’s leather boot tapped at the worn carpet in the doorway. “There was a cup of what looked like water on the kitchen counter,” he responded, nodding at the rest of the team as they all filed into the room. “The crime scene techs took a sample of it for testing. The field test came back positive for narcotics, but we won’t have an exact makeup until it comes back from the lab.”
A test that you didn’t have time for, but Spencer felt it was unnecessary. Hearing what they knew from the scene was enough to turn his stomach inside out, the kind of information that gets delivered and then all of a sudden, your ears feel like they’ve been stuffed with cotton. He’d subconsciously tuned out any other news to protect himself while he looked at the data on the form that Rossi had given him. For a long time, Spencer had accepted that his brain was one that worked with figures and reason, but looking at the numbers in front of him—nothing processed. Every number seemed foreign to him, and nothing made any sense to him.
He stood up suddenly, sending his office chair flying behind him, the aged wheels clattering within themselves as he looked around. Horrified looks were sent to him from everyone in the room. It only took one glance at your picture on the screen for him to grab the paper from the polished wood table. “I have to… I need to…” He rambled aimlessly, staring at the paper while he blindly tried to find his way out of the roundtable room and down the ramp.
Practically bolting out of the bullpen, Spencer sought the fresh air that the campus would bring, but Hotch had told him to stay put, so he settled for the more or less abandoned interview room that neighbored Morgan’s office. The room sat unused most of the time, a fine layer of dust coating everything in plain sight.
Gracelessly pulling at the strap of his watch, he flung it across the room, each faint tick of the seconds a haunting reminder that you were rapidly running out of air. He lowered himself to the ground, sitting down before his legs had a chance to give out beneath him. If he had shut down the first time, he was nothing more than a shell of himself right now, merely a pile of skin and bones that concealed organs—like a heart that was breaking. Pulsatile tinnitus made it seem like his heart was pounding in every area of his body, causing him to pull his legs to his chest, condensing himself so he didn’t take up so much space.
A soft knocking saved him from his own pit of despair, a familiar curtain of brown hair on narrow shoulders greeted his eyes, and the soft smile that Blake gave him dripped with pity. “Do you mind?” She asked rhetorically, gesturing to a chair in front of him before taking a seat. “What is it?”
Spencer’s brows furrowed, too stressed to deduce the meaning of her question. “What is what?” Dropping his hands, he thumbed the hem of his slacks, fiddling with a loose thread to occupy his busy mind. He tried to act as if there weren’t tornado sirens going off in his head, cluing him to an impending storm—one where he was bound to be swept up.
“There’s more to this thank you’re letting on,” Blake nudged the toe of her boot against Spencer’s sneaker. “Hotch wouldn’t have taken you out of the field if there weren’t exigent circumstances.”
Sometimes, he had to remind himself that even though she hadn’t been a profiler for very long, Alex had plenty of experience in the bureau. She had a knack for reading people and reaching conclusions, and, at this moment, Spencer despised her for it. He turned his head, resting his cheek on his knee, the displacement of his face causing one of his eyes to close. “She’s pregnant,” he confessed, the weight of the secret crumbling from the air around him.
He shut his other eye to avoid the look of shock that had inevitably taken place on Alex’s face. This wasn’t how it was supposed to happen; you were supposed to be able to wait three more weeks until the second trimester and be able to tell everyone. It was supposed to be a joyous moment, not a secret choked out when there were no other options. “Hotch knows?”
Blinded by his eyelids, Spencer nodded. Hotch was the first person he’d told once that little plus sign popped up. Before you’d told any friends and family, Spencer knew he had to tell Hotch about the baby; he had to keep you safe. What a waste that had been.
Just last week, you’d gone to see the baby for the first time, the sonogram had been gleefully posted on your refrigerator that same day. He knew the chances that JJ and Rossi hadn’t seen it were next to none, so really, there was no more secret to keep.
You were just barely nine weeks along, the last few days had been spent debating whether or not you wanted to do a blood test to find out the sex, and now you might never know. He’d thought you’d be better off at home. He’d thought getting away from the office at a normal time would be healthy for you, but instead his well-meaning gesture had placed you under the radar of someone who wanted to hurt you. What was worse was this person undoubtedly knew who you were and what you were afraid of, they’d probably been watching you for a while.
Guilt burrowed deep inside of his gut when he lifted his eyelids, looking at the paper he’d taken from the roundtable room. Mixed in with whatever they’d given you to knock you out had been an unlisted narcotic. The field test hadn’t been precise enough to name the drug, but in the end, Spencer found he didn’t really care about the specifics. He only cared about what he knew. Narcotics were known to cause miscarriages, and when you combined that with whatever had knocked you out—GHB, Rohypnol, whatever—it only killed more hope. It brought Spencer to a place of desolation.
He was miserable as he handed the paper off to Blake, vaguely aware of the people passing by in the hallway, rubbernecking near the door to try and get a glimpse of him. “Did the UnSub just take whatever was left over in your medicine cabinet and give it to her?”
The question was innocent enough. Maybe in another lifetime, you’d have a few pills left over from various hospital trips, but that wasn’t the case in this timeline. “We don’t keep narcotics in the house,” he answered a tad too quickly.
Interrupting his thought process, JJ poked her head into the interrogation room, “Uh, Hotch wants everyone in the roundtable room.” Her sorrowful blue eyes pierced through Spencer, with him sitting on the floor, everyone felt so much bigger than him. “The Replicator sent us a message.”
You gasped a sob, trying to rein in your emotions so you wouldn’t use as much of your limited air supply, but with every passing moment, you found it that much more difficult to hold yourself together. Reaching up a hand, you pressed your palm at the ceiling above you, pushing up at the roof of your enclosure to no avail. Paranoia was beginning to creep in, telling you that the things you were hearing were the worms in the soil preparing to return you to the earth.
Swiping your hand on the wood, you repeated the motion until you were clawing at the rotting material, attempting to burrow yourself out of confinement. The split grains tugged and pulled at your fingertips, leaving splinters to interrupt the fine lines of your prints. You were on the verge of throwing a tantrum, kicking and scratching at your confines, until one of the boards broke, bringing you to a screeching halt.
You’d kicked one of the boards loose, breaking it and leaving the void to fill with dirt. Lowering your shaky hands, you took a deep, shuddering breath, trying to regulate your breathing through techniques you’d learned over the years. You’d spent countless hours in therapy trying to help your claustrophobia, but you’d used that time to navigate things like elevator rides and tiny bathroom stalls. You never thought you would need to prepare for this to happen to you a second time.
You couldn’t halt the tears when they finally came. Part of you knew that crying would use up what little oxygen you had at a fast rate, but the other part of you, the despondent part, didn’t have the energy to care. You tried for a moment, covering your mouth with your bleeding palm to contain the volume of air you were taking in, to no avail. You had finally lost control, and the fuzzy feeling in your brain was only exacerbated by the scent of the dirt that coated your hands.
It just wasn’t fair. Subconsciously, you knew the concept of fairness should’ve been something you’d given up on years ago, but as the air surrounding you grew stale, it was all you could think about. The idea that you’d spent your morning with Spencer trying to prove to you that your bump was showing, giggling while using the false name you’d assigned to your unborn child as you insisted you were just bloated.
Slowly, you dragged your bleeding fingertips down your torso, leaving them resting hesitantly on your lower belly, the exact spot that Spencer had insisted was protruding just that morning. Bile rose in your throat as you feared what your day of turmoil meant for your baby. You had no idea how long you’d been in the ground, and you had no idea how much time you had left. Spencer would’ve figured it out—he had last time. One sleepless night, you’d made him explain tidal volume to you, and he’d let you comb your fingers through your hair while he told you the story of the last time he came to your rescue.
As you lay there, paranoid, wondering if you were imagining the pain in your head and stomach, it occurred to you that you never should have come back to the BAU the first time. The sleepless nights you’d spent combing through the trauma of your teammates, convincing yourself that what you’d been through was nothing in comparison to their scars, had been entirely unnecessary. You kept a tally of the flights of stairs you’d taken when one elevator ride would’ve sufficed, wearing the count as a badge of honor. You could count on one hand the number of elevator rides you’ve taken in the last two years—they were usually spent with your head in your hands and Spencer’s hand on your back.
You’d always compared yourself to Emily, who’d lost her life, and Hotch, who’d lost his love, and you decided that if they could return to the field after those events, then there was no reason for you to lag behind. You forced yourself to play a part you didn’t belong in, and you could never forgive yourself for it. It’s part of the reason you let your eyes fall shut when the air grows thin, wondering if there was any point in coming back to a life you weren’t mean to be living.
He'd run out of things to throw, eyeing the books that he’d left scattered on the ground, his watch still discarded somewhere in the interview room. His tie was loosened to the point that it was almost slipping off of his neck while he desperately tried to catch his breath. Each time he settled down, he remembered you were suffocating, and the cycle continued.
The Replicator had all but taken responsibility for your abduction, and the world around him had begun to spin. Quickly, everything began to make sense, repeating a crime that had been committed against you and using narcotics to knock you out.
His addiction had never been officially documented in any FBI files, but that didn’t stop Spencer from placing fault on himself. There were easier ways to incapacitate someone, and somehow, the Replicator had chosen the method that was likely to do the most harm. Spencer put his trembling hands over his head, knowing that if he’d never taken that vial off of Tobias Hankel’s corpse, you wouldn’t be in this situation now. His mind that had been previously praised for genius drew convoluted lines between the dots, making connections that he never should’ve considered.
In the doorway, Alex came to his rescue once more, holding a Kevlar vest in her hand while smiling at him kindly, “We found her.”
The distance between Quantico and the cemetery was no more than a blur to him. He had no idea when it had started to rain, but he found each pelt of a raindrop to be soothing, welcoming the constant drumming that occupied his minds, keeping him away from catastrophizing.
Rossi, Hotch, and Emily had arrived only moments before the second SUV, but they’d wasted no time in getting the cemetery staff to dig at the coordinates Penelope had found in the message sent by the Replicator. The rain made the soil move like sludge off of the makeshift casket that contained the love of his life, and he took his first step toward you when he saw the broken pieces of wood.
A familiar arm went out in front of him, blocking his path to you with a sense of fraternal protection, but Spencer tried to push Morgan away. He was the weaker of the two, exhausted by his own emotions as he shoved his way through to you. Distantly, he heard himself asking to be let through, but it wasn’t until the lid of the casket was popped that Blake spoke up for him, “Derek.”
Immediately, Derek’s arm dropped, releasing the hold he had on Spencer and allowing him to run to you. The sopping ground sept into his shoes as he ran, falling into the mud while Emily and Hotch precariously pulled you out of your enclosure. Morgan’s intention had been to shield Spencer from the harsh reality of your death, but even if you were gone, he still felt an otherworldly pull to you. After all, what was the point of promising ‘til death do us part if he wasn’t with you when you went?
Mud coated every spare inch of his clothes, but he couldn’t care less as he scrambled to take your hand in his, gently pressing his fingers to your wrist and waiting for something—anything. “Baby, please.” He couldn’t tell, the radial pulse could be undependable, so he moved his hand to your neck and crouched his head over your face, immediately comforted when he heard the faint whistle of air flowing through your nostrils.
Relief flooded his senses, inclining his head to rest his forehead against yours and nodding profusely when Emily asked him if you were alive. His chest shook with a sob as he pulled back, tugging his FBI jacket off and laying it over you to try and warm you up, the rest of the team following suit while JJ and Hotch tried to flag down the ambulance. He tuned out the frantic discussion of the team and the loud blare of the emergency vehicles.
Shifting so he was sitting on the ground, he gingerly placed your head in his lap, using his fingertips to deftly wipe away the dirt and blood that covered your marred skin. He noted a scratch on your head, and a quick scan of your body didn’t show him any visible injuries, though your hands displayed a nauseating portrait of your time in the ground, torn apart with dozens of splinters. “I’ve got you,” he cooed to your unconscious body. He looked up to see a team of EMTs running towards you, decked out in rain gear and medical supplies, “She’s pregnant.”
His words elicited a stare from one of the rain-soaked paramedics, telling him he had reached the same conclusion that Spencer had already resolved himself to. “We’ve gotta get her out of this rain,” he said, loading you onto a spine board and lifting you to the gurney so they could easily roll you to the ambulance, leaving Spencer scrambling to catch up with you. He practically threw himself into the ambulance, refusing to separate himself from you.
Spencer squeezed your hand, hoping you’d squeeze back, staying as far back as he could from the paramedics while keeping his fingers intertwined with yours.
Nothing hurt when you came to, but you could feel the familiar pressure of a bandage around your leg. Sensation traveled up to your hands, each of your fingertips precariously wrapped with cause, initiating the healing of your cuts from when you’d tried to scratch your way to freedom. Slowly, you took a deep breath, letting the antiseptic air of the hospital flood your senses.
Through your eyelids, you could see that the room around you was bright, and a soft smile tugged at your lips despite yourself—Spencer was here. You felt him now, the soft touch of his hand on your arm, the imprint of a hand you knew as well as your own. The warmth of his palm served as a brief distraction before your brain registered a dull ache in your stomach, and somehow, you just knew. A low keening sound slipped from your throat, more from the compressed escape of air than a complaint of any pain you felt.
“I love you,” Spencer whispered gently, his voice hoarse with emotion, “So, so much.” He took your hand in his and pressed a kiss to your battered knuckles. “Oh, honey,” he sighed, gently squeezing your hand, minding your wounds.
He was so gentle with you—he always had been. His fingertips drifted over your arm with an attention to detail that rivaled a medical doctor, minding the IV in your arm when he moved past it. You tried to mumble an I love you in return, but the words came out unintelligibly.
Spencer’s ministrations came to a halting stop at this first sign of life, “Hey,” he cooed, “What was that?” You felt the side of your mattress dip as he took a seat on your bedside, he hushed you gently, dragging a knuckle up and down your cheek while silently pleading for you to speak.
He was testing you, that much you knew. He wanted to know if being deprived of air had cost you your ability to speak. You shook your head at him, denying the implication as you cleared your throat determinedly, “I love you, too.” Your voice was gravelly, likely from all of the screaming you had done in the tomb, but it was there, and it was coherent.
The hospital sheets scratched at your skin while you tried to coax yourself into opening your eyes, the promise of seeing Spencer providing an incentive. Taking a deep breath, your eyelids fluttered open, looking up at his sorrowful eyes. Even so, he smiled at you softly, just happy to see you awake, “There’s my girl.”
The tear tracks on his face were like daggers to your heart, bringing with them a terrible reminder of whatever fear he felt when you had gone missing. You blinked additional sleep out of your eyes, focusing on him and his exhaustion, “How long?” You asked, watching him reach over for a glass of water, guiding the straw to your mouth.
He waited until you’d taken a few sips before answering your questions, “You’ve been asleep for two days.” He said, setting the cup to the side—close enough that you could grab it on your own if need be.
You made a face—two days was a long time—and sighed, relaxing back into the pillows while you tried to find the right words to say. “How’s…. Am I…?” You stumbled through the question, tears welling in your waterline before you even had the chance to ask. Swallowing thickly, you could only hope Spencer understood when you were getting at before you had to force the words out.
Your husband shook his head softly, “There’s no heartbeat.” His voice was tight, but he maintained his position as a pillar for you to lean on, keeping your hand in his just in case you needed additional support.
It didn’t hurt, not right now. You were sure the grief would hit you at some point in the near future when the sun hit your face just right or a blue car passed you by. Some inexplicable harbinger of grief would enter and exit your life just as quickly as your child had. “Okay,” you breathed, gazing at Spencer, hoping your eyes would have the ability to convey how you felt.
“They haven’t pinpointed a cause; it could’ve been any number of things, but it’s not… Are you in any pain?” He cut himself off to check in on you; he studied your expression with a stoicism that rivaled your boss.
You shook your head, “No.” The achiness you felt wasn’t strong enough to fully qualify as pain, and anything that was there, your body had already gotten used to. You were sure there was something in your IV that was assisting the numbness in your limbs.
Spencer raised his eyebrows doubtfully, “Would you tell me if you were?” He asked you, giving you a look that reminded you he knows you better than you know yourself.
“Will you just… not tell anyone I woke up yet?” You shifted uncomfortably on the bed, “I’m not ready.” You needed time to prepare for the prying eyes and barrage of questions that were bound to come with the BAU.
His head bobbed, “Anything. Anything you want,” he promised, dragging his knuckle up and down your cheek. Subconsciously, you leaned into his touch, prompting him to cup the cold skin in his warm palm. “You could go back to sleep if you wanted to.”
You hummed woefully, “Not yet. I missed the light.” Besides that, you wanted to enjoy your sedated mind before it became overwhelmed with a flurry of emotions. Right now, you felt peace, and you deserved to have that kind of silence. Surely the dam would break, but as long as you could hold it off, you just wanted to lay in bed with Spencer. “’m cold,” you mumbled thoughtlessly, thinking of it as a throwaway comment before you remembered who you married.
Spencer had a pile of blankets to his left, and he deftly pulled the top one from the pile and got to work placing it over you. “Is this better?” He asked, timidly tucking the blanket under your side and making sure you were well-covered.
Wincing, you slid your hand beneath the blanket and lifted the side, creating an opening for him to slip into. Your silent invitation was accepted when Spencer kicked his shoes off and joined you in the crowded hospital bed, “Much better.” You rested your head on his chest, listening to the steady beat of his heart, “Spence?”
“What is it, honey?” He asked, skimming the pad of his thumb over your side, his large hand splayed against your back.
Clenching your left hand into a fist, you sighed, trying to ignore the tears that were pricking your eyes. “Did you find my ring?” You remembered missing it in the ground, but you’d forgotten until just now, your finger once again intolerably bare.
A gentle kiss was pressed to the crown of your head, “Yes.” He twisted back, plucking the familiar ring off of your bedside table and returning it to its rightful home on your ring finger. “It was on the back of your sink in the bathroom,” he explained, twisting the band so the gem was facing out.
Small, sad tears trickled from your ducts. You sniffled, and Spencer’s grip on you changed—not tighter, but firmer as if he had anticipated this moment. The moment when what you had been avoiding finally caught up with you.
“I’ve got you,” he reassured you. You didn’t even have to ask for him to rub small circles on your back, whispering sweet nothings into your ear. As it had been for years now, Spencer was the only reason you felt safe enough to let your eyes fall shut, and even the darkness of sleep didn’t seem so intimidating when you knew you had him near.
spoiler content warning: miscarriage
#criminal minds#spencer reid#spencer reid x reader#criminal minds fanfic#spencer reid fanfic#spencer reid angst#criminal minds fanfiction#spencer reid x you#spencer reid fanfiction#spencer reid fic#criminal minds fic#criminal minds angst#spencer reid x fem!reader#written by margot
1K notes
·
View notes