#DA:TV Spoilers
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0ccuria · 3 days ago
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🩸Grey Warden Tapestries🪽
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veil-ranger · 1 day ago
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THAT HITS TOO HARD
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ATTENTION WILD VEILGUARD SPOILERS!!!! But I cried and laughed when I draw it 💀
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perplexingly · 2 days ago
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Based on the promotional material before Veilguard came out people were like, "welcome back da2" but Veilguard turned out to have a very different vibe
Instead I'd like to propose that Veilguard is just Awakening with updated graphics (warning for spoilers):
our base of operation is the previous residence of one of our antagonists (Lighthouse belonged to Solas, Amaranthine to Howe)
can't talk with companions at will, instead they talk to us after specific plot points/when receiving gifts
also companions are unphased and accepting of spirit possessions (Justice/Spite) and, like, atrocities (Lucanis being an assassin, and Velanna murdering humans), and overall are on friendlier terms than other DA titles
the female elf companion has a personal quest related to her sibling joining the antagonist
darkspawn are different now (more primitive in Veilguard, more sentient in Awakening)
possibly the most important choice in the game is about which one of the two locations to save
there's a very sexy eldritch-monster-like antagonist (Ghilan'nain/The Architect) (<- I will accept no criticism about this point)
companions survival rate depends on the completion of their personal quests and city upgrades
(this is a silly post btw don't take it seriously)
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dilapidatedanchor · 2 days ago
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azdesertwillow · 2 days ago
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I had only seen this banter in screenshots, which does not capture the tone that Spite says this in.
(he deserves fire damnit!)
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r2smuse · 2 days ago
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lol I thought of you when I saw this. And how smokin he is.
DA:TV spoilers under cut.
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he is beauty he is grace thedas is doomed without his face
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baejax-the-great · 1 day ago
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Love that one of Solas's biggest regrets is essentially being "born"
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Bruh, same
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caughtthedarkness93 · 2 days ago
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Ok, I guess I gotta talk about that one scene in Dragon Age: The Veilguard eventually because I've heard about discourse regarding it and it's driving me up a wall with how some of the criticism ignores key context from the rest of the story that informs how it's written. Spoilers for Taash's storyline follow below the cut.
So I mainly have seen this referenced on TV Tropes because I am not on the hellscape that is Twitter, but people, it seems, have been criticizing the scene where Taash comes out as nonbinary to their mom for how they get pissed at how their mom takes it. Often this is used to frame Taash as being unreasonable as their mom is struggling to understand what that means.
And I feel like that criticism kind of misses a big part of what that scene is actually about. Because Taash's relationship with their mom is complicated. This is something that their storyline stresses repeatedly. Taash has fond memories of growing up with their mom and knows that she basically gave up her whole culture to ensure that Taash wouldn't be forced into a soldier's life. It's clear that their mom is still very attached to Qunari culture and she outright expresses a couple times that she feels like being a Qunari scholar equipped her extremely poorly to actually raise a child. That checks out - under the Qun, that would be someone else's job entirely.
So this informs a lot of Taash's relationship with her - Taash recognizes that she gave up a very privileged position with the Qunari for their sake. Because she wanted a better life for them than what they'd get there. That's a huge sacrifice.
However, you watch how they interact, you can see that Taash's mom is also very critical of them and very controlling. She doesn't care much for Taash's privacy, tries to make a lot of their decisions for them without putting a lot of thought into what they actually want, and she is extremely critical of them sometimes about things that don't really matter.
So we get to that scene late in their storyline - the Lighthouse dinner. I think the critical mistake a lot of people make when looking at this scene is thinking that it's about how she reacts to Taash's gender identity.
Which that informs it, sure, but there's more to it. When Taash yells that nothing they do is good enough for their mom, it's not a reaction to how she responds to their identity, it's a reaction to the way their whole relationship has been built up throughout the game. It's the straw that broke the camel's back. And it's true to Taash's character.
One of the things that I like about Taash is that they're someone who likes a straightforward, direct solution to most problems. Thing in your way? Break it. Big scary monster? Kill it. They like to be able to take the most simple, direct path through a problem, preferably one that involves slaying a big monster, and Veilguard constantly puts them in situations where that isn't an option. And in those situations, they struggle a lot. Taash struggles to get along with Emmerich because that involves overcoming internalized prejudices (and understandable ones too - necromancy is something that would probably make a lot of people uncomfortable irl and for a culture where cremation is the norm and undead can be a legit issue, that would go, like, quadruple - of course they're uncomfortable with Emmerich). That's not an easy thing to do because it involves a lot of introspection and interrupting thoughts that you've been trained to think. Taash questions their gender identity. Definitely no easy, straightforward way to solve that. They angst a lot over being afraid they're broken somehow for feeling these things. A fraught, complicated relationship with a parent who sacrificed everything so that you would have a better life, but can't seem to bring herself to let you actually live it the way you want? Can't hit that with an axe.
And ultimately, that's what's happening in this scene - the whole game, we've seen Taash struggle with this really complex, nuanced relationship, this mother who clearly loves them and wants the best life possible for them, but struggles to understand what their child really needs and often says or does things that are hurtful. In this scene, this bubbling, brewing resentment, definitely exacerbated by Taash being outside their mom's orbit and with a team that has more faith in their skills and abilities, finally comes to a head.
The scene is only about Taash's identity on the most surface of levels. Yeah, that's what sparks the argument, but it's not what the argument is about.
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harellan · 2 days ago
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i'm sorry the face lucanis makes while walking away from the almost kiss 🥺
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nerd-elf · 2 days ago
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“Solas, bright and sad, observes and accepts. Spirit self, seeing the soul, Solas, but somehow sorrows.”
- Cole, the spirit of Compassion, about Solas
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lagunapoint · 2 days ago
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In general the best days of Solas's life were only during the Inquisition, as i understand it okaaay💛
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woundedsoul12 · 13 hours ago
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I'm awake and making stupid memes today
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thelifeinmyshadesofgrey · 2 days ago
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EMMRICH VOLKARIN | Dragon Age: The Veilguard (2024)
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dilapidatedanchor · 2 days ago
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Do you think after seeing rook get out of the regret prison that solas regretted making varrics force ghost so supportive?
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azdesertwillow · 2 days ago
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So that one conversation Lucanis has with Bellara after her brother? It changes if you trigger it after you've finished his quest line...
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coriphallus · 2 days ago
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DA: The Veilguard Spoiler Review pt3 - Politiks
oh my little void in this world wide web, we are really in it now.
a little PSA before you read this word vomit, i am from westernmost middle east, and that will inform much of what i know about the topics i discuss. i wont know about race politics of america or the intricacies of it beyond what i can see online but as an immigrant i do have some perspective on western experience. so when i talk about heavy topics it will come from a foreign place. i do understand and admit that i cannot ignore that BW is a north american studio and that colours every theme they touch.
so there are two angles to approach this, 1st is to assess DAV on its own and 2nd is to assess it as a part of a whole and continuation of a franchise.
lets get 1st out of the way, its safely uncontroversial beyond taash's story. and eff-plays voiced my feeling verbatim on that subject more succinctly than anything i can possibly write.
2nd is very, very grim.
every DA game that came before had been interlaced with politics of its world so severely that its absence is disorienting. every game you were given the choice to change the political landscape of the countries youre playing in, for better or for worse. even the 2nd game with its vastly smaller scale sees hawke trying to navigate through their life as an immigrant, even at the games climax you are given a choice to drastically alter how this uprising will be remembered and it tells hawke that there are no half measures, they need to pick a side.
"Slavery or no, flesh is always for sale."
in my very first DAV playthrough i picked a shadow dragon elf, i didnt give her any backstory as i though being an elf in minrathous would shape her world view regardless.
first scene i got when organising my room rook pulls out the SHACKLES of a slave shes freed as she reminisces about how much good shes done, and puts them on her bedside. then proceeds to talk to a book and say "everybody looks down on elves but we were here first >:c"
(at this point i rerolled my character so i dont yet know how shadow dragon background plays out.)
at the very beginning of the game we see similar shackles and varric informs us that solas hates slavery, hes been freeing them.
when we make it to minrathous we learn that these people in neves circle have been freeing slaves.
alright so, the heavy handed deliveries aside, what purpose do all these scenes/expositions serve?
well, it makes these people look good. we know theres slavery in this part of thedas and these people are fighting against it not by any elaborate means but dont worry kitten <3.
[i had to look up the english for some of these terms so feel free to correct me if im wrong] patterson describes slavery as "one of the most extreme forms of the relation of domination, approaching the limits of total power from the viewpoint of the master, and of total powerlessness from the viewpoint of the slave". death of the soul, death of what makes one human -and for the purposes of this section- death in the eyes of state. slavery has such a long history that predates early modern colonization of africa by thousands of years. it is a staple of human history and where we have come from shapes what we are now. we can shun it, call it abhorrent but we cant pretend it never happened. theres always been people dead in the eyes of state.
heres the uncomfortable truth, there aint never been enough steel in the world to hold every hittite or mittani slave. to assume slavery is people getting abducted and put to irons is as naïve as human trafficking being a rando ruffying you and hauling you across the sea in a crate. yea, it could happen but 99% of the time its just a waste of time to physically hold someone against their will by force. and this idea makes us think its this far off thing that happened thousands of years ago by bad individuals doing very comically bad things, which is a very deliberate choice, because to depict period accurate slavery would be to portray social and economical classes, and that would be confronting how little we've changed in certain aspects.
people were born into that caste, shaped by it, worn down by it, and abused by it systematically.
in DAI Dorian says something -apparently- very controversial that i dont think this fandom has fully unpacked, and i aint gonna do that here either because im not remotely qualified. he likens the working class of south to slavery of north, theres no way to engage with this argument in any meaningful way, even as an elf, and in general people brush it off as dorians pro-slavery rhetorics.
try as DAV might to disregard, we actually did meet an ex-slave and trafficking victims on three separate occasions, and the games have set a premise already. we got to talk about their unique circumstances, and they were handled with some measure of dept. maybe you liked them, maybe you didnt, but you knew them and that makes a difference. they had agency in their own stories. a far cry from DAVs nameless faceless props for righteous gentiles to circle jerk about.
but, sure, lets tell ourselves showing them would be too gratuitous.
can you imagine how batshit insane it would look if zevran kept the belt her husband used to beat isabela with as a trinket, to display in his tent? that scene with rook disturbed me more than most anything in this entire franchise and coming from an anders supporter, thats saying something.
this is how little the writers were willing to engage with their source material. this is how little they are willing to engage with the world around them.
which makes the next blunder inevitable.
alot has been said about the absurdity of elves feeling responsible for the events of DAV, but maybe this hasnt been said enough; this is a blatant fascist rhetoric.
i will spell it out though, even though i never thought it needed to be said, the social performance of accountability indicates that the party who has done harm has benefited and continues to benefit from that harm, this is why reparations are paid, and thats what "check your priviledge" means. elves in DA have never benefited in any way from the warmongering of evanuris, they were enslaved by them.
to say that these people should feel some sort of responsibility towards what befell dwarves is a fascist rhetoric used irl to offload responsibility and divide and alienate the opposition further from eachother.
i cant tell you if this mouth piece is same everywhere but i know a few people who have clocked it immediately so im gonna assume it was obvious. and truthfully, i wouldnt even be annoyed if i thought it was intentional. genuinely, one of my favourite games is an unapologetic military propaganda whos protagonist would make ayn rand write sonnets about, and the game knows what it is. but no, i fully believe the studio tried to address the criticism they got about their lackluster handling of elves and either completely misunderstood or willfully disregarded the experiences of marginalised peoples that the games drew inspiration from.
the writing is so hollow beyond horrible dialogue that when writing an enby character whos also multicultural they didnt even notice the parallel theyve created. i know this because after an entire plotline about their struggle with binaries their story concludes with a binary decision on their culture. this just confirms to me that any dept this game has is completely accidental.
imma level with yall i dont subscribe to the belief that you need to have some type of experiences to write some type of characters and i find that "ofc a white person wrote it so..." response very tired because yea we should be allowed to expect more from white people. i too had OCs of different cultures that i wasnt very familiar with and handled poorly, but unlike me, a company can afford a consultant.
i played greedfall recently, and sure the maori tattoos were a shit decision, and im disappointed that after all the criticism they still stuck with it, and yes maybe its story was not sensitive enough but you know what? as the person whos recommended it to me said, i rather have a story who boldly engages with its own themes than one whos terrified of them. say what you will about its shortcomings but at least at the end of that game you can have an ending where the colonizers leave for good, and yes their plague is not healed but the narrative doesnt punish the natives for their isolationism. i am glad that the game allows that catharsis to its players.
DAV could have had 300 well thought-out endings and still not please everyone, but the endings they chose to include directly implicates the group theyre trying to appease and its literally just people who either want to punch or kiss solas, thats how fucking deep they think their fanbase it. not the people who wanted to end slavery, or achieve equilibrium with beings no matter how alien they are. or people who wanted to see a culture connect with its roots etc etc.
and maybe they were right, many people have been enjoying this game immensely and i am just, so fucking jealous. i wish i liked this game and enjoyed it and didnt want to tear out my hair every second i spent in treviso. i wish i wasnt seething white knuckling my sink like an insane person when a little kid wrote to crow rook that hes recruiting orphans now. i wish i had any belief in this game to read that as satire.
at least i wish i felt any form of vindication when i immediately realised this game was going to be a soulless cashgrab that unashamedly uses the name of a popular IP to push a sub-par product earlier this year, i just spend 80+ hours watching a company parade the carcass of a franchise i loved and beat it like a pinata as it continuously slapped me on the face with a botched wax figure of it.
i just feel this profound sense of sadness. i wish this game didnt exist. and no i dont feel any kind of brand loyalty, even when i actively enjoyed their work i didnt but i definitely dont now, not after 3 consecutive games that theyve delivered with more or less the same problems. as the company is today, i dont care whether bw survives or not, its been made clear time and again that the bw i liked is long gone and bw today is clearly not interested in making games for me.
even as i write this i dont feel fuelled by my anger for DAV but by the love a have for what came before. i still think the story deserved better, the fans deserved better, the people who contributed into making DA universe what it was before DAV deserved better. and, as rook told harding, our anger is justified.
but, hey. hair looks really good.
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