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#Crazyb2000
rainderthesomeone · 3 months
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Concept Image for a comic involving spy and sniper with Miss P tagging along
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(sorry for the lack of comic posting I've been really busy with job hunting, and doctor visits and personal stuff, good news I can start T soon :D, anyway as soon as my headache passes Ill edit the next comic part and will be back of schedule.)
( we also have a new Miss Pauling model on the way dont know when its coming out though, its a complete comic accurate and sfm accurate model by Gladiatus she is in blender and will take some time before an sfm port comes out, so in the mean time Ill be using Crazyb2000's Miss Pauling in case the model doesn't get released for a long long while, till than this model is my back up so there isint any more model inconsistencies.)
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kvornanthelafesta · 3 years
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Miss Pauling 
Posing & lighting practice. Also experimented with transparent background effect. Glasses swapped with crazyb2000's Expiration Date Pauling model. • Miss Pauling model + props © Alaxe • Glasses © Crazyb2000
The Character “Miss Pauling” & Team Fortress 2 © Valve
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scurvyorangesfm · 5 years
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I figured I’d show a little behind the scenes on the process of working on the Bidwell model, and specifically, animating with it. With color commentary! This is two of two behind the scenes of very old animations I figured I’d do. The first is over here.
Commentary below the cut! And the full compilation is over here.
My original plan was to have the guy walk down the stairs with a little bit more of the song present, but I’m still not experienced with animating walking, and I REALLY wasn’t in November 2016, when I rendered the first WIP of this. I’m pretty sure this is the first time I’ve ever actually manually animated a person stepping, with the full body visible, at least.
I think, in the end, I started this animation as a test for the tie and hair physics, which I manually animated because jiggle physics often aren’t great in SFM. And then it just got out of hand.
Shot 1- Test for the Gray Mann body, fresh without just slapping it on animation I had already done before, as in the Disintegration video. I knew I wanted him to have a glasses bodygroup for kicks, but it helped to put that bodygroup on early since I could use it in place of a head, since we didn’t have the head model yet.
Shot 2- Added in Scout with Bidwell’s face texture and a wig as a placeholder so I could animate lipsyncing and eye movements. I count this as proof Bidwell doesn’t literally just look like Scout with darker hair.
Shot 3- Bidwell’s real head! With facial bones. Ouch.
Shot 4- Still facial bones, still ouch. Notice it was an update, and his jaw has collapsed inward on this old save file. Also, short continuation of the song.
Shot 5- First addition of the poseable coat bodygroup. Honestly, isn’t much better now than it was then.
Shot 6- First HWM pass by me, the first time I ever HWM’d a model at all. This animation and the Disintegration one were both used by me to calibrate whether the HWM looked good without having to dick around too long before the next update. Load a save, play it, does it look like talking, if so, keep it.
Shot 7- I might’ve actually fixed some clipping? Not sure. Got Crazyb’s textures for the head, anyway.
Shot 8, final version- Using the officially done (I think, mostly?) head from Crazyb2000 with his HWMing. Much better than the shit I did. About as done as this old thing will ever be.
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uberchain · 6 years
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Which miss pauling model do you use?
There’s a few I use that were first modeled by crazyb2000 and Rebbacus, with mild edits by Scurvy Orange (of which both of us individually asked Rebb for the comic version that you see us using). All of them utilize assets that don’t allow public redistribution, so they can’t be released in their current state. 
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The current fanmade model can still look closer to the Expiration Date Pauling with different texturing if that’s what you want. These two are the same model from the SFM workshop, with textures swapped and new glasses + new irises being added.
This old skin pack I released is what I use and still use for her face (which also comes with the glasses, here’s how important those glasses are). I use a different texture given to me by Scurvy for her shirt now, as the texture in this pack has pink instead of white trim and is a bit lighter.
This tutorial is how I usually go about playing with the original model to get her to look closer to her ED look; I’ve since stopped using the rescaling of torsos and just play with sliders if I use crazyb’s default model.
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rugnar-stengo · 6 years
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TEASERS, PROGRESSES AND DOUBTS:
So, I was messing around with the animation of one of my videos I was working on Source Filmmaker. After some cut in the animation and changes with the poses...this creepy one showed up, and it wasn’t intentional XD Of course I’ve corrected it later, but not before rendering this shot from a different angle, adding a song and use it as a silly teaser for this video starring Miss Pauling (whose model here is made by Crazyb2000 ). This video will be a long one, but it’s also a good exercise for me.
About the voice acting stuff, even if I didn’t upload anything yet, I’m working on regulating my breaths while talking and even looking for different accents “tutorial” on YouTube to experimenting with my voice and give to the character I’m dubbing much more personality. Speaking of characters, I’ve got some news for you: I’ve finished writing down the monologue for an OC of mine and recorded the first part of it. I’ll keep working on it for the next days while also working on SFM.
Before leaving you, I’ve got a request to ask you, if you don’t mind spending a few seconds answering it: I was looking for more dubs ideas while working on my OC’s audio skit, and I find myself unsure among those: a BATIM comic dub, an Undertale SFM dub and a Steven Universe’s re-dub of one scene from the show, involving one character. Which one would you prefer me to do first?
Ok, now I’ve finished writing. See you next time!
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crazyb2000 · 9 years
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It’s been a while so have some pictures of a Gordon Freeman.
I was commissioned some time ago by Left_4_Pillz to create a Gordon Freeman model for Source Filmmaker with a Team Fortress 2 style. This was made for an animation series that he intends plans to make in the future.
The model is fully rigged complete with HWM and little extras, similar to those seen on my Miss Pauling model. If you guys want me to release this model go ahead and spam Left_4_Pillz as it’s not entirely my call :P
I may post more of Freeman here in the future as these were shots created purely to show Mr. Pillz my progress. 
Cheers.
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9joao6azevedo · 10 years
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i did a thing based on crazyb2000's new thing, enjoy
also http://www.teamfortress.com/tf01_ring_of_fired/#f=60
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kvornanthelafesta · 3 years
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“Date Night”
• Suited Scout - Maxxy, Gamerman12, Nahka & TFTIP team (original character © Valve)
• Miss Pauling - Alaxe (original character © Valve)(glasses by crazyb2000)
• Food items - CHILI
• Wine Glass - Revzin
• Basket & napkin - MARK2580
• Team Fortress 2 © Valve
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kvornanthelafesta · 3 years
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“Next Procedure” 
Software: Source Filmmaker Beta + Photoshop ------------------------------------------------------------------------------------------------------- • female medic © JuegosPablo • female scout © Zeton • glasses © crazyb2000 • "The Angelique Hairstyle" (Mercy hair) © Mark Unread The Enby Werewolf & CraxyT; Mercy's hair © Blizzard • Team Fortress 2 © Valve
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scurvyorangesfm · 5 years
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Oh so comic pauling is just a customized valve ED model?
Sort of. The face is edited from Crazyb2000′s ED pauling, since Valve never released theirs, and I don’t currently have permission to release it and it isn’t don’t yet/not great quality either, and the body is a heavily modified version of a model I got from Rebbacus, which she specifically asked me not to publicly release.
A comic pauling is achievable with Crazyb’s model though, he included an extra color for the dress, different glasses, and flexes to make the hair shorter. The flexes are under the ‘unknown’ tab on the model in SFM, and if you have a model rigged, you can right click in the open grey area and hit ‘show hidden controls’, and the stuff hidden by the rig will appear again.
Unrelated to the ask, but apologies to anyone who dropped by the page recently! I don’t know when it broke but I think I’ve fixed it now. Tumblr rolled out an https change for html code that I didn’t notice, and also the wooden background image I was linking to is gone now. I’ve switched it to a similar one, hopefully that one will stay up.
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crazyb2000 · 9 years
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Not all of you may know this but I’m currently a part of a project known as TimeSplitters: Rewind. This project’s aim is to recreate the original TimeSplitters trilogy on PC in HD. I’m a 3D character artist whose job is to recreate the characters from the original series. I’ve done a few more than this but there are 300 characters in total, so I’ve barely scratched the surface.
If you don’t know what TimeSplitters is I suggest you check it out. It’s an amazing series of games which were a huge part of my childhood so recreating this stuff is fun as hell for me. 
Stay tuned for more TS: Rewind stuff in future as well as any other modelling work I decide to show off. 
http://www.tsrewind.com/
https://www.facebook.com/tsrewind
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crazyb2000 · 10 years
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An hour and a half sculpt I did in Zbrush from scratch to calm myself after feeling a tad down. I used the "undo history" recorder in zbrush to make the video. Enjoy!
Music: Otto Knows - Parachute (Richard Zastenker Remix)
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