#Consistently for 30 some hours of gameplay
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In Stars and Time has me in a choke-hold. Decided these two idiots need to join a tea party about it, since they single-handedly removed my artblock
Trauma Tea!
#in stars and time#isat fanart#isat siffrin#isat loop#4c fanart#When I tell you that three separate friends of mine called me up to be like#'Have you played this game called In Stars And Time?'#'Because the protagonist is literally you. As in. I have heard you say the same things that come out of this kid's mouth. Also are you Okay#And I went#'I'm fine? But yeah okay sure. I'll check it out'#and played the game#...#I played that game for 3 days straight and beat it on the 3rd day#I've never understood the kinning side of tumblr until I saw this stupid monochrome idiot say exactly what I was going to say#Consistently for 30 some hours of gameplay#I get it now#It doesn't help that we're the same age and height with the same allergies and hobbies and weird relationship with names and the past and-#We've both died horrific deaths in a situation that caused us to relive the same set of days for an indeterminate amount of time and-#-I am forcefully removed from the stage-
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documenting last night's day 1 dungeon experience for posterity.
this was a first for me
tl;dr i got matched with some of the least competent players ive ever been in a party with and we got down to 8 minutes on the instance clock before we accepted it wasn't happening
(post contains dungeon spoilers under the cut)
(first of all, if any of the people who were in my party are reading this: im not mad at you, and i am not posting this to be mean spirited about the adventure we had. you guys kept a good attitude throughout the hour and a half we were in there and there's a lot to be said for that. but i also hope this was a learning experience for you, from a gameplay perspective.)
queued in for the new dungeon as a white mage. the other people in my party were a pld, sam, and brd. the pld stood around for a while before starting the first pull, then stayed put and didn't go for a double. After 2 single pulls I told him he could go bigger if he wanted, and he replied that he never wants to assume. (very kind of him).
I notice fairly quickly, as we pick up the second set of packs, that something is off. damage is going very, very slowly. I notice the tank seems to be using his single target rotation. I'm not hearing the sounds of bard or samurai aoe moves either. Me and my Holy casts are the only ones hitting multiple enemies.
To reiterate. this is the newest max level dungeon. unless they level skipped, these are presumably not new players.
We get to the first boss. The samurai struggles with the speed of its aoes. The boss summons adds: it's going to charge them up, and we have to kill them before they finish charging. We do not. the ones we miss explode and we wipe. Luckily, now that we've figured out what it wanted us to do, we manage to kill the adds in time and beat the boss on the 2nd try. Onward and upward.
Paladin resumes single pulling. The homies are still not aoe-ing. By this time I've determined that the three of them seem to be friends by the way they banter back and forth. I notice that I have consistently been second in aggro. the samurai has been last. Ian glances over my shoulder and remarks, "Why does that samurai have less health than you?"
the second boss has a mechanic with fast-moving aoes that you have to dodge. every time he does the mechanic again, the aoes get faster. in normal circumstances you'd probably only see it two or three times, maybe not enough to notice the aoes are getting faster. We saw it quite a few times. the aoes got very fast. This boss also has temporary misdirection, which was for sure the cause of our wipe here. we managed to get through on the second try.
between the 2nd and 3rd bosses the bard starts having connection issues and has to restart, so we wait for her to come back. on the way to the final boss the tank has trouble avoiding aoes and dies to mobs, and then i die to mobs after raising him bc im still second in aggro.
eventually we made it to the final boss. "how bad could it be, it's just one bunny?"
we proceeded to wipe to this boss 7 times. part of the issue was that our damage output was so low that the boss was exhausting its earlier mechanics and then looping the ones that were supposed to be its big scary finale - starting around 60% health. it creates an open pit and you're supposed to run around the edges to avoid falling in the hole, dodging various mechanics. we all fell in the hole at least once. anytime i died it was an instant wipe bc there was no way the rest of the party could sustain through the end of the fight by themselves.
the minutes dragged on. we got the "30 minutes left to complete' warning and kept on fighting. we began getting tilted and making more mistakes, wiping on earlier mechanics we'd previously done fine with. our positive "we'll get him this time!" attitude quickly turned into "oh i hate this guy."
with 8 minutes left on the instance clock - nearly an hour and a half of elapsed time since the start of the dungeon - it finally sunk in that despite our best ("best") efforts, this wasn't happening. i bade my comrades farewell and voted to abandon. they accepted. i was free at last. i decided not to blacklist them because they were good sports, and also because to my knowledge blacklisting doesn't prevent you from being matched with the person again, which is the functionality i actually need from it in this instance
anyway after that harrowing experience i recruited ian and some friends to help guarantee i could progress msq. we were in and out of that same dungeon in 20 minutes. watching bosses that my previous group had struggled mightily with go down within a few minutes felt so good
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DanganLike, Ahoy: 'Inescapable' is a rollercoaster of highs and lows
I've previously laid out what "Inescapable: No Rules, No Rescue" is about and how its gameplay works, so I'm not going to reiterate that here. Right now, I'm going to focus on explaining what's great about it... and sadly, why it ultimately disappointed me.
You might say that Inescapable left me a bit 'upsetty spaghetti.'
It's blatantly obvious how much time and effort were put into this game... not only because the art is gorgeous and there's clearly a lot of love poured into the dialogue, but mostly because each of the game's four "routes" contains so much unique material. You spend the first half of your playthrough making the decisions that wind up deciding what the second half will be, meaning that the entire second half — 50% of a given playthrough's runtime! — can be completely different on four different runs. Although plenty of visual novels have alternate routes/endings, few I've encountered do it to this extent. And even when they do contain such extensive differences between routes, they don't usually do this MANY routes; consider 'Steins;Gate 0', which has only two major routes once it breaks off.
Literally the first line of the entire game is a reference to another piece of media. It will not be the last. And I say that with affection! I found these references fun.
In essence, the devs at Dreamloop games have scripted, directed VAs, and made distinct CGs for 2.5 complete runs of a a story that tkes roughly 12 hours on the first pass, giving you well over 30 hours of playtime... provided you want all that. Some of the routes even have unique gameplay mechanics JUST for them!!
Searching 3D environments where our characters stand as 2D cutouts... seems familiar.
Dreamloop's European team wear their affection for Danganronpa on their sleeve, too. Early on, the characters participate in a pretend murder-mystery where they are challenged to find "the Blackened." When/if blood is spilled, it's usually bright pink. Someone breaks into Monokuma's signature laugh at one point... these devs are people of refined tastes. :)
One of many overt references to the devs' love for DR.
And oh god, that voice acting. Most major scenes are fully voiced in English, but of the four routes in the game — Greed, Lust, Suspicion, and Trust — it's the Suspicion route that really shows how excellent their VAs can be. They will break your fucking heart in that storyline. Highest possible kudos for those performances.
But let's dip deeper into those four routes, because their presence is both a big brag point (tons of content!) and also the game's biggest downfall. The main problems with them are twofold:
If you're going to have four different second-halves of your game, they ALL need to align with that first half. But because the game uses such arbitrary reasons for why it slots you into one of its four routes (I'll circle back to that), the player character — Harrison — can suddenly come off as being WILDLY different after doing very fucking little to justify it. Two of the routes just... don't feel like you're playing the same character any more after the transition into the back half; Harrison goes from being well-meaning but nervous and full of self-doubt to suddenly being defined and dominated by some new trait that has NEVER existed before then.
But there's an even bigger issue with the four routes. See, most visual novels with multiple endings/routes keep the characters consistent across all the story branches; it's only your choices that change what storyline you wind up on. Even in Danganronpa, when you play any bonus modes or side games (Island Mode, UTDP, Danganronpa S), the characters remain inherently the same people. 'Inescapable' doesn't adhere to this logic, though; the personalities, behavior, and background motivations of the characters are completely different on different routes. And I don't just mean "In one route they are mean and in another they are nice." I mean they are so FUNDAMENTALLY different that you just have to accept that this person containing the same name, VA, and sprites is a completely different character. If the same person opens up/reveals more of themselves to you (i.e., Harrison) on two different routes, then one route could have that person reveal their fears, insecurities, and innate kindness... while the other route reveals them to be a sociopathic, Machiavellian figure (sorry for the bad rap, Nic). If you a character see fall from grace into becoming basically a Nazi on one route, another route might show you that same character as someone who holds onto their best ideals even in the face of brutal hardship. It's hard to even explain how INCREDIBLY different these characters are between routes. In one route, a quiet character is just a shy sweetheart waiting to be brought into the light... in another, they're a complete sociopath who tortures with detached curiosity. These people are ALL-FUCKING-OVER the place!
Mia is Harrison's closest confidant and ally throughout the first half of the game. And the sprite shown here is giving major Chiaki vibes.
I can truly say that I've never seen another visual novel take that approach before... and this break from the norm only helps to make it clear WHY we established that norm. It's hard to embrace and love a character who winds up an important, trustworthy ally on one route when you've already seen the same person be your most aggressive, duplicitious nemesis on another route. It serves as a powerful deterrant to establishing much emotional attachment to these people. Everybody I loved in the first half of the game eventually became people I no longer cared about, because the routes make it clear that they can each suddenly become ANY type of character at ANY time the writers demand it.
There's some commentary on modern politics as well as representation of gay, non-binary and asexual people in here. But is it still desirable representation if those characters only reveal their sexual preferences on ONE story route — and worse, they're evil on some other route???
As long as we're talking about routes, though, let's break them all down in regards to how you reach them. (Yup, this is the time for that circle-back I promised y'all earlier.) The game does NOT provide any hints or insight into how you get onto the routes, but people who've brute-forced the game and looked into the files have figured out quite a bit. And boy, these triggers are... some bullshit.
You get Greed by winning competitions or playing built-in mini-games. I wound up on this route during my first playthrough SOLELY because the game includes a daily (in-game daily, that is — and a 'day' in the game is usually around seven minutes) Wordle mini-game, and I played it regularly. I also played the three Arcade cabinet mini-games (an Asteroids clone, a side-scrolling infinite runner, and... Seagull BBQ, which is by far the most fascinating/weird one IMO). And playing mini-games apparently means you're greedy, because it tosses you onto this route where your character suddenly values money over all else. (????) Other stuff that leads you down this path includes winning any games in the story, such as when the characters do a tug-of-war or host a trivia quiz about each other. YEAH, playing the quiz well evidently is a sign of Greed... THIS is the kind of shit that makes these triggers so frustrating.
You get Lust by talking a lot to any characters the game deems "scantily clad" or possibly, uh... fetish-ize-able. That means spending time with the innocent maid (Annika) counts for this ending because she's dressed as a maid, and that's a potential fetish, so fuck you. :P Talking to Giovanni the Italian 50something dude ALSO counts, because his shirt is hanging open to reveal his musculature. The twin-tailed teenage heir to a fortune? That fuckin' counts, too — she's young and small, ergo it's now a "lust' point. Talking to Eva, the excessively flirty social media diva in small clothing? OBVIOUSLY counts... but that's really the only one that legitimately makes some sense. (Weirdly, spending time with the huge-boobed Portuguese mechanic who always sports her midriff seemingly does NOT count towards this route. Is it because she's in her 30s? Is this sexist ageism shit?) Other triggers for this one are thankfully more obvious: Choosing to play around with or be alone with any girl (even if it's part of a meta-game, such as when the cast are playing 'Caverns & Wyverns'... yeah, that's a thing), going to the sauna alone with a girl, etc.
Off-brand Fast & Furious movies are somehow a plot point on MULTIPLE routes. Starring "Bill Petrol"!
You get Suspicion by spending most of your time talking to your most trusted confidant (Mia) and/or to the most suspicious/secretive person around (Sasha). Also eavesdropping on conversations or spying on people to learn what they're up to will get you here. Oh, and when the producers tell you that you can use in-game points to unlock bits of "Dirt or "Gossip" that will reveal secrets about the other contestants? Yeah, going for "Dirt" whatsoever will ABSOLUTELY get you on this route. This is the route that most heavily caters to Danganronpa fans, because this is the one that leads to you solving a series of murders on the island. And yes, you'll be investigating crime scenes, collecting evidence, and presenting it at opportune times to corner the killer! Unfortunately, the ultimate thesis is pretty much the opposite of Danganonpa: There's no hope to be found on this route. Instead, this is the perfect route for those oddballs who mostly liked Danganronpa but really felt Despair should've won. :P
Like I said, the hardest route to get is definitely Trust. You have to be RIDICULOUSLY pure and avoid ANY/ALL of the triggers for the other three in order to wind up on "Trust." In other words: Spend almost all your time with Daan, Lumi, Francisca, and/or Isak (because these are, for some reason, NOT triggers for other routes). Refuse to ever look at the unlockable "Dirt" or "Gossip." Never eavesdrop and never spy, no matter how sus a character is acting. Refuse to participate in as many in-story games as possible — even when you are prompted by the game to enter an answer or choose from a set of choices, try to find a way to refuse or to enter blatantly fake responses. Like, if the game says "Guess who the answer is to this question"? Just say "Nobody" or some crap like that. :P Don't play mini-games, because Wordle and Asteroids are somehow vaguely evil for reasons I don't get. At one point, there's an in-story competition where you have to choose to either take money (Greed) or expose someone's secrets (Suspicion), and you either need to know which characters to speak with in order to avoid BOTH options, or you need to keep them both as balanced as humanly possible.
It's unsurprising, I'm sure, that Trust is basically the mega-happy ending. But because Trust is easily the hardest route to access, you'll probably see these characters spiral into some shitty behavior on those OTHER routes well before you see them settle into something more peaceful. Which means that unfortunately — due to what I said earlier about the characters being wildly different people on different routes — this happy ending feels pretty unearned, maybe even unwanted. Because no matter how much of a pal they are on the "Trust" path, someone with the same name who looks and sounds the same was willing to go full fucking psycho on you with VERY little provocation on another route. So do you really think these people deserve this mega-happy ending? (It doesn't help that "Trust" also runs pretty long without much happening for 1/3 of it... it can turn into the most boring of the four, imo.)
The story supposedly takes place in 2017, but it sometimes makes references to things that didn't yet exist then. Oh well.
None of these routes are free from writing issues, unfortunately, Where the game excels at making very distinctive characters who are initially interesting despite their Choose-Your-Own-Adventure personalities, the actual overall plotting are where things always seem to fall apart. For example: In "Trust," a character disappears to go work secretly behind-the-scenes to free the group. And this staged disappearance of a major ally is probably the BIGGEST plot point in the final act of this route. Yet, ultimately, said ally... does nothing. They just vanish for most of the story, only to show up at the end and be like "Oh yeah I'm fine but there was no reason for my disappearance, I didn't do anything." It's not even clear why or how the whole 'Inescapable' broadcast/game ends on this route! It just... STOPS, after the characters are told multiple times by the producers that it WON'T, without any explanation. In "Suspicion," on the other hand, we have one major murder case where no motive for the premeditated brutal killing is ever established. This perpetrator isn't some maniac, but... I guess maybe they are, because the game never establishes ANY reason for why they did the horrible thing they did. It just... kinda happened. THESE are what I mean when I say there are big PLOT issues. On more than one occasion, it's just like "This shit happened for some reason. We either don't know or won't say why."
And I get that maybe my expectations/demands are just really high. There's a LOT that goes into high-quality writing, after all - you have to develop characters that are interesting, you have to have consistent characterization for them, you have to write dialogue that feels engaging, and you have to create coherent and intriguing plotting throughout. To its credit, Inescapable's writing absolutely succeeds in TWO of these things. But one of them, it fails in. And one of them? It doesn't even TRY to do.
I think you get the picture by now. I was ultimately let down by this latest attempt to recapture the magic of titles like Danganronpa, Zero Escape, etc. In the past two years, my favorite "Danganlike" attempt remains Yurukill — I still think about that one fondly and with surprising regularity. By comparison, Inescapable is a much longer/more complex game ... that I sadly have a markedly lower opinion of.
Both Yurukill and Inescapable ultimately end with a tease for a potential sequel. I would ABSOLUTELY play a Yurukill 2, but I feel like that's not looking too likely right now. Would I play an Inescapable 2, though? .... Eh. Maybe. If I was in the right mood or I heard/read something about it that sounded good, I may risk it.
#inescapble#visual novels#inescapable: no rules no rescue#screenshots#review#visual novel reviews#danganlike#danganlike ahoy#danganronpa
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DATV GAMEPLAY SPOILERS
In other words, don't read this if you don't want my hot take.
So for the past week, I've fallen off the deep end to play Dragon Age: The Veilguard to avoid whatever the fuck is going on in the world.
First, for the pros.
The game is visually very stunning, and by the gods, the character customization is fucking amazing. The HAIR. The complexions! The scars and the FACT YOU CAN FINALLY BE A FAT HERO. My god, I spent two hours alone just creating my Rook. I LOVE that we finally have a Thedas that actually reflects the diversity of our world.
For the first time in the Dragon Age series, I can actually play as a nonbinary person and have that be recognized by the story!!!! I love that Neve is disabled, and it's not even the main focus of her character! Thank god for finally giving us a cast of companions that aren't white!
Partly why I wanted to support the game, despite knowing about all of its troubled development, was because we need to show as players that we want and support this kind of content and thus will show a demand for it in our capitalist hellscape. (I don't make the rules - that's just how this stupid industry works.)
Now, despite giving us ALL of that, this now brings me to the cons.
Veilguard just doesn't *feel* like part of the Dragon Age franchise.
Maybe it's just me but like 20-30 hours into it and I just... I'm not feeling it, guys. Like it feels like the devs just fired all the writers and threw the flashy battle mechanics of God of War, *some* of the relationship dynamics of BG3, and the user interface of Mass Effect (which for the record, I don't actually like Mass Effect) into a blender and produced... whatever this is.
The dialogue is so... bland. I skip through half of it and I *never* skipped through dialogue in any of the previous games. Progressing on this plot feels like a chore, because there is literally nothing else to do except pursue the main story line. The world deceptively *looks* expansive, but you're really just being funneled from one major plot point to the next with no room to breathe.
What was fun about BG3 is that you could drop down a fucking hole in some random part of the Underdark and the game REWARDED you for your curiosity or your weirdness (lick the spider, goddammit!). By contrast, even though GoW was basically one plot, it was poignant and meaningful because of the excellent dialogue, acting, and relationships - you cared about Kratos and Atreus and Angrboda and Thrud and Thor because they were excellently explored. Imo, BioWare clearly saw these games winning game of the year over the last decade that they've been working on the next DA game, got jealous, tried to mimic these elements to chase the success of these franchises and failed miserably, while also just not understanding the unique idiosyncrasies of the franchise they themselves created.
As someone who has played origins, awakening, da2, and inquisition, at least i felt there was some tonal consistency - despite the fact we can all argue what the "best" game was. Like, your companions are snarky and funny and weird in ways that are completely irrelevant to saving the continent, and we know the Chantry is fucked but so are the apostates and the Qun and the Dalish, and there are no clear "good guys" vs "bad guys", and not EVERYTHING said is plot-relevant.
Sweet Andraste, I think Bellara's said "The Evanuris - you know the elven gods!" like about 50 times already. I get it that they want new people to come into the world and understand what's going on, but it just feels like the devs are holding my hand like I'm a little kid who cannot be trusted to know what's going on or make their own decisions.
Don't even get me started on how Varric is narrating everything, telling me how to feel about what I am going through. It's like on top of all this disjointed gameplay mechanics and narrative design, BioWare is trying to tell me it's all okay, even though it is not.
Maybe the next 60 hours will change my mind... (I haven't even MET my loves Davrin or Taash yet) By the Maker, I hope it does.
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Thor Pirate Software's coverage of the Stop Killing Games Initiative has been deeply frustrating to me because one of the main points he's been getting on their ass about is being vague, but there are several times that he has been incredibly vague about the information he's used to draw the conclusions he's presented and where he got that information from.
The example of this that I'm going to use is in his first video when he talks about The Crew.*1 There's a bit where he claims that the game was always marketed as online only, and the only source he cites for this is legitimately "everything I've found online." I'm not saying this is false, but I have so little information on why he thinks the game was only ever marketed as online only that I can't say it's true with 100% confidence, especially with the knowledge that the crew had a story campaign that could be played entirely in single player*2. Not a perfect comparison, but the majority of Splatoon 1's marketing, at least from trailers, was based around its multiplayer (I'm not about to do the same thing I'm criticizing him for after getting on his ass about that, I do have some self awareness), and yet you can still play its single player campaign after the servers are dead. And I'm not saying the single player mode was ignored in the marketing, like I say it's not a perfect comparison to the claim he's making, but the vast majority of the marketing for this game was showing its multiplayer gameplay and features. This being the case, the vast majority of my playtime with that game as well as the rest of the series has been single player. Just because a game is marketed based on its multiplayer content, that doesn't mean people won't only play it for its single player content or that the single player content can't be a major selling point and he didn't go through any effort to show that this wasn't the case for The Crew. Show some trailers, a screenshot of the game's storefront page from when it was being sold, anything more specific that "Everything I've found."
And if we want to talk about being vague, how about deleting 2 weeks worth of stream content, including all the VODs in which he talked about the initiative. I would say deleting multiple hours of your coverage of a topic is not the best way to keep the specific details of your argument in tact. I simply refuse to believe that he managed to fit all of his opinions and takes about the initiative into 23 minutes and 9 seconds and I'm not going to hunt for clips on tiktok, youtube or twitter just for the sake of understanding the perspective of someone who doesn't know I exist. If he wanted his perspective to be understood, he would consistently show clearly and specifically what information he uses to come to his conclusions and where he got that information from.
I have a lot more thoughts, but I am wayy too tired to get them down now so I'll cut this off here. TLDR: put the bare minimum effort to show where you're getting your information from, jesus christ.
*1 There used to be a bit where I said The Crew's Wikipedia page was the only source he used for information about the game. This is false, he also used cites Steam's active player count tracker to show that the game had a large drop in players when The Crew 2 came out. This is the kind of thing I'm talking about and I wish he was more consistent about showing information like this. He also shows the release dates of the sequels that the Crew received, but I don't count this showing sources for information about The Crew 1 and I forgot about him showing the player tracker when I was writing this initially
*2 I realised I did the thing here, This Steam discussion post and this Reddit post contain people discussing the single player campaign, which is how I know about it. Cite your fucking sources, me. Also, The Crew's Steam Page lists the ability to "fly solo" as a key feature of the game, as well as boasting a 30 hour+ story campaign in the Content section. Most of it is focused on multiplayer, but to say the game was only marketed as online only isn't even true.
#“It turns out that all of the cars in the game were licensed from the car companies”#I'm sure they were but I would like you to show me how you know that#If I had the energy I'd go through the whole video and write a paragraph of similar length about every time he does this#And then do that with the second video#I am petty enough for that#But I'm too tired and it's not worth the effort#Pirate Software#Stop Killing Games
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Alarm went off at 6:30 slept until 6:40. I’m really trying to wake up earlier but my chronic fatigue is at its worst.
Fairly normal morning routine other than the pull tab on KitKat’s food broke off and I couldn’t open the can. It’s in the fridge now and I’ll use a can opener tonight.
Bangs look a lot better this morning even thought I took my roller out in my sleep. Wore long sleeves today because the temp was very fall-like this morning.
The babies weren’t as upset this morning about the stall. They were naughty though. When getting them fresh water they knocked over the bucket and got water all over my feet. Luckily I was wearing farm crocs instead of my nice ones lol.
This was the playlist I started at work this morning.
Breakfast is yogurt, a KIND bar, and a V8. Ate it all 🩷.
Did not get that position in the company which everyone involved was disappointed about. The only reason I didn’t get it was because it’s not remote and I don’t want to relocate to Utah lol. Disappointed but not really surprised. I had multiple people reach out and apologize which is really disappointing because of this many people are involved it means I was definitely in the running for it.
Did double work until lunch. Did take time out to watch the Dragon Age gameplay preview and I’m very excited for it. It looks fun! Will preorder and take time off work to play lol.
Lunch consisted of vegan spring onion noodle soup, a mandarin orange, and more sugar free sparkling “water”. Ate the orange and half of the noodles.
Work continued to be busy throughout the days. I had a snack of peanut butter and pretzels. I did talk to work friends about Dragon Age throughout the day as well.
Left work early because I got frustrated. Since I’m covering for a coworker I didn’t really expect anything out of it but work told me they’d buy me lunch. I told them what I wanted and they said they’d order it for me but I’d have to be the one to pick it up instead of just having it delivered. I know this is a dumb complaint but with the disappointment of that position and the added stress of doing two people’s work I was just done.
Went to Kroger after work to check if there was a specific type of soap my roommates needed but also picked up some clearance croissant and the ingredients to make my knockoff pizza rolls.
KitKat greeted me by yelling of course.
Opened the windows in my room since it’s so nice outside.
Spent a few hours grazing the sheep and hanging out with friends. Had an easy quick dinner of cheesy crescent rolls followed by a few bites of iced cream. Ate all of the rolls lol.
Took a quick shower and then took half of my vitamins. Fed KitKat. Turned on my humidifier that doubles as a diffuser for an hour with lemongrass oil.
Horoscope for the day
And tarot card of the day
A good card! All of my cards the past week have been work related so I really hope this means that things will go well despite not getting that position. I’m just trying to stay positive when life is so stressful.
Will take my meds and the rest of my vitamins at 9:30. Windows are open again tonight since I don’t believe it’s supposed to get down to 43° again.
Stress level: 7/10
Motivation to eat: 5/10
Exhaustion: 8/10
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Quick Game Reviews March 2024
3 month combo hell yeah
I'm reusing last months banner because I got super lazy
Image taken from my switch. We fist bumped.
Splatoon 3 [Revisited] (Switch)
I previously "reviewed" this in 2022, and here were my thoughts on that:
While it doesn't break much ground in comparison to the previous game, it's definitely worth a go if you've enjoyed the first 2 entries.
Now that the DLC and a number of updates are out, I went ahead and revisited this for about a whole months worth of eveneings just to see how far it's come.
And it's doing pretty well! I"m still utter trash at pvp, but that's not stopped me from enjoying it. Additionally all of the new Salmon Run content, including Big Run, is really fun to continue grinding away at for hours on end. The level of customization the game has is great as well, and the badges being hidden is a solid way of doing achievements. Again, It's a very solid Splatoon experience and I'd recommend it to anyone interested in it, though you've probably gotten it already if you are.
That being said, it + the expansion pack are a little pricey for what you're getting, at least so far. Nintendo hasn't announced a 3rd wave of DLC, but the 1st wave consisted of just some more cosmetics and an optional hub world, which wasn't a whole lot to go off of, and the 2nd, Side Order (reviewed last month) is great but not $30 great. The game seems to be getting gameplay and Splatfest updates still at least, so I'll probably be sticking with it for a while cuz it's just a fun romp while listening to podcasts and chillin with the cat in the lap.
Image from the B3313 fandom wiki
B3313 (N64 Rom hack)
B3313 is a Mario 64 Rom Hack that thrives off of your previous experiences with SM64 and SM64DS and twists it with dream-like surreal changes and a vast degree of inception-like complexity. It is near impossible to map out its worlds, and around every corner, death, door, or even successful star you will often find yourself thrown into a completely new, slightly twisted version of somewhere you may recognize.
I had a really good time at first divng straight into it and navigating my way through the worlds, trying to maker cohesive sense of it, and managed to get ~40 stars before I got bored of it. I know there's a whole lot more there, but its fatal flaw is when you get this complex, your levels really have to be engaging or interesting in and of themselves, and most of the time they just aren't. You'll spend a lot of time running around big, empty levels looking for a silver star or red coinv, or in a lot of cases replaying the same start of a level to get to a sub area within a sub area that your previously died at only to get thrown off by the game's camera and miss a jump and then thrown back out into Peach's castle as imagine by MC Escher.
It's a fun romhack, and a lot of love was thrown into it, but as a "game" or for-fun experience it doesn't really hold up there. I would more recommend it just to see if it's something you enjoy, but prepare for some frustration and backtracking.
Image from Dreamsweeper's steam page
Dreamsweeper (Steam Demo)
I saw GirlDM (wholesome catgirl vtuber) playing this on my feed once and decided to give it a go. It's basically like if Crypt of the Necrodancer replace the music mechanics with Minesweeper instead, which I'm down for.
The core loop is good; I had a lot of fun applying Minesweeper logic in a new way, as well as the aesthetics really bringing out the comfy, lofi dream look they were really going for, so that's a huge plus. That being said, it's still got some growing to do. I'm a little confused as to how you would expand this into a full game, and sometimes the generation can just make it impossible to logic out some areas. Which isn't necessarily a bad thing; the difference between Minesweeper and a logic complete puzzle game like Sudoku is occasionally you do run into guesses. It's like dealing with real mines!
Additionally, the combat is a bit out of place. That's not to say the DDR-esque (or like Undyne from Undertale) minigame isn't good, but it doesn't really fit with the minesweeper or even dream look in and of itself, and just serves to take you out of it rather than add to it. I would've preferred something like a logic puzzle, or even another variation or callback to a different old windows pc minigame everyone had just to kinda keep it cohesive.
That being said, I enjoyed my time time with and am looking forward to seeing how they expand on it in the future!
Image from the steam page
Megaman X Dive Offline (Steam)
You get mad props in my book for turning your mobile game from a F2P gacha game to a cohesive, single-purchase experience. Even more so, when you take the servers down you release that as its own offline game so that it's accessible to anyone who may have missed out.
This was an impulse purchase alongside the Battle Network Legacy collections, and honestly? Kind of regret it. Not because the game is bad exactly, but because I realized that I don't actually like Mega Man X that much to begin with so me getting the whole deal didn't make a lot of sense. The levels are fine and the gameplay is too, however I can already tell that because of how the Gacha works it's a grindfest to get any character up to par, and there's as a result a bunch of inventory management between levels to ensure your stuff remains good. I'm glad they did it, but it exemplifies why adding mechanics that meld with microtransactions inherently makes the core experience worse and the game's not for me.
Image taken from the Sonic Triple Trouble 16 bit website
Sonic Triple Trouble 16-bit (Fan game)
I saw an article that the Noah Copeland was hopping off of the Sonic Drift 16-bit project to make his own game with his own characters. His reasoning was he had two goals: Make a Sonic fan game and make his own games, and now that he had done the former with Sonic Triple Trouble 16-bit, he wanted to start on the latter. That's completely fair and understandable, and I wish him the best and hope the Sonic Drift 16-bit project continues with the current devs because it looks really good!
I'd be lying if my initial reaction wasn't actually me being like "Wait, there's a really good remake of Sonic Triple Trouble?" Though.
And it is really good! It remakes Sonic Triple Trouble into a "modern" classic Sonic game w3hile adding new levels, playable characters, and layouts and expanding on the story to make it cohesive and fun. Sonic's drop dash returns from Mania, and again it really brings his moveset together and makes him the most fun character to play in my opinion. Tails is also playable at the same time as Sonic, and you can swap to him on the fly with a single button press, which is a welcome change over just having him be around. In Free play mode you can unlock 3 more characters as well, which is always fun.
Overall this is, like Mania, peak classic Sonic gameplay. This is what Sonic Superstars should've been, and its quality is higher than a lot of official Sonic releases as of late (looking at you, Origins and Forces). If you're a fan of Classic Sonic, this is a well designed and excellent experience you need to give a try! And it won't cost you a cent!
Image taken from the steam store page
Insaniquarium Deluxe (Steam)
This was a fun revisit. I Hadn't played this since way back in the day when they had the original, much more pixelated version and it was nice to revisit.
Just some quick notes on this one: PvZ definitely aged a lot better. While I appreciate that large amount of modes and variety in levels, the gameplay itself is very one note. It's addictive fore sure, but as soon as you get into the habit of it there really isn't much variety between the different tanks other than figuring out how to ramp up production.
Additionally the game has you clicking a lot, and the speed at which you can click is very much ingrained into its core mechanics. If this were made today, that would not go well given how utterly painful play sessions can get. I opted to use a mouse clicker, because I wanted to have fun and also be able to work tomorrow without dying.
All that being said, it's still a fantastic game in its own right! Sure, it's not the deepest gameplay you've ever seen, but not all games have to have deep, complex interweaving mechanics to be a grand old time. It's a great time to play for an hour or so while you're listening to a video or podcast, and honestly I recommend it for just being a fun, nostalgic clicker game. But wait for a sale.
And it's more enjoyable than cookie clicker, imo
Image from my switch
Princess Peach: Showtime!
As of the time of this writing I haven't beaten it yet, so my story & gameplay assessment may change by that time. If that does, I'll update this in my reviews next month, but I think I'm still pretty on point.
I'll go into this saying I had pretty high hopes for this one. Nintendo has a great track record when it comes to making spin-offs based off of other Mario characters; Yoshi games offer a different but still engaging platforming experience to the basic Mario platformers. Wario Land games are for the most part all great, ranging from platformers that test your wits and abilities to the iconic WL4/Shake it gameplay that would give rise to Pizza Tower. Luigi's mansion took a character whose only feature was being Green Mario and made it into a successful franchise with completely unique gameplay.
And sure, Peach has had a platformer before with Super Princess Peach. I haven't played it, but I heard it was fun. But when this game was announced I will say I was excited to see another Mario spin-off but with Peach as the leading lady.
And it's definitely not bad! I want to make sure that's clear; I don't dislike the game. It's difficult to describe the gameplay in a way that encompasses everything though. The best comparison would be a puzzle platformer but with a large amount of minigames interspersed, along with hidden collectibles all throughout the levels. To go with probably the worst possible game mashup I can think of, It's like Wario: Master of Disguise mixed with Luigi's Mansion 2 and a Spin-off Kirby game.
I will also say that I'm not the target audience for it, for sure, so I'm keeping that in mind when I say this. It's just, I'm kind of disappointed in it myself. It's not challenging, kinda like how Yoshi's Crafted World and most modern Kirby's aren't, but the gameplay isn't really engaging me enough to want to progress that frequently. Additionally most of the challenge seems to be from collecting the green sparkles scattered throughout the level, and for the most part it's not so much a skill challenge as a "Oh did you find the right part of the screen to stand on and pose" sort of thing.
The setting and story kind of irks me as well. The theatre aesthetic isn't foreign to Mario games, with Paper Mario and SMB3 even embracing it, but it feels inconsistent here. Peach is put through a variety of different plays where she assumes the main role in order to complete the stage and overcome the main antagonist: Grape and the Sour Bunch, and bring order back to the play. But it feels like they couldn't decide whether the game was trying to be like "Hey this is you actually helping people in need" and "This is all an act for your amusement", and bouncing back between those constantly and clumsily does it a disservice.
Performance wise the game's not doing so hot either. I know it's on switch, but with how smooth Mario Kart 8 DX and Splatoon 3 run, the game doesn't really have an excuse to be dropping frames. Most of the game is a fixed perspective with models made to look like theater props, but I find it's actually pretty common to see things operating at a lower framerate or stuttering. They also didn't even stick 100% with the theater aesthetic, with a lot of transitions looking almost voxel and digital in nature rather than actively moving set pieces like a performance, which is a shame because if they went all in on it it would've been cool to see them nail it like modern Paper Mario hits the paper aesthetic really well.
All in all, I'd say this a fairly decent game that has some issues finding what it's supposed to be. There's definitely fun to have here, but the variety of costumes and performances which for the most part don't mix together make the game feel like a mini-game collection more than a cohesive experience. So, it's alright, but in my opinion I'd wait for a big sale before picking it up. If you're looking for a challenge, consider this to be like a Kirby game before you buy
#splatoon 3#sonic triple trouble#megaman x dive#Dreamsweeper#b3313#insaniquarium#Princess peach Showtime
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You know, Alien Isolation is genuinely a really great game and idk if i'd call it the SCARIEST game ever, but it's definitely one of the most fucking stressful and i love it and i say all that to offset all the pissing and moaning i'm about to do
So i forget sometimes why i replay it so infrequently and i feel bad and then i come back to it and then i remember: it's just such a fucking time sink. Even more then some of the sandbox games i've played. It may not be as long, but it feels longer. And it doesn't have so much to do with the actual length of the game, although it is a lil too long, but moreso the pace of it combined with the length and the FUCKING save points.
Alien Isolation is an excruciatingly slow game. Even when it gets going, any time the Alien shows up, the gameplay consists mainly of crouch-walking around veeeeeeeeeeeeeery slowly and hiding in every other cupboard waiting for spooky to fuck off for 30 seconds so you can make some actual progress.
Which is fine! It's very tense and it works very well. But when the levels are super long and nothing but that it gets exhausting and ALSO, MORE PRESSINGLY, HOLY SHIT WHOEVER WORKED OUT THE SAVE POINTS APPARENTLY DID NOT GET THE FUCKING MEMO ABOUT THE PACE OF THE GAME.
Because like on paper, the save points are spaced a pretty reasonable distance apart, but they don't take into account the aforementioned cupboard hiding and crawling around. So combine this with the looting you gotta do and the lil computer terminals with worldbuilding on them and fact that, especially early in the game, if the Alien spots you there's basically nothing you can do except kiss your sorry ass goodbye, and it means you can lose about 20 minutes of progress like THAT.
Which y'know, when the game's as hard as it is, means that you will probably die multiple times in the same area and after the second or third time my will to play the game just vanishes for a couple days because jesus christ i spent over an hour on this section of the level and accomplished nothing. I hate to say it about beloved hallmark of games Alien Isolation but it's kinda bad design, i think it's the kinda game that's just desperately crying out for an option to save whenever you want
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How Old is Duke Dennis? Unveiling the Life of a Rising Star
Duke Dennis—if you’re plugged into the world of gaming or streaming, this name probably rings a bell. Whether you're watching his insane NBA 2K plays or catching him in other online antics, there’s no denying that Duke has captured the attention of many fans. However, there’s one question that seems to come up frequently: How old is Duke Dennis? Well, let’s not keep you in suspense for too long!. By the end of this, you’ll have the full scoop on this dynamic influencer and understand why he’s such a big deal.
Who is Duke Dennis?
Duke Dennis is a popular content creator, primarily known for his gaming skills. He started gaining attention on YouTube and Twitch for his remarkable NBA 2K gameplay, where he consistently showcases his ability to dominate the court virtually. However, he’s more than just a gamer; Duke’s personality, humor, and charm have made him a household name in the online streaming community.
With millions of subscribers on YouTube and a growing audience on social media, Duke’s fan base keeps expanding by the day. Whether he’s collaborating with other streamers or sharing a glimpse into his personal life, his audience remains captivated by his every move.
But we’re not here for the resume just yet. Let’s answer the burning question that brought you here—how old is Duke Dennis?
How Old is Duke Dennis?
Alright, it’s time to put the question to rest: how old is Duke Dennis? Born on February 26, 1994, Duke Dennis is currently 30 years old. That’s right, the gaming sensation who seems to have been around forever is only in his early thirties.
It might come as a surprise for some, especially considering how much he’s achieved in such a relatively short period. Duke’s been grinding for years, and though his big break came with NBA 2K content, his entrepreneurial spirit and passion have allowed him to branch out beyond gaming.
Duke’s Journey: From Humble Beginnings to Internet Fame
Duke Dennis wasn’t born an internet celebrity, of course. His rise to fame didn’t happen overnight, and like most content creators, he had to build his empire from the ground up.
The Early Days
Before stepping into the limelight, Duke Dennis was a regular guy, figuring out what he wanted from life. Born in South Carolina, he had a typical childhood, but gaming was always one of his passions. When he started sharing his NBA 2K gameplay online, he didn’t expect the monumental success that would follow.
The beginning wasn’t glamorous—like many YouTubers, Duke spent countless hours honing his craft, often with little reward. But his dedication to improving his gameplay, combined with his natural charisma, helped him slowly grow a following. Little by little, his subscriber count started climbing.
The Big Break
Duke’s big break came when his NBA 2K content gained traction within the gaming community. His in-depth knowledge of the game and unique playstyle set him apart from other content creators, and fans couldn’t get enough of him.
His comedic timing, entertaining commentary, and natural on-camera presence made him more than just a 2K player. Duke started to evolve into a full-fledged entertainer.
Expanding the Brand
As his following grew, so did Duke Dennis’ ambitions. He wasn’t content with just being a one-game wonder. He diversified his content, venturing into lifestyle vlogs, reactions, and even collaborations with other prominent YouTubers and Twitch streamers.
This helped him tap into new audiences and further solidified his place in the world of online content creation. Today, Duke’s channel is a blend of gaming, personal insights, and tons of humor.
The Secret to Duke’s Success
So, what exactly sets Duke Dennis apart from the sea of other content creators? It’s not just his gaming skills—though those are impressive—it’s his authentic personality and his ability to connect with his fans. People love Duke because he’s real, relatable, and isn’t afraid to share both his wins and struggles.
He’s cultivated an online persona that feels genuine, and in an era where authenticity is key, that’s made all the difference.
Key Factors in Duke Dennis' Success
Consistency: Duke didn’t just show up once and go viral. He consistently uploads content, keeping his audience engaged week after week.
Engagement: He interacts with his audience through social media, live streams, and comment sections, making them feel like they’re part of the journey.
Versatility: Duke has expanded his content beyond just NBA 2K, showcasing his personality through vlogs, challenges, and collaborations.
Authenticity: In a world full of staged or overly-produced content, Duke’s authenticity shines through. Fans feel like they’re getting the “real” him.
What’s Next for Duke Dennis?
Now that you know how old Duke Dennis is and how he’s carved a niche for himself, what’s next for him? Well, the sky's the limit! Duke is the kind of creator who’s always evolving, so it wouldn’t be surprising to see him venture into even more areas—whether that’s more lifestyle content, entrepreneurship, or collaborations with big brands.
The world of online content is always changing, but one thing is clear: Duke Dennis is here to stay. His age might suggest he’s still got years of greatness ahead, and we can’t wait to see where his journey takes him.
Conclusion
So, how old is Duke Dennis? Now you know—he’s 30 years young and already achieved more than many do in a lifetime. But age is just a number, and for Duke, it’s just the beginning. Whether you’re a long-time fan or someone who’s just now discovering his content, one thing is for sure: Duke Dennis is a name you’ll be hearing for years to come.
As he continues to grow and evolve, his fans will be right there alongside him, watching, supporting, and celebrating every win. And if you haven’t subscribed yet, what are you waiting for? Dive into his world—you won’t regret it!
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Hades: everyone and their mother told me to play this game (and they were right)
Main campaign date: 2023/11/30-12/12 Total playtime (Steam): 100.2 hours (and counting)
Been a while since I've finished a video game. I've been in more of a fiber crafting mood than a video gaming mood recently (still not done with FF6... lmao), but I spent the last month of 2023 being obsessed with Hades. (So much so that I barely logged in to FF14, and only then to raid log!) I don't think I can say much that hasn't already been said about this game, but I'll try to sum up my thoughts regardless.
Spoilers below.
This was my second roguelite; my first was Slay the Spire. (Since I've started with the "greatest hits" of the genre, I have a small worry that my future expectations will be skewed as a whole.) All facets of the game—from the combat, to the decision making for builds, to the overarching story—are enjoyable, and the game incentivizes the player to try new things in each of those areas. Each run, one of the weapons will grant bonus darkness and gemstones (meta currencies for making the player character stronger). Additionally, the "fated list of minor prophecies" incentivizes trying out every single boon at least once in exchange for meta currency rewards.
gameplay
Fairly intuitive control mapping on kb/m; could consider remapping special though (I press both Q and W with my 4th finger).
I'm bad at action video games in general (poor reaction times, tend to eat shit to boss mechanics even after understanding them), but I do enjoy the feeling of progression as I learn mob / boss movement patterns and attack rotations. I don't have to progress quickly, as long as I'm able to come up with a slightly better build, or see a new boss phase each time around.
The dash is quite generous with iframes (even without the Athena boon). As long as one doesn't attack while dashing, safety is guaranteed. It took me quite a few runs, but I finally understood this when fighting Hades with the fist weapons; without dashing through his spin attacks, uptime is quite limited. I was able to clear for the first time shortly after that (~20 hours of gameplay).
Screenshots from my first clear, when I realized that I could simply block all of Hades' attacks with the shield.
As I've been increasing heat, most of my runs have been using the rail (mostly Hestia, Eris aspects). I've had the fortune of seeing the cluster bomb + rocket bomb hammers ("clocket" build) a few times, but it doesn't show up consistently enough for me to use it as a crutch. My personal best is 25 heat; my main issue is reacting to FO2 (44% movement speed increase). I would like to eventually do 32 heat for Skelly's final statue, though!
I don't think there's anything I explicitly disliked, beyond the satyr mobs in Styx. They apply a heavy dot that needs to be cleansed by touching pools in difficult-to-reach / dangerous locations on the map. (For lower DPS builds, I had to weigh cleansing the dot vs trying to clear the room.)
meta progression/story
The player character is Zagreus, the son of Hades, who is attempting to escape the Underworld and reunite with his mother. Each attempt, he receives help from the Olympian gods in the form of boons (that modify the attack/special/cast/dash/call of his build); some friendly residents of the different biomes (Sisyphus, Eurydice, Patroclus); as well as Charon (in exchange for obols Zag picks up along the way).
I enjoyed the writers' sense of humor when it came to the characters and their interactions. I'm impressed by the amount of new (voiced!) dialogue I hear when I talk to each god, even after many runs. Shoutout to everyone's favorite tsundere (Thanatos), who warms up to Zag through the course of their interactions.
Getting to advance the story and receiving more permanent upgrades definitely made coming back to the House after a wipe more bearable (and also primed the desire to go again). Hypnos' contextual comments on cause of death were amusing, and seeing Meg and/or Thanatos was always a treat.
I enjoyed the happy ending and seeing Zag's family reunited, but also appreciated how the characters continued to work through their interpersonal issues (e.g., Dusa getting fired and then returning to the House thanks to Zagreus' intervention).
misc
Fishing in this game is simple, but difficult (for someone with poor reaction times). Once a fish bites, there's a particular interval in which the rarest fish are available; wait too long, and there's only a chance for the lower two tiers of fish. That being said, I still ended up with a Pavlovian response to the sound effect indicating an available fishing spot that plays when the room gets cleared. To my friend's chagrin, I would often stop to fish, even when racing against the clock (in game timer is paused while fishing).
Bonus: while writing this post, I realized that AGDQ was streaming Hades! Runners arcalena and trash_lapras (who are married!) did a 3 weapons race live, and even did a 2 player / 1 controller run after.
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Game of the Year 2023: Not the Top 10
Some best-of categories, with every bit as much pomp and fanfare as The Game Awards!
Best Music:
The Last Spell
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Some other games had some truly memorable moments with their music this year, but none had a soundtrack as consistently great as The Last Spell. Admittedly prog metal is right in my wheelhouse, but god DAMN this game where you move the little guys around the map and blow up little monsters did not need its music to go this hard.
Also great music: Dredge, Diablo IV, Honkai Star Rail, Cosmic Wheel Sisterhood
It’s Not You, it’s Me:
Book of Hours
Sometimes a game seems perfect for me, but for whatever reason I just can't hit my stride with it. Other times I can tell a game is wonderful, but it either asks too much of me or just isn't my style.
This year had quite a few of these, but the honor goes to Book of Hours. It's the follow up to 2018's obtuse-but-cool-vibes game Cultist Simulator. I couldn't get my head around that one. I tried. I read guides. I watched videos. I started over again and again. I put 7 hours into it and finally accepted that whatever seems to be there - and I can tell that there IS something there - I just don't get to savor it. It's like those magic eye pictures. I believe you that there's a sailboat there if you unfocus your eyes the right way, but I've stared at it for 30 minutes and I'm sweaty and irritated and have a slight headache.
Books of Hours played out exactly the same as its predecessor, except this time I refunded the game before it hit two hours played.
Fuck your sailboat.
Runners up: Chants of Sennaar, A Space for the Unbound, Shadow Gambit, Lies of P, Aliens Dark Descent
Old Game of the Year:
Yakuza 6: The Song of Life
Kiryu gets out of prison to find his adopted daughter Haruka is in a coma and she has a TINY BABY named Haruto so Kiryu's gonna just chill and do his own thing HAHA JUST KIDDING he's gonna protect Haruka and protect that baby and find out who attacked her and who Haruto's father is and is Haruka gonna come out of her coma stay tuned and find out in Yakuza 6: The Song of Life!
Runners up: Soul Hackers 2, Tiny Tina’s Wonderland, Tales of Arise
Best Moment or Sequence:
Alan Wake II: The Herald of Darkness
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--- SPOILERS AHEAD ---
2023 had some great moments, none more memorable than this live action sequence in Alan Wake II. The game blends full motion video sequences with gameplay and in-engine cutscenes beautifully. None stands out more than the bizarre section where Alan is again drawn into the television and onto the set of a late night talk show. "This time" the host says "we're going to do what we always do, but instead of talking we'll sing it!" What followed is the best kind of ridiculous, tongue planted firmly in cheek.
--- END SPOILERS ---
Raphael's Final Act in Baldur's Gate III was an impossibly close second on this list. Runners up: Baldur's Gate III: Raphael's Final Act, Diablo IV: Storming the Gates of Hell, Hogwarts Legacy: Sebastian's story arc, Resident Evil 4 Remake: Ringing of the Church bell, The Man who Erased his Name: Kiryu's Ending Best Remake:
Super Mario RPG
I'm a cranky old man about the endless reboots and remakes in TV and film. I hate them. They're money grabs, cashing in our nostalgia and desire for comfort food. With the medium of videogames however, remakes generally make a lot more sense unless you're Naughty Dog. This year had a lot of great remakes. My brain says Resident Evil 4 was the best, but my heart says Super Mario RPG. I played it when it released in 1996 and I remember loving it, but I had lost all details of it. This gave me an excuse to replay it, and it's as magical as I remember. The game's writing and humor are incredibly charming. Mario as the silent protagonist in a world where everyone else can speak is great as he is forced to pantomime everything. The combat is snappy and the timed button presses help spice it up. The play time is short for an RPG, with some fat trimmed off the original release to come in at a dozen hours. All the goodness Nintendo fans know from Paper Mario and the Mario & Luigi RPG's started right here with Square.
Runners up: Resident Evil 4, Dead Space, Like a Dragon: Ishin, We Love Katamari: Reroll, Star Ocean Second Story R, Baiten Kaitos I & II HD Remaster
Looking Forward to It:
Like a Dragon: Infinite Wealth
Holy shit there are a lot of great RPG's coming out next year. But a new Like a Dragon game is at the top of my list. Ryu ga Gotoku has Yakuza 8 to build upon for their second turn based RPG. This one takes place in America and it gives us Ichiban and Kiryu. I can think of nothing I'd rather play.
Runners up: Final Fantasy Rebirth, Granblue Fantasy: Relink, Eiyuden Chronicle: Hundred Heroes, Unicorn Overlord, Metaphor ReFantazio
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How to Download The Last of US Part II
The Last people: Part II Video Game 2020
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[Hustle Castle Diamonds Generator] 2023 ~(Hustle Castle Diamonds Mod) Hustle Castle Diamonds Android iOs
Hustle Castle Hack Cheats Get Diamonds Generator Android | iOS.Hustle Castle The game is available at free of cost, and it is available for both IOS and Android platforms. It is a simulation game that depends on the stories and chapters which are present in it. Hustle Castle aims to give the best gaming experience to its users. The developers of the game added new stories and chapters every week to the game.
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✅🅶🅴🆃🅵🆁🅴🅴 🆂🅴🆁🆅🅴🆁 2️⃣ 👉 🅶🅾 🅷🅴🆁🅴
The main work of the users in the game is to select a story according to their choice. After choosing they need to create or customize their character to make it more classic and more beautiful. The more classic look you give to your character the more currency and rewards you earn in Hustle Castle.
Useful Tips and Tricks
As the game consist easy controls and a little hard gameplay, so it is crucial for the gamers to apply more tips and tricks in it. The following are some important tips and tricks about which all users must know –
Get more diamonds – It means that users need to earn more and more diamonds. The easy and simple way to earn diamonds is by reading more numbers of stories and chapters in the game.
Earn keys – The keys are earned by completing more chapters and by reading more stories. One should earn enough keys by applying the Choices cheats.
Problem in the replay– If you are playing Hustle Castle then you can’t replay the chapters. In order to watch your favorite character, one must start it from the beginning.
Move between stories – In it gamers are free to move in between the stories. One can start the stories from they leave. Users can start the story without losing the progress you made.
By applying the above-mentioned tips and tricks, one can easily play the game. The more Diamonds you have with you in Hustle Castle the more it becomes easy for you to go far in it.
Know more about gameplay
The Hustle Castle consist a little hard gameplay. In the starting of the game, players need to select a story among various types of stories which are present in the game. The game includes all types of stories like romance, stories, drama, and horror, etc. After selecting the story, one needs to create a character according to their choice.
Users have to give a great look to their character. One needs to unlock more and more stories, or they can also get more stories by Choice hack. By hacking the game, one can able to watch more numbers of stories. It helps them in many ways like by hacking the game users get enough amounts of keys and diamonds.
Importance of currency in Hustle Castle
There are two main currencies in the game that are Diamonds. It takes a long time which is near about 3 hours to create currencies in the form of Diamonds. The keys are helped in unlocking various types of stories and chapters. Diamonds are used for buying more modern and classic costumes for your character.
It is essential for gamers to earn a good amount of currency. The best way to earn currency is by completing more stories and chapters. Some other easy ways to earn currency in the are given below –
Link with Facebook -Diamonds are earned by logging in the game, or you can say that by connecting the game with Facebook.
Sign-up and create a new account – It means that users need to create a new account or sign-up in the game. It helps them to earn currency in the game.
Inviting the friends via Facebook – In order to earn a good amount of currency one must invite their friends with the help of Facebook.
In a nutshell, it is essential for the gamers to know and understand all the above information and ways properly. Another easy way to earn Diamonds is by Choices hack. Hope that you can understand all the information which is mentioned above.
30 Seconds Ago, Hustle Castle is one of those and in just a few easy steps you can increase your game balance by getting free Diamonds! Hustle Castle Cheat offers a user-friendly interface, which is compatible with Android and Free. Be the lord & master of a medieval castle. Accept new subjects, empower them with their duties, and train and protect them. You can defeat your competitors and defy the laws of physics while you build and upgrade a fortress. They will look fantastic in their shiny armor, and your tough warriors will look awesome! Training and nourishing your troops will help you crush Grave's Mighty Brainpan's armies and put the Abyss Lord right back in his place. You'll also be able to burn down some enemies' castles.
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HUSTLE CASTLE DIAMONDS [Hustle Castle Diamonds Generator 2024]
Hustle Castle Hack Cheats Get Diamonds Generator Android | iOS.Hustle Castle The game is available at free of cost, and it is available for both IOS and Android platforms. It is a simulation game that depends on the stories and chapters which are present in it. Hustle Castle aims to give the best gaming experience to its users. The developers of the game added new stories and chapters every week to the game.
✅🅶🅴🆃🅵🆁🅴🅴 🅂🄴🅁🅅🄴🅁 1️⃣ 👉 🅶🅾 🅷🅴🆁🅴
✅🅶🅴🆃🅵🆁🅴🅴 🆂🅴🆁🆅🅴🆁 2️⃣ 👉 🅶🅾 🅷🅴🆁🅴
The main work of the users in the game is to select a story according to their choice. After choosing they need to create or customize their character to make it more classic and more beautiful. The more classic look you give to your character the more currency and rewards you earn in Hustle Castle.
Useful Tips and Tricks
As the game consist easy controls and a little hard gameplay, so it is crucial for the gamers to apply more tips and tricks in it. The following are some important tips and tricks about which all users must know –
Get more diamonds – It means that users need to earn more and more diamonds. The easy and simple way to earn diamonds is by reading more numbers of stories and chapters in the game.
Earn keys – The keys are earned by completing more chapters and by reading more stories. One should earn enough keys by applying the Choices cheats.
Problem in the replay– If you are playing Hustle Castle then you can’t replay the chapters. In order to watch your favorite character, one must start it from the beginning.
Move between stories – In it gamers are free to move in between the stories. One can start the stories from they leave. Users can start the story without losing the progress you made.
By applying the above-mentioned tips and tricks, one can easily play the game. The more Diamonds you have with you in Hustle Castle the more it becomes easy for you to go far in it.
Know more about gameplay
The Hustle Castle consist a little hard gameplay. In the starting of the game, players need to select a story among various types of stories which are present in the game. The game includes all types of stories like romance, stories, drama, and horror, etc. After selecting the story, one needs to create a character according to their choice.
Users have to give a great look to their character. One needs to unlock more and more stories, or they can also get more stories by Choice hack. By hacking the game, one can able to watch more numbers of stories. It helps them in many ways like by hacking the game users get enough amounts of keys and diamonds.
Importance of currency in Hustle Castle
There are two main currencies in the game that are Diamonds. It takes a long time which is near about 3 hours to create currencies in the form of Diamonds. The keys are helped in unlocking various types of stories and chapters. Diamonds are used for buying more modern and classic costumes for your character.
It is essential for gamers to earn a good amount of currency. The best way to earn currency is by completing more stories and chapters. Some other easy ways to earn currency in the are given below –
Link with Facebook -Diamonds are earned by logging in the game, or you can say that by connecting the game with Facebook.
Sign-up and create a new account – It means that users need to create a new account or sign-up in the game. It helps them to earn currency in the game.
Inviting the friends via Facebook – In order to earn a good amount of currency one must invite their friends with the help of Facebook.
In a nutshell, it is essential for the gamers to know and understand all the above information and ways properly. Another easy way to earn Diamonds is by Choices hack. Hope that you can understand all the information which is mentioned above.
30 Seconds Ago, Hustle Castle is one of those and in just a few easy steps you can increase your game balance by getting free Diamonds! Hustle Castle Cheat offers a user-friendly interface, which is compatible with Android and Free. Be the lord & master of a medieval castle. Accept new subjects, empower them with their duties, and train and protect them. You can defeat your competitors and defy the laws of physics while you build and upgrade a fortress. They will look fantastic in their shiny armor, and your tough warriors will look awesome! Training and nourishing your troops will help you crush Grave's Mighty Brainpan's armies and put the Abyss Lord right back in his place. You'll also be able to burn down some enemies' castles.
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Diablo Immortal doesn't cost anything to play
As is typical in Diablo IV Gold In typical Diablo fashion, you'll also gather loot as you go and a great deal of it. Just about every enemy you fight will drop some kind amazing weapon or piece and you'll keep changing out equipment to become stronger with every turn. Anything you don't want you can salvage and this is one of Diablo Immortal's greatest features. Instead of selling off gear that's not needed you can recycle it into pieces, and use them to empower the gear you want to keep. This gives you a consistent sense of growth, as well as allowing you to create future character strategies that will be based on certain important equipment.
There's little to criticize about the moment-to-moment gameplay in Diablo Immortal. It's good; there's lots of variation in character classes ability, potential builds and abilities; there's plenty of interesting things to collect. Structurally, though, the game has some issues.
Diablo Immortal doesn't cost anything to play, although after the first few hours, I started looking forward to it. I would've much preferred paid a single, flat fee to play in my own way and not be repeatedly bombarded with (surprisingly expensive) microtransactions in every single turn. Diablo Immortal is by no means as bad as free-to-play games can be, but every single F2P game mechanic is a hindrance to the game instead of enhancing it.
In the beginning, you're not required to pay for Diablo Immortal's game if you're not feeling the need to. You'll still be able enjoy the full story as well as find plenty of loot as well as participate in the various side-games. And for the first 20 or 30 levels it's possible that you won't feel like you're missing out on much.
After a couple of hours in your game experience, everything slows quite a bit, and then the F2P grind begins to kick in. (This occurs about the time when you begin to feel truly invested in the game. Picture this.) Different from regular Diablo titles, Diablo Immortal occasionally just stop the story dead in its tracks, and will not allow you to proceed until you reach an unspecified threshold. This shouldn't be too bad however, the game severely restricts how you can earn meaningful amounts of XP every day. After a few time-limited missions and dungeons, the choices are pretty all "run identical dungeons and Diablo 4 Gold over" in addition to "buy an item called the Battle Pass."
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I first got into the fandom by watching Let's Plays mostly. (Keep in mind, playing games is a privilege, not a must. Not everyone can afford to play the games, so I think watching Let's plays and reading lore in wikis is just as valid)
What first pulled me into the fandom is of course, Leon. I watched Markiplier's RE2R Let's Play a while ago and mostly forgot about it until a few months ago, when I watched Jack's RE4R LP. Then I decided that I wanted to know more about this franchise and before I knew it, I was deep into the rabbit hole. I watched LPs of all the main games (with 6, I only watched the Leon camping before watching a sorty explained video). Only afterwards did I actually decide that I wanted to play the games.
Now, keep in mind that I am actually unable (and don't want to) buy digital versions of games, making me very dependant on buying physical versions of any game I want. Thus, I can't buy OG1 (or even 1R), OG2 or OG3.
So, of course, my game experience started with 2R. It's a good start for getting a feel for what the first trilogy of the franchise is all about. True survival horror with puzzles and tight spaces. RPD will have you on your toes consistently. I actually relaxed a lot more once I got out of there. But not to worry, RPD takes up most of the gameplay, so you'll be plenty stressed while playing it (in a fun and challenging way, of course).
The next game I played was OG4. Now, I'm an idiot. Don't do what I did here. Don't play like this. Don't play a very modern, 2019 game and then move onto a very old 2005 game. It'll take you a while to get used to the controls, and they'll feel very tanky at first.
But other than that, OG4 was actually a very fun game. The survival horror is toned down a bit and replaced by action/adventure. The game is decently challenging but still very fun to play. It is also different enough from 4R that you can play both and see the similarities and differences between them. It felt very refreshing from the 4R LP that I watched, which had me very intrigued to see just how much was changed. Overall, a good game if you can get over the very one dimensional characterisation (this is an early 2000s game, so the focus was more on gameplay, rather than characters or plot).
The next game I played is 6. Now 6 is a big game. It has 4 campaigns, 5 chapters each, that can take you anywhere from 30 minutes to an hour or two to complete. Here, you can forget about the survival part because you'll always have at least some ammo on you. And if not, don't worry. You can always use melee till you get some. The bosses are okay, but nothing too challenging, especially not if you're playing with an experienced player. Oh, yeah, this game has both split screen and co-op. And trust me, a second player always makes things so much more fun. If you are gonna play this game, I recommend you play the way it's supposed to be played (Leon first, Chris second, Jake third and Ada last). With 7 (or even 8 if you count in HUNK) possible characters to play as, it is a game you'll stick around for a while, if you like it, without it ever really feeling too repetitive. Enjoy the melee attacks, actually useful skills and a shitton of weapons and go wild. This is without me even mentioning the countless other things you can play in this game, like mercenaries, predator, surge mode and many others (but you will need a PS+ for this, I believe).
I do also own 4R, 7 and 8, but I haven't gotten around to playing them yet. Hopefully, I will soon enough.
But all in all, you can start wherever you like. Even if RE is a heavily lore and story based franchise, it manages to make games in such a way that you can pick up any without any prior knowledge and still enjoy it (and if you do know the lore behind it, well, that's just a bonus). I do recommend trying to play them chronologically if possible (so start with either 0 or 1R) so that character stories going onward make more sense.
Apart from the main games, try to get Code Veronica and Revelations 1 and 2, since those are canon and very important to the Redfield siblings and their stories. If not, watch a story video or an LP, that's also valid.
But most of all, have fun, don't force yourself into anything and play, or don't play, whatever you want. Your experience is what matters the most and not what other fans think of you.
(another thing you might wanna know is the CGI movies and one TV show exist, and these, unlike the action movies, are canon)
I really want to get into the Resident Evil fandom, but I don't know where to start in terms of playing the games. I mean, not that I have many of the games, as I only have Resident Evil 7: Biohazard and haven't played in years cause got stuck in one part.
And I am currently watching Jacksepticeye's play through of the Resident Evil 4 remake, but that is the furtherest I've gotten so far.
What do I do to get into the fandom? Cause I am unsure if the older games can be played on my ps3 or ps4 (and unsure if my gaming computer will be able to handle it cause it seems like the games like Dying Light and potentially Resident Evil will lag unless it is charging). But I also don't want to seem like one of those fans that plays the newer games/remakes because of the reasons above.
So, what do I do?
#resident evil#fandom#resident evil 2#resident evil 4#resident evil 6#resident evil 5#resident evil 3#resident evil 7#resident evil 8#resident evil village#leon kennedy
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