#Clockwork City DLC
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We've got some goodies coming to The Elder Scrolls Online Daily Login Rewards for July!
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🔗👇Link to the official ESO article - DAILY LOGIN REWARDS—JULY 2024
I think the biggest gift is collecting the Clockwork City DLC on Day 2 of logging into the game. This is a lovely DLC. The area and the storyline is great. One of the few storylines I've played through on multiple characters. Plus, the Crow Daily Quests are great for XP and Ebonshadow Motifs to sell on (once you've collected all for yourself).
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Looking to add some extra style to yourself or collect yet another unused mount in your stables? (It's always the Guars for me).
Then collect up to a total of Five Crown Crates during the month of July!
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Who doesn't want another currency to keep up with in ESO? These Seals of Endeavors are fantastic for using on none other, than the Crown Crate items!
Didn't get something in the random lottery of your chosen Crown Crate? Purchase directly with some Seals! Not the cute animal kind, luckily...
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Want to look dashing for absolutely no one but yourself? Because let's face it, the real end game content in The Elder Scrolls Online is fashion, and you are worth it!
Make sure you have logged into ESO for at least 14 days this July, for a fancy Miscarcand Monocle.
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Last but not least - Gold! Lots and lots of Gold! 50,000 pieces to be exact!
This is the primary in-game currency for our items in The Elder Scrolls Online. Spend with NPC vendors, Guild Traders, or build yourself a fortune pile in your house like a Dragon!
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#Clockwork City#Clockwork City DLC#Crown Crates#Wild Hunt Crown Crates#Seals of Endeavours#Miscancand Monocle#Fashion is endgame content#Gold#Tamriel's Primary currency#All my Gold goes towards Motifs#Food and drink recipes#And housing patterns that I never use!#The Elder Scrolls Online#TESO#ESO#Elder Scrolls Online#ESOfam#eso#Chocney Plays The Elder Scrolls Online
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Why the hell is Sotha Sil in Summerset but not Vanus?
#this is bologna#soda silk already had his time in clockwork!#vanus was barely even in the mages guild questline#why was he in the summerset prologue if he wasnt going to be in the actual dlc?#tes#elder scrolls#the elder scrolls#eso#vanus#vanus galerion#eso vanus#eso vanus galerion#sotha sil#eso clockwork city#clockwork city#summerset#eso summerset#eso mages guild#mages guild
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Just a heads-up, you can get the ESO Clockwork City DLC for free this month.
I really recommend it, alone for meeting and talking to Sotha Sil.
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I like it. Do it for the fun of it ✌️😌👍 🤘😎👍
"We build it because we can."
--Attributed to Sotha Sil by Barilzar, who believes the intention behind it was "We build it because it's fun."
#uesp#the elder scrolls#lore#elder scrolls online#sotha sil#fun#eso#tes online#clockwork city#dlc#video games
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I finished DLC Clockwork City, think about him...🥺
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*Term "expansion" is used relatively loosely here, due to the amount of different expansion options and sizes ESO has.
*In most cases as noted relevant DLCs would be included with the chapter option. Dragonhold, for example, would go with Elsweyr.
#tes#the elder scrolls#elder scrolls online#eso#tes online#tesblr#let it be known eso is my favourite tes game so don't clown in comments#crysandthings
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This is amazing!! I just love how talented and creative people are. What a wonderful cosplay! Well done! 👏 💙
The light of knowledge
#sotha sil#elder scrolls#eso clockwork city#clockwork apostle#cosplay#lord seht#elder scrolls cosplay#eso#elder scrolls online#clockwork city#clockwork#dlc#bethesda#tes online#tes#the elder scrolls#tribunal#morrowind#inventor#mad scientist#scientist#research#dunmer#dark elf#elf
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Got Nocmos Brain Rot™ again and made a timeline to pinpoint the most important events of her life and to illustrate the way she's been changing and growing
Close-ups and some notes below the cut
weirdly cut because I didn't want images to be giant and long to scroll by x_x
Just a baby. Nocmos had a relatively normal early childhood. Definitely cast her first spell before spoke her first word.
Nocmos begins her studies when she's around 10 years old… and that's when her free time is done for. Almost every minute of her day now is dedicated to studying, with magic being most paid attention to, which is a given with her Telvanni background. Moreover, she was taught with the intention of her enrolling to Shad Astula, a prestigious magic academy near Mournhold. She wastes all her teen years being stuck in her family's tower in Sadrith Mora, barely leaving the settlement and having little idea of the world outside.
elves must hit their puberty later then humans, so she's still yet to grow a little
Alright, Nocmos makes it to Shad Astula. She immediately starts distancing herself from her family back on Vvardenfell, since now she's away on the mainland (kinda). She keeps her studies up, a bit more enthusiastically now since she can finally meet people all over the Ebonheart Pact and not be limited to the Telvanni bunch. Starts learning to socialise on her own, catastrophically at first, with accidental racism all over the place... But it's alright, she even manages to make some first friends.
Initial meeting with Endalwe occurs at around this time, somewhere on a field trip I suppose while Endalwe is adventuring around the region. Neither one of them pays much mind to each other at this point.
Nocmos (barely) graduates Shad Astula and begins her own independent research, albeit under Divayth Fyr's guidance. She becomes his apprentice, living in the same tower as him, assisting him when he makes her and accompanying him in his travels. She learns a lot during that time and finally gets to explore Tamriel a little, which inspires her greatly to continue her studies.
At around that time, Nocmos discovers her new special interest - tinkering and constructing, though still on a very early stage. She meets Endalwe again in Vivec, when she's completing the Morrowind story line, and spontaneously decides to assist her. That allows not only for them to develop deeper friendship, but also for Nocmos to become acquainted with a former Clockwork apostle, Barilzar. I imagine she does all the quests which involve him, which means she gets a peek of the Clockwork city at the very end of the storyline. And… she becomes obsessed! Barilzar kicks her out and doesn't really want anything to do with her anymore, so she takes matters into her own hands and starts exploring Dwarven ruins on her own, eager to study the nature of the constructs. She even tries to build something on her own, bringing home spare parts and tools, thinking Divayth isn't aware of her new hobby. He is.
So, this is the most crucial point of Nocmos's life. She completes the Clockwork City DLC! With Divayth's guidance, as he notices her interest and deems her worthy of such endeavour, but she does all the quests mostly on her own. After that, they bid farewell and he officially ends her apprenticeship. Nocmos decides to stay in the Clockwork City and later becomes an Apostle. This allows her to bring two of her hyperfixations together - she starts practicing some actual constructing and occasionally studying magic from Sotha Sil himself as she's now in a pretty favourable position, having rescued his life and everything. Yeah, that also makes her times more religious than before.
Another point of importance is that her design finally settles down. Her appearance doesn't change much past that. She gets that Apostle tiara, crafts some ear extensions to correct their shape, loses her arm in an accident and gets a prosthetic (along with her staff, but that happens a little later) from Sotha Sil, adopts local clothing style which she uses later independently and grows her hair out to its final length, not letting it get longer or shorter.
Some time later, Nocmos's Telvanni heritage starts calling out to her. She gets a permit to travel freely to and from the Brass Fortress, and returns to Tamriel, intent to make a name for herself as a Telvanni sorceress, just to spice up her life a little. Nocmos manages to get on Mistress Dratha's good side in Vos, and gets a permission to grow her own tower in there. Then she starts eagerly and deliberately climbing up the ladder, rising in ranks, using all means to get as high as she can - charisma, cunning, thievery, backstabbing, secondhand murder... whatever. She acquires all those necessary skills which help her later on in life. Of course, this process is a very long one, and goes on for decades, but eventually she manages to rise to the rank of Master and only then does she settle down.
Here she's pictured in a Telvanni attire from ESO, tweaked a bit to my liking, but I think she continues wearing her Apostle robes just to remind people who she is
This is the point in her life when she reunites properly with Endalwe and starts adventuring with her, along with Bliss and Tanarion. Endalwe lures her in by promises of an endless research material during their world-saving quests... and Nocmos doesn't need a lot of persuading, since she's herself eager to travel and explore, especially in the safety of the company of warriors. And since she likes Endalwe as it is, of course.
Okay, so I haven't developed anything much beyond that point. Nocmos and others does all those big chapter and dlc storylines... and that takes years and years because I absolutely refuse to believe that Vestige has to do everything on their own within the span of one year. They also have periods of rest in between them, when Nocmos either collects the data she's earned on their adventures and writes a paper or too, ooor comes back to her duties in the Clockwork city.
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If you missed the Xbox Summer Showcase + Starfield Direct, here are the highlights:
Fable trailer featuring that awkward guy from The IT Club as a gardening giant
South of Midnight giving bayou blues and beasties
Obsidian's medieval fantasy romp Avowed, which looks like it's borrowing Outer Worlds graphics a bit
Cutesy Fallout 76 video celebrating the player base and hinting at an upcoming in-game journey to Atlantic City (???)
Jusant, a pretty rock climbing sci-fi adventure featuring a cute blob in a backpack
Cyberpunk 2077: Phantom Liberty DLC official trailer with Escape from New York-style shenanigans, releasing September 26, 2023, possible new ending for V, LET'S FUCKING GOOOOOO???!!!???
BioShock-ish time travel steampunk adventure called Clockwork Revolution that features a villainess with the coolest mohawk I've ever seen and ticky-tocky mustachioed killer robots
Star Wars Outlaws, 33 Immortals, Dungeons of Hinterberg, Metaphor: ReFantazio, Sea Of Thieves: The Legend Of Monkey Island, Microsoft Flight Simulator X Dune, Payday 3, Senua’s Saga: Hellblade II, Persona 3 Reload, Path of the Goddess, Towerborne, Like A Dragon: Infinite Wealth, Cities: Skylines II, Elder Scrolls Online: Necrom, and a brand new Xbox in carbon black with the sickest Xbox console edit this side of TikTok
No leather jacket for Todd Howard, smh
An in-depth look at Starfield's gameplay, including character creation, weapons mods, ship mods, planets, space travel mechanics, combat, locations, inspirations, companions, and the one and only Vasco who can say your name (like Codsworth), and a release date of September 6, 2023
Starfield limited edition smartwatch, case, Xbox controller, and headset, coming soon to a tech review channel near you
Still no Elder Scrolls VI news
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for that page thing - 71?<|:3
This one is appropriate, since I'm currently making my way through the Clockwork City DLC
I think that instead of being mechanical versions of actual animals, it would be more interesting if the fabricants in the Clockwork City would be their own unique (and insane) looking creatures (“animals”), like the Verminous Fabricants. The thought would be to not emulate real animals, but rather make a more perfect version of animals. While maybe they started as inspired by real animals, over time they have gotten weirder and more fucked up as Sil became more stuck in his city and his own head.
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ok as promised. I had one of these years ago but it was unfortunately lost in a blog purge, but it's actually really important information ESO goes out of its way to hide at every turn, so dear new players:
despite what the game tells you, you should NOT start with any DLC zone, or at least not any DLC zone that was released before Murkmire. As far as I'm aware (and feel free to correct me if I'm wrong), every story DLC after that is fairly self-contained to its own series of chapters, but everything before that was part of a linear plot that spanned multiple years.
Furthermore, ESOs design has for some backwards reason made it so that you are not required to play through base game MSQ first and also skips the initial Coldharbour sequence, both of which are literally the entire setup for the game's plot and why your character is the way they are. This makes things incredibly confusing and everyone I know hates it with a passion.
Therefore, to clear things up a bit:
In all circumstances, you need to do the base game intro, which can be started from the Hooded Figure found in your alliance's starting city (Vukhel Guard -> AD, Daggerfall -> DC, Davon's Watch -> EP). This will have you go through the original tutorial meant for the base game, and will set up the main plot and explain why your character is the way that they are.
iirc, this should immediately plant you in your alliance's initial starting zone, which is where you'll find the start of your alliance's MSQ which will take you through 5 zones. You need to do one from start to finish to start the end Coldharbour sequence. In addition, you need to also do the Harborage quests which is also necessary to enter Coldharbour.
Coldharbour is the end zone for MSQ content, and is the base game's conclusion. You also need to do this entire zone from start to finish, trust me it's good.
It's not necessary but recommended that you play through the Ebonheart Pact MSQ, either as your first or through Cadwell's Silver / Gold (which basically allow you to play through the other Alliance's MSQs as if you started them). You do not need to, but there is a character introduced in EP who will become critically important later and she will recognize if you've met before, and knowing her beforehand helps. If you're wondering, that character is Naryu Virian.
iirc Imperial City is canonically right after Coldharbour, but as it's a DLC centred in Cyrodiil (a strict PvP zone) I never actually did it. If you're okay with missing some things you can skip it - I did, and was perfectly fine.
Orsinium needs to be done first after Coldharbour or Imperial City. It's plot directly sets up the Daedric War storyline, which is the main plot that runs for a while after base game MSQ. Do not play anything else until you've finished Orsinium.
Thieves Guild is for the most part inconsequential and can be played any time or skipped if you want. You cannot skip Dark Brotherhood - you need to play through enough of it to see the Sweet Roll Killer series of quests involving Naryu Virian and Razum-Dar, because this will directly foreshadow the plot going forward.
Morrowind comes after DBH. You need to do BOTH the MSQ AND the Balmora sidequests, which involve Naryu Virian and a character named Veya Releth. Balmora is CRITICALLY important for Summerset, you CANNOT skip it.
Clockwork City follows Morrowind, you need to do its MSQ. CwC sets up Summerset's plot, and leads directly into it.
Summerset is the Daedric War plot's conclusion, and you need to do its MSQ. If you have not done everything I have just told you IN THIS ORDER, you will be missing context. You will not know who the main villain is and why them being there is critically tragic. You will not know the threads that lead to this point. You will not know Summerset was the conclusion to literal years worth of storyline.
You need to play through everything in this order. Do not deviate. Every DLC after this (Murkmire to, as of the time of writing, Necrom) is as far as I'm aware it's own self-contained thing, but this isn't.
TOO LONG, DIDN'T READ: base game tutorial -> alliance MSQ/Harborage -> Coldharbour -> Imperial City if you want -> Orsinium -> Dark Brotherhood + The Sweet Roll Killer sidequests -> Morrowind + Balmora sidequests -> Clockwork City -> Summerset
DO NOT DEVIATE FROM THIS ORDER FOR ANY REASON!
#saint.txt#THE RETURN OF THE KING or whatever#anyways I hope this helps people I don't know why the game is designed this way either
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Dwarven Creation vs. Sotha Sil Creation
There are distinct similarities between the aesthetics of ancient Dwarven culture and Sotha Sil's Clockwork City. It is found that a big portion of Elder Scrolls players often have trouble identifying the differences between the two, and the idea that Sotha Sil's creations are Dwarven. This is not the case at all, but there is a reason why they are so similar. In Sotha Sil's lifetime, he was heavily inspired by the Dwarves as he came to power when they were in their peak in the First Era. (Sotha Sil died in the Third Era to the hands of Almalexia, as seen in The Elder Scrolls III: Morrowind). Dwarven science and architecture was at the base of all of Sotha Sil's research but he didn't completely steal all of their ideas. The architecture and automatons you see in Clockwork City are made out of a completely different material than what you would see in any Dwemer ruin. Sotha Sil used brass, the Dwemer used Dwarven metal that is completely unique to their kind. Another thing, Sotha Sil could take any Dwarven idea and make it better, turning it into an entirely new creation that is his own. For example, take a Dwarven sphere and a Factotum. A Dwarven sphere may be programmed to complete a task, but they have no intelligence and are rather weak. Factotums on the other hand are pretty much what people would consider to be a modern day robot. Factotums can complete several complex tasks, sense physical feeling such as weight being added or removed from their person, they detect and report crime, they can scan for resources, maintain a city, they can TALK, they can give the player tasks, and document important information such as citizenship and banking as seen in Elder Scrolls Online's Clockwork City DLC. Factotums are also usually in charge of the local guild traders, which is also an extremely important source of goods for any Elder Scrolls Online player. In greater and more powerful Dwarven automatons such as the centurion, they cannot function or "turn on" unless they are given a source of power, usually from a lever that is pulled. I remember the first time I played Skyrim, it took me so long to figure out that the centurions were not just decorations and that they could actually move and attack you. The Dwarven centurions Clockwork equivalent would be an Imperfect. Though imperfects are a lot larger in size, it is the same idea except that they can move and function on their own and the player doesn't need to manually power one on. Imperfects don't have as much dialogue as factotums, but they are a lot stronger than centurions. (Do not try to kill that one imperfect that is a world boss in Clockwork City alone, you will fail). Like the Dwarves, Clockwork City also has automaton spiders. Sotha Sil created two different kinds of automaton spiders: the Firepot Spider and the Dancing Spider. The Firepot one was created to be used as a barbecue for chefs, which is really weird but okay I guess. Could have just used a normal grill. There's not much to say about the Dancing Spider though, it's very similar to the Dwarven Spider except it's attacks and movements are a lot more dramatic hence the name "Dancing Spider". I will say though, both of the Clockwork spiders are incredibly strong in-game and are extremely annoying to encounter despite their small size. Sotha Sil also created an automaton dinosaur species but I'm not going to get into the details of that one because it can't be compared to anything Dwarven. Basically, the Dwemer didn't have dinosaurs. Another huge point that I should have brought up earlier before I started yapping about automatons is the fact that Dwemer cities were powered by steam and the Clockwork City is powered by Sotha Sil's magic alone. Well, it WAS powered by Sotha Sil but it is now powered by his artificial Heart of Lorkhan that he created to save the city during his death. If I see anybody else call Sotha Sil "Dwarven" I will redirect them to this post. Sotha Sil is NOT short, he's like seven feet tall. Nirn's tallest elf. Thank you.
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Luciana Pullo, my fave of the clockwork city dlc in eso
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But Sotha Sil said to her, "The old gods are cruel and arbitrary, and distant from the hopes and fears of mer. Your age is past. We are the new gods, born of the flesh, and wise and caring of the needs of our people. Spare us your threats and chiding, inconstant spirit. We are bold and fresh, and will not fear you."
Interesting thing said by a man who would let his people starve in his stupid Clockwork city. He could not be more indifferent to his ppl even if he tried. Like you see Tribunal and they are almost identical to the daedra princes in their behaviour.
"That fool Kagrenac has destroyed his own people with these things. We should destroy them, right away, lest they fall into the wrong hands."
--Dagoth Ur urging Nerevar to destroy Kagrenac's Tools immediately. Nerevar chose not to, fearing it would be a mistake not to consult the Tribunal.
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i can‘t believe the free eso+ trial ended JUST as i was about to finish the clockwork city dlc 😭 why eso whyy
#tes#tesblr#eso#tiredeltalks#i wasn’t feeling well like. at all the whole week so i didn’t get to play that much#the ONE DAY i feel well enough to look at my pc for more than an hour is the day the free trial runs out. why#at least i got smolag bal 👍#(also my bank account is NOT going to like the Action i Plan on Taking)
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