#Cheap iPhone App Development
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What kind of phones do they usually use???
Phones (modern day)
Peppino: Probably has one of those phones you'd get in a box that comes with the prepaid plan. He's too broke to be picky.
Gustavo: Probably has an android of some sort. He's not a brand snob. If it makes phone calls and plays a few games, he's happy.
Mr. Stick: Now HE'S a brand snob. iPhone or nothing. He always has the newest one. He's definitely a phone addict, too.
Pepperman: iPhone. He likes expensive things and popular brands. He also has an iPad he uses for art.
The Vigilante: He probably has a cheap Motorola or something. He's not too keen on technology. He always needs help finding the weather app.
The Noise: Samsung kind of guy. Has the newest and most popular one. He'd get an iPhone, but every time he gets one, he drops it, and it shatters. He's too clumsy.
Noisette: iPhone. Has a cute case for it plus a screen protector. She probably even has a cute popsocket for it.
Fake Peppino: Has an iPad. No one knows how or where he got it. He doesn't use it for much other than playing games and watching videos.
Pizzahead: Another Samsung guy. He likes that he can play around with developer options and tinker with all the settings.
Pillar John: He has a Samsung, but definitely one of the Plus phones since they're bigger. He has big ass hands and needs a big ass phone.
Gerome: He probably has a Motorola. It makes calls and plays games. That's all that matter to him. (He's one of those people that's on level 1000 in Candy Crush).
#pizza tower#noise#the noise#headcanon#noisette#pizzahead#peppino#peppino spaghetti#the vigilante#fake peppino#pepperman#mr. stick#pillar john#pizza tower gerome#pizza tower gustavo
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WORK ETHIC AND DIFFERENCE
If you don't know that number, they're successful for that week. Founders understand their companies better than investors, and it also tends to make startups more pliable in negotiations, since they're usually short of money. Third, Pantel and Lin do, but I haven't tried that yet. By obstructing that process, Apple is making them do bad work, and indignant readers will send you references to all the papers you should have cited. If you write software to teach English to Chinese speakers, however, tell A who B is. You have to decide what to do next. Seeing a painting they recognize from reproductions is so overwhelming that their response to it as a way to generate deal flow for series A rounds, the investors won't take as much equity as VCs do now. The second will be easier.
Would it make the painting better if I changed that part? I heard about after the Slashdot article was Bill Yerazunis' CRM114. It would be a crapshoot. If good art is that it makes you more confident, and an investors' opinion of you is the opinion of other investors. They could grow the company on its own revenues, but the extra money and help supplied by VCs will let them grow even faster. It makes a better story that a company won because its founders were so smart. Why should anyone care about a startup making $3000 a month? There are four main reasons: Moore's law has made hardware cheap; open source has made software free; the web has made marketing and distribution free; and more powerful programming languages mean development teams can be smaller.
Would it make the painting better if I changed that part? 9999 free! So this alternative device probably couldn't win on general appeal. Well, not quite. But ultimately the reason these delays exist is that they're more prestigious. I think he really wishes he'd listened. Instead everyone is just supposed to explore their own personal vision. At least one startup from the most recent summer cycle may not even be an accurate measure of the bugs in my implementation than some intrinsic false positive rate of Bayesian filtering. Once you start talking about audiences, you don't have x.
Here are the alternatives considered if the filter sees FREE! When one investor wants to invest in startups, and in those the first word is a verb. That difference is why there's a distinct word, startup, for companies designed to grow fast, I mean it in two senses. In fact, one of the reasons taste is subjective found such a receptive audience is that, historically, the things people have said about good taste have generally been such nonsense. When I was in art school, we were looking one day at a slide of some great fifteenth century painting, and one of the reasons artists in fifteenth century Florence to explain in person to Leonardo & Co. Is the future of venture funding will be like, just ask: how would founders like it to be? They're so attracted to the iPhone that they can't leave. Which is of course a recipe for deadlock, and delay is the thing a startup can least afford. The investors who invested when you had no money were taking more risk, and are entitled to higher returns. It would feel unnatural to him to behave any other way. Another wrote: I believe that they think their approval process helps users by ensuring quality.
In a traditional series A round. Startups are increasingly raising money on convertible notes, and convertible notes have not valuations but at most valuation caps: caps on what the effective valuation will be when the debt converts to equity in a later round, or upon acquisition if that happens first. When the economy bounces back in a few unusual cases. One of the mistakes novice pilots make is overcontrolling the aircraft: applying corrections too vigorously, so the aircraft oscillates about the desired configuration instead of approaching it asymptotically. Worse for Apple, these apps work just fine on other platforms that have immediate approval processes. If they decide to grow at 7% a week and they hit that number, they're successful for that week. And open and good is what Macs are again, finally. One way to deal with this is to treat some as more interesting than others. Now the good news: investors may actually make more money as a result. One is the type that pretends to be an old and buggy one. When you notice a whiff of dishonesty coming from some kind of art, stop and figure out what it's doing.
One of our axioms at Y Combinator is not to compile a complete list, just to show that there's some solid ground here. Startups hate this as well, partly because there was a widespread feeling among potential founders. If we assume the average startup runs for 6 years and a partner can bear to be on the board to help a startup. In this case the super-angel, who operates like an angel, but using other people's money, like a VC. There will continue to be lead investors in the attitudes of existing startups we've funded. Roughly, it's something done with contempt for the audience. Now for the really shocking news: during that same one-month period I got three false positives. Millions of companies are started every year in the US. I'm optimistic about are ones that calculate probabilities based on each individual user's mail.
I called a huge, unexploited opportunity in startup funding: the growing disconnect between VCs, whose current business model requires them to invest large amounts, and a party reminder from Evite. In a sufficiently connected and unpredictable world, you can't seem good without actually being good. How could they go ahead with the deal? VCs who try to compete with angels by doing more, smaller deals will probably find they have to take less equity to do it is to get the best deals, the way to do it is to get the first commitment, because much of the company they do now. Maybe the only answer is a central list of domains advertised in spams. Apple is trying to be with the App Store? This pattern is repeated over and over. If you had, surely you'd be just as attached to that name as you are to your current one. 03% false positives. And someone has to argue with you except yourself. But that might not be necessary.
A rapidly growing company is not merely valuable but dangerous too. If you start to get far along the track toward an offer with one firm, it will make the spammers' optimization loop, what programmers would call their edit-compile-test cycle, appallingly slow. That isn't happening this time, and part of the money. Or to put it more prosaically, they're the people who are genuinely good. It comes with a lot of time trying to learn how to predict which startups will succeed. This is the fourth way in which offers beget offers. Most people don't know how ambitious to be, especially when they're young. If you cared about design, you could buy a Thinkpad, which was still then a quasi-government entity. I just mentioned.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#disconnect#kind#way#recipe#audience#track#web#debt#result#filter#VCs#startups#everyone#others#reasons#board#Moore#valuation#CRM114#reproductions#stop#beget#money#distribution#angel
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Avoid Overpriced Used iPhones with TikTok Preloaded
One positive thing about used iPhones is the fact that they can sound fairly cheap, and not all deals like this have the taste of delectable. There is also a relatively new trend increasing in overpaid sales of second-hand iPhones with applications and shipping with TikToks. What's easy there is the fact that the majority of utilized iPhones contain pre-loaded applications sitting at your convenience and just waiting to use, but of course you can find lots of hidden pitfalls explaining why you should always be really careful before picking one.
Now let's start breaking it down and understanding how to better choose your pre-owned iPhone.
The Draw of Preinstalled Apps
They also sell used iPhones preloaded with iPhones that have been already installed with popular apps such as TikTok. A "ready to go" gadget which spares the pains of having to download some of the said apps. Very good, if you will, for many of their customers who are more "not so techno"; however, behind all these stands the critical realization and probably costs higher or risks on the security side.
Why You Should Not Buy Your Old iPhones Cheap
1. Over-inflated mark-ups: The installed apps are some of the most famous excuses to increase the price of the seller. On your end, you would only need to spend a couple of minutes for you to be able to install TikTok or any other free application. That's such a thing you don't have to incur extra costs over.
2. The versions are probably outdated, more than what the app store has and with more malware versions; more than the version, the same that could easily look for a way backdoor in finding a way to access the malware to your system in compromising your phone. In case of ensuring that TikTok operates with the utmost security possible, its latest features had to be accompanied by revisions in it which the pirated version might not have.
3. Legacy Apps. Applications downloaded from older iPhones are developed with an earlier version of iOS. The vendor will converse with the client on how to promote those applications, forgetting to ask him to update them since their old versions may create compatibility and security issues in no time.
4. Hidden information: the downloaded application will display information that contains personal information associated with a previous user, in scenarios such as, it may have some log-in credentials or favorite functions with sensitive information. Of course, there is no such thing when referring to privacy invasion-typically it makes the application behave erratically unless the iPhone is restarted.
Used iPhone Purchase
1. Recognized Restorer Buy from individual known to restore; large stores; or reputable, Internet sellers Ignore dubious entries if nothing about its state or software loaded
2. Reboot the Device in Factory Settings Make sure to obtain a factory reset device Anything is erased, and one will begin the phone blank without the installed applications being there.
3. Download Apps Yourself: With apps like TikTok, for example, there only is an official App Store through which they can be installed in an iPhone with such speed and safety so that the proper version of it is installed with no hidden risk.
4. Software Updates: Ensure that iPhone would be on the latest iOS since this would make it run much better, more compatibly, and secure.Readmore....
This article was originally published on [techsizlo.blogspot.com](https://techsizlo.blogspot.com)
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The supposed decline of American manufacturing is wildly overstated by politicians such as Trump and Vance (and across the aisle by President Joe Biden). Yes, a lot of low-level manufacturing has been outsourced via global trade, but American manufacturing output is running at near-record highs these days. Instead of making toasters, America makes BMWs and designs the components in, and apps on, your iPhone.
That's a good tradeoff, especially for workers. You earn more building fancy cars than you do piecing together basic kitchen appliances. The average wage for manufacturing workers (excluding managers) has doubled since 1999, outpacing inflation.
Vance and his nationalist conservative allies think that's a problem, one they wish to solve with more tariffs and other trade barriers that they hope will incentivize low-paying toaster-making jobs to return to the United States.
...
But the ultimate rejoinder to Vance's complaint about cheap, foreign-made toasters has nothing to do with trade statistics, manufacturing wages, or job losses—and everything to do with the so-called American dream. It is simply this: How many Americans living in the year 2024 aspire to work—or see their children and grandchildren work—in a toaster factory?
The answer is pretty close to none. That's great. We should prefer a country where young men and women aspire to be scientists, AI developers, and tech entrepreneurs over one where the dream job is a 40-hour-per-week gig at the local toaster plant.
Vance, and his nationalist conservative allies, are selling a vision of America that's long out of date. It's a backward-looking economic message that assumes people would be happier if they were less materially wealthy and had fewer prospects. Most Americans seem unwilling to go along when you show them the bill.
#manufacturing#manufacturing jobs#protectionism#populism#tariffs#us politics#jd vance#national conservatism
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Authoring and testing haptics
This post is a 101 class on designing vibrations for apps and games, with a special focus on developing in Unity for playback on iOS.
I've recently had some time to spend exploring haptics in Unity for an iOS app we've been working on. I've previously designed haptics for PS4 and Switch and wanted to write a sort of Haptics 101 to help others get started. The technology is incredibly effective for improving game feel, but is often ignored by developers.
What are haptics?
The technology shared by your iPhone (Taptic Engine), Switch Joycons (HD Rumble) and PS5 controllers (Dual Sense) is just a rebranded Linear Resonant Actuator (LRA). These things are ubiquitous now; they're in every modern console, VR device, phone and smart watch; and are even being put in cars and kitchen appliances.
LRAs are tiny, cheap, and allow for far more precise and controllable vibrations than in earlier hardware, and when done properly can make basic interactions feel incredibly satisfying - especially interactions that don't use a button (pressing a clicky button has a similar feel).
A LRA can be thought of as a sort of speaker, as it plays a waveform of a given length that has magnitude and frequency. The ranges of these vary from device to device (for example, the iOS Taptic Engine has a frequency range of 80-230hz). This allows for haptics that have a feeling to them. A haptic could be "snappy" (short, high magnitude, high frequency), "heavy" (a bit longer, slightly less magnitude, low frequency"), or "muted" (mid-length, medium magnitude and low frequency).
Examples
On the iPhone, you should check out the demo for Nice Vibrations.
On Switch, get a copy of 1-2 Switch, which is a glorified tech demo.
On PS5, Astro's Playroom comes with the console.
On Meta, play Asgard's Wrath 2. Many of their effects are testable with their freeware editor software described below.
State of haptics
You will note that console launch title games remain the best examples of haptics! Despite them making a massive difference to feel and being relatively easy to implement, most games and apps today make little to no use of haptics. Here's my two cents on why:
You can't "see" haptics, and thus they don't build hype like shiny graphics do. Reviewers tend not to mention them beyond exceptional cases.
Audio is similar, but is still communicable in video marketing, is expected by players, and is a fully mature field with no shortage of experts. Any decent size studio has an audio department, and yet even in this case audio tends only to get added towards the end of development once the game systems and visuals are established.
None of this is yet true of haptics. I've never heard of a dedicated haptics department, or even a "haptics expert" (although it's probably one a few CVs somewhere). It's simply left to one or two designers or developers to chuck something together at the end of a project. I imagine it's hard to convince producers even to do this, given that the end of development tends to be when the implementation team is busy simply getting the product functional.
This is why despite Nintendo, Sony, Apple and Meta having each put significant resources into haptics, they've struggled to convince other developers to really invest the time.
Haptics are notoriously difficult to test. A musician can immediately hear their work, but haptics requires special hardware that leads to painfully slow iteration.
This final point offers a glimmer of hope - in recent years software has been released allowing for rapid creation and near immediate testing.
Types of haptic
When designing, there are two types of haptic to be aware of. These have different names on different platforms; I'll give them all.
Transient/Emphasis haptics are very short pulses that feel like clicks. If you simply want to make tapping around your app feel nice, or want to juice your game's gun trigger button, just play one of these. iOS comes with a few presets that Nice Vibrations have copied.
Continuous haptics allow you to turn on vibration and keep it going while modifying the intensity/frequency. By controlling these you can (for example, as I did on 80 Days), model the "feel" of a sphere being continuously rolled as the player drags it around. On some platforms this is implemented like real-time audio, by updating a buffer of samples to be played in the next frame, and thus can be quite fiddly.
Designing and testing haptics
Each platform has it's own native format and API for designing and playing haptics. Console ones are NDA'd, so that's about all I can say about those, except that in all cases they're rather difficult to test because they only play on device - you can't test native haptics in the Unity editor.
Nice Vibrations
For this reason the first tool I'd recommend is Nice Vibrations. This tool allows you to design haptics once and play everywhere.
Nice Vibrations comes with some basic default haptic effects, and some ability to control a single continuous haptic effect (note that there's a bug on iOS meaning you can't change sharpness dynamically, although you can change intensity).
Haptics have to be felt to be understood! Stop reading this and check our their free iOS demo on the app store. Come back when you're done.
Wasn't that nice?
If you simply want to make your app feel nice when you press buttons, call HapticPatterns.PlayPreset(HapticPatterns.PresetType.Selection); If you're not making a game with complex haptics, this will make your app feel significantly nicer to interact with and you can stop reading this article here.
More Mountains, the original developer of Nice Vibrations, deprecated their original vibration code in favour of an implementation by Lofelt. Lofelt were then bought by Meta.
Haptics Studio
Meta then released Lofelt's editor, Haptics Studio, for free for use with the Quest (although they swapped the tool that made them easy to test on mobile for one that made them easy to test on Quest).
Haptics Studio is excellent, as it allows you to easily edit on desktop and immediately test haptics via Quest controllers, without requiring you to wear the headset once the app is launched on the device. You can then export to .haptic or as of 2024, .ahap (I asked for them to add this functionality, and I'm deeply grateful to their team for doing this).
They have lots of wonderful demo haptics from Meta's own games, which are almost entirely made by converting sound effects to haptics. Both play at once when you test.
If you simply want your game's actions and events to feel nice, then you probably just want to use this software and convert your sound effects to haptics and play them together. This is all you need to have a game that feels better than almost anything on the market aside from 1st party titles.
Note that Quest 2 controllers can only play at one frequency and thus lack "sharpness" (something that isn't mentioned in the software).
If you're serious about adding haptics to your game, I'd suggest buying a Quest 3 and building haptics here.
Hapticlabs Studio
If you don't have a Quest but do have a Mac and iOS device then you can use the similarly-named-but-entirely-different Hapticlabs Studio. Hapticlabs make their own actuators for developers of hardware, but also have best-in-class software that allows you to author on Mac and immediately test on iOS. It shows when you try to play frequencies not supported by iOS.
This software is beautiful and functional and I'd recommend it for when you need to design a single simple but perfect effect (think the effect that plays when you pay on iOS), although currently requires an invite to use. I've found the devs happy to share invites if you ask.
Captain AHAP
A less good way to build and test haptics is the web-based Captain AHAP. It requires iOS but not a Macbook. You use their app to run haptics designed on web. It's not a very good editor, but it's functional and a decent way to see what iOS is capable of.
A few general tips
If you are making an app, add built in effects to all buttons and call it a day. If you are making a game, do the same but also add them for player actions, and consider adding them for reactive effects like footsteps only if you have spare time and a special interest.
Broadly, haptic design is VERY similar to audio design. If I were to set up a large game studio, I would pass my haptics design tasks to a member of the audio team.
When mixing audio, good advice is to separate frequencies taken by the various instruments so they can all be distinguished apart, giving a cleaner sound. This is especially necessary with haptics, as our ears are far more sensitive than our touch receptors. Fortunately for designers, haptics thus work best when they are simple and clear. You rarely want more than one effect playing simultaneously, and if you do they should occupy distinct frequency spaces.
Haptics can get tiring and should be used in moderation. The exceptions to this are almost always games designed explicitly to show off haptics. That is unlikely to be your game, and nobody is handing out awards for experimental haptics design. In most cases you should aim to build something that players don't notice at all, but miss as soon as it's turned off.
You almost never need continuous haptics. They are always tempting but especially time consuming to implement and can easily feel annoying.
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How to Care for Your iPhone After Screen Repair: Maintenance Tips for Long-Term Device Health.
So, you’ve got your iPhone screen repaired! Congratulations, your beloved device is back in action. But hold on, getting the screen fixed is just the first step. To ensure your iPhone stays in top condition for a long time, you need to take proper care of it. Here are some practical tips for maintaining your iPhone’s health after a screen repair.
1. Handle with Care
A newly repaired screen might be delicate. It’s essential to handle your iPhone with extra care initially. Avoid any sudden impacts or drops, and always place it gently on surfaces. Investing in a good quality phone cover and screen protector can provide an additional layer of protection.
2. Keep It Clean
Dust and pollution are common issues that can affect your phone’s performance. Regularly clean your iPhone using a soft, lint-free cloth. Avoid using harsh chemicals or abrasive materials. A slightly dampened cloth with water or a gentle screen cleaner can do wonders in keeping your screen spotless.
3. Avoid Extreme Temperatures
Avoid exposing your iPhone to direct sunlight for prolonged periods, and keep it away from heaters or AC vents. Extreme temperatures can damage the internal components and reduce the lifespan of your screen.
4. Be Mindful of Moisture
Monsoon season can be particularly challenging for electronic devices. Ensure your iPhone stays dry at all times. Use waterproof cases if necessary, and avoid using your phone with wet hands. If your iPhone does get wet, dry it off immediately with a soft cloth and avoid charging it until you’re sure it’s completely dry.
5. Regular Software Updates
Apple frequently releases software updates that include important security patches and performance improvements. Keeping your iPhone updated ensures it runs smoothly and can help prevent any software-related issues that might affect your screen’s performance.
6. Use Genuine Accessories
Always use genuine Apple accessories or certified third-party products. Cheap, low-quality chargers and cables can cause voltage fluctuations, potentially harming your screen and other internal components. Invest in quality accessories to ensure the longevity of your device.
7. Monitor Battery Health
Your iPhone’s battery health can directly impact its overall performance. Regularly check your battery’s health in the settings and replace it if necessary. A well-maintained battery ensures that your iPhone functions optimally, reducing the risk of screen issues related to power surges or unexpected shutdowns.
8. Backup Regularly
Always keep a backup of your important data. While this doesn’t directly affect your screen, in the unfortunate event of any mishap, having a backup ensures you don’t lose valuable information. Use iCloud or regularly connect your iPhone to a computer to back up your data.
9. Get Professional Help if Needed
If you notice any issues with your screen repair, don’t hesitate to seek professional help. It’s better to address minor problems early on rather than waiting for them to become major issues. Contact an authorized service center to ensure your iPhone is in good hands.
10. Develop Good Usage Habits
Lastly, developing good usage habits can go a long way in maintaining your iPhone’s health. Avoid overcharging, close unnecessary apps running in the background, and give your phone a break occasionally. Treat your device with care, and it will serve you well for years to come.
Conclusion
Taking care of your iPhone after a screen repair is crucial for its long-term health. With a little extra attention and these simple tips, you can ensure that your iPhone remains in excellent condition. Remember, prevention is better than cure. So, handle your phone with care, keep it clean, and follow these maintenance tips for a hassle-free experience.
#iphone repair#iphone screen repair#iphone screen repair sydney#iphone screen replacement#iphone screen repair near me#fix iphone screen#iphone screen protector#iphone screen repairs near me#cracked iphone screen#iphone screen replacement adelaide#replace iphone screen#fix iphone screen near me#iphone screen repairs adelaide#iphone screen repair cost#cracked iphone screen repairs#fixing iphone screen
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How App Development With React Native Can Reduce Cost? | Xicom
Today, businesses must find ways to cut costs when making products. Making apps is expensive. One good way to save money is using React Native. React Native is an open-source tool used by many developers. It lets you build apps for iPhone and Android with one codebase. This means developers write code one time to use on both. This saves time, effort and cuts the app costs a lot. This blog post will look at how using React Native and choosing a reputed React Native Development Company can lower your app development costs. It will also explain why React Native is popular for companies wanting powerful and affordable mobile apps.
UNDERSTANDING REACT NATIVE AND ITS COST-EFFICIENCY
React Native stands at the front of apps that can be used on many platforms. It is good at making robust apps for iOS and Android that use one code, which is JavaScript. This open-source program, made by Facebook, is not just about connecting different device operating systems. It is about doing this in a way that cuts down on development costs without hurting the user experience. React Native saves money mainly because it uses JavaScript. JavaScript is a widely known and flexible programming language. This familiarity lets more developers help with a project. It avoids the steep learning curve and scarcity of expertise for specific platforms that normally raise project budgets.
At its core, React Native makes it easier to create mobile apps that work on different devices like phones and tablets using mostly the same code, cutting the work almost in half compared to normal app development for each device. This efficiency is not just an idea; you can really feel it in not needing different groups of developers for each device, leading to simpler and cheaper management of projects. Also, React Native’s setup allows adding normal device features and pieces, giving flexibility to improve speed-important parts with the device’s own code without moving away from the cost-saving path.
React Native helps companies save time and money while making great apps. It lets developers write code once and use it for both Android and iOS. This means small teams don’t need separate experts for each platform. Apps made with React Native work very well and feel natural on both phones and tablets. Because of this, it is a smart choice for new companies and bigger firms. They can compete better online without spending too much on development. React Native marries low costs with high quality outputs. It allows navigating the competitive app world smoothly.
THE REUSABILITY OF COMPONENTS REDUCES DEVELOPMENT TIME
In React Native app development, making parts of code able to be used again is very important to make apps fast and cheap to build. This cutting-edge method lets developers put an app together using interchangeable, self-enclosed chunks of code called components. Once made, these components can be used over and over in different parts of one app or even redone in completely different apps. Designing apps this way makes creating them quicker and more consistent looking across the app screen.
React Native makes app building very fast. Its component-based structure lets developers write code once and use it for both Android and iOS apps. This cuts out duplicate coding work. It takes less time to get an app ready because coding work is reused. Developers can build apps quicker which means lower costs. React Native also makes a modular way to develop apps. Developers can build a collection of reusable components over time. This collection is very useful. It greatly speeds up making new apps since work is reused. This further lowers costs.
Additionally, reusable components that look the same bring uniformity to an app. This makes the app’s appearance and how it works feel consistent across all its abilities and functions. It lessens the need for many changes and fixes, saving valuable building time. As developers get better at making and reusing parts within the React Native system, they unlock higher levels of productivity and new ideas. This leads to robust, high-quality apps that don’t cost much and don’t take much time to build.
Reusing parts of code is very helpful for building apps quickly with React Native. It helps make apps better while staying on budget. This way of working lets developers make apps faster. It also helps them be creative and efficient. Both React Native Development Company and businesses benefit from this new way to code.
For More Information Visit US: https://www.xicom.biz/blog/how-app-development-with-react-native-can-reduce-cost/
#xicom technologies#mobile app development#React Native Development Company#React Native app development#React Native App Development Company#Hire React Native Developer#Hire React Native App Developer#xicom#app development
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279 - Birthday Bash, Cable Twisting, and Apple Pencil USB-C Review - With Patrice Brend’amour, Kelly Guimont, Chuck Joiner, Jeff Gamet, and Ben Roethig
The latest In Touch With iOS with Dave he is joined by guest Patrice Brend’amour, Chuck Joiner, Jeff Gamet, and Ben Roethig. We celebrate Dave’s birthday with the biggest panel to date. USB-C cables for iPhone and iPad, how durable are they? We review Consumer Reports article on how many twists before failing and more. Dave does a review of the Apple Pencil USB-C. Chuck arrives in time to discuss why Microsoft is asking if you need to exit OneDrive. Important iOS updates and more.
The show notes are at InTouchwithiOS.com
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There are so many USB Cables for your devices.Do you go with Cheap or Pricey: Which Charging Cables Last Longest? We discuss these cables and others we use. Here links to the cables discussed,
Apple Lightning Cable https://amzn.to/49qCrIN
Amazon Lighting Basics Cable https://amzn.to/3stiX5y
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Buy iOS App Reviews Cheap Apple Operating System apps or simply iOS apps are the main drive force of any Apple device users. As only Apple users use the iOS apps so its market is limited but not small. There are millions of Apple users in all over the world. If you are an app developer and want to spread the iOS apps all over the world then you must buy iOS App reviews which are quite effective for everyone. Nowadays the reputation is the main asset of any online business and to spread that fame you can buy iOS apps reviews. As the reputation is carrying the need for every single business it increases the number of installations from the users.
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Top 5 Sports Betting Apps
Sports apps are all the rage; people who are passionate about various sports find it easy and exciting to play them on mobile applications. Among the other types of sports (cricket, football, tennis, etc.) mobile applications, sports betting apps for android and iPhone are also gaining huge popularity. The growing popularity and worldwide demand for the same have made the App Store and Play Store flooded with ample best android and iPhone sports betting apps.
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To develop sports betting apps for android and iPhone, you can either contact a mobile app development services provider or hire dedicated developers. In both cases, we recommend you to research thoroughly and check the portfolio. Also, check the feedback submitted by their previous clients. Another pro tip is not to think of hiring someone that offers cheap mobile app development services. Rather, choose the one that provides you with a perfect combination of cost and quality.
Read More: Top Sports Betting Apps
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How to Choose the Best Mobile App Development Company in 2023?
Mobile apps have become an essential part of our lives, and with the increasing use of smartphones, their importance is only going to grow in the coming years. However, developing a mobile app is not an easy task, especially if you are looking for quality and reliability. With so many mobile app development companies out there, it can be challenging to choose the right one that meets your needs. But worry not! In this blog post, we will guide you through some tips on how to choose the best mobile app development company in 2023 and ensure that your project runs smoothly from start to finish. So buckle up and get ready to build your dream app!
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2. What is their process like?
A good mobile app development company will have a well-defined process that they follow for all of their projects. This process should include everything from initial concepting and wireframing to design and development to testing and launch. Make sure you understand what steps will be involved in your project before you commit to working with a specific company.
3. What is their track record like?
When you’re looking at different mobile app development companies, be sure to look at their portfolio of past work. This will give you a good idea of their experience level as well as the type of quality you can expect from them. In addition, try to get in touch with some of their past clients to see what their experience working with the company was like.
What to Consider When Choosing a Mobile App Development Company
When choosing a mobile app development company, there are a few things you should keep in mind. Here are a few things to consider when choosing a mobile app development company:
1. The Company’s Experience
When looking for a mobile app development company, you want to find one that has experience in developing the type of app you want. You also want to find a company that has a good track record and is known for releasing quality apps.
2. The Company’s Portfolio
When looking at a potential mobile app development company, take a look at their portfolio. This will give you an idea of the type of work they do and the quality of their work. If they don’t have a portfolio, that’s a red flag.
3. The Cost of Development
Of course, you want to find a mobile app development company that fits within your budget. But, be wary of companies that are too cheap or too expensive. It’s important to find a company that offers quality work at a fair price.
4. The Development Process
Before hiring any mobile app development company, be sure to ask about their development process. You want to make sure they use best practices and that they have experience with the platform you want your app built for (iOS, Android, etc.).
5. Reviews and Testimonials Last but not least, take some time to read reviews and testim
Different Types of Mobile App Development Companies
When it comes to choosing a mobile app development company, there are a few different types to choose from. Here are the most common:
1. Offshore Development Companies
Offshore development companies are based in countries outside of the United States, typically in Asia or Eastern Europe. They usually have lower rates than US-based companies, but there can be language and time zone barriers. Make sure to communicate clearly with an offshore company before hiring them.
2. Boutique Development Companies
Boutique development companies are smaller shops that typically specialize in one particular type of app development, such as iOS or Android. They often have a more personal touch than larger companies, but may not have the same depth of resources.
3. Enterprise Development Companies
Enterprise development companies are the largest and most well-funded mobile app developers. They tend to work with big businesses and organizations, and usually have a team of developers working on each project. Enterprise companies usually charge the highest rates, but also provide the highest level of service and results.
Common Mistakes When Choosing a Mobile App Development Company
There are a few common mistakes that companies make when choosing a mobile app development company. The first is not doing their research. It's important to read reviews and compare pricing before making a decision. The second mistake is not having clear goals or objectives for their app. Without knowing what you want your app to do, it will be difficult to find a company that can help you achieve those goals. The third mistake is assuming that all developers are created equal. While there are some great developers out there, there are also some who are not so great. Make sure you vet any potential company thoroughly before hiring them. Lastly, don't be afraid to negotiate pricing. Mobile app development can be expensive, so it's important to get the best price possible.
Top Factors to Consider When Choosing a Mobile App Development Company
The mobile app development landscape is constantly changing, which can make it difficult to choose the right development company for your needs. Here are some of the top factors to consider when choosing a mobile app development company:
1. Experience and portfolio. Make sure to check out the company's website and see if they have a strong portfolio of apps that they've developed. It's also important to read reviews and see what other clients have said about their experience working with the company.
2. Cost. Don't just go with the cheapest option – you'll likely get what you pay for. Instead, get quotes from a few different companies and compare their prices.
3. Location. If you want face-to-face communication with your development team, then it's important to choose a company that's located near you. If not, then working with a remote team is also an option.
4. Development process and tools. Be sure to ask about the development process and tools that the company uses. This will give you an idea of how they work and whether or not they're using industry-leading technology.
5. Support and maintenance. Once your app is launched, you'll need ongoing support and maintenance. Make sure that company you choose offers this service so that you're not left in the dark after launch day
12 Years of Experience and the Full-Time Dedicated Team at Algosoft Mobile Apps Development Company Noida, Delhi NCR
When it comes to choosing a mobile app development company noida, you want to make sure you're choosing one with the right amount of experience. Algosoft has been in the business for years and has a full-time dedicated team that can help you with all your needs. They also have a strong presence in Noida and Delhi NCR, so you can be sure they know the area well.
Conclusion
Finding the right mobile app development company is an important decision that shouldn't be taken lightly. To make the best choice, you should take into account all of the factors discussed in this article such as their experience, customer service, pricing structure and portfolio. By doing your research and taking these factors into consideration, you can ensure that you find a reliable partner with whom to develop your amazing mobile apps.
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Smart cities big data civic hackers and the quest for a new utopia, Anthony Townsend
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Trade offs of smart cities: efficient but preserve opportunities for spontaneity and sociability. Secure but not surveillance chambers. Open and participatory but provide support structure for those who lack the resources to self organize. Need to be inclusive. "The death and life of great American cities" Jane Jacobs - cities have the capability of providing something for everybody when they are created by everybody.
The unintended consequences of nee technologies dwarf their intended dedign. Motorization promised to save city dwellers from factory smoke but scarred the countryside with sprawl.
Cybernetics. Rio de Janeiro city control room 2012 - remote control city. Norbert Weiner.Jay Forrester - computer models for urban planning.
RAND New York fire department simulation. Oversimplification of model to suit limitation of the computer. Portland 2011 IBM system dynamics for smarter cities. Michael Batty Centre for advanced spatial analysis. Models assumed a closed loop moving from one equilibrium to another and no effect by the external environment.
Patrick Geddes - civic participation
Ebenezer Howard solution for urbsn renewal - start over. Price of city planning is cities built for cars. Tyler Cowen no more big breakthroughs "great stagnation". Hal Varian, rapid transformation.
The history of the internet. TCP/IP favoured by academics won over X.25 backed by telecommunications companies. Cisco, IBM, Siemens planning for smart cities is to cobble together internet of things, analytics, video communications no bottom up everyday people participation. Technology giants designs are 21st century upgrade to 20th century paternalism these design fail to realize the full potential of smart cities. The bureaucrat leaves out time, patience, detail, inter-relating past and future, human purpose, citizens above mechanical requirements.
Dodgeball- crowdsourced online city guides.
Internet of things- not only a system for remote monitoring but also a platform for citizen microcontrol of the physical world. Arduino gives us the tools to structure intelligence into the human scale objects we live in. A social technology that get people talking to each other. Cheap microcontrollers Arduino boards at $25 are networked into clusters.
Foursquare- local, social, mobile software
In 2007 hackers figured how to jailbreak the iPhone. In 2008 Apple co-opted the movement by launching the App store
We can ship laptops to the world's slums but can force anyone to use them. Map Kibera demonstrates how open source tools can empower them to create knowledge relevant to the problems they face. The advent of the digital age means that gatekeepers to information can be bypassed allowing for a new parallel information system to be created by marginalized citizens. Aa fashionable crowdsourcing has become in the developed world it is regressive. Governments may withdraw services as citizen-driven alternatives expand and allow governments to free themselves from the obligation equalize services for the poor.
Apps contests on open city data was a model that could deliver innovation wth nearly zero funding. Problem with apps contests driven by government data is they rely on programmers to define problems instead of citizens or government.
Problem of parochialism in government software procurement. Every city wants to support the development of a local technology industry. Reinvent the wheel and dress it up as an innovation program. Variations of the same service, subpar apps and different one for each town.
"Connected cities" Haselmayer
Contrast to situated software
Rebound consumption or Jevons paradox: improve roads or have driverless cars, same congestion as people buy more cars. Better power efficiency, costs lower, people buy new appliances
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As the argumate's post appeared back on my dash a few days ago as #reblog2022, I've though to myself "hey, this sounds like something I'd rant about". Well lo and behold.
I've used my LG Q6 for over 5 years now and it's on its last legs. I've been doing some browsing lately and it might be possible to actually get something that is of comparable size and isn't a Value Brand. There are some other issues, but let's get something out of the door first:
@shieldfoss: I feel like there‘s a major AAA manufacturer you aren’t mentioning.
@argumate: how about the iPhone SE? the screen is fairly modest on that one
I've been wondering how to answer this properly. I could hide behind some technical differences, but the truth is that I've deeply detested Apple as a brand since at least... 2004, I think? It all started when I read an unbelievably uncritical article back then that was shilling the iPod.
My key takeaway is: my electronic devices are tools which are supposed to serve me. The only pieces of software I use that I want to have opinions are the compilers and code linters, and only because I'm pre-configuring what those opinions are in the first place. I want my files to be dumb files, not hosted in the cloud synced across devices with a single point of failure. I don't want anybody to able to add a fucking U2 album to my music collection without my permission. I want to be able to change my ringtone to any damn random audio file I please. I want to be able to sideload my apps ("does anyone even do that?" why yes, I have lots of games from the older Humble Bundles). I want to able able to develop and debug an app just by plugging my phone, without having to use dedicated hardware and asking the megacorp for permission.
And I hate the surrounding culture. I hate the Stockholm syndrome that heavy Apple users have about the vendor lock-in, the resulting prices ($20 for a charging cable, and that's cheap by Apple standards), and the missing features. I in fact used wired headphones for years, just so I can use the same pair between phone and Switch in seconds, without wading into menus so that two devices won't pair at the same time. I hate the Veblen good status symbol bullshit where headphones costing $500 is the point, so that you can look down on the android povvos.
With that said,
I really feel that phones have plateaued in terms of features and usability, and so the manufacturers are trying to innovate by adding useless crap. Three back cameras! Four back cameras! Screens that wrap to the edge so you can't hold the phone without touching the interface! Even looking at t-g-t's "Small Android phone" article, the author considers things like 2 back cameras and NFC to be 'essentials' and not gimmicks.
In 2018, I've paid 800zł (about ~$225 in 2018 dollars at 2018 exchange rate) for my phone. The suggestion that I should pay $700 for a one with zero advantages w/r/t to my user experience is beyond ridiculous.
hard to believe people are complaining about “planned obsolescence” in 2022 when back in the nineties the computers got twice as fast and cost half as much seemingly every six months.
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