#Chaotic Players
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Oh god, imagine that Chaotic censors the players' speech so they keep in line with age restriction codes. Imagine trying to explain censor beeps to Creatures.
Wytod: Is that why players go silent sometimes? What do the CodeMasters consider inappropriate, apart from cursing? CodeMaster Hotekk approaches Wytod. He puts a hand on the OverWorlder's shoulder, shaking his head and exhaling.
Hotekk: Wytod, we've known each other awhile, right? Trust me, you don't wanna know. Give a man a mask, or a digital avatar...
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Hotekk: You don't know how many times we get players asking us. As much as even we want him and his girl gone, those two might happen to belong to some well off families who believe in the Port Court. And who have no issue throwing some of their money at the company to keep their kids from getting banned... With all that money, you'd think Klay could've found himself better glasses. And Krystella some better pants.
Flashback to a previous day in the Port Court. Krystella and another player her age, who looks like a young Bo Burnham in a green jacket, have gotten into a little argument. Nearby players cheer it on until the chaotibots notice and tell everyone to disperse.
Krystella: You cannot be trying to roast me when your shoes look like they came from the clearance cart at Walmart.
Will: Girl, I know you're not gonna try to roast me. Look at you.
Krystella: Look at you!
Will: No, look at you! Don't get on my clothes when you're wearing those sweatpants when you're flat.
Ohhs from players as Krystella crosses her arms.
Will: You know, we're supposed to see something--
Krystella: Excuse me? These probably cost more than everything you're wearing right now...
Will: You wanna wear something like that? Make sure got ass first. Okay, sweetie?
Heightened hollers and cheers from the crowd as Krystella is slowly losing her patience.
Krystella: Oh, just wait 'til I hear you're in the UnderWorld.
Will: I'm surprised you haven't gotten implants there yet. Looks like you got some on your face there?
Krystella: Oh, he is so dead.
Hotekk: Ah, the days I actually love the playerbase.
#Chaotic cartoon#Krystella#Chaotic OC#Chaotic players#Some anon sent this to my creature blog. Putting it here because CM
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Has any human showed any creature the TV show squid games? Your thoughts on humans killing themselves to get rich?
Zalvar: Squid Game? Is it like that Hunger Games?
Cameraman: Not really.
After Zalv watches the movie on a laptop.
Zalvar: I couldn't understand a word they were saying, but that was uh, brutal. I mean, creatures killing for gain happens all the time down here. It's nothing new to me. Humans aren't even really dying here, they just lose their only life... That Hunger Games scene with the kids and the snakes is still bothering me.
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Jrwi enjoyer I need help I finished riptide and can’t watch the pattern campaigns due to being broke do anyone know of chaotic dnd podcast
I am a dm of a chaotic group anf haveing those types of podcast help but I don’t have a podcast to listen to right now
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Every day
you ever think so hard you forget where you are
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Player Select ...?
#Cuphead#Cuphead: Don't Deal With the Devil#Cuphead: DDWTD#CDDWTD#CDDWTD oc#Cuphead oc#cupsona#CDDWTD Val#CDDWTD Boba T.#CDDWTD Gelati#CDDWTD Mousse#fizzles draws#six player cuphead would be INSANELY chaotic i think hlkjhgfkljh#IMAGINE THE RUN N GUNS HOLY CRAP
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𝔛𝔬
#red aesthetic#color red#dark red#red velvet#red#red moodboard#mooadboard#mood board#nail polish#baking#cafe#cafe aesthetic#red leather#vynl#record player#academia#classic academia#aesthetic#chaotic academia#dark academia#literature#english literature#college#academia aesthetic#academics#chaotic academic aesthetic#dark acadamia aesthetic#dark acamedia#romantic academia#light academia
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Playcare Assistant Player au.
(The giant smiling critters are robots)
(The playtime factory is a good place to work at-minus a few osha violations)
-Player decides that Rich needs some help relaxing-
(Not dirty)
“Oh come on Rich”
“No, N-O” Rich spoke arms crossing as he glared at Player before glaring at the giant fluffy purple cat known as Catnap looking at him from the equally large cat bed that he lay on.
Player put their hands on their hips “This can be good for you, Avery and the missus says you been more stress lately and cuddling with a cat helps a lot” You spoke trying to get your point across “it could be good for your blood pressure”
“One neither of them should be talking to you about that and two you shouldn’t be running a cuddle ring when the critters are charging” Rich countered back.
Player lightly bit the bottom, ok so they may have been letting lower level playtime co workers sneak into the charging area where the critters were left to charge after playing with the kids but in there defense playtime co shouldn’t have made large cuddly animals and since they started doing that production levels have raised more and even though the critters were charging they still like the attention so it was a win win situation(They might have been also charging 5 bucks for cuddles but that was a different subject).
“Just give it a try Richie it really good for the body to relax and plus the gang enjoys the attention too”
Rich kept his straight face but while he wouldn’t admit it while being lead to catnap aera he did see other employees hanging out with the other larges animals,
Some coloring with CraftyCorn, others with KickinChicken listening to sports on a hand held radio and he was pretty sure he saw Avery hanging with Dogday (traitor).
“So?”
“…Still no”
Player made a bit of a face before signing “You left me no choice…CatNap grab him”
Rich snorted “Do you honestly think I’m just gonna let him grab me-“ he froze a bit feeling the tail wrap around his middle, might have forgotten he could do that.
“Wait-no! Catnap!”
Player grinned as Rich was basically dragged to the cat bed and Catnap settle the grumpy man beside him before playing a paw on his chest and releasing his tail grip.
Player wish they had a camera as they watch Rich struggle under the cat’s paw for a few minutes before making a noise and flop back down with a annoyed expression.
“You can’t hold me here forever!”
“No just till you hour break is over, I’ll see you then!” You spoke and turned around and headed out of the room to do your rounds grinning as you heard catnap purr happily at the company and Rich’s angry mutters.
#poppy playtime#catnap#rich#catnap poppy playtime#player poppy playtime#reader x poppy playtime#au#poppy playtime au#Playcare Assistant au#fanfiction#fanfic#Player is chaotic good lol#Rich relax after 30 minutes#dogday poppy playtime
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Because I saw a post about this again: I find the common fandom belief that Laura is a particularly chaotic player baffling. She is a great player! She is an exceptional actor! She is also easily one of the most cautious players in popular actual play. The cupcake move was great as a narrative/character choice, but it relied entirely on an existing item and spell, and the stakes, while high, were unlikely to be lethal and certainly not game-breaking. I would ALSO push back on the idea of calling players "chaotic" when you actually mean "makes bold choices" or "made the GM laugh;" Emily Axford is a genuinely bold player and also has a profound respect for GMs and the stories they are telling.
#cr tag#d20 tag#i feel like I make this post annually but it remains true#like. chaotic play is bad actually; fortunately these players are good.
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I feel ill. All the fools and villains who ever fell for my ploys, they're — they're here!
#gamingnetwork#vgedit#videogameedit#gamingedit#dailygaming#gameplaydaily#bg3edit#bg3#bgedit#bg3 astarion#astarion#astarion ancunin#:(#i think this scene is so interesting and speaks to why i get so annoyed by the 'any portrayal of astarion#as having an degree of a conscience or goodness in him is stupid and woobifying. hes chaotic evil and thats IT' thing#the grief and guilt. the way he tries to talk himself into it. the way he removes HIS OWN autonomy to do it. pretends theres no other choic#esp in the context of other moments where he preens when hes called good. he LIKES being smth other than what cazador made him#but hes so SCARED. he spends this dialogue talking himself into killing them and he HAS to talk himself into it BECAUSE this kind of evil#isnt easy to him despite it all. theres still scraps of a conscience there yknow? and he hides it from himself by pretending hes less free#astarion is fun BECAUSE hes weird and contradictory and a bad person with the capacity 4 good. BECAUSE he doesnt know what he actually want#also i love the idea of him in this moment rly thinking abt the player....like whether theyre friends or romances#a player whos been really kind and loving to him...kept him safe....trusted him....#thinking about how they let their guard down for him and how in his old life THIS would have been the life#hed been damning them to....years and centuries in a tiny cage somehow even worse than his
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Brinley Briggs [Chaotic Player]
Almost seventeen when he was invited to Chaotic, Brinley is eighteen as of Tangath's return to the Spiritlands. Leanly framed and around five-foot-nine, he stands a tad short beside his friends. He is somewhat recognizable with his long, wavy black hair, dark eyes and olive complexion. When the weather in Perim isn't too warm, he often garbs in a deep gray zippered sweatshirt. Beneath that, he wears a plain maroon shirt, and below he wears navy blue jeans and light sneakers tailored for the traveling the wilderness. In rain or snow, or just when he wishes to keep to himself, the hood to his sweatshirt is risen. In times like that, he's more likely to be seen holding his trademark beverage of some Port Court coffee, and wearing earbuds hooked up to his scanner. More reserved and easygoing than most players, Brinley's friends don't often see him smile.
A mere few Chaotic players from Chaotic’s working stages are around today. When the Port Court alpha launched, developers selected a hundred players for initial testing. The criteria was different to today–players were handpicked for being consistently active online on top of being the best, and over eighteen. Instead of characters without context, proper messages were distributed. The beta stage followed this protocol with slight changes. Double the participants, relaxed skill requirement and a minimal age of sixteen. By the time Chaotic was ready for the public, most of the test players were gone. Be they were coded, banned, lost their scanner, or interest, what were hundreds became tens. One such oldtimer, Brinley Briggs, keeps to himself.
Brinley recalls those working days as tight knit. The playerbase smaller then, players knew each other better. But Brinley kept a low profile to start, more interested in exploring Perim than making friends. An escape from suburban Rhode Island had plopped into his lap that he wasn’t wasting. His best friend and classmate, Will Foster, also played Chaotic but not enough to be a tester. Though he could become eligible someday. Still, Brinley never mentions Chaotic, knowing Will wouldn’t believe him.
Beta questing was a thrill, being the first to explore a location no player had tread yet. Meeting creatures with unbiased thoughts of humanity. Well, before several players tarnished their reputation. It was as wondrous as it was unpredictable. Looking back on those days, Brinley finds it miraculous he wasn’t coded. A few codings were evaded thanks to a civilian creature companion. However, said friend has become increasingly unreachable.
When Chaotic was ready, Brinley could count the veterans who knew him on one hand. He was good at the game but not great, and rapidly dropped ranks when Chaotic went public. People only knew him through matches, and his numbered screen name isn’t easy to remember. Brinley left hardly an impression, as he preferred. But a few eyes would be on him after the Maelstrom Lands.
That month was going poorly for Brinley, mostly to do with family and friends. Will moving away for cinematography wasn’t helping. For peace of mind, Brinley frequented deserted locations. The brooding Maelstrom Lands suited his needs. A warrior named Clodor lives here but never turns up. Accessing the location is treacherous, deterring most creatures. Most only come to appease the Eye of the Maelstrom, a nexus of mugical harmony. So long as Brinley avoided the Eye, he’d encounter no one.
Last tribute went chaotic. Mipedim muge Sobtjek, followed by tribesmen Ario, Zhade and Ubliqun, were to offer the Eye an Interlude of Consequence mugic. But some UnderWorlders wanted it for themselves. Zalvar, Kughar, and Krekk, equipped with spectral viewers, ensnared the Mipedians, plus a random human, and stole the mugic.
Najarin himself foresaw these events, and the discord that may follow. Aided by the human and his friends, they and the Mipedians intervened. The UnderWorlders underestimated the humans, losing the mugic and then the battle. Najarin blasted Zalvar, sending Krekk and Kughar running scared as the humans helped Sobtjek deliver the mugic to the Eye.
Krekk and Kughar escaped, but Zalvar became lost in Maelstrom’s maze. Weeks after, players described him as wasting away, and being hunted by OverWorlders. Despite the ongoing hunt, Brinley still walked the Maelstrom Lands, eyes peeled for Zalvar. Not just because he was dangerous, but the chance he might compromise. Though Zalvar’s thievery was bad, Brinley suspected he, a muge, didn’t know about the Maelstrom. Though getting ditched was common with UnderWorlders, he was still left for dead by this tribesmen. Also, a brief history of the OverWorlders had soured his thoughts on the tribe, like how they treat some prisoners. Brinley wouldn’t wish such treatment upon his worst enemies.
As luck would have it, Brinley heard a familiar voice as his song faded. Just ahead, the ground gave way to a shallow drop. Not far below rested Zalvar. The creature sniffled while examining stains of red in his ruffled fur. Either the rocks or the OverWorlders had just scraped him up. Zalvar looked up to see the staring human. He scolded but didn’t attack Brinley, likely to conserve his meager energy. Brinley recalled his idea. He’d never been to the UnderWorld but had scans. Surely some UnderWorlders would attempt a rescue? Brinley offered his aid and, expectedly, Zalvar told him off and stood to leave.
“Okay, but if you change your mind,” said Brinley while turning, “you know where to find me.”
Brinley reclined against a rock near the cliff, waiting to see if Zalvar would have second thoughts. Shortly after, battlegear blasts echoed from far, as did other voices. As quickly as it came, if left. Then, minutes later, Brinley saw Zalvar coming around the corner. Part of his leg was charred, and one shoulder now bore a fresh clawmark. Zalvar looked to the cliff, and revealed himself. “Alright,” Zalvar exhaled.
After finding a cavern to hide inside, Brinley headed for Chaotic. Zalvar needed food, and the Port Court was bottomless, as demonstrated by PeytonicMaster. Promising an anxious Zalvar he’d return, Brinley ported. In Chaotic, he placed a massive order of meats and water, plus a coffee for himself. Returning, Zalvar scarfed down everything, including the coffee when he snatched the sweet drink for a taste. Brinley mentioned porting to UnderWorld City for help. Zalvar suggested Khybon, their builder cyborg. To find him, Brinley sought Khybon’s sidekick, Jiggorex. First, he visited his Perim stash at Igslo Lighthouse to assume a mask-and-cowl disguise.
In UnderWorld City, Brinley tracked Jiggorex to the Infernal Inn. Approaching him, the disguise lasted all of ten seconds. Still, Jiggorex believed Brinley when he explained Zalvar’s predicament. Hopping into his vehicle, they floored it to Khybon’s Forge. Inside the workshop chambers, Khybon listened to Brinley’s request, and was willing to help. He sent Brinley back to Zalvar with a communicator, and a tiny battlegear the boy didn't recognize for self defense.
Returning to the cave, Brinley handed Zalvar the communicator, which contained a tracker. Khybon said he and Jiggorex were inbound by hovercraft. However, the OverWorlders had followed the scent of the meat. The cavern went deeper, and the two retreated into its depths. As they moved in the dark, Brinley confirmed Zalvar didn’t know of the Eye of the Maelstorm. UnderWorld education was nonexistent, even for Perim standards. Zalvar asked if Brinley pitied him. That was a smaller reason.
He certainly proved it when they found another mouth out the cavern and became separated by the OverWorlders. Brinley ran into a dead end, and spun around to face Wytod, an OverWorld muge. The stag attempted to question him, but Zalvar arrived. Wytod followed Brinley’s eyes to Zalvar’s, about to attack. But Wytod was one of the stronger OverWorlders. The pressure overcame Brinley, and he drew the battlegear Khybon provided. Pulling the trigger, a narrow but powerful laser sliced one of Wytod’s antlers clean. The muge collapsed in agony, opening Zalvar to knock him unconscious. Brinley instantly regretted this, Wytod was one of the good OverWorlders. But Zalvar needed that chance, and it could’ve gone worse.
The hovercraft was visible now, and they got moving. The other OverWorlders, Attacat and Targubaj, also converged on the landing zone. Khybon and Jiggorex landed and engaged them. Between Zalvar casting Melody of Malady and Khybon outmatching Attacat, the OverWorlders were knocked down long enough for everyone to embark the hovercraft and bail. Khybon assured they wouldn’t be pursued as Brinley returned his laser, and a contemplative Zalvar gave another thank you. While the OverWorlders never saw his face, Brinley was aware his choice was a point of no return. Not that the OverWorlders’ approval mattered, anyway.
Once returned to UnderWorld City, Khybon and Jiggorex brought Brinley and Zalvar before Chaor himself, at his castle throne. Beside him stood Agitos and Takinom, and together they composed the Infernal Trifecta. Their dreadfulness heard the report with suspicion, mostly towards Brinley’s motives as he noticed the human’s blue scanner. Thankfully, KidChaor had improved Chaor’s thoughts on humans, and he believed Brinley when he denied allegiance with the OverWorlders. If anything the UnderWorlders were looking more favorable now. Something about them was appealing. Then dismissed, Brinley and Zalvar revisited Infernal Inn, where Krekk still ate. A cathartic Brinley sauntered for the alleyways as Zalvar pummeled that traitor.
Here, he reflected on what transpired until a girl came. Brinley knew Kara Morant from past matches, and for her being the ghost whisperer. She heard about the rescue and, while advising future caution, commended Brinley. He mentioned his newfound interest in UnderWorlders, and she provided directions to a human hangout in the city, should he stick around.
Later, Brinley followed the instructions to an abandoned building within a deserted backstreet. Inside was a decently furnished space, where Kara and FireKing, the kindest UnderWorld enthusiast, sat. The three played cards and talked UnderWorlders, which resurfaced the topic of Rarran. A jailbreak at the Pits injured him out of guarding. Kara bandaged his wounds, which she wished to check. They ported to the Pits, where Rarran recovered in a cabin.
Batman was friendlier than Brinley imagined. Even whepcrack-wielding Dardemus wasn’t so bad. The tribe had their faults, but Brinley misjudged them. Many were just troubled by circumstance. There was also a freedom and straightforwardness to the culture that Brinley enjoyed. In time, Brinley became a regular, making more rapports with UnderWorlders. He even took up part time at Infernal Inn to afford city trinkets. Inside, Zalvar occasionally asks for more coffee. He repainted his scanner red. Brinley joined the club, but avoids the fanclubs.
Zalvar told Brinley about the M’arrillians’ reemergence. Both forgetting the story of the Doors, word of a fifth tribe inside was shocking. From the relative safety of UnderWorld City, they heard trickles of news. The chieftain Milla’iin was brainwashing UnderWorlders, even humans. All M’arrillians could, and they quickly enslaved hundreds, including Khybon. Mill’aiin made him dam lava flows. To what end was uncertain until where lava once bubbled now ran putrid soups of contaminated water. The M’arrillians sought conquest. As much as Brinley wished to free Khybon, Zalvar forbade it, and the boy lacked experience questing the badlands.
Soon, Milla’iin’s pocket reached the Marsh of Murk, an oil field. The Infernal Trifecta saw their chance to fry those fish and took it. They parted the capital with a handful of warriors and the gargantuan annihilizer. Rarran was one of the creatures chosen. He enjoyed one last meal at Infernal Inn before leaving, where Brinley wished him good luck and to stay vigilant. But Rarran didn’t return. None of the UnderWorlders did, either being brainwashed or put on the run. Like with Phelphor, the Marsh of Murk was a diversion. With several of their best far from UnderWorld City, the M’arrillians, enforced by Van Bloot and his forces, launched a stealth siege with the undercity tunnels. Kara sensed it, and tried to get Brinley and Zalvar to warn the leadership. But they weren't there and it was too late as devastation was wrought outside.
Kara ran to help friends, as Brinley and Zalvar aided fellow tribesman Rothar in gathering warriors. The streets ran with scrambling UnderWorlders, and glowed sickly with brainwashing M’arr. Javelin eels swam overhead, and giant crustaceans wrecked buildings. Debris rained and fires ignited. UnderWorlders attacked M’arrillians, or each other, be they brainwashed or complicit in the siege. Amidst the chaos, the trio found Ultadur and Narfall while cutting down waves of M’arr grunts, kha’rall fighters. On Chaor’s Castle grounds, they saved Nivenna, a pupil of Takinom who tried in vain to find her. They picked up gladiator Lyssta as she fled UnderWorld Colosseum, and bumped into High Muge Kopond and his Pyrogenousists.
The party attempted to repel the enemy. However, so many had been brainwashed, or worse. The battle was already lost. All they could do was find vehicles and flee. Not before Zalvar saw Krekk among Bloot’s forces. Furious with the traitor, he charged Krekk and the two fought. Zalvar only stopped when Brinley returned him to his senses. He released Krekk and they piled into a viledriver to make their escape.
Brinley became the party’s scouting eyes as they trekked the UnderWorld badlands. He was also their link to other survivors, like Kara’s pocket of creatures. Together in the Port Court, they scoured for helpful hearsay. The search led them to a trio of adolescent players called the Crew. Other chieftains beside Milla’iin now roamed the UnderWorld. They and their reinforcements were sweeping for the stragglers. Chaor’s group was still out there.
All three Crewmates Brinley knew. He and Kara had encountered Morgan, a rare M’arrillian dude at UnderWorld metal concerts before. Their OverWorld fanboy, Damon, is a quiet player with good aim. Their Danian girl and also beta player, Alex, has a reputation for sneaking around Mount Pillar and evading capture, to Odu-Bathax’s annoyance. The Crew hadn’t strong ties with the UnderWorlders, but they still detested what the M’arrillians and Van Bloot did to the UnderWorld. Hearing Brinley and Kara were helping the getaways, they volunteered to assist however they could.
Kara returned to her friends as Brinley and the Crew tried finding Chaor's party. Damon and Alex wielded battlegear from their own stashes, and Brinley had managed to sneak Khybon's laser from his forge before. Though alive, as the M’arrillians were in pursuit, their location remained unknown. The players could only go on faint trails, until Brinley saw Chaor’s handiwork in a burning trail of kha’rall fighters. Most were dead, but others attacked while dying. Clearing out, they soon found dampened Earth, where Brinley discerned Chargola and Illazar’s footprints. Both were at the Marsh of Murk. They could’ve been brainwashed, but Brinley and the Crew still proceeded in the direction the tracks stopped.
Hours passed with nothing. Then, the whistling stillness of the badlands was disrupted by distant booms. Nearby, Chaor and what remained of his party engaged a swarm of M’arrillians. The Trifecta were still free, but Chargola had been brainwashed. He clashed with a weakened Illazar and Agitos, who wasn’t much of a fighter. Damon shot Chargola’s back with his liquilizer, diverting attention onto the Crew. The defocus from the UnderWorlders helped in taking the M’arrillians down.
After assuring the Crew wasn’t brainwashed, Chaor questioned their motives. Seeing Brinley among them, he listened when they explained everything. Brinley called Kara, who put Rothar on the line so that the Trifecta could form a rally point. When someplace was decided, each party hurried, for more M’arrillians were inbound. Racing across the badlands, they all shot down the invaders who tried to impede the rendezvous. Along the way, Brinley became better acquainted with the Crew. Despite being tribal opposites, he and Damon jibed over exploration, battlegear and favorite OverWorlders. Morgan shared several of his beloved bands, including the one Morg is in. He and Alex shared tips on risky questing, their respective tribes and either’s future relations.
What seemed like an age crawled as the M'arrillians just kept coming. The three parties stayed strong, and the Crew kept pitching in where possible, until the UnderWorlders could all see each other. The reunion celebration was short as bleak news arrived. The M’arrillians, seeking to box them in, were barricading exits to the OverWorld. The hourglass flipped, the UnderWorlders made haste to the nearest passage at Cordac Falls.
Brinley and the Crew, knowing the climb would be perilous even without M’arrillians, ported overground. Around the falls, they informed nearby OverWorlders of the impending arrivals. The Crew followed a clutch of them to the Falls, to assist the climbing UnderWorlders and keep the M’arrillians underground. Battlegear in hands, they stood at the cliffs, opening fire unto the Deep Ones who tried bringing as many UnderWorlders down as they could.
Some didn’t reach the top. Many still did, including the Trifecta and Zalvar, Jiggorex and Nivenna. The M’arrillians were eliminated, leaving no witnesses. Zalvar said he was in Brinley’s debt, again. Brin told him not to worry about repayment. As Chaor swore the OverWorlders to deny they were ever here, Brinley thanked the Crew. They made a good team, and Brinley to quest with them again before he and Kara followed the UnderWorlders in search of a place to hide.
The party settled in a cavern beside Rokarr Ravine, an OverWorld location Brinley visited in the beta days. Returning here was nostalgic, and bittersweet. Chaor learned what knowledge Brinley and the humans knew of the Tribal Alliance. It was known the leaders conferenced in the Library of Kiru City. That was where Chaor sent Rothar, Kopond, Narfall and others, to join the Alliance and be his eyes and ears.
Indeed, Brinley would accompany the Crew on future quests. When Mount Pillar’s reservoir became poisoned, he and Crew helped relocate Danian belongings. When Ihun’kalin and his army assaulted Al Mipedim, they escorted civilians the Tribal Alliance couldn’t reach to safety. That quest, they encountered a teenaged girl named Kelli with the worst luck with getting her transport code. She was new, but helped out big time. So, she stuck around. Being a Mipedian player, they now had one per each tribe, if you don't count Prexxor.
Between quests, Brinley swung by Rokarr. Rothar and his party had joined the Alliance. Despite the tribes’ efforts, the M’arrillians still covered ground. Soon, they’d be knocking on the Gates of Kiru City. Worse, rumors spoke of a M’arrillian superweapon, bound for Glacier Plains. Fortunately, a few UnderWorld stragglers had reached the ravine, carrying the telebracers Chaor and his commandos stole from the Arsenal. Even better, Chaor the Fierce was realized. When the time came, the UnderWorld would strike from the shadows.
It was a solid plan, that Zalvar didn’t want the humans in Perim for. A final battle imminent, Perim was too dangerous. Brinley protested, but Zalvar convinced him otherwise. “You’ve played your part,” he said. Of the Crew, he and Kelli stayed in Chaotic. From their second-floor table in Chaotic, the two could only watch through the scanners of who stayed, and wait. In Perim, they checked in with Morgan and Alex, who helped repel M’arrillians from a flooding Mount Pillar. Damon and Emily O'Neill, this girl who runs a Perim blog called the Perizine, hunkered with Vidav the Peacemaker and other creatures in the tunnels beneath Kiru City. Things seemed hopeful, until the mind wave.
The Alliance had sent a volunteering Maxxor behind the Doors via telebracers. There, he would bring the M’arrillian ruler, Aa’une, to Lake Blakeer. According to their adviser, ol’ Tartarek, its dark waters would weaken him, forcing the M’arr to negotiate. Rothar informed Chaor, who teleported there to assist. The two allied and teleported Aa’une to Blakeer, but it was a trap. Tartarek, actually brainwashed, brought Aa’une someplace his powers would intensify. The Oligarch underwent an eldritch transformation, and unleashed the mind wave that barreled towards Kiru City.
Emily and Damon were still underground when it hit. They were spared from what happened to those overground. The Alliance leaders were brainwashed. But the UnderWorlders, with mindbanded allies, soon approached the city gates. The two sides clashed in a battle that soon spread into the streets. It was a night of fire, with neither side gaining significant ground. Though, more creatures were being brainwashed.
At Blakeer, Chaor and Maxxor–well, Iparu posing as Maxxor, fought Aa’une until Maxxor arrived bedecked in the storied Xerium Armor. Iparu stood in as the real Maxxor found the impenetrable armor. Combining attacks, the three used the waters which gave Aa’une strength against him, ending the Oligarch. With Aa’une’s death, the M’arrillans lost control of their brainwashed. Unknown to the Alliance, the late leader was the source of those brainwashing powers.
Relief washed over Brinley as he and a cheering Kelli watched the M’arrillians be driven out through Emily’s scanner. Further relief came when Damon and Emily confirmed Zalvar, Rarran, Khybon and the others Brin knew were alive and well. “I knew they could do it,” he whispered to himself beneath the crowd.
The transport system reopened a week later, just in time for the UnderWorlders’ reclamation of their city from Van Bloot. The M’arrillians on the run, the Gothos Phalanx was outnumbered. Chaor even denied Bloot Gothos Tower, forcing him into cowering behind the Doors as his followers scattered. When all was done, Brinley, the humans and their freed UnderWorlder friends celebrated at Infernal Inn. Half the ceiling was missing, but it was enough for a party before rebuilding began. Creatures from other tribes came, whom Brinley curiously saw Zalvar mingle with.
Post Invasion, Brinley hangs with the Crew, sometimes joining their quests. OverWorld trips he often sits out but exceptions arise, like the Perithon trainwreck and when Dranakis Threshold was learned to be a portal to the past. Visiting ancient Perim, the Crew made the wildest discoveries. Brinley understood Chaor’s spotty family history with Kiru as an ancestor. He never thought Najarin was that old, that Mipedian Territory was once jungles, or that Danians were once more than just ants. Like a rollercoaster, it was exciting, and brief as Van Bloot reared his ugly ahead. He coveted the power of Dranakis for all the wrong reasons. Thankfully, Najarin destroyed the portal before Bloot could timewarp amid a clash between the Gothos Phalanax and a mixed-tribe party of interveners.
“As fun as it was, it’s best this way,” said Emily. After Dranakis, the Crew and her pitched in with the decontamination of the Riverlands. The day ended with saving an ex-M’arrillian in hiding. Most Emily, who used herself as a living shield, and tanked an attack from Attacat. Vidav then intervened, and the conflict was resolved. Emily has also stuck with the Crew since. Brinley gets along with her well but not as much as Alex or ironically, Damon.
Word spread like wildfire when Kaizeph, City of the Elements, arose from Lake Ken-I-Po. The Crew has yet to explore it, being mobile, airborne and difficult to obtain scans of. Kaizeph’s rediscovery happened from another lost city found, Kehn-Sep in Mipedim. The fresh digsite offered the Crew many artifacts to observe. From the fallout of the Perithon birthed a crosstribe racing scene. Occasionally, the Crew will spectate, or sign up. When Batog manifested in the OverWorld, Kara sensed a disturbance and asked the Crew to investigate with her. They saved some dozen creatures from the wrathful spirit. When the chaos ended at Runic Grove, they learned about Tangath and Spiritlands at the Glacier Plains memorial. Placing trinkets of tribute onto the monument, Brinley and Damon wished Tangath brighter days after everything.
Siding with the UnderWorlders. Fifth tribe bringing temporary unity. Rolling with the Crew. Perim time travel. Looking back, Brinley never saw it coming, and he doesn’t know what to expect next. All he knows is with the fallout of the Invasion, the incident at Dranakis, spreading word of the Spiritlands and the return of Kaizeph, Brinley isn’t the only one in unforeseen territory. The secrets will spill.
"Yeah, a lot of players are fifteen or sixteen when they get a transport code. They get like, really excited, knowing the creatures are real. Except, they didn't read the lore and port to Perim to learn the tribes are way more complicated than the two or three lines. Yeah, even I read the lore and I wasn't ready."
"I don't know when exactly creatures started hating humans. Maybe it was something over time? I know the devs regretted some of the test players they chose, and they should. One time they shut down the transport system for a whole two days. No one said why, but I got stuck in Perim. At least I had someplace to stay."
"The human hate is mostly from the warriors. When it comes to the civilians, it really depends. Danian civilians are the warriors, so yeah. UnderWorlders are well, UnderWorlders, but a lot of them won't attack you if you behave. Same for the OverWorld, but a lot less bite. A lot of the time, they just give you those nasty stares because outsider. Or they just pretend to like you. Mipedian civies are usually pretty chill. Just don't mess with their water."
"Have you ever heard of a creature who got addicted to coffee? I gave Zalvar a coffee problem. Hey, he took that first coffee without my permission. And telling an UnderWorlder no doesn't always go well, especially when it comes to drinks. I try to moderate Zalvar's coffee consumption, and make him brush. I've known CodeMaster Amzen since she joined the council. She doesn't take stuff like that lightly. She can be worse than Hotekk. Firsthand experience, I'm never breaking the rules again."
"OverWorlders and UnderWorlders? How they started hating each other could have been resolved like, ages ago. But we're way too deep in now. The M'arrillian Invasion was never gonna be enough for total peace. They're not at each other's throats like before, but it'll be a while before either of those tribes takes Vidav and his treaty seriously. Poor Vidav, though. Emily said he took up drinking after the Perithon. I knew him, he never touched that stuff before."
"What are the biggest issues in UnderWorlder culture? Well, besides fighting over everything, uh. I don't know how else to put this, daddy and mommy issues. Lack of discipline, or the right kind. I mean, the problems are because of what they're born into, and it's not like they can just move to the OverWorld. Some players say they're a lost cause, but Kara and FireKing and I, we don't think so. I think anyone can change, almost anyone. Tribalism isn't as hard to shake as like, religion, and with Perim it's not exactly just faith. A lot of stories are true, for better or worse."
"UnderWorlders do have drugs. They're just potions and plants. I mess with them at hangouts or concerts, sometimes. I would not recommend them, you will see some spooky stuff."
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@rogueiron18 - Saw your ask on the creature blog. I have an ask blog for my CodeMasters too, so I'm answering the question here.
Crellan: Contrary to popular belief, no, we don't make the player a CodeMaster. Being that good at the game is only one of our considerations for recruitment, and it's not a big one. There are other factors. Like, knowing how to handle problematic players who damage locations, and how to talk to creatures about sensitive topics. We're more than drome bosses and our uniforms aren't just for show.
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Ayo, anyone want some ice cream? It’s a really good dessert. I have Neapolitan, Vanillia, mint chocolate chip, cherry, dark chocolate, and pistachio.
Zalvar: Some human introduced it to me. The vanilla is bland, the cherry tastes weird and the pistachio is disgusting. The mint chocolate chip and dark chocolate I did like. I asked him to bring seconds, but he said no. He thought I couldn't handle it. I don't know why he thought that. I eat bones. I'm sure there's another human I can get it off for scans.
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Imagine the batfamily playing dnd on patrol:
Barbara: So you try to open the door and it’s locked.
Jason: I kick open the door
Barbara: Roll me a strength check
Jason: …
Jason: FUCK
Barbara: The door…. kicks you back
—————
Barbara: Ok, Tim I need you to roll initiative
Tim: Wait… some goons just—
Steph: Roll the initiative, Tim.
Dick: Yeah, roll the initiative.
All, chanting: Roll the initiative!
Tim: Ok, fine.
Tim, to the goons: Wait a second, guys.
*rolls d20, gets a nat20.
The goons: Ooooooooh
Tim: So that’s 26
The goons and the batfamily: OOOOOOOOH!
—————
Bruce: I open the chest.
Alfred: Batman, I don’t think you should do that.
Duke: Yeah I detected something suspicious about it.
Bruce: I open the chest.
Barbara: The chest opens its jaws. It’s a mimic.
Duke: Wow, who would’ve guessed.
Alfred: Delightful.
*deep, long sigh over comms.
—————
And last but not least:
Dick: Damian, for the love of everything holy, please do not kill the mayor.
Cassandra: kill him.
Dick: No, No. Do not.
Damian: I go to his house.
Cassandra: I follow.
Dick: No—
*Radio silence as Barbara talks to them separately.
*Cassandra and Damian giggling
Barbara: They—the mayor regrets his life choices and moves out into the countryside. He leaves you the house.
*giggling intensifies
#Barbara is the dm#dc batfam#batfamily#batsiblings#bruce wayne#barbara gordon#tim drake#jason todd#cassandra cain#stephanie brown#dick grayson#damian wayne#duke thomas#alfred pennyworth#he’s the reoccurring player#doesn’t always join but when he does he’s the only sane one#on contrast everyone thinks Duke is the most sensible#but he has the dumbest luck#Cassandra and Damian make for the most chaotic pair#Dick is eternally suffering#batfamily shenanigans#dnd#dungeons and dragons
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Screenshots from Zam's first kings smp stream!!
#this is mainly just Pentar begging people to sleep#kings smp is so chaotic#god i love it#so glad it got brought back for s2#there is so much wrong with all of them#princezam#pentar#minutetech#mapicc#jumperwho#wemmbu#flamefrags#tyrad#Kings smp#kingssmp#pentar mayor of snooze town#you will NEVER be the most powerful player on THIS minecraft SMP!#sorry if this is long btw#they say a lot of silly things and i screenshot obsessively#crowskulls posting
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Can we see player and the opila chick being besties please 😭
I can definitely see the player and opila chicken being the most chaotic yet adorable duo who has each other's back
#art#self insert#garten of banban#garten of banban fanart#opila chick#garten of banban player#besties#chaotic duo
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