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#Chaotic Dance 2 is still nice but I prefer the BKEWLO one
randomnameless · 1 month
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Sagi's adventures after rekting a fucking bird
Man I was wondering what was the point of AoEs in this opus, until this stupid bird that pops up two chicks and creates another chick when one of the two dies, and those stupid chicks heal their mom so much that basically all of your damage dealt is ignored, rinse and repeat -
Anyways that battle was long and annoying, and the OST wasn't there to alleviate the "ugh" factor of that fight, unlike the previous game's long fights.
Love Rodolfo, the amoral (?) guy who's only in for the money to get a cosy position where he would be pampered - the fool achieved his dream, and now, apparently knew Giacomo?
Speaking of the evil, he's so pissed at his defeat that he swears to become stronger enough to fight against people with guardian spirits... hm.
Gotta confess the gimmick of fighting scripted battles where you're supposed to lose is growing tiresome, but at least even Sagi starts to be pissed lol
And back in the world of lore and flashbacks, obviously, the leader of the merry band that's totally not named after parts of the human body was supposed to marry after returning from a confrontation with a god (? wtf is wiseman?), but the god wiped the floor with us and when we return to our base... well, everyone is dead.
And so, the leader's first solution - that cannot be discuted, because he is the leader - is to go to some shadowy place that makes his second balk, but eventually accept to go with him (but leaving the other members of the group in the vague, like when Thoraxn asks who the fuck are we going to meet, no one replies...)
It's still a shitty idea, if you spoke to every NPC (the ones killed in this section of the FB!) they were basically telling you that accepting Wiseman's power was akin to making a pact with the Dark Brethrens... and yet, we're going to a place called the Brethren's keep.
Oh well, the gaudy design was an indication lol, this is the last dungeon from the previous game and basically the lair of the demons our five pals are going to make a pact with, that will totally not beat them in the ass.
:p
Now, I think it was intentional, but earlier in Origins we had the mechanic of "walking slowly so sleeping monsters/enemies won't notice you" explained, and in the Brethren's Keep... well, we meet basically a lot of sleeping monsters/demons, and even some of them...
uh, dancing around one of their friends, like, wtf I can run around them or just stand next to them, and they won't attack me lol
As opposed to the first game where, even if they have their own drills, they will attack you if you're in range!
What can I say, in this flashback (1k years ago) the demons were just minding their own business/sleeping when some schmuck was killing - i mean removing their essence from their bodies to later eat them - everyone around.
And we, I mean, the 5 schmucks, are the ones who come to their abode -> we are the ones asking for their power.
It's telling that Head, I mean, Seph went to them for power and revenge, and not to the other benevolent godly entity that is the Whale (i know), his reasoning is that the Whale dgaf about what happens in the outside world, but hey, the demons weren't either, and yet you're going to them ???
What about siding with the Children of the Earth, the ones who will defeat, in history, the evil eldritch abomination that will totes not be you after making a deal with the demons? Why didn't they try to contact them?
Oh well.
It's the "I want revenge and pick the worst solution", and unlike Kalas, we can't even wonder if everyone was staged since, as I said, the demons weren't welcoming them or expecting them at all.
Still, I love the Endless Night BGM for this dungeon, it's totally not a foreboding that you're doing something stupid that shouldn't be done. Just like the title !
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