#Captain Vola
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After five days of travel south from Snowcrest Village, our adventurers have returned whence they began - to the Hollow City itself, to Samar. Wreathed in the unnatural marsh fog, only the iron tower and a hundred lazy plumes of fire smoke scattered through the area are visible. The setting sun silhouettes Lord Gulian's great construct, now horribly decorated at its tip by machinery and spikes. As our adventurers angle their aeroplanes towards the city limits, they watch a flock of evening birds approach the tower - where they are incinerated, blasted, and shot by fire, magic, and missile. Evidently, the patriarch of the city has outfitted his tower with automatic weaponry.
The aeroplanes are brought down outside of the city in a field Damaia remembers. From there, the gang doesn't waste time but heads into the city, despite the late hour.
Creeping without a sound through the streets, it isn't long before they hear some ruffians ahead, their shadows from a small fire flickering on the walls across the street. Damaia summons a rat familiar to spy ahead.
As she does so, the others take in the city. Krieg and Vola, returned after more than two months. Quagoon, for the first time, looks at the haunting devastation has has only ever heard about.
The rat overhears two conversations between pairs of rough-looking mercenaries. The first pair believes the city is haunted, unnatural. One of them had kicked over a dust pile (the dry elements of a citizen, our adventurers know) once, and the next day he could have sworn it had returned to its previous position! The other pair are discussing the "golden colossus" that apparently dominates the city's high hill. The one relates how they were recruited for months to scrounge up every gold piece in the city, bringing them to the tower square. He shudders, relating the enormous construct that resulted, which now terrorizes anyone who comes close.
Krieg whips up a sound-maker that conjures a horrifying screeching and, along with some magical enhancement from Damaia, this confirms the mercenaries' worst fears. They race off in a panic.
The next party our adventurers encounter on their way up the city streets is one of city soldiers, wearing uniforms very familiar to three of our gang. They decide to take one of these for questioning, trusting the soldiers to know more than the fearful mercenaries.
The ambush is swift. The squad captain puts up a good fight with a frost-magic sword and another swordsman frustrates Quagoon with his katana-cringe, but ultimately the soldiers lie dead (the captain's hand clutching a locket containing portraits and locks of hair from her children) but for one: a bard-class warrior who had wielded a transforming lyre. This one is trussed up and thrown over Krieg's shoulder.
Damaia leads the pack to a secret basement speakeasy in the neighbourhood. With a library upstairs, it was a favourite haunt of hers once upon a time. She makes herself a drink and absorbs the memories.
Krieg interrogates the prisoner, who confirms the story of the golden colossus. Apparently, our adventurers' escape from his tower those 75 days ago set Lord Gulian on a path of paranoia. Surely those random guards who were accidentally preserved from the mass murder, who escaped the city on a stolen military vessel, were dead set on undermining his great plans! (How right he was!) So he did indeed conjure an immense guardian out of half the gold of the great city, in a days-long ritual. Apparently nobody goes near the tower anymore; the colossus has taken to throwing buildings at people.
Unfortunately, this means the soldier (already of a lower rank) is four or five layers separated from orders coming from the iron tower, and even then, he relates, direct orders come through Sending Stones. Lord Gulian has not left his tower for nearly fifty days.
The harpist is fixed a last drink, a gin & tonic with a cucumber twist, and is then killed by Krieg.
Damaia looks through the library upstairs and finds a book of colossus legend, relating no real facts but outlining the possibilities and concept of the immense constructs.
Nothing for it, then, but to face the thing itself. (I guess.) So our adventurers creep up the hill through the old market district and find themselves staring at the bare golden feet, the shapely calves, the thick legs, the enormous schlong, and the chiseled torso of a construct of gold whose upper quarter is lost within the mist a hundred feet above. When an arm that stretches a city block sweeps down to wrench a stone wall from its foundations, our adventurers can make out the faint texture of coins upon the colossus' surface.
The colossus idly splits the wall in two and tosses the pieces away, then turns to step nearer to the tower.
Well, thinks our party, let's stay back and consider how to approach this.
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Thank you @annwayne and also my bestie @photogirl894 for tagging me!! Since today is fic back Friday, let's do this too!
Gai Bal Manda (Mandalorian OC)
Lost for words, Volas stares at the surrounding destruction and lets out a curse. The last thing he imagined when he had to land on this backwater planet to make emergency repairs to his ship was that soon after the place was going to be destroyed by a groundquake. Little of the small village he is in remains intact. The most affected area is the residential part near the river, where most people live.
The Tables Have Turned (Kalluzeb)
Captain Rhamis walks through the discreet entrance to Seduza, his favorite brothel in Galssop, a nearby town to the garrison in Cophrigin, where he’s stationed; far enough to keep his activities under the radar, but close enough to come and go as often as he can. He’s taking tonight off to indulge in his vices. Little does he know that his evening will end in nothing as he expects.
The Enemy Within (Kalluzeb)
“Easy, Big Guy. Wait till the Ghost is down.”
Zeb is glad that embarrassment is less obvious in Lasats than it is in humans. He doesn’t flush with mortification as light-skinned humans do—and even if he did, his fur would hide the change of color well. He also does his best to control how his ears move, which are the only part of him that can betray how Rex’s amused warning gets to him. For much that he wants to play it cool, it’s hard to miss that Zeb has failed in epic proportions. His eagerness to return to Yavin IV is easy for anyone to see.
Ramaanla (The Mandalorian)
As soon as the body slumps on the ground, Din turns the Darksaber off, and the gathered crowd burst into cheers. He sees the excitement in his people for his new victory, but barely can hear them. The drumming of his heartbeat in his ears drowns the noise.
High Above the Ground (Foxiyo)
Fox wakes up to the soft chirping of birds outside, sunbeams of the breaking dawn bursting in through the crack between the curtains, and a warm body clinging to his torso in bed. Despite having woken up in a similar fashion a thousand times before, he can’t stop marveling at the delightful sensation that is Riyo cuddling next to him. It makes him feel like he’s high above the ground, and he never wants to come down. A fond smile spreads on his lips, even before opening his eyes to look at his beautiful wife. Will he ever be tired of loving her? Only when it snows on Tatooine, he figures.
Something in the Dark (Foxiyo)
The lights in her office flicker once, twice, and then go out, leaving Riyo in darkness. Every second that passes, it gets darker. She can see out of her office window like lights are extinguishing and darkness rolls over the entire city like a tide. Her first thought is that Coruscant is being attacked. Again.
Running Out of Air (Kalluzeb)
Kallus has the instinct to claw at his own throat to fight against the invisible force constricting his windpipe, but with his hands cuffed behind his back, there’s nothing he can do. Panic clings to the marrow of his bones as Darth Vader approaches him, and lifts him until only the tip of his boots is grazing the ground. Kallus struggles to gain purchase and reduce the strain on his throat, to no avail. He gasps and wheezes hard, almost rivaling the sound of Vader’s mechanical respirator. He wills for precious oxygen to fill his burning lungs, without success.
How to Save a Life (Foxiyo)
The unnerving sensation of walking as if his body is a marionette controlled by a puppeteer is stronger than it has ever been. His steps are taking him in the opposite direction of where he wants to go. Fox should turn around and chase after Riyo; his heart is asking him to. The memory of tears streaming down her face and her eyes dulled by sorrow makes his chest hurt, knowing that they're his fault.
Deconstructed Reality (Kalluzeb)
17 BBY Coruscant
With wary expectations and his hands clasped behind his back, Colonel Wulff Yularen observes through the one-way transparisteel as an 8-trooper squad brings the prisoner into the lab. As a general rule, he’d think using that number of escorts is excessive, but this isn’t the average insurgent that he usually deals with. Three platoons under the orders of Yularen’s best student were needed to bring the man down.
Welcome to Yavin IV (Kalluzeb)
By when the Ghost touches down on the new rebel base, Kallus holds himself upright by the sheer power of his will alone. He’s running on fumes but wants to keep the extent of his injuries from everyone. Alexsandr is sure that the rebel crew—Garazeb, in particular—would pity him and waste the ship’s meager medical supplies on his wounds. He won’t allow that. He can’t.
And honorable mention, something that it's not a proper fic but it's related to my works...
Nimata Beroya's OCs Profiles
Tagging without pressure @renee561 @seleneisrising @takadasaiko @genericficerblog @airlockfailure @ahsoka-its-all-of-us @rachaelkelleher @probablynot-john @mistr3ssquickly @nobody-expects-the-inquisitorius @apocalyp-tech-a @kanerallels
Creator Self-Promotion
Rules: post the first lines of your last 10 fics you posted. If you have less than 10 fics posted, post the first lines of all your fics.
"But K, I don't write but I still create can I still play?"
Post your last 10 pieces and give us a play by play. What was the inspiration? Any fun facts you can share with us?
Anyway let's get on with it
1. Fishing for Compliments - Merman!Crosshair x F!Reader
A sigh passed the young woman’s lips as the sun began to disappear beneath the waves. The waves rocked her quaint vessel as if it were a mother soothing her child. Her meal as well as a plate of identical food remained untouched as she kept her gaze to the depths. Every ripple of its surface a reminder of the mounting minutes that her company kept her waiting.
2. Drop Me a Line - Wrecker x F!Reader
The young woman stifled a yawn as she continued to work the mass of dough to her standards to be plopped into pans to bake. She continued working the dough sparing glances to the chrono on the wall as the sky outside began to lighten with the sunrise. Her pulse spiked when the chrono was checked again. She abandoned the lump of dough as she snatched up a pastry box. The bell chiming as the door opened and closed.
3. Budding Romance - Rex x F!Reader
“And you’re sure you’ll have them there.”
“A bit of faith would be nice, Anakin.”
4. Skin in the Game - Wrecker x OC (Rina) (18+ Please view responsibly)
Wrecker was on the hunt. Thankfully the Marauder held only a few spaces to hide away as he searched the ship. His target tucked away by the sensors. Vibroblade twirling between his fingers while his idle gaze stared at the screen. The demolitions expert took a breath, hoping to find answers.
5. Hair Support - Tup x Reader
The days of the Clone Wars tended to drag on in between assignments. Thankfully, the Republic saw it fit to dispatch your research team with a clone legion escort to ensure the lush jungle planet would not eat you and your colleagues alive. It was in the sweltering heat of the afternoon that one of your study binges was interrupted. You shook your head knowing who dared tread into your tent.
6. Interrogations - Echo x F!Reader (18+ Please view responsibly)
The former arc trooper sighed. Another fruitless attempt at slipping free of his bonds. The chair he was bound to chilled any amount of exposed skin. The room kept dark to prevent him from gathering his bearings. He bided his time, waiting for the tell-tale clicking of his keeper. It was a whisper at first but grew louder as the automatic doors parted.
7. Personal Tastes - Hunter x F!Reader
Strands of meat sizzled and spat as she flipped the tangled mass. Her work distracting from the pair of eyes watching you from the doorway. Her culinary tasks from the staccato chops of a knife to peppers to the accented clink of a mortar and pestle offered a calming tune.
8. Just This Once, Everyone Lives - Rex x Reader
Your bottom lip remained captured between your teeth as the speeder came to a stop. The building looming over the city streets twinkled in the night. A beacon for personnel to gather while dressed to the nines. A hand curled around yours, smoothing over your knuckles.
9. Keep Away - UniversityAU Wrecker x Reader
You filed out with your fellow undergrads as your last class for the afternoon let out. the professor's voice offering mention of the end of the first sprint. You traversed amongst the student body's current before veering off to a corridor. The current loosening its grasp the closer you ventured toward the sanctuary of paper and ink.
10. Nothing Fight - Crosshair x F!Reader
It could be easy to say Clone Force 99 had a culture separate from the sea of clones. Clone medics would be reassigned in the blink of an eye and nat born medics often assigned whoever pissed off the higher ups. This led to your current long term assignment. Having a medic on board being the main reason one of your patients was released to his squad early pending observations.
NPT - @photogirl894 @rain-on-kamino @tecker @techs-stitches @littlemissmanga @annwayne @fakegingerrights @merkitty49 @moodymisty @starrylothcat
Wanna promote your work here too? Do it!
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Warfare is about constantly adapting. Your enemy’s using a new shield type? Build a better weapon to get around it. They start using a new weapon? Design a new armor to protect from it. They start using light cavalry to harass your archers? Put your archers on horseback so they can stay away better. They start deploying a new warship type? Do whatever the fuck people do to improve their boats. Adapting to changing warfare may not always save ya, but failing to adapt leaves you fucking screwed.
Captain Vola
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One World, One People
ultima puntata ...
Finalmente riusciamo a vedere cosa c’è nella scatola/regalo dal Wakanda, una super tuta per il nuovo Captain America. Sam vola a New York indossando un nuovo costume da Captain America e affronta i Flag-Smashers con l'aiuto di Bucky e Sharon Carter, che arriva all’improvviso.
Sam combatte contro Georges Batroc (molto ricorda lo scontro con Steve sulla nave cargo del film “Capt and the winter soldier”) all’interno della sala per la votazione della GRC, che è stata evacuata. i Flag-Smashers fuggono prendendo come ostaggi i membri del GRC, che sono stati portati in “sicurezza” all’interno di camionette della polizia.
Bucky, Sam e John Walker, che arriva per vendicarsi su Karli combatte, ma allo stesso tempo si redime e mette da parte la vendetta, lottando contro i Flag-Smashers e salvando gli ostaggi.
Karli fugge ma viene fermata da Sharon, che rivela di essere Power Broker (aaa sapevo mi sembrava troppo strano) e la accusa di averla tradita. Batroc minaccia di rivelare l'identità di Sharon e questi gli spara, mostrando il suo ruolo malvagio in tutta la faccenda. Sam cerca di parlare con Karli, ma Sharon la uccide per salvarlo, invece così facendo ha nascondo la sua reale identità.
Bucky e Walker aiutano la polizia ad arrestare i Flag-Smashers. Sam si presenta in pubblico come nuovo Captain America e convince i funzionari del GRC a rimandare la votazione del Patch Act e ad aiutare le persone per le quali Karli ha combattuto. il discorso è molto interessante e rivoluzionario, finalmente si mette in evidenza che la vita della gente è nelle mani dei potenti che se volessero potrebbero aiutare chi è in difficoltà e limare il divario che continua ad esistere.
in un attacco combinato, il maggiordomo di Zemo uccide i Flag-Smashers arrestati, fuggiti dalla battaglia, ma non è così ... una finta uccisione per essere utilizzati dal Barone che gode della notizia dalla sua cella nel Raft. La contessa de Fontaine consegna a Walker un nuovo costume e gli assegna il ruolo di U.S. Agent, ma non sa in che mani si sta mettendo l’ignaro Walker.
Bucky confessa a Nakajima di avere ucciso suo figlio, riuscendo a terminare la sua missione di pentimento e saluta la sua psicologa. Sam va a trovare Isaiah Bradley, che ammette il suo coraggio nell’iniziare il suo ruolo di Capt America, e lo accompagna allo Smithsonian, dove è stata eretta una statua in suo onore.
In una scena dopo i titoli di coda, Sharon riceve la grazia dal governo e viene reintegrata nella CIA, riottenendo il suo ruolo con l'accesso a armi sperimentali e segreti governativi, che subito dopo annuncia di voler utilizzare per i suoi nuovi amici criminali.
Agente Carter will come back - JD
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Fun Things About The Altador Cup That My Old RPers and I Established
(In other words, I’m feeling especially nostalgic about Altador Cup season as someone who did an absurdly long AC RP. So long, in fact, that I accept most of these things as 100% canon even now. Special shout-out to my old RP buddy @vola-volarevia for coming up with some of these ideas with me!)
Sabotage occasionally happens and is handled by an elite team of players. At first they were vigilantes, now they’re Committee-approved. Antola and Derlyn have both been leaders of this group.
Every player that’s had their gender messed up by TNT are canonically trans.
Antola is allergic to Chokatos.
Zax’s favorite ice cream flavor is cookie dough. He practically runs on the stuff.
Teams have reserve players who sub when the main ones are ill. Some attain quite a following, and eventually become full-time players.
Committing crimes as a full-time player opens you up to a range of punishments. Committing crimes as a reserve is cause for perma-banning.
The current holder of the “fastest to get a reserve perma-banned” record is Darigan Citadel, which they are not proud of. Basically, everyone in the DC team and fandom hates this guy’s guts.
Derlyn was a genetically enhanced child soldier for a shadowy organization on Kreludor. She eventually meets a genetically enhanced child soldier from Altador, who now works as a reserve. They butt heads more than you would think.
Tandrak is a playboy, but also the kind of playboy who has intense platonic connections with his female friends. Being friendzoned by Tandrak puts you in ride-or-die territory.
He’s also loaded. Layton, meanwhile, comes from a lower-class war family and lost his brother in the second battle against Meridell.
Elbin Towse has no inside voice.
The Ixi commentator probably likes his coworker, but he’s a widower who isn’t quite ready to open up about that yet.
Nobody is 100% straight, but Mirsha and Zax are reputed to be the gayest.
All the Team Darigan members like pastel-cute cartoons. It started as a joke and snowballed from there. Also, they’re the most likely team to be monsterfuckers.
The Squeaky who plays on Roo Island is the other guy’s son; he just retired and passed on his nickname.
Prytariel is a Tsundere.
Lyvon was bald for the Sixth Cup. He attempted to poison a team captain, and the guy’s girlfriend shot him with a blaster. It was an embarrassing time for him.
The Coliseum gets destroyed at least once a season; the real one’s been gone for years.
There’s basically no concept of team rivalries and a lot of players do Truth or Dare together before a big game.
Lor from Mystery Island is the real edgelord.
Layton almost never gets people’s names right. He also has an Iroh-level love of tea.
The Seventh Cup was an utter disaster, to the point where it was almost cancelled. In order to shake things up, a fourth Committee member was added, who made several immensely unpopular changes, from the Xana/Timu switch to advocating for a 16 team Cup. Were the 16 team Cup idea to go through, Roo Island, Darigan Citadel, and Faerieland would have been out of the game that year, with the sixteenth team being composed of players he’d hand-selected. He was fired soon after the mob of FL, DC, and RI fans came for him. (And this is to say nothing of his wild brainwashing schemes.)
For this very reason, fans are practically begging for a 20 team Cup, due to the “well actually” sorts always insisting that the Committee member’s team technically counted as one even though they never played. Saying “Starmoon was the nineteenth team” will get you kicked out of fan clubs and viewing venues.
Starmoon, just like the land it was meant to represent, never existed.
Many people thought the Seventh Cup would be the last after all the damage it did. Meanwhile, the Cup is still going to this day.
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GRE Word Root Study
A – agnostic
An – Anonymous
Ab - abdicate
Able – insatiable
Ible – Tangible
Ac – acidic
Acr – acrid
Act – actuate
Ag – antagonize
Acou – acoustics
Ad – advance
Al/Ali/Alter – alternate
Am – amorous
Ambi – ambiguous
Amphi – amphibious
Ambl/Ambul – ambulatory
Anim – animated
Annui – Annual
Enni – perennial
Ant/Ante – anterior
Anthro – anthropology
Andr – androgynous
Anti – antimatter
Apo – apogee
Aqua – aquatic
Arch/Archi/Archy – archetype
Ard – arduous
Auto – autonomous
Be – belittle
Bel/Bell – Belladonna
Bell – antebellum
Ben/Bene – benefit
Bi/Bin – bifocal
Bon/Boun – bountiful
Brev – abbreviate
Brid – abridge
Burs – reimburse
Cad – cadence
Cid – coincidence
Cant/Cent/Chant – cantor
Cap – capture
Cip – participate
Cept – intercept
Cap/Captit/Cipit – captain
Card/Cord/Cour – cardiac
Carn – carnivore
Cast – outcast
Chaste – chastise
Caus/Caut – cauterize
Ced/Ceed – intercede
Cess – abscess
Celer – accelerate
Cent – centennial
Centr – central
Cern/Cert - discern
Cret/Crit - discriminate
Crim – criminal
Chrom – monochrome
Chron – chronological
Circu/Circum – circumvent
Cis – desist
Cla/Clo/Clu – close
Claim/Clam – clamor
Cli – incline
Co/Col/Com/Con – collective, comradery
Cogn/Conn – cognitive
Contra/Contro – contraceptive
Counter – Counterproductive
Corp/Cors – corporation
Cosm – cosmic
Cour – courier
Cur – recurrent
Cre/Cret/Cresc - crescendo
Cred – credible
Crypt – cryptic
Cub/cumb – succumb
Culp – culpable
Dac – didactic
Doc – doctrine
De – detach
Dele – delete
Dem – democracy
Dext – ambidextrous
Di – diary
Di/Dia – dialogue
Di/Dif/Dis -discontinue
Dic/Dict/Dit – diction
Dign – dignity
Dog/Dox – dogma
Dol – condolences
Don/Dot/Dow – endow
Dorm – dormant
Dors – dorsal
Dub – dubious
Duc/Duct – aqueduct
Dulc – dulce
Dur – durable
Dys -dysfunctional
E/Ex – extramarital
Ego – egotistic
Em/En – engage
Epi – epidural
Equ – equilateral
Err – erroneous
Esce – adolescence
Eu – eulogy
Extra – extraterrestrial
Fab/fam – fabricate
Fac/Fic/Fig/Fait/Feit/Fy – fiction, figure, counterfeit
Fal – fallacy
Fatu – infatuate
Fer – transfer
Ferv – fervent
Fi/Fid – fidelity
Fin – infinite
Flagr/Flam – flammable
Flect/Flex – deflect, reflex
Flu/Flux – Fluctuate, reflux
Fore – forbearance
Fort – unfortunate
Fort – fortitude
Fra/Frac – fracture
Frag/Fring – fragment
Fug – refugee
Fulg – interfulgent
Fum – fumes
Fus – refuse
Gen – genesis
Gni/Gno – agnostic
Grad/Gress – transgress
Gram/Graph – telegram, telegraph
Grat – gratitude
Greg – segregation
Hap – happenstance
Hemi – hemisphere
Her/Hes – Adhere, adhesive
Hetero – heteronormative
Hol – holistic
Hom – Homogenous
Hum – humanity
Hyper – hyperactive
Hypo – hypochondriac
Icon – iconic
Idio – idiosyncrasy
In/Im – impartial
In/Im – Impervious
Inter – interstellar
Intra – intrastate
It/Iter – itinerary
Ject – object
Joc – jockey
Join/Jug/Junct – conjugate, conjunction, conjoin
Jour – journal
Jur – jurisdiction
Juv -juvenile
Lang/Ling – lingual
Laud – applaud
Lav/Lau/Lu – launder
Lax/Lease/Les – loose
Lec – lecture
Leg/Lex – Lexicon
Lect/Leg – selection
Lev – levitate
Li/Lig – ligament
Liber – liberty
Lith – blithe
Loc/Log/Loqu – loquacious
Luc/Lum/Lus – illuminate
Lud/Lus – delude, illusion
Macro – macro-economics
Mag – magnificent
Maj – majestic
Max – maximum
Mal/Male – malevolent
Man/Manu – manipulate
Mand/Mend – commend, demand
Medi – medial
Mega – Megadome
Micro – microorganism
Min – miniscule
Mis – mishap
Mise – compromise
Mob/Mom/Mot/Mov – motor, movement
Moll – emollient
Mon/mono – monorail
Mon/Monit – monitor
Mor/Mort – mortician
Morph – amorphic
Mult – multitude
Mut – mutation
Nat/Nas/Nai/Gna – cognate
Nau/Nav – nautical
Nihil – annihilate
Noc/Nox – noxious
Noct/Nox – nocturnal
Nom – economy
Nom/Nym/Noun/Nown – renown, nominate
Non – nondescript
Nounc/Nunc – annunciate, pronounce
Nov/Neo/Nou – novitiate
Null – annul
Ob – obstain
Omni – omnipotent
Oner – exonerate
Oss/Oste – ossicles
Pac/Peac – peaceful
Palp – palpable
Pan/Pant – expandable
Par – partake
Para – paradigm
Pas/Pat/Path – pathology
Pau/Po/Pov/Pu – impoverish, pauper
Pec – pecuniary
Ped – pediatrics
Ped/Pod – podiatrist
Pel – propel
Pen/Pun – compensate
Pen/Pene – penultimate
Pend/pens – compensate
Per – per chance
Peri – pericardium
Pet/Pit – competition
Phil – philanthropy
Phob – phobia
Phon – phonetics
Photo – photosynthesis
Plac – placate, complacent
Ple/Plen – plentiful
Plex/Plic/Ply – complex
Poly – polyhedron
Pon/Pos/Pound – position
Port – portage
Post – posterior
Pot – potion
Pre – prefrontal
Prehend/Prise – apprehend
Pri/Prim – primordial
Pro – proficient
Prob – probe
Prod/Prox – approximate
Pro/Proto – prototype
Psud/Pseudo – pseudonym
Pug – repugnant
Punc/Pung/Poign – punctuate, poignant
Pyr – pyrotechnics
Quad/Quar/Quat – quarter
Que/Quis – quest
Quie/Quit – quiet
Quin/Quint – quintuplets
Raci/Radi – radiate
Rami – ramification
Re – repeat
Rect – erect
Reg – regal
Retro -retrograde
Rid/Ris – ridicule
Rog – interrogate
Rub/Rud – ruddy
Rud – rude
Sacri/Sanct – sanctify
Sag/Sap/Sav – sage
Sal/Sil/Sault/sult – somersault
Sal – salt
Salu – salutations
Salv – salvage
San – sanitary
Sang – sanguine
Sat – insatiable
Sci – omniscience
Scribe/Script – scripture
Se – separate
Sec/Seq/Sue/Sui – sequential
Sed/Sess/Sid – possess
Sem – seminary
Semi – semicircle
Sen – senior
Sens/Sent – sentient
Sin/Sinu -sinusoidal
Sol – solitude
Sol – solace
Sol – solstice
Somn – insomnia
Soph – sophisticated
Sourc/Surg/Surrect – resurrect
Spec/Spic – speculate
Spir – respiration
Sta/Sti – stationary
Strict/String/Strang – stringent, strangle
Sua – suave
Sub/Sup – subliminal
Summ – summit
Super/Sur – surpass
Sym/syn – sync
Tac/Tic – tactical
Tact/Tag/Tam/Tang – tactile, tangible
Tain/Ten/Tent/Tin – maintain, tenant
Tend/Tens/Tent/Tenu – distend, tense
Test – tesify
Theo – theologian
Therm – thermometer
Tim – intimidate
Tor/Torq/Tort – contort
Torp – torpedo
Tox – toxin
Tract – tractor
Trans – transatlantic
Ult – ultimate
Umbr – umbrion
Un – unavailable
Und – undertow
Uni/Un – universal
Urb – urban
Us/Ut – utilize
Vail/Val – valiant
Ven/Vent – venture
Ver – verity
Verb – verbiage
Verd – verdigris
Vers/Vert – convert
Vi – viable
Vid/Vis – visualize
Vil – anvil
Vira – viral
Voc/Vok – vocation
Vol – volunteer
Vola/Volv – revolve
Vor - carnivorous
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Our current d&d party is so much fun.
We have
Bharash Vangdondalor: A Dagonborn Eldritch Knight with a Pirate background who's looking for his missing girlfriend who may or may not have joined an evil cult. He can't remember what happened the day she went missing and doesn't know why. He's an old man and all he wants is to find her and get his own pirate ship to captain.
Vola of the Barefoot Tribe: A Half Orc Zealot Barbarian who never wears shoes, was born in a different plane, and has an Urban Bounty Hunter background with a boss who is a tiny gnome named Bilf Boondiggle. She has no idea who her actual parents are but was raised by a nomadic orc tribe before moving to Neverwinter.
Bash: A Dwarf Forge Cleric with a guild merchant background who sells survivalist shovels, uses a transforming shovel as a weapon, and who's family run store/forge was destroy by basically evil snow white who tricked him and his six brothers. We found him in a cage being held prisoner by goblins because he was trying out his new shovel model in a dungeon alone and got his ass kicked.
Jasper McCarriger: A halfling Inquisitive Rogue with a charltan background, a gambling problem, and low int AND wisdom. He has never successful used his archetype skills but he has successfully cheated at every dice game we've played. He also spends half his time sneak attacking from under Bharash's legs.
Aramil of House Othronus: A wood elf ranger with the Noble background, two retainers named pinkus and brainiacus, and a squire who isn't allowed to have a name till he does something useful. This player also wrote five pages of information solely on his families background and secret smuggling opperations.
Aife: And me a human Shepard Druid with the outlander background who was raised by talking wolves after being abandoned in the woods. An evil ranger killed all my animal and druid friends on the island I'm from so my characters main goal is to find him, turn into a big wolf, and eat his face off. Ive been pestering Vola about how to track people down. I hate to sleep indoors, hoard bread rolls to feed to birds and mice, and I frequently scare the shit out of our Rogue by turning into a giant spider and lurking on the ceiling.
#d&d#d&d 5e#d&d character#dungeons and dragons#our campaign#i should make a list of all my characters#im playing three campaigns witha tentative fourth#i have aife the druid#Lia the warlock#Ravena the rogue#and my tentive bladesingee tahlsi
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DnD shenanigans. Depending on how much I get done, these are the scenes, characters I want to draw. Mama Rook, a badass orc bandit queen, Freedom, our tiefling ranger as her alias, half-orc Volva, Captain Scarlet (adoptive daughter of Mama Rook, our captain) gushing over «Vola», the Real Iron Maiden (a character in history in the universe), and Asili (my dwarf disaster cleric) in disguise as The Iron Maiden.
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- Quando farai sesso con una donna, sii gentile e ascoltala. Trattala con rispetto e dignità anche se tu non la ami. - Lo so. - Dì sempre la verità, da' sempre l'esempio. - Lo so. - Vivi ogni giorno come se fosse l'ultimo: goditela. Sii avventuroso e coraggioso ma gusta tutto: il tempo vola. - Lo so. - Non morire. - Non voglio.
Captain Fantastic
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Our adventurers arrive at the abandoned mining site and observe the snow-covered scene. Tools, carts, and rubble lie about, dusted with white, and the cliff face ahead is scarred by few days' work. The deepest scar is a cleft into the rock; evidently, where the miners uncovered the hidden dungeon of the dragon. One by one, our adventurers and their lackeys squeeze through.
Inside, it is hot, and the passage (wide enough for two abreast) is lit by a sourceless flame. With Quagoon listening at every corner and followed close by Vola, ready to leap in the way of danger, the gang advances slowly.
Soon, the sound of a roaring furnace reaches Quagoon's tuned ears, and the flickering light grows stronger. The wood elf peers around a corner and spots the tail of a moderately sized dragon whip around a far bend - followed by a bat-like fiend made entirely of hot white fire and dripping magma. This latter monster seems to be producing the roar of hot fire heard by the whole party.
Our adventurers give it a moment and then follow, but when Quagoon approaches the far bend and pokes his head around it, he gets a face full of dragon breath. They had been heard in the corridor, and the mephit and wyrmling had readied an ambush.
With no immediate alternate recourse, the eight interlopers respond with blade, arrow, and spell. The mephit quickly retreats, leaving the dragon alone to bite at its attackers, its thick scales repelling half of the arrows and blades that come at it. But soon enough, it begins to feel threatened under the onslaught and retreats also.
Our adventures elect not to press their advantage, fearing another ambush of firebreath, and turn to investigate a fork they had passed in this corridor while creeping after the monsters.
The sound of a furnace pursues them.
They creep slowly down passage after passage until they arrive at a stone door. This is unlocked by Quagoon and his tools, and Krieg advances first into the round, empty chamber beyond.
The floor tile under his feet compresses, and a burst of electricity erupts around him and those near him.
The round room features a collection of doors and arches leading elsewhere in the dungeon. Through one arch is heard a patrol of some sort of soldiers speaking draconic; this arch is avoided.
Another arch leads to an empty corridor.
Two doors are found to be stuck; even after Quagoon picks the locks, they are fixed in their jambs. The iron one is left alone; Vola begins throwing herself against the one made of stone, and it begins to crack.
But the noise of this alerts the patrol! Half a dozen fire newts come running into the room, spitting fire and swinging scimitars. And as they do, the wyrmling and mephit see an opportunity to get some revenge, and rush in!
Battle is met, and our heroes are holding their own - but then the half-broken door behind them bursts open and a hail of stones shoots through from slings held in the hands of a dozen kobolds populating the room beyond!
But slowly and surely, the eight stalwart dungeon delvers thin the ranks of the three enemy parties. Damaia and Quagoon wreak havoc on the kobolds with a one-two punch of a fear spell and a sweeping area-of-effect clerical spell. Soon, only the hardy kobold captain remains in that room.
In the round room, Krieg lands the final blow on the dragon, chopping its head off with his axe, while the others take out the newts and the mephit - which bursts into magma on the point of death, scattering burning chunks of itself at Vola and those near.
When Krieg shows the kobold captain the head of the wyrmling and Quagoon kills the last of its underlings, it elects to surrender, and is promptly bound up.
Tired and wounded, the gang holes up in the room to rest.
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“Razok...” Qessyn murmured, watching him walk off. Her brow furrowed in concern, but she had four startled children to deal with at the moment.
They all clambered on to the bed, their eyes filled with worry. “Mama, what’s wrong with Papa?” asked Vola, squinting a bit without her glasses, “he seemed sad...”
Scooping her children close, she gave them a hug. “Papa had a very bad nightmare, sweetie.”
“What was it about?” asked Soyai.
“I don’t know.”
“He said he had bad dreams before. Was it like that?” piped up Neyzi.
Sighing softly, she gave their kits another hug. “I’m not sure, but it will be okay. Mama and Papa will talk about it soon and we’ll figure it out together.”
Dhestoi looked up. “Can we help?”
The Ieuzunoan smiled softly. The children were always so eager to help, and were sensitive to any suffering, whether it be amongst themselves or their other extended family. She didn’t want to burden their children with such problems, but she also wanted them to feel included in family discussions. Humming in thought, she smiled.
“You know what? I think your Papa could use someone to keep the mean old nightmares away. Do any of you happen to know anyone good at chasing away dream monsters?”
Vola piped up almost immediately. “I’ll go get Mr Floof!” And took off towards their room.
“Captain Rocket is brave, I’ll get her too!”
Soon all four kits had scurried off to their room to gather up stuffed toys, leaving Qessyn momentarily alone. She got up and walked to the bathroom.
“Razok...?”
cosmic-gemstone:
Qessyn had awoken to her husband groaning and thrashing in his sleep. He’d had nightmares before, but this seemed like something else entirely. It had taken several tries and Qessyn nearly screaming her head off for him to finally jolt awake, his eyes frantic.
“V-Vola’s in her room, Razok, all the kids are, asleep.” His grip was tight, but she ignored it and put her hand on his cheek. “Babe, what happened? You were practically screaming in your sleep!”
The door to their room creaked open and Dhestoi’s head could be seen. “Mama? Papa? Wh-What happened? We heard you screaming and got scared…”
Qessyn looked back at Razok, then to Dhestoi. “Papa had a nightmare, sweetie, it’s okay.” She turned back to her husband. “Razok, what happened? What did you see?”
Only just now was his heart rate slowly starting to slow down as it sunk in that the vision was only a dream. Oh, he hoped it was only a dream and not a premonition. His grip on Qessyn’s arm loosens and he takes a deep, slow breath. His good eye flicks over to his concerned son, and then to Qessyn again.
“…I.. It’s hard to explain.” He mutters, reaching down and squeezing Qessyn’s hand, lowering his voice so that only she would hear. “I don’t want to scare the kits anymore than I already have…”
As though they were summoned by even his muttering, three more heads peeked in, wary and curious and somewhat sleepy in the early hours of the morning. At this moment, Razok swings his legs over the edge of the bed and pats the empty space.
“Come lay with your mother, kids.” He asks shortly before slowly (reluctantly) getting up. “I’m going to take a quick shower, Qessyn, I’ll be back soon…”
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Battle is a rush, don’t get me wrong. But foremost protecting people should always be the most important reason to go to war. I don’t trust anyone who cites any other reason above it. I don’t trust kings and soldiers who prioritize wealth or their gods or honor or the glory of battle as their main reason for fighting. I fight battles and lead soldiers because I am *really* fucking good at it, and I serve a great queen who I know prioritizes the safety and prosperity of her people above all else.
Captain Vola
Author’s note: Vola is a brute and a savage who’s not afraid to fight nasty, cold-stab a bastard, or torture an enemy spy. But at the same time, I want her to be smart and even philosophical in her own way. While at first she might come across as some barbarian horsewoman who screams a lot and kills people, I want readers to view her as a deeper character as the story progresses. Hopefully these kinds of discussions help with that.
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Box Office Italia - Oltre 3,5 milioni in quattro giorni per Captain Marvel
Box Office Italia – Oltre 3,5 milioni in quattro giorni per Captain Marvel
La corsa di Captain Marvel verso la vittoria del Box Office Italia continua a dare nuovi frutti, e con sabato l’incasso vola sopra i 3,5 milioni.
Nella giornata di ieri, sabato 9 marzo, Captain Marvel ha incassato altri 1,46 milioni di euro, con una media per sala da oltre 2 mila euro. Complessivamente il film con Brie Larsonha raccolto 3,54 milioni di euro in 4 giorni, ed entro domenica sera…
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TRADUZIONE ARTICOLO TIME: PERCHE’E’PROBLEMATICO CHE STAR WARS: L’ASCESA DI SKYWALKER RIFA’LA TRAMA DI GLI ULTIMI JEDI
Questo articolo NON E’ MIO. Io l’ho solo trovato in internet e l’ho tradotto in italiano. Potete leggere l’articolo in ligua originale qua :
https://time.com/5751752/star-wars-the-rise-of-skywalker-the-last-jedi/?utm_source=twitter&utm_medium=social&utm_campaign=editorial&utm_term=entertainment_movies&linkId=79986258
Articolo scritto da Eliana Dockterman. Aggiornato: 20 dicembre 2019 10:00 AM ET
È impossibile valutare Star Wars: The Rise of Skywalker nel vuoto. Ogni film dell'ultima trilogia di Star Wars è stato una risposta a quello precedente. Se Il Risveglio della Forza, il primo film di J.J. Abrams, ha cercato di evitare il destino dei film prequel mal rivisti facendo un passo troppo vicino alla trama del film originale di Star Wars, Una nuova speranza, quindi l'inventivo Last Jedi di Rian Johnson ha chiesto perché i fan e i registi adorano all'altare del vecchio IP invece di andare avanti con qualcosa di nuovo. Se i genitori di Rey erano nessuno, come Johnson ha cercato di stabilire in quel film, ciò significava che non solo Skywalkers e Palpatines potevano essere gli eroi e i cattivi di queste storie: chiunque potrebbe essere un Jedi (incluso il bambino schiavo con la scopa descritta nell'ultima scena del film di Johnson.) Scuotersi di dosso la polvere dei film del passato ha permesso nuovi tipi di archi e storie di personaggi e un percorso per Rey che non è andato esattamente al passo con Luke prima di lei. L'eroe Luke Skywalker e il cattivo Kylo Ren non sono molto d'accordo, ma in quel film hanno continuato a ripetere lo stesso sentimento ancora e ancora. Per citare Kylo: “Lascia morire il passato. Uccidilo, se necessario." Solo allora il nuovo cast poteva uscire dalle ombre del trio originale e creare qualcosa di nuovo. La tesi di Johnson ha offerto una via d'uscita per i film troppo spesso impantanati dai loro predecessori. Eppure si è rivelato piuttosto impopolare con un piccolo ma urlante contingente di fan che hanno investito un bel po' di tempo ed energia nel loro culto per ciò che è accaduto prima, vale a dire Luke Skywalker. Le che hanno colpito Johnson e alcuni membri del cast - in particolare Kelly Marie Tran, che è stata cacciata dai social media da troll razzisti e sessisti insoddisfatti del film - si sono manifestate in una campagna per "rifare" Gli Ultimi Jedi. (Ci sono, naturalmente, legittime critiche al film non radicate nel sessismo o nel razzismo, ma come per tutte le cose su Internet i bigotti tendono a trovare un modo per essere i più rumorosi.) Abbiamo visto questo genere di cose prima. Leslie Jones ha vissuto un'esperienza decisamente simile quando ha preso parte a un rifacimento di Ghostbusters tutto al femminile. Un altro gruppo di fan ha provato a riempire le classifiche di Rotten Tomatoes per il primo film di supereroi femminili della Marvel, Captain Marvel, prima che fosse pubblicato, costringendo il sito a cambiare il modo in cui i fan recensiscono i film. Quindi non è poi così sorprendente che un film in cui un iconico eroe maschio si rivela un brontolone piuttosto cinico e un nuovo eroe femminile si alza per diventare ancora più potente degli uomini che sono venuti prima, classifica un forte sottogruppo di fan. Ciò che sorprende, tuttavia, è che Abrams sembra aver capitolato a quel contingente di fan con L’Ascesa di Skywalker. Se Johnson implorava il franchise di lasciar andare il passato, Abrams si scontra con un film così ossessionato dalla storia che letteralmente resuscita ogni personaggio importante della trilogia di George Lucas, come Fantasmi della Forza, ricordi o, nel caso di Palpatine, una sorta di zombi della Forza. L’Ascesa di Skywalker non è solo una confutazione tematica di ciò che è accaduto prima. Sembra che Abrams abbia letto ogni tweet critico nelle citazioni di Johnson degli ultimi due anni e abbia risposto a ciascuna, scena per scena. La tensione tra i due registi pervade ogni idea registica. Prendi le spade laser: nell'ultima scena di Il Risveglio della Forza di Abrams, Rey presenta a Luke la sua vecchia spada laser. La cinepresa gira attorno alle due figure mentre si alzano in piedi per un lungo periodo di tempo fissandosi a vicenda, musica epica che si gonfia in sottofondo. Johnson ritorna sulla stessa scena in Gli Ultimi Jedi, ma sovverte immediatamente le aspettative: Luke prende la spada laser, un'elica ambita dai fan per decenni, e se la getta sulla spalla, da una scogliera. È una dichiarazione di tesi per il resto del film: fuori con il vecchio e atteso, dentro con il nuovo e imprevedibile. Furiosi per sfrontatezza di Johnson? Non preoccupatevi, c'è una scena in L’Ascesa di Skywalker in cui Luke spiega goffamente che aveva torto quando disse che l'Ordine Jedi doveva finire e che Rey doveva affrontare il grande e cattivo imperatore Palpatine per salvare la religione Jedi. Quando Rey cerca di gettare via la sua spada laser, Luke la rimprovera, "L'arma di un Jedi dovrebbe essere trattata con più rispetto", ammonendo le sue azioni negli ultimi film tanto quanto le sue. L’Ascesa di Skywalker riporta persino la spada laser di Luke e getta la spada laser mai vista prima di Leia per buona misura. I personaggi di L’Ascesa di Skywalker si aggrappano letteralmente a questi token del passato. Kylo ha distrutto il suo elmetto simile a Vader (un simbolo della sua ossessione infantile per suo nonno) in Gli Ultimi Jedi, ma lo ricompone e fa risorgere un santuario a suo nonno in L’Ascesa di Skywalker. Abrams riporta Lando Calrissian in modo che possa pilotare il Millennium Falcon nella battaglia che definisce la galassia alla fine del film, proprio come ha fatto ne Il Ritorno dello Jedi. Rey vola sul vecchio X-Wing di Luke. Quando cerca di comunicare con suo figlio Kylo, Leia tiene una medaglia che ha dato a Han e Luke alla fine di Una nuova speranza. Questo per aver lasciato morire il passato. Per coloro che si sono lamentati del fatto che Rey, Finn e Poe - il nuovo trio di eroi - fossero tutti divisi nell'ultimo film, L’Ascesa di Skywalker presenta almeno tre MacGuffin diversi da perseguire insieme. Nella resa apparentemente più vergognosa al fandom tossico, lanciare Rey con Finn e Poe nello spazio significa che Rose di Kelly Marie Tran è messa da parte. Resta a casa, lavora sulle navi, pronunciando solo poche righe. Il bacio che ha condiviso con Finn alla fine dell'ultimo film non è mai riconosciuto o discusso. È difficile non vederlo come una vittoria per i troll. E poi c'è il cambiamento più grande di tutti: la storia delle origini di Rey. Circolava una discussione piuttosto sessista secondo cui Rey non poteva diventare un Jedi così potente in così poco tempo, nonostante Luke avesse fatto proprio questo. In quella che sembra una risposta diretta a quella sciocca discussione, L’Ascesa di Skywalker include una lunghissima scena dell'addestramento di Rey per diventare un Jedi su una corsa ad ostacoli. E per coloro che credevano che Rey dovesse essere imparentata con qualcuno che avevamo visto prima nell'universo di Star Wars per poter esercitare quel tipo di potere, indovinate un po'? Abrams rimprovera la decisione di Johnson di rendere Rey un nessuno in una conversazione incredibilmente goffa tra Kylo e Rey. Kylo chiarisce goffamente che non le ha mai mentito tecnicamente prima quando ha detto che i suoi genitori erano sporchi spazzini perché i suoi genitori si nascondevano come sporchi spazzini. Non era una gran dialogo. E così viene rivelata la verità che Abrams ha tramato da sempre: il padre di Rey era il figlio del malvagio imperatore Palpatine. No, Rian Johnson, nessuno può essere un potente Jedi o Sith. Solo queste due persone veramente specifiche legate alle due famiglie più famose della galassia possono essere gli eroi di questa storia. Palpatine è solo uno dei tanti personaggi resuscitati per rendere omaggio ai film di Lucas. Sembra che Chewbacca sia morto in un incidente, fino a quando non viene rivelato che era su un'altra nave nascosta e sopravvive. La memoria di C-3PO viene cancellata e dice addio ai suoi amici - fino a quando R2-D2 ripristina semplicemente il backup di memoria di 3PO. Luke, Han e Leia fanno tutti un cameo dopo la loro morte per aiutare Rey e Kylo nelle loro missioni. E anche Rey e Kylo hanno improvvisamente il potere di guarire e, apparentemente, invertire la morte. Ciascuno, a sua volta, usa la Forza per salvare l'altro dalla morte. Ma essere in grado di riportare indietro qualsiasi personaggio significa che la morte non ha più molto peso in questo universo. Cosa c'è da dire all'Imperatore che è riuscito a resuscitare di nuovo? Quando Kylo rianima Rey alla fine del film, non sarebbe stato scioccante se avesse fatto lo stesso per lui, trasferendo ciascuno la loro Forza vitale l'una nell'altra per il resto dell'eternità. (Idea libera, SNL.) Rifiutando di lasciar andare il passato, questa serie è diventata priva di significato o conseguenza. Abrams ha sempre elogiato The Last Jedi per le sue "sovversioni" e le "scelte audaci", ma ha anche recentemente dichiarato al New York Times: "Non credo che la gente vada da Star Wars per dirgli: "Non importa.'" (Allo stesso modo, il cast sembrava gettare Johnson sotto l'autobus, con John Boyega che intimidiva che The Last Jedi fosse una" sparatoria", Daisy Ridley ammettendo di aver pianto di gioia quando Abrams si unì ai film e Mark Hamill ammise che lo era "demoralizzato" dalle scelte di Johnson.) Ma i fan non fanno grandi cineasti. La loro riverenza per ciò che è accaduto prima lascia poco spazio all'arte o all'invenzione. E il loro bullismo rovina il divertimento, sia dentro che fuori dalla telecamera.
#anti reddit#anti the rise of skywalker#anti tros#italian reylo#italian reylos#reylo italiani#reylo italia#star wars anti tros#star wars italia
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Lucca Comics & Games 2019: Becoming Human vola con 270mila biglietti
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Lucca Comics & Games 2019: Becoming Human vola con 270mila biglietti
Lucca Comics & Games 2019: Becoming Human vola con 270mila biglietti
Lucca Comics & Games 2019: Becoming Human vola con 270mila biglietti
Si conclude con 270.003 biglietti venduti il 53° anno del festival, culla della cultura pop, manifestazione in costante crescita che nei cinque giorni di kermesse ha portato a Lucca appassionati di fumetti, giochi da tavolo, videogiochi, narrativa e arte fantasy, animazione, cinema e serie tv. Un’edizione che, superando il trionfo del 2018, conferma il grande successo di Lucca Comics & Games a livello nazionale e internazionale: oltre 1.600 attività fra incontri, tornei, workshop, e live performance; più di 4.000 sessioni di autografi; 1.500 postazioni di gioco con decine di migliaia di sessioni giocate; 16 concerti e spettacoli musicali; 2 opere teatrali prodotte dal festival; oltre 1.000 relatori tra cui 180 stranieri.
Cuore pulsante della manifestazione sono gli ospiti provenienti da ogni parte del mondo, che anno dopo anno arricchiscono il programma del festival. Per la prima volta il Maestro Hirohiko Araki ha raccontato al pubblico italiano la genesi della sua opera più famosa, Le bizzarre avventure di JoJo. Dal Giappone anche il padre di Gigi la trottola, manga ed in seguito anime cult degli anni ’ 80, il Maestro Rokuda Noboru, e per la prima volta in Italia l’autrice Emil Ferris, che proprio l’anno scorso a Lucca con La mia cosa preferita sono i mostri aveva vinto il premio Gran Guinigi come Miglior Graphic Novel. E poi ancora Don Rosa, famoso in tutto il mondo per le sue storie su Paperon de’ Paperoni e tutta la famiglia dei Paperi, e Chris Claremont, autore che nel corso dei suoi 50 anni di carriera ha rivoluzionato il fumetto supereroistico, insignito a Lucca con il prestigioso premio alla carriera Yellow Kid. Tra i fumettisti di casa nostra: la disegnatrice Sara Pichelli, Zerocalcare, Leo Ortolani, Gipi, Fumettibrutti, Sio e molti altri.
Nella sua continua ricerca di commistioni di linguaggi, dopo il successo di Kobane Calling On Stage, pronto a partire con una tournée, Lucca Comics & Games torna a teatro con una nuova produzione: Io sono Cinzia (ovvero l’amore non si misura in centimentri), tratto dall’acclamato graphic novel di Leo Ortolani sul tema della transessualità. Sempre ottima l’accoglienza anche per l’ormai tradizionale format lucchese Voci di mezzo.
Il gioco da tavolo attore principale del Festival, di casa al padiglione Carducci, grazie alla presenza della migliore offerta editoriale. Ma non è finita qui, fino all’8 novembre gli studenti della GameS WiS, il primo workshop residenziale dedicato alla scienza e alla pratica del gioco, continueranno il percorso iniziato durante Lucca Comics & Games con grandi insegnanti e ospiti d’eccezione come Erik Lang e Andrea Chiarvesio. Imponente presenza del gioco di ruolo che quest’anno ha visto appassionati d’ogni età destreggiarsi in un vero sotterraneo per sfidarsi a Dungeons & Dragons. Tra le iniziative: D&D Epic, il maggior evento a tema mai realizzato in Europa con 180 giocatori e 30 Dungeon Master che hanno giocato la più grande sessione simultanea di D&D nel nostro continente. Tra i più appassionati giocatori di Dungeons & Dragons che hanno dato spettacolo a Lucca, anche l’attore hollywoodiano Joe Manganiello. Per Magic: The Gathering, il gioco di carte collezionabili più famoso al mondo, erano presenti a Lucca i due celebri illustratori John Avon e Melissa Benson. Anche in ambito games la crossmedialità è stata un elemento cardine come dimostra il progetto dei giochi da tavolo Cthulhu: Death May Die, Zombicide e Zombicide: Invader che coinvolge sceneggiatori di grosso calibro come Luca Enoch e Stefano Vietti.
Tra le eccellenze di quest’anno il programma dell’Area Movie, a cura di QMI – Stardust. Amazon Prime Video ha salutato la sua prima volta a Lucca Comics & Games con un ospite d’eccezione, Sir Patrick Stewart, salito sul palco del Teatro del Giglio per annunciare il ritorno di Picard ai fan di Star Trek. Accanto al celebre attore britannico, anche gli altri interpreti della serie Amazon Original Star Trek: Picard. Netflix è tornata a Lucca per presentare la nuova serie originale The Witcher tratta dai romanzi di Andrzej Sapkowski. Il pubblico del festival ha potuto assistere all’anteprima mondiale del trailer e incontrare, oltre all’autore della celebre saga, anche la showrunner della serie Lauren Schmidt Hissrich e le attrici protagoniste Anya Chalotra e Freya Allan. Piazza Anfiteatro è stata invece “occupata” da La Casa di Carta. Tra gli altri ospiti: Joonas Suotamo, l’attore finlandese che interpreta Chewbacca in Star Wars: L’Ascesa di Skywalker; Rebecca Sugar, creatrice della serie cult targata Cartoon Network Steven Universe; Francesco Montanari protagonista de Il cacciatore; Alessandro Rak e Lorenzo Mattotti. Come sempre non sono mancate le grandi anteprime, da Terminator: Destino Oscuro a Zombieland: Doppio colpo, fino alla première dell’attesissima serie tv Sky His Dark Materials – Queste oscure materie.
Edizione all’insegna del videogioco quella che si è appena chiusa, in tutte le sue poliedriche sfaccettature. Presso il Baluardo San Regolo si è celebrata l’uscita di Call of Duty: Modern Warfare di Activision. Alla Casermetta San Donato, invece, è stato tempo di imprese eroiche grazie a Square Enix e Marvel’s Avengers, dove era presente l’iconica statua di Captain America. I fan hanno potuto incontrare anche Scott Amos, Executive Producer di Crystal Dynamics, e Valerio Schiti, noto artista Marvel Comics. Anche Borderlands 3 è stato protagonista di attività indimenticabili come la parata cosplayer guidata da Leon Chiro, cosplayer di fama mondiale. Per la prima volta nella storia della kermesse toscana anche Ferrari, presso la “Casa del Boia”, ha portato in scena un roboante programma di intense sessioni Hotlaps per correre su leggendari circuiti, quali Imola, Spa e Silverstone, grazie alla presenza di simulatori di guida d’avanguardia. Nella suggestiva cornice dell’eSports Cathedral tanti i tornei disputati, tra cui Brawl Stars e League of Legends, oltre alla Pro League di Quake, che ha messo uno contro l’altro alcuni dei giocatori migliori del mondo, tra cui l’italiano Marco “Vengeur” Ragusa. All’Esport Palace (ex Cavallerizza) si sono celebrate le adrenaliniche finali della Logitech G Challenge, competizione che ha messo in palio un ambito posto per le finali europee del prossimo 9 novembre a Colonia, e l’entusiasmante Gillette Bomber Cup, torneo con licenza ufficiale di Fortnite che ha visto trionfare il bravissimo Filoakai. Piazza Bernardini si conferma il fortino di Nintendo, con un doppio padiglione dedicato ai titoli di prossima uscita, e Bandai Namco Entertainment che ha dato la possibilità di provare uno dei titoli più attesi del momento: Dragon Ball Z: Kakarot.
Anche la grande letteratura fantasy è stata protagonista. Autori ormai di casa come Licia Troisi e Paolo Barbieri hanno affiancato uno dei maestri del genere, Bruce Sterling, creatore con William Gibson della corrente cyberpunk. Presente anche il duo di autori Daniel Abraham e Ty Franck, noti come James S.A. Corey, famosi per la saga The Expanse; Dario Tonani, autore storico della collana Urania e creatore di Naila di Mondo9; Federico Carmosino, considerato la nuova promessa della fantascienza italiana con il suo Neon Blu.
I cosplayer si confermano un vivace spettacolo. Tra parate, concorsi e raduni, nei 5 giorni il loro entusiasmo ha colorato le strade della città, per arrivare fino al RedBull Cosplay Garage sul Baluardo Santa Croce. Tra i momenti più seguiti la Zombie Walk parade, il raduno ufficiale Marvel Cosplay Italia, e la parata a tema Rat-Man, dedicata al personaggio di Leo Ortolani.
Per i più piccoli il divertimento si è concentrato nell’area Junior, dove migliaia di giovanissimi tra sessioni di giochi, fantasiose costruzioni LEGO® (con uno spazio dedicato al lancio di Hidden Side) e momenti danzanti, hanno potuto incontrare dal vivo gli autori delle loro opere preferite, primo fra tutti Thomas Astruc, creatore e regista della serie TV animata Miraculous. Molto apprezzato il palinsesto di Teatro Junior, una proposta di contenuti teatrali legati ai titoli della narrativa per ragazzi a cui si è aggiunta l’attività di laboratori e incontri con gli autori Panini. Anche quest’anno, poi, il mondo della scuola, è stato protagonista con tre giorni di visite guidate alle mostre, iniziative e messe in scena.
Non poteva mancare l’ormai iconica Japan Town, il quartiere del meraviglioso centro storico lucchese dedicato interamente all’arte e alla cultura nipponica, come sempre preso d’assalto e protagonista di numerosi incontri dedicati al Sol Levante tra mostre, eventi, degustazioni, e momenti dedicati alla scoperta della cultura e delle tradizioni nipponiche. Grande presenza nel Giardino degli Osservanti quella di Bandai con le sue nuovissime figures.
Infine sul main stage del Baluardo San Donato ci si è scatenati tra le note delle indimenticabili sigle tv. Protagonisti di tre concerti da “tutto esaurito” gli Oliver Onions che a suon di musica hanno ripercorso la loro carriera; Cristina D’Avena, tornata a Lucca per riproporre i successi che l’hanno resa l’icona delle sigle tv; e Giorgio Vanni, che ha infiammato il palco di Lucca Comics & Games con uno show memorabile.
Cinefilos.it – Da chi il cinema lo ama.
Lucca Comics & Games 2019: Becoming Human vola con 270mila biglietti
Si conclude con 270.003 biglietti venduti il 53° anno del festival, culla della cultura pop, manifestazione in costante crescita che nei cinque giorni di kermesse ha portato a Lucca appassionati di fumetti, giochi da tavolo, videogiochi, narrativa e arte fantasy, animazione, cinema e serie tv. Un’edizione che, superando il trionfo del 2018, conferma il grande […]
Cinefilos.it – Da chi il cinema lo ama.
Chiara Guida
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Aladdin vola oltre $ 1 miliardo al botteghino mondiale
#Aladdin vola oltre $ 1 miliardo al #botteghino #mondiale
L’azione live della Disney ” Aladdin ” sta superando $ 1 miliardo di dollari al botteghino mondiale, arrivando al 41esimo posto.
È anche la quinta uscita live-action con il marchio Disney a farlo insieme a “Beauty and the Beast”, “Alice in Wonderland” e il secondo e il quarto film “Pirati dei Caraibi”.
” Aladdin ” si unisce a “Avengers: Endgame”, “Captain Marvel” e “Spider-Man: Far From…
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