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#CHILDISH TONES
madc0w · 3 months
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Listen/purchase: There She Goes by CHILDISH TONES feat.宇佐蔵べに
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jpopstreaming · 2 years
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🆕 「 EXCERPTS FROM NU PSYCHIC TEEN SOUNDS!」 by Childish Tones, 宇佐蔵べに Available for streaming worldwide!🌐 Added to our weekly playlist 🎧 https://spoti.fi/3lgjH73
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xmimikyuusx · 1 month
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whenever I hear the shit like "trans men can't say tranny that belongs to trans women" "trans men using transandrophobia are just stealing language from trans women/trying to copy them for attention" "trans men can't use the egg cracking analogy because that belongs to trans women" "trans men are trying to appropriate trans women culture" (whatever the fuck that's supposed to mean) it reminds me of being 12 and changing schools, and being a child in the 2010's, I was obsessed with using the word coolio. However, the kids were very quick to inform me that there was Already another kid who was saying coolio and that word belonged to them/was their catch phrase, so I couldn't say it. Even though to me, I'd been using that long since I showed up there. I'd been saying dumb shit like that forever.
So like. Infantile shit. To try and say that certain words belong to your specific identity and anyone who might even remotely relate to you is doing it to steal your thunder. I promise if someone from a different identity uses a term that you use for yourself it literally doesn't affect anything other than your ego.
a note*: the above doesn't apply to indigenous/POC who have had their language essentially colonized, very much a different situation
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forcedhesitation · 17 days
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I definitely do not have the time for a full essay's worth of commentary on the Casting of Frank Stone, but I definitely could give you that if I did. There is...a lot to take apart there. I am certainly...fascinated...by some of the writing & gameplay choices they made, to summarise my thoughts somewhat vaguely.
A few spoilery comments under the cut.
Like I said, I don't really have the time to offer extensive analysis (a full paper) of the game, but I do want to say a few things.
First and foremost: Do not purchase this game. In the words of Mr. Otzdarva himself: Go and watch someone play it instead. Your play through will be 95% the same as theirs. It is not worth your 50 dollars. If you still want it after you've viewed someone else's playthrough, that is your own right.
I honestly became annoyed with the writing much faster than Mr. Otzdarva did, and at first I thought it was because I was spoiled by BG3's infinitely better writing. But no, it's rather that he was being very patient. He finished with a rather negative opinion of the game, after thoroughly going through it to test just how much control you as the player really have.
I will be fair-- It is certainly a visually stunning game, as far as Supermassive titles go. Much better looking than The Devil in Me. The music is also incredible. And some of the voice acting was well done and added much needed life to otherwise bland characters.
But good grief is the writing utterly nonsensical!! Even if you respect the "a multiverse exists, so anything is possible" fact which is canon to Dead by Daylight itself, it still doesn't make any damned sense. I mean, is it ever explained why there is time travel involved? Or how it is even possible? Did they simply expect people to just assume that Augustine figured out time travel in a certain timeline? Does it have something to do with the Entity, since it can clearly traverse time? If so, why was Sam able to voluntarily time travel to Madi & elder Linda's timeline? Why and how the FUCK is Frank Stone first bound to the mill and then camera using what is clearly the same magic as the horologium, when we know the Entity has not yet been brought to that timeline??
And playing the "anything is possible" card would be fine to explain certain things, I will concede, but it really starts to feel meaningless when you realise just how many massive plot elements are never explained and that none of your choices really have any impact on the ending of the game. The story literally ends the same no matter what you do. And to be fair, I do not think it is a bad ending at all. Barring the corny "trial starting" sound that they jammed in at the last second, I thought the ending was one of the better parts of the game. It works great to make you feel hopeless, and like there is truly no escape from the Entity. I just feel that this format of a "your choices impact the outcome of the story" game was the incorrect format for the story they wanted to tell. Because it truly doesn't even matter if you get everyone killed, or you save everyone-- everything happens the same way and the world's fate is the same.
There are other things that bothered me, too. I thought having Frank Stone appear as this corny, glitchy spectral monster for most of the game was...a terrible choice, both design wise and writing wise. Now, I do not think killing him in the opening was necessarily a bad decision. I honestly thought it was a bold choice that functioned well to surprise the viewer and urge them to continue, so they might discover how the story plays out after the death of the titular character. But keeping him as this ghoulish creature, that honestly looked as though it were from some solo indie developer's first low budget horror game, was awful. He did not feel threatening whatsoever, just wildly out of place in a visual quality sense. I hate the final design much less, it is certainly much more threatening and much, much more gruesome, but it still does not make sense as to why he looks that way. The Entity still had not taken him, why did he appear as this inhuman monster before his entry into the Fog? They should have kept a more humanlike design until the very end of the game, when the Entity arrives. Then, a transformation sequence where the Entity mutates him should have been restricted to the ending where no one from the cast is seen in the Fog, so players at least get something different in that allegedly "unique" ending. After all, if a cast member does get taken, at least you get to see visions of what followed the 1980s storyline.
Also why did Augustine work alone when she is clearly part of the Black Vale? The excuse of "the cult didn't exist yet" doesn't work here, because she can time travel and is fully aware of the multiverse she exists in. Like... I thought elder Linda's mention of secret passages being for staff "so they are seen as little as possible" was foreshadowing for Augustine having fellow cultists aiding her, but it just went nowhere. Another thing that goes nowhere is the baby that Sam can save at the very beginning. Should the baby live or die has absolutely no impact whatsoever on the story, which feels like an enormous mistake to me. That baby should have grown up to be a character that the cast could have interacted with to gain...oh I don't know, some piece of important knowledge, or an item, that could then later change the fate of the cast. This way, the player's choices in the 1960s segment actually have an impact on later gameplay, rather than meaning absolutely nothing.
I'd also love to know why the hell elder Sam was sent alone to prevent this situation from occurring, when the Imperatti (I think they were called? The parents of the Pariahs, or something, right?) would have surely realised the gravity of this situation? Like, how does this make any sense? And this is far from the only moment that makes no sense at all.
Why do Jaime and Robert have almost no relevance whatsoever after the 1980s segment concludes? Robert is guaranteed survival of this segment, as that part of the game is written so that two characters always survive-- be that Linda and Robert, or Sam and Robert. As annoying as Stan was, I didn't hate him because he had great dialogue that pushed other characters to have different dialogue than what we were used to. But it felt scummy that Robert was just given this sad, offscreen death instead of being included in a lot more meaningful way.
Not going to lie, it reminded me of how in Stranger Things 4, Patrick was the one teenager whose trauma wasn't really explored or given the same respect as the others. It's like the writers went, "Guys, guys! It's okay! We still have the other Black guy! This makes our game Diverse, and therefore no one could possibly complain!" Meanwhile, we get an entire cutscene about Madi's nightmares, and elder Linda's movie career and associated trauma is talked about numerous times. But all we know about 2024 Robert is that Stan took advantage of him, and then he later died, utterly miserable. Also, Sam somehow knows about this and he and Stan know one another, despite this Sam being from a different timeline than elder Linda, Madi, and Stan himself.
And Jaime, poor sweet Jaime, he really just feels like he's there as someone they can conveniently kill to shock the player. The first chance he has to die results in a horrible, very graphic death (although not the most graphic in the game by a long shot) that I feel many players will encounter because they see it as reasonable to visit the curiosities shop first, and then to later attempt to save Chris (even though her fate is the same here, regardless of what you do). And even if you should keep Jaime alive through that first confrontation with the spectral Frank Stone, it's not as though his survival impacts following events. He can die again, when fleeing Frank with Bonnie and an injured Linda. Why they have Linda, who has a gaping hole in her shoulder, attempt to pull Jaime up the platform alone while HIS OLDER SISTER just WATCHES is beyond me. But writing his death, whether it be here, or earlier, to have no impact on Bonnie's fate, or any future events, is plain bad writing.
You cannot save Bonnie, no matter what you do. And this scene makes no sense. When Frank grabs Bonnie, Linda points the camera at him, which should work. There really isn't any reasonable explanation as to why this should not work, or should not even momentarily distract him (Which could have led to a different ending where Bonnie lives and Linda dies instead?), because in the storm drain, so much as yelling at Frank causes him to abandon whoever he's attacking to seek out the new target. I suppose, at the very least, 1980s Bonnie's death does serve some kind of purpose in the 2024 storyline, because it serves as foreshadowing for Madi's potential fate. But just like Robert, 2024 Bonnie is given a sad offscreen death and we never really learn about how she or Jaime survived that night at the mill.
And I will say, it just feels shitty from a player point of view, to make it so you cannot save certain characters. Like, I'm sorry, is that a canon event? Where is Mr. O'Hara? Because Madi must be a god-damned anomaly, being Bonnie's daughter!! And Chris- god- Chris who mysteriously travels through time...I really do hate this part of the story because understanding its purpose can only happen if you manage to get the secret ending where she goes through the projector screen and DOESN'T burn and die. Which would require you to not have taken the pocket mirror or given the "protective" amulet to her. This unlocks a secret ending where she goes back in time to the moment where she, Jaime, and Linda were inintially shooting in the mill, right before Sam interrupted them. I took this as the writers trying to show us that there would be one timeline in which Frank Stone is never released (not sure how he ever was in the first place, really), likely saving them from the Entity. But other than the player somehow luckily getting this ending, I really don't see the point of Chris' time travel, because she can also be sent immediately back in the horologium, which does nothing meaningful. And why does it have to be Chris? Why not write it so it could be her or Jaime, so that maybe the player's choice to have her and Jaime breakup or not actually has some kind of impact on the gameplay?
One of the worst things about the game though, and I cannot stress this enough, is how badly the references to DBD are integrated. I love a good reference-- it can serve to add a little playful flair to a moment, or even go so far as to have the viewer look at the piece from a different perspective they had not previously considered. Buuuut... this is only if the reference is done well. And, well, what this game does could hardly be described as tolerable, even. In was so heavy-handed, it felt almost as bad as product placement in a Michael Bay movie. Many of these "references" felt out of place to the degree that someone with no knowledge of DBD would be likely able to pick them out, because they heavily disrupt either the game's aesthetic or the gameplay itself! One generator was funny, and honestly expected, but THREE of those damn things? Clunky, corny, and honestly? Lazy.
Unfortunately, I feel those three adjectives describe how I feel about the game overall. I feel bad for the people who put hard work into making it, because there is potential there for something great. But it really felt as though they were pushed to release this game as quickly as possible, so BHVR could sell us a 50 dollar, five-to-six-hour advertisement for their next DLC chapter. Hard to think anything else, really, when completion of the game is followed by a a literal ad for it.
All I can say is-- I really hope we get 2024 Linda as a survivor. It seems more likely that it will be Madi, but it is possible we could have a two-survivor chapter (unless they specifically outlined in the roadmap that there are no upcoming 2-survivor chapters?).
Madi and 2024 Linda would be cool though. We have no older women as survivors, despite having more than one older man. I think it's about damn time. And I love the mother/daughter bond that can sort of develop between Madi and 2024 Linda in the game.
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ponuchuu · 2 months
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oh yknow what now I'm thinking about how niko has developed as his own person. like sure in my art and jokes i sometimes portrayed him as a rather impulsive and childish person and in a way he kind of is but it's more for the sake of comedy than an actual presentation of how he actually behaves, sorta like a fanon vs canon situation
niko barely has any childhood, he spent most of his life on the street and anyone he ever had a sense of attachment too often get into dangerous situations, it ended up breeding him into this cynical, irritable and emotionally distance person in responds to those traumas, is he aware of it ? of course he does, but can he actually change the way he react ? of course not, its the natural and instinctive responds cause it's how he has survived so far emotionally
and yet he's an emotional person, way too emotional for a person who should be keeping his emotions and attachments at arm length, and when those emotions got to him he gradually let it take over cause he's not used to actually dealing with being too emotional, plus because he never learned how to deal with it, often time he has a rather childish way of reacting to a situations, be it throwing a tantrum or insults at people, giving people cold shoulders or make passive aggresive actions and responds when faced with said person, it had gotten better over time as he got exposed to more people and learning how they deal with their own tumor so he can take a page out of it and while he still has a long way to go, he definitely cannot relate to the person whom he once was.
another thing is that, unlike his emotional outburst, when met with an actual conflict and serious matters, he definitely has a more mature response than a lot of people give him credit for. like, he can be snarky and made a sarcastic comment on it but he does end up giving actual good advices, either due to his own experiences or because he had thought about the problem enough to put himself in those shoes to consider both perspectives to give a decent answer. he can try to deny it as much as he wants but he definitely cares a lot, too much to the point that if he has to take the blame to make sure people would never have to feel unsafe ever again then so be it.
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anawkwardlady · 7 months
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Collection of Beatrice whining to Virgilia and Ronove moments.
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vt-scribbles · 8 months
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Please RB for bigger sample size!
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tritoch · 8 months
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me: oh wow an ffxiv theory/meta post! i love these even when i don't agree with them. i wonder if this person will highlight an underdiscussed aspect of the setting, or reframe someone's characterization interestingly the post: "in the original japanese--" me: unsubscribed. blocked. reported. hie thee hence and never darken my door again.
#ffxiv#it's written in tokyo! we are talking about people who if they had a translation question could *walk down the hall and ask the writer*#it's not the english version's fault that you're a coward who's afraid of subtext and subtler characterization#even if it was intended as direct translation 99% of you lack the japanese fluency to appreciate any degree of nuance#and you frankly clearly can't appreciate nuance in english to begin with! so how could you know if it's conveyed correctly.#my favorite example is haurchefant. a lot of people complain about him being 'toned down' in english#which 1) he is. it's culturally necessary. if EN haurchefant talked about your sweat and offered you a 'warm bed' he'd be loathed#he'd come off as sexually aggressive towards women and as bad mlm rep. fans would DESPISE him.#different audiences have different values. he has to be written slightly differently to land in the same way he does in the original.#2) no he's really not. like sure the text of his lines gets toned down. but he's still absurdly into you. he's still a weirdo thrillseeker#there's still SHIRTLESS MEN WORKING OUT IN HIS OFFICE LOL#a lot of people complain that the english version is too aggressive or people are too mean and it's like...these are different contexts#like there's sooo many alisaie lines where people are like 'she's more of a cute tsundere in jp she's mean in english' and like.#alisaie is 100% an american tsundere in english. the localization team just knows how tsundere archetypes come off in english#which is to say straightforward tsundere shit tends to scan in english as either incredibly childish or cumbrained nonsense#and they have in turn written her with just a slightly lighter hand and more culturally intelligibly in english#she's a teenage girl who covers her sensitivity and inability to stop caring by putting on an abrasive front. that's a tsundere#alisaie is sort of an insane feat of localization. new levels of technology previously unheard of#'alisaie is like my badass wlw little sister' okay...yes. let's go with that. please ignore the ass shots in the trailers.
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emdotcom · 2 months
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Hater shit incoming:
Yeah, Indigo Park is really cool, but it blew its load a bit too early by immediately killing off the cool stalker enemy from ch.1. The effect of the bird mimicing phrases is really neat, but you don't get to hear her do it much, especially because the warbling effect + loud af chase music drowns out what is being said, which sucks! Those voice lines are good!!
#em.txt#hey welcome to the bonus text where the hater stuff gets worse!! i promise I don't hate this game i am just. critic in the bad way#yeah i have more beef with the molly macaw chase. but first I'd like to say good on the dev for reusing the idea of the opila#from their banban reloaded. genuinely. the occasionally peaking bird that ducks behind corners is good#& it is used much better in indigo park especially because the animations are less jolting.#again back to the chase. I don't like. the ending. the blood is fine the dev mentioned he dislikes mascot horror that is afraid of blood#& wanted to set the tone immediately. i think this is a fair sentiment but the way the blood is done here#is honestly childish. the splurt is fine. the fucking AMOUNT coming from the head (especially how the texture distort looks)#is goofy as hell & tbh an easy fix is. move the big puddle of blood. from under the head. to behind the door#anyways the end of the chase is so sudden. the momentum just splats into a wall wiley Coyote style#& i appreciate the dissonance of the heartfelt talk & it's good but it's a bit soon ain't it?#not gonna address the dead ass bird?#i like what's being done i like this enemy the game looks fine. the animation of the lion getting scared is goofy#i think this can go somewhere good. i do not see how immediately killing this stalker enemy is going to do anything at all#i would have the same chase & just not kill the bird tbh#bc it makes the conversation with rambley make more sense#put the blood elsewhere. spread it out or have the player enter some silent hill ass room idfk#you can let the bird get injured but the breakneck speed of chase > bird dies > heartfelt talk > credit song is too much to me#you can clown on me if you want bc i am a hater#i like seeing a mascot horror made by a fan. i like seeing the disney park knowledge on display. i like the quiet lore.#okay i am not a fan of scripted chases in horror games. but putting it in this play structure is smart#having the bird like fly above you & cut you off if you're slow is good too#see i like the chase itself enough i just hate how it ends
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squeiky · 11 months
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Rap is made with poetry the way songs are made to ryhme, so espio and vector are infact intertwined
Espio's writing poetry as vector ryhmes his lines, music's past and present are now equally combined, so if rap is made with poetry the way songs are made to ryhme, what the fuck is charmy singing?
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smilesrobotlover · 11 months
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I didn’t say this yesterday but I’m so glad that the Dragon Prince is getting good again. Like I’m getting excited for where the story is going now
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sho-haizono · 6 months
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YAYYY MISHA THEME!!!
MISHA 💖💓🩷❤️💕💖💓🩷💖❤️💖💓💓💖🩷💓
#i loevev them so much did you know that#currently saving up for him and it is HELL after spending it all on sparkel .so many quests and not enough timw .........#and . ouhhh havent had the chance to talk abt . shit what is it called . lemme go see real quick .#A CHILDS DREAM . yknow that one map with the text on the walls and the melted clocks and stuff .#that was done . SO incredibly well it makes me INSANE...........#so like . im 100.1% sure the speaker (who talks abt mikhail a lot) in that room is misha.#like that IS her voice right . im not going insane#its just . auuh... the dreams (or at least golden hour) in peacony are so childlike .... like . some of the puzzles are jigsaw puzzle ;#turn into a small cartoon character ; and help the cartoon character find his cartoon gears .#and then you get to clockie . who can only be seen by someone w a childs innoence (or smth around those lines)#and that misha can see clockie . which like . cool right ? yeab. UNTIL YOU GET TO A CHILDS DREAM ..#where theres something just ... sososo off .#and its ... its just gotta be misha . its gotta be . idk if theres anything outside of main story im missing (there probably is)#BUT . augh . auf even .#childs dream still has these childlike qualities to it (the paper birds; walking on walls) but just ... more warped#(the general atmosphere of the place; the monsters even .)#the music having a music box to make the tone of the song more distressing ... how its so much more smaller than golden hour ..#aughhhhhh ... its just such a good parallel..... i could talk abt it all day really .#anyways . i WAS going to tell u abt my misha theory (which may or may not be confirmed) bu t i got DISTRACTED.#uhh anyways . my theory is that misha is somehow trapped in peacony .#when misha goes onto the parlor car they mention that theyve never been outside of peacony before and that she can t stay for long .#which i imagine is very normal! BUT its this combined w her lock motif (pupils; most of the doors in childs dream) thag make me suspicious#i mentioned before that golden hour has a very childish quality to it. and that misha has that childish quality.#okay well . what if mishas being kept there so that golden hour can keep on being a dream for other people?#and so that would make golden hour mishas dream. (or part of his dream? could be more people the familys keeping)#and that would imply that childs dream is . well . mishas nightmare .#uhm . i think thats it ..? if i come up w anything else ill . ramble abt it somewhere . definitely not the most eloquent but#i hope i got the point across <33#i think its an understatement to say i love misha . i LOVE MISHAAAAAAAAAAAAAAAA
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jpopstreaming · 2 years
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🆕 「 NIGHT & DAY」 by Childish Tones, ジョー中村 Available for streaming worldwide!🌐 Added to our weekly playlist 🎧 https://spoti.fi/3lgjH73
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nerdie-faerie · 2 years
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Anytime I buy anything pink I think of all the pink girlies who make pink their personality and wonder if just a lil purchase being in their favourite colour brings them a small amount of happiness. Like what a wonderful thing that most be just to feel joy because of something so small that you might not otherwise notice
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kerorowhump · 1 year
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"You didn't protect your skin from the cold?"
(of course that didn't make it in lol)
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"Nobody told us that the snow, that is so pretty, could cause so much trouble!"
"That's it, I've had enough! I'll never play with snow again! Bad!"
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o-sahiba · 2 years
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Haan, baat'ien toh boht si karni hain tumse,
Yakeen hai ki tum sunn loge,
Magar samajh paoge kya?
Mere jazzbaat abhi zra bikhre huye se hain,
Yakeen hai ki tum sameit loge,
Magar sambhal kr rakh paoge kya?
Mana ki hum kabhi ek nhi ho sakte,
Yakeen hai ki tum saath nibha loge,
Magar hamesha saath reh paoge kya?
Haan, ye baat'ien bhi kisi khaas shaqs ke liye hain,
Yakeen hai itna toh tum jaan hi loge,
Magar uss shakq ko tum khud main dhoondh paoge kya?
Batao, tum mujhe samjh paoge kya?
-jm
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