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Day 19: Write a short story that takes place in a laundromat
I've been on a The Last of Us kick ~yet again~ (it happens a few times a year) and I also have delusions that I would thrive in a zombie outbreak. So enjoy this midnight fic :)
I kept one headphone out, just in case. The dark made me nervous. Parking lots made me nervous. Being alone made me nervous.
"What time are you leaving tomorrow?" Alex's tinny voice asked in my ear, disorted by the phone call and my crappy earbuds.
"Probably at four. I want to get on the road before it gets crowded," I responded, hauling on my laundry bag to get it to stay on my shoulder. It's awkward bulk tugged on my hood, and I craned my neck to yank the fabric loose.
"You're three hours ahead of me? So tat's in four hours. Are you going to be okay?"
"Yah," I responded, distracted, "I'll be fine. I'll be out before continental breakfast but I packed food and my tank is full."
Up ahead I watched a small car pull into empty strip mall parking lot and stop at the laundromat under a flickering street light. I slowed my pace, feeling a twang of annoyance and trepidation. I would rather cut my wrists and do push-ups in salt water than deal with other people right now. But the beat up old car shuttered as the engine cut off. The drivers side door opened, and a short stocky figure climbed out. One hand clutched a can and the other was stuffed in the pocket of their dingy hoodie. They staggered forward, stumbling over the curb and through the push doors into the building I was headed towards.
"Shit dude, some shady looking guy just went into the laundromat," I complained quietly, approaching the entrance myself.
"Are you... you know... packing?"
I registered the odd pressure across me chest and nodded slightly to myself.
"Yeah. Yeah I am. And I can't just leave, I walked all this way."
"Aren't you dressed in your baggies?"
"I am."
"Then you probably look like some shady guy right now if you did your job right."
It was true. I wore a huge grey hoodie under my quilted sweater. A sports bra smoothed my chest to an unassuming neutral shape, and I'd washed my makeup off before leaving. I wore my hair in a braid stuffed down the back of my shirt, pulling the hood low and wearing a black surgical mask over my mouth and nose. The only thing that might give me away were my jeans and boots. I had wide hips and my legs were definitely not a man's, and my feet were small. From a distance though, I probably looked like a dude. Which was the whole point.
"Just keep talking to me. Anybody who sees will probably think you're crazy and keep their distance."
"You right."
With as much courage as I could muster, I walked on and made it to the swinging doors plastered in flyers and printed notices from the CDC. I pushed my way in, squinting in the harsh buzzing light that violently lit the scrubby little laundromat. Florescent light poured over every inch of the place, exposing the grimy tile and dusty white machinery that lined the walls and rows of the floor. An old television hung in the far corner over an employee only door and the bathrooms. A change machine, ATM, and vending machines lined the wall to my left, and a few chairs sat against the windows . I shuddered at the thought of sitting with my back to the parking lot.
A few of the dryers were running, and the TV was quietly droning on a news station, filling the eery place with an overwhelming background noise. I scanned the room unabashedly, searching for the drunkard owner of the parked car outside. Empty.
"Cool he's probably in the bathroom. Place it empty for the time being."
"Sick. Get to work."
I turned a sharp right and walked to a washing machine on the end where I could keep an eye on the place and upended my laundry bag. I didn't care to sort the colors like I usually did. I didn't have time to be so picky.
"How's it going?" Alex asked. I could hear things rustling on her end as she packed quickly.
"Good. Just paying."
I untied a long swinging tube sock from the strap of my bag and pulled a dollar fifty out, slotting the change into the machine and pushing it roughly into the pay slot.
"You still using that stupid quarter sock?" I heard the humorous judgement in her voice and chuckled.
"Yep. It's the only way I remember to bring change with me when I come here. I can't carry six bucks in change in my wallet."
"That thing could be used as a weapon."
"Another perk. Why change a working system?"
The washing machine kicked to life and water started filling the tub.
I sighed, leaning back against it and closing my eyes for a moment.
"Done. Just a few more hours and I'll be out of here."
"Hang in there girl."
I could hear her crunching footsteps through gravel in the background, and the slam of her cruisers door.
"Are you almost packed?" I asked, pushing myself back into standing position and wandering over to a vending machine, swinging my quarter sock casually.
"Just about. I just need to grab my cooler and swords."
"You're seriously taking the swords?" I laughed, feeding more quarters into the slot and punching a button. An energy drink banged to the bottom and I reached through the flap to grab it.
"Yes! They may not be sharp but they're all I've got right now. I am not lucky enough to live in a state where you can just carry guns around like a psychopath."
"Whatever keeps you safe i guess."
I popped the tab and took a swig, the carbonation bubbling through my nose. I stopped and coughed a little.
"Ugh. I hate these. But I should probably buy a few more before I go."
"You better not fall asleep at the wheel." Alex warned. I heard her close a door and more foot steps.
"I won't. Aren't your roommates home byt the way? You're making an awful lot of noise," I asked.
"Shana left for Georgia yesterday, and the other two are out at a friend's house."
"Seriously? They are going out with friends with everything going on?"
As I spoke I dug a little bottle of hand sanitizer from my pocket and rubbed it all over my hands and wrists.
"They don't think it's a big deal. I heard Becka say it's all politics."
"Idiot," I grumbled, walking back to my washer and sitting on the machine beside it.
"I know. I need to get out of this house before she brings the bug home."
"Please don't let her get you sick... I don't want another Gabby. I don't think I could handle it."
Alex was quiet for a moment as I heard her packing bags and boxes into what must have been her cooler. I let her do her thing for a moment, working through the sudden knot in my throat.
"She's okay Kylie. She's a smart girl. And where she's at is on the border of the city far from where the crops came from. She's probably in one of the quarantine zones without her phone."
"Yah probably."
I kicked my feet gently against the washing machine. Thinking.
If I left at four, maybe earlier because I doubted I would get much sleep as I was, I might be able to make it to Sioux Falls before dark. Find a nice hotel parking lot to sleep in before making the second leg of the trip. If I played my cards right I'd make it home before Alex, and I could lead our little caravan up to the cabin.
That was assuming I could make it on virtually no sleep and the roads were clear. Which I doubled.
My eyes drifted across the building as I sipped my tropical energy drink and a little buzz errupted at the back of my brain, bringing things into clearer focus. I inspected the CDC & WHO posters tacked and taped haphazardly over the walls and stuck to dryer doors.
Wash your hands.
Cover your mouth.
Avoid produce not grown within the US.
Report to a hospital immediately if you show signs of illness.
I turned my head to the television, tuning in and listening with the ear not plugged into my phone call with Alex.
A blonde anchor woman was reading off of a prompt, looking concerned next to a graphic labeled "infection percentage." The volume was low enough that I really had to strain to hear what she was saying.
"Up next on the Indianapolis Star, we are going live to IU Health North Hospital where reporter Richard Lane is up close and personal with students who are studying strains of the mold found on produce in our very own local grocery store. Ricky?"
The camera cut and the split screen showed a man standing in a full hazmat suite, holding a microphone to another doctor in a suit.
"How are your parents by the way? Any word on how they are handling?" I asked.
"Yeah, I talked to dad yesterday. He said they were quarantined in a special wing in the hospital under doctor supervision. He was feeling alright but mom was still fighting it... hopefully she beats it so they can meet us up north soon..."
"Yeah," I responded.
But I was distracted by what I was seeing on the TV. Something had turned the tides of the interview. The half of the screen that was showing the field interview was waving all over the place, swirling from floor to ceiling, almost as if the camera man was running.
The blonde in the studio was partially standing behind her desk, her finger pressed to her ear as she spoke quickly.
I stood and walked closer, grabbing the remote off of a shelf and jamming the volume button so I could clearly hear what the blonde was saying.
"-that an active shooter may be present on campus, or- no. Sorry, a mob? Am I getting that right? A mob has broken out at the facility. Our reporters and crew are rushing to a safe location, and we ask that any in the area remain in their homes and not involve in the sudden commotion."
As she spoke, the other side of the screen continued to show the coverage coming from the IU Health center. Suddenly the wild camera dropped and spun, and the prone figure of its camera man came into partial view as the instrument rested on the floor. There was chaos, a mob as the woman had said. Camera man was laying on the floor under a desk, and behind him, figures sprinted passed the range of view. Panicked and and erratic in their movement. The camera man pulled himself to his hands and knees, but before he could get to his feet, a large man tackled him, flattening the poor man.
"Oh my gosh, there's a riot breaking out at the IU hospital right now," I said to Alex, turning up the volume further.
"No way?"
"Yeah, I- OH MY GOSH!"
I clasped my hands over my mouth in shock as I watched the large man clamp his teeth down around the camera man's neck, and then the news station cut away, a "we'll be right back!" Message across the screen.
"Whats wrong? Kylie?!"
"I just watched a man go feral on the news!"
"How far away from it are you?" Alex asked, tone suddenly serious.
"Um, that's over by the speedway? No, this is the North hosputal. My hotel is on the north west side by carmel, so like, five or six minutes?"
"Dude, how badly do you need clean underwear to travel?"
Before I could answer, a sound from somewhere outside the laundromat stopped me, muffled by distance and the building walls.
Pop! Pop pop!
Gunshots.
"What is going on!" I ducked down behind the row of washers between myself and the exterior wall, peeking over.
The city lights in the dark beyond were difficult to see through the reflected interior of the laundromat. I saw vaguely the parked car outside and the flickering street light. But beyond that, not much else.
"I've got a bad feeling about this Alex. I think I need to get out of here..."
"Get gone girl."
Just as I was standing to walk to the washer, it's loud blaring alarm triggered the end of its spin cycle. I rushed over to it, the noise making me feel panicked.
I lifted the hinge door and began shoveling damp clothes into my laundry bag, flinching as more and more pops of gunfire echoed in the city outside. A loud car alarm was now blasting somewhere nearby and sirens zoomed by on the road beyond the parking lot.
"Is that shooting?" Alex asked.
"Yeah, somethings going down. I gotta run back to my car across the street. I have all my stuff packed in the jeep already I'm not waiting for check out."
"Good- Oof!!"
I was cut off as something rammed into my side and u was thrown to the floor. My laundry bag landed ontop of my legs, the strap tangled in my boots. My earbud was no longer in my ear, but dangling from its cord and I heard Alex's voice still talking faintly.
I gave a scared and breathles scream as I realized I was being attacked.
I scrambled onto my back and looked up to see a man bearing down on me, crazed and glazed eyes stared ferociously, obscured by the dark hood and strands of sweaty matted hair. I kicked my feet free from the bag and planted a kick into the stocky attackers chest, sending him stumbling backwards onto his back with deranged and babbling screaming.
"GET BACK! STAY AWAY FROM ME!"
I clambered to my feed and backed away as the man clawed back to his feet and came at me, hunched and feral with flailing arms.
I grabbed a laundry cart from behind me and shoved it into him, staggering the man who was drunk or tweaking or something, because he was like an erratic and rabid animal as he snarled and spat.
"LEAVE ME ALONE! I WILL SHOOT!" The scream tore from my throat as i scrambled backwards towards the door. I reached frantically under my hoodie to the strap over my bra, my shaking hands yanking my 9mm Kimber from its hoster and pulling it free from the layers of fabric.
I flipped the safety switch and leveled the small weapon at the man's chest as he got over the toppled cart and lunged. I screamed, and pulled the trigger.
With a bang and a metalic clang the bullet hit the man in the top of his head and tore out the back of his neck into a washer, spraying blood all over the white appliances behind him. He fell forward to the tiled floor with a thud, where he lay motionless.
"OH GOD ALEX. OH GOD! I SHOT HIM!" I shrieked.
I fell to my butt against the wondow and raised a shaking hand to my dangling earbud and stuffed it sloppily back in my ear, Alex's screaming frantic voice meeting me.
"-OUT OF THERE! GO NOW! KYLIE DO YOU HEAR ME?"
"I-I'm here I'm here! I'm okay-okay but I shot him! I need to call the police!"
"KYLIE LISTEN TO ME. YOU NEED TO GET OFF THE STREETS AND TO YOUR CAR NOW. I AM WATCHING THE NEWS NOW AND ITS NOT JUST RIOTS. YOU NEED TO GET OUT OF THE CITY!"
"Okay! Okay!" Grateful for the external assignment of action I sprung to my feet and tore out the glass door into the night. Sprinting frantically from the laundromat across the empty lot towards the cluster of buildings a block away where my hotel held my car. As I left the empty strip mall I took in the looming chaos as sirens and alarms filled the city sky, gunshots reverberated around buildings from virtually every direction, and faint screams and honks joined the chorus to form a cacophony.
"STAY AWAY FROM PEOPLE! DONT STOP TO HELP ANYONE YOU HEAR ME?"
Alex was still yelling in my ear but the rubbing of the headphone cord umder my clothez added to the chaos and made it hard to hear.y speed made my hood fly off and I didn't bother fixing it, to busy running for my life like a prey animal.
I pumped my arms and legs as fast as I could, my boots pounding the rough sidewalk as I rounded a corner and saw my hotel in the distance, maybe a block away. People were spilling from its doors shoving passed eachother as they tried to get out. Several made it to cars and were mounting the curb to get out of the parking lot.
"Almost there!" I cried, spotting my jeep parked against the south wall by the side entrance. I came running into the parking lot and dug my keys from my pocket, hitting the unlock button once. It's lights flashed and I pushed passed a group running together towards their van, tripping as my feet got caught up in someone else's.
"Get up!" One of their group grabbed them and hauled them up and away as I scrapped myself off the ground and staggered forward, partially on all fours until I grabbed my driver's side handle and yanked it open, throwing myself into the driver's seat and hitting the lock button a half a dozen times to be sure to lock the world out.
"I made it! I'm in the jeep!" I gasped, sweating profusely as I struggled through th Indiana humidity and fear. I turned the key in the ignition until it rumbled to life and I threw it in reverse to pull out, switching to drive and plunging through the grassy median onto the road.
"Good! I'm in my car too and headed north to your place. But I'm not hanging up until you're on the freeway!"
"Not a chance," I responded in frustration as a flock of people ran out infront of me, forcing me to slam the breaks.
"What is going on?" I screamed, slapping the wheel and bouncing in my seat as cars and people flooded by in every which way.
"I don't know! My news was saying it's because of the outbreak, it's making people crazy! Sick people are attacking!"
"I'm not going to make it to the freeway." I turned the wheel and drove south onto a side street between a pair of tall buildings where nobody was running.
"How are you going to get out of the city?"
"I am not in the thick of it, ten minutes to the west and I'll be out in the country towards Zionsville and I can take a back way."
"Are you sure?"
"Yah." I stepped on the gas, plowing through a red light and barely missing a woman sprinting down the street.
"Shoot!" I spat, swerving just in time.
"There's people everywhere running! Stay in your houses-"
From behind a truck parked on the road a person darted out infront of me, illuminated in glaring detail in my headlights.
"Crap!" I slammed the breaks but the person smashed into my hood, sending a crack splitting across my windshield before rolling over the side and onto the pavement behind me.
"I HIT HIM!" I shouted, putting it in park and unblinking my seatbelt.
"KEEP DRIVING!"
"BUT I THINK I JUST KILLED-"
Hands pounced the window next to my head and I screamed, turning to see a woman jeering and gnashing her teeth at me, ramming the car with her body and bloody hands.
"AAAAAA!" I fastened my seatbelt and failed about for the gear shift, finding it and putting it back into drive, but to my horror the car wouldn't just groaned and didn't move an inch.
#writing challenge#daily writing#daily prompt#author#fiction#scary stories#tlou#the last of us#oc#tlou oc#fanfic#zombie#zombies
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At the next end of the Quartz color sorting
Nowadays, there is the option of the Quartz powder color sorter which would be a more practical choice than the snack vending for a person who normally works on full time basis. In this instance, these machines would always have stocks even during weekends and evening than venues like the offices that just host small proportions of the snacks. The bulk vending machine would offer entirely mechanical duties like giving out a capsule with a small toy or jewellery, bouncy ball or handful of candy. These items that are offered are normally not sorted so the customer actually receives them at random. In some other cases, the client is guaranteed a definite kind of candy.
The Huffy Green Machine 2 also develops abilities and a good source of exercise. So kids can enjoy and have a good exercise while driving this machine.when a young kid develops some confidence in the machine he/she will be able to perform some sort of stunts by his own.
At the next end of the Quartz color sorting is the completely manual espresso machine. Although these are still in use in many parts of the world, they are seldom found in private homes. When they are then they represent a sure sign that the homeowner is a real espresso aficionado.
If you are looking for a guide on how to use a Sharp fax machine, you've come to the right place. Actually to find out how to run a Sharp fax machine is pretty easy. Most Sharp faxes now have easy functions and setting modes, so you can start use it within minutes.
The first thing you have to do is to check whether there is a dial tone or not. A fax machine cannot run without dial tone. Make sure you have plugged the cord into the fax machine's phone line jack. You can set the option whether it is outgoing or inbound, depending on which one is available and the compatibility of your phone cord. Wrong setting of the phone line jack on you fax will allow you not to able to detect a dial tone. To fix it, you can simply switch the setting. Another possibility is that maybe the phone number is not a working number. Try a mobile phone or an additional land line to verify it.
If you want to have your fax to be able to automatically receive faxes, you can set it by removing the TEL seal. Plug the extension telephone or answering machine to the TEL jack. Now you can instruct your fax to receive faxes, even when no one is at home or office to accept transmission.
Another Mineral color sorter that needs your consideration is to set the fax to automatic reception mode. This will stop a fax line to ring without cessation and to allow receive faxes after a certain number of rings. If you don't set this thing up, your fax machine might not able to accept an incoming fax.
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Know The Benefits of Vending Machine
The big size machine which dispenses products when you deposit some money is what is known as Oakland Vending Machine. Once you deposit some of your money, it is verified by a money detector, and then the machine permits you to get your preferred item. You can find them all over the place; in malls, shops, offices and some other crowded locations. It is very suitable for everybody, and not like a shop, you don't want the presence of worker when making a shop.
Products sold:
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The products sold in vending or Oakland BreakRoom Solutions completely depend from one country to another country. Some nations do sell alcoholic products like beer, where in few countries it is not permitted. Also, you can purchase cigarettes from vending machines, but now we rarely search them due to issues about under aged shoppers. You can purchase when you insert a pass in the vending machine to confirm your age and then get cigarette.
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A few famous ones are:
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- Full line vending machines: you can purchase bottles or cans of soft drinks as well as snacks. As the requirement for snacks and drinks are high, these vending machines have the benefit that different locations contact a company themselves, and demand for machine installation.
- Dedicated vending machines: These are vending machines that you find in female restrooms to purchase tampons or pads, and in male’s restrooms the most usual is condoms, though in few places you can even find dispensing cologne and medicines machines.
Maintenance:
It is suggested to periodically clean cooling condensers, grease mechanical parts, and regulate the machines to stay away from any issues. If the machine stops working, vending machine professional fix the problems.
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Create A Magic Hitting The Ground With Clients, Leads, And Business Associates Part I
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Researchers Produce Uniform Antimony Nanocrystals for the First T verizon 4g LTE router ime
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Researchers have produced uniform antimony nanocrystals for the first time, taking a big step forward in the exploration of alternative energy storage.
Researchers from Empa and ETH Zurich have succeeded for the first time to produce uniform antimony nanocrystals. Tested as components of laboratory batteries, these are able to store a large number of both lithium and sodium ions. These nanomaterials operate with high rate and may eventually be used as alternative anode materials in future high-energy-density batteries.
The hunt is on – for new materials to be used in the next generation of batteries that may one day replace current lithium ion batteries. Today, the latter are commonplace and provide a reliable power source fo4g LTE routerr smartphones, laptops and many other portable electrical devices. On the one hand, however, electric mobility and stationary electricity storage demand a greater number of more powerful batteries; and the high demand for lithium may eventually lead to a shortage of the raw material. This is why conceptually identical technology based on sodium ions will receive increasing attention in coming years. Although researched for 20 years, materials that can store sodium ions remain scarce.
Antimony electrodes?
A team from Empa and ETH Zurich headed by Empa researcher Maksym IIoT Kovalenko may have come a step closer to identifying alternative battery materials: they have become the first to synthesize uniform antimony nanocrystals, the special properties of which make them prime candidates for an anode material for both lithium ion and sodium ion batteries. The results of the scientists’ study have just been published in Nano Letters.
For a long time, antimony has been regarded as a promising anode material for high-performance lithium ion batteries as this metalloid exhibits a high charging capacity, by a factor of two higher than that of commonly used graphite. Initial studies revealed that antimony could be suitable for rechargeable lithium and sodium ion batteries because it is able to store both kinds of ions. Sodium is regarded as a possible low-cost alternative to lithium as it is much more naturally abundant and its reserves are more evenly distributed on Earth.
For antimony to achieve its high storage capability, however, it needs to be produced in a special form. The researchers managed to chemically synthesize uniform – so-called “monodisperse” – antimony nanocrystals that were between ten and twenty nanometers in size. Nanocrystals have a decisive advantage over particles of larger sizes: the full lithiation or sodiation of antimony leads to large volumetric changes. Using nanocrystals, these modulations of the volume can be reversible and fast, and do not lead to the immediate fracture of the material. An additional important advantage of nanocrystals (or nanoparticles) is that they can be intermixed with a conductive carbon filler in order to prevent the aggregation of the nanoparticles.
Ideal candidate for anode material
Electrochemical tests showed that electrodes made of antimony nanocrystals perform equally well in sodium and in lithium ion batteries. This makes antimony particularly promising for sodium batteries because the best lithium-storing anode materials (graphite and silicon) do not operate with sodium.
Highly monodisperse nanocrystals, with the size deviation of ten percent or less, allow identifying the optimal size-performance relationship. Nanocrystals of ten nanometers or smaller suffer from oxidation because of the excessive surface area. On the other hand, antimony crystals with a diameter of more than 100 nanometers aren’t sufficiently stable due to aforementioned massive volume expansion and contraction during the operation of a battery. The researchers achieved the best results with 20 nanometer large particles.
Another important outcome of the study, enabled by these ultra-uniform particles, is that the researchers identified a size range of around 20 to 100 nanometers, within which this material shows excellent, size-independent performance, both in terms of energy density and rate-capability. These features even allow using polydisperse antimony particles to obtain the same performance as with very monodisperse particles, as long as their sizes remain within this size-range of 20 to 100 nanometers. Experiments of Kovalenko’s group on monodisperse nanoparticles of other materials show much steeper size-performance relationships such as quick performance decay with increasing the particle size, placing antimony into a unique position among the materials which alloy with lithium and sodium. “This greatly simplifies the task of finding an economically viable synthesis method”, Kovalenko says. “Development of such cost-effective synthesis is the next step for us, together with our industrial partner.”
More expensive alternative
Does this mean that an alternative to today’s lithium ion batteries is within our grasp? Kovalenko shakes his head. Although the method is relatively straightforward, the production of a sufficient number of high-quality uniform antimony nanocrystals is still too expensive. “All in all, batteries with sodium ions and antimony nanocrystals as anodes will only constitute a highly promising alternative to today’s lithium ion batteries if production costs will be comparable,” he says.
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It will most likely be another decade or so before a sodium ion battery with antimony electrodes could hit the market. The research on the topic is still only in its infancy. “However, other research groups will soon join the efforts,” the chemist is convinced.
In short: Lithium ion batteries
A current lithium ion battery comprises two electrodes – a cathode and an anode. The anode is often made of graphite, the cathode of metal oxides such as cobalt oxide. The lithium ions lodge themselves in these materials during the charging or discharging processes. The two electrodes are separated by a separator permeable only for lithium ions traveling between the two electrodes. During battery discharge, the lithium ions shift from the anode to the cathode. The electrons take a “detour” via an external electronic device, which is powered by the resulting electron flux. Electrons and ions meet again at the cathode. When the battery is charging, lithium ions and electrons flow in the opposite direction. For the battery to work effectively and for a long time, the ions need to be able to move in and out of the electrode materials easily. The shape and size of the electrode materials should not change much through the recurrent absorption and release of the ions.
Publication: Meng He, et al., “Monodisperse Antimony Nanocrystals for High-Rate Li-ion and Na-ion Battery Anodes: Nano versus Bulk,” Nano Lett., 2014, 14 (3), pp 1255–1262;DOI: 10.1021/nl404165c
Image: ETH Zurich
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Hey r/fo76,As we mentioned, we're putting the PC patch live a little early similar to the format of the December 11 update. The patch will be available for consoles next week, but patch notes will remain the same. Please find the full list of patch notes below.Patch Version:Download sizes for this update will be approximately 4GB for consoles and around 500MB for PC.PC: 1.0.4.13PS4: Available next weekXbox: Available next weekGeneralPower Armor: The Power Armor light has been made brighter.Performance: Several improvements have been made to in-game performance.Stability: The Fallout 76 game client and servers have received additional stability improvements.BalanceCharging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.Crafting: Lowered chance of Power Generators of spawning fusion cores.Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.SocialTeams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.SystemsPvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.Bug FixesStability and Performance[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.Crash: Fixed a crash that can occur when opening the Pip-Boy.Performance: Improved client performance when viewing a nuke explode.Performance: Fixed an issue where reading a note would cause the background to freeze.Performance: Increased performance in areas with a lot of scorched statues.GeneralSystems: Fixed an issue where items could be duplicated.[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.[PC] Controls: Fixed an issue when controls in the Settings menu aren't updated when connecting/disconnecting a gamepad controller.Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.Systems: Rads will no longer completely be removed when by dying repeatedly.Systems: Address an issue where players could load into geometry after fast travel.Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory.Art and GraphicsAnimations: Lever-Action rifle now only reloads the correct number of ammo.Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.C.A.M.P., Workshops, and CraftingCrafting: Level 25 armor and above now requires ballistic fiber to craft.Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there's room to reduce costs at higher levels.Crafting: Ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.Repairing: Overall repair costs have been lowered for both weapons and armor.Crafting: Ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above. Edit: There is a fix for this issue coming, but it was erroneously added to these notes.C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tabWorkshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed againCrafting: Fixed a visual issue with scrapping items in Crafting Menus.Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting MenusCrafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting MenusChallengesDaily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.Weekly Challenge: Fixed an issue that caused the weekly challenge "Complete Quests and Events in a Group while at Night" to work during the day and only recognize events. It will now look for quests and events that are completed at night.Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging outEnemiesRobots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.ItemsWeapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.Weapons: Legendary Hunting Rifles will now drop as loot.Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy's inventory.Armor: Fusion Cores will no longer replenish to full charge upon joining another world.Quests and Events“Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.“Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.“Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.“Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.PerksAll Night Long: All Night Long now decreases hunger and thirst growth at night.Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.PVPTeams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.SocialSystems: Blocking a player now also mutes their proximity chat.Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.Trade: We no longer let trades occur before the requested player has consented to trade.Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.Trade: Changed caps limit for player-to-player trades from 5000 to 25000.SoundChat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.User InterfaceGeneral: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.Edits: Formatting/typos. via /r/fo76
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Fallout 76 January 10th update available for download, full patch release notes revealed
Bethesda has just released a new patch for Fallout 76. According to the release notes, this patch will update your game’s version to 1.0.4.13 and brings several in-game performance improvements, as well as additional stability improvements.
Going into more details about the performance improvements, this patch increases performance in areas with a lot of scorched statues, fixes an issue where reading a note would cause the background to freeze and improves client performance when viewing a nuke explode.
Furthermore, patch 1.0.4.13 fixes an infinite load screen that could occur when attempting to join a server on PC, fixes an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller, and addresses an issue where players could load into geometry after fast travel.
This patch will be auto-downloaded from the Bethesda launcher the next time you launch it, and you can find its complete changelog below.
Fallout 76 Patch 1.0.4.13 Release Notes
General
Power Armor: The Power Armor light has been made brighter.
Performance: Several improvements have been made to in-game performance.
Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.
Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
Crafting: Lowered chance of Power Generators of spawning fusion cores.
Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.
Systems
PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.?
Bug Fixes
Stability and Performance
[Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
[PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
Crash: Fixed a crash that can occur when opening the Pip-Boy.
Performance: Improved client performance when viewing a nuke explode.
Performance: Fixed an issue where reading a note would cause the background to freeze.
Performance: Increased performance in areas with a lot of scorched statues.
General
Systems: Fixed an issue where items could be duplicated.
[PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
[PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller.
Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
Systems: Rads will no longer completely be removed when by dying repeatedly.
Systems: Address an issue where players could load into geometry after fast travel.
Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory.
Art and Graphics
Animations: Lever-Action rile now only reloads the correct number of ammo.
Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there’s room to reduce costs at higher levels.
Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.
Repairing: Overall repair costs have been lowered for both weapons and armor.
Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.
Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab
Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again
Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus
Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.
Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night.
Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
Weapons: Legendary Hunting Rifles will now drop as loot.
Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.
Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory.
Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
“Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
“Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
“Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.
“Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
All Night Long: All Night Long now decreases hunger and thirst growth at night.
Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.
Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
Systems: Blocking a player now also mutes their proximity chat.
Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.
Trade: We no longer let trades occur before the requested player has consented to trade.
Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.
Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.
User Interface
General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
[PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
[PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
Fallout 76 January 10th update available for download, full patch release notes revealed published first on https://touchgen.tumblr.com/
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#Apparel And Garments Traders#Furniture And Supplies Traders#Packaging Machines And Goods Traders#Metals Alloys And Minerals Traders#Kitchen utensils and appliances traders#Industrial plant and machine#Textile Garment Machinery and Equipment#Mechanical Parts And Spares Traders#Bulk and Full Line Vending Machines#gems jewelry and astrology#Industrial Supplies and Manufacturers in india#Farming Tools Equipment and Machines#q#electronics and electrical manufacturers in india#Transportation And Logistics services#Medical and Healthcare#Chemicals Dyes And Solvents Traders#Automobile Parts and Spares Traders#Architecture And Interiors#Computer And IT Solutions#Hand and machine tools#Home Textile And Furnishing Traders#gems jewelry and astrology manufacturers#gems jewelry and astrology suppliers#Utensils And Appliances wholesalers#Handicrafts And Decoratives Traders#HR Planning And Recruitment Traders#Call Center And BPO Services and Traders#Marble Granite And Stones traders#Fashion Accessories And Gear Traders
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Coffee meets 7UP in Keurig, Dr Pepper Snapple deal
Visit Now - http://zeroviral.com/coffee-meets-7up-in-keurig-dr-pepper-snapple-deal/
Coffee meets 7UP in Keurig, Dr Pepper Snapple deal
(Reuters) – Keurig Green Mountain has struck a deal worth more than $21 billion to combine with soda maker Dr Pepper Snapple Group Inc (DPS.N) to form a North American drinks company with brands like Green Mountain Coffee, 7UP, Snapple and Sunkist.
The latest in a five-year string of acquisitions by Keurig’s owner, Luxembourg-based JAB Holding Co, it creates an enlarged group with a wide range of hot and cold beverages, different ways to access customers and a bigger platform for further deals.
“We have a really wide portfolio of brands, we’re able to address almost every consumer need in every format and … to reach every point of sale,” Keurig Chief Executive Bob Gamgort told Reuters.
“If you want to win in the beverage industry you need a portion of your portfolio that gives you significant scale and then you need to be able to layer in higher growth segments,” he said.
Keurig will pay a special dividend of $103.75 per share to Dr Pepper Snapple shareholders, resulting in a cash payment of $18.7 billion. Those shareholders will also retain a 13 percent stake in the combined company to be called ‘Keurig Dr Pepper’.
A 13 percent stake in Dr Pepper Snapple was worth more than $2.2 billion before the deal was announced. The company’s shares jumped 25 percent on Monday to $119.70 in New York.
Bernstein analyst Ali Dibadj estimates the deal’s value at $26 billion to $27 billion.
“From DPS’ perspective at this time it makes a lot of sense,” said Josh Blechman, director of capital markets at Exponential ETFs, which owns shares of Dr Pepper Snapple. “They needed to diversify their business line from sugary drinks, so I think that this is a really good deal.”
The companies expect $600 million in cost-savings, and see opportunities to expand the business such as by selling coffee in bottles and in vending machines. Dr Pepper’s direct-to-store delivery model will be complemented by Keurig’s online presence and relationships with major supermarket chains.
MORE DEALS
Bulking up is a way to boost efficiency in the business at a time when soft drink sales are falling as consumers cut down on sugar.
“If your truck is becoming less full because volumes are declining, you should have other beverages to fill that spot,” said Bernstein’s Dibadj, who has predicted beer and soft drink tie-ups for the same reason.
“The likelihood that Coke (KO.N) and Pepsi (PEP.O) will get bought has just gone up,” Dibadj said. That would mean a mega-deal, given those soft-drink giants have market values of more than $200 billion and $170 billion respectively.
Keurig Green Mountain is the leading single-serve coffee company in the United States. It was taken over by JAB, the holding company of the German billionaire Reimann family, in 2016 for $13.9 billion.
JAB has been on an acquisition spree in recent years, with a string of restaurant deals including Au Bon Pain, Krispy Kreme and Panera Bread as well as several coffee businesses from niche brand Intelligentsia to controlling the international coffee operations of Mondelez International (MDLZ.O).
JAB and its partners will make an equity investment of $9 billion in the deal. Mondelez, now a major Keurig shareholder, will own about 13 percent to 14 percent of the combined company.
Jefferies analysts said further deals by Keurig Dr Pepper are very likely, as the company pays down a debt load expected to be about $16.6 billion when the deal closes, scheduled for the second quarter.
The company expects to get its leverage to below three times earnings before interest, tax, depreciation and amortization within two to three years, while paying an annual dividend of 60 cents per share.
Goldman Sachs was the lead financial adviser to Keurig and Credit Suisse advised Dr Pepper Snapple on the deal.
Additional reporting by Chris Prentice in New York and Sangameswaran S in Bengaluru; Editing by Patrick Graham and Bill Rigby
Our Standards:The Thomson Reuters Trust Principles.
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Protective Packaging Market Is Projected To Register A CAGR of 5.0% Between 2017 And 2025
The global Protective Packaging Market is expected to reach USD 44.6 billion by 2025, growing at a CAGR of 5.6%, according to a new report by Grand View Research, Inc. Increasing demand from various end-use industries has been a key factor driving market growth globally. In addition, continuous technological innovations and increasing consumer spending across the world are also fueling packaging demand.
Flexible packaging segment held the largest market share in 2016 owing to increasing preference for online shopping among consumers. Online retail channels widely use a wide range of flexible packaging products such as flexible foam, paper fills, air pillows, bubble wraps, and dunnage bags for filling empty spaces, wrapping, and blocking & bracing. Stringent regulations pertaining to the degradability of packaging materials are anticipated to restrain market growth over the forecast period.
Factors such as ensuring positive customer experience and meeting their requirements are extremely important for companies. The packaging of a product is likely to be the first tangible interaction with a customer. E-commerce companies are required to meet numerous packaging standards such as protective packaging design, sustainability, operational throughput, material cost reduction, and supply chain cost reduction. This, in turn, is anticipated to help companies in improving their bottom line and retain long-term customers.
Key market players are investing heavily in R&D activities to develop sustainable and environment-friendly packaging materials that can be reused and recycled. Growing popularity of online shopping and increasing adoption of protective materials for packaging are anticipated to have a positive impact on protective packaging market over the forecast period. Increased demand spurs investment for protective packaging, especially in e-commerce applications. Numerous packaging companies are striving to achieve the preferred vendor status among customers.
Access Full Research Report on Protective Packaging Market: http://www.grandviewresearch.com/industry-analysis/protective-packaging-market
Further key findings from the report suggest:
The global protective packaging demand was valued at USD 27.42 billion in 2016 and is expected denote a CAGR of 5.6% from 2017 to 2025. Food & beverage emerged as the largest end-use segment in 2016 and is expected to register a predicted CAGR of 6.0% between 2017 and 2025.
The global rigid protective packaging segment was valued at USD 3.92 billion in 2016 and is anticipated to witness significant growth over the next eight years. Healthcare segment in Mexico market was USD 59.0 million in 2016 and is projected to grow at a rate of 4.4% from 2017 to 2025.
Asia Pacific market is projected to experience substantial growth over the next eight years owing to rising demand from various end-use industries, especially from consumer electronics and healthcare markets. In terms of revenue, APAC is expected to register a CAGR of 7.0% between 2017 and 2025.
Key players including Smurfit KAPPA Group; Westrock Company; Sealed Air Corporation; Sonoco Products Company; Huhtamaki OYJ; DS Smith PLC; and Pregis LLC dominated the global market
Read Our Blog: https://www.grandviewresearch.com/blogs/bulk-chemicals
Grand View Research has segmented the global protective packaging market on the basis of type, material, function, end use, and region:
Type Outlook (Volume, Million Tons; Revenue, USD Million; 2014–2025)
Flexible
Foam
Rigid
Material Outlook (Volume, Million Tons; Revenue, USD Million; 2014–2025)
Paper & Paperboard
Plastic Foams
Plastic
Others
Function Outlook (Volume, Million Tons; Revenue, USD Million; 2014–2025)
Void Fill
Wrapping
Insulation
Blocking & Bracing
Cushioning
End-use Outlook (Volume, Million Tons; Revenue, USD Million; 2014–2025)
Food & Beverage
Industrial Goods
Consumer Electronics
Household Appliances
Healthcare
Automotive
Others
Regional Outlook (Revenue, USD Million; 2014–2025)
North America
US.
Canada
Mexico
Europe
Germany
UK
France
Russia
Asia Pacific
China
India
Japan
Central & South America
Brazil
Middle East & Africa
Browse Press Release of this Report: https://www.grandviewresearch.com/press-release/global-industrial-vending-machines-market
About Grand View Research
Grand View Research, Inc. is a U.S. based market research and consulting company, registered in the State of California and headquartered in San Francisco. The company provides syndicated research reports, customized research reports, and consulting services. To help clients make informed business decisions, we offer market intelligence studies ensuring relevant and fact-based research across a range of industries, from technology to chemicals, materials and healthcare.
For More Information: www.grandviewresearch.com
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Many locations will ask for a vending commission. Commission Bullseye Review When it comes to a commission the final consumer is always the person who ends up paying it. You should always let your accounts know this when giving the presentation. If you can you will want to sell them on the idea of keeping the cost down and being able to provide them with better service due to lower or no commissions.
Commission Bullseye Bonus
Many times you will be talking with the Human Resources manager and they will have the what's in it for me attitude. What they are normally thinking about is what they will be able to do for their employees with a vending commission.
Many times they want to be able to have an employee appreciation dinner. This is always a hard thing to over come because everyone likes to give other peoples money away when it makes them look generous.
Convenience Of The Machines
If your prospective new account is new to the vending business you can sell them on the idea of the convenience. You will also want to educate them on the positives of their employees not leaving the business during their breaks and lunchtime. Commission Bullseye Review Many of these types of customers have watched their employees leave to go after a snack and return a few minutes late in doing so.
Energy Cost
There are many new energy efficient vending machines on the market today. If you are selling a new account let them know of the energy savings they will enjoy with your new equipment. Later, if they ask about a commission you will be able to come back with the added expense you will have in buying the energy efficient equipment.
This may not completely get you out of paying a commission but it will give you a bargaining chip for lower commissions. Commission Bullseye Review The lower commissions will pay big dividends for you in the long haul.
Quality Products
This is another area that vendors will cut on when they are paying the location too much commission. When you make your proposal if you have seen that the customers' present vendor is using this tactic let them know without mentioning the present vendors name that you will be carrying name brand products.
Many vendors will carry Butterfinger Crisp instead of Butterfinger bars and your prospective customer will notice this even if they do not mention it. Of course everyone knows the crisp bar costs less and it will help you justify a lower commission.
Commission Bullseye Reviews
Charitable Donations
Charitable donations are a common thing in the bulk vending business to avoid paying a commission. This has not taken hold in the full line vending arena. This may be something you want to try as you can always take it away if the location demands a cut of your sales.
I would like to hear from anyone that has been able to sell a large full line vending customer on this idea. It would be great to be able to share this with other venders and eliminate giving commissions to the account. Commission Bullseye Review It would be a win-win deal for the charity, vendor and location.
Metering To Resolve Trust Problems
If you have detected a trust issue that an account has with their current vendor offer to show them a monthly report of each machines meter reading. Only very old machines do not have this capability.
There are some vending companies that will offer unrealistic commissions because they have no intentions of showing the customers the meter readings. Commission Bullseye Review Most companies are honest but there are a few that will do what ever it takes to win an account.
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The Most Photogenic Places I’ve Ever Visited
Any destination can be a photographer’s paradise if you’re creative enough. But some places are massive overachievers! I’ve visited some countries, cities, and regions where beautiful shots lurk around every corner.
And it’s not always the places you think. I don’t always have the best luck shooting photos in Italy, for example. And as gorgeous as Savannah is, the shadows from the ubiquitous oak trees make it a challenge to photograph. And I was so upset when my first trip to Old San Juan, Puerto Rico, was a near-disaster due to poor photography conditions.
But when a destination gets it right, I have treasures that will last me a lifetime.
Here are my picks for the 10 most photogenic places I’ve ever visited. Some of them are obvious, like Paris and New York — but I’m sure at least a few of them will surprise you.
Copenhagen
I couldn’t believe how many great photos I got in Copenhagen. I don’t say that to brag about my skills; I say that because I was flabbergasted at how every aspect of the city was begging to be photographed. I had to restrain myself from covering my whole apartment in framed Copenhagen photos!
So, what should you look for in Copenhagen? I take a lot of photos of bicycles ordinarily, and Copenhagen is bike-crazy metropolis.
The Nyhavn, the famous ship-filled wharf along a canal, is the most photographed site in the city. I also happened to be there for Sankt Hans, when bonfires are lit in the canal and led to some awesome colors.
The picture with the lines was taken at the Superkilen, which is a great spot for black and white photography. That shot hangs in my black-and-white bathroom today.
Oh, and also get photos of very tall, very attractive people clad in nothing but black and charcoal gray.
Japan
I’m putting the entire country on this list because literally every part of Japan is a photographer’s paradise. Whether you’re in cities, more traditional areas, or in the wilderness, you’ll get to enjoy some of the world’s most beautiful light.
I urge you to see as much of Japan as humanly possible. Some of my favorite places for photography were the Dotonbori neighborhood of Osaka at sunset, Kyoto for the temples and rare geisha-spotting, the tech-crazy Akihabara neighborhood of Tokyo, and of course Shibuya Crossing.
One thing I’ve always said is that Japan turns you into a stereotypical Japanese tourist — suddenly you want to photograph everything because it’s so different! From vending machines to trash cans, everything is worthy of a photo. And Japanese people are lovely and a lot of fun; many of them turn into total hams when they see a tourist with a camera!
Cherry blossom season is, of course, a very popular and photogenic time to visit, but it can be tough timing it right. Personally, I’d love to visit in the fall when the leaves change.
Istanbul
I’ll spare you the Istanbul is where East meets West and old meets new drivel (god, I hate that so much) — Istanbul is on my list because nowhere else looks like it. I don’t know any other city that looks just as good up close (details in markets! Tulip-shaped tea glasses!) and far away (mosques and minarets dotting the skyline! Colorful seaside buildings!).
There’s so much to see in Istanbul, you could be occupied for weeks. I would start by visiting the Grand Bazaar, Spice Market, and every market that crosses your path. Bowls of olives, brightly colored spices, detailed lamps and hand-painted dishes make for amazing photos.
Istanbul has an amazing skyline and there are fabulous views from the Galata Tower. Istanbul also has some cool neighborhoods — I recommend checking out the hip zone of Kadikoy and the colorful Armenian neighborhood of Kumkapi.
One last thing to photograph — cats. Stray cats are all over Istanbul and they’re well cared for by the locals. Some of those cats are better-looking than most people!
Rural Australia
I’ve been to Australia twice, visiting four of its states, and while the cities are great, it’s the outdoors where Australia truly shines. In no other place in the world have I had as many “I can’t believe this place exists” feelings as I did in Australia. Some of the national parks make you feel like you’re at the beginning of time, a dinosaur lurking around the corner.
Some of my favorite photography spots are Uluru, Litchfield, and Kakadu National Parks in the Northern Territory and Hutt Lagoon (pink lake!), Shark Bay, the Pinnacles Desert, Rottnest Island, and Karijini National Park in Western Australia. I would love to explore the Kimberley, Queensland and Tasmania.
The challenge in rural Australia is getting around safely. WA in particular is very sparsely populated and there is very little public transit; most people either drive themselves or take an organized tour. Of course, driving leads to its own challenges, particularly when kangaroos like to jump in front of your car at night.
Pack your wide-angle for the landscapes and your zoom for the wildlife. And be prepared to take a million selfies with the quokkas!
Oia, Santorini
Ah, the island that launched a thousand calendars. Santorini might be a giant cliché at this point, but clichés exist for a reason. And Santorini’s crown jewel is Oia, the white village on the northern tip of the island.
Oia has been photographed a million different ways, so finding your own take on the village can be a challenge. My recommendation? Just make peace with that fact and take whatever kinds of shots make you happy.
If you want to get the key sunset picture, shot from the fort, I recommend heading there an hour or so before sunset. Bring a book to read; you’ll be glad you have something to do. And don’t leave as soon as the sun dips beneath the surface — stick around for Blue Hour!
Another tip can be photographing the sunset in the opposite direction. It can be surprisingly entertaining to get photos of hundreds of tourists lined up with their cameras.
New York City
It’s a city full of icons. How could New York not be on my list? My only crime is that living here, I treat it less like a travel destination and don’t have nearly as many photos as I should! (That will hopefully change this flower season. I need photos of New York in bloom!)
So, what should you photograph in New York? Definitely get the icons in: Times Square at night, the Brooklyn Bridge, the Staten Island ferry, Central Park. If you want views from above, head to Top of the Rock or One World Trade Center (the Empire State Building is popular, but isn’t the point to have the Empire State Building in the photo?).
But I think the best New York photography comes from neighborhood wandering and seeing what comes your way. Some of my favorite neighborhoods for photography are the West Village, Bushwick, Harlem, SoHo, and the Lower East Side. Spend the bulk of your time here — and don’t fall into the trap of spending most of your time in midtown. Midtown is boring.
Season-wise, you can’t beat spring when everything is in bloom!
Nicaragua
Of all the countries in Latin America, I feel like Nicaragua was the best for photography. (“Not Mexico?!” yells everyone. Sorry, that’s how I feel! Maybe I’ll change my mind when I visit Guanajuato and Oaxaca.) Not only was Nicaragua one of the most colorful countries I’ve visited, it also has the rare combination of extremely photogenic cities and extremely photogenic rural areas.
Nicaragua is a place to focus on details and colors. Think markets, street art, all the fruits you can find. And try to visit at least one volcano; they’re all over the country.
I found León to be the richest photography destination in the country, so many colors and markets, plus that incredible white roof on top of the cathedral. And while I didn’t have a great volcano boarding experience with Bigfoot Hostel, you can’t deny that their orange jumpsuits against the black volcano and blue sky make for some striking shots.
And a little tip: your Instagram followers will love tropical shots of Little Corn Island the most.
Paris
I don’t have to explain why. You already know.
Like New York, I find it best to knock the Paris icons off your list and then dig deep into the neighborhoods. Some of my Paris neighborhoods for photography are Montmartre, St. Germain-des-Pres, and the Marais. My new favorite street in Paris is Rue Montorgueil in the 2nd, which is covered with food shops and cafes so perfect that they look like they’re out of a movie.
But if you’re looking for the best views of Paris, I recommend the top of the Arc de Triomphe, the towers of Notre Dame (gargoyles!), the Montparnasse Tower (I hate that building so much, so when you’re up there you don’t see it!), and the top of the Printemps department store.
Do be prepared for less than ideal weather. One thing that doesn’t get said often enough is that Paris generally has gray weather with sprinklings of rain, not unlike London. Don’t fight it; lean into it and learn to love your gray photos.
Want more? I’ve got 100 travel tips for Paris.
Lake Ohrid, Macedonia
The Balkans are my favorite region in the world to travel, and Macedonia is a particular delight. The first place I visited in the country was Ohrid, the town on the banks of Lake Ohrid (which spans both Macedonia and Albania) and it astounded me with its understated beauty. I’ve never seen water meld into the sky more cleanly than on Lake Ohrid.
I’ve only visited the Macedonian side, so I can’t speak to Albanian shores, but the town of Ohrid is a great place to base yourself. Everyone gets photos of Sveti Jovan, that famous church overlooking a cliff on top of the lake, and make sure you go inside the churches, too — they’re just as interesting as the outside.
One of the best things I did was take a boat trip to Sveti Naum, a few towns away. It’s home to pretty shoreline, an abundance of wild peacocks, and young Macedonian men who don’t speak a word of English but cut you pieces of watermelon with an enormous knife.
Get photos of the lake from every angle — I especially love shots of swimmers from high above.
Also, Macedonia is one of the cheapest countries in Europe and they make surprisingly good wine. Use those facts to your advantage.
Sri Lanka
Sri Lanka is a feast for the eyes. So many colors, so many interesting landscapes, an interesting blend of cultures, religions, and people. There is quite a lot packed into this small island, and I was deeply enamored with what I saw.
My favorite photography spot in the country was Galle, home to a Dutch colonial settlement, a fort, and clear cerulean waters. Galle also makes a good base for exploring the nearby beaches. Another must-photograph destination is Sigiriya, home to a giant rock in the middle of the countryside.
Two things that you shouldn’t miss photographing in Sri Lanka: women in their gorgeous dresses, and the tuk-tuks, which are somehow a million times nicer than the ones you’d see in Southeast Asia. And if you’re into mountains or temples, Sri Lanka has both in spades.
While I haven’t been to India, lots of my friends have said that Sri Lanka is so much cleaner and calmer than India. There’s something to be said for that.
Photography Notes: These days the camera I use is a Fuji X-T1, which has dropped in price now that the Fuji X-T2 has come out. I’ve tried the X-T2 and love it, but I don’t feel a pressing need to upgrade at this time.
I use two lenses: my main walking-around lens is the 18-135mm 3.5-5.6, which is versatile enough for most of the shots I take, and I also have a 16mm 1.4 wide-angle lens, which is FAST and FANTASTIC.
I’m also a big fan of the Pacsafe Camsafe V17 anti-theft bag, which is big enough for all my photography and tech gear yet small enough to put beneath the seat in front of me on a plane.
What are the most photogenic places you’ve ever visited?
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Engin InHandGo eers Develop a Computer That Operates on Water
www.inhandnetworks.com
Researchers at Stanford University have developed a synchronous computer that operates using the unique physics of moving water droplets. Their goal is to design a new class of computers that can precisely control and manipulate physical matter.
Computers and water typically don’t mix, but in Manu Prakash’s lab, the two are one and the same. Prakash, an assistant professor of bioengineering at Stanford, and his students have built a synchronous computer that operates using the unique physics of moving water droplets.
The computer is nearly a decade in the making, incubated from an idea that struck Prakash when he was a graduate student. The work combines his expertise in manipulating droplet fluid dynamics with a fundamental element of computer science – an operating clock.
“In this work, we finally demonstrate a synchronous, universal droplet logic and control,” Prakash said.
Because of its universal nature, the droplet computer can theoretically perform any operation that a conventional electronic computer can crunch, although at significantly slower rates. Prakash and his colleagues, however, have a more ambitious application in mind.
“We already have digital computers to process information. Our goal is not to compete with electronic computers or to operate word processors on this,” Prakash said. “Our goal is to build a completely new class of computers that can precisely control and manipulate physical matter. Imagine if when you run a set of computations that not only information is processed but physical matter is algorithmically manipulated as well. We have just made this possible at the mesoscale.”
The ability to precisely control droplets using fluidic co InHand Networks - Global Leader in Industrial IoT mputation could have a number of applications in high-throughput biology and chemistry, and possibly new applications in scalable digital manufacturing.
The results are published in the current edition of Nature Physics.
The crucial clock
For nearly a decade since he was in graduate school, an idea has been nagging at Prakash: What if he could use little droplets as bits of information and utilize the precise movement of those drops to process both information and physical materials simultaneously. Eventually, Prakash decided to build a rotating magnetic field that could ac router industrial t as clock to synchronize all the droplets. The idea showed promise, and in the early stages of the project, Prakash recruited a graduate student, Georgios “Yorgos” Katsikis, who is the first author on the paper.
Computer clocks are responsible for nearly every modern convenience. Smartphones, DVRs, airplanes, the Internet – without a clock, none of these could operate without frequent and serious complications. Nearly every computer program requires several simultaneous operations, each conducted in a perfect step-by-step manner. A clock makes sure that these operations start and stop at the same times, thus ensuring that the information synchronizes.
The results are dire if a clock isn’t present. It’s like soldiers marching in formation: If one person falls dramatically out of time, it won’t be long before the whole group falls apart. The same is true if multiple simultaneous computer operations run without a clock to synchronize them, Prakash explained.
“The reason computers work so precisely is that every operation happens synchronously; it’s what made digital logic so powerful in the first place,” Prakash said.
A magnetic clock
Developing a clock for a fluid-based computer required some creative thinking. It needed to be easy to manipulate, and also able to influence multiple droplets at a time. The system needed to be scalable so that in the future, a large number of droplets could communicate amongst each other without skipping a beat. Prakash realized that a rotating magnetic field might do the trick.
Katsikis and Prakash built arrays of tiny iron bars on glass slides that look something like a Pac-Man maze. They laid a blank glass slide on top and sandwiched a layer of oil in between. Then they carefully injected into the mix individual water droplets that had been infused with tiny magnetic nanoparticles.
Next, they turned on the magnetic field. Every time the field flips, the polarity of the bars reverses, drawing the magnetized droplets in a new, predetermined direction, like slot cars on a track. Every rotation of the field counts as one clock cycle, like a second hand making a full circle on a clock face, and every drop marches exactly one step forward with each cycle.
A camera records the interactions between individual droplets, allowing observation of computation as it occurs in real time. The presence or absence of a droplet represents the 1s and 0s of binary code, and the clock ensures that all the droplets move in perfect synchrony, and thus the system can run virtually forever without any errors.
“Following these rules, we’ve demonstrated that we can make all the universal logic gates used in electronics, simply by changing the layout of the bars on the chip,” said Katsikis. “The actual design space in our platform is incredibly rich. Give us any Boolean logic circuit in the world, and we can build it with these little magnetic droplets moving around.”
The current paper describes the fundamental operating regime of the system and demonstrates building blocks for sy Industrial LTE Router nchronous logic gates, feedback and cascadability – hallmarks of scalable computation. A simple-state machine including 1-bit memory storage (known as “flip-flop”) is also demonstrated using the above basic building blocks.
A new way to manipulate matter
The current chips are about half the size of a postage stamp, and the droplets are smaller than poppy seeds, but Katsikis said that the physics of the system suggests it can be made even smaller. Combined with the fact that the magnetic field can control millions of droplets simultaneously, this makes the system exceptionally scalable.
“We can keep making it smaller and smaller so that it can do more operations per time, so that it can work with smaller droplet sizes and do more number of operations on a chip,” said graduate student and co-author Jim Cybulski. “That lends itself very well to a variety of applications.”
Prakash said the most immediate application might involve turning the computer into a high-throughput chemistry and biology laboratory. Instead of running reactions in bulk test tubes, each droplet can carry some chemicals and become its own test tube, and the droplet computer offers unprecedented control over these interactions.
From the perspective of basic science, part of why the work is so exciting, Prakash said, is that it opens up a new way of thinking of computation in the physical world. Although the physics of computation has been previously applied to understand the limits of computation, the physical aspects of bits of information has never been exploited as a new way to manipulate matter at the mesoscale (10 microns to 1 millimeter).
Because the system is extremely robust and the team has uncovered universal design rules, Prakash plans to make a design tool for these droplet circuits available to the public. Any group of people can now cobble together the basic logic blocks and make any complex droplet circuit they desire.
“We’re very interested in engaging anybody and everybody who wants to play, to enable everyone to design new circuits based on building blocks we describe in this paper or discover new blocks. Right now, anyone can put these circuits together to form a complex droplet processor with no external control – something that was a very difficult challenge previously,” Prakash said.
“If you look back at big advances in society, computation takes a special place. We are trying to bring the same kind of exponential scale up because of computation we saw in the digital world into the physical world.”
Publication: Georgios Katsikis, et al., “Synchronous universal droplet logic and control,” Nature Physics, 2015; doi:10.1038/nphys3341
Image: Kurt Hickman
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