#Beware of Darness
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Gimme Shelter Island (and Beware of Darkness)
Max Planck (1848-1947), seemingly the only nuclear pioneer not portrayed in Oppenheimer, once railed against the stubborn orthodoxy of most physicists by sagely observing, “Science changes funeral by funeral.” I’m sure Planck – whose son was executed by Hitler – would have agreed that religious oppression changes martyr by martyr. Take for instance colonial New England. The Pilgrims and Puritans…
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So, @no-te-lo-voy-a-dar and I started X-Men'97
(no spoilers please, beware of spoilers / plot for those episodes down below tho lmao)
And after the first two episodes I can't help but think of this fic again:
It's from 2014 and I have not idea how heavily the plotline "Charles dies and leaves everything to Erik in his will" came up before in the comics, but a applaud this author (again) for this amazing work of art. I loved everything about it and feel like this is the most natural, realistic and inherently cherik ending to their relationship there is.
#charles xavier#cherik#erik lehnsherr#x men#magneto#professor x#xmen#james mcavoy#x men movies#x-men#michael fassbender#cherik fic rec#cherik fic recs#afterlife by anna (pineconepickers)
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XO ; kiss me [ plotshop ]
•• então, eu sempre quis abrir uma plotshop! Mas nunca tive coragem o suficiente de abdicar de alguns plots que ficavam ganhando pó no meu caderninho ( strawberryjay ) de anotações. Mas está na altura! Eles merecem ser livres pelo o que estarei doando eles aqui pra vocês, mas com algumas regrinhas pode ser?
Rules: • somente uma pessoa pode adotar cada plot • você pode sim preencher a ficha para dois plots, porém, não poderá adotar os dois. Darei oportunidade a várias pessoas de possivelmente ficarem com o plot, caso não apareça, considerarei seu pedido. • a palavra passe estará espalhada por aqui, os plots só poderão ser adorados se tiverem a palavra chave correta. • é autorizado sim trocar o shipp do plot, e as vezes o título, quando eu não autorizar mudar o título estará avisado no plot. • você tem sim que me dar créditos e avisar quando a história sair. Se não, irei denunciar você. • vc tem um prazo de um mês para a postagem da Fanfic, caso não poste no tempo por problemas pessoais que te impeçam, me avise, eu estímulo então um prazo extra pra vc! • se pegou o plot e não vai mais usar, me avise para que eu possa disponibilizar para outras pessoas
Ficha de adoção: seu user: link de seu perfil: plot que planeia adotar: shipp e grupo utilizado (se for o mesmo avise na mesma): título (se for autorizado a mudança): senha:
agora vamos aos plots!!
Double decker bus [nome pode ser alterado] indisponível (doado pra @/hyunsungs no spirit) ser fã de uma banda como os The Smiths era o que fazia de Beomgyu, beomgyu. O garoto que se vestia de maneira vintage, que escrevinhava palavras e letras aleatórias em seu caderninho, que não sobrevivia sem seus fones de ouvido. Beomgyu era um garoto peculiar. E Choi Yeonjun decidiu se aventurar pela imensidão um tanto quanto confusa que era aquele garotinho de cabelos escuros.
2. Noite de cinema [título alterável] disponível
Christopher estava planeando uma noite perfeita com seu namorado, agarradinhos enquanto assistiam todos os filmes de harry potter tal como gostava, e teria corrido tudo bem se Changbin não tivesse tão inerte na sua partida com os amigos.
3. boys beware [ título não alterável ] disponível
Mingi sabia sim quem era San por detrás de toda aquela máscara, sabia o que ele fazia, o quão mau ele era, mas mesmo assim mantinha-se ali, ao lado do garoto enquanto estava perdido de amores.
4. Girls Night [ título alterável ] indisponível (doado ao perfil @/hyunsungs no spirit)
Onde Hanni e suas melhores amigas decidem ter uma noite de garotas, mas não corre como o esperado quando barulhos esquisitos começam surgindo de fora da vivenda.
5. Escorpião [ título não alterável ] indisponível
O relacionamento de Xu Minghao é Kim Mingyu ter terminado de uma forma tão repentina fora uma surpresa imensa para os fãs dos cantores. Mas o que ninguém estava esperando era Mingyu surgir com um comeback arrasando o ex e expondo tudo o que o mesmo fez de mal no relacionamento, levando então ao seu fim.
6. Sex , drugs , etc. [ título não alterável ] disponível
Riki já devia estar conformado, afinal, o rapaz (Park Jongseong) com quem ficava era um rockeiro meia boca que jamais teria coragem de o assumir. E querendo ou não, não se conseguia afastar do mesmo, estava viciado no garoto que nem uma droga. Mas dizia para si mesmo que era somente no sabor de morango de seus lábios após o Sexo.
De qualquer forma, aquela relação era só sexo, drogas, e etc.
sinta-se à vontade para preencher a fichinha, talvez traga mais plotshops outras vezes, espero que tenham gostado!
beijinhos da Namizita
#Plotshop#plotsdanami#kpopplot#plot shop kpop#kpop#enhypen#skz#newjeans#ateez#seventeen#thatnamiberry original
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Extremely belated Civilization VII posting!
I've been really out of it dealing with some terrible stuff these past few weeks so I've been slacking on doing this. I am going to be doing a gigantic masterpost about the leaders Amina, Ibn Battuta, Harriet Tubman, and Benjamin Franklin. As well as Exploration Age civilizations Hawai'i and Songhai, the Modern Age civilizations Mexico and America. After that, the Developer Diary they released about the Narrative Events system and then finally, some of the cooler parts of the recent Modern Age livestream that I happened to really like! So with that out of the way...
Leader: Amina
youtube
https://civilization.2k.com/civ-vii/game-guide/leaders/amina/
The warrior queen Amina rose to power when the trade routes of the Sahara began to provide access to a larger and larger world. A callous and single-minded conqueror, she led the Hausa people on a campaign of expansion across the precolonial Sahel, and she was said to take a lover in every city she vanquished, only to kill him in the morning. In uniting the lands, Amina conquered according to her own fashion – with a sword, not a man, at her side.
Amina is an Economic & Militaristic leader that comes with the Unique Ability Warrior-Queen of Zazzau. Not only do all of her cities receive +1 extra Resource Capacity (Which is a big deal!) but she also receives +1 Gold per Age for each one, which can really add up! And fittingly enough with her militaristic ways, all of her Military untis receive +5 Combat Strength whenever they're on Plains or Desert tiles!
So if you piss her off enough because of her agenda, Desert of the Warrior Queen by having more Settlements on those kinds of tiles...beware her sword! They recommend you pair her with Songhai in the Exploration Age, and I'm inclined to agree though I think she could also pair very well with Mongolia. As for the Antiquity Age, Aksum or Persia seem like good fits in my eyes.
I don't have much more to say about her since I don't know a lot about her, but it's still cool to see a figure like her make a nice showing.
Leader: Ibn Battuta
youtube
https://civilization.2k.com/civ-vii/game-guide/leaders/ibn-battuta/
Ibn Battuta, a scholar and chronicler born of a Moroccan and Berber family, traveled down the trade routes of Africa, Asia, and Europe starting in 1325. After performing the Hajj, the Muslim pilgrimage to Mecca, he went on to explore the Dar al-Islam (the known Muslim world). Through his travelogue, the Rihla, Ibn Battuta's insights into his world, and the lives of those he shared it with, continue to inspire like-minded travelers.
Ibn Battuta was an extremely interesting guy in real life who explored more of the world than anybody else before the modern world; 117,000 kilometers of it compared to Zheng He and Marco Polo who did 50,000 and 24,000 respectively. I feel like he's kind of unsung here in the West despite that so seeing him here now in Civilization VII is really great.
And surprisingly enough, he is also the first leader so far to be considered a 'Wildcard' which is fitting...because holy shit is this guy really good! His Unique Ability The Marvels of Traveling (Which is part of the formal title of The Rihla, his travelogue!) gives him +2 Wildcard Attribute Points after the first Civic in every single Age! They haven't gone too into detail about the Leader Attributes and how to get points into them I don't think, but that is insane. That's 6 of them across the entire game completely for free that you can put into any category when as far as I can tell, the other guaranteed sources of it are from Age transitions. And as if that wasn't enough, all of his units receive +1 Sight which is a big deal because of how much more limited Movement is in this title. And on top of that he has access the Unique Endeavor Trade Maps that lets you gradually see other Leaders' exposed areas.
Fittingly enough, his Agenda Far and Wide makes him like you a lot more if you've uncovered the most Fog of War and dislike you if you have uncovered the least.
I think he is a fantastic addition to the game and much like Benjamin Franklin, Confucius, Harriet Tubman, and Machiavelli, he is a really good choice for a leader who wasn't necessarily a head of state which is something they've wanted to branch out and include for Civilization VII. He is also probably going to be the leader I recommend most to new players or people who haven't been buildcrafting or anything like that too much; A lot of them are still going to be new-player friendly but he is so flexible and can go in literally any direction you want with any civilization you want that he's hard to 'mess up'.
Leader: Benjamin Franklin
youtube
https://civilization.2k.com/civ-vii/game-guide/leaders/benjamin-franklin/
In colonial America, few individuals shone as brightly as Benjamin Franklin. Beginning as a humble printer, he soon established himself as a prominent newspaper publisher. In 1747, he moved into politics and became one of the Founding Fathers, participating in the drafting and signing of the Declaration of Independence. A restless polymath, Franklin also made many contributions to science in fields as diverse as electricity and oceanography.
We've known this guy would be in since forever, so it's nice to finally get the details about him now! He's a Diplomatic & Scientific minded leader who uses his Unique Ability The First American to gain +1 Science per Age on Production Buildings in all Cities as well as an extra +50% Production towards building them in the first place. He also gets a similar Science bonus on every Endeavor he starts and supports and he is allowed to have two Endeavors of the same type active at the same time which is pretty great! In this game Science and Production buildings go hand in hand in regards to being constructed next to Resources so having extra bonuses to that will really help him with the Science Legacy Path, and he does interesting things with the diplomacy side of things too.
His Agenda, Civic Virtue was always really annoying in Civilization VII and I expect it to remains o; He likes other players who share his type of Government and dislikes those who don't. Which has interesting repercussions if that goes further with differing Ideology. However, since he's able to have two of the same kind of Endeavor active, he's able to keep peace and good relationships with a lot more people too; There's a limited number of Endeavors after all, and if you can only have one of each type at a time, it's a very real possibility that you can't build a positive relationship with every player as a result.....
The game recommends playing him with America in the Modern Age, of course. Though he'd also do a very good job as Qing China (Which has not had its details revealed yet, but we do know Han and Ming's already and it will follow suit). In fact, besides the obvious path of the Mississippians or Greece into the Shawnee into America or something just going hard into Han -> Ming -> Qing would work out really well for him.
Leader: Harriet Tubman
youtube
https://civilization.2k.com/civ-vii/game-guide/leaders/harriet-tubman/
Born Araminta "Minty" Ross to enslaved parents on a Maryland plantation, Harriet Tubman escaped slavery, then helped others do the same via the Underground Railroad, a network of safehouses that led to the free North. She led the Union Army in a raid on Combahee Ferry, rescuing over 700 people, and later became involved in the suffrage movement and other causes. Few have embodied the fight for freedom and equal rights as well as Harriet Tubman.
Harriet Tubman is a Diplomatic & Militaristic leader, though she's 'diplomatic' in a very different way than Benjamin Franklin and other Diplomatic leaders have been. Namely because her Unique Ability Combahee Raid gives her 50% extra Influence towards Espionage Actions and 5 War Support for every war declared against her. Espionage in general is now way better and less micromanage-y (thank god) because it is now separate, 'secret' Diplomatic options you engage in against other Civilizations. And all of her units get to ignore the movement penalties from Vegetated tiles, which can be really helpful for fighting near forests and in jungles, if I remember how the new tile system works right!
Because of her Agenda Veracity she likes other players who have declared Formal Wars and dislikes those who have declared Surprise Wars. Which is...interesting? I feel like that is the 'normal' relationship modifier in previous titles; So will that be an extra influence on top, or do other AIs no longer care if a war was Formal or Surprise if they don't have a relationship with one of the other parties?
She of course, is a good pick for America for America and any other diplomatic Civilizations, but she would also be an interesting one for more militaristic ones too, considering her bonuses towards that.
I'm going to elaborate more here since there are a lot of disgusting racists but this was a surprise pick they pulled out just for the Modern Age stream and I have to say I really like it actually. She is an interesting figure in American history and is someone I'd personally consider to be an archetypal 'American Hero' in a way that makes a lot of people upset. (I do not recommend looking at the YouTube comments section) One of my favorite quotes has always been "I had reasoned this out in my mind; there was one of two things I had a right to, liberty or death; if I could not have one, I would have the other.”
I think her bonuses are also a really good fit considering her role as a spymaster and (posthumously recognized as one) brigadier general in the Union army. And they also offer an interesting contrast to Benjamin Franklin's, who is also a 'diplomatic' leader but engages with it in an entirely different way. By making her a more militaristic, clandestine leader it offers that interesting contrast. I know some people were hoping for Frederick Douglass or even John Brown, but I think she best suits that contrast as separate pillars of the American identity; One, the open-armed and high-minded idealist working to build the better tomorrow and the other, the embittered radical who does whatever it takes to realize and make it worthwhile. And in that regard, I can think of no other to better represent the latter in that time period than her, who was one of many to sow the seeds that would bloom into the civil rights activism of the future. And quite frankly, she's going to be on the $20 bill—it does not get much more prominent than "They're literally on the money."
We're finally moving on to the civilizations, and I have four to talk about here! Just as a refresher, EVERY single civilization has the following:
1 Unique Ability (UA)
1 Unique Civilian Unit (UCU) that can be anything from Scouts, to Merchants, to Missionaries to to Commanders, to having Great People which are no longer in the game otherwise!
1 Unique Military Unit (UMU)
1 Associated Wonder (AW) that are essentially an 'alternate unlock' for where they would normally be in the Tech/Civic trees, so you can get access to and build them faster!
3 Unique Social Policies (Traditions) that you can keep and slot in in any Age.
Unique Civics that give unique and persistent bonuses.
A Unique Art Style for ALL of their units and infrastructure. And of course, a soundtrack to go with!
And finally, 1 Unique Infrastructure that consists of either 1 Unique Improvement (UI) OR 2 Unique Buildings (UB) that if built in the same tile, combine to create a Unique Quarter (UQ) with its own special bonus!
I will not be going into too much detail about specific leader/civilization combinations with these new ones, simply because it would be even longer and more detailed than it already is and because we only know of two of the Modern Age civilizations so far.
Exploration Age Civilization: Hawai'i
youtube
https://civilization.2k.com/civ-vii/game-guide/civilizations/hawaii/
With their double-hulled canoes and crab-clawed sails, Polynesian settlers reached across the vastness of the Pacific. Hawai'i, settled around 1000 CE, was at first a series of rival kingdoms until the advent of Kamehameha in 1795. But just a short while later, European and American missionaries, settlers, and planters invaded Hawai'i until the kingdom fell to a coup.
Hawai'i is a Cultural & Expansionist civilization whose inclusion in the base game I feel is a little rough; They seem to occupy a similar space Mongolia does of not really having a satisfying Antiquity Age civilization to have turned into historically, and unlike Mongolia, they don't seem to in terms of gameplay either since there aren't really any civilizations/leaders who specialize so much in the marine/coastal starting biases either. That being said, I do like seeing them and their bonuses are pretty cool and I imagine those previous concerns will eventually be patched up with DLC.
Their UA Moananuiākea lets them gain Culture every time a Settlement of theirs expands into a Marine tile and all of their Fishing Boats gain increased Happiness. This is pretty good for what they want to do, especially since as far as I can tell, every coastal tile can be a Fishing Boat now instead of just Sea Resources like it was in Civilization VI. (Though if I'm wrong about that and the Coastal improvements that can actually be spammed everywhere is something different, that's okay too!)
Their three Civics are as follows:
Mana
Tier 1: Adds Culture for every time an Environmental Event has provided Fertility this Age.
Tier 2: Leiomano Unique Infantry Unit receives Culture when defeating enemy Units. Unlocks 'Kapa' Tradition.
Tradition - Kapa: Increased Production towards Culture Buildings.
Ohana
Tier 1: Unlocks the Lo'i Kalo Unique Building and 'Ahupuaʻa' Tradition.
Tradition - Ahupuaʻa: Food Buildings receive increased Culture.
Tier 2: Increased Culture for Lo'i Kalo Unique Improvements in Settlements with a Pavilion.
Heʻe nalu
Tier 1: Receive a set number of Relics. Increased Settlement Limit. Unlocks 'Ho'okupu' Tradition.
Tradition - Ho'okupu: Increased Culture on Marine tiles.
Tier 2: Marine Rural tiles in Settlements following your Religion provide increased Culture. The Kahuna Unique Missionary Unit Receives an additional charge for the Heal action. Unlocks the Hale o Keawe Wonder.
Their Unique Improvement is a UI called the Lo'i Kalo which provides Food and Production as well as giving adjacent Farms extra Culture, but it can only be placed on Grassland and Tropical tiles.
Their UCU is the Kahuna which is a Missionary that has a Heal action that doesn't delete if when used; I don't know how to interpret if ALL missionaries have that ability and it normally deletes them after, or if this is entirely unique to Hawai'i.
Their UMU is the Leiomano which is an Infantry unit that has extra Combat Strength against both other Infantry and Cavalry Units! That actually seems like it will be pretty strong and help them a lot with their expansion.
Their AW is the Hale o Keawe which provides Culture and makes it so whenver you finish a Building on a Marine tile you receive more Culture equal to a percentage of its cost as well as providing Great Work slots. (Which I don't think they've talked much about besides it being part of the Codex/Relics/Artifacts system.) It can only be built on a Marine tile adjacent to land that is not the Tundra.
With all of this put together, I think a good Antiquity Age civilization for them would be the Aksum, with Hawai'i itself occupying an interesting space in the paradigm the Legacy Paths establish in the Exploration Age; They are incentivized to expand and proselytize in the Distant Lands and receive quite a few bonuses to make that easier and better support the Settlements you establish there so they can grow and prosper which helps them achieve both the Cultural, Domination, AND Economic paths!
Exploration Age Civilization: Songhai
youtube
https://civilization.2k.com/civ-vii/game-guide/civilizations/songhai/
As the Empire of Mali faltered, their Songhai vassals rose up to form one of the largest states in Africa. Songhai revitalized Islam in the region, renewed the academic community in Timbuktu, and controlled the trans-Saharan trade. But the empire’s days were numbered when the Moroccans invaded, armed with gunpowder and seeking new routes for their own prosperity.
Befitting Amina's rulership, Songhai too is a civilization focused on the Economic & Militaristic side of gameplay. They are a fitting successor to the previous Antiquity Age civilization Aksum, though Persia would also make for a fantastic origin point for them.
Their UA Tarikh al-Sudan gives them even more Resource Capacity in Cities on Navigable Rivers and your Trade Ships can never be Plundered on them. This means you can really support your cities and spread out all of the resources you're going to be getting while being able to focus on protecting the ones you trade more proactively because they'll all be save on Navigable Rivers.
Their three Civics are as follows:
Ships of the Desert
Tier 1: Unlocks the Caravanserai Unique Improvement, the 'Timbuktu' Tradition, and the Tomb of Askia Wonder.
Tradition - Timbuktu: Increased Gold on Mines if there is a Gold Building in that City.
Tier 2: Increased Gold on the Caravanserai Unique Improvement in Settlements with a Bazaar. Unlocks 'Mud Brick' Tradition.
Tradition - Mud Brick: Increased Production towards Gold Buildings.
Hi-Koi
Tier 1: Increased Combat Strength to all Military Units on Navigable Rivers.
Tier 2: Rivers do not end Unit movement. Unlocks 'Isa' Tradition.
Tradition - Isa: Increased Movement to all Units on Navigable Rivers.
Kanta
Tier 1: Tajiro Unique Merchant Unit gains increased Gold. Increased Settlement Limit. Cities in Homelands on Navigable Rivers generate Treasure Fleets worth one Victory Point each.
Their Unique Improvement is a UI called the Caravanserai which provides Gold and even more of it when adjacent to Rivers and Resources but can only be built on the Desert or Plains.
Their UCU is the Tajiro which is a merchant that gives you Gold when you create a Trade Route that includes at least one Navigable River!
Their UMU is the Gold Bangles Infantry which is, you guessed it, an Infantry Unit that has extra Combat Strength on tiles with Resources on them and provides extra yields when you Plunder a Trade Route with them.
And finally, their AW is the Tomb of Askia which provides Gold and increases the Resource Capacity in the Settlement in which it was built while providing extra gold and Production for every Resource assigned to it. It can only be built in the Desert!
Put all together, Songhai fits pretty cleanly into the Domination and Economic Legacy Paths, even if it is in more indirect ways than some other civilizations do. Their ability to take advantage of resources is really helpful in the Distant Lands and conquering them is easier; Even moreso if you can exploit Navigable Rivers to do so.
Modern Age Civilization: Mexico
youtube
https://civilization.2k.com/civ-vii/game-guide/civilizations/mexico/
For centuries, Spain extracted from the New World natural resources and the wealth of past empires. But following Napoleon's conquest of Spain, many saw an opportunity to create a new, free society in Mexico. Mexicans succeeded in their struggle for freedom, and a new state emerged – a cultural powerhouse primed to navigate challenges of governance, relationships between indigenous peoples and white Spaniards, and the operation of the Mexican economy relative to its northern neighbor.
Mexico is the first civilization in the Modern age they've announced, which lasts from 1750 into (roughly) the 1950's. And I must say they captured it in a really interesting way that I wish was more well-known. Mexico went through a tumultuous time that doesn't get talked about much from what I've seen here as an American. Maybe that is a personal bias that isn't reflected by others, but I feel like I never heard much about the Mexican Revolution in school despite how important it was to the US; While the 'formal' revolution lasted only 10 years, Mexico was dealing with coups and revolutions for a hundred years prior. I think it's interesting that they're being considered a Cultural & Diplomatic Civilization since I think they're quite a bit more Militaristic than the latter.
Fittingly enough, their UA is Revolución which is a unique Government type they are forced into, which is...also called Revolución! It has a single Celebration effect which gives them a large Culture boost. As they explore their Civics they unlock additional Celebration types they can select, and since they are restricted to the single Government type theirs will be stronger and more flexible since they have more options than the normal Governments do!
Their four unique Civics are as follows:
Planes Políticos
Tier 1: Unlocks the Catedral Unique Building, the Portal de Mercaderes Unique Building, and the 'Corridos' Tradition.
Tradition - Corridos: Increased Happiness in Settlements for every Tradition slotted into the Government.
Tier 2: Increased Policy slot for Revolución Unique Ability. Unlocks the Palacio de Bellas Artes Wonder.
Plan of Iguala
Tier 1: Unlock an additional Celebration effect, granting a large amount of Production towards Military Units for a set number of turns. Unlocks the 'Cry of Dolores' Tradition.
Tradition - Cry of Dolores: Increased Combat Strength for Units in Friendly territory for every Tradition slotted into the Government.
Plan of Ayutla
Tier 1: Unlock an additional Celebration effect, granting a large amount of Influence towards initiating Diplomatic Actions for a set number of turns. Unlocks the 'La Reforma' Tradition.
Tradition - La Reforma: Increased Culture in Towns for every Tradition slotted into the Government.
Plan of Tuxtepec
Tier 1: Unlock an additional Celebration effect, granting a large amount of Science for a set number of turns. Unlocks the 'Order and Progress' Tradition.
Tradition - Order and Progress: Increased Science in Cities for every Tradition slotted into the Government.
Their Unique Improvement is two UBs and a UQ. The Catedral is a UB that provides Culture and receives Happiness when adjacent to other Culture Buildings, such as the Portal de Mercaderes their other UB, which provides culture as well as receiving Gold from adjacent Gold Buildings. When both of these occupy the same tile they create a Zócalo UQ which gives extra Culture for every Unique Tradition slotted into their Government! (So all of their Traditions from their civilization+previous ones, as well as any they might have picked up from Independent Peoples.)
Their UCU is the Revolucionario which is essentially a 'Great Person' from previous Civilization titles. They can only be built in a City with a Zócalo Quarter and each one is random and can only be received ones. Each one also increases the cost to make the next. They are:
Amelio Robles Ávila: Activated on a Zócalo Unique Quarter to grant a set number of free Soldaderas Unique Infantry Units with increased Combat Strength.
Vicente Guerrero: Activated on the Palace to immediately trigger a Celebration.
Petra Herrera: Activated on a Commander Unit. All Soldaderas Unique Infantry Units within its Command Radius gain increased Combat Strength.
Miguel Hidalgo: Activated in a Town's District to summon a free Infantry Unit on every land District in that Town.
Ángela Jiménez: Activated on a Commander Unit to grant Culture for every Promotion it has (effect scales based on game speed).
Benito Juárez: Activated on a Zócalo Unique Quarter to grant an additional Tradition slot.
José María Morelos: Activated on a Commander Unit to heal all Units in its Command Radius to full health.
Antonio López de Santa Anna: Activated on a Commander Unit to grant it enough experience for a set number of Promotions.
Pancho Villa: Activated on a Commander Unit. When a Unit within this Commander’s Command Radius defeats an enemy Unit, gain Gold equal to a percentage of its Combat Strength.
Emiliano Zapata: Activated on a City Center to grant increased Culture to all Farms in the Settlement.
Their UMU is the Soldaderas, an Infantry Unit that can heal Adjacent Units by a certain amount that doesn't stack, so they are a battlefield medic of sorts!
Rounding it off is their AW, the Palacio de Bellas Artes. It provides Culture and Happiness as well as extra Happiness from Great Works while coming with some slots for them itself. It can only be built adjacent to an Urban District!
All together, Mexico seems to be an incredibly interesting civilization. Again, the 'Diplomatic' tag seems to be really fuzzy and vague but they seem to be fantastic for any kind of gameplay you desire. I honestly couldn't recommend any single one since it seems to be versatile enough to fit into any of them. I think their any of their historical paths are also very flexible; Your choice of either Greece or Rome into Spain as a history means you have a lot of different flexibility on what Legacy Paths you've been traveling down and the same is equally true if you instead went from the Maya to the Inca (Who I assume are the other path to Mexico—every civilization seems to unlock two possible in the next Age by default so far and this seems to be the reason why the current multiplayer cap is so low in the Antiquity and Exploration Ages while it is expanded again in the Modern.) So while they don't necessarily have any strong bonuses to any of the four in particular, their flexibility and ability to continue off from where you came from is top notch! If you like messing around with the 'Great People' though I'd recommend that Greece into Spain path however, since both have their own.
I do assume playing as either Spain or the Inca will be the only way to turn into them besides whatever alternate unlock they might have though(The developers have not shown off any of them except what Mongolia's might be.) because three of the people that would have been really good picks for leaders (The alternate way to unlock a later-Age civilization as a choice is if you are playing as the Leader of one) are instead Revolucionarios instead, which I feel like is a hard de-confirm for one showing up as a leader. Maybe I'll be pleasantly surprised? It remains to be seen. Also the team at Firaxis was incredibly based for including Amelio!
Modern Age Civilization: America
[The Civilization VII has not dropped a video for what their in-game theme will be yet, so I'll update this post to include it when it does!]
https://civilization.2k.com/civ-vii/game-guide/civilizations/america/
America was a new nation, one founded on Enlightenment ideals of progress and rationality, industry and progress, and ever-expanding horizons. The American Revolution ignited from this demand for expansion: to expand trade independently to the Caribbean, to extend the colonies’ borders westward (into land held by indigenous nations), and freedom from British tariffs and taxes.
America is the second revealed Modern Age civilization, and perhaps the one people most expected considering where the game is being made. I think more than perhaps any other civilization, they are receiving the biggest benefit from the new Age structure and making sure each one is interesting to play and has their own civilizations entirely; They've always been kind of whelming since IV. They weren't exceptionally weak then by any means, but they just didn't offer anything unique. In Civilization V this didn't change much. Their main bonuses of 50% cheaper tile purchases and +1 Sight weren't bad by any means, but they were nothing special either. And their UBs and UUs always came online way too late. And quite frankly, it was extremely middling in Civilization VI at launch too; It took DLC to make America itself better and Theodore Roosevelt was only ever just Alright until he got his Personas and it too suffering from UBs and UUs that only ever became usable in the late game. So much of the 'modern' civilization gameplay has consisted of twiddling your thumbs while you wait for their actually unique thing to finally come online and being kind of generic while it wasn't. Earlier civilizations also had that problem in reverse, but it felt better because snowballing in the early game was better. By focusing on making each Age a distinct thing with their own civilizations, this problem is entirely averted and now America (And other civilizations of course!) can truly shine. So with that mini-rant out of the way...
America is an Economic & Expansionist civilization who seems to pull most thematically from the 1800's with Manifest Destiny and all that entails in mind. Their UA is Frontier Expansion which gives them Gold every time they Improve a Resource.
Their three unique Civics are as follows:
Yankee Ingenuity
Tier 1: Unlocks the Steel Mill Unique Building and the 'Gold Rush' Tradition.
Tradition - Gold Rush: Increased Gold for every assigned Resource.
Tier 2: Prospector Unique Merchant Units receive a Gold discount.
Captains of Industry
Tier 1: Unlocks the Railyard Unique Building and the 'Robber Baron' Tradition.
Tradition - Robber Baron: Increased Influence for every assigned Resource.
Tier 2: Increased Production on Resources. Increased Settlement Limit.
Wartime Manufacturing
Tier 1: Units receive increased Combat Strength for having more than one adjacent enemy Unit. Unlocks the Statue of Liberty Wonder.
Tier 2: Increased Production towards Military Units when fighting a war in which your Support is higher than your opponent. Unlocks the 'Lend-Lease' Tradition.
Tradition - Lend-Lease: Increased Gold and Influence per Trade Route.
Their Unique Improvement is two UBs and a UQ again, this time being the Steel Mill and Railyard respectively that combine together to create the Industrial Park UQ. They both synergize really well; The former is a Production Building that gains extra Gold for adjacent Resources and the latter is a Gold Building that gives extra Production for adjacent Quarters. When combined together the Industrial Park increases the amount of Food in a City for every Resource assigned to it, which America is already heavily incentivized to get!
America's UCU is the Prospector, which is is a unique Merchant that can be activated on unowned Land Resources within a certain range of all of your Settlements...where it will automatically claim a path of tiles to and Improve that Resource! This is very very strong and as you can see, really does a lot to feed into the rest of their gameplay.
Their UMU is the Marine, which is a unique Infantry unit that requires less Production to build and has the Amphibous keyword, making it so they have no Combat penalties when attacking from Embarkation. It still costs them Movement to Embark and Disembark though, which is kind of funny so they're always chilling in their DUKW's anyway. They just pull their awnings up when they're Embarked!
And finally, the AW for them is of course the Statue of Liberty, which provides Happiness and a certain number of 'Migrant Units', which are Civilian Units that can be used to trigger Growth Events in any of your Settlements. It also increases the Resource Capacity in a Settlement, as well as provide Gold and Production for each one assigned to that city. It can only be built on the Coast adjacent to land!
All together, America is really really really well suited for completing the Economic Legacy Path which is very fitting, considering its emphasis on being a Robber baron. Just like the previous Ages, there is a big emphasis made on collecting Resources, though I'll go into the specific details about that later on. I think the way they expand and why are also interesting; They don't have a lot of direct military bonuses, but are still capable of holding their own in that regard while they secure resources. It straddles that period of time in America history where barring the Civil War it was only ever really a means to an end to acquire more resources and they were otherwise uninvolved and isolated from the rest of the world and their much more vigorous turmoil (That America itself contributed to of course, in regards to the Indigenous peoples of the continent.) and the slow lead-up where that would very much change with WW2. Focusing so much on the Robber barons makes sense in that context.
As for the historical paths to America? It's one of the squickier aspects of the new system, but the Mississippian civilization into the Shawnee provide a really strong ground when it comes to gathering and taking advantage of Resources. It is what I would personally recommend in all likelihood.
Developer Diary #4: Emergency Narrative
This is the section I'm going to talk the least about, mostly because it speaks for itself. I think everything discussed here, like the previous developer diaries, is incredibly interesting and very much what I like to see though. It is a continuing trend of introspection and thoughtfulness that I really appreciate, and seeing how some of the examples in the post itself have come to fruition in the streams themselves is a nice thing to see. I especially like seeing the wide variety and extensiveness of this new system; It is one of the things that reminds me of Civilization: Beyond Earth which I really liked and seeing it further refined and less 'jank' for lack of a better word is great.
The Modern Age Stream
youtube
This section from me is going to be a highlight summary for the most part and some of my own thoughts; The full stream is around an hour and thirty minutes long for those who want to see the whole thing though!
To start off with, the Leader count was fully confirmed for the first time; There will be 26 leaders (5 of which are Personas—essentially, a different flavor for a leader) complimenting 31 civilizations at launch. With Benjamin Franklin and Harriet Tubman officially revealed today that is 14, which means there are 7 left! Which is coincidentally, how many weeks away we are from launch. So you can expect seven more posts about the leaders from me and eight about the rest of the Modern Age civilizations (Or maybe I'll combine each one together into the same post?) For other leaders and civilizations that have been soft-confirmed even if there bonuses aren't revealed yet I believe we have:
Himiko for Japan (And Japan in the Modern Age as a result—I really hope they get representation in the Antiquity and Exploration Ages later too.)
Bugunda
France
Mughal India
Qing China
Siam
Napoleon Bonaparte (And his Persona!)
I have no clue in what order they will be released in and who else is on the list but I eagerly await to see who gets in!
Dark Age policies are back! I don't know if they were showed off earlier, but I think it's nice to see them included. IIRC you fall into a Dark Age for a given Legacy Path if you failed to meet even the basic Milestone for it in the previous Age? It feels less like an intentional tactical failure you can game like in Civilization VI and more like a pity feature though, since you really want to get those Legacy Points to spend on actually good things. Especially since choosing one consumes ALL of your other points in every category. It seems like something you should only do if you are falling behind on a certain path I'm honestly not quite sure how or why you would this honestly; Maybe you know of another player who is insanely well-positioned to get a certain Legacy Path victory and you want to try and take it out from under them in the next Age? It feels like something you can't know until it's too late to intentionally throw like that though, and that you'd do better just fighting for it normally in that Age and into the next. Maybe it's for those who didn't do particularly well in achieving any of the Legacy Paths?
The Modern age officially starts at the year 1750 with things such as the invention of the steam engine!
And...it ends in roughly 1960, with the discovery of Rocketry.
This is going to be controversial. I already see a lot of complaints about it and how the game (for now—they also teased how an expansion might go beyond it later.) is 'incomplete' because of a lack of a Contemporary/Information Age but personally...
I really don't mind? It feels kind of superficial and knee-jerk, even.
Civilization IV, V, AND VI have all desperately suffered from that part of the game being boring and flawed and half-baked every single time on launch. Even more than the previously mentioned problems with the more modern civilizations, the systems themselves just feel undercooked and less engaging and had to be fixed with DLC much later, with Beyond the Sword and Brave New World and Gathering Storm respectively. It has always been the weakest part of the experience so far whether it be because the AI doesn't engage with it properly or because there just isn't enough to do that feels 'right'.
Given the absolutely massive emphasis they have placed on the Ages system making each individual civilization and phase of the game always feel good to play and be involved in I really don't mind if they chopped some years off to make it so the experience that remains is even better. So many games suffer nowadays from being as wide as an ocean and as deep as a puddle. Even games that are still complex or really engaging still suffer from feature creep and stuff that just feels like underbaked padding. It obviously isn't a one-to-one example but I feel like if you cut off like 30% of the map in Elden Ring (Not including Shadow of the Erdtree because I haven't beaten that yet and can't speak for it.) the game would be way better and a stronger experience, compared to how redundant some of those Dungeons and such really get and feel and the actual size of the world map not really taking advantage of said size. By far the strongest and best parts of that game are the Legacy Dungeons that best resemble their previous titles; They are the tighter, stronger experiences that have less padding and provide an interesting, satisfying experience the whole way through them.
So no, I'm not particularly bothered if the three Ages currently in the game are really good and fun to play in if that nebulous fourth Age that has historically always been really lackluster was the expense. Especially since they're focusing so hard on addressing the reasons why it was and purposefully left the door open to expand upon and include it later in an equally as thoughtful and considerate manner. The game has been in development for some time now; I prefer the prioritization being shown here especially since they can see what players end up actually liking about every Age and its systems and what they would like to see in the future before including it with those things in mind in whatever form that ends up taking.
Here are the three types of governments typically available to civilizations in the Modern Age. Remember that whenever you have enough excess Happiness to trigger a Celebration, you choose one of the two bonuses listed there and also expand the amount of Social Policies you can include in your Government.
Natural History is one of the very first Civics you can research in this new Age and it is the most important one for achieving the Cultural victory! I think it's interesting to make it available so early on given the prioritization towards it being based on acquiring 'Great Works' so to speak. With the new Narrative system though I'm quite happy that it will be less annoying to fill those up, even if it means there aren't necessarily as many on the map? That is the implication I'm taking away from it at least since they mentioned sending the Explorer to Universities and Museums to do research on where some could be found; Gone is the "X Civilization or Barbarian Artifact" theming shenanigans on an intrusive tile peppered everywhere it seems. I also like the flavor of them having to scour the archives and do research before finding some; I can see it tying into the Narrative Events in a fun way to include hoax artifacts for example or many of the stories that are told about Ancient Egyptian curses or haunted burial grounds and the like.
This is a random event that can result in giving you an Artifact for example. If you choose the top option 'the story continues' and it can result in you gaining one, regardless of your Explorers. This event was triggered by placing a new building, the Grocer, on a Floodplains! It is referencing this event pretty explicitly by the way, as a historical fun fact.
Much like how the Culture Legacy is an evolution of the previous Age's, a new type of Resource and its acquisition is available in the Modern Age and they become relevant with the advent of the Industrial Revolution. Certain Resources are considered 'Factory Resources' and when assigned to a City with a Factory, they provide an Empire-wide bonus. And you also want want to pump as many of those into Factories as you possibly can for the Economic Legacy. I am not going to talk about the specific steps and end goals of each Legacy until later on though, simply so you don't have to skip around too much about what I'm talking about.
They confirmed that Independent Powers are created at the start of every Age; This 'wide open land' was previously unoccupied but now it is populated as you can see here. And of course, since they're playing as America for this stream Manifest Destiny soon happens...
Espionage is a thing again, and it's not as annoying or a pain in the ass as it was in Civilization VI! Instead of having to micromanage a ton of spies it is instead a 'secret' Diplomatic action you are able to do to other civilizations and what they can do against you in turn. That particular one I've highlighted seems like a really good option to pick against anyone you're about to go to war with in a few turns or are even in one currently, lol. If your spies get caught you suffer are a relationship penalty and the opposing civilization gets free Influence however!
Also just above is 'Sanctions' which is another Diplomatic Action type, and I don't imagine that requires a lot of elaboration. In general I really like how the new diplomacy system works now.
Civilization V enjoyers, wake the fuck up IDEOLOGIES ARE BACK!
In this game they are unique Civics that when chosen, you are locked into. These are Democracy's unique Civics that I've taken screenshots of since I really don't want to figure out how I would format it nicely:
So Democracy seems to be focused around a few different things and for the first two Civics at least, they come with downsides to compliment their bonuses. Democracy hurts your Towns a little bit to help your Specialists while Liberalism seems to do the opposite and is reliant on your particular strengths and developments as a Leader. And it's capped off by Progressivism which does neither, instead providing nothing but bonuses that are not directly related to your Settlements at all. I wonder how true that is going to be for Fascism and Communism in regards to their structures?
By the way, if you paid attention to the previously mentioned Governments, you'll notice that they are a separate thing from these ideologies. It's a very 'American' way of looking at it but something they mentioned is how Democracy can be separate from government types though it applies somewhat to the other two Ideologies too. A Bureaucratic Monarchy that follows a Democratic Ideology certainly resembles some civilizations in that early modern era. I'd say that's how the British Empire worked in that time period (And arguably does still now).
Needless to say, civilizations that follow different Ideologies hate each other, which is something directly relevant for the Military Legacy Path, which I will again be talking about a little later all together!
It's a 'smaller' thing but I really appreciate how because of the Age system and the architecture being preserved throughout said ages that you can tell what the exact path this America took was and the lasting mark they've left on their civilization; Even if you couldn't see the city names you'd still be able to tell they came from the Greeks and the Normans from the architectural style alone. In general the way replacing buildings and such works means you get to see really distinct settlements throughout the whole game instead of the previously static ones where you have the same Monument and the same Granary for the entire game. Also there is 50 pops living in Athens and 51 in Rouen, I know the yield porn has been crazy in this game but damn is that a lot! (Also, the player who made this save moved their Capital from Athens to Rouen during the transition to the Exploration Age. He then did the same for Washington D.C for the transition into the Modern Age!)
Speaking of yield porn, I am INCREDIBLY thankful for the fact that new Buildings to place down automatically calculate for what the highest possible one would be with the current Specialists assigned to tiles. Civilization VI sort of had that with the District placements but it's very nice to see this refined further.
In this case, it involves 'Overbuilding' which is essentially replacing a building that became obsolete from the prior age. Unless you selected it as a Golden Age bonus, these always lose their Adjacency (And thus Specialist) bonuses when the next Age rolls around so replacing obsolete buildings is encouraged. There are still reasons to select those traits of course—having three different Science Buildings that still get all of their bonuses is really good for example—but this is still a really nice feature that lets you shore up stuff that traditionally got left behind in previous titles.
Also, those tiles across the river that can be built over and turned into new Urban Districts? Those are Kasbahs. Notably, they are not something you can get from either the Greece or Norman civilizations...they are instead one of the possible bonuses you can select from becoming an Independent People's Suzerain! I think I've mentioned previously that by doing so you can get something unique and powerful from them and in this case, the player chose to get the Kasbah Unique Improvement!
Also again, making that kind of choice at all triggered another Narrative Event. This one can just give you the Artifact directly and it specifically references and makes a callback to the things you have been doing there until now, which I really like!
RAILROADS YAY YAY YAY YAY YAY!!!!!!
Rail Stations are a Building that occupies an entire Tile by itself; Placing only one down is only half of the equation. The fun comes when you place another one down in a different Settlement; If there exists a path between the two (or more!) that exists already, it will be instantly upgraded into a railroad connecting those two points. This is fantastic, because it is even less annoying micromanagement now! certain resources provide an even greater bonus to Settlements connected by Rail—an example shown was Furs providing +6 Happiness to a Settlement that had a Rail Station and only +3 to one that didn't. Settlements that are connected by a Rail Station also provide a +10% Production bonus to training units on top of its own base yields.
Also, and the really big thing IMO is that ALL units adjacent to or on a Rail Station can instantly move themselves to any other tile adjacent to or on a Rail Station within 20 tiles! They didn't explicitly say so, but it consumes all of that unit's Movement to do so because they mentioned how it can't just take you to the opposite end of the world immediately, but you could chain them across it that way over the span of a few turns instead of the few dozen it would otherwise take and then later moved an Army Commander that way who had no Movement Points left afterwards.
Also, these alongside Factories are mandatory for the Economic Legacy Path.
There is a third type of Commander now, with three different variations and contextual trees as a result! These are for air units. I won't go into too much detail about things like the Group Orders and what the different promotions mean and the like because of an upcoming Developer Diary that is going over it for me, but what you should know is that Squadron Commanders are effectively air bases you can use either as a staging ground for fighters/bombers or to paradrop Land Military Units elsewhere. They can only be stationed on certain types of Land tiles even if they can still be moved elsewhere and they are otherwise stationary.
Aircraft Carriers are focused more on the planes themselves and increase their capacity to carry them as well as their actual effectiveness in battle, and Aerodrome Commanders are a lesser version that lacks the bonuses of either but can be built in a static location which is more than fine.
You no longer deploy Air Units on specific Missions; Fighters will just patrol wherever they are and you can use Group Orders to direct all of your bombers to attack a single target for example.
Though, speaking of bombers...
Dive Bombers are a thing for the first time ever! While Heavy Bombers seem to be specialized for taking down Fortifications (I'll talk about Light vs. Heavy which only becomes relevant in the Modern Age when the new Developer Diary comes out) these are focused primarily on taking out other Military units instead.
Also god damn is even just the Fighter's range absolutely ginormous! I'm really glad the AI is finally engaging in Naval and Aerial combat; It's been about damn time and I can't wait to see how it does.
Finally, with that all out of the way, it's time for me to talk about the Legacy Paths and how they culminate into a Victory in this era. An important thing to mention is that much like Science Victory has in the past, this time every single Victory comes with its own 'big moment' and a capstone project to complete before it's completed. Gone is winning a Diplomatic or Cultural victory entirely by accident; Not only do you have to accumulate the right amount of points but you have to be the first to complete the special project associated with each path. I also like how even if each path remains the same at their cores they evolve in interesting ways that remain faithful to how you were engaging with every Age so you're never left with a feeling of "Now I have to do something completely different for no reason?"
Since I talked about it so much already, I'll start off with the Economic Legacy Path. Besides being a cheeky reference to Railroad Tycoon, a game Sid Meier once made, it is centered very firmly on the Resource acquisition of the previous Ages taken to new heights. The playstyle here is really focused on going wide and getting as many Factories with Rail Station (Or Ports, but they didn't talk about those at all on the stream) connections in your empire as possible; Because each Factory with an assigned Factory Resource that is connected like that contributes a point every turn towards this victory type. You need to get 500 total to unlock the final project of establishing the World Bank. If you managed to establish 10 connections like that you would be done with it within 50 turns. So it's a little slow-going but that's fine; All of these seem to be save for perhaps the Military Legacy which still seems to require a good bit of research.
Remember what I mentioned about Ideology before? In the Exploration Age you received points towards this Legacy for having & conquering Settlements in Distant Lands that have your religion. This time, you want to be conquering the Settlements of your ideological rivals since doing so gives you the most points possible of 3 for each individual one. Notably, this also counts if you are reclaiming your own conquered Settlements from them and you need 20 total.
It all culminates in Operation Ivy, also known as the very first thermonuclear bomb. This hydrogen bomb marks the end of the Military path and provides you some limited access to more 'conventional' nuclear bombs prior to that to aid you in your warmongering.
It's the Science path, you know it well from previous titles. In this case the scale of it is smaller though, being confined to completing projects (Which require highly developed infrastructure to make any headway on, which is what you wanted for all previous Ages on the Science path anyway. Namely, because after the first series of projects it culminates in completing the First Staffed Space Flight which was historically accomplished by the Soviet Union in 1961.
Finally, there is the Culture path. Much like in the previous Ages, you are doing your best to accumulate as many fanciful collections of different glamorous, awe-inspiring things as possible. In this case, it is archeological artifacts that enshrine your civilization's history forever. It's special project is creating the World's Fair to show it all off which is...interesting?
Admittedly this is part of why I have hope that there will be further expansions to a Contemporary/Information Age. Because not only is 'Age Progression' still a thing for these (Even if it functions kind of like the 'Score Victory' previously did for games that last only a single Age or in this Modern Age when nobody completes these projects.) but because these are all fitting 'capstones' to build off from in my opinion, even if they are scattered a little all over the place. The World Bank was established IRL in 1944, Ivy Mike was tested in 1952, Yuri Gagarin was in space in 1961...and the World's Fair as we recognize it was technically first celebrated in 1851. Though I think this one in particular is meant to be more evocative of the 1939 New York World's Fair with its focus on cultural themes and societal progress rather than strictly technology. Honestly I've always wanted to go to one of those one day; Maybe by some miracle I will be able to attend the 2025 one in Japan, though almost certainly not. Maybe one day...
And now, finally...I'm done. Until the new Developer Diary comes out today. I'm done. I hope if anybody actually reads this that it gave them some ideas or insights into this game I'm really looking forward to releasing. Have a great rest of your day/night!
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INDEX
Once upon a Witchlight -- THE TITLE OF THE EP.
EXTRA CONTENT: . ILLUSTRATION (🧁) . COMIC (🎃) . VIDEO / ANIMATIC (🦢) . SHITPOST (🧚) If emojis are fuss together it's the two things ---> example: (🧚 / 🧁 ) SHITPOST AND ILLUSTRATION. If it's surrender by stars (⭐) it means it's an official LOA short that I was commissioned to animate.
We need some order in our life, not context, just order in the chaos.
EP. 1 CIRCUS TO CIRCUS
Remy Bonnaire from Tiger, Tiger comic??? In the dnd campaign? (🧚) ⭐Madryck Roslof living room. (🧁/🦢) ⭐
EP. 2 REQUIEM FOR A CLOWN
⭐ A little angry man in the void, what will he do? (🦢/🧚) ⭐
EP. 3 LET THEM EAT CAKE
A very out-of-context Ep 3: Let them Eat Cake (🧚/🎃) ⭐ The Furries and Gideon (🦢/🧚) ⭐
EP. 4 LOSE YOUR ILLUSION
EP. 5 BIG TOP BOP
The Only One (PART 1) (🦢 / 🧁) Gondolas are supposed to be calm and relaxing not.. Whatever this was. (🦢 / 🧚) A little angry man in the void, what will he do? (🦢 / 🧚) The Only One (PART 2) (🦢 / 🧁)
EP. 6 GUY'S NIGHT
Guys night! IT'S IRONIC, WE SWEAR-- (🧁/🧚) The Kremy's crew (🧚) They put a foot into the carnival and the Fae magic when: We need to be gay! Trust me gay is in, gay is hot, I want some gay, gay it's gonna be, NANDOR-- (🧚/🎃)
EP. 7 TAINTED LOVE
Would you blink already?!" (🎃) ⭐ A bright mind makes quicker hands (🦢/🧚) ⭐
EP. 8 AT A SNAIL'S RACE
EP. 9 WHEN THE WAGON'S A ROCKIN'
EP. 10 RAUCOUS REVELRY
EP. 11 THE PIXIE DUST PLOT
EP. 12 SCARY MONSTERS AND SUPER CREEPS
EP. 13 AN ELF FOR ALL SEASONS
EP. 14 SASHAY AWAY
EP. 15 FOUR WEDDINGS AND A FUNERAL
Payasos de rodeo (🧁) I'm sure the wedding was passed as a business expense. (🎃/🧁)
EP. 16 MONARCH FOR A DAY
Never forget what Prismir took from us. (🦢 / 🧚) "We have been, Carnival Lecroux. I love unicorns, and y'all own me one." (🦢) The Only One (PART 3) (🦢 / 🧁)
EP. 17 WHEN THE HARES GO MARCHING IN
What 24h in a carnival does to a man, ah? (🧚/ 🧁) The Only One (PART 4) (🦢 / 🧁)
EP. 18 SNAKES AND BURROWS
The Only One (PART 5) (🦢 / 🧁) Worse found (kidnapped into) family ever. (🧚 / 🎃) The Only One (PART 6) (🦢 / 🧁)
EP. 19 BUMP IN THE NIGHT
Lost things find their way into Prismir (🧚 / 🎃) Drink your fey milk (🦢 / 🧚) The inn on the end of the Road. (🧚) POV: You're getting adopted into a polycube after trying to murder them while on drugs (🧚)
EP. 20 HOT JONES
Fur coats and pumpkin labyrinths. (🎃)
EP. 21 RUNNING UP THAT HILL
EP. 22 HARE TODAY, GONE TOMORROW
New phone, who diss? (🧁) H E R. (🦢 / 🧚)
EP. 23 STUMPED
EP.24 SLIPPERY WHEN WET
EP.25 THE ONE WHERE FIRE GETS PURGED
EP. 26 DON'T LOSE YOUR HEAD
EP. 27 LORD OF FLIES
EP. 28 A COMEDY OF ERRORS
The cookie of true (🧚 / 🎃) ⭐ An animation is here. (🦢/🧚) ⭐
EP. 29 THE SHOPPING EPISODE
Frankenstein of your own making. (🧁) Give that genasi a stick! A SEXY ONE! (🧚 / 🎃)
EP. 30 PHANTOM OF THE HOPPERA
EP. 31 ELECTRUM CHEF
EP. 32 A FEAST FOR FROGS
EP. 33 UP THE WRONG TREE
EP. 34 A CHANGE OF HEART
"¿Y cuáles deseos me was a dar?" (🧚 / 🎃)
EP. 35 BEWARE THE FOREST MUSHROOMS
"What's your favourite scary movie? Boo, you whore. That's not... That's not a scary movie" (🧁)
EP. 36 THE ROOM WHERE IT HAPPENED
EP. 37 DREAD, BATH AND BEYOND
EP. 38 UNCLOG THE BOG
EP. 39 TOO MANY COOKS
EP. 40 STILL LIFE
EP. 41 THROWING SHADE
"That's life, That's what all the people say, You're riding high in April, shot down in May" (🦢)
EP. 42 ALL DOLLED UP
EP. 43 FUNGI'S NIGHT
EP. 44 MUSHROOM SAMBA
EP. 45 THROUGH THE HOURGLASS
"Eat your young before they eat you." (🎃)
EP. 46 THE JAWS THAT BITE
"Gresca i destrucció, riurem i ens penedirem, el cremarem el dimarts i patirem fins el diumenge." (🎃)
EP. 47 PLOT OF GREED
EP. 48 UP SHADE'S CREEK
EP. 49 THE LAST UNICORN
EP. 50
EP. 51
EP. 52
EP. 53
EP. 54
EP. 55
Born Guilty (🎃 / 🧁 )
🧚🧚🧚OH NO! 🧚🧚🧚🧚
🧚🧚Pixies are covering the way!🧚🧚🧚
OUTSIDE THE LOOP.
It takes two to trust, but only one to bleed. (🧁) Feliç dia de la Mercè, the weird sketchy carnival is in town. (🦢 / 🧚) What crisis are you on? (🧚) Kith and kin. /Aromantic week 2024/ (🎃) ---->ft. 🪻🪻BENEATH DARK WINGS🪻🪻 ---> ft. 💠💠ICEBOUND💠💠 ---> ft. 🥀🥀 EDGE OF MIDNIGHT🥀🥀 ---> ft.🌹CURSE OF STRAHDANYA🌹 ---> ft.✨✨STARDUST RHAPSODY ✨✨ ---> ft. 🌻🌻PRIME 🌻🌻 ⭐ They put the clown in the convention? (🦢 / 🧚) ⭐ If I don't go to hell when I die I might go to heaven (🎃) Te estoy amando locamente, Pero no sé cómo te lo voy a decir - LAS GRECAS (🧁) back to the office, baby (the last shift looks traumatized) (🧚/🎃) ---->ft. 🥀🥀 EDGE OF MIDNIGHT🥀🥀 It's pride month, baby! (2023) (🧚) Just, just don't go shopping, EVER (🧚/🎃) ---->ft. 🥀🥀 EDGE OF MIDNIGHT🥀🥀 Big Cat -- MORNING FROST (🧁) Some very out-of-context shitpost's. (🧚 / 🎃) A saint garden of lies and bones. (🎃 /🧁) Gideon Coal walked so buses would run (🧚) The 87 faces of a wagon. I PART 1I (🧁) Dental hygiene. (🧚 / 🎃) A blaze (🧁) OUT, just get out (🦢/🧚) "You made Uncle Kremy disappear? You took Uncle Kremy from Hootsie and left behind a doppelganger? OH, OH! JAIL FOR FATHER! JAIL FOR FATHER FOR ONE THOUSAND YEARS!" (🧚) Falling into the background. (🧁) THE WAGON AT THE END OF THE ROAD (🧚 / 🎃) ---> ft.🌹CURSE OF STRAHDANYA🌹 Cold-Blooded surrounded by heat lamps (🧚 / 🎃) Some human skin and bone (🧁) Surviving enough to start living again. (🎃) RIP the OUAW gang, they would have loved Eurovision 2023. (🧚 /🧁) There's some video in the funny pictures (🧚 / 🦢) Have more of these charts, but the conflict edition (🧚) My favourite part of Once Upon a Witchlight was when the Witchlight said "Once Upon a Wicthlight!" and Oncing Uponing a Witchlighting all around. (🧚) "Would you so kindly call the accused not guilty?" (🧚/🎃/🦢)
#legends of avantris#once upon a witchlight#kremy lecroux#gideon coal#gricko grimgrin#hootsie the owl bear#hootsie grimgrin#torbek#morning frost#i just put all together#lets see how long it takes for me to forget about it--#this makes this house a cave with laterns throw into the floor#it's burning?#it's burning#tw long post
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wDA snDw Hz mt(i) wn Xn n grw wsx st nt hr m mdww spd dsw r th mitn nn Hn ni is Hr zp.f ir Hms.k Hna aSAt msD t mrr.k At pw ktt(t) dAr-ib xww pw Afa iw Dba.t(w) im iw ikn n mw axm.f ibt
iw mHw r m Sww smn.f ib iw nfrt idn(.s) bw-nfr iw nh(i) n ktt idn(.f) wr Xz pw Hnt n Xt.f swA tr smx.n.f wstn Xt (i)m(i) pr.sn ir Hms.k Hna Afa wn(m).k Axf.f swA(.w) ir swr.k Hna txw Szp.k iw ib.f Htpw m Adw r iwf r-gs skn Szp dit.f n.k m win st kA ssft pw ir Sww m srx n t ni sxm n mdt nbt im.f xtr n Hr r dfA-ib imA n.f kAhs r mwt.f mrw.f pw bw-nb imi pr rn.k iw gr.k m r.k nis.t(w).k
m aA ib.k Hr xpS m-Hri-ib DAmw.k zAw itnw.k ni rx.n.tw xprt irrt nTr xft xsf.f rdi.n TAti nis.t(w) nAy.f n Xrdw m xt arq.f sxr r(m)T bit.sn m iit Hr.f Dr.n Dd.n.f n.sn ir ntt nbt m zXA Hr pA Sfdw sDm st mi Dd.i st m sn HAw Hr SAAt wn.in.sn Hr rdit st Hr Xwt.sn wn.in.sn Hr Sdt st mi ntt m zXA wn.in nfr st Hr ib.sn r xt nbt nti m tA pn r Dr.f wn.in aHa.sn Hms.sn xft aHa.n Hm nsw(t)-biti WNI mini.n.f aHa.n saHa Hm (n)sw(t)-biti NFRW m nswt mnx m tA pn r Dr.f aHa.n rdi kAgmni r (i)m(i)-r nwt TAti iw.f pw
“The cautious man flourisheth, the exact one is praised; the innermost chamber openeth unto the man of silence. Wide is the seat of the man gentle of speech; but knives are prepared against one that forceth a path, that he advances not, save in due season.
If thou sit with a company of people, desire not the bread that thou likest: short is the time of restraining the heart, and gluttony is an abomination; therein is the quality of a beast. A cup of water quencheth the thirst, and a mouthful of melon supporteth the heart. A good thing standeth for goodness, but some small thing standeth for plenty. A base man is he that is governed by his belly; he departeth only when he is no longer able to fill full his belly in men's houses.
If thou sit with a glutton, eat with him, then depart. If thou drink with a drunkard, accept [drink], and his heart shall be satisfied.
Refuse not meat when with a greedy man. Take that which he givet thee; set it not on one side, thinking that it will be a courteous thing.
If a man be lacking in good fellowship, no speech hath any influence over him. He is sour of face toward the glad-hearted that are kindly to him; he is a grief unto his mother and his friends; and all men [cry], 'Let thy name be known; thou art silent in thy mouth when thou art addressed!'
Be not haughty because of thy might in the midst of thy young soldiers. Beware of making strife, for one knoweth not the things that the God will do when He punisheth.
The Vizier caused his sons and daughters to be summoned, when he had finished the rules of the conduct of men. And they marveled when they came to him. Then he said unto them, 'Hearken unto everything that is in writing in this book, even as I have said it in adding unto profitable sayings.' And they cast themselves on their bellies, and they read it, even as it was in writing. And it was better in their opinion than any thing in this land unto its limits.
Now they were living when His Majesty, the King of Upper and Lower Egypt, Weni, departed, and His Majesty, the King of Upper and Lower Egypt, Neferu, was enthroned as a gracious king over the whole of this land.
Then was Kagemni made Governor of his City and Vizier.
It is finished.”
pp. 5-7
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How to Find a Reputable Tanzania Tour Operator for Your Dream Safari
Planning a safari in Tanzania is a once-in-a-lifetime adventure. From the sweeping plains of the Serengeti to the majestic peaks of Mount Kilimanjaro and the breathtaking beauty of Ngorongoro Crater, Tanzania offers some of the most iconic safari experiences in the world. However, the success of your journey largely depends on the expertise of your tour operator. Choosing a reputable Tanzania tour operator ensures a seamless, enjoyable, and stress-free experience. Here’s a guide to help you make the right choice for your dream safari.
1. Research Online and Read Reviews
2. Look for Local Expertise
Choosing a tour operator based in Tanzania offers numerous advantages. Local companies have intimate knowledge of the country’s terrain, wildlife, and cultural nuances. They are better equipped to handle logistical challenges and provide authentic experiences. A tour operator in Tanzania often works with experienced guides who understand animal behavior and know the best times and places to maximize your sightings.
3. Verify Certifications and Memberships
A reputable tour operator is usually certified by relevant tourism authorities and is a member of professional associations such as the Tanzania Association of Tour Operators (TATO). These memberships indicate that the operator adheres to industry standards and best practices. Additionally, such operators are often committed to sustainable tourism practices that benefit local communities and preserve the environment.
4. Ask About Customization Options
Not all safari-goers have the same preferences. While some may want an adventure-packed experience in Serengeti National Park, others may prefer a more leisurely exploration of Tarangire or Lake Manyara. The best Tanzania safari tour operators offer customizable packages tailored to your specific interests, budget, and travel dates. They will take the time to understand your needs and create an itinerary that aligns with your expectations.
5. Assess Transparency in Pricing
Beware of operators who provide vague or overly low price estimates. A reputable operator will be upfront about costs and include details such as park fees, accommodation, transportation, and meals in their quotes. Avoid hidden charges by asking for a comprehensive breakdown of what’s included in the package. Transparency in pricing is a hallmark of trustworthy operators.
6. Prioritize Communication and Responsiveness
Good communication is critical when planning a safari. A reputable tour operator responds promptly to inquiries and provides clear, detailed answers to your questions. Whether it’s about the best time to visit or specific accommodations, their willingness to assist demonstrates their professionalism and customer care.
7. Seek Recommendations
Word-of-mouth recommendations can be invaluable. Talk to friends, family, or colleagues who have been on a Tanzanian safari and ask about their experiences. They can provide first-hand insights and recommend operators they trust. Additionally, joining online travel forums and social media groups dedicated to African safaris can help you gather suggestions and reviews.
8. Check Safety and Backup Plans
Embarking on a Tanzanian safari is a significant investment, both emotionally and financially. Choosing the right tour operator ensures your journey is unforgettable for all the right reasons. A reputable Tanzania tour operator will prioritize your safety, comfort, and satisfaction, creating a seamless adventure that exceeds expectations.
If you’re ready to plan your dream safari, consider Fair Tanzania Safaris. With years of experience, they are known for their commitment to excellence and customer satisfaction.
Contact Fair Tanzania Safaris Today:
Phone: 255 787 344 403
Email: [email protected]
Fair Tanzania Safaris proudly serves nearby areas such as Arusha, Moshi, and Dar es Salaam, offering tailored safari experiences that showcase the best of Tanzania. Trust them to bring your dream safari to life.
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₊ 〝 MUN .
mooncake, qualquer pronome, 22. horário de brasília. TDAH, TRANSTORNO DE PERSONALIDADE ESQUIZOIDE && DISCALCULIA. por favor, seja paciente. as vezes demoro && até mesmo esqueço de responder, caso eu demore mais de 4 dias para te dar uma resposta em algum turno, não hesite em me cobrar na dm.
mooncake, any pronouns, 22, brazilian, BRT timezone. ADHD, SCHIZOID PERSONALITY DISORDER && DYSCALCULIA. please be patient. english replies may take a little while && present grammar errors, && sometimes i forget to reply; if i take more than 4 days to do, do not hesitate to poke me in dms.
₊ 〝 ATENÇÃO / ATTENTION .
haverão eventuais temas sugestivos, gatilhos && dd:dne. eu geralmente não os marco. mas mantenho o sfw na maior parte do tempo, pois prefiro guardar os explícitos para a dm. mas ainda assim, tenham cuidado. soft/hard block caso eu te deixar desconfortável.
novella + banter, lewd apenas nas dms. todas as muses são multiship, mas exijo química. não hesite em me chamar na dm se quiser discutir uma dinâmica entre nossos personagens. atualmente todas as muses estão abertas para shiping && pairing, sinta-se livre para até mesmo dar em cima delas ic, respeitando as respectivas sexualidades e limites. não faço romance ou lewd com muns ou muses menores de idade.
there may be eventual triggering, suggestive && dd:dne themes. i usually do not tag them. but mostly sfw, as i rather to save the explicit and such to dms. yet, please, beware. soft/hard block if i ever make you uncomfortable.
novella + banter, lewd in dms only. all muses are multiship, chem required. do not hesitate on hitting me up in dms if you wish to discuss dynamics between our muses or build chem. currently all muses are open for shiping && pairing, feel free to even hit on them ic as long as you respect their sexualities and boundaries. no lewd or shiping with minor muns or muses.
₊ 〝 CURRENT MUSES .
JOIADEIONIA (bluesky && X) ;; ahri do league of legends no universo canonico de runeterra. flexível a universos alternativos && skins, que serão marcados como eventos. poucos headcanons presentes, ela/dela, cerca de mil anos, 167cm de altura. pansexual (mas se encontra no armário).
JOIADEIONIA (bluesky && X) ;; league of legends' ahri, in canon runeterra universe. flexible to aus && skinlines, those will be marked as events. few headcanons, she/her, around a thousand years old, 5'5 tall. pansexual (in the closet, though).
COOMSEHENNA (bluesky) ;; neeko do league of legends no universo canonico de runeterra. flexível a universos alternativos e skins, que serão marcados como eventos. alguns headcanons presentes, neeko usa qualquer pronome e se identifica como agenero, cerca de 180 anos, 145cm de altura. lésbica.
COOMSEHENNA (bluesky) ;; league of legends' neeko in canon runeterra universe. flexible do aus && skinlines, those will be marked as events. some headcanons, neeko uses any pronouns and identifies as agender, aroun 180 years old, 4'9 tall. lesbian.
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Dar Bioscience Inc Reports Disappointing Revenue of $0.009302 Million in Q1 of 2024 $DARE #OTCM
Investors Beware: Dar Bioscience Inc Faces Financial Struggles Despite Securing $22 Million FinancingDar Bioscience Inc: A Dismal Outlook for Investors Dar Bioscience Inc, a pharmaceutical company specializing in women's health, has recently made headlines with its announcement of securing $22 million in non-dilutive strategic royalty financing. While this news may appear promising at first glance, a closer examination of the company's financials and market performance reveals a much bleaker picture for investors. Firstly, let's address the co
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𝗛𝗘 𝗪𝗔𝗡𝗧𝗦 𝗧𝗢 𝗧𝗘𝗦𝗧 𝗧𝗛𝗘 𝗥𝗘𝗔𝗟 𝗣𝗘𝗥𝗦𝗢𝗡 𝗬𝗢𝗨 𝗔𝗥𝗘
Beware of falling into despair lest answers to prayers take a long time because Alläh is the Sovereign Possessor (al-Malik), the Most Wise (al-Hakim) and Best Planner and the One Who knows the best for your affairs. You need to heed to the fact He wants to test the real person you are, to see your devoted supplications to Him and to reward you for your patience (sabr).
Know that He tests you with delaying the answers of your supplications to combat the whispers (waswasa) of Iblis. Each one of these reasons is enough to increase the level of your hope in Alläh's grace and calls for thankfulness (shukr) of Allah because He preferred you with trials in order to turn to Him —for it is nothing but affluence when a person becomes in need, and then turns to Allah for His help.
[BOOK: CAPTURED THOUGHTS BY AL-HAFIZ ABÜ'L-FARAJ IBN AL-JAWZI, P. 316 | TRANSLATED FROM THE ORIGINAL ARABIC | DAR AS-SUNNAH PUBLISHERS]
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தமிழில்
JUZ 8 - LESSONS (1)
A caller to the Truth faces resistance from devils from among the humans and jinn. The stronger your emaan, the more resistance you will face. Sometimes from your parents, your spouse, your children, your siblings or someone else. It is discouraging and heartbreaking, but remember this resistance is temporary. Increase your tolerance level for the sake of a peaceful Hereafter.
- Zukhrufal Qawli - decorative speech (6:112), speech that twists reality. Sometimes people spread lies in such a beautified way that we believe them to be true. Beware!
- "And if you obey most of those upon the earth, they will mislead you from the way of Allah," (6:116). The majority is not always right. It can deceive you. Our guidance is the Qur'an and Sunnah and not personal desires or opinions.
- Don't eat the meat on which Allah's Name has not been taken, it is a condition of our emaan. We cannot just go to McDonald's (if you live in the West) because we love to eat there. Verify, if the meat fulfills the condition of being halal.
CONDITIONS FOR MEAT TO BE CONSIDERED PERMISSIBLE TO EAT:
• The animal should be permissible (such as goat, lamb, cow and camel) • Name of Allah SWT MUST be mentioned upon slaughtering the animal
The blood has to be drained out (which means it MUST be slaughtered)
We cannot eat the meat of an animal that was electrocuted or shot (for details, please read the tafseer on our blog). If you are not sure about how the animal was killed and whether or not Allah's Name was mentioned, then avoid it. Eat vegetables, fruits, lentils or beans.
Leave apparent and hidden sins
What is sin?
The Prophet (SA) said,
"...Sin is that which causes discomfort (or pinches) within your soul and dislike that people become aware of it." [Saheeh Muslim]
➡️APPARENT SINS⬅️
1. To do with money or relations
2. Performed by one's limbs or tongue
3. Acceptable by the people (such as smoking)
4. Done publicly
⬅️HIDDEN SINS➡️
1. Done privately
2. Not acceptable by the people
3. Done by the heart
LESSON: Don't be righteous only in front of the people. Fix your private life.
- "And indeed do the devils inspire their allies [among men] to dispute with you," (6:121). Don't engage in arguments. It is Satan's trick to stop us from doing righteous deeds. If people argue with you, say Salaam and move away. Don't waste your time.
A person is in the darkness, then Allah SWT opens up the door of His mercy on him and gives him the knowledge of the Qur'an. The Qur'an becomes a source of light for this person by which he conducts his day to day affairs. A person who has the knowledge of the Qur'an is an independent thinker! He doesn't blindly follow the majority, the trends or his own desires. He verifies the right and the wrong through the light of the Qur'an.
It teaches us that even if the entire society is misguided if we have "ilm" (knowledge of the Deen) then we won't be lost.
- For him whom Allah SWT wills good, He opens up his chest to the understanding of Islam. Such a person comes to Islam with joy. He feels motivated to do good deeds and they become easy for him. He doesn't criticize Deen or the commands of Allah SWT. He submits even if some commands are difficult for him. May Allah SWT make us of them, ameen.
- Such people get the House of Peace in Jannah, Dar-us-Salam. They attain the friendship of Allah SWT because of the deeds they performed and for what they endured (meaning harm from the people because of their submission to Allah SWT and incitement of the nafs).
- If we disobey Allah SWT, it's not difficult for Him to replace us with the people who are better than us. Therefore, make Du'a:
O Allah, please don't replace me with someone who is better than me in worshipping You and striving in Your path. Please make me such that it becomes easy for me to strive in Your path with excellence, ameen.
- Abortion is a sin (unless there is a risk to the mother's or baby's health)
- When Allah SWT blesses you then do shukr and share your blessings with others
Be moderate in generosity too. Do not give everything in charity that later you regret it.
- Only Allah SWT declares what is halal and what is not halal
- Sometimes a person is deprived of provision because of his disobedience or sins. Allah SWT is not unjust with His servants, we block our blessings by our sins.
- Nip the evil in the bud. Do not be too frank with a non-mahram.
- Be just no matter where you are
- "Indeed, my prayer, my rites of sacrifice, my living and my dying are for Allah, Lord of the worlds," (6:162). Waking up for Tahajjud, fasting voluntarily, going for Hajj or Umrah (taking selfies or updating check-ins) - the world doesn't need to know. Keep your good deeds a secret between yourself and Allah SWT, if they were really done for His sake. Don't make partners in your worship.
Our eating, our sleeping, our work...everything should be according to the Qur'an and Sunnah.
Our death should be according to the Qur'an and Sunnah meaning we die as
Muslims and all funeral rites are according to the Sunnah:
My funeral should not be delayed because we're waiting for a relative to come from abroad or another city. Bury me in the land where I die. My body doesn't need to be transported to my home country or ancestral land. I be given Ghusl by Allah-fearing person so that they conceal what they see.
Write it in your will and inform soone.
Arrogance is a Satanic trait. Don't consider yourself better than others. Check your heart.
- If Iblees's prayer can be accepted then why wouldn't our Du'as be accepted? Make Du'as for yourself. Don't lose hope.
- He who maintains a connection with Allah SWT and is grateful can be saved from the traps of Shaytan
Prophet Adam and Hawwa (AS) Du'a:
رَبَّنَا ظَلَمْنَا أَنفُسَنَا وَإِن لَّمْ تَغْفِرْ لَنَا وَتَرْحَمْنَا لَنَكُونَنَّ مِنَ الْحَاسِرِينَ
"Our Lord, we have wronged ourselves, and if You do not forgive us and have mercy upon us, we will surely be among the losers." (7:23)
- It is from the Fitrah to cover ourselves. If our clothes do not cover us according to the Islamic guidelines then it is as if we are naked. Check your clothes (both men and women).
Allah SWT says: O children of Adam, let not Satan tempt you as he removed your parents from Paradise, stripping them of their clothing... (7:27)
- Keep yourself clean. Take shower daily. There should be no body odor or bad
breath when we stand up for prayer or go to an Islamic class.
- Eat and drink, but be not excessive (7:31)
- Call upon your Lord in humility and privately (7:55)
- If you want Allah SWT to be merciful towards to you, then be merciful with the people
- A good soul is like fertile land, it only produces good.
JUZ 8 - பாடங்கள் (1)
சத்தியத்தை அழைப்பவர் மனிதர்கள் மற்றும் ஜின்களிடமிருந்து ஷைத்தான்களிடமிருந்து எதிர்ப்பை எதிர்கொள்கிறார். உங்கள் இமான் வலிமையானால், அதிக எதிர்ப்பை நீங்கள் சந்திக்க நேரிடும். சில நேரங்களில் உங்கள் பெற்றோர், உங்கள் மனைவி, உங்கள் குழந்தைகள், உங்கள் உடன்பிறந்தவர்கள் அல்லது வேறு யாரிடமாவது. இது ஊக்கமளிக்கிறது மற்றும் இதயத்தை உடைக்கிறது, ஆனால் இந்த எதிர்ப்பு தற்காலிகமானது என்பதை நினைவில் கொள்ளுங்கள். அமைதியான மறுமைக்காக உங்கள் சகிப்புத்தன்மையை அதிகரிக்கவும்.
- Zukhrufal Qawli - அலங்கார பேச்சு (6:112), யதார்த்தத்தை திரிக்கும் பேச்சு. சில சமயங்களில் மக்கள் பொய்களை மிகவும் அழகாகப் பரப்பி அவை உண்மை என்று நம்புகிறோம். ஜாக்கிரதை!
- "பூமியில் உள்ளவர்களில் பெரும்பாலானோருக்கு நீங்கள் கீழ்ப்படிந்தால், அவர்கள் உங்களை அல்லாஹ்வின் பாதையிலிருந்து வழிகெடுப்பார்கள்" (6:116). பெரும்பான்மை எப்போதும் சரியாக இருக்காது. அது உங்களை ஏமாற்றலாம். எங்களின் வழிகாட்டல் குர்ஆனும் சுன்னாவும் தான் அன்றி தனிப்பட்ட ஆசைகள் அல்லது கருத்துக்கள் அல்ல.
- அல்லாஹ்வின் பெயர் சொல்லப்படாத இறைச்சியை உண்ணாதீர்கள், இது எங்கள் எமானின் நிபந்தனை. நாங்கள் மெக்டொனால்டுக்குச் செல்ல முடியாது (நீங்கள் மேற்கு நாடுகளில் வாழ்ந்தால்) நாங்கள் அங்கு சாப்பிட விரும்புகிறோம். இறைச்சி ஹலால் என்ற நிபந்தனையை பூர்த்தி செய்தால் சரிபார்க்கவும்.
இறைச்சி சாப்பிடுவதற்கு அனுமதிக்கப்பட்ட நிபந்தனைகள்:
• விலங்கு அனுமதிக்கப்பட வேண்டும் (ஆடு, ஆட்டுக்குட்டி, மாடு மற்றும் ஒட்டகம் போன்றவை)
• விலங்குகளை அறுக்கும் போது அல்லாஹ்வின் பெயர் குறிப்பிடப்பட வேண்டும��.
• இரத்தம் வெளியேற்றப்பட வேண்டும்
மின்சாரம் தாக்கி அல்லது சுடப்பட்ட விலங்கின் இறைச்சியை நாம் உண்ண முடியாது (விவரங்களுக்கு, எங்கள் வலைப்பதிவில் உள்ள தஃப்சீரைப் படிக்கவும்). விலங்கு எவ்வாறு கொல்லப்பட்டது மற்றும் அல்லாஹ்வின் பெயர் குறிப்பிடப்பட்டதா இல்லையா என்பது குறித்து உங்களுக்குத் தெரியாவிட்டால், அதைத் தவிர்க்கவும். காய்கறிகள், பழங்கள், பருப்பு அல்லது பீன்ஸ் சாப்பிடுங்கள்.
வெளிப்படையான மற்றும் மறைவான பாவங்களை விட்டு விடுங்கள்
பாவம் என்றால் என்ன?
நபி (ஸல்) அவர்கள் கூறினார்கள்.
"... பாவம் என்பது உங்கள் ஆன்மாவிற்குள் அசௌகரியத்தை (அல்லது கிள்ளுதல்களை) ஏற்படுத்துகிறது மற்றும் மக்கள் அதை அறிய விரும்பாதது." [ஸஹீஹ் முஸ்லிம்]
➡️வெளிப்படையான பாவங்கள்⬅️
1. பணம் அல்லது உறவுகளுடன் செய்ய
2. ஒருவரின் கைகால் அல்லது நாக்கால் நிகழ்த்தப்படுகிறது
3. மக்களால் ஏற்றுக்கொள்ளப்படும் (புகைபிடித்தல் போன்றவை)
4. பகிரங்கமாக செய்யப்பட்டது
⬅️மறைக்கப்பட்ட பாவங்கள்➡️
1. தனிப்பட்ட முறையில் செய்யப்பட்டது
2. மக்களால் ஏற்றுக்கொள்ள முடியாதது
3. இதயத்தால் செய்யப்பட்டது
பாடம்: மக்கள் முன்னிலையில் மட்டும் நேர்மையாக இருக்காதீர்கள். உங்கள் தனிப்பட்ட வாழ்க்கையை சரிசெய்யவும்.
- "நிச்சயமாக ஷைத்தான்கள் தங்கள் கூட்டாளிகளை (மனிதர்களிடையே) உங்களுடன் விவாதம் செய்ய தூண்டுகின்றன" (6:121). வாக்குவாதங்களில் ஈடுபடாதீர்கள். நற்செயல்களைச் செய்வதிலிருந்து நம்மைத் தடுப்பது சாத்தானின் தந்திரம். மக்கள் உங்களுடன் வாக்குவாதத்தில் ஈடுபட்டால் சலாம் கூறிவிட்டு விலகிச் செல்லுங்கள். உங்கள் நேரத்தை வீணாக்காதீர்கள்.
ஒரு நபர் இருளில் இருக்கிறார், பின்னர் அல்லாஹ் SWT அவர் மீது தனது கருணையின் கதவைத் திறந்து அவருக்கு குர்ஆனைப் பற்றிய அறிவைக் கொடுக்கிறான். குர்ஆன் இந்த நபருக்கு ஒளியின் ஆதாரமாகிறது, அதன் மூலம் அவர் தனது அன்றாட விவகாரங்களை நடத்துகிறார். அல்குர்ஆன் அறிவு பெற்றவர் சுதந்திர சிந்தனையாளர்! அவர் பெரும்பான்மை, போக்குகள் அல்லது அவரது சொந்த ஆசைகளை கண்மூடித்தனமாக பின்பற்றுவதில்லை. குர்ஆன் ஒளியின் மூலம் சரி, தவறை சரிபார்த்துக் காட்டுகிறார்.
நம்மிடம் "இல்ம்" (தீனின் அறிவு) இருந்தால், ஒட்டுமொத்த சமுதாயமும் வழிகெட்டாலும், நாம் இழக்கப்பட மாட்டோம் என்பதை இது நமக்குக் கற்பிக்கிறது.
அல்லாஹ் யாரை விரும்புகிறானோ அவருக்கு, இஸ்லாத்தைப் பற்றிய புரிதலுக்கு அவன் நெஞ்சைத் திறக்கிறான். அப்படிப்பட்டவர் மகிழ்ச்சியுடன் இஸ்லாத்திற்கு வருகிறார். அவர் நல்ல செயல்களைச் செய்ய உந்துதல் பெறுகிறார், மேலும் அவை அவருக்கு எளிதாகின்றன. அவர் தீனையோ அல்லது அல்லாஹ்வின் கட்டளைகளையோ விமர்சிக்கவில்லை. சில கட்டளைகள் அவருக்கு கடினமாக இருந்தாலும் சமர்பிக்கிறார். அவர்களில் அல்லாஹ் நம்மை ஆக்குவானாக, ஆமீன்.
- அத்தகையவர்கள் ஜன்னா, தாருஸ்ஸலாமில் அமைதி இல்லத்தைப் பெறுகிறார்கள். அவர்கள் செய்த செயல்கள் மற்றும் அவர்கள் தாங்கியவற்றின் காரணமாக அவர்கள் அல்லாஹ்வின் நட்பை அடைகிறார்கள் (அல்லாஹ்வுக்கு அடிபணிவதால் மக்களிடமிருந்து தீங்கு மற்றும் நஃப்ஸைத் தூண்டுதல்).
- நாம் அல்லாஹ்வுக்குக் கீழ்ப்படியாமல் போனால், நம்மை விடச் சிறந்தவர்களைக் கொண்டு நம்மை மாற்றுவது அவனுக்குக் கடினமானதல்ல. எனவே, துஆ செய்யுங்கள்:
யா அல்லாஹ், உன்னை வணங்குவதிலும், உனது பாதையில் பாடுபடுவதிலும் என்னை விட சிறந்த ஒருவரை எனக்கு மாற்றாதீர். உன்னுடைய பாதையில் உன்னதத்துடன் பாடுபடுவது எனக்கு எளிதாகும் வகையில் என்னை ஆக்குவாயாக, ஆமீன்.
- கருக்கலைப்பு ஒரு பாவம் (தாய் அல்லது குழந்தையின் ஆரோக்கியத்திற்கு ஆபத்து இல்லாவிட்டால்)
- அல்லாஹ் SWT உங்களை ஆசீர்வதிக்கும்போது, ஷுக்ர் செய்யுங்கள் மற்றும் உங்கள் ஆசீர்வாதங்களை மற்றவர்களுடன் பகிர்ந்து கொள்ளுங்கள்
பெருந்தன்மையிலும் மிதமாக இருங்கள். பிறகு வருந்துகின்ற அனைத்தையும் தர்மத்தில் கொடுக்காதீர்கள்.
- எது ஹலால் எது ஹலால் அல்ல என்பதை அல்லாஹ் SWT மட்டுமே அறிவிக்கிறான்
- சில சமயங்களில் ஒரு நபர் தனது கீழ்ப்படியாமை அல்லது பாவங்களின் காரணமாக வழங்குவதை இழக்கிறார். அல்லாஹ் SWT தனது ஊழியர்களுடன் அநீதி இழைக்கவில்லை, நம்முடைய பாவங்களால் நமது ஆசீர்வாதங்களைத் தடுக்கிறோம்.
- தீமையை மொட்டுக்குள் முட்டு. மஹ்ரம் அல்லாதவருடன் மிகவும் வெளிப்படையாக இருக்காதீர்கள்.
- நீங்கள் எங்கிருந்தாலும் சும்மா இருங்கள்
- "உண்மையில், எனது பிரார்த்தனை, எனது தியாகம், எனது வாழ்க்கை மற்றும் எனது மரணம் அகிலங்களின் இறைவனாகிய அல்லாஹ்வுக்கே" (6:162). தஹஜ்ஜுதுக்காக எழுந்திருத்தல், தானாக முன்வந்து நோன்பு நோற்பது, ஹஜ் அல்லது உம்ராவுக்குச் செல்வது (செல்ஃபி எடுப்பது அல்லது செக்-இன்களைப் புதுப்பித்தல்) - உலகம் அறியத் தேவையில்லை. உங்கள் நற்செயல்களை உங்களுக்கும் அல்லாஹ்வுக்கும் இடையில் ரகசியமாக வைத்திருங்கள், அவை உண்மையில் அவனுக்காக செய்யப்பட்டிருந்தால். உங்கள் வழிபாட்டில் பங்காளிகளாக ஆக்காதீர்கள்.
நாம் சாப்பிடுவது, உறங்குவது, வேலை செய்வது... எல்லாமே குர்ஆன், ஸுன்னாவின்படி இருக்க வேண்டும்.
நமது மரணம் குர்ஆன் மற்றும் சுன்னாவின் படி இருக்க வேண்டும் அதாவது நாம் மரணமடைய வேண்டும்
முஸ்லிம்கள் மற்றும் அனைத்து இறுதி சடங்குகளும் சுன்னாவின் படி:
வெளிநாட்டிலோ அல்லது வேறு நகரத்திலோ உறவினர் வருவதற்காக நாங்கள் காத்திருப்பதால் எனது இறுதிச் சடங்குகள் தாமதிக்கப்படக்கூடாது. நான் இறக்கும் நாட்டில் என்னை அடக்கம் செய்யுங்கள். எனது உடலை சொந்த நாட்டிற்கு அல்லது பூர்வீக நிலத்திற்கு கொண்டு செல்ல வேண்டிய அவசியமில்லை. அவர்கள் பார்ப்பதை மறைப்பதற்காக அல்லாஹ்வுக்கு அஞ்சுபவரால் எனக்கு குஸ்ல் கொடுக்கப்படுகிறது.
அதை உங்கள் உயிலில் எழுதி யாருக்காவது தெரிவிக்கவும்.
ஆணவம் சாத்தானின் குணம். மற்றவர்களை விட உங்களை சிறந்தவராக கருதாதீர்கள். உங்கள் இதயத்தை சரிபார்க்கவும்.
- இப்லீஸின் பிரார்த்தனை ஏற்றுக்கொள்ளப்பட்டால், ஏன் எங்கள் துஆக்கள் ஏற்றுக்கொள்ளப்படாது? நீங்களே துஆ செய்யுங்கள். நம்பிக்கையை இழக்காதீர்கள்.
- அல்லாஹ் SWT உடன் தொடர்பைப் பேணுபவர் மற்றும் நன்றியுள்ளவராக இருப்பவர் ஷைத்தானின் பொறிகளில் இருந்து காப்பாற்றப்பட முடியும்.
நபி ஆதம் மற்றும் ஹவ்வா (அலை) துஆ:
رَبَّنَا ظَلَمۡنَا أَنفُسَنَا وَإِن لَّمْ تَغْفِرْ لَنَا وَتَرْحَمْنَا لَنَكُونَنِ مَنَرْحَ
"எங்கள் இறைவனே, எங்களுக்கு நாமே அநியாயம் செய்து கொண்டோம், நீ எங்களை மன���னித்து கருணை காட்டாவிட்டால், நிச்சயமாக நாங்கள் நஷ்டமடைந்தவர்களாகி விடுவோம்." (7:23)
- இது நம்மை மறைத்துக் கொள்வதற்காக ஃபித்ராவிலிருந்து வருகிறது. இஸ்லாமிய வழிகாட்டுதலின்படி நம் ஆடைகள் நம்மை மறைக்கவில்லை என்றால் அது நாம் நிர்வாணமாக இருப்பது போலாகும். உங்கள் ஆடைகளைச் சரிபார்க்கவும் (ஆண்கள் மற்றும் பெண்கள் இருவரும்).
அல்லாஹ் SWT கூறுகிறான்: ஆதாமின் குழந்தைகளே, உங்கள் பெற்றோரை சொர்க்கத்தில் இருந்து அகற்றியது போல் சாத்தான் உங்களைச் சோதிக்க வேண்டாம், அவர்களின் ஆடைகளை களைந்தான்... (7:27)
- உங்களை சுத்தமாக வைத்திருங்கள். தினமும் குளிக்கவும். உடல் துர்நாற்றம் அல்லது கெட்டது இருக்கக்கூடாது
நாம் தொழுகைக்காக எழுந்து நிற்கும்போது அல்லது இஸ்லாமிய வகுப்பிற்குச் செல்லும் போது சுவாசிக்கவும்.
- உண்ணுங்கள், பருகுங்கள், ஆனால் அதிகமாக இருக்காதீர்கள் (7:31)
- உங்கள் இறைவனை பணிவாகவும் அந்தரங்கமாகவும் அழையுங்கள் (7:55)
- அல்லாஹ் உங்கள் மீது கருணை காட்ட வேண்டுமென நீங்கள் விரும்பினால், மக்களிடம் கருணை காட்டுங்கள்
- ஒரு நல்ல ஆன்மா வளமான நிலம் போன்றது, அது நல்லதை மட்டுமே உற்பத்தி செய்கிறது.
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yes to everything others have said, especially the Galleria Borghese :)
blathering ahead:
depending on how much you stay, you could dedicate a day to the Ostia Antica archeological park. it's big and outside the center, you can easily spend all day there. it's easy to reach and has a picknick place to eat your food. you could also do a quick tour of the small Ostia Antica town(?) since you're there
the Bioparco (zoological garden) is pretty cool. It has a white tiger called Gladio! He was rescued from some awful owner
there's so much else to visit, but you could check if the MAXXI, MACRO, and Chiostro del Bramante have any contemporary art stuff you might want to see
if you're visiting the Vatican Museums, consider buying the tickets online, the queue is reeeally long
I think the Bocca della Verità is very overrated. it's just a queue for a photo, go there only if you really really want one
I've never been to the Al Canova café but having a coffe surrounded by statues seems cool! (well, test copies of the statues)
the Testaccio-Trastevere zone in general has many places where both locals and tourists eat
some tasty food I recommend:
a warm slice of red pizza al taglio (pizza sold in square slices by the weight) from anywhere that isn't too close to tourists spots
a supplì from any pizzeria you'll eat at
a maritozzo (I've been told that Regoli and Il Maritozzaro are very good)
baccalà fritto (fried cod) (I've been told Dar Filettaro a Santa Barbara)
any place in the old jewish ghetto for jewish-roman cuisine, especially carciofo alla giudia (jewish-style artichoke), and torta con ricotta e visciole (pie with ricotta and sour cherries
water from the public fountains (they're called Nasone, big nose), I'm not joking I think it tastes amazing
pinsa is good but it's not traditional food, it was invented in 2009, don't fall for the stories
be patient with the public transport lol, especially the busses
beware of pickpocketers on them, and in busy tourist places!!! ignore street vendors who offer you free stuff, they'll force you to pay for it afterwards. and keep in mind that it's better to avoid being outside the Termini station at night
may or may not be useful, the official tourism in rome site
I wish I could help more! I hope you'll have a good time here :)
songs to get in the mood:
youtube
youtube
youtube
Going to Rome!
Hi guys! ✨ Next week I’m going to Rome for a bit! And I wanted to ask for tips and recommendations. Which galleries and museums should I visit? Which food should I taste (and where)? Also if anyone is from around there and would like to meet, it would be a pleasure! Thank you so much!
#truly wish I could say more but I don't live near the center and don't go there too often#and when I go it's not for restaurants :(#eggs&spoons#Youtube
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wDA snDw Hz mt(i) wn Xn n grw wsx st nt hr m mdww spd dsw r th mitn nn Hn ni is Hr zp.f ir Hms.k Hna aSAt msD t mrr.k At pw ktt(t) dAr-ib xww pw Afa iw Dba.t(w) im iw ikn n mw axm.f ibt
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m aA ib.k Hr xpS m-Hri-ib DAmw.k zAw itnw.k ni rx.n.tw xprt irrt nTr xft xsf.f rdi.n TAti nis.t(w) nAy.f n Xrdw m xt arq.f sxr r(m)T bit.sn m iit Hr.f Dr.n Dd.n.f n.sn ir ntt nbt m zXA Hr pA Sfdw sDm st mi Dd.i st m sn HAw Hr SAAt wn.in.sn Hr rdit st Hr Xwt.sn wn.in.sn Hr Sdt st mi ntt m zXA wn.in nfr st Hr ib.sn r xt nbt nti m tA pn r Dr.f wn.in aHa.sn Hms.sn xft aHa.n Hm nsw(t)-biti WNI mini.n.f aHa.n saHa Hm (n)sw(t)-biti NFRW m nswt mnx m tA pn r Dr.f aHa.n rdi kAgmni r (i)m(i)-r nwt TAti iw.f pw
“The cautious man flourisheth, the exact one is praised; the innermost chamber openeth unto the man of silence. Wide is the seat of the man gentle of speech; but knives are prepared against one that forceth a path, that he advances not, save in due season.
If thou sit with a company of people, desire not the bread that thou likest: short is the time of restraining the heart, and gluttony is an abomination; therein is the quality of a beast. A cup of water quencheth the thirst, and a mouthful of melon supporteth the heart. A good thing standeth for goodness, but some small thing standeth for plenty. A base man is he that is governed by his belly; he departeth only when he is no longer able to fill full his belly in men's houses.
If thou sit with a glutton, eat with him, then depart. If thou drink with a drunkard, accept [drink], and his heart shall be satisfied.
Refuse not meat when with a greedy man. Take that which he givet thee; set it not on one side, thinking that it will be a courteous thing.
If a man be lacking in good fellowship, no speech hath any influence over him. He is sour of face toward the glad-hearted that are kindly to him; he is a grief unto his mother and his friends; and all men [cry], 'Let thy name be known; thou art silent in thy mouth when thou art addressed!'
Be not haughty because of thy might in the midst of thy young soldiers. Beware of making strife, for one knoweth not the things that the God will do when He punisheth.
The Vizier caused his sons and daughters to be summoned, when he had finished the rules of the conduct of men. And they marvelled when they came to him. Then he said unto them, 'Hearken unto everything that is in writing in this book, even as I have said it in adding unto profitable sayings.' And they cast themselves on their bellies, and they read it, even as it was in writing. And it was better in their opinion than any thing in this land unto its limits.
Now they were living when His Majesty, the King of Upper and Lower Egypt, Weni, departed, and His Majesty, the King of Upper and Lower Egypt, Neferu, was enthroned as a gracious king over the whole of this land.
Then was Kagemni made Governor of his City and Vizier.
It is finished.”
pp. 5-7
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House Of Ashes in Among us
An Imposter Is On The Loose Beware
*Push meeting button*
Merwin: what the fuck, you haven't even started this game right and you're already pressing this damn button
Eric: but of course, I need to check if everyone is alive, by the way can you specify your colors Just to know
Merwin: seriously What for?
Eric: I have recent memory loss, to note here :D
Nick: but that doesn't make sense
Eric: For some reason are you questioning me? You know this is a game but I'm still your colonel
Nick: But The Merwin Said Worse and-
Jason: Can everyone shut up?
*Nick makes a sad look*
Joey: Colonel, we'll have to leave that for later.
Eric: Why?
joey: 10 seconds left for the meeting to end
Eric: what the fu-
*Meeting ended, No one was ejected*
Merwin: Uh, I go and do my taks that I earn more!
*merwin entering electric*
merwin: What a boring task :/
*Sounds Of footsteps coming behind From merwin*
Merwin: huh? Is there anyone-
*The head Of merwin is turned Backwards In a snap*
*someone enters the vent*
*Reported body*
Salim: Where did you find the Corps?
Jason: in the electric, I swear I saw someone Enter the vent! But I didn't see who it was.
Eric: any suspects?
Joey: I have scan!! if you want to see!!!
Eric: That's nice! we just have to be careful that no one else dies
Nick: But Someone is going to die anyway And it's kind of impossible to win At the start of the game, Usually Wins or loses When there are at least three players present
Dar: How motivating!
Nick: But it's true, everyone who's here Half will die, It's already been The Merwin And who Will be next?
Clarice: I hope it's not me
Dar: dar is too smart to die that way, of course dar will survive..
Eric: Anyway, stay together and don't separate!
Rachel: But that's the point of staying together, not separating •-•
Eric: Anyway, Back In Action!
Clarice: these people can only be crazy
*everyone following Joey to see his scan*
Joey: just look!
*being scanned*
*Full Scan*
Joey: So here's the proof, if anyone wants to accuse me, there's evidence to the contrary!
*Lights off*
Eric: oh I think we have a problem, who's-
Clarice: MY GOD I DON'T WANT TO DIE! HELP HELP ME
Salim: Hey! who's holding me?
Rachel: There! I felt someone pick me up!
dar: Then someone hit My face!
Jason: So sorry there It was bad!
Nick: Where's Clarice?
Salim: What a pain! Someone Kicked Me!
Jason: Sorry Dude! it was not intentional!
Dar: I also received a blow but it was in the face!
Rachel: not hit me!!
*Rachel accidentally slaps herself in the face*
Nick: Guys? guys?
Clarice: AAHHH!
Jason: It's the devil! Run!
Salim: I think the devil is in me!!
dar: Not! We need to perform an exorcism!
Nick: Folks, don't lose focus!
Rachel: We need light!!!
???: Hi Rachel!
Rachel: My God! The devil knows my name!!
Dar: I have little hope! But we will not give up!
Rachel: Don't touch Me demon!
*punch the demon*
Dar: Oh the pain! I'm not the devil!
Nick: Guys, where's Clarice? the joey? And Eric?
Jason: oh God! the Devil took them! it can not be! Quickly we need to get this demon out before they take Salim too!
Nick: Guys!!
Rachel: there is no time to waste time!
Dar: Let's start!!
Continue 😈
#House Of Ashes#dark pictures anthology#eric king#jason kolchek#joey gomez#house of ashes#rachel king#nathan merwin#clarice stokes#Everyone Sus Among us!#Upbeat music in the Darkness scene!#dar basri#merwin unfortunately was the first to die#There are no ships but if you want you can put it :D#house of Ashes Among us#Devil in me (Reference)#Little Hope (Reference)
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Trusting people [unconditionally] and befriending anyone is one of the biggest errors because the worst of enemies are those who used to be friends at one point for they have been exposed to your secrets. A poet said:
“Beware of your enemy once, but beware of your friend a thousand times. Perhaps a friend might flip, so he would know how to harm you more.”
[Captured Thoughts A Collection of Thoughts-Provoking Gems by Ibn al Jawzi, p. 408 | Published by Dar as Sunnah Publishers]
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I got a Long Dark mug from Hinterland’s shop and it just came in, but it happened to be a misprint
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