#Bethany/Alistair
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stealingpotatoes · 10 months ago
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hawke hawke (mine & @highladyofdusk's da2 playthru) part 6: the cameo bit and dlcs <3
(commission info // kofi support!)
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alltears · 3 months ago
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ranking the dragon age companions by how good they are at MUNCHING BOX!!!!!!!!! idk anymore guys.
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lizzybeeee · 6 days ago
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Literally made an account just to vent my thoughts because DATV is beyond disappointing and actively destructive of the previous games/media in the series.
The story/lore choices made concerning what happens in the south of Thedas during DATV are devastating and a clear attempt to create a 'clean slate' for the franchise going forwards.
Spoilers to the game are mentioned going forwards -
Simply put: Ferelden, Orlais, and the Free Marches have basically been wiped clean - any previous influences that our characters may have had on these areas is wiped away by the Blight (aka BioWare) and therefore will likely not be mentioned in any games going forward.
Ferelden is basically left blighted, save for Redcliffe and small pockets of resistance in Denerim.
Ferelden, if it ever appears in the franchise again, will likely never address who rules the nation or whatever influences the Warden had on the land. The land will claw itself up from the ashes devoid of the influence we had on it.
Kirkwall suffers the same fate, and what remains of its residents have fled to Starkhaven.
Kirkwall has been over-run and those who escaped are held up in Starkhaven. Whatever influence Hawke had on the lives of those within Kirkwall has been waved away and destroyed by the Blight, likely to never be mentioned again.
Orlais has been over-run outside of resistance around the area of the Winter Palace, and venatori infiltrators have made the political situation within Orlais tenuous.
Orlais has been set-up with the venatori threat for a coup to completely invalidate whatever choice of ruler was made in DAI. Whomever the Inquisitor backed will likely be assassinated, and if Orlais appears in the game again it will be with a new ruler.
As someone who has been so invested in the lore, characters, and story of the game...this is devastating. It would be one thing if the game was bad but the story contained to Tevinter, for example - but this goes beyond as it retroactively changes everything for the worse and literally wipes everything clean. The greatest appeal and strength of this series was that it felt that you shaped Thedas - I adored every little bit of dialogue or codex entry that popped up in DA2 and DAI about things that happened in previous games!
It's baffling, and honestly comes across as mean-spirited, making the decision to deliberately target the places that our characters had the most influence.
The Warden may as well have let Urthurmiel win since Ferelden appears to be utterly blighted and Denerim, the heart of its nation, is destroyed.
Nothing Hawke did ever mattered, at all - and what little mattered was never from their own agency thanks to the Executors.
The Inquisitions efforts to restore order across Thedas was all for nothing, because nothing remains of them from in-game.
Unless if Dorian pops up in a DLC with his bloody time amulet and big reset button for the game then this is world of Thedas that remains.
With each game in the series up till now I finished each game with the feeling that the world was getting bigger, more complex, and now it just feels empty, shallow, and hollow.
Also fuck the Executors.
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flashhwing · 1 year ago
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would y’all do me a favor? reblog this and tell me WHY your favorite dragon age companion is your favorite. this is a free pass to be annoying and rambly I wanna read some positivity
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alstroermeria · 5 months ago
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I hate to be that person, but I just realized that between the beginning of DAO and DA4 there's about a 23/24 year gap, so you know... how to put it-
I don't think HoF and Alistair during Veilguard will be alive (or in good shape anyway), unless in the time between DAI and DA4 they have found a cure for the Calling.
David Gaider said in this 2012 interview:
"Thirty years is the maximum that you could probably expect. It's going to vary for an individual according to their willpower and the level of their interaction with the darkspawn. During a Blight you can expect that the Gray Wardens are going to have shorter lifespans. Outside of a Blight the Gray Wardens would tend to live longer. We have instances in the game of people going on their Calling after five or ten years quote shouldn't be taken as gospel, that's the way I like it. "
And probably everyone who became Gray Warden in the time between Awakening and the first act of DA2 will also be close to their Calling in Dragon Age the Veilguard.
i'm gonna cry
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morrigan-le-faye · 5 months ago
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Likelihood of companions showing up in Veilguard: my thoughts
So, I was thinking about Veilguard and who I want to come back, so here’s my take on who I think is coming back!
Warden: lol no bitch, we’re never seeing them again. That would require giving them a voice and personality. Likelihood is we get another letter.
Alistair: We’re pretty far from Ferelden, if you made him king I could see him getting a mention but not marching his ass up to Tevinter/Rivain/Antiva/the Anderfels. Possibly another letter. If you kept him a warden, he’s either dead or could possibly show up in the Anderfels? I could see whoever got left in the fade tying in with the Veil Jumper plotline, maybe.
Morrigan: Possibly? Theres a possibility if she drank from the well she’s now bound to Solas because of him killing Mythal. I could see the Veil fuckery doing some weird shit to Kieran though.
Leliana: If you made her Divine, definitely. If you didn’t, I wouldn’t say so. She had such a big role in Inquisition, I don’t see her playing a huge role here.
Zevran: We’re in Antiva, we better see the boy! He is canonically with a romanced Warden in Inquisition, but I could see him taking a break from that to take care of Antivan things for a bit.
Wynne: canonically dead. Sad for her. RIP mage granny.
Sten: He’s the Arishok now, I see him tying into the Qunari plotline.
Oghren: please god no.
Shale: I hope so, but since she was DLC I would doubt it.
Loghain: He’s dead babe. Either you killed him in Origins or I’m assuming like nobody saved him in the Fade in Inquisition, and see what I said about the Veil Jumpers in Alistair’s section.
The Awakening Squad (minus Anders/Justice): doing this as a collective cause I’m not typing all that out. Probably not. Might see a couple of them if we go to Weisshaupt while we’re in the Anderfels.
Hawke: If you left them in the fade, again, could show up with the Veil Jumpers. Since there is a possibility they’re dead, I could see them just sending a “hey I’m fine in Kirkwall” message if they’re alive.
Anders: maybe, maybe not. This game seems like it’ll have less emphasis on the Mage/Templar conflict, but we haven’t seen him since 2, so who knows.
Fenris: We’re in Tevinter, I’m hoping he shows up! Let us help him kill slavers please.
Merrill: Seeing how Solas’s agents use the eluvian network, I could see her showing up again. Possibly with the Veil Jumpers
Isabella: I don’t think so. If she shows up, might be part of the Lords of Fortune plotline.
Sebastian: No. Might get referenced, but he is DLC.
Aveline: I don’t think so either. I think she’s too busy keeping things together in Kirkwall. Also ACAB includes Aveline.
Carver/Bethany: If you made them wardens, possibly show up in the Anderfels? But seeing how customizable their appearances are, I doubt it.
Blackwall/Rainier: Again, possibly in the Anderfels. Or elsewhere if he didn’t get recruited into the wardens.
Bull: I hope so, I wanna see the chargers for at least one mission. But since he can be dead if you kept him loyal to the Qun, don’t have high hopes.
Cassandra: if you made her divine, sure. I could also see her leading remnants of the inquisition if she isn’t divine.
Dorian: We’re in Tevinter. If Varric or Harding don’t mention they have a magister friend that can help, I’m going to be very disappointed.
Vivienne: Again, if she’s divine, yes. If she’s not, probably a letter writing cameo.
Cole: I could see him having a very cool plotline with the Veil breaking down and him either being a spirit with human elements or a human with spirit elements.
Sera: I could see the Friends of Red Jenny playing a role, if not her specifically.
Bonus Advisors:
Josephine: Maybe. Could see her helping with Inquisition remnants like Cassandra.
Cullen: No, cause Greg Ellis is an asshole.
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lasandra · 1 month ago
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For your amusement, I asked my kid sister to name the Dragon Age companions based on their pictures:
My sister was very excited to share what she thought everyone should be named. She has no clue what their actual names are or anything other than the pictures I showed her. Also we didn't do Awakening because honestly I kind of spaced.
Dragon Age Origins: Alistair: Beastro Zevran: Lathander Morrigan: Lelala Leliana: Mythina Oghren: Gimli Wynne: Bella Sten: Karcar Shale: Roxie
Dragon Age 2:
Aveline: Belladonna Isabela: Beth Anders: George Fenris: Baxon Merril: Sora Varric: Ogre (She says it's because he looks kind of like the human version of Shrek). Sebastian: Zorathin Bethany: Amy Carver: BRICK (I'm dead!)
Dragon Age Inquisition: (I also had her name Cullen and Josephine here) Cassandra: Scar Cole: Swizzle (I have no clue) Iron Bull: Corey Sera: Elfie (Yes, I thought it was ironic) Vivienne: Zacaiah Blackwall: Belto Dorian: Mustachio Solas: BALDY THE WHINEY ELF (I'm dead again!) Josephine: Zathora Cullen: Colstrin Dragon Age the Veilguard: Lucanis: Daggar Davrin: Darvin (She was accidentally SO close!) Bellara: Beeky Taash: Cassy Neve: Diamond Harding: Darla Emmerich: Caper
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roykentschesthair · 11 months ago
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This isn’t my usual content but I’ve been playing Dragon Age Inquisition over again and something is bothering me soooo much. Why isn’t Hawke’s Warden companion their surviving sibling?! Why is it canonically Stroud?
Why do you have to choose between Hawke and Stroud when Stroud is the easy choice, thus the most likely choice for a majority of players?
Is that “big” choice something they’re ever going to revisit in Dreadwolf? Or did they kill a beloved protagonist off screen with zero consequences?!
It makes no sense to me! Why bring Hawke back just to kill them in an unsatisfying way that has like zero emotional pay out?
And if they’re coming back in some way for Dreadwolf then why did you make the other choice a character we’ve met once that we have zero attachment to?
And if you did an import world state and had to pick between Alistair and Hawke or even Hawke and Loghain, does that mean either Alistair or Loghain could be something big in Dreadwolf? That seems even weirder. But not as weird as it being Stroud?
Why wasn’t it Bethany or Carver, the real emotional catalyst choice?!
BioWare explain!
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I'm back on my bullshit thinking about the Hawke siblings again and how much I love a "both twins live" AU... but y'know what I love just a little bit more? An AU where all three Hawke siblings are alive, but one of the twins still get attacked by the ogre in Lothering and is presumed dead when they actually survived.
I like to think that since the narrative in DA2 is framed as a story Varric's telling Cassandra, we can play around with the fact that he's an unreliable narrator. Varric wasn't there in Lothering. He only knows what Hawke told him. It makes for a better story if Leandra, Hawke, and the surviving twin get to huddle around the dead twin and say their goodbyes... especially if they didn't actually get to do that. I mean, a lot of us already have that train of thought when it comes to Leandra's death and Hawke getting some closure through her final words telling them how proud she is. Whose to say Varric didn't do that for the lost twin, as well?
All that to ask what if the ogre attack happened, but the group was so overwhelmed by darkspawn they had to flee further and couldn't check the twin who "died?" Flemeth still showed up, but it was too late to go back and say goodbye.... so Hawke made a deal with the Witch of the Wilds and they all pushed forward to Kirkwall.
Imagine Bethany, left behind with broken bones and bleeding in the sand, fading in and out of consciousness as the remaining darkspawn surround her. She knows how to heal, how to fight back, but she's weakened. Her staff lays out of reach. Air shakes in her lungs. She tries to call for help, but only wheezes come out. Where's her mother? Her siblings? Did the ogre get them, too?
At this point, we all know what happens to the women darkspawn take, and Bethany could've met that fate; she doesn't have the strength to fight back as they drag her away. But before they can bring her underground, she's saved by another group of survivors. Perhaps they're more soldiers fleeing Ostagar, or townsfolk who recognize her from Lothering. They do what they can to treat her wounds but she needs a healer, so they bring her with them to seek refuge in Redcliffe... except they eventually realize she's an apostate. Well, she doesn't seem dangerous, but they still contact the templars.
Bethany wakes in a warm but unfamiliar bed with skilled healers tending to her. Templars hover by the doorway. First Enchanter Irving greets her, gentle in explaining she's safe inside of Kinloch Hold and that she's going to survive. When Bethany asks about her family, he gives her a sympathetic smile and says they only found her.
Bethany, who never took to embracing her magic the way her older sibling did and always felt like it burdened her family... has lost that very family. Could they survive the ogre and darkspawn? Or did the ogre tear them apart, too? How did she survive... but not them? Did the Maker really have such a sense of humor? How else would she end up in the Circle, a place her family went to great lengths to keep her safe from?
She doesn't want to think about it. She hopes they made it to Kirkwall, but the prickle of dread that crawls up her spine knows how unlikely it is. Bethany finds comfort in speaking with the mages who rotate in to heal and bring her food. Some feel trapped by their magic just as she does, but others remind her of her older sibling in the way they embrace their magic, a gift from the Maker. The younger apprentices who aid the mages ask her questions about what lies beyond the walls. The templars mostly keep their distance, but one is friendlier than others. A man with curly blonde hair and a sympathetic view of the mages bothers to speak to her more than his fellows do.
She's still in recovery when Uldred and his blood mages attack the tower, but she survives. Bethany heals, even as she's haunted by nightmares of the ogre wrapping its tainted hand around her body to crush her, flinging her aside to lay among the limp bodies of her family... haunted by the horrors the blood mages unleashed on the tower. She aids in restoring the tower the best she can, and accepts her new home, her new life. When she's well enough, she lights a candle for each of them; her father, mother, her eldest sibling, her twin... she even lights a candle for the family mabari, and prays to the Maker to give them her love as they stand at His side.
The Blight ends. Years pass. Bethany settles into her new life, becoming a fine example for the younger apprentices she mentors. She witnesses wrong doings against her fellow mages, loses friends to their harrowings or tranquility. She accepts what she is, even if bitterly. The Chantry's teachings about magic scar more than enlighten; she sees it in some of her fellow mages, feels it in herself. Secret meetings. Whispers of escape, of freedom. More escape attempts. Harsher restrictions.
Around this time, back in Kirkwall, Knight-Captain Cullen stands where he always does in the Gallows courtyard. He notices Hawke appear with some of their companions. It hurts to think back to Kinloch Hold, but something occurs to him: he knew of another Hawke who was brought to the Circle while he served there. They only spoke once before... well, before. He wonders if there's any relation. When Hawke wanders over to speak to him, as they always do, Cullen brings it up.
Hawke pales. A beat of silence. Cullen recognizes heartbreak; he sees it unfold in their eyes and swell in their throat as they realize that all this time, their baby sister was alive.
Then the day comes where new whispers float among the mages in the Circle. A visit by a Grey Warden. Most, including Bethany, assume he's here to recruit... until Irving comes to her. He says this warden's requested, though more like insisted, he see her now. But then Irving smiles; the warden in question said his name is Warden Carver. He received an urgent letter that his sister is here, alive, and he demands to know if that's true.
Bethany nearly collapses when she sees him.
While the reunion can't last; she can't leave the Circle and he has his calling; the twins embrace, sobbing out apologies and exclamations that they thought the other was gone. Carver tells her of Kirkwall, the expedition that led him to the Grey Wardens, and their older sibling's status as Champion. With a gentleness she never knew her brother to have, he tells her what happened to their mother, and more tears flow freely. Their sibling learned about her from a templar, though Carver grumbles that the bastard could've said something sooner.
There's the Maker's humor again.
...Now flip the script: imagine Carver being left behind instead.
For as strong and passionate as he is, that ogre still picks him up and slams him to the ground. Bones crack. Black splotches flood his vision, agony exploding across his skin. His sword flies from his hand. The soulless bastard tosses Carver aside like he's nothing, and he's left to lay there. His mother's cries muffle in his ear as though he's stuck underwater, sinking slowly into the dark.
It figured, honestly... that he'd survive Ostagar while his fellow soldiers were cut down all around him, that he and his eldest sibling would flee the field when all hope was lost... that he'd make it home to get his family out of Lothering... only to die protecting his mother. And why not? He is a protector. A warrior. It's a honor to die saving those he loved... so why didn't it give him peace?
Carver eventually wakes in the night among the bodies of fallen darkspawn. Everything aches painfully hot and his thoughts reject coherency. He knows his family is gone; they're dead, or they've fled... either way, he's alone; left behind. Something's broken inside of him, but he has just enough will to pull himself up at the sound of approaching footsteps. A group of survivors find him- funny enough, the same group who aided Bethany in an alternate timeline. Imagine that.
That's how Carver ended up in Redcliffe's Chantry with an overworked healer tending to him. He doesn't even flinch when the mage works their magic on him, knowing all too well the sensation of healing magic seeping into his skin, mending the flesh. He tries not to think of Bethany, or what might've happened to her.
The Chantry's overwhelmed with townspeople hiding from a danger outside that he can only assume is darkspawn... except it's not. He wonders how hard he hit his head when he hears the undead have come from the castle to slaughter what they can of the town every night. But then he sees it with his own eyes when one breaks in, taken down by a templar, and never before has he ever felt so useless.
Then the last two remaining Grey Wardens arrive. They're crucial in the final fight against the undead, swearing to enter the castle to stop the attacks at the source. While Carver couldn't participate in the final fight, something he complained loudly about, he did what he could in his condition to help like sharpening swords and handing out supplies. Mostly to keep his sanity and quite his thoughts throughout his recovery.
When the time came, he took up his sword again in the name of all those he lost.
An archdemon was said to be on the horizon, and the Grey Wardens needed everyone they could get to fight. Carver fights in the battle of Denerim where the Hero of Fereldan defeated the archdemon. He cuts his way through every darkspawn he sees. Ostagar flashes red behind his eyes. Lothering clutches at his heart. So much anger and sorrow built up inside him, flooding out in his tears and screams. Blood everywhere. Fire and smoke.
Then it's over.
In the aftermath of the Blight, like so many others, Carver has no home to return to. No family. He thinks to go back to Lothering to help rebuild, only to hear the lands were too tainted. These tainted creatures took everything from him... That's what eventually brings him to Vigil's Keep, standing before the Hero of Fereldan themself, asking to be made a Grey Warden. He already dedicated nearly two years of his life to killing darkspawn, and he had nothing else. Even when faced with the Joining, holding the chalice of darkspawn blood and being told to drink, he didn't flinch.
Life as a Grey Warden isn't as simple as he assumed it would be, but Carver finds purpose in his calling. Over the years, he grows to view his fellow wardens as family. He travels all over Thedas, venturing down into the Deep Roads to help clear out hoards of the darkspawn. But then comes the day he finds himself in Kirkwall, and it doesn't take long before he hears the name Hawke on the lips of the townspeople. His eldest sibling was not only alive, but they're quite popular among the people. But what about Mother? Bethany? He doesn't have to snoop too far to learn templars took Bethany away to the Gallows, and that Leandra Hawke was the final victim in a string of murders committed by a blood mage.
Carver finds himself standing outside the estate, glaring at the door. Furious. Heartbroken. Bitter. He wants to scream. This entire time, they lived. He's torn between wanting to reunite with his older sibling again, to get the truth from them, and wanting to barge into the estate, demanding answers to how they could let the Circle take Bethany... after what Carver sacrificed, how could they let Mother die like that? Was it all pointless in the end?
He leaves without knocking. He can't bring himself to see them. Not that it mattered. Before he could leave Kirkwall, the tensions with the qunari finally overflowed, and chaos fell upon the city. He's forced face to face with his older sibling again, but he wasn't prepared to watch the recognition slowly bloom on their face, or for all his anger to turn to mush. Carver's the first to speak.
"Somehow, I knew it would be you."
.............So, yeah. I really like this idea.
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monabee-draws · 4 months ago
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WIP - not even a real worldstate of mine (looking at you Diane Cousland) but these are all my favourite heroes across the dragon age games. 'But grey wardens are sterile-' I simply do not see😑
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Everyone's Ages for fun!
Diane + Alistair + Duncan -> 46/43/21
Marian + Fenris + Calli + Malcolm -> 44/49/13/8
Marin + Dorian + Arlise'el -> 36/40/11
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baejax-art · 2 years ago
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Happy Dragon Age Day! Doing this Hades study with DA characters has been so fun this year 💕
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pickleforstony · 2 years ago
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My good old friends(to lovers. maybe)
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faierius · 2 years ago
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This has to be one of the largest, most complicated fan projects I've ever embarked upon. It took a little under a year, but I have finished all 29 main companions (no dlc) from the Dragon Age games. I can't even list all the names in the tags...
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baejax-the-great · 11 months ago
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Alistair x Bethany | Chapter 12 | AO3
That boy could drown in a puddle
Alistair watched the dawn break over Bethany’s face. The sun had brought out freckles across her nose and cheeks over their time together. They were sweet. He was going to miss them.
He had woken up with a terrible thirst, and plunging his hands over and over into their little stream and taking in as much water as he could did nothing to quench it. Alistair knew this was coming, but he had sort of hoped that maybe his lyrium addiction sank to the bottom of the sea with his armor or Bethany’s phylactery and was just as easily discarded. Maybe the real world and all its problems really couldn’t penetrate the thick jungle of this place, wherever it was. Maybe the sunshine would burn his thirst away.
No such luck. The thirst that could not be quenched with fresh water nor rum would soon turn into something all together worse, and Alistair should not have delayed their escape from this cave back into civilization unless he wanted to die here.
Maybe that wouldn’t be the worst option for him, dying somewhere nice and warm without the droning chanting of old women the whole time.
Read the rest here | Or start from the beginning
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studio-jirell · 1 year ago
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My guilty pleasure is drawing stuff based off the haunted house photos of groups.
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kauriart · 2 years ago
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How Alistair Fell in Love with Bethany Hawke
Chapter 1: A Drink in the Dark A Dragon Age fic  | Alistair x Bethany Hawke | Read it on A03
Alastair jolts awake in total darkness, hand sliding unerringly to the hilt of his sword even as he realizes—
There are no darkspawn.
Someone is shouting, and there are no darkspawn.
It is the middle of the night, and someone is shouting, and there are no darkspawn.
Stroud will have their head.
Alistair shakes off the last bit of fogginess from sleep and begins to stuff himself into his boots and armor by force of habit, attention entirely fixed on the sharply rising voices on the far edge of the camp. It isn’t one of the other Warden’s, he’s sure. But whoever they are, they’ll draw every darkspawn within a league if they keep up with that noise.
He grimaces at the thought. It’s too bloody early for a fight, but adrenaline zings through him anyways. He slings his shield over his shoulder, but keeps his sword in hand, secure in its scabbard — just in case — and strides to the far side of the camp where the commotion is growing.
Stroud is there, surprisingly still in just breeches and shirt sleeves and bare feet. Directly in front of him is a man with coal black hair and a beard to match, armed and armored and nearly vibrating with violence. His voice ratchets up and down like the swelling of the seas. Tucked behind the bearded man is a ruddy-haired Dwarf, face bare, and serious. He flinches a little at the noise, but remains quiet himself. And standing beside them is—  
“Anders?” Alistair blurts, mouth dropping open.
The Warden-Mage turns towards him briefly, the ghost of a smile on his lips, though much of his attention stays fixed on his noisy companion. “Hullo, Alistair.”
Four years have changed Anders dramatically. He was always tall and thin, but now there's a gauntness to his face that is more than the toll paid to the deep roads. The shadows beneath his eyes are dark as bruises, and the easy humor has been all but wiped away, replaced by something grim and
 resigned.
“What’s going on?” Alistair asks.
“Foolishness,” Stroud answers curtly.
The bearded man makes a sound that’s akin to a growl, and though he doesn’t move, everything in his demeanor looks even more menacing.
Anders glances at him warily. “Hawke and I have come seeking help, and have found the Wardens... less forthcoming than I remembered.”
Stroud waves away the observation. "We've no way to help, Anders, and you know it. What were you even thinking coming here? If you can find us then you’re still enough of a Warden to sense that you’ve been dragging half-a-legion of darkspawn naught but a days march behind you. What do you think will happen when they catch up? I cannot see how a corpse can be worth such a risk.”
“Corpse?” Alistair blinks, startled, noticing for the first time the figure laid out on the floor, wrapped in a heavily stained blanket nearly head to toe. A pair of ugly, worn boots poke out of the bottom, but that’s all.
Hawke — Alistair assumes — makes a loud, angry noise, but he keeps his eyes on Stroud. "She's alive. Or what the fuck do you think we're doing here?”
Alistair kneels, and carefully pulls a hood-like fold of the blanket away from the figure’s face.
A woman.
And she's—
Alistair has been stunned utterly speechless three times in his life.
The first time was vertigo. A stunning sense of falling through the floor the first time he’d seen his father from afar. Seen his own features mirrored and muted; wrapped in spun gold and topped with a crown.
The second time was shock. Morrigan, mouth twisted in a line like she’d bitten a sour lemon, offering something absolutely ridiculous. What do witches know of Warden matters anyway?
The third time was horror. He’d seen an archdemon before of course, in his dreams. But it was different in the flesh. Ten thousand pounds of malice and terror, with wings broad enough to blot out the sun. Death lingering on the horizon.
But this
 This time it is something else entirely. Something indescribable stirring deep in his belly.
She's—
He blinks.
Maker, she’s lovely.
And clearly dying.
She’s pale and cold as marble, with black spidery veins of the taint winding up her limbs. She's conscious, but barely, breathing ragged, and shallow, and strained. She’s young. Perhaps even a few years younger than himself, and finely featured. Dark hair falls in tangled curls around her face. Her eyes flicker open, a surprisingly bright, coppery sort of brown, but they’re unfocused, drifting over him in listless patterns.
“Hullo,” Alistair says quietly, fingers drifting towards the curls on her brow.
She doesn’t respond.
"You’d let her take the Joining like this?" Stroud's voice rises for the first time, cold and brittle. "Are you mad? A knife would be a quicker death, and a kinder one."
Hawke takes a slow step forward until he's nearly nose to nose with Stroud. "I wasn’t asking.” He isn’t shouting any more. His voice is low and mild. Almost pleasant. Conversational. “You’ll do it. Or I'll kill you.” His hand raises with that same, slow deliberateness, and fits itself around the collar of Stroud’s shirt. " You. Specifically. And I promise it won't be quick, or kind."
“Threatening a Warden with death is not particularly effective,” Stroud says with a raised brow. “And you are outnumbered. Badly.”
Hawke chuckles darkly through his teeth. "Am. I?”
Stroud’s eyes narrow, and Alistair can feel his heart rate pick up in response to that look from his Warden-Commander. Every time he’s seen it, death has swiftly followed.
Oh fuck.
Hawke must pick up on the subtle shift of the atmosphere. The chuckle drops nearly an octave, into something more like a growl, all rumble and danger and every hair stands up on the back of Alistair’s neck.
Double fuck.
He shifts his body so the bulk of him is directly above the girl. If it comes to a fight he’ll keep her safe. Stroud will be careful enough, but Hawke seems the type of man whose violence gets messy. This way at least, he can have his shield over them both in a heartbeat.
The silence drags, a solid wall of tension stretched between one man and the other. A strange sort of stalemate. Hawke doesn’t give an inch, and neither does Stroud.
But Anders is the bridge between both worlds. “She’s a mage, Stroud,” he offers to the silence. “You know what that would mean to the Order.”
Mages are rare. Warden mages, rarer still.
Stroud takes a half-step back, head inclining slightly. Even Hawke turns away, though in his case it is to shift his glare to Anders.
Alistair holds his breath, waiting, heart still hammering away.
He has served under three Warden Commanders. Duncan was all instinct. Emmory was blind courage. But Stroud is tradition; well-rooted in discipline and pragmatism. He might be
 He should be

But—
“No,” Stroud shakes his head. “If I was that interested in a mage, Anders, I’d just insist that you stay where you belong.”
Hawke reacts instantly, folding his hand into a fist and punching Stroud square in the gut. The Warden Commander doubles over with a strangled rush of air. A handful of Wardens rush forward armed and angry, but Stroud manages to wave them back, glaring.
"Last chance,” Hawke warns quietly.
“The joining is not a cure, Anders,” Stroud says. He ignores Hawke, though his voice is noticeably strained. One hand casually spans his middle. “I would have expected you of all people to know that.”
“It’s a chance,” Anders insists, stubborn as ever.
"Not for her,” the Warden Commander says.
There’s a sudden flurry of motion as Hawke launches himself at Stroud, the flash of a blade in his hand. Magic flares, and a barrier springs up between them, before settling around them both. Hawke spits out a series of curses — first at Anders, then at Stroud, and then at Anders again. He jams his dagger back into its sheath, rogue-quick, and grabs Stroud’s shirtfront, shaking vigorously. Stroud grabs him back and the stand-off quickly devolves into a shoving match.
Hawke makes a determined and largely ineffectual attempt to knee Stroud in the balls.
The shouting starts again after that — mostly from Hawke, describing in detail his plans for Stroud’s entrails — and Alistair winces. Not at Hawke’s descriptions which seem anatomically improbable, but at the damn noise. Noise draws the attention of darkspawn, as does the scent of blood. And there’s quite a lot of noise right now, and quite a lot of blood.
Despite all that, Alistair’s attention slips back to the girl. Her breathing is still shallow and uneven, but the bright copper of her eyes seems duller now , irises slowly going grey and gummy. Something swoops in the pit of Alistair's stomach. A sick sort of emptiness, all hard-edged, and desperate. Someone has to do something.
Something beyond posturing and bluster.
Maker, someone has to do something. He has to—
"We'll do it," Alistair says all at once, the words so hurried the syllables are all pressed together into a single sound. "We’ll do it,” he says again. “Anders is right. We can help her. We have to.”
Hawke and Stroud both freeze, varying levels of surprise on their faces.
Then Stroud's expression sharpens. “Alistair.”
“We have to,” Alistair insists, gesturing helplessly. “Please. She’s—“
“You had your chance to lead,” Stroud interrupts tersely. “Now you must follow.”
Alistair’s brows shoot up. It’s the truth, but it hits him like a punch to the gut. He hadn’t wanted command. He hadn’t sought leadership. Had refused Weisshaupt on the matter, repeatedly. And when Stroud had been named Warden Commander in his stead, he had sworn both publicly and privately, to follow his lead, without question. And he had never broken that oath.
Never wavered.
Never once.
And yet he can feel his jaw shift stubbornly. (His father’s jaw, square-set like all the old Kings of Ferelden. Maybe that’s why it’s so hard sometimes to bend.) “Perhaps,” he squares his shoulders and takes a breath. “But Warden Commander or no, you’ve not seen half of what I have as a Warden.”
Stroud's expression remains steely.
He raises a single black brow.
“We can help her,” Alistair insists. “We have to at least try.” He scrubs his hand through his hair, feeling panicky. “You don’t understand. We wouldn’t have ended the fifth blight so swiftly without the mages. You don’t— you’ve no idea what it was like to fight the— Well. At Denerim. Or Amaranthine. And we haven’t yet regained even a third of what the Order lost at Ostagar. We need every Warden we can get. Every last one,” he glares up at Stroud. “Especially her,”   he says as firmly as he can. “We need her. So we are going to help her.”
There is a stunned sort of silence.
Anders shifts back and forth, expression unreadable.
Stroud pulls himself from Hawke’s grip and steps back, flicking his hands down his chest, smoothing out his crumpled shirtfront; one of the buttons has been torn free and he picks at a loose thread. “Mage or no, I am not in the habit of making people suffer needlessly.” Stroud looks at Alistair pointedly.
“Me neither,” Alistair glances down at the girl. “But we’re the only one's who can save her.”
Stroud looks at Alistair for a moment as though he has never seen him before. He makes an amused sound, and shakes his head, but the gesture is all exasperation. “Do you have any idea what you’re doing," he asks mildly.
Alistair grins reflexively, all nerves no humor. “Not the least little bit.”
Stroud is silent a moment more, then he scrubs a hand across his face as if exhausted. “She’ll not survive it.”
It is no different than what he’s said before, but now there is a gentleness in Stroud’s voice that makes Alistair’s throat close up. He tries to speak, but instead gives a hitching, one shouldered shrug.
Stroud takes a deep, slow breath, air dragging noisily through his lungs. “Fine. I conscript her. It’s done.”
And with that, the girl belongs to the Wardens.
“Thank you,” Anders says after a quiet moment, and sets a hand on Hawke’s shoulder, forearm across his chest as if to offer a protective embrace.
The anger in Hawke’s expression dissolves nearly instantly, and he sags into Anders’ touch. It’s clear now that the rage was all but holding him together. Without it, he looks almost lost; empty, and strangely vulnerable. The hands at his side open and close in slow motion, as if grasping for something no longer there.
“You'll leave immediately,” Stroud says crisply, focusing back on Hawke and his companions.
“I can take them,” Alistair offers. He goes to stand, but his knees sort of lock up. He doesn’t want Stroud and Hawke to have the opportunity to knife each other, but he doesn't want to leave her, more.
“I’ll take them,” Stroud says firmly. “I’ll not leave Hawke alone with any of my people. Besides, the girl is your responsibility now.” He gives Alistair a meaningful look. “Mera,” he calls to another Warden over his shoulder, not looking. “You have command.”
Ever the antagonist, Hawke moves to block Stroud’s path.
“I am not leaving her.”
“We said she’d take the joining, and so she will,” Stroud says, voice cold. “This is Warden business now. And you have no place here.”
Hawke's eyes are hard, and so haunted they are nearly black. For a moment Alistair thinks it may come to violence after all. Instead Hawke nods with a fair bit of bad grace. Anders' head drops briefly, relieved, and the barriers he cast fizzle out of existence.
It is over.
Hawke kneels, and with a fierce and startling tenderness, leans in and kisses the girl’s forehead. He murmurs something against her skin, too faint for Alistair to hear, but his meaning is clear enough.
He is saying goodbye.
Alistair turns his head to give them what privacy he can, but when he turns back Hawke is staring at him with a manic sort of intensity, brown eyes dark with grief.
“Keep. Bethany. safe.” Every word is a command, bitten in half with anguish and lined with despair.
No matter if the Warden’s succeed — or not — Hawke is unlikely to ever see her again. And Alistair is struck anew with the quiet tragedy of it all.
Bethany.
He folds her name in his palm, like a secret, and nods, trying to keep his voice steady and certain. “I will. I promise.”
***
The black draught is a foul concoction. Dark as tar and nearly as thick, the potion smokes faintly and smells like a Darkspawn’s hindquarters. If memory serves, it tastes just as bad, too.
Alistair has overseen dozens of joinings, but it’s only his second time crafting the black draught himself. The first had been for a woodcutter from Jader. The man had been all sunburn and freckles and ginger curls; the least likely person to face the Deep Roads. Maybe that was why the Maker had marked him to die in the joining, choking and gasping with black foam all across his lips.  
And Alistair standing above him, helpless and horrified.
Certain it was all his fault.
Certain he should have known better.
And yet here he is again.
Somehow.
Alistair holds his breath, heart hamming halfway through his chest. His hands are slick in his gloves.
Stroud's not wrong. Dying of the joining is no easy death. But neither is dying of the taint. Even now he can see the pain carving itself into Bethany, pronounced even above the exhaustion and the spray of dried blood that stains one cheek. And yet even through the blood and the dust and the sickly cast of her pallor, something clean and bright shines through. A tiny spark. No bigger than a firefly. And for one dizzy moment, Alistair thinks he would do anything to see the girl open her eyes — look at him — and smile.
He raises the chalice, careful not to spill, and takes a breath. “Join us in the shadows where we stand vigilant,” he begins. “Join us as we carry the duty that cannot be forsworned. And should you
 should you perish,” Alistair clears his throat to mask the tremor in his voice, “know that your sacrifice will not be forgotten. And know that one day... we shall join you.”
The last words are little more than a whisper. Alistair kneels, gathers her up in his arms, and gently tips the rim of the cup against her lips. “Drink?” He asks quietly, watching the column of her throat carefully.
Black leaks from the corner of her mouth, running towards her ear. He wipes at it with his thumb. Thick and almost tarry, it smears.
“Please, drink.”
Maker if she is beyond even this

“You have to drink. Please.”
Her eyes crack open a little. They’re nearly colorless now, pupils fixed and staring.
“Please, Bethany
”
She swallows.
Once.
Twice.
“Very good.” Tears prickle at his eyes, and he wipes at her mouth with the hem of his tunic. He tries to smile, but can’t manage it. His eyes dart to the pulse point beneath her jaw. “That’s very well done.”
He lays her back down as gently as he can, hand against black curl of her hair for the barest of moments.
And then he prays to the Maker.
He has not prayed to the Maker since — well, long enough that the words are stilted and slow, rusty as an old hinge.
Alistair has no illusions as to the danger of the joining. He’s seen grown men healthy and hale, die mere moments after taking the black draught, choking on foulness and dark magic alike. And suddenly it all feels like hubris, to tear her away from people who knew her — loved her — and to let her die, alone in the dark amongst strangers.
And he did that. He did that to her.
The breath rattles noisily in her chest, black spilling from the corners of her mouth, and Alistair nearly chokes on his own fear.
He presses a trembling fist to his lips and prays harder.
***
It is a terrible night.
Death is a part of a Warden’s life. It is not a thing to be feared or avoided. It is what they do. The Maker grants the Wardens a singular sort of immortality — they survive the taint so they may kill darkspawn.
(In war, victory.)
That is all the Order is, at its core. Death. Death. And more death. And one day it will come for all of them, with a sweet song of madness in their ear. And the Maker will grant them peace.
(In peace, vigilance.)
Death is nothing to a Warden if not a familiar.
Alistair himself has survived a blight, an archdemon, and the needless slaughter of half of all living Wardens.
(In death, sacrifice.)
Witnessing this tiny battle waged in the bleakness of the Deep Roads, should be a small thing. Insignificant at scale. No armies are at stake. No kingdoms hang in the balance. Her death will be of no true consequence. And yet

It doesn’t feel small at all.
It feels
 heavy. There is no other word for it. A weight pressing down on his chest so every breath he takes is short, and sharp, and strained. A twisting in his gut, an uneasiness that sits awaiting the strike of a blade. And a terrible helplessness that hangs across his senses like a veil.
After the joining, once it was clear she wouldn’t instantly expire from the draught, the remaining Wardens had moved as swiftly as they could, hoping time and distance would mask Bethany’s scent from the darkspawn.
Alistair had carried her. Slung across his back like a rucksack. Still, and feverish, and unsettlingly light. Sometimes he couldn’t hear her breathing over the sound of his own heartbeat. So he’d run his thumb over the pulse points of her wrists, searching. Searching. Able to breathe again when he found her heartbeat — light and erratic, but there.
It’s still there.
The Wardens make camp for the night. Cold food and no fire. They can’t risk it until they’ve put more distance between themselves and the horde. The darkspawn are nearly out of range now, but not quite. He can still feel them lurking faintly at the edges of his consciousness. He would have preferred if they’d pressed on for a few more miles, but Mera had ordered him to rest — foolish to wear himself out entirely.
And he knows she’s right. If it came to it now, he’d be slow and sloppy in a fight. Maybe get Bethany killed. Maybe get them all killed.
Maker, he hadn’t even thought about the risk to the others.
He crouches beside Bethany, trembling with nerves, guilt, and exhaustion, until Mera lays a gentle hand on the his head, fingers digging into his scalp, urging him to rest.
They’ve no spare bedding — no spare anything, really — so Alistair rolls Bethany up in his own blankets, with his surcoat pillowed beneath her head, and lies on the bare rock beside her. It isn’t the first time he’s slept on naked stone and it won’t be the last, though this time he gets little in the way of sleep. He can’t. He’s too wound up.
Bethany
 She is—
Not dying. Not dying.
—fragile as spun silk.
Her pulse is as faint as a butterfly's wings, and seems to stutter to a halt with a terrifying regularity. Alistair barely removes his hand from her wrist now. Counting the seconds between each heartbeat and the next. There’s so much time between them. So much empty space for him to fall face-first into cold terror. And then he finds the little bump of her pulse again, irregular and light, and his head blooms with an irrational sense of relief.
Twice he thinks she slips away, and quiet agony coils around his heart until she takes a noisy sort of breath that sounds like she may be drowning, and the faint bump bump of her pulse starts again.
He pulls the blankets down to her waist, afraid that their meager pressure will be too much strain for her to overcome. Then he frets that she’s too cold, and pulls them up again. But mostly he just tries to will her heartbeat into alignment with his, and struggles to stay afloat of his own growing despair.
***
In the morning there is no dawn to greet them. No gentle sunrise to reward her fight. The camp simply begins to stir, coming alive with the soft, familiar sounds of Warden’s waking.
Alistair is a wreck. He’d sweated straight through his tunic from anxiety, and can probably count on one hand the minutes he'd actually managed to fall asleep. His back aches and he’s got pins and needles all down his arse and the backs of his legs. And the muscles of his jaw are stiff and sore from grinding his teeth all night. Still. He cracks the biggest smile at every Warden who comes to check on them.
Because she is still alive.
***
“She’s not dying,” Alistair says firmly, but can’t help but wring his hands as he says it.
“Aye,” Warden Runsk sighs heavily and pats Alistair’s back mechanically. “You’ve said it a hundred times. Not sure you have anymore say in the matter now, as before. She’s had two days like this. She’ll not last a third.”
She can’t take any real food –– the risk of choking is too high –– but they stop every hour, like now, and Alistair drips a water-thin gruel into her mouth, a tiny bit at a time, stroking her throat to encourage her to swallow. She’s visibly lost weight, the bones of her wrist are sharp and sparrow-light. But the blackness of the taint has slowed it’s advance through her veins, and the pulse beneath his thumb is stronger, he thinks, but still irregular.
He takes comfort from that when he can.
“I’ve heard of someone lasting five,” Alistair mutters stubbornly.
Runsk shakes his head, unconvinced. “The Order is nothing if not half make-believe.”
“But it’s working. She’s not dying.”
“Aye, I know.” Runsk pats him on the back again.
***
In the blink of an eye, your whole life can change.
Alistair has learned that lesson so many times over, you’d think he’d never forget.
Once, he’d thought all life had to offer him was a drafty stable and the smell of Mabari all around. Caring for the hounds as well as the horses, with dirt on his breeches and bits of straw in his hair. It had been hard work — lonely work — but that was life, wasn’t it? And at least the animals were never cruel to him. And he’d always slept with the runts and hand-fed them so they’d never be culled. He’d been
 resigned. Happy enough, he’d supposed.
But then he’d gone to the Templars, and it was all different. No dirt, or straw, or horse manure. Just metal, and magic, and that awful silence of the Circle’s Chantry.
Then came the Wardens. And Ostagar. And the Landsmeet — he’d been so terrified then. So aware of everything that would shift should things go poorly.
He should be ready for such things, always. But somehow he never is.
Bethany makes a sound.
Not the horrifying death-rattle as she struggled to breathe, or the tiny, pain-filled moans she would occasionally utter. This is something soft and sleepy and wonderful.
A sound of wakening.
A sound of his whole world shifting.
Alistair scrambles over to her, heart pounding. “Hello?”
Brown eyes blink open, then promptly close again.
And Alistair feels the little bubble of relief fade abruptly. “You’re not dead,” he says in a rush of breath, jaw tightening in reflex.
That’s true at least. Whatever she is, she isn’t dead.
Her eyes flutter open again, focused, though very bloodshot, and Alistair feels his face split in an enormous grin. He tries to school his features into something reassuring and dignified, but he doesn’t quite manage.
Her eyes alight on him briefly before she turns her head, searching. “Garrett—?” Her hand stretches out, distressed. Flailing in the empty air. Searching.
“Oh,” Alistair blinks, surprised by the jealousy that twinges through him absurdly. It’s faint as an echo behind the relief, but there. So stupid. He swallows it back. “Was that the shouty one with the terrifying
 and, ah
  rather
 ” He stumbles, searching for a word to describe Hawke that isn’t violent or bloodthirsty. Instead he gestures to his own chin. “Um
 beard?”
The girl makes a pained noise that lances through him, and a credible attempt to sit up.
“Hey now, none of that,” Alistair presses her back down before she can hurt herself. “You’ve been out for three days. Stroud— that is, the Warden-Commander wasn’t
 was sure you wouldn’t— Well. You’re not dead.” He says again firmly, squinting at her as though she might change her mind about it at any moment, though he knows that’s not how the joining works.
“Where is my brother?” The words come out like a shaky rasp, all jagged-edged with dread. She’s so weak she has to breathe after each one.
Oh.
Of course.
“He was your brother then?” Alistair hopes he doesn’t sound as relieved as he feels. He’s not sure if it’s easier to lose a brother than a lover — never having had much in the way of either — but he can’t say he isn’t glad that’s the way of it.
Not that he has any right to be glad that —
“Was?”  The word is all heartbreak. All despair and grief. She wrenches herself upright, panic lending her a sudden burst of strength. She gets her legs under her, nearly tries to stand. And Alistair — the world's most monumentally thoughtless arse — only just gets his arms under her as she collapses, trembling, and all broken out in a cold sweat.
Shit.
He backtracks as fast as he possibly can. “No no no, hey. He’s not dead. Stroud took some men to escort them back to the surface.” He jerks a thumb over his shoulder, and sees her eyes follow the gesture, jittery with adrenaline. “Never should have been this deep. Surprised any of them made it out in one—” She flinches and Alistair wants to bite off his tongue.
Damn.
Maker, he’s doing none of this right.
He wipes sweating palms on the backside of his breeches.
“Well, hmm.” He takes a breath and forces his voice lower. Softer. Steadier. “You were lucky you brought a healer. Luckier still that the healer was a Warden— is a Warden,” he corrects with a frown. “You never really get to leave the Order, after all.”
“Lucky?” She repeats, voice small and lost. For a moment her eyes drift restlessly back and forth as if trying to understand.
The world changes so easily, after all.
Alistair understands. She didn’t choose this. She didn’t join the Wardens, she was taken by them. By him. And now everything she knew in life, everything, even her own being, is fundamentally, permanently altered.
It is worse than being carted off to the Templars; to join their ranks or become their charge.
Worse than being nearly made King.
He hopes it is less worse than dying.
“What do you remember?” Alistair asks as gently as he can.
She shakes her head in mute confusion. Tears spill down her cheeks. His fingers twitch, wanting to wipe them away, but he doesn’t move.
Always start with the easier questions.
“What’s your name,” he asks instead.
She blinks at him through the tears, sticking her hand out automatically, as Alistair tries not to be thoroughly charmed. “Bethany Hawke.”
Bethany.
It sounds prettier the way she says it, like the chime of a tiny bell, bright and clean, and he cannot help but grin.
“Alistair,” he takes her hand, and his thumb brushes across the top of her knuckles, a tiny show of affection he can’t quite stifle. “Welcome to the Ferelden Wardens.”
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