#Augmented Reality and Virtual Reality Market
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Create Impactful Digital Experiences with Augmented Reality Development Services
At Atcuality, we believe in the power of augmented reality to transform how users interact with brands. Our augmented reality development services provide businesses with innovative solutions that captivate audiences by blending digital and real-world elements. This immersive technology enables users to visualize products, explore environments, and experience services in a whole new way. Our experienced team of developers and designers work collaboratively with clients to deliver custom AR applications that align with specific business goals. By adopting AR, businesses can enhance customer engagement, increase interaction, and differentiate themselves in a crowded market. With Atcuality’s augmented reality development services, you can create digital experiences that leave a lasting impression, building stronger connections with your audience. Discover how AR can benefit your brand and redefine customer interaction with Atcuality's expertise at your service.
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#hologram#Launches and Activations#Projection Mapping#VR#Virtual Reality#Metaverse#NFTs#Experiential Marketing#Blockchain#Augmented Reality#Animation#universes for exploration#Interactive Installations#technology#marketing#Live Action#creativity#imagination
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Augmented and Virtual Reality Market forecasted growth: Expected increase from USD 23.8 billion in 2023 to over USD 99.4 billion by the year of 2030
Augmented and Virtual Reality Market: Revolutionizing Digital Experiences
The Augmented and Virtual Reality (AR and VR) Market is witnessing impressive growth, with the market expected to increase from USD 23.8 billion in 2023 to USD 99.4 billion by 2030, at a CAGR of 22.6%. AR and VR are transforming how we interact with the digital world, opening up new possibilities across industries such as healthcare, entertainment, education, retail, and more. In this article, we will explore the current state of the AR and VR market, the factors driving its growth, and the major trends that are shaping its future.
Understanding Augmented and Virtual Reality
What is Augmented Reality (AR)?
Augmented Reality (AR) enhances the real world by overlaying digital content—such as images, sounds, or videos—onto the physical environment. AR can be experienced through devices like smartphones, tablets, or AR glasses, where the real world is augmented with interactive digital elements. Applications of AR include games like Pokémon Go, AR navigation, and AR-enhanced shopping experiences.
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What is Virtual Reality (VR)?
Virtual Reality (VR), on the other hand, immerses users in a completely virtual world. Using VR headsets and controllers, users can interact with a fully simulated environment, which can range from real-world recreations to entirely fictional worlds. VR is often used for gaming, simulations, virtual tours, and training purposes in various fields such as aviation, healthcare, and education.
Driving Factors Behind the Growth of the AR and VR Market
1. Technological Advancements
Technological improvements in hardware, such as lighter and more comfortable VR headsets and more powerful mobile devices, have significantly enhanced the AR and VR experience. Additionally, advances in software, including better graphics and real-time processing, have made both AR and VR more immersive and practical for everyday use.
2. Growing Adoption Across Industries
Various industries are increasingly adopting AR and VR for a wide range of applications. In healthcare, VR is used for surgical training, while AR assists in medical imaging and patient care. In retail, AR helps customers try products virtually, and in entertainment, VR creates more engaging and interactive experiences.
3. Rise of the Metaverse
The concept of the metaverse—a collective virtual shared space—is driving significant interest in AR and VR technologies. Companies like Meta (formerly Facebook) and Microsoft are investing heavily in creating virtual worlds where users can interact with each other in immersive digital environments. The growing interest in virtual economies and virtual assets is further fueling the demand for AR and VR solutions.
4. Enhanced User Experiences
AR and VR provide more engaging and personalized user experiences compared to traditional media. Whether in gaming, education, or training, AR and VR make it possible to engage with content in a more interactive, lifelike manner, offering deeper immersion and creating a sense of presence.
5. Demand for Remote Collaboration and Training
The COVID-19 pandemic accelerated the need for remote work and virtual collaboration. AR and VR technologies have become invaluable tools for remote training, virtual meetings, and collaborative workspaces. Companies are using VR simulations for training purposes, while AR enhances communication through virtual avatars and shared digital environments.
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Key Sectors Driving AR and VR Adoption
1. Healthcare and Medical Applications
AR and VR have shown immense potential in the healthcare industry. For instance, VR is used for pain management, surgical planning, and patient treatment simulations, while AR is revolutionizing medical imaging, allowing doctors to visualize 3D images of patients’ organs. The market for AR and VR in healthcare is expected to continue growing, with these technologies enabling more precise surgeries, better patient care, and innovative medical education.
2. Gaming and Entertainment
The entertainment sector is one of the largest contributors to the growth of the AR and VR market. VR gaming, in particular, is becoming increasingly popular as it offers users a fully immersive experience. Major gaming companies are investing in VR hardware and content to tap into this growing market. In addition, AR is enhancing mobile gaming experiences, such as Pokémon Go, where users interact with the real world through their smartphones.
3. Education and Training
AR and VR are transforming education by offering immersive and interactive learning experiences. In the classroom, students can explore complex subjects through AR simulations, such as visualizing the human circulatory system in 3D. VR is also being used to create virtual field trips and offer hands-on training in fields like engineering, medicine, and aviation, making learning more engaging and accessible.
4. Retail and E-commerce
Retailers are using AR to enhance the shopping experience by allowing customers to visualize products in their environment before making a purchase. For example, furniture retailers allow users to see how furniture would look in their homes through AR apps. Virtual fitting rooms powered by VR are also gaining traction, enabling customers to try on clothes without ever entering a physical store.
5. Real Estate and Architecture
Real estate developers are utilizing VR to offer virtual tours of properties, helping prospective buyers experience a home without needing to visit in person. Architects and interior designers also use VR to visualize designs and layouts before construction begins. AR is used for site planning, where users can view a building’s placement in a real-world context.
Emerging Trends in the AR and VR Market
1. 5G Connectivity
The roll-out of 5G networks is set to transform the AR and VR experience by providing faster internet speeds and lower latency. This will enable more seamless and immersive experiences, particularly in areas like real-time gaming and remote collaboration.
2. AI Integration
Artificial intelligence is being integrated with AR and VR to enhance user experiences. AI can help recognize objects in AR environments, improve tracking, and provide real-time feedback in virtual environments. AI-powered VR simulations are also used for training and education.
3. Wearables and Smart Glasses
Wearable devices, such as smart glasses, are becoming increasingly popular in the AR market. Companies like Google, Apple, and Microsoft are working on developing lightweight, high-performance AR glasses that can be used in everyday settings.
4. Cloud-Based AR and VR
Cloud computing is enabling AR and VR experiences to be delivered via the cloud, reducing the need for high-end hardware. This makes AR and VR more accessible to consumers and businesses alike, as users can stream content without needing powerful devices.
5. Virtual Commerce and NFTs
Virtual commerce, enabled by AR and VR technologies, is becoming a major trend. Consumers can buy virtual goods for use in the metaverse or virtual worlds. Additionally, NFTs (non-fungible tokens) are allowing users to own, trade, and monetize digital assets within virtual environments.
Challenges in the AR and VR Market
1. High Costs of Equipment
One of the main challenges for both consumers and businesses adopting AR and VR technologies is the cost of hardware. High-quality VR headsets, AR glasses, and related equipment can be expensive, limiting the accessibility of these technologies to certain markets.
2. Content Development
Creating high-quality AR and VR content requires significant time and resources. The demand for diverse, engaging content is growing, but the lack of skilled developers and content creators is a barrier to widespread adoption.
3. Privacy and Security Concerns
As AR and VR technologies collect more user data, privacy and security concerns are emerging. Companies must address issues related to data privacy, user consent, and the protection of sensitive information within these immersive digital environments.
FAQs
1. What is the difference between AR and VR? AR enhances the real world by adding digital elements, while VR creates a completely virtual environment that immerses users.
2. How big is the AR and VR market? The market is expected to grow from USD 23.8 billion in 2023 to USD 99.4 billion by 2030, at a CAGR of 22.6%.
3. What are the main applications of AR and VR? AR and VR are used in gaming, healthcare, education, retail, and real estate, among other industries, offering immersive and interactive experiences.
4. How does 5G impact AR and VR? 5G networks offer faster speeds and lower latency, improving the performance and user experience of AR and VR applications, particularly in gaming and remote collaboration.
5. What are the challenges in the AR and VR market? High hardware costs, content development difficulties, and privacy concerns are some of the main challenges hindering the widespread adoption of AR and VR technologies.
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Tejinder Singh Bhatia Yellow Stone Builder Mohali, advice for innovative digital marketing
Innovative digital marketing techniques are crucial in today’s tech-driven world. Tejinder Singh Bhatia suggests experimenting with emerging technologies like artificial intelligence and leveraging data to create more personalized and impactful campaigns.
Business Tips By Tejinder Singh Bhatia Yellow Stone Builder Mohali:
Use AI to optimize your digital marketing campaigns and analyze customer behavior.
Create personalized content based on customer data and preferences.
Leverage chatbots for real-time engagement with customers on your website.
Experiment with virtual reality (VR) or augmented reality (AR) for immersive experiences.
Use interactive content like polls, quizzes, and games to engage users.
Focus on influencer marketing to amplify your reach.
Invest in SEO to ensure your brand is discoverable online.
Create compelling, video-based content for social media platforms.
Use analytics to measure campaign effectiveness and make data-driven decisions.
Build a strong, responsive mobile presence to cater to on-the-go customers.
In conclusion, Tejinder Singh Bhatia Yellow Stone Builder Mohali encourages businesses to stay innovative and embrace the latest digital tools to reach and engage their target audience.
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Dalam era modern ini, teknologi pemasaran digital mengalami perubahan yang sangat pesat, terutama dengan munculnya teknologi Virtual Reality (VR) dan Augmented Reality (AR).
Kedua teknologi disruptif ini membuka peluang baru dalam pembuatan konten pemasaran yang lebih interaktif dan imersif.
Sebagai alat penting dalam pemasaran digital, VR dan AR mampu memberikan pengalaman yang mendalam kepada audiens, meningkatkan keterlibatan serta efektivitas kampanye pemasaran.
Namun, bagaimana tepatnya teknologi pemasaran digital ini dapat diintegrasikan dan apa manfaat yang bisa diperoleh?
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What is Project Orion?
It’s funny how in our always-connected world, we somehow still think we could be even more connected. Meta’s Project Orion gives us a glimpse at a future of augmented reality glasses, where content is overlayed directly over the real world. This is different than the Apple Vision Pro, which captures and digitally displays the real world through high-resolution displays, though Apple is likely planning to reach the same end-goal of the typical glasses form factor. While no company can ship that product today, Meta has a reported-to-cost $10,000 concept with a Vision Pro-esque interface in a somewhat normal-looking pair of glasses (plus a wristband to capture hand movements (double plus a wireless processing unit that does all the grunt work to make this possible that must be nearby)). Again, this points to the even-more-connected future of tomorrow where I don’t need to grab my phone to look something up, I can just look and tap in real life. Some questions will of course arise, like how many people actually want to wear glasses if they don’t need them? Even then, if most people are willing to wear glasses or already do, do most people want thick-framed Ray-Ban style glasses? The form factor will improve of course, but at the end of the day will most people want reality to be augmented in the first place? It’s hard to say, but there is huge potential for advertisers and consumers. As a consumer, imagine being able to “screenshot” real-world items and get real-time access to information and purchase opportunities. For advertisers, as previously mentioned in another of my blog posts, will advertising transition to primarily out-of-home and product placement? It’s funny how history always finds a way to repeat itself.
This blog was written as part of my graduate program at Syracuse University's Newhouse School of Public Communications.
#artificial intelligence#technology#advertising#marketing#design#fashion#augmented reality#virtual reality
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Augmented and Virtual Reality in Education Market Size & Share
[239 Pages Report] The global AR and VR in Education Market Size was valued at USD 3.8 Billion in 2023 and is projected to reach USD 14.2 Billion by 2028; it is expected to register a CAGR of 29.6% during the forecast period.
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Digital Marketing Agency Malad Build credibility: Establish your business as an industry leader. #AugmentedReality #VirtualReality #ImmersiveMarketing #ExperientialMarketing #AIAR
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Neue Tools zur Automatisierung von Datenanalysen mit KI vorgestellt
Die rasante Entwicklung der Künstlichen Intelligenz (KI) hat in den letzten Jahren zahlreiche Bereiche transformiert, und die Datenanalyse bildet da keine Ausnahme. Innovative KI-Tools, die zur Automatisierung von Datenanalysen entwickelt wurden, versprechen nicht nur eine erhebliche Effizienzsteigerung, sondern auch eine Verbesserung der Datenqualität und der Entscheidungsfindung. In diesem…
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Redefine Customer Engagement with AI-Powered Application Solutions
In today’s digital landscape, customer engagement is more crucial than ever. ATCuality’s AI powered application redefine how businesses interact with their audience, creating personalized experiences that foster loyalty and drive satisfaction. Our applications utilize cutting-edge AI algorithms to analyze customer behavior, preferences, and trends, enabling your business to anticipate needs and respond proactively. Whether you're in e-commerce, finance, or customer service, our AI-powered applications can optimize your customer journey, automate responses, and provide insights that lead to improved service delivery. ATCuality’s commitment to innovation ensures that each AI-powered application is adaptable, scalable, and perfectly aligned with your brand’s voice, keeping your customers engaged and coming back for more.
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Augmented and Virtual Reality Market worth $96.32 billion by 2029
The Augmented and Virtual Reality Market was valued at USD 22.12 billion in 2024 and is expected to reach USD $96.32 billion by 2029, at a CAGR of 34.2% during the 2024-2029 period according to a new report by MarketsandMarkets™. The major factors driving the growth of the augmented and virtual reality market include the increasing adoption of AR and VR in entertainment and gaming industry, growing adoption of AR in retail and e-commerce sectors, and increasing need for remote working and virtual classrooms fuels the adoption of VR technologies. Moreover, the growing demand of AR and VR technologies in telemedicine industry provides future growth opportunities to the market players.
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Extended Reality Market is estimated to Witness High Growth Owing to Increasing Adoption Across Industries
Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes augmented reality (AR), virtual reality (VR), and mixed reality (MR) and allows the users to interact with digital content and the physical world. XR delivers disruptive experiences by seamlessly merging the digital and physical worlds, offering an immersive viewer experience. Major application areas of XR technologies include gaming, entertainment, retail, education, healthcare, design and engineering, and more. The seamless blending of the physical and digital worlds enhances immersion, presence and experience for the users. The global extended reality market is valued to grow from US$ 46.3 Billion in 2023 to US$ 197.3 Billion by 2030, at a CAGR of 23% during the forecast period (2023-2030).
Key Takeaways Key players operating in the Extended Reality are Meta Inc., HTC Corporation, Unity Technologies, Microsoft Corporation, Samsung Electronics Co., Ltd., Magic Leap, Sony Corporation, Vuzix Corporation, Apple Inc, Niantic Inc., Northern Digital Inc., Snap Inc., SoftServe, and Accenture. The key opportunities in the extended reality market include increased investments from technology giants, evolving consumer preferences and capabilities, growing demand across vertical industries and development of 5G networks. Rapid technological advancements, growing focus on collaboration and shared experiences are driving the adoption of VR and MR solutions globally. The adoption of XR technologies is growing across regions. North America currently dominates the Extended Reality Market Size owing to large technology companies and early adoption. However, Asia Pacific is expected to witness the highest growth aided by government initiatives for digital transformation and increasing investments in emerging technologies from China, Japan, South Korea and others. Market Drivers The increasing adoption across industries is driving the growth of the extended reality market. Major industries like gaming, entertainment, healthcare, education and manufacturing are leveraging XR solutions to enhance customer experiences, create immersive training environments and drive productivity. Growing investments from technology giants are focusing on developing innovative XR applications and solutions. This is further fueled by the increasing processing power of devices and developments in 5G that are able to deliver low latency remote experiences.
PEST Analysis Political: The extended reality market sees increasing government support and funding for research and development projects. Regulations regarding data privacy and security are also evolving as the technology advances. Economic: Extended reality technologies promise to significantly boost productivity across various sectors like manufacturing, education, healthcare, etc. This would positively impact the broader economy over time. Social: Younger generations are more receptive to immersive technologies. More users are adopting recreational and social virtual experiences on consumer-focused extended reality platforms. Technological: Integration of 5G, artificial intelligence and computer vision are expected to radically improve the user experiences offered by extended reality. Graphics capabilities are also advancing to generate photo-realistic virtual worlds. The APAC region accounts for the largest share of the global extended reality market in terms of value. China, Japan and South Korea are major countries driving the rapid adoption of augmented and virtual reality solutions in industrial, commercial and consumer segments across APAC. As the economywide digital transformation gains momentum, extended reality technologies find increasing application across industries like manufacturing, healthcare and education. North America represents the fastest growing regional market for extended reality globally. Presence of leading technology companies as well as significant venture capital funding are supporting R&D and innovation. Growing entrepreneurship in the fields of gaming, retail and entertainment is supporting the deployment of extended reality platforms and services. The region exhibits early adoption of new immersive technologies among both enterprise and individual users.
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About Author:
Ravina Pandya, Content Writer, has a strong foothold in the market research industry. She specializes in writing well-researched articles from different industries, including food and beverages, information and technology, healthcare, chemical and materials, etc. (https://www.linkedin.com/in/ravina-pandya-1a3984191)
#Coherent Market Insights#Extended Reality Market#Extended Reality#XR#Augmented Reality#Virtual Reality#Mixed Reality#Immersive Technology#AR#VR#MR#Digital Reality#Immersive Experiences#Spatial Computing
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Augmented Reality & Virtual Reality Market for Commerce Industry - Forecast(2024 - 2030)
AR and VR in Commerce Market Overview
The market for AR and VR in Commerce is forecast to reach $3.2 billion by 2026, growing at a CAGR of 28.4% from 2021 to 2026. The market is driven by increasing popularity of Augmented & Virtual Reality Devices due to better user engagement with high recall rate. The commerce industry saw a huge change when e-commerce concept gained mass adoption. Prominent companies such as Walmart, Blockbuster suffered when people began purchasing products online, and players such as Amazon, eBay and Netflix gathered the majority of market share. Augmented reality and virtual reality could become an extension to e-commerce. For example, recently, IKEA launched an application called “IKEA Place” which allows users to view the furniture products as if they were placed in the user’s home. This would help speed up the purchase decision process. Although this technology is not expected to reach the heights of success as that of e-commerce, it will still be vital going forward.
Report Coverage
The report: “AR and VR in Commerce Market– Forecast (2021-2026)”, by IndustryARC covers an in-depth analysis of the following segments of the AR and VR in Commerce Market.
By Type – AR (Software and Services), VR (Software and Services)
By Platform – Head Mounted Display, Head Up Display, Handheld Device, Mobile Devices, Projector and Wall Display.
By End Use Industry – Tourism, Retail, E-Commerce and Advertisement.
By Geography - North America (U.S, Canada, Mexico), South America(Brazil, Argentina and others), Europe (Germany, UK, France, Italy, Spain, Russia and Others), APAC(China, Japan India, SK, Aus and Others), and RoW (Middle east and Africa).
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Key Takeaways
Augmented Reality and Virtual Reality has opened up new avenues for Commerce Industry. V-Commerce (Virtual Commerce, which is Augmented and Virtual Reality integrated Commerce) has brought in quite a remarkable change in the online retail world, as Augmented Reality doesn't require or requires less hardware and requires devices that most people are familiar with such as tablets and smartphones.
Both Augmented Reality and Virtual Reality technically elaborates the scope of E-Commerce and took the interaction to a whole new level altogether.
As per IndustryARC research, more than 60% of online shoppers prefer to purchase items that offer Augmented Reality on websites in one way or the other. It’s inarguable fact that both Augmented Reality and Virtual Reality has increased user interaction for many companies and helped them to upsurge their user base.
AR and VR in Commerce Market Segment Analysis - By Platform
In Platform Segment, mobile phones stood as the fastest growing subset with an estimated CAGR of 35% during the forecast period. MAR (Mobile Augmented Reality) is expected to account for more than 52% of AR Application Market by 2026. The significant focus of companies in developing MAR solutions is expected to drive market growth. Facebook will be providing users an augmented reality experience via advertisements in the application. Users of the application may view fashion goods such as eye glasses and shoes, and try them on virtually. Many other companies have similarly developed solutions focused on the mobile market particularly for E-Commerce application.
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AR and VR in Commerce Market Segment Analysis - By End Use Industry
AR and VR in commerce sector is driven by rising number of AR solutions focused on the E-Commerce market. Augmented Commerce is currently being used by various retailers to sell their products such as IKEA (Furniture), Converse (Shoes), eBay (FMCG), Amazon (FMCG), etc. Augmented Commerce could be used by organizations to allow users to try games, clothes, furniture, cars, etc. before purchase. People could view what a flat would look like (and features like paint and furniture) by walking around through the application, and another application allows users to view the interior and exterior of various cars. Google has made a huge investment in an ecommerce giant that was making use of augmented reality technology to boost its sales. Google has previously invested in companies that are developing upcoming technology such as DeepMind AI. Similar investments are expected from organizations that want to leverage the technology for their operations.
AR and VR in Commerce Market Segment Analysis - By Geography
North America region holds the largest market share in the Artificial Intelligence in Commerce Market at 42% in 2020. However, APAC witnesses highest growth during the forecast period and is expected to reach. Americas Artificial Intelligence in Commerce market is mainly driven by the higher penetration of the AR and VR technology among the tech savvy people. The key applications including Tourism, E-learning, and E-commerce among others.
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AR and VR in Commerce Market Drivers
Rising Investment from Market Leaders
The market for AR and VR is rising due to increased investment from market leading players. Facebook integrating augmented reality ads into its application: Facebook will be providing users an augmented reality experience via advertisements in the application. Users of the application may view fashion goods such as eye glasses and shoes, and try them on virtually.
IKEA introduced an AR app named Place, which enables Apple users to set IKEA furniture in their apartments and preview an interior before buying products. Thanks to this solution potential customers can choose furniture easier.. eBay collaborated with local firm to open virtual stores in Australia. eBay was one of the first movers in the market, when the industry began developing applications for this technology. Amazon is also offering VR experiences in select cities. Amazon is trialling VR with a view to boost their Prime Day sales. Another e-commerce giant, eBay did the same in 2016 in Australia. We can expect these big players raise the awareness of the technology through such events before potential app launches thus driving market awareness and thereby the market.
Rising Focus on Improving Customer Experience
Augmented Reality & Virtual Reality is a perfect mix of technologies to engage a customer. A memorable happy experience often leads to a satisfied customer. AR/VR technologies are likely to give an enriching experience to the customer which increases the chances of customer satisfaction significantly. As this technology is meant to make it easy and memorable for customers and it is likely to have an upper hand in leading to satisfied customers for companies as well. Customer engagement and Interactivity is not only required after onboarding the customer but is important to aware and attract as well. These AR/VR technologies can extensively be used as marketing tools to spread awareness about a product. This enhanced customer experience offered through AR and VR solutions will drive market growth.
AR and VR in Commerce Market Challenges
Lack of Awareness of AR Content
The biggest challenge with AR is the lack of awareness of AR content from consumers. AR and VR content can come in many forms, and this could be a cause for confusion. There’s still not much clarity over whether consumers are aware these tools are available to them, or if they realize they’re engaging with AR or VR when they use them. In a recent research study conducted by GWI in the UK and U.S., we found that over 90% of consumers in these markets are aware of VR, with around 65% saying they’re aware of AR. Awareness of AR hovers between the 70-75% mark among the 16-44 age group, but drops dramatically among 45-54s (56%) and 55-64s (44%). By gender, males (71%) display a notably higher level of awareness of AR compared to women (59%). This has resulted in limited focus on the AR market especially for applications outside gaming.
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Market Landscape
Product launches, acquisitions, and R&D activities are key strategies adopted by players in the AR and VR market in Commerce. Key Companies operating in the market include Amazon, Ikea, Facebook, Sephora, BMW, Harley Davidson, Sotheby and various other companies.
Acquisitions/Technology Launches/Partnerships
Amazon is trialing VR in a few selected cities in India, with a view to boost their Prime Day sales.
Facebook will be providing users an augmented reality experience via advertisements in the application. Users of the application may view fashion goods such as eye glasses and shoes, and try them on virtually.
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