#Atic Atac
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#Atic Atac#The Legend of Zelda#Fallout 3#Pokemon#tf2#doom#street fighter 2#Halo#Metal Gear Solid 2#Star Fox 64#Dark Souls#Star Fox Adventures#Star Fox Assault#Skyrim#Killer Is Dead#Metal Gear Rising#Final Fantasy VII#Final Fantasy XIV#Kingdom Hearts 2#GTA IV#Super Mario 64#Killer 7#Resident Evil 4#Dead Space#Deus Ex#Jet Force Gemini
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#Atic Atac#GAMES#GAMING#REMAKE#Retro Gaming#Retrogaming#Ultimate Play The Game#ZX Spectrum Next#Youtube
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ATIC ATAC ass color scheme 👀


Alexey Gorboot
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Atic Atac 1983
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Atic Atac featured in our book - Sinclair ZX Spectrum: a visual compendium
Relive the glory days of the seminal British computer with this collection of classic games, lovingly realised using high quality paper and special inks.
Reprints are due in November. Sign up for an email reminder here: https://www.bitmapbooks.com/collections/all-books/products/sinclair-zx-spectrum-a-visual-compendium
#bitmapbooks #book #retrogaming #retrogames #gaming #art #reading #foryou #zxspectrum #bookstagram #booktok #fyp #aticatac
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UK 1985
#UK1985#ULTIMATE PLAY THE GAME#RICOCHET#ACTION#BBC#AMSTRAD#C64#SPECTRUM#SABRE WULF#ATIC ATAC#ALIEN 8#THE STAFF OF KARNATH#UNDERWURLDE#MSX#KNIGHT LORE#ENTOMBED#FIREBIRD SOFTWARE
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Atic Atac
ZX Spectrum
Ultimate Play the Game
1983
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Atic Atac - Once in every lifetime, comes a game like this

A knight, a wizard and a serf walk into a castle....a bit of a corny start for a joke , but let's meet one of the truly great Spectrum games, Atic Atac.
I wish I could tell you dear reader about the first time I played this game. I wish I could tell you that when the loading screen appeared wind machines switched on, strobe lights flashed , eighties power chords echoed from some giant synthesizer and a heavenly choir ascended from the sideboard. If fate had realised at the time how much of an impact this little game would have had on my life , I'm sure it would have arranged them. But let us start at the beginning. The loading screen itself was a sheer feast for the eyes, the use of colour was fantastic . I loved that magenta robed figure, especially against the dark blue of the stones. It held so much excitement , surely no game could live up to the excitement of the loading screen? Straight into the game and already there is an interesting twist, a choice of three characters , each character being able to access a different secret passageway. ( My Famous Five senses were tingling already, the Five always had secret passageways.) You had a knight, a wizard and a serf ( a low level farmer who cannot leave the land where they work) , I immediately felt a certain empathy with the serf and we began our long friendship. The aim of the game was more complicated than I had played before, find coloured keys, open coloured doors with the keys, collect objects that kill/stun other characters and ultimately find three pieces to form a key that lets you escape from the castle .( Phew...any questions?)
So off we went, zipping in and out of wine barrels ( the serf's secret passage of choice) , through decorated rooms, some had pictures, some had suits of armour, some had rugs and others had trap doors . Now, to the 11 year old this was an amazing game, so many rooms, so many flying nasties and one of the best bits, if your energy was getting low you could eat things to refuel. Yes, if you played carefully you could make this game last for a whole side of an LP (younger readers may wish to google that term!) And....no, I'm not finished yet...your life force was represented by a chicken that gradually got eaten away. I'm not entirely sure why I found this so funny as a kid, but it was one of the unique points of the game. Within a few days this game had me hooked , there was just so much to explore, with every key found you unlocked more doors, so more to explore. There was a great sense of achievement with every key found, and greater achievement with each part of the big key found. Yes folks, my name is Julie and I had an Atic Atac addiction. No other game got a look in, I played this so often I could play it on a black and white TV! (Although I feel should make a confession, the reason I played it so often on a black and white TV was that I could get away from the main living room and use the TV to gain illicit glimpses of Saturday morning TV in-between playing. Mike Read , you have an awful lot to answer for.)
But surely Julie, when you finished the game and escaped the castle this addiction ended? Hmm, not really, because then I played as the other characters, then I decided to see how fast I could finish the game, how near to 100 percent could I achieve (98% in case you are interested). This game had well and truly captured my imagination. But why should this game have been so addictive, and still so endearing? It could have been the wonderful Spectrum colours, it could have been the clean animation, the options for exploration, the simple puzzle solving , the fact that it could be completed in about 30 minutes. It was all of these but also the fact that when we got this game it corresponded with my final year of primary school.
Just as the serf , wizard and knight were exploring their haunted castle, carrying out their quests, discovering new rooms and new items. So was I, a new school, new classrooms, new things to learn. But as someone who back in those days was usually shy and tongue tied, how would I make friends in a class of completely new people? Funnily enough, it was usually just one sentence , "Hello, I'm Julie, do you like Atic Atac ?". Although I'm no longer that shy or tongue tied , this game is still an ice breaker , a conversation starter , a friendship igniter.
Those of us who played it in the early 80's talk about it with a sense of reverence , a sense of love , to most of us it's a dear friend from a far more innocent time.
A knight , a wizard and a serf walk into a castle......but that's okay, there is a whole generation of Spectrum gamers in there to welcome them .
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[Review] Grabbed by the Ghoulies (XB)
This initial offering from Rare for the Xbox Zero left a rough first impression, but it’s pretty alright.
Originally planned for the Gamecube, Ghoulies was one of the many casualties of the buyout. In this case, it flopped on release, potentially due to its typically Rare cartoony style not fitting the demographic that Microsoft had initially courted. As a result it’s become a cult classic, beloved by some Rare fans but overlooked by many. Rare Replay gave it a second chance; it was the only game in the collection to actually have been remastered rather than just emulated! Of course, I played it on my old reliable doorstop, the enormous classic Xbox. But it was the first test of my newly acquired third-party component output cables, which (after having to turn off PAL-60 mode for some reason) resulted in a clear and high-quality image! Wahey!
Anyway, Ghoulies is an odd sort of game. In some ways it seems to call back to games of Rare’s past such as Nightshade or Atic Atac as you go from room to room in a vast haunted mansion, beating up beasties and knocking around nasties, although such connection is claimed to be coincidental. (In other ways, it directly calls back to many Rare and Ultimate classics through copious easter eggs and references that are tremendous fun to spot, mostly paintings hanging on the walls.) Either way, the game as it is is a twin-stick beat-em-up through a linear series of enclosed challenge rooms.
Each room has its own decor, from cluttered attics to chaotic kitchens, stables to ballrooms, all swarming with a variety of Ghoulies with monstrously fun designs. As you’re locked in each time, a different scenario is presented to the dreadfully boring teen hero type Cooper: survive for X time, defeat Y Ghoulies but not Z, don’t damage anything, etc. Break one of the rules of Baron von Ghoul’s mischievous game, and the Reaper appears to try and insta-kill faint you (although he can sometimes help you clear a tricky task by zapping your enemies instead!). By enclosing each room and tailoring a task, each one is a fun self-contained bite-sized chunk. There’s 100 in all, with a hidden book collectible in each that unlock 20 extra challenges in the menu.
When I got into the groove of playing, I enjoyed Ghoulies most of the time. The awkward thumbstick-based auto-attack system isn’t great and is certainly not helped by the awful camera, and the weapon system where you can pick up assorted household objects around the mansion to whale on the zombies, imps, vampire chickens, etc. is a cool idea but imperfect in practice, particularly in the more chaotic rooms. You can find various nice powerups lying around or by slowly destroying environmental objects, but they also mix in more handicaps as you progress.
It’s worth mentioning the sometimes questionable treatment of the female characters. Cooper is such a dull protagonist, and his girlfriend Amber is a damsel in distress for about half the plot, and transformed into a monster who must be beaten up. She becomes playable in some of the bonus challenges, performing identically to Cooper, so it’s a shame she wasn’t integrated into the story better. It seems that much like Berri in Conker’s Quest and Krystal in Dinosaur Planet, she was intended to have a larger co-leading role in earlier versions of the game which was reduced by the final build... an unfortunate and frustrating trend with Rare games in this era. Sigh.
After playing it I could maybe understand why it failed to make a huge splash. It was clearly rushed in parts due to development being moved to a new console under a new publisher, with ample evidence of cut content (for example, secondary antagonist Dr. Krackpot is built up but dispatched in a cutscene... he’s kind of the General Scales of this game). The game’s scope may reflect this too: it’s not very long. Perhaps in later generations it may even have been a downloadable game. The fighting engine feels underdeveloped too; you don’t really have any actions apart from “hit in this direction”. With no dodge or block it’s easy to get crowded and knocked over, your weapons smashed as you fumble through tight choke points.
The chaos of fights can work in your favour though, and it’s fun to see Ghoulies hitting each other by mistake and then retaliating, or knocking them into scenery that breaks beneath them, even if the damage is a little limited and contextual. The cartoony look of the game may not have fit the zeitgeist of the time, but I appreciated it, along with Grant Kirkhope’s characteristic soundtrack. There’s also lots of fun dialogue from the silly characters between rooms or in the motion comic-style cutscenes, even if it’s a bit heavy-handed on the “cheeky” innuendo sometimes. Anyway, Ghoulies isn’t my new favourite Rare game but I’m glad I gave it a chance... I just wish it had had more dev time to realise its potential and its planned concepts!
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Commodore Plus/4 - Atic Atac+
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The moment my life went wrong
The moment my life went wrong
Back in the Summer of 1983, I was a child you would recognise from the wreck I’ve made of childhood.
I was an extrovert, I was never in the h
ouse, I was out with a massive group of friends any chance I could get.
Then December comes. As any other kid, I looked in my mum and dad’s wardrobe’s looking to see what presents I would be getting for Christmas. Nothing. A little weird, so I took a risk…
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I have to protect my roast chicken which everyone seems to want a piece of. #YouTube #Gaming #RareReplay
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Video Games 1983: Events The fourth Arcade Awards are held, for games released during 1981-1982, with Tron winning best arcade game, Demon Attack best console game, David’s Midnight Magic best computer game, and Galaxian best standalone game. At the first Golden Joystick Awards ceremony (held in 1984), Jetpac takes Game of the Year. Video Game Crash of 1983 A major shakeout of the North American video game industry (“the crash of 1983”) begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. These are some of the best video games released in 1983! Video Games Featured in this Video: Mario Bros Arcade Congo Bongo Arcade Track and Field Arcade Lode Runner Home Computer Spelunker Atari 8-bit Bomberman MSX Digger IBM PC Battlezone Atari 2600 Phoenix Atari 2600 Enduro Atari 2600 Hunchback Arcade Vastar Arcade Keystone Kapers Atari 2600 Laser Gates Atari 2600 Krull Atari 2600 Space Ace Arcade Dragon’s Lair Arcade Punch-Out Arcade Baseball Famicom Popeye Famicom Donkey Kong Famicom Donkey Kong Jr. Famicom Donkey Kong 3 Arcade Frostbite Atari 2600 Texas Chainsaw Massacre Atari 2600 Dracula Intellivision Congo Bongo Sega SG 1000 Guzzler Sega SG 1000 I, Robot Arcade Major Havoc Arcade Vote for Your Favorite Video Games of 1983: https://ift.tt/2Zj5Dw4 Home Computers in 1983 Apple Computer releases the Apple IIe, which becomes their most popular 8-bit machine. Microsoft Japan releases MSX, an early standardized home computer architecture. Sega releases the SC-3000, a personal computer version of the SG-1000 console, in Japan. Consoles in 1983 SG-1000 console by Sega and Famicom console by Nintendo were released in Japan, on the same day! Shortly after Famicom's release, complaints begin to surface about rampant system instability, prompting Nintendo to issue a product recall and to rerelease the machine with a new motherboard. Vote for Your Favorite Video Games of 1983: https://ift.tt/2Zj5Dw4 Gaming innovations: 1.First arcade laserdisc game: Sega’s Astron Belt 2.Third generation of home consoles started with releases of 3.Nintendo Famicom and Sega SG-1000 consoles (released on the same day) 4.Ultima III: Exodus by Richard Garriott, one of the first role-playing video games to use tactical, turn-based combat 5.Koei releases Nobunaga’s Ambition and sets a standard for the historical simulation and strategy RPG genres Console Games in 1983 Mattel Electronics publishes World Series Baseball for the Intellivision, one of the first video games to use multiple camera angles. Activision’s final big year of Atari 2600 releases includes Enduro, Keystone Kapers and Robot Tank. Computer Video Games 1983 Infocom releases Planetfall, which becomes one of their top sellers. Origin Systems publishes Ultima III: Exodus, one of the first role-playing video games to use tactical, turn-based combat. ASCII releases Bokosuka Wars for the Sharp X1 in Japan, precursor to the tactical role-playing game and real-time strategy genres. Koei releases Nobunaga’s Ambition for Japanese computers Electronic Arts publishes its first titles: Hard Hat Mack, Pinball Construction Set, Archon, M.U.L.E. and more. Also, Bug-Byte releases Matthew Smith’s Manic Miner, a platform game, for the ZX Spectrum. Rare, releases its first video games, Jetpac and Atic Atac. Hudson Soft releases Bomberman. Psion releases Chequered Flag, the first driving game published for the ZX Spectrum, one of the first computer car simulators, and the first driving game with selectable cars. Vote for Your Favorite Video Games of 1983: https://ift.tt/2Zj5Dw4 Arcade Games in 1983 Namco releases Mappy. Atari releases Star Wars, a color vector graphics game based on the popular film franchise. Sega releases Astron Belt. It was the first laserdisc game in Europe, second in Japan. It uses pre-rendered, computer-animated film footage as backdrops, overlaid with sprite graphics. Nintendo releases Mario Bros., which features the first appearance of Mario’s brother, Luigi. Cinematronics releases Advanced Microcomputer Systems’s Dragon’s Lair, the third laserdisc video game, and the first in the American market. Other Arcade Video Games 1983 Namco releases Pac & Pal exclusively in Japan. Bally/Midway releases Spy Hunter. They also release Jr. Pac-Man and quiz game Professor Pac-Man without Namco’s authorization, and the latter is an immediate flop. Nintendo releases Punch-Out!! in Japan. Williams releases Blaster, which was originally programmed on an Atari 8-bit computer. Thank for watching the video! Please like this video and subscribe to the channel :) Music used in this video: 1.Punchout CPS2 Remix 2.Donkey Kong Arcade Main Theme Remix 3.Mappy Theme Song (Trap Remix) 4.C64 Longplay - Frantic Freddie (HQ) All rights for the music belong to the authors I do not own any rights for the music by Retroconsole
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