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#Artstyle keeps changing with every post ;(
silliestpixels · 2 months
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I had to do this after hs:bc updated
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jokzs · 4 days
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ough
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labryveinth · 1 month
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hi!! sorry for disappearing after my first post, idk why my artstyle keeps on changing,,, its annoying the Flip out of me. so,,,, while i sort out this inconvenience here r some artstyle practice arts.! (notice how they barely look alike. FUCK MY STUPID BAKA LIFE)(this phrase is ironic) also this is the text in the 1st image (if anyone's interested in reading it) geno, my love. you are the light i’ve sought all along. sounds corny, doesn’t it? i know you don’t like it when i’m cheesy, heh. but it’s true — you are the reason i wake every day. you’ve limited my thoughts, for i only think of you. i wake thinking of you, i do my job whilst thinking of you, and i go to sleep thinking of you. which is why i dread the day you’ll finally leave this barren void. with each passing day, your determination increases… and i’m afraid that if i blink even once, you’ll slip right through my fingers. i find myself even trying to slow down your plan. selfish, isn’t it? wanting for you to continue rotting in a predicament you so despise? but i just can’t help myself. i don’t want to accept the fact that, one day, i’ll have to lose you too. sorry for yapping i love them a n ormal amount i think. Anyway by!!!e!!
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stargaze5969 · 21 hours
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Aha! More College AU Anxifear~☆
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Also artstyle drop- I rarely actually draw in my artstyle proper if you will, I usually interpret the canon artstyle to the best of my abilities hehe
I do wanna say @eechytooru's designs for them are my main inspo (for the whole au actually, seeing their art gave me the idea hehe), then my colleague who sits in front of me in class for the hair clip idea XD it makes more sense for your hair to go up like that if it's clipped instead of tied~!
Some au lore after the cut (and yapping lol)
This AU is still in development in my mind, but basically it's a romance between these two. To me, romances are written with specific "gimmicks" in mind, like a certain ship type or storyline to follow.
This one is about two middle aged adults falling in love again after a long time and feeling like they're rediscovering every first all over again. It's this sense of "Oh, I should know all this, I shouldn't feel this nervous, but I do!"
Especially for Anxiety, aka Anna-lee, who's also dealing with a panic disorder and has frequent panic attacks. Luckily for her, Fear is great support as he use to be a huge germaphobe and panicking is something he's learned to tame.
Also, I decided to change Fear's name to Frederico because @re-colligere has him as Latino in his au and I'm latina- I loved that idea SM TWT so I made him mixed XD And that way, he can keep his silly last name and nicknames,,, Fred hehehehehehe-
All previous info on this au I dropped in this post ^^
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thesovereignsring-if · 10 months
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Not really an update, but I'm working on a side project...
I'm sick today and it's messing with my productivity so I'm sharing with you guys a little sneakpeak on a side project ive been cooking up for a while. I'm not sure how well it be received since its more horror-oriented with no romance in it (the MC is a baby!) ; w; and it'll be my first time writing horror too. The project is in its very early stages, but when the time comes, maybe I'll make it's own tumblr blog for it.
I have some really old concept art is anyone is interested. Tho my artstyle and process very different from what it was 2-3 years ago. >//< This is a really long post so beware!!
Anyway, I've always wanted to work in the visual novel genre/Renpy, but being a newbie at the whole indie-dev thing makes it feel overwhelming, but since TSR's development is going somewhat smoothly, I've been thinking of giving it a shot! In the future once I finish the Twine version of TSR (probably years from now tbh) I'd like to take a crack at making it a visual novel. I am a visual artist a heart before anything else haha
Hence the side project! I'll be working on it in short bursts between updates, just to wind down and prevent burn out, but I plan to make the story in Twine first before working in Renpy. Anyway here a little sneak peak :)
The Diabolical Estate of Count Blackwood
There is something strange going on in this town...
You were nothing more than a dirty street urchin until you were scooped up by the young Percival Blackwood and whisked away to live in his newly inherited estate. 
There is something going on in the eerie town of Grimvale, from its strange inhabitants to the even stranger events that have been happening ever since you stepped foot here. Even the new castle you call home is filled with mysteries around every corner. Some of them are more sinister than others… 
Will you be able to uncover the mysteries of the town or will you succumb to the shadows over it?
Cast:
The Young Lord/Lady/ Honourable Blackwood: That's you. The dirty street urchin. Your life changed forever when Percival took you off the streets at the age of 8.
Percival “Percy” Blackwood: Your new father. He’s impulsive, eccentric and a bit nutty, but he certainly doesn’t make things boring around here. Apparently he went by another name before taking his grandfather's title.  
Sylvia Blackwood (née Faulkner): Your new Mother. She’s aloof with a sharp tongue- but only to Percival it seems. She mostly tolerates your presence. You wonder what keeps her tied to Percival. Something tells you that it's more than just 'love'.
Abel Waxley: The head butler of the estate. He’s stern and sharp tongued to everyone who upsets the flow of his schedule. He’s one of the few people who can reign Percival in. He looks like he could use a vacation.
Amos Blackwood: The previous count and Percival's grandfather. He was a known hermit and an eccentric man before his timely demise. Only he knows all the secrets of the castle. 
Balan ???: The strange older man who used to live in the castle with the late Count Blackwood. Were they lovers? Or just good friends? 
Concept Artwork:
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phlurrii · 8 months
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I'm looking back at the Lab assault comic,
Wow, just... holy shit has your artstyle evolved.
I'm slowly scrolling through your story, watching how Meau starts out as a base mew with a head crest and second neck. Barely larger than a normal mew
and then she slowly grows larger and larger, with every post she seems to change just a little.
Missingno as well, starting out as a pallet swap, but growing pointier overtime. she now towers over the mew she used to be just slightly larger than
And it keeps going!
Look how much bigger Meau is compared to her own adult child now
and then we reach the now,
And then the MEGA
I am astounded
I can't even begin to imagine what the "rescue Bucket" page is gonna look like in your current artstyle.
;w;,, awe,, thank you,, sincerely,,
It’s been wild as I started this not knowing really how to draw cats or Pokémon, so it was a lot like starting all over again art wise! From backgrounds to webcomic formatting X3
I’m glad to see my own improvement and even more excited as the way my story is set up right now? I’ll get to redraw the first two updates in the proper style so I’m SUPER hyped for that ;3
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destiny-smasher · 9 months
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Stuff From 2023!
List of things of note I experienced in 2023! A few things didn't technically release in 2023, I'm sure, but yea. Will contain my 'Top 10 Games I Played in 2023' as well.
Firstly, something I played a lot of this year in bursts but doesn't quite crack my Top 10 is Vampire Survivors. Very addicting, did some very fun goofy shit that had me laughing and engaged in a lizard brain way. Appreciated the many Castlevania references and jokes, too.
A couple of games I played every weekend for a few hours across many weeks this year were Project Zomboid and Roots of Pacha, both in a group 4. We had lots of fun with those two, and I think they're both great co-op time-sink games. Zomboid is a zombie survival sim that has way more attention to detail than its graphics may imply. It's still in early access but the depth to its is honestly pretty dang impressive. Pacha iterates on the Stardew Valley formula in a ton of small but deliberate, thoughtful ways that make for a nice twist on that Harvest Moon style game.
REMAKES
There were so many great remakes this year, on top of just amazing games in general, I can't fit them all into my Top 10. So here's a segment dedicated to most of the remakes I loved this year.
The remake of Super Mario RPG was such a surprise, and turned out very damn well. That game, turns out, is very near and dear to my heart and I did not fully appreciate that until this remake was revealed. It comes just shy of cracking my Top 10 list and that's honestly only because I finished Mother 3 finally right at the tail end of the year. This game manages to still feel weirdly fresh even today just due to how fucking strange it is, and the remake speeds up the pacing a bit while also adding in some new mechanics and a chunk of new post-game content. Everything was handled so well. This is like the new gold standard of complete one-to-one remakes of sprite-based games imo. I will admit the artstyle is a bit 'off' in some ways but I think it's very clean looking and captures that 90's CGI spirit really well, all things considered. And the music, OOF, so damn good.
The remake of Dead Space I don't have much to talk about, but it's very well produced. It's remade so well, in fact, that it felt like my memories of the original, even though I know it's not an exact recreation. Very well done and still holds up as a great horror action game with these improvements.
The remaster of Metroid Prime is so impressive it feels like a remake, even if the game is identical to the original aside from presentation and some control changes. It's an iconic classic, and yet I have no patience to do the Chozo Artifact stuff, so I actually did not roll credits on this version BUT still thoroughly enjoyed reliving the game with a very nice new coat of paint. It makes me excited to see what Prime 4 will look like on, I expect, more powerful hardware.
SHOWS/MOVIES
The year started strong with a TV adaptation of The Last of Us. While I've come to have conflicted feelings with the franchise at large, mainly due to its leading boss man, I thoroughly enjoyed the first season of this series. Very well done adaptation that picked and chose what to keep and what to change and honestly makes for a better story as a whole if you ask me, while not really replacing the game's tactile interactive tensions. Cannot wait to see what they do with Part 2 tbqh. I loved that game more than the original but also felt it was worse as an overall game/experience/narrative. But a fresh take on that same plot could potentially address a lot of the issues I had with Part 2, while simultaneously not really 'replacing' it, either.
The Bear. If you haven't seen it, it's just. Very good television. Two seasons in and it's sitting up there chasing Mr. Robot and Better Call Saul as one of the best live action series I've ever seen. Season 2 did such a great job of giving us deeper dives on the various characters and building toward an organic and rewarding conclusion that still leaves room for another season to theoretically wrap things up. Nothing too crazy with this show, it's super down to earth, and it owns that very well with editing and pacing that varies per episode, kind of in line with the different character perspectives.
Super Mario Bros.: The Movie had me worried for a while, mainly due to the animation studio and casting. And while I'm still not 100% sold on this celebrity casting, I will admit it didn't weight the experience down -- even if it's still the second weakest element by far. The weakest element is the writing. It's not, like, offense -- it's loyal to the source material and works, it functions. But it's not doing anything beyond pushing us from set piece to set piece. If anything, the movie is a bit too short for all of the stuff it's cramming in. But on the upside, there is a lot of amazingly rendered visuals and music to take in. A real treat for fans of the franchise, and the most loyal gaming adaptation in movie form, I would say.
Across the Spiderverse is in essence the first half of a two part film. That makes it kind of difficult to talk about, especially when it's also a sequel, and the production sounds like it was marred with bad management and crunch. But the results they came up with actually met my hopes and expectations for a sequel, and that is saying something, as I had very high expectations. I completely adore this film's stupendous sense of style, editing, framing, writing, and the way it's making meta-commentary on multiple levels on top of just being an effective narrative on its own. This is animated storytelling running at full capacity in my opinion, and in general just film doing all of the kinds of things film can do. So it's no wonder that there's still a rub -- this is the first half of the story they planned. The editing, animation, framing, effects, acting, action sequences, music, writing, theming, just Farore's sake, this is SUCH a damn banger of a film and one of the best movies I've ever seen, which, again, is kind of insane given the circumstances. I can only hope they don't fuck up the conclusion.
Scott Pilgrim Takes Off was quite the surprise announcement, and as it turns out, quite the surprise adaptation. I won't spoil much but I will say that by the end of the first episode, it becomes very apparent that this series is no mere by-the-books adaptation, and does something unique and edifying, even if it still maintains a certain surface-level depth I wish the franchise would push beyond. Either way, I enjoyed it way more than I expected to going in, and I think it makes for a great companion to the rest of the series. The animation style was super fun, as well, with some great action sequences.
But Blue Eye Samurai sucker-punched me, having released before I'd even known about it. This show is something else, something unlike any other animated show I've seen besides Arcane. And it's not like it's mimicking Arcane, it's just the closest I can think to compare it to: a quality, thoughtfully framed, thoughtfully written, made-for-adults animated series. It tows the line between fantasy and realism in a refreshing way, its protagonist is great, its cast is compelling, its plot goes to some neat places, and things just feel very well thought-out and well-executed. Slap this in second place behind Arcane as the TV series I am the most excited to see more of in the future, just ahead of The Bear.
Something I did near the end of the year was watch The Hunger Games movies, back to back over the course of like, a week. Have not read the books but man, watching these sure made me interested in doing so at some point. I totally get why people were so enamored with this franchise, and honestly, I think its themes and messages are more relevant now than they were when this franchise was at the peak of its popularity. The films certainly have glaring issues for my tastes but yea, I managed to really enjoy them as a whole despite my lack of mainstream sensibilities. Looking forward to reading the books eventually.
Another thing my wife shared with me was 花ざかりの君たちへ (often called 'Hana-Kimi' for short). Specifically, the 2007 version, as, uh, apparently there are multiple adaptations of this. It was a live action Japanese drama about a high schooler who was born female but transfers into an all-boys school, identifying as a boy while she is there. There's more to it than that, and I won't say it handles everything the best (it's from the mid 2000's) or concludes things in quite the way I'd have preferred. Not to mention it's kind of weird seeing many tropes I'm used to seeing in anime rendered by physical, real actors. BUT it was overall a really sweet, adorable, funny, heartfelt, and reached for pro-queer expression in a time and place when that wasn't mainstream yet (and honestly kinda still isn't depending on who you ask).
Good Omens Season 3 also dropped this year. I actually don't have much to say partly because I think a big element of it is just not knowing what to expect going into it! But it was also very good, very fun, pretty damn gay, I really enjoyed it and am crossing my fingers hard they get to wrap it up the way they want.
All right! Onto my personal top 10 GOTYs.
TOP 11 GAMES
(I played and finished in 2023)
11) Mother 3
The one entry on this list that did not actually come out this year -- in fact, it's never technically released outside of Japan. Originally release in 2007 on the Game Boy Advance, this quirky RPG has developed quite the reputation. I started playing the fan translation back in like 2020, and only got around to finally finishing it this year. While that likely did tarnish the experience a bit for me, so does the final third or so -- it kind of drags on a bit, and any old school format RPG that requires grinding to progress can become a bit of a chore.
Thankfully, Mother 3 did earn its hallowed reputation in my eyes now that I have experienced it. I totally get the passion for this game now, and I am a convert. It makes me want to finally finish Mother 2, aka Earthbound. But here's the biggest thing about Mother 3 I weirdly did not expect going in, yet smashed my face in like a hammer by the time I finished it:
without Mother 3, there is no way Undertale/deltarune would exist.
The DNA for Toby Fox's works is achingly obvious in its relation to this game, specifically. I won't spoil anything and I won't go into my long list of evidence like an Ace Attorney case, but trust me, there is ample evidence to make this claim.
And that also means that Mother 3 stands on its own merits as doing things that RPGs just plain were not doing in 2007, and in some ways still aren't today. Aside from some pacing issues further in, the characters in your party aren't as developed as much as I'd like. BUT the overall narrative it tells, especially in those opening chapters, have a rare kind of earnest, human magic to them that most games just don't let themselves fall into. And it concludes in ways I did not expect and yet offered clarity as to why it is so beloved, and how Toby Fox was so inspired to put his own mark on the gaming landscape.
I owe a great deal to Undertale, personally, and as such, I also owe a great deal to Mother 3. You don't need to have played others in the series to enjoy it, you'll just be missing some referential stuff here and there. It's quite playable and unique by today's standards and I strongly recommend it if you want an RPG that is heartfelt, funny, fun mechanically, and has some simple but hard-hitting things to say about the world we live in, and what we are doing to ourselves and that world.
10) Super Mario Bros. Wonder
What can be said that hasn't been said already? Nintendo knocked it out the park with this one. This was everything I've wanted in a 2D Mario for like 15 years. The only thing 'missing' from it is playable Rosalina, but hey, we finally got Daisy in a mainline Mario game, so I'll take it. After a decade or so of dragging their feet with low-effort but enjoyable 2D games, Super Mario Wonder finally, at long last, captures what makes Nintendo games great and with their best foot forward. They haven't done 2D Mario this well since World on the SNES in 1991. And they have never put this level of production into a 2D game since... ever?
This is one of the all-time best 2D platformers out there, and for once it finally feels like 2D Mario is running on all cylinders as a big budget passion project kind of game. You love to see it.
9) Scarlet Hollow
This game isn't technically finished yet, as it is episodic, and its developers wanted to release Slay the Princess in the interim, but that doesn't stop its quality from being good enough to make my list. This game is doing the kinds of things visual novels should be doing, the kinds of things I wish to do in a sense with my own visual novel development.
It's a horror themed experience but balances the high tension with actual real stakes very well against mostly down-to-earth conversations, with lots of great tricks and touches of presentation you don't typically see in indie visual novels, along with a fantastic art style, charming characters (my favorite character has turned out to be the one I immediately disliked at first, and that's rare for me), and meaningful choices.
I can't wait to see how this one wraps up but even as it stands it's one of the best things I experienced in 2023.
8) Xenoblade Chronicles: Future Redeemed
I will admit I skipped Xenoblade Chronicles 2 after giving it an honest go in like, 2019 or so. A few hours in and i couldn't stomach it, the tonal whiplash from Xenoblade 1 (one of the best RPGs I've ever played) was too much for me. But then Xenoblade 3 came out last year, and is also one of the best RPGs I've ever played, even better than the original for my tastes.
But I wasn't prepared for the DLC to drop a whole ass side-game on us, a self-contained prequel to 3 that serves as narrative cohesion to tie the whole trilogy together with a bow on top, complete with perfectly tuned fanservice (and not the sexy kind, although grown-up Rex and Shulk, well, yes) that really respects its fanbase for investing hundreds of hours in this franchise.
Matthew is easily one of my all-time fav RPG main characters, probably the favorite RPG main character when I think of it (as main characters specifically go, anyway), and his game is a fraction of the length of many RPGs out there. But as usual, the entire cast had their charms, the story was nicely paced, the gameplay and overall length was just about damn perfect for what I could want from the genre.
As an expansion to a pre-existing game, this is one of the top 3 best expansions/DLCs I've ever played. When taken as a side story to an overarching trilogy, I'm not even 100% in on the lore and I still enjoyed the hell out of it, it's just the kind of thing that hits a tone of 'damn, video games are a fucking unique medium that we can do specific narrative things with across years of telling a story.'
I don't know where Monolith Soft is going next, though the ending certainly offers some intriguing teasing, but I suspect I will be there day one to see it, and am looking forward to it.
7) Pikmin 4
Given the long wait (10 years!) one might understand fan concern over the state of Pikmin 4. Turns out, that extra time was spent making this game fucking good. It's not the largest, most impressive, most complex, most inspiring, most 'anything' game I played this year, and yet I can't help saying that this is a damned good video game. It really nailed what it set out to do as a sequel, incorporating just the right ideas to spice up the formula while bringing things back to how Pikmin 2 was, and improving on the series in basically every way -- including stuff to do!
This is easily the most Pikmin game... in a Pikmin game. I still haven't 100%'d it. Without giving away any details, I'll just say that when a game rolls credits and you're only like, halfway through its content, and it just keeps going, that's just kind of wild. It would've felt like a great game even then, but the breadth and depth it ends up going to in order to keep giving you ways to engage with its wonderfully detailed world and addictive mechanics, I love it.
I just want more of it. Give me DLC with more Dandori content, the formula and feel just works so well at this point.
6) Sea of Stars
How the hell I forgot to include this one on my list initially is boggling. Easily one of the best indie games I've ever experienced. The writing is nothing to, well, write home about, but it's not bad. And in fact the story has a lot of great things going on, from an interesting world to a very potent arc with the leading support character (who, let's face it, is kind of more the main character than your two main characters).
The game's art and music are phenomenal, capturing the essence of 90's era RPGs but clearly doing things not capable back then. Made even sweeter, the game is a prequel to the studio's prior work, The Messenger, which I also played and adored in tandem, kind of going back and forth between the two once I was partway into Sea of Stars. The way this RPG repurposes songs from Messenger as well as all kinds of seemingly superfluous elements but makes it feel cohesive is pretty great.
The game also trims a lot of the fat you'd find in older RPGs, as well as lets you customize your experience in a modern way using collectibles you can toggle on and off to grant all kinds of effects, like increasing or decreasing the difficulty in various ways.
The homage paid to classics like Chrono Trigger and Super Mario RPG is clear but it's not at all copy-cat-ing, instead wearing those inspirations proudly on its sleeves and forging its own path with its own ideas. A fantastic collection of party members, a wonderful world, amazing presentation, and environments and pacing that help it stand apart from the genre that inspired it. I wish we got to know the leads better, there is a lack of character growth in many ways, but that's me grasping at straws to critique, it's just a fantastic experience and the studio should be very proud of what they've accomplished.
5) Hi-Fi Rush
This is gonna be a running trend from here on out, but on any other year, Hi-Fi Rush would've been my GOTY, easy. From this point on, we're talking measures of inches rather than miles in terms of my love for these games.
Hi-Fi Rush finally delivered on something I have waited like 20 years for: a rhythm action adventure where playing the game in sync with the music felt fucking cool and gave me emotional resonance in a way only this medium can. The humor was charmng. The visual aesthetic is almost peak 'my taste.' The music was groovy with a few tracks I did not see coming but loved seeing how they were incorporated. The story was surprisingly fun! The characters were fantastic, I loved the entire main crew in a way I rarely ever do and would jump at the chance to spend more time with (and hey, there's a whole bunch of post-game I have yet to do, so I intend to in 2024).
The only real thing I could reasonably ask for from this game is a way to play as those other party members in post-game content or new-game plus or something. And who knows, maybe we get that some day. Even if we don't, what they came up with here is the next best thing besides. And what we got is one the most video-gamey video games I have ever played, a real classic and one I think will go down as one of my all-time favs. A passion project given meaningful time, budget, and creatives to bring it to life.
Had this game offered multiple playable characters, a bit more development in its story, and maybe a stronger climax, it'd be higher. I still love it to death and want more games like it regardless.
Hi-Fi Rush is exactly what kind of game we could have gotten more of if the Internet hadn't pushed gaming into a 'live service' direction. It is literally the spirit of a PS2/GameCube game given modern form. And either way, we did get it, at least, in that form, and it fucking rocks.
4) Resident Evil 4 (Remake)
This year was big for remakes and remasters, but one stands tall above the rest, if you ask me. The original RE4 has stood as my fav in the franchise, the one that got me into the franchise, the one that got me into M-rated games in the first place. Lots of nostalgia, but it's held up surprisingly well over the years despite some limitations of the time (mainly the controls) and some older-fashioned sensibilities ("with ballistics, too~").
But Capcom fucking nailed it with this reimagining. Like Final Fantasy VII: Remake, this game is not a remaster, or a one-to-one recreation. It is a brand new game, built from the ground up, reimagining the original entirely, complete with new mechanics and story. But unlike with FF7, this is also shockingly authentic and loyal to the original at the same time. It remixes elements from the original game, maintains most of the original's map design, adds in new stuff, removes some of the more goofy shit -- and even 90% of what feels 'removed' is revealed to be repurposed for the Ada side story DLC.
It looks great, it sounds great, the adjustments to characters and story are improvements across the board, (except for Hunnigan, RIP) the gameplay is improved in intensity and feel and action and replayability. And yet despite all of this, it balances that campy tone of the original just enough to still evoke what I loved about the original's tone. And it doesn't outright replace the original game, either. The two are now like different recipes of the same sandwich or something. There's reasons to revisit the original, though for me this has now replaced the remake of RE2 as my fav in the franchise.
I really don't know where they go from here but I will look forward to it, and regardless, they fucking nailed this one.
3) Street Fighter 6
Two Capcom games, back-to-back? They had a fucking good year in my eyes. The interesting thing about this particular entry is that unlike the others on this list, I will be continuing to play this one for hours and hours into 2024, especially with more fighters still planned. And in another year, this would've easily been my GOTY.
After all, Street Fighter 6 is the single-best traditional fighting game I think I've ever played. And while fighting games are my overall personal favorite genre, I'm more of a Smash player who also loves the hell out of Street Fighter and then dabbles in Tekken and whatever else releases. Street Fighter has always been one of my go-to top multiplayer games since I got into the franchise with SF4 in 2010. While I did enjoy SF5 well enough, it just didn't keep me hungry to come back for more like 4 did. SF6 has fixed that problem by way of a multitude of changes.
It has easily the most fun single player mode I've seen any fighting game have. Like, yea, The Subspace Emmisary (and even then, I don't love that mode like other folks do, I kinda think it's... fine?) but tbqh World Tour is just better in most every way. You get to build your own fighter, earn and mix and match different costumes and individual character special moves with each fighter's fight style. You get to just hang out with the SF characters, get to know them as people, their hobbies, their fears, their insecurities, their passions besides just beating the shit out of each other. On top of this, the realistic art style shift (a by-product of the RE Engine) seals the deal on what Street Fighter 6 is aiming to do: humanize its cast.
Is it still wacky as fuck? Is it still comical and weird and goofy? Hell yes, it is. Is the story mode deep in its narrative? Not in the slightest. But it's still stepping confidently in a direction fighting games should be trying to, not being too self-serious, but also being earnest.
And I haven't even touched on the mechanics! The Drive System alone is a brilliant addition that adds a sort of 'stamina' system that works so well to add an extra layer of decision making and tension. The game's not perfectly balance imo but for how much is here it is surprisingly damn well balanced, especially given they have insisted on not pushing out a single balance patch since it launched in June. For most any other competitive game, that would be like suicide for the scene, but the game seems to be thriving and selling extremely well for the franchise. And it's earned it.
I will absolutely be continuing my warrior's journey into 2024 and I can't wait to see what else Capcom has in store for this game.
2) Legend of Zelda: Tears of the Kingdom
Out of every game I played in 2023, Tears of the Kingdom is easily the most technically impressive. From a design standpoint, from a 'how in the hell is the Switch doing all of this without exploding' standpoint. From a 'holy hell how is there this much stuff in a single player game' standpoint. From a 'oh my goddesses that stupid batshit idea I had 100% worked because it actually did make sense' standpoint.
Where Breath of the Wild opened our minds as to what an open world game could be -- fully designed like one giant interconnected 'level' -- Tears of the Kingdom replied in much the way I expected: it pulled a Super Mario Galaxy 2. What I mean by that is that this is a direct sequel, building directly off the foundation of the original. You know. Like video game sequels almost always used to. And which many very successful ones still absolutely do.
But Tears of the Kingdom somehow managed to wow me all over again by adding to that open world's verticality in insane ways -- the Depths alone are probably my favorite 'mechanic' from any Zelda game ever besides the time loop of Majora's Mask (and what that did for the story and gameplay). But beyond the scale of the world basically doubling and then some (floating islands and caves on top of Depths), I was curious how this game could stand tall after Elden Ring, which is easily in my top 10 favorite games of all time at this point. Elden Ring was Fromsoft's reply to BOTW. And yet Tears of the Kingdom still managed to have something new to say in spite of that very strong reply.
Tears of the Kingdom opened the door to let players essentially create their own mechanics. By removing the abilities Link had to engage with the world before, and replacing them with a brand new toolset that includes abilities you just... don't see games give you, because they'd be 'overpowered,' TOTK designs its massive world in ways that invite you to use those 'overpowered' abilities however you see fit.
Being able to interact with the world and objects in this way, being able to fuse them together to create all kinds of effects, or new methods of transportation, even interacting with things not just spacially but in respect to time, it's nuts and fun and I've already poured like 130 hours with still so much I haven't done. And that's the thing: this game wasn't designed to be 100%'d. It was designed to just... be experienced, as much or as little as you want. And games on this level of scale/budget just do not have the guts to let so, so much 'content' be missed out on. And this game does.
It's a technical achievement and while I had my doubts with how strangely little Nintendo had to show, I am very glad that the experience itself manages to breathe new life into one of my all-time favorite games while improving on it in so many ways. It won't convert you if you didn't love the original -- this is a Super Mario Galaxy 2 style sequel, after all. But it's essentially replaced the original in ways I didn't think would be possible.
The story? Oof. Uh, not so much the story, let's ignore that part. That's what Nintendo wants you to usually do, anyway. But everything else, just. Din-damn.
It expands upon the first game's already fairly open-ended nature in an exponential way that I suspect developers will spend years to come trying to pin down, much like how they've spend the past 6 or 7 years trying to replicate BOTW's open world design.
For much of this year, I thought this was personal GOTY. And for many it will be, because it's just an extremely impressive video game.
Number 1...?
Going into this list, I kept telling myself, 'man, on any other year, this would be my GOTY. And if you know me personally you likely have already figured out what my GOTY is by omission. But the more I've thought about it, the more I've realized just how close these top 5 games are, it really is like centimeters instead of inches, and they each -- well, every game I've mentioned here, beyond the Top 10, as well -- offered something edifying that I was very satisfied with.
And no, it's not Baldur's Gate 3. While I have spent hours playing it in co-op and a little bit solo, that game's just not really for me, exactly. Like, I can enjoy it, and I have massive respect for the dev team and what they accomplished with it. But I don't much care for D&D, and the game just didn't do very much for me personally, I lack the motivation to finish it. Remove Karlach from the game and I have next to nothing to really attach myself to, personally. I definitely get why it's many people's favorite game of 2023, though, and I do think it's a bit of a wakeup call for what can be accomplished by just making a GAME instead of struggling to contort it into a service etc.
Street Fighter 6 is fucking fantastic but it could still use some more actual fighters and incentives to keep playing besides monetizing its players in weird ways. I love it, and it will be the game from 2023 I end up playing the most (it already is, I think). But if it ended as it is, I would be very satisfied.
Hi-Fi Rush is oozing with originality and style and I adore it to death, and when I finished it, I was very satisfied.
Resident Evil 4 kept me addicted for over 100 hours, had an amazing DLC expansion, oozes replaybility in the specific ways I like for a single player action game (rogue-likes besides). I am extremely satisfied by it.
Tears of the Kingdom is so massive and fun to just explore that I know I will continue to play more in the months to come. Will I ever revisit it entirely? I'm actually not sure! That massive length does lend some repetition, even if it's the kind I find therapeutic and satisfying.
And that's what made me realize something. My personal GOTY did not just satisfy me. It made me hungry. It filled me up in a way I didn't think was possible and yet I still hunger for more, because I enjoyed it that fucking much. I played through it twice and still hunger for more. I know I will play it a third time eventually, but mainly I just have not been to remove from my brain the particular ways it made me feel, ways that only a video game can. Nothing about it felt like it needed to be overlooked.
SF6 and RE4 had dubious monetization, TOTK had a story I found to be like 90% boring and it still maintains many of the flaws of the original. And Hi-Fi Rush, while amazing, just didn't scratch the particular itch this game did for me.
1) Lies of P
If you told me that Lies of P was a game developed by some sub-division of FromSoft, I'd believe you. Which is to say I would also believe that it was made by people who wanted to break free from some of the shackles of the now infamous 'soulslike' genre.
A narrative that actually makes sense by the end? Opening up options for the player without requiring specific stat levels? Encounters and boss fights that feel ravenously challenging without just feeling like cheap bullshit? Music that crosses borders beyond 'angry chorus, angrier orchestra'?
Lies of P doesn't quite eclipse Elden Ring, but that's an absolutely unfair comparison given the utter scope and scale and variety that game packs. But Lies of P improves at the FromSoft formula in specific ways, while making concessions in others, and as a result it's just an experience that seeped into my brain like no other game this year, not even Tears of the Kingdom, despite that I put half the hours into this one.
I love all of the games I have mentioned here, you could honestly swap around the order of this top 5 and I could mentally meander a way to justify why, no, actually, this one was my favorite game of 2023. In a year so awful for the people who make games, yet so amazing for games themselves, Lies of P is exactly the kind of game I needed. I needed someone to show me that you can make something directly inspired by someone else's work, yet fine tune it in all the right ways to make it stand just as tall in terms of quality and design. Lies of P made me feel things in ways only a handful of games ever do -- and I would actually count Hi-Fi Rush among those in a regard.
But Lies of P also told a story I found compelling. It had mystery, tension, buildup, it started off seeming like it would do the vague FromSoft schtick only to 100% come together, make sense, be rewarding, and offer a 'true ending' that I got on the first playthrough, organically, without looking things up, because it just... felt right. Not only is the game adapting FromSoft's formula into something its own, it's also doing that with the story of Pinocchio. The gameplay and the story congeal together not in the 'perfect' way that it does with games like Celeste or Undertale, but rather in a more... messy way, like a puppet aching to become a real boy.
The game is full of loss, in its world and for you as the player, who will die many times. But unlike much of FromSoft's catalogue, I never once felt like I died because of bullshit. Was I trolled? Sure, the game definitely 'trolls' you in classic FromSoft fashion, lulling you into a sense of security only to sweep you off your feet. But unlike how FromSoft does it, these circumstances can always be avoided if you're cautious. And if you're not? Hey, 'We got you! We gooottt youuu, haha' and you lose a couple minutes of progress, rather than like fifteen minutes and also an entire level's worth of souls because oh right, this section you just got through is kind of bullshit cheap.
Don't get me wrong, I love Dark Souls. But the thing is, Lies of P takes the parts I love about Dark Souls, admits it can't pull off quite the intricate web of level design, but then throws away everything I do not like about Dark Souls, improves on the things I already liked, and then pushes me to meet it on its level.
The satisfaction of being a boss you spend an hour, two hours on, cannot be understated. It's a feeling unlike any other, and one only this medium can provide. And Lies of P kept me motivated, like Sekiro before it, to keep improving, keep growing, keep trying. And unlike Sekiro, it gave me so many more tools to play with, to learn, to balance in an arsenal with intent. Enemies have elemental weaknesses if I so choose to exploit them, the moveset of one weapon's handle can be applied to a completely different blade, my robotic arm can leverage things in a pinch, or be the backbone to dealing with a boss. Mastery is rewarded with practice. A vicious boss that annihilates you in five seconds can be defeated without a single scratch if you practice enough. Mastery, creativity, quick thinking, and reacting are all rewarded here.
I am more than the hands pulling the strings, I am more than a puppet, I am human. And games like this can only be made by humans, who get that specific itch that only video games that challenge us can scratch. It's not an itch everyone has, but that's why it's my GOTY and not yours, innit?
With its unique setting, its wonderful music, its cozy hub area, its narrative that offers just enough to make me care, but not so much that I am bored or feel misled, its amazing boss designs, and its wonderfully tactile and engaging combat, Lies of P is a game I just can't stop feeling something about whenever I am reminded of it.
It epitomizes so much -- not all, but much -- of what I love about what video games can do, what adaptations can do, and much like how Toby Fox was inspired by Mother 3, what people can do when they are inspired by someone else's work.
As far as I can tell, this is developer Round8's debut game, and just. Holy hell, what a way to come out swinging. I haven't seen a debut game hit this hard since, I don't know, Bastion.
Close your eyes. Come to me. Feel all right.
I did, and I do, and given what you teased at the end of this game, I have extremely high hopes of what you come up with next. And in a landscape where things feel more difficult to get excited for with each passing year, much less new IP, it's so damn refreshing to have both Hi-Fi Rush and this game standing out as signals that, hey, some folks are still willing to invest bigger budgets into new games, new ideas.
Again, a battle of centimeters here and at this point I should wrap this up and go to bed.
But yea, Lies of P reminded me of what makes me, specifically, human, in a very particular way that only it has. And I honestly think out of all of single player games of 2023, I think it will actively stand out in my heart the most in the years to come.
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lirhyapetitpain · 8 months
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Hey !
I have followed you on Twitter for a while and I really love your work (on the French side) (yes, I'm asking in English anyway)
So, you keep posting the evolution of your art style and skills (really impressive byw) using the pokemon fanart and some of your recent/ Sam stuff.
I was wondering if you had some resources for coloring digital work. Your colors are always wonderful, and I'd like to progress so... asking you, seems logical.
Thank you for sharing your passion, I'm able to shine at parties, talking about things I barely know ahah !
Stay awesome, and have a good life :)
Haha thanks, I appreciate a lot 💚
I don't have anything 'cause I developped everything I do all by myself so the 5 tips I can give for digital coloring are :
1) don't be afraid of testing stuff. Just do a plain flat color as a base on a new layer, shadowing on another and try even unatural colors, brushes etc until you like the result
2) you're a digital artist, meaning you have a shit tons of digital tools such as photo rendering (from the most complicated photo touch up to the simplest instagram filters) use them, using filters can help you get a smoother colo and can change EVERYTHING for the best, you would be surprised. Again, try stuff, find what your softwares can do by testing stuff.
3) Find something you enjoy doing, a color palette you like, a type of coloring you like (for exemple hyper realism or hyper cartoonish? Whatever you like doing the most).
4) Remember you can't be good at anything and use that. I used to be terrible at colo, in fact I'm still pretty bad at realism, that's why I took the opposite way with flashy saturated colors and ironically my colo became what people love the most about my stuff when it used to be the thing I hated the most about my art when I forced myself into doing an artstyle that impress me but that I have no fun doing myself. So find your weakness, aknowledge it and use it to find your strength.
5) This apply to every form of drawing. Thinking is more important than practicing. Save arts you like, observe them, try to understand what you see "oh they used this specific color to shadow this, oh the shadow has this specific shape, oh the light source is here" etc etc, it works for everything, line, sketching etc... Learn to think by yourself rather than following tutorials because most of them will teach only one way to do one thing with one specific angle and light and all so learning to observe and think, decompose and recompose an object will make you improve A LOT. For exemple, if you have to draw a hand, take your hand and look, it's not one object, it's 17 different objects interacting with each others and having their own volume and perspective (3 for each fingers, 2 on the palm of the hand, basically). That's something you can practice everywhere at anytime. You have to wait in line in a shop? Observe a random object or person and try to understand how you could recreate that, what colors you can find in light and shadow etc...
And of course be patient and kind to yourself.
I'll probably start posting more step by step and process very soon, I have a hard time recording myself 'cause I tend to do a lot of pauses (ADHD disaster) and I often forget to put back the recording haha but I'll try. Lots of stuff coming soon.
If it's too hard to understand you can dm me here or on X in French, I don't mind. Have a nice day ✌️💚
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endermaybe · 8 days
Text
I loved reading the "From Eden" story, written by @aquaquadrant and the accompanying art by @lunarcrown. I keep thinking about the story/world, so I decided to be kind to myself and write it out, so at least my thoughts will be organized.
Or so I thought. It turned out to be more of a ramble than a coherent piece of text. I'm not gonna do it to myself to check and clear up everything, it's supposed to be a fun write, not a chore. I've made a lot of (obvious) observations and asked a lot of questions, but that's me just 'thinking out loud'. And I knew it would be long, but I hadn't expected it to be this long. I'm not sure if anyone will be interested in reading all of it, but here it is anyway.
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I love it, and everything about it.
I love the whole "Hells to Pay" universe. I love how alive the universe feels while at the same time it still feels very much like Minecraft. I love how it has very much game logic while at the same time having very real stakes and dangers.
I love the characters, both the ones based on youtubers and the original ones. The first category are clearly recognizable with their way of speaking and mannerisms and the latter seem just as well developed. I love how everyone has depth. Everyone has strengths and weakness, even if it's not always obvious. No one is fully good and even the worst characters have some good qualities. And everyone has the ability to change and learn, for better or for worse, but only if they choose so.
I love the writing. The way it's structured makes it fun and easy to read. The wording very much supports the world and it's characters. I love how it lingers on some moments and quickly goes over others, it feels very natural. And though I am the kind of person that wants to know anything about a universe/story they love, I do think that the amounts of exposition and explanation are great. More would probably hinder the telling of the story itself. And I love all the extra bits of the world told through answering other peoples asks.
I love the art. Everyone is unique and easy recognizable. The bodylanguage and faces are really expressive. It's great to see. Beside that, it's also an artstyle that I just really enjoy.
So onto more details of the story. A LOT more details, I basically did another deep read to make sure I didn't miss anything. Spoilers I guess for anyone who hasn't read the story but somehow did find this post.
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Lunarcrown's into comic looks amazing. It also wonderfully shows what kind of world Hels can be and the nightmare that is Tango's life. When I found the story, this intro was enough to get me hooked.
I think it's funny that the first part of an eleven chapter story (of which two are two-parters) is called a one-shot in the authors notes. I mean, I'm not a native English speaker and all that, but I don't think that's correct. Was it intended to be a stand-alone story? Had it been the plan for the AU to be told through short stories?
It's a small thing but I like how every new chapter/place is introduced by "Somewhere in [insert world], a player [is introduced, doing something]", with very minimal variations. It's a nice returning bit, through the whole story.
The way Tango's imprisonment is described is chillingly beautiful. It's horrific, but at the same time almost casual. But that's what is has become for Tango: just another day. In the same way, the manner of escaping is grueling, showing clearly his desperation. Well done.
It's so clearly noticeable, even through the immediate relief of escaping Hells Tek, that he's been through so much and that it impacted him so much. And then he decides to hide it and pretend it didn't happen for another decade. Even if he didn't fool people nearly as much as he thinks he did, it's so sad he though he needed to do that. Not to say that I can't understand it. Sadly, it probably stopped him from openly enjoying what he had: his freedom, all the wonderful experiences of the overworld and his friends. It's an amazing first chapter.
Also I love the way you write Xisuma.
And hello Bravo. I don't really like him as a character, too arrogant and snobbish. But at the same time, I love his journey and it's fun to follow him. He didn't deserve to be stranded here. But then again, that was kinda the point of the Universe's little experiment. I wonder, if he would one day learn about that, would it make him feel better or worse?
It's interesting to see his outside view of Hermitcraft. And them being considered a private bunch in this universe, while we see them pretty much place every block of their megabases, through streams and timelapses. Then again, in-story Hermitcraft is only in it's second world/season. I haven't been following Hermitcraft for THAT long, but it probably isn't a fair comparison. I wonder which of the Hermits Bravo was familiar with. Some of the redstoners, probably.
Timmy leaving his save spot to talk to Bravo wasn't something I noticed om my first read, and it's sweet of him. I love Timmy, and at the same time I want to yell at him for taking such poor care of himself. It's nice to see that through all he experienced he hasn't lost his kindness.
I've been definitely overthinking this, but while rereading Timmy explaining what Hels is to Bravo I was wondering how he knew the difference between Hells and a normal world. The logical explanation would be that some other player told him. But I remembered a post were there was mentioned Timmy was a Listener and I am a sucker for any Watcher Lore (and your version is great), so my mind came to the conclusion that a Watcher told Timmy. After all, he seems so lonely and so attention starved, that he would probably love it when the Watchers are around him. Maybe he tries to talk to them, make them stay a little longer. Most Watchers wouldn't be interested in him, since they can't make him leave. They would only be at spawn if someone more interesting has died without a respawn point. But maybe... Maybe some of the nicer Watchers decide to humor him, and talk for a moment. Maybe after a few times, they discover it's nice to sometimes just have a conversation with a player and just... start telling him things. Random bits of trivia, events that they've Watched somewhere else, things about their old lives. They would still be mostly doing other Watcher stuff, but when they are bored, or were about to visit Hels' spawn anyway, they stop by a certain avian.
Like I said, I've been overthinking this. It probably doesn't fit your story, but it has been fun to imagine. I like the idea that Timmy is one of the few players that is completely comfortable with being a Listener. And I like the idea of someone that people don't spend a second thought on casually having conversations with literal deities.
Back to Bravo for a moment. The stretchend out death-loop that is his way out of spawn is interesting to see. He starts out relatively optimistic but get's a hard and painful lesson on what life in Hels is like. By the time he meets the Arena recruiters he seems to understand why Timmy doesn't leave spawn. Bravo is glad with the resources he has, even though in any other world a second-day player would probably put him to shame. His first instinct on seeing players approach him is now to hide. He's already changed a lot, probably without even realizing it. And that is before he snaps.
The symmetry between the ending of one chapter and the start of the other is well done. One duo dies and Bravo finally gets a break in his struggle to survive. Another duo dies and Tango has a big setback in the game he's participating in.
The tone of chapter 3 is very different from the previous chapters. For a big part, it is an adaptation of Jimmy's and Tango's first episodes of the Double Life series. It's impressive how that part is both true to the source and a good adaptation. And then it smoothly transforms in your own work. Well done.
"They have only one bed." Look, I am very new to fanfiction, but even I know that this is a classic. I don't mind. Classics are classics for a reason, and you've written it good. I love the awkwardness here between the two of them.
Somehow the thing that's hardest to believe is that Grian would be the one to propose an end to the death-game, and it's funny that other characters seem to find that hard to believe as well. But it's a fun set-up to change mid-way in a death game to a survival world.
The addition that the soulbound can make you aware of your partners feelings and that it amplifies whatever is already between them. And thank you Impulse, for sharing your wisdom and for talking some sense into Tango. All the things Tango worries Jimmy will hate about him, seem to be the things he hates himself for. No wonder he feels unlovable. And thank you Pearl, for giving Tango some perspective.
So much of this chapter is just lovely and wholesome. After the Ranches have one good conversation, things just organically develop. Their relations grows closer and stronger. Tango learns to love and how it feels to be loved, he learns to be vulnerable, he slowly starts lowering his walls. There are still mountains of old pain, but there are new pieces that are healing as well. Thank you Jimmy, for being the healer that Tango needs. If only it would last.
Back to Hels. It's a nice detail that beds are a high end item. I guess that means making wool from string isn't possible (4 string into wool never felt right anyway). Though an anchor would prevent a long death loop by running out.
The inner workings of Hels Tek are a nice bit of information, though the place itself definitely is not. How does it compare to other redstone labs, like iRaid? Many workers probably only tolerate the restricting of their freedom because it's still better inside than being alone on the outside.
Clear is a fun character, especially when interacting with Atlas. He can get away with almost anything because he is just to valuable to loose in Atlas' eyes. He is a tragic mess but highly intelligent and takes pride in his work.
It's very telling that young Atlas, with just two minutes of life experience, already assumed the worst of others. That is not something he learned. Why would someone bother to plug a hole at spawn? Ease of traveling? And it's wood, valuable and burnable, it could have been part of a make-shift bridge, or something. Atlas really is the worst. Oh, and rule number one of Minecraft: don't dig straight down, smart guy.
It felt strange to me that Timmy lied to Atlas about Bravo, while pointing them in the direction that Tango want, the guy Atlas is actually looking for. But now I realize that Tango could "still see spawn in the distance", just before the portal spawned. Did Timmy in turn actually see Tango leaving and Bravo joining, from his higher vantage point? That would mean he probably did protect Tango, by not telling the full truth. Also, he's seen both of them. Has he noticed their likeness?
I hadn't caught on to Timmy casually lying Bravo in the first few times I read this chapter. It's sweet. And that he is able to do so while sounding casual surprises me. It feels like a stark contrast with his counterpart, who seems to be a bad liar and with an very emotive voice. And Timmy managed to do so in the face of a powerful man who has already subtilty threatened him and his with minions around. A quiet display of (inner) strength.
Timmy has delayed Atlas and Bravo meeting for five years, half the time Bravo spend in Hels. Five years without answers, five years without any hope of returning. If Atlas had found him the next time Bravo respawned (shot by a skeleton, if matched up chapter II and V correctly) Atlas would have put things together. Bravo would probably have jumped at the chance to get to Hels Tek, to civilisation, and he hadn't learned the "healthy Hels skepticism" yet. Atlas would be his savior! And would have been able to fully shape Bravo's image of Hels. Now, Bravo had to build his own image. Would he think it would have been worth those five years? Maybe, after he finally escaped Hels. I hope so, for Timmy's sake.
Tango had five more years on the overworld because of Timmy's lie. Five years of healing, but also five years of hiding and festering. He would have been in the fifth or sixth world of Hermitcraft, which would have had more resources than Double life. But the Hermit are more thinly spread and not focused on pvp. And on Hermitcraft, Tango probably would have been alone, when Hels Tek came for him. Others would have probably too far away to reach him in time, if they even knew were to go. Or maybe Tango would have been lucky and Hels Tek would have entered minutes before the final battle of the season 6 Prank War. Probably not but that would have been funny. There is a chance that the five extra years were unnecessary and only stopt him from fully healing but I think its way more likely that it saved him. On Double Life and with Jimmy at his side it seems that everything was exactly right for Tango being saved and to make sure his past won't come back to hound him anymore.
I truly hope that Timmy's little lie made things better in the end. I didn't realize that I had so much to say about one sentence in the story. I hope you didn't mind the sidetrack.
Atlas looking for Tango in the Arena seems to be the reason that the recruiters that made Bravo snap ran into him in the first place. Credits were it's due, thank you Atlas, for giving Bravo the means to gain things like good food, end-game armor and weapons. I still don't like you.
Considering Alisker has a spy in Hels Tek, and doesn't actually want hybrid farming to succeed, could the failing of respawn anchor be due to sabotage? Or maybe it was just the will of the Universe. Also, Alisker humiliating Atlas is very satisfying.
The downward spiral of Hels Tek is also very satisfying. It seems that Atlas never bothered to make any protocol for things taking a turn for the worst. I guess that just would be unimaginable for him. And then dr. Clear manages to halt that spiral in one lucid peptalk. That makes me sad that his lucid moments seem to be so rare and frustrated that he uses his skills and talents for Hels Tek. Clear Cut's mental health issues could be some form of heavy depression. That would be treatable. Earlier in the chapter it was mention he has to use potions of swiftness to be functional, but that sounds like management to me, not treatment.
The difference between Atlas meeting Bravo, and Atlas meeting a young Tango is interesting. Tango's base is hidden, while Bravo's is not. Bravo asks questions before deciding whether to attack, while Tango does not. Both of them are wary, but Tango seems eager to work in a redstone lab, while Bravo only sees it as a way home. All of these differences seem to be learned, though. And young Tango is cute.
Bravo at the start of chapter VI has plenty of Hels experience, but without Atlas having manipulated his worldview yet. Still, it's not a pretty picture. He thinks Atlas is probably dangerous because "he’s from Hels, after all". As if overworlders can't be dangerous. Does he know how players on anarchy servers can be? Does he know how an UHC works?
Overworld players gain the ability to travel between world as teenagers, and Bravo mentions next chapter that he probably stopped aging while still looking young. Tango was recruited as a teen, and spent only a few years in Hels Tek. He is the same age as Bravo. In other words, Bravo probably didn't have that much of a window between gaining access to multiverse travel and getting trapped in Hels. Maybe Bravo is just naive when it comes to overworld players.
You know, I really thought Atlas was the one to bring out the worst in Bravo, but perhaps all he did was stop Bravo from examining his own biases. I know Hels is a though place but I can't believe Bravo is that special for having a grand total of three pieces of furniture. He also already considers hybrid players part monster. One of his first thoughts on hearing Hels is an actual prisonworld is that the players that have spawned here must deserve it. And when Atlas guesses that Tango managed "to utilize [Bravo's] connection to leave Hels", Bravo interprets that as Tango willingly trapping him.
Bravo's early days in Hels Tek probably mirror those of Tango. A rundown of practices and procedures of the place, other scientist gathering information about him, leaving the communicator with other scientist to let them figure out the data. Probably to work with the same iron farm scientist Bravo talked to. But Bravo is aware what it's actually for, Tango was fed lies. And Tango was a teenager that had probably grown up feral and just entered a community for the first time.
Hels!Keralis is another fun character. I love that one of the extreme traits that he got from his counterpart is more eyes. How does he know that Bravo isn't from Hels? With the number of eyes he has it somehow wouldn't surprise me if he has some sort of special sight. Or it could be corporate spionage.
I haven't mentioned it before but the way you write the passage of time, with short snippits to show significant moments or changes, is very good. It really gets across how not everything happens in short order, how events can have far reaching effects and how change can happen slowly. It also helps you feel that time has passed and the world isn't static.
Once Bravo had his first impression of Patho, he really didn't bother updating his opinion unless other players made him. Bravo wonders what it could take to loose an eye, and there is something that can do that. In some of the worldbuilding posts it's mentioned that Martyn lost one eye, and Grian both of them, to Watchers. It would make sense that an experienced player would be recruited, but it could also just be an coincident. Bravo disapproves of the fangirling towards Patho, but I wouldn't be surprised if he once was a big fan of Etho. Legendary overworld redstoner and all that. (IRL during April Fools 2013, Etho was famous enough to get his own Minecraft block) The manner Patho let's Bravo know that he doesn't like to be touched is way over the top. Patho is another interesting character, but one of those that I'm very glad of that he's fictional. At the same time it's sweet of Patho that he is very much willing to educate others and share his knowledge.
I like the touch that the first two times the portal is lit, it has everchanging colours. Like the Hermitcraft portal Tango went trough. And it's later explained that inter-world portals have unique color-paterns, depending on their destination. So Tango is still on Hermitcraft in the early attempts. After that it switches to the red-yellow-green of the Traffic SMP/Life Series.
Bravo almost shows some critical thinking and empathy when he finds the Tango Tek farm, but it's immediately ruined when Atlas shows up. I hope Bravo gets nightmares about this when he finally learns how to self-reflect. Bravo's sarcastic reply on whether he has said his goodbyes is telling. He could have made friends if he had wanted to, I'm sure. The scientist had been welcoming and curious about him, and as a redstoner himself it's not as if they had nothing in common. That's a good base to build upon.
His first moments in ten years in the overworld are beautiful. Though Bravo has very many flaws, I do have sympathy for him gotten trapped in Hels. But not for anything else at the moment.
Jimmy reflecting on getting to know the Hermits is fun and wholesome. The little things he has learned about Tango, the thing he seems to love most about him, seem to be mainly related to being a blaze hybrid. All the things that are just Tango. That makes Bravo's claim that he should have been Jimmy's soulmate just plain wrong.
The whole conversation between Jimmy, Tango and Bravo is amazing. Jimmy is trying to figure out what is going on and all is knows for certain is that the person he loves is scared and hurting. And once again Bravo almost seem to realize the universe isn't as black and white as he though it was.
And then the fight! Tango's terror and fight response. Jimmy's terror. Tango's shutdown when he realized that he hurt Jimmy. Just wow. And Jimmy's reaction to seeing Tango freezing up is pretty much forgetting he is on fire because Tango needs him! Poor, poor Tango. Bravo clearly sees himself as a good guy by taking back his rightful place and trying to help Jimmy, not realizing that for Jimmy he is the villain and the leader of the group that invaded the Ranch and is kidnapping his boyfriend. And Jimmy placing himself between the invaders and the portal, knowing he can't win is a beautiful show of his care, courage and determination. These guys have very shallow definitions of strength and weakness.
The Cavalry arrives! And the announcing their presence with the horns is very much Double Life. I know that battles are hard to write, but you did an amazing job with it. It's definitely chaotic with much going on, but it's clear to read and good to follow. Every Lifer does their part in the battle and everyone has their own fighting style.
Was Bravo so angry of Atlas that he tried to follow him back to Hels? The place that he tried to leave for ten years? The moment the portal breaks he is surrounded by overworlders. He can blame the battle going wrong and the mistrust of the players on Atlas, but they give Bravo a chance to explain himself and he messed that up all on his own. And Bravo has seen they are pretty much what he thinks overworlders should be. It's a server where they don't grief bases, where they work/fight together, where they defend each other, where they ask questions and don't immediately attack. (Outside the battle, but that doesn't count, they saw their servermates in trouble.) But they don't welcome Bravo as one of their own. They restrain him and mistrust him. They don't see him as different from the other players that came trough the portal. ("What did you guys do to him", emphasis mine) They hear his explanation but don't believe him. They dislike it so much they kill him, meaning this time he is send to Hels and it's not a fluke or mistake. It's overworld players wanting him gone.
I don't think he realizes this, not at first at least, he has his mind on other things. But once he has time to process what happened? It has got to hurt, even if he doesn't admit to himself he was wrong. I think it all does help later with Tango's words finally reaching him.
Jimmy's fear of not knowing were Tango is when the portal is broken is so real. So is the relief on knowing he's still (physically) with them. Scar being the one to shoot Bravo feels right. Scar has a goofy and easygoing demeanor, but he is very capably and not someone who you should cross, and Bravo did that by saying nasty things about his friend.
It's a relief that Bravo has finally up enough to stop working with Atlas. Progress? His fight against the hired muscle parallels the fight Tango had in brutality, as much as he might deny it. and slicing his own neck is brutal as well.
I'm still not sure how to feel about the Bravo/Timmy reunion. I'm happy that Timmy isn't alone anymore, that he is with someone who has been, not quite nice, but at least polite towards him. At the same time Bravo isn't doing this for the right reasons, he later admits as much himself. He is using Timmy as a substitute for Jimmy. Thing is, he doesn't know Jimmy. Is he really so hung op over the whole 'should-be-soulmates' thing over a stranger? I don't get it, and that could very wel just be a me problem. But he does want Timmy around, even if he's not Bravo's first choice. Since Bravo stepped through the portal that was supposingly taking him to Hermitcraft, Timmy might have been the only one that has been there for him. Timmy was the one who explained Hells to him, without trying to manipulate him. He has been welcoming to him. He has been the one who showed sympathy when Bravo died. The only thing Timmy wanted was not to be alone, but he didn't force that. I hope Bravo's biases don't blind him towards all that.
And that final sentence. If he can’t have the sun, he’ll learn to love its shadow. I know I haven't been the only one going crazy over that. That one sentence it saying so much. I've also have been (over)thinking what that makes Timmy, symbolism wise. The sun doesn't actually have a shadow, being a light source. But there is one thing, it isn't a real shadow, but there is something that is a lack of sunlight. If Jimmy is the sun, Timmy is the night sky. Both are beautiful on their own.
Back to Double life and their aftermath of the battle. I like that you fully wrote the aftermath. Things like this often get skipped or summarized. Now things have calmed down a little, the players have room to feel their exhaustion, their fear, their pain, to become more aware of their wider surroundings and to start figuring out what actually happend. It seems that no matter the universe, the Ranch is destined to burn down. It's sad to see, especially with how warm and cosy you had written the place. And ofcourse Etho and Joel have water buckets, with that clutching trick they love doing.
The state Tango is in, is heartbreaking. No one seems to be sure how to handle that situation, except Impulse, but that might just be appearances. Impulse and Jimmy have a very similar comforting warmth around them, I'm not sure how to call it. So, while Jimmy might feel useless (and the 'intrusive thoughts' aren't helping), I don't think he would have done a bad job with helping Tango. But Impulse has known Tango for years, and has some experience. And he didn't just went through the things that Tango or Jimmy just did. Jimmy's comment about the lights show that he does know Tango, no matter what he thinks. It's interesting that the comments from the Watchers right after are ambiguous in whether they are directed at Jimmy or Impulse.
You cannot sleep, there are monsters nearby. That sentence fills me with dread ever time I read it. It's a dread probably every survival minecrafter knows. And for that sentence to be directed towards Tango is devastating. Luckily Jimmy knows just wat to say to pull Tango out of it. The whole conversation after feels beautifully sad and vulnerable and raw. And it's once again devastating that Tango still feels that he has to be strong in front of Jimmy and only let's himself cry when he thinks there's no one to see it. But Jimmy is not doing nothing, he is being Tango's shoulder to cry on, an that is worth a lot.
The game-chat log of the battle is a fun read. It's very bare-bones, due to it's nature but it gives a good overview and a good indication of how the other Lifers reacted. You have a very good grasp of how you can use the chat in the story. Also, good job Bravo, you did the impossible and make Jimmy hate someone.
Tango's desperate attempt to avoid talking about what happend is painful, and it doesn't exactly work when other players were actually there to witness it. He's still afraid of being rejected because of the truth. And when de finally talks about his past he uses the word 'evil' to describe the players of Hells multiple times, he really believes it. Of course, his friends know better. I like how mad the Lifers are about Tango's past, how offended they are for his sake. And Tango's fear of they kicking him out never crossed their minds.
Whether or not it makes sense for this AU to have a concept of years, I'm glad they exists because it makes it much easier as a reader to keep track of time and of a player maturity. Gradual growth isn't really a thing in Minecraft, so it could even work as kind of sub-growth-stages between player children, teens and adults.
Another vulnerable conversation between Tango and Jimmy, with Tango admitting things he probably never said out loud before. But how bad is it really if he found a healthy way indulge in his questionable desires? And it's not like death is permanent. I can't argue with Tango saying he's messed up, but that's the trauma, not an inherent part of him.
I don't think he has deceived and lied as much as he thinks he has. His friends seemed to realize that Tango had a traumatic past and that some things set him of. They knew Tango didn't want to talk about it so they didn't ask. And he may have hidden his past and a part of his personality, but that was mostly lying by omission. Were the parts of his personality he did show false? Did he not want people to have fun with his games? I highly doubt that.
And it's not as if he's the only one with questionable personality traits on this server. In chapter IV Pearl gave him a bucket of powdered snow so she wouldn't succumb to the temptation of torturing her own soulmate, for example. Nobody is perfect, don't try to live up to an impossible standard.
The good thing about Tango saying all his insecurities aloud is that others can point out he's wrong, and Jimmy let's him know very clearly. Tango seems to be so surprised about it. He never considered his fears being wrong.
All things considered the Ranchers seem to handle the burned out ranch well. They're sad about it and Tango feels guilty, and that makes sense, but no anger or panic or deeply repressed feelings. Progress? Jimmy's comment about liking to wear the gloves is cute. Him not giving them back to Tango is also saying that Tango doesn't need to hide his claws, or himself. I thinks Tango is starting to understand that, even if he has trouble believing it. Same with all the players showing up, Tango sees that the truth about him hasn't scared them off.
I guess that there have been times that all the hiding was too overwhelming at times. Those probably moments Tango looked for Hels. If he was there wouldn't have to keep lying to his friends. He would have felt so much guilt, especially after learning that he had a counterpart that was probably trapped there. So it's a good thing it doesn't show up.
The similarities and differences between Patho and Etho explaining the portals stuff are fun. They have different experience with portals and different tools to work with, but they figured it out. And Patho isn't willing to give up one redstone ore block, while Etho is willing to get up and look for one with a friend.
Every time Tango mentions something about his past in Hels, Impulse seems to be in conflict to be a comforting presence or to be in righteous furry. It's hard to blame him. It's nice to see Impulse and Jimmy kind of team up to try to help Tango work trough everything.
I'm not sure how firewalls and whitelists work (or don't work) in combination with hacked portals. I'm also not sure how those exactly work. Then again, I know it's more important that they work than how they work. My brain just wants to understand it.
Tango, I get that you want to protect your friends but going into Hels alone isn't the solution. That way they at least get hurt by your actions and you actually encourage them to make unprepared, desperate attempts to get you back. If Tango had succeeded in breaking the portal, the Double Lifers would still try to follow. Since they know Bravo met Etho's counterpart, they would probably open a portal with his data. That would definitely have been interesting, but that would not have been good.
Thankfully, Jimmy is there to prevent all that. It's good to see that he stands his ground when Tango wants to cut others out, even though Jimmy has his own insecurities to deal with. And he already followed him to Hels, so of course Jimmy wouldn't think twice about following Tango into a trap.
Bravo has so many villainous vibes. It's a miracle he hasn't noticed it yet. He has figured out why they are here, but at the same time doesn't seem to realize they are here to help. And the hypocrite is calling Tango a monster for his temper, while he started the fight because of his anger. Bravo is a very good fighter, we've already seen, he's been in much tougher fights against much more experienced fighters. So it's not that surprising that the Ranchers lose.
Even after they lose Bravo keeps on hurting Tango with actions and words. It's no wonder that Tango realizes that the personality trait he hates so much about himself -a thing that makes him believe that he deserves all the bad stuff- is something he inherited from Bravo. It's something he only has because it comes from his 'better' counterpart. And that realisation gives him wat he needs to get through to Bravo.
Bravo's breakdown is beautiful to watch. You can see his whole beliefsystem falling apart and him having nothing to keep up his mental strength. It's so well written. For all the wrongs he's done, I never saw him as an evil person. Arrogant, biased and misguided, yes. Even so, he came to Hels with a strong sense of justice but he had to spend so much energy on just surviving that somewhere along the way he had to give it up. One can only have a survival mentality for so long before things have to give.
Tango understanding what Bravo must have been trough heartwarming. And I'm very much with him on this. Him embracing and accepting Bravo and Bravo finally accepting him is great. And now it's time for Bravo to begin his redemption arc. I absolutely love redemption arcs and -though I don't think Bravo's finished at the end of the story- this is a good one.
Timmy and Jimmy meeting each other is pretty much the opposite of Bravo and Tango meeting. No mistrust or hostility at all but mostly awe. It's nice how Tango describes it in his point of view. Timmy admitting he understand why he isn't good enough is just so sad. He knew Bravo couldn't fully accept him as he was, and he sees that his doppelgänger looks much better than him (rather objectively, being healthy beats being unkept and skin-over-bones). Jimmy basically goes all 'protective big brother' over Timmy, it's great. It's a relief that Bravo learned to (or at least started to) see Timmy as his own person.
The last scene of chapter X. It was so frustrating to wait to see wat happened next. Bravo seemed to be on Tango's side, so it would probably be a ruse. At the same time, it wouldn't have been the first time if Bravo had lost his temper and stopped being smart. I'm rather new in the fandom side of Minecraft Youtubers, so this was the first chapter I came across and the first time I had to wait for an update. I found it after someone reblogged some of Lunarcorwn's art (along with a tiny excerpt) about this chapter. I was immediately fascinated, and after the intro comic, I was sold.
The start of the next chapter doesn't give immediate resolution to a first time reader. Bravo is definitely convincing. He has to be, Atlas is not easily fooled. But knowing what's going on there seem to be small tells in how Bravo acts. Or maybe I'm just imagining things. Bravo's aggression looks like anger but is probably his newfound guilt and insecurity. He only talks to answer Atlas' questions, his speech seems more to the point while at the same time he uses more filler words.
It's interesting to see Bravo trying to trust Tango and Jimmy, while at the same time having learned to be distrustful of everything. He's really going back and forth between the two. Thankfully, Tango is understanding and shows him grace. Why does Bravo tense up when Tango mentions his friends won't attack on sight? Had he forgotten that overworld players don't tend to do that? It would probably be painful for him to realize there are things he has unlearned or forgotten.
Poor Timmy probably hasn't interacted with more that one person in ages. The Double Lifers must be very much overwhelming, especially since many of them aren't exactly low-energy players.
It's Tango's job to make sure his friends don't go with a bad -but easier- plan? Talk about role reversal.
The conversation between Bravo and Timmy by the portal is nice. I like whatever kind of relation they have, messy as it is. I'm not saying it's good, but it's interesting to read about. They each have many issues. Bravo is now aware of that, but I'm not sure if Timmy is. I'm not even sure Timmy knows what a healthy relationship looks like. They both care about each other and I think they could help each other out. But at the same time, Bravo has anger issues and biases against Hels players and hybrids and Timmy is both and probably wouldn't set any boundaries. At this moment them being together could either be healing or toxic. So I get Bravo's hesitance.
Jimmy's hostility towards Bravo is so odd to see. It's so unlike him, though it's fully earned. Tango and Bravo sharing their braincells while coming up with a plan is fun, especially since Tango has to tell his friends that every time that, yes, he is on board with what Bravo says.
I admire Tango's courtage to enact the plan. Then again it's in a way a variant on Tango's earlier plan to sacrifice himself, now it's only temporary. It's no wonder he looses his nerves and fully panics at the last moment when he is actually faced with the machine that caused most of his suffering. Once again: poor guy.
Bdubs has a point about Bravo calling others bad, but Patho literally disemboweled him so I think Bravo is being fair in his case. As for instinctSV, he barely appears in the story, so that's hard to say. But I don't think you get to lead a company in Hels by being trusting and charitable.
Grian and his Watcher abilities! This is a great moment to use his powers, especially since he so hesitant to use them. And he and Jimmy are right, this is not the moment to explain it all. This is the second time that Grian uses his silent 'Watcher voice' in a group meeting and this time there is an extra Listener around. Grian's secret is all but out.
Grian getting Mumbo to come with him with some crazy but true explanation somehow sounds like a very Grian thing to do. I love your portrayal of Mumbo. It's been a lot so it's no surprise that he needs a moment to wrap his head around it. Mumbo is a good friend, keeping how he helped/helps with Grian's eyes a secret. And Grian turned up on his redstone world? Wouldn't that be single-player? How did Grian manage that? And it's good to know that Grian told Mumbo what happend over time.
Something that stood out was that Mumbo stopped himself from tugging his mustache. The way it was worded was like a habit he tries to unlearn. It was also something Clear did but didn't seem to mind.
Tango finally understands he doesn't have to do this on his own and that he can rely on his friends. The warmth he has for the people around him here is so sweet. And he finally doesn't just want to confront his past, but actually wants to put it behind him. He still thinks that the "entire mess is solely his fault" (as if he asked for it) but he knows they will do whatever it takes to help him. "Is it really any wonder he learned how to be a good person just by knowing them?" Just beautiful! Though, is he seriously gonna give Jimmy a lecture about self-blame? That's just funny.
It's promising that Bravo corrects himself about the burned Ranch. Especially since nothing about it is even spoken out loud. He might have had a change of view, fully ingrained change requires more than that. But Bravo is willing to work on it. He does note himself that he wouldn't have been able to see Tango's influence on the interior.
It's entertaining to see how Bravo describes the Lifers, and Mumbo. The sentiment of wanting to kill Atlas is very understandable. Though Bravo is the Plan Guy, Jimmy is the leader here. He listens to Bravo because Bravo has the most expertise. But Jimmy is the one who the rest listens to, the one who keeps the conversation on track and the one who validates the plan.
Tango and Bravo realizing how much they both have changed due to were they have been living feels like something they needed. I like how they are now that they're not hostile towards each other. Bravo and Timmy's realisation neither of them is a builder is a fun parallel of Tango and Jimmy, and I'm glad Tango is there to watch it. It feels promising somehow.
Once again, Jimmy is being a leader here. Checking in, helping, dispelling fears. I highly doubt that Jimmy sees himself as a leader, though. The talk between Jimmy and Bravo is amazing. It just radiates growth and caring.
Tango in the farm. Oof. It's amazing how he is so close to drowning in despair, but still manages to find something to hold on to. And then he realizes he was strong enough to survive it all before, and that he is stronger now. It's wonderful how he let his good memories strengthen him, and that while he is currently living through his worst nightmare.
Clear not realizing Hels Tek is being invaded and said invaders being fine with Clear just continuing to do his own thing is really amusing. Clear 'recognizing' Grian is so sad. But Grian doesn't seem to have the instinctive recognition of his counterparts name, and later when said counterpart realizes Grians name, it's not his player name. That's interesting. I appreciate that Grian stays with Clear and I wonder what is said between them off screen. I hope Clear eventually realizes Grian is not Scáil.
The invasion of Hels Tak is a fun read. Overpowering the first guard went so smooth! Then the ravager just had to shake things up. It's nice that during everything, Pearl and Scott seem to have patched things up and are flawlessly working together now. Jimmy seems to notice a 'intrusive thought' cutting another off, noticing how odd that is, even if he doesn't understand wat it means. Bravo and Jimmy fighting in sync is awesome! What's also a difference between this fight and the previous is that Jimmy uses his wings while fighting. Something that wouldn't be fair in a friendly fight. Tango notices later that he fights way better when he does use his non-human-side, for Jimmy it might be the same.
It's so nice that Jimmy notices that Tango lost the fear he always carried with him. He handled the last hours in the farm well. The first time I read this part I was so worried that there wasn't any mention of breaking the respawn anchor. I couldn't imagine that they would forget while standing right in front of it. Luckily there was no need for a respawn. I had also been a little nervous about Timmy and Bravo, had they made sure they would respawn at Double Life if their spawn point got reset? (Is that even possible for Timmy with his Hells-comm?)
Sweet Jimmy does not tolerate his boyfriend being name-called. And sweet Tango won't stand for his boyfriend being hurt. They're cute like that. It's good to see that Tango being called a monster has lost its power to hurt him, no matter how hard Atlas tries. He's finally able to fully accept his mob-side. It feels good that the three of them manage to piss of Atlas so much that he finally cracks, giving Tango the closure he needs. And then what's probably the most satisfying punch in Hels' history, even inflecting permanent damage.
This is the first time Tango consciously reached out for his own fire, isn't it? His own firestorm is a beautiful thing. And powerful. I'm so happy for Tango! Atlas having to helplessly watch how Tango casually strolls to the portal is extra satisfying.
Atlas just sitting outside and letting his laboratory burn really shows how defeated he is. If he was any other person I would probably feel sorry for him. And why is he so surprised that Tango and Bravo are the ones that beat him? They're both smart people that know how he works and with plenty of reasons to hate him. Are they really that unlikely to bring him down? Or did he underestimate them because they don't have the authority to boss others around? Good thing Tango had his friends on his side and that Bravo understood the power of friendship.
And then bX has the pleasure of kicking Atlas while he's down. Must have been a great relief too, to let the hybrid-farmer know his life's work was done for.
Even for the Hermits that had known something was 'off' about Tango, finally hearing what happened must have been a shock, for the ones that didn't know yet. And for Tango it must be nice to be able to tell it on his own terms, this time. He probably knew by now that the Hermits wouldn't abandon him after telling the truth, but having conformation must still feel great. It's also great that talking about it is becoming easier.
Alisker and xB are very sweet together. Very different from how they interact with other people. I admire Alisker's long term plan and how successfully it played out. He really made sure Atlas' damage stayed limited. I just wish his plans hadn't required for Tango to be locked in the farm in the first place.
I think it's a wise choice for Bravo to take some time for himself. Processing and healing from everything that happened can be nasty, and at those times it's nice not needing to mindful of others. At the same time, part of me is worried he's gonna overcorrect himself or close himself off. I'm not sure how excluded different worlds are, and how much contact players can have through the multi-net, but I hope that Bravo stays in contact with at least Timmy. It's sweet that Bravo clearly cares about Timmy's progress as well and that he regrets they both have to take different roads to heal.
The progress Timmy has already made is wonderful to see. Not only physically, he questions Bravo's decision to go and voices his discontent. Gently, but still. It feels like he's learning how to stand up for himself. Timmy himself really wanting to grow as a person is very promising, especially as someone who represents his counterparts (*checks external authors posts*) passiveness and victimhood.
Dbubs first appearance in the main story! His and Patho's relationship is both so warm and unhealty. I love complex people and I love complex people being even more complex together, and this story is full of them! I also love it every time when players are having that instinctual recognition at the proof of existence of their counterpart on page, whether is just the name or meeting face to face.
I wonder why exactly Patho wants to leave. It's not he didn't know about them having counterparts. Why does it suddenly matter? Is it because they visited Hells? Because they visited Hells together? Because of the recognition Patho felt? Or is it something else?
False, seriously? I don't think having someone chained up like an animal is keeping you in Tango's good graces. And you basically told him it could wait until he got back, while you're holding your twin prisoner! There might be something wrong with Sym, but what's wrong with you? It sounds like an interesting story, and I definitely have questions.
Poor Scáil. His suffering might actually surpass that of Tango in the farm. And if he's been like this since he left Hels Tek, it's been more than a decade, considering they never met. How did he become like this? I know it's related to Grian almost becoming a (full) Watcher, but this can't be how this is supposed to go. And even Grian has control of his abilities. Scáil using Grian's Watcher name makes me wonder how how much player vs Watches they actually are. Grian, please check in on your counterpart.
Stress' way of talking is always fun. Her and Doc's origin is cool. And I'm curious what your interpretation of the Hivemind is. Doc not having a Hels is a big relief, considering Doc himself already loves creating game-breaking machines. That trait would be terrifying on someone with a Hels mentality, let alone an amplified version of that trait. I understand why they are conflicted about it, though.
I'm glad we finally see Instinct in person. I like him and the vibe he gives off. Atlas working for him is amazing, how far he has fallen! I hope Instinct enjoys bossing him around.
Tango making the video about Hels and how to get there surprised me when I first read it, even though it makes sense. A lot of Hels players will probably change for the better because of it. It might also wreck the Hels economy. Overworld players could give their counterparts a way out, or provide them with resources that are easy to get in a normal world.
I have so many questions about it all. Can mobs travel through portals? How would it work when someone creates a portal in a creative world? Could they just spawn in rare items (elytra's or even things like spawn eggs) and bring them to Hels? Can counterparts create hacked portals when both of them are at different places in Hels? If so, that would create fast-travel. That would be especially valuable in such a giant world.
It would probably kind of sting for Bravo to see the video. Everything he needed to know and took him a decade to figure out, quickly explained in one video, uploaded not long after he finally escaped. Not that I think he woud disagree with uploading it, it's just, where was that when he needed it?
The idea of Bravo seeing Tango's video is interesting. Bravo could see all the videos Tango made while he was trapped in Hels. All the inventions and games (first Decked Out) that Tango created, all the projects he worked on with other Hermits. Tango could see the ones that Bravo made before they switched places. He could see how Bravo acted before Hels crushed him, the friends he had back in the day and how young he was when he got trapped. I wonder if they do that, and how it influences how they see each other.
It's very nice how you worked Steve, Herobrine and Alex in this universe. Does the Hels firewall being down also mean that overworld comms now work there properly? Herobrine being Hels former admin makes sense, as the first counterpart, though I hadn't expected it. It's nice that there won't be new player condemned to spawning in Hels.
The scene with Jimmy and Tango is just lovely. The cuffs and everything they stood for were so loaded for Tango. I'm glad he's finally able to take them off, and that Jimmy understood how much it meant for his soulmate.
I love how the last paragraph is inspired by the end credits poem. And I love how it both does and does not breaks the forth wall, and the things it explains. It's a nice touch that it's in-story explained by Aqua and Lunar.
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And that was it. For the main story anyway. I've also read the short stories from the Hels To Pay universe, but I leave that for another time. Maybe. I liked writing this but I've had enough for now. If you actually read all of this, you have my uttermost respect.
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awwont · 28 days
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Heyyy so I've been a fan of ur art work for a year now since you made those human versions of the cartoon oggy and the cockroaches and other art like Ladybug. i only followed you on tiktok back then but i recently found out you deleted Tiktok, i only want to know if are you going to keep posting your art and if yes, then are u only going to be posting on tumblr or is it on another platform? This is awkward since i never commented on your posts and i really do regret for not commenting on your art but i really love ur artstyle and the way you draw people's faces plus the colours, the way you capture the emotion in art is very amazing.
I'm not very good at writing a whole paragraph so if i made you uncomfortable or said something weird, you can point that out so i wont be making those mistakes again‼️💯
hey! oh my god this is so cute??????😭😭😭 I have no words, thank you for your care and kind words, I am very happy!! I want to inform you that I didn't delete tiktok, but I changed my nickname a lot, so you probably lost it (now it's @te1wonr). also I post every week on telegram, you can find it here @mrdachsh !
thanks again for writing, it was unexpected and nice!! have a good day!❤️‍🩹❤️‍🩹❤️‍🩹
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soultaleasks · 1 month
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“Hello? Does this website work from here?”
Intro Post!
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Basic Info:
My original AU!! (I hope?)
The souls were originally made in 2019.
“Soultale” is an au that is extremely similar to the original AU. There are a lot of differences though. Find out through asking!
All of the souls are minors. No NSFW or Inappropriate asks plz!!
The souls are now “outcodes.” They travel from AU/timeline to AU/timeline.
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About Me!
Haaiii!
I’m Twilight.
I’m 16, please don’t weirdos.
Plz be nice,, 😭
I’m pretty lazy/lack motiv so don’t be surprised if it takes me a while to answer your question!!
Their designs might slightly change every now and then,,I try to keep it the same tho!
My Main is @spacerealm
My artstyle also changes a lot
Uh..Do I need to add anything else? 💀
Idk
I hope this is fine,,
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third-arch · 5 months
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Account Update!! (Temporary post)
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If I’m not posting, I’m either writing, drawing, sleeping, doing college stuff/homework, or talking to my boyfriend LOL.
So I gotta fit in research and studying somewhere in there
Once my semester is over, I think I’m gonna start posting and talking about all of my Law merch.
Anyways, I already got some stuff that should be coming in and a figure that I gotta pick up from the post office (I was supposed to pick it up today but I slept in)
Here’s what I’m waiting on (pre/ordered):
Banpresto Law + Nika plushies
King of Artist Law (white tank top)
Fem Law figure
Nika Zine
So, if anyone’s interested, I’ll give a review of these once they arrive.
I'm not out to collect every single piece of Law merch there is. Usually it's "I really like that for months, I think it's okay now" lol.
I found all of these for like unbelievably cheap prices and they’re all official, so I’m like yay I love saving money :,))
Also there’s a Heart Pirates Zine, but I’ve really struggled to try to order it, so I’m not getting it. Maybe once orders open up again, I might change my mind idk. Just not interested.
A lot of writing and research stuff rn!! Doing research for No Surprises and working on Pt.2 of the Flower Crown chapter. I’m also working on chapters that requires me to know some stuff about nature and BLS, so I need to pull out the textbook and research that :,))
The fanfic emotionally takes alot of energy and thinking, so it’s taking a bit. Also working on a mini comic, but it’s becoming longer than I want it to be, so I’m having to shorten it.
In the meantime, I’ve been writing a lot of HC’s and mini drafts for Law and Kanna, so the more I post the fanfic, readers will have something to look at to wait.
Anyways, I've been drawing alot of prompts and such to practice with art!! I feel like I'm starting to find more texture possibilities with my most recent piece and utilizing different stroke sizes. Things are coming together more fluid for me, so I just need to keep drawing at least something everyday.
My next target of practice: Tokyo Ghoul artstyle. I really want something soft like that. I've always had this softness to my style that I wanted to keep, and I feel like it'll either vanish or bring out the best in me with art. So, there's that.
Anyways, thanks for sticking around guys. As far as music goes, $uicideboy$, Lil Peep, Mili, Radiohead, and Taylor Swift keep me rambling on haha.
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stuffedsand · 3 months
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5, 9, 10, 18 and 19 for artist ask game! you don't have to answer all of them if you don't want to
Hii thankyou for the ask!! Dw I like answering these haha
5. How would you describe your artstyle?
Hmm difficult to say... Best I got is that I try to make things glowy ? Soft, maybe
9. What's something you always come back to when drawing?
Referring to what I keep drawing: my ocs or the Blorbo of the Year
Referring to a part of a large piece I will not be finished with until the end no matter what order I draw things in: the skin. Just in general. Especially the larger expanses of skin (arms, legs etc) because they tend to look off to me haha
Alternatively the background/lighting. Not because I struggle but because when I get frustrated doing small, detailed, tedious shading is always a fun way to like. Reset the brain
10. How do you deal with artblock?
Arguably I've been in a constant state of artblock since. What. Last December? (Stares at the muu and shidou trial song pieces) But honestly I just try to push through!! Usually I try doing studies of images or paintings, but the expressions thing I did over on my art blog helped a lot with getting back into the drawing mood (even if it took. 2 rounds of different ask memes to actually get back into it)
It really is just a "be patient and do what you can" thing I think
18. Something you feel like you need to improve on?
COLOURING
My main issue with the first pass of most of my art is that the colours are too dull or too bright or they don't go together
Similarly, values and shading. I have a slight issue with making things muddy...
Also, while a bit more silly... I need to stop going back and tweaking "finished" pieces. I've changed the shidou trial songs piece like 3 times after posting the "finished" one on like 3 servers
19. Where do you find inspiration?
Honestly usually from other people's art!!
In terms of style and technique I tend to find new ways through watching people's speedpaints or other similar videos, and character design through things like redesign videos.
And in terms of style, I . I actually don't know where mine came from. Weird mix of every artist I've seen ever I guess?
In terms of subject... It depends. Usually it just Comes To Me (see: everything I've drawn with kazui) or based on an art piece . Considering I draw fanart mostly it usually comes from interpreting something or grabbing the symbolism and feeling of the source and slapping it on a paper. I'm not very articulate but yk
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puhpandas · 10 months
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YOOOOOOO I LOVE YOUR ART DJDLM BE LDLDKALCZKSFCJWL
Ahem, sorry. Do you have any tips for drawing for us unfortunately unskilled folks?
LOL thank you so much!!!
and really my only advice is to not get caught up in artstyle crisis and stuff like that. just by drawing you're making art that's yours and no matter how much you want that other person's artstyle you shouldn't try to recreate it. adopting parts of peoples art you like is natural and literally recommended so that's fine. I do it too. but like especially when you're unsure of your art youll look at art you love and wish it was how yours looked and try to copy it. that never ends well and you might as well not do it in the first place
having inspiration is such a huge deal for motivation. not only so you can pump drawings out quicker or something but it just helps you draw and WANT to. you'll have more fun if you have a little collection of drawings you like that just make you feel ready to tackle another drawing
colors can do so much for art. studying other peoples colors or learning RGB (red green blue) can help you out. something I've noticed is that art can look better if you have two main colors and all the other colors compliment one of the hues somehow
this is how I learned but maybe try studying other peoples art. doing that has helped me improve so much as an artist (and also in every other art medium I've tried) and it really can make your progress skyrocket. it might just be the way I learn though so take this with a grain of salt
practice really does matter. just doing a few studies of anatomy or hands or whatever can really really help you out. trying new poses you haven't done before or just polishing the poses you do know can help you get a better understanding of drawing bodies
try to be looser with drawing. this will come when you become more comfortable and have more muscle memory with art but drawing looser can make your art look like it has more movement. messy can sometimes be better
finding your dream brush if you're drawing digitally can really change things immensely. seriously. finding a brush you enjoy using can make or break a drawing session and i mean it. like I use trying a new brush as a way to fix things if I'm drawing and having trouble and it always works. just mess around and find one you like and it can help you a ton
just keep trying and dont give up. I know its corny but this is some real advice I'm about to say. there isnt really a day where art will just click for you and make sense but someday you'll get to a point where you're happy and content with where you are and truly it's only up from there. when you're an artist a lot of artists will mention a 'zone' they enter when they draw/write/etc. this zone is a result of everything you've learned and all the experience you have coming together subconsciously at once while you draw. when you arent in that zone everything will seem more intimidating. but what I mean is that zone will only exist if you keep trying and practicing and experimenting.
final piece of advice is dont stress. if you enjoy art no matter what it looks like it's more important that you're having fun. have fun WHILE you improve. dont be miserable and only think "oh once I get good I'll be having fun". there truly is great experience from when you're in the learning stage and it's great to love it as it's happening and love it when you improve later too
and for the internet posting artists: dont let likes or comments or whatever determine how valuable you see your art as. even if you dont get the attention or love you want keep in mind theres ALWAYS someone out there who will appreciate it. and I'm not just saying that either
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skyartworkzzz · 2 years
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@auravs YO IDK WTF IS UP WITH TUMBLR BUT IT SOMEHOW DELETED UR ASK SO IM PINGING U TO ANSWER,,,
Heres my replies Ive tried more than 3456789 times sending, hope it didnt spam or smtng and the site was actually trolling me 😭:
OKAY SHIT FIRST OFF THANK U SO MUCH!! Rlly appreciate ur support,,! 😭💜
NOW, My Personal guide for begginer artists:
1. Try to copy arts u find online or even from medias u enjoy! (comics, cartoons and etc)
On each drawing u copy u will notice u have learned smtng new! So from there, try to draw an image by urself without any reference, and once u have an idea of how the artstyle u want works Personally, Id copy many anime images with similar art styles to then try and make pieces of my own!
NOW ITS IMPORTANT TO NOTE: it is not wrong to redraw images for PERSONAL and LEARNING purposes. What Would be wrong of u is to post it around claiming that You were the original creator of the image and not crediting the original one/the artist responsible for it
So as long as u aint stealing anyone's work, ure fine!
2. Use guidelines and shapes when drawing!
They are very important when beggining to understand anatomy! Ofc u dont have to draw All the lines detailed-ish, but at least to an extent in which u can see what is going on
So les say for example u want to draw a human body: u will have to understand that the top of the head is a circle, that the neck has a cone-ish shape, that the chest follows the form of a ribcage and so on It may vary from artist to artist, but if ure struggling to draw smtng specific, try seeing a shape on it to then make ur job easier! The body has to become a literal puzzle to ur eyes
However, I will advise u to plz not let these limit u. Indeed, as a begginer u have to learn how normal anatomy works, but its totally fine to change that depending on what artstyle u choose!
3. CONSISTENCY IS A SCAM!!!!
DO NOT WORRY IF UR ART DOESNT LOOK AS RECOGNIZABLE ON EVERY PIECE, I myself have only learned this recently and seen many other artists getting unmotivated cuz of this, but consistency truly does not exist. Whatever u do with ur art is nothing but ur RANGE. Its all the knowledge u have on it which makes u produce many pieces in different styles, and that is awesome!!
As an artist, u will always be learning smtng new, and what u learn cannot be un….learned (if that word exists IUSDNJKADLS) so its bound to show in ur work
4. PRACTICE PRACTICE PRACTICE PRACT-
NEVER STOP DRAWING!!!! Like Ive said beforehand, u are ALWAYS learning smtng new!! Everything u draw is progress!
So no matter how bad u may think the things u do look, just remember that theyre likely looking MUCH better than the thing u drew yesterday
Art takes time to reach a level in which u feel comfortable and proud with how u do it, so its important to be patient and keep on practicing if u rlly want to get better at it!
Since u are a begginer, and if u have the time/motivation, Id suggest doing a doodle here and there to start picking up the habit to draw often. It is much easier to learn and less tedious once ure used to it and, ofc, enjoying it!
HOPE THESE ARE HELPFUL,,,, once again, they are based on my own experience thus far and some things I wish I knew back there………
AS FOR THE AU: ILL ANSWER THAT IN MY NEXT POST CUZ TUMBLR IS BEING A BITCH, amma ping u for my response if u dont mind so heads up,,,
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dailyjayferin · 1 year
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🏹 Blog Info 🌅
We will be trying prompts every month!
Each mod has a dedicated day, but Saturdays can be any of us!
Requests are open!
Please don't ask for any nsfw requests!
temp banner by shanuraru, pfp by mod Kian
🪶 Mod Intros🔧
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hey hey hey! its me! mod scrubby🫧! i upload on sundays and my blog is @rumiracle-whip here to have fun and definitely not take over the world.
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meow!! im MOD CUPID 👻 !!!!!!!!! he/love/she !!!!!!!!!!!! my main blog is @ceggpire but i change the name OFTEN!!!!!! so it might change :3 i do mondays && wendsdays! && i love drawing blood :-3 [poses]
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HAIII!!! I'm mod Venus 🪐‼️‼️ anypronouns ever all are okay 💪💪‼️‼️ my main is @q-fooriana 🔥🔥‼️‼️ I do Thursdays, and I'll try to get everything out on time I promise. Think of me as a cryptid in tha woods 🔥🔥 preace and love
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Howdy there! I’m mod Sam from my main @howdytheresam (she/her but comfortable with any)! I’m here every Tuesday! Remember folks: a Jay a day keeps the Niklaus away!
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Hello! I'm mod Kian💥 (he/they/it/un/pix)! My main blog is @patorucho and I'm assigned on Fridays! My artstyle may vary every other post, but I am here to clown around :o) !
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