#Aroden
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wormsanduba · 9 months ago
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(Not so) lost omens
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murthingsblog · 2 months ago
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Aroden/Arazni
Let me explain.
I love Arazni (my little girl deserves all the love in the world). I love Arazni's story. A deliciously painful rollercoaster of triumphs and horrific suffering. I will fight for Arazni and her comfort.
And I love Aroden. He's a jerk. I like it. And I like to think he wasn't always SUCH a jerk. Divinity and chosenness will corrupt anyone.
But what if back then, a thousand years before Absalom... There, in Arcadia, Aroden fell in love. Young, innocent, open to life Arazni, with whom they traveled and fought side by side... Yeah, I'm weak. I love the "divine being falls in love with a mortal" trope.
I like to think that many centuries ago, Aroden loved Arazni. The way he knew how to love.
Less than she loved him.
And I love the new layer that Arazni's death adds. Her death and imprisonment in Geb destroys me, But betrayal from the man she loved and who probably no longer loved her is the final nail in my coffin.
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onehobgoblin · 1 year ago
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Okay, head cannon time:
Does anyone know if the whispering tyrant did something big after failing to take over Absalom the last time?
Because if not I have a theory: Aroden was his biggest enemy and he fucking died while the lich was sealed away. Imagine getting to the city with a brand new undead army, ready to kill your nemesis just to discover that someone else already did it.
If he didn't make anything big after this is because the lich is fuckin depressed, megamind style, after losing his enemy.
Imagine Iomedae approaching him and calling him for a fight and the Whispering Tyrant being like "IT'S NOT THE SAME THING!"
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golariontoday · 5 days ago
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4607 AR: Convocation of Dragons https://pathfinderwiki.com/wiki/Convocation_of_Dragons The Aostralya called it in response to the death of Aroden. Some took the position that it did not matter. Grathalax noted hope for the pan-draconic goal of killing Dahak.
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bite-the-bloody-hand · 6 months ago
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Aroden was out there 100 years ago telling people to squash Deskari like the lanternfly but alas ancient sarkoris was not as community focused as modern Philadelphia
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outeremissary · 8 months ago
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Aroace icon Lander Lebeda?
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mkaiww · 2 years ago
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fuck yeah
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Stolen from twitter bc I need to see everyone's answers
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sheppi-isometrics · 2 months ago
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⚔️ Tyrant Lich enemy token on Patreon
This token is available for free at our patreon :3
The wizard king Tar-Baphon was powerful necromancer with hunger for greatness. His gluttony knew no end: the world itself would serve him, alive or dead.
His brutal ambition brought winds of carnage with every conquest, which resulted in the attention of the gods. In the battle on the Isle of Terror he was killed by the Living God, Aroden, and was buried and sealed in that island, capital of his kingdom.
However, Aroden wasn't aware of the necromancer's plan. The only path for immortality required a special step in the ritual of un-death: being killed by a god. This above is the reason of the mystery in the location/identity of The Wyspering Tyrant's phylactery or soul cage. Plus another mystery in Aroden's death, that became the dead god Pharasma's top secret that nobody knows or can't know.
By supporting us on Patreon you will get access to more than 400 creatures, maps and assets! Complement your campaigns with hq hand-drawn tokens and start building the adventure of your dreams with our isometric and 2D assets 🏰!
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dailycharacteroption · 1 month ago
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Deity Drop 8: Iomedae
And so we’re back to the top of the list, looking at our second of the core deities of the Inner Sea Region, and it’s perhaps one of the most important for humanity: Iomedae the Inheritor!
The youngest of the Inner Sea deities, Iomedae lives up to her title by being the one that inherited the title of God of Humanity after Aroden’s death after serving as his second Herald after the death of Arazni. However, she did not start out this way.
Indeed, Iomedae is our first example of a mortal risen to godhood (outside of Aroden himself) and the latest (confirmed) to have done so by way of the Starstone, the legendary artifact that granted Aroden his own divinity, which he sequestered away in the Starstone Cathedral, a dungeon meant to protect such a powerful object and test the mettle of those who would dare to seek divinity.
In her mortal life, Iomedae started as a Chelish paladin in the service of Arazni and served in the Shining Crusade against the Whispering Tyrant. It was during and after that campaign that she performed 11 miracles, some of which were merely impressive feats for a mortal, others showed a spark of divine favor. The exact details of which are lost to time, but it is generally considered that the lessons learned from them are more important than the particulars.
In any case, her final act was turning her cloak into a bridge across the bottomless span to the Starstone Cathedral, where she took the test and ascended to divinity, where Aroden took notice of her and offered her a spot as his herald, which was recently vacated by the death of Arazni.
However, Aroden himself later vanished, presumably dying, leaving his followers and humanity in general in the lurch, that is until Iomedae stepped into his shoes, becoming their patron.
That being said, Iomedae is a very different deity to Aroden, focused more on goodness and righteousness and the fight against evil than he ever was, which he actually found inspiring.
Iomedae is a goddess of honor, justice, rulership, and valor, and leads by example to encourage mortals to do the same. Whenever mortals show courage against evil, compassion to others even when it puts themselves at risk, and even hand in their use of authority, The Lady of Valor smiles upon them.
So yes, Iomedae is the deific embodiment of what a knight is supposed to be, and those that follow her genuinely can be expected to be devoted servants of law and order, both on the crusade and back home seeing to the people.
(Keep in mind that unlike the real world, the crusades of Iomedae’s followers are generally expected to actually be motivated by a desire to defeat evil, since such things are tangible and real in Pathfinder. That being said, even lawful good groups can make mistakes, and not everyone is comfortable with the association with the Crusades)
The Light of the Sword appears much as she did in life, being a Chelish woman with short dark hair, adorned in fine plate mail with her sword and shining shield in hand, and sporting an aura that strikes fear and unease into even most fiends.
Iomedae’s personal realm does not seem to have a unique name, but it is located on the second tier of Heaven, taking the form of a pastoral and peaceful land that is nevertheless dotted with several keeps. The militant nature of the realm makes it a useful support for the archon armies of the heavenly mount, with many archons training there and staffing it’s keeps in case someone ever dares to invade the celestial realm.
Naturally, humans make up the majority of Iomedae’s worshippers, though she accepts all with righteousness in their heart. Warriors that value honor, as well as civilians that try to live their less violent lives by the same principles are equally worthy to her. Additionally, there is a sizable population of halflings that believe in her message despite having a history of enslavement by humanity in the Inner Sea Region.
The Inheritor counts most lawful and goodly gods among her allies, and the chaotic and evil as her foes. She shares something of a rivalry with Irori due to the differences in their methods of ascension to the divine, and she holds a grudge against Pharasma for her secrecy concerning the death of Aroden. She typically has no friendly dealings with beings of evil, though she cautiously hears out Asmodeus and his cronies, sifting through the lies and corruption for nuggets of wisdom.
Her servants are composed of angels and archons in abundance, and she even has her own unique angelic servants in the form of the iophanites, small burning disc-like angels that can transform into shields. Her current herald is the mortal Queen Galfrey, who stepped down from her previous role as leader of Mendev in order to serve the goddess. Her previous herald was the Hand of the Inheritor, who was captured and corrupted by the Demon Lord Baphomet, leading to his death. Additionally, Iomedae is served by the likes of the superior iophanite Jingh, the celestial gold dragon Peace Through Vigilance, and Saint Lymerin, a former priestess of her goddess uplifted to an avian-headed celestial form.
Iomedae’s domains are Glory, Good, Law, Sun, and War, with the subdomains of Archon (by way of Good and Law), Chivalry, Day, Duels, Heroism, Honor, Hubris (by way of Glory), Light, Redemption, Revelation, Sovereignty and Tactics; all of which reflects her nature as a god of righteous warfare, but also of kindness and perhaps a little recklessness in the pursuit of what is right.
Meanwhile, her 2E domains are confidence, might, truth and zeal, which reflects those aspects as well. Additionally, she offers the alternate domain of duty, as well as magic of uncanny accuracy, increased size and might, and warding oneself with flame.
The obedience of the goddess is simple enough, being an hour long ritual of reaffirming one’s vows to follow her teachings while dangling your holy symbol from your preferred weapon. Those that do so are blessed with insight when it comes to diplomatic matters and recalling information about the upper echelons of society.
But of course, as a full deity her expanded powers are split into three. The first of which, her evangelist powers, reflect her courage and the fear she strikes into evil. She grants spells that dispel fear and imbue allies with the blessings of courage and heroism. From there, She grants power to pierce the magical defenses of fiends or protection from them if you are no caster, as well as the ability to infuse spells (or weapons for non-casters) with holy power to pierce the immunities of such fiends.
Meanwhile, her exalted ones draw upon her command of holy energies, able to cast protective wards, enthrall with words, or smite with rays of light. They can also learn to imbue their weapon with a deadly burst of holy wrath against their foes, and even summon mighty shield archons to aid them.
Finally, her sentinels reflect her history as a mortal paladin, first granting spells that bless weapons or armor, as well as bolster strength. Afterwards, she grants them an improved ability to smite if the sentinel is a paladin, or a lesser form if they are not. And finally, their blades are blessed to banish fiends back from whence they came.
Iomedae is actually very prevalent in Starfinder, retaining her role as patron of humanity, as well as any species that values honor and valor alongside warrior prowess. Her largest religious organization is the Knights of Golarion, which act as righteous defenders of the Pact Worlds and anyone else that calls out for aid with their mighty fleet of warships.
That will do for today, but I hope this was inspiring and interesting to read, and shines some new light on the role of the typical “uber paladin deity”. Tomorrow we’ll be going for something a bit more obscure, delving into a forgotten god from the Mwangi Expanse.
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sirenscrawlings · 4 months ago
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It Started With the Death of a God
It started with the death of a god.
As did many other things, besides. He took an entire age with him, after all; or, well, two, if you count the one that never came to pass. Even prophecy itself went along with, lost in whatever hole he failed to crawl out of to save himself. Yet, contrary to his very nature, the god of humanity's death was perhaps the most selfless of his acts.
For when Aroden failed to return on that fated day, his absence showered his people with a gift that shook the very world. When sages speak of the Age of the Lost Omens, they do so of the tides, of the storms, of the very earth tearing itself asunder with a glee unto violence. The birth of the Eye of Abendego yielded a wailing cry yet unceasing, its winds more kin to the Maelstrom than what Golarion had ever known before. Poor Lirgen and Yamasa were hewn from the coast and dragged gurgling into the drowning depths, joined by Deng and countless villages along the Sphinx, Asp, and Crook.
Yet none of them speak of what boon was given upon the dawn of that new age, the only true gift the so-called God of Humanity gave his people. Rare is it, that a god gives their followers what all sentient beings strive for, even without knowing; and fewer still, do the gods and their mortal ken speak with the reverence it aught be showered with.
Freedom.
Self-Determination.
Liberation.
Only in death are a god's followers finally freed, and so it was on that fated day that humanity finally knew the feeling of their shoulders free of the burden of prophecy. Aroden's yoke sloughed from their necks. Their wrists ached with the phantom memory of his manacles. They turned and snarled at one another just as they laughed and embraced. Fate fell into their own hands, yet what is Fate but Freedom from having to choose one's course in life, and Freedom but Fated to have to choose? Was it fate that humanity would turn to bloodshed when given freedom, or was it freedom itself that fated conflict?
A digression, of course, but also an explanation. They had always loved mortals, humans and all of their contradictions most especially so.
And so it was that, with the death of a god, so too came with it the asking of a question.
"I need not remind you of your place here, as 'honored guest.' Such is a title I can relieve you of much faster than I deigned to give it", they received in response, the crimson lips that delivered it twisted into undisguised contempt as the silver eyes above it conveyed a rage unhindered by their lack of iris or pupil.
It was accompanied by a pressure within the chamber, sudden and growing, and the moonlight cast from the celestial body hanging just above the tower seemed even to brighten. The smile upon it looked deeper, menacing in its glee.
They could only chuckle.
"My Lady, your assumptions wound me so! I had trusted our relationship better, that you would know and trust that I would not make such a request lightly, alas...! I seek only a single soul, and for nothing... untoward, I assure you. I would even request it be of your choosing."
.
.
.
"I seek only what is nature to all sentient beings, My Lady. Something that you, patron to midwives and mothers alike, should know well enough. I seek only an heir."
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the-faramir · 1 year ago
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Oh, yeah, Midori somehow managed to get her own sideblog at @ringmaster-midori! Her rules are there.
What? There's another Midori living on Earth in Manhattan? She's over at @midoriniji.
Midori's Story
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Niji-iro Midori: The Reluctant Ringmaster (Midori's Backstory)
Could contain spoilers for the Extinction Curse Adventure Path!
Preface: The Niji-iro Family
Chapter 1: We Are On a Diplomatic Mission to Absalom
Chapter 2: The Circus Arrives Without Warning
Chapter 3: Hi-Diddle-De-Dee, a Carny's Life for Me
Chapter 4: Not My Circus, Not My Monkeys
Chapter 5: One Does Not Simply Walk Into Abberton
Chapter 6: The Circus of Wayward Wonders
Bonus: Extraction Team Delta's Debriefing (between chapters 1 and 2)
Bonus: Midori's Backstory: TL;DR
Extinction Curse (The Story Continues)
Contains spoilers for the Extinction Curse Adventure Path!
"Come one, come all! Humble performers become leaders of the Circus of Wayward Wonders when tragedy strikes. But as these heroes lead their motley band of performers and roustabouts around the Isle of Kortos, they uncover a sinister plot to exterminate life from the Starstone Isle. The dead god Aroden may be gone, but his legacy lives on, as do his old enemies who would destroy the wonders he raised from the sea. Spectacle meets savagery as the heroes strive to stop the Extinction Curse!"
Book 1: The Show Must Go On (In Progress)
Book 2: Legacy of the Lost God (Coming Later)
Book 3: Life's Long Shadows (A Little Exposition)
Book 4: Siege of the Dinosaurs
Book 5: Lord of the Black Sands
Bonus: Midori's Ghost Powers
Bonus: Midori's Dream (Revenge of the Fifth)
Bonus: Midori Dreams of...Earth?
Midori's Details
Midori character summary
Extras
Kitsune udon recipe
Niji-iro tōgarashi recipe
Midori Mix recipe
Midori's Parents
The Niji-iro Siblings
Concurrent Stories
Meanwhile, in Absalom....
An Alternate Universe
More Characters
Original Characters
My Artwork
Old drawings
New drawings
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lukedanger · 3 months ago
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Day 18 - Compromise
A little late for @owlcatober, but better than never, right?
[Ao3 Link]
====
In some ways, being a god was not so different from being a mortal.
Iomedae grimaced as she looked at the map of the Worldwound and the regions around it again, updated before her eyes as she could watch the individual battles waged. Even if gods did not need such tools to be aware, it was still useful when interacting with their heralds or other servitors. Watching worlds turn onwards, all to try and figure out how best to aid those under her charge within the limits placed on her.
And as she watched the triumph of Drezen, the culmination of fate, opportunity, and no shortage of mortal courage, she should have been happy. The demons had been thwarted at Kenabres, and having lost so many fighters while the main crusader army was unmolested they had been vulnerable. Queen Galfrey had seen the opportunity, and committed everything she had to it - even her own power as she elevated a new Knight-Commander.
It was the exact kind of thing that Iomedae herself had prayed for as a mortal, when she had ruled a besieged Kantaria. For the enemy to overcommit, be broken, and then to exploit it to put them on the defensive. To take the initiative from them. Yet now, in Aroden’s position, she felt only frustration.
After all, as she looked at the Knight-Commander, she saw what her mortal followers had done. She had heard their thankful prayers for deliverance at long last, and the questions of those who wondered what took so long… or the one mortal who should have been her chosen, had Iomedae chosen someone at all. It was a surprise for her.
After all, she only knew Knight-Commander Elaina as one of her paladins, no different than Irabeth Tirabade whose valor, leadership, and ability to organize chaos had rallied Kenabres’ defenders to give her supposed chosen the chance to save the Wardstones. No different than Seelah, that rising errant who if Iomedae was to be objective could have easily filled the same role. If anything, Iomedae would have chosen Galfrey: the queen for a century who had sacrificed her own mortality long past the point she should have been able to pass the duty on, who had been praying for any guidance on what to do beyond ‘hold the line’.
Someone else had created a false chosen, and she was at a loss as to who had done so. Yet, it had delivered the first genuine victories over the Worldwound’s hordes in many years.
It never should have come to this. And she still wondered if it was her fault that things had degraded so far. She should have been able to figure out something better than the Wardstones. They should not have had to wait for circumstance to finally work in their favor.
“We gave them the tools they needed. It is not your fault that they cannot use them.”
Iomedae looked up at the armored dwarf standing at the door, gilded plating over his red blacksmiths’ apron and clothes. Torag, ever punctual, was early to the strategy meeting.
“You know better than me that demons are a far different beast than orcs.”
Torag grimaced at the snapped rebuttal, but did not immediately answer as he walked towards his spot at the map and summoned an image that Iomedae had been focusing on.
“This is true,” he finally conceded as he looked at the new Knight-Commander. “What is your plan, then?”
“That is where I am at an impasse. I should tell her the truth, even if privately. The Hand has already asked that I clarify the situation, and he will not wait to seek out Lariel’s sword. I will have no better chance.”
“So why not tell him, then, if it eats you so?” 
“Because all I would do is undermine the first victories Golarion has had against the Worldwound in decades. I cannot tell her where this power comes from, or why it is seemingly transforming her into a celestial. All I can do now is tell her what she is not, and the only thing it would be salve for is my desire for truth. Truth I still do not understand.”
While honor was not technically one of Torag’s divine areas of concern, he bid his followers to still act by the expectations of dwarven honor. He understood keenly why she would be torn on this issue - how honorable was it to allow false glory to be attributed to her? Yet, on the other hand, how honorable would it be to undermine one whose honor was under her guard?
“Even after centuries of experience to ground you to divine reason, you still try to think as a mortal.” He stroked his beard. “Then so be it: what would mortal Iomedae have done so long ago?”
Much as she did not want to answer, she knew what ruling Kantaria had often demanded. What she had seen the crusaders need to do time and again to hold the line. “Compromise. At least until I could act definitively. Balance concerns to keep everyone content, if not happy, no matter how much I loathed it.”
“And what is your compromise?”
“Let it stand, until I know the truth.” She loathed the very idea, but Torag had cut to the meat of the point. “When I know, I will descend and tell my paladin the truth, whatever it is. Until then, I will let her reconstitute the crusaders and drive a lance into the Worldwound.”
“You have given her the tools of a paladin, and others have entered her toolbox. It is up to mortalkind to decide what they will create or destroy. What of the Hand, will you allow him to go?”
“Perhaps his guidance is what she will need, and it has been far too long since he stood among the crusaders. Together, they can find the truth.”
Torag nodded approvingly. “Let them find their own way. It may not be the way you seek, but it is not our place to solve all of mortalkind’s problems.” 
He waited for Iomedae to offer a response, then as she stayed silent he offered a smile. “If you must draw your attention away, perhaps you might join me on a trip to Elysium? Cayden Cailean has a new brew, and is looking for company to try it with.”
Iomedae smiled in response. Perhaps a chance to step away, for a short while, was just what she needed.
Some things truly never changed.
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murthingsblog · 2 months ago
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One more thing about Arazni and Iomedae
Sacred colors of Aroden? Gold and green
Sacred colors of Iomedae, The Inheritor of Aroden? Red and white
What was Arazni, the herald of Aroden, called? RED Crusader. What color was Arazni's hair? WHITE
Iomedae never forgot her and her legasy THAT'S MY POINT
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onehobgoblin · 1 year ago
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I went into r/BatmanArkham
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golariontoday · 22 days ago
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1 Abadius: Foundation Day https://pathfinderwiki.com/wiki/Milani Followers of the Everbloom observe a moment of silence on this day to honor Aroden who made Milani a saint.
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monstersdownthepath · 1 year ago
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Monster Spotlight: The Norn
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CR 18
Lawful Neutral Large Fey
Bestiary 3, pg. 202 (pic from 2e Bestiary 2, pg. 184)
Among the most powerful and mysterious of any Fey being, the Norn are ancient guardians (or perhaps creators) of Fate itself. They have an understanding of destiny and futures to come that makes them functionally omniscient... or it did, before Aroden went and bit it. Now prophecy is frayed and unwoven, destiny is severed and uncertain, and the future as it was once known is cast into question. Now more than ever, the Norn may be encountered by the races of man and elf as the ancient Fey wander the cosmos in an attempt to understand the Age of Lost Omens. The majority of their kind are attempting to come to terms with this new age of uncertainty, but some of them are becoming... desperate to reclaim what they once had, or correct what they perceive as an error, sometimes even taking drastic measures.
In most cases, fighting against a Norn is unthinkable and often unneeded. No, a party is more likely to seek a Norn's assistance than its assassination, because even with fate being unwoven, the wisdom of a Norn is valuable indeed. They're able to use both Divination and Vision at will, with the latter impossible for them to fail and the former such child's play for them that even the most cryptic of answers the spell could provide are parsed and solved with the ease of a physicist looking over a child's book of math problems. They're likely a quest-giver, if not a quest objective in and of themselves in the hopes that their foresight will allow a calamity to be averted. Be warned, though, that Norn rarely give out prophecies for free, and they do not accept gold. No, a party seeking one's assistance can be expected to be put under a Geas (which the fey can cast at will) and forced to undertake a specific task as payment for the masters of fate, either before or after they've provided their prophecy. Those who refuse to play along suffer from the fey's at-will Bestow Curse or, if they've been especially offended, the Norn may simply wave her hand and cast Weird on the entire party and be done with it.
Anyone that hopes to force a Norn to reveal its secrets has their work cut out for them. The fey have such a powerful understanding of What Is To Be that they have eternal Foresight, giving them glimpses of 6 or so seconds into the future on demand which, with Foresight covering short-term and Divination covering long-term, assures they're impossible to ever catch off guard. They're also protected by an eternal Mind Blank, True Seeing, AND Death Ward, all of which resume automatically on their turn if the effects are ever ended, dispelled, or expended, and all of which give them extreme resistance or even effective immunity to three of the eight schools of magic! Or, if you want to be generous, FIVE of the eight schools of magic; Enchantment crashes into Mind Blank, Illusion is thwarted by True Seeing, Necromancy struggles against Death Ward, Evocation has to contend with SR 29, as well as 30 Resistance to Fire, Acid, and Electricity (as well as outright immunity to Cold), and Divination cannot be effectively used against a Norn (because she's better at it). Adding to it, they have Moment of Prescience at 1/day and little reason not to use it at the start of the day to add +18 to any one d20 roll or to their AC in case of emergencies.
With magic struggling against these agents of feat, their DR 15/cold iron is comparatively tame. Don't rely on buffing a single combatant and sending them into melee, though, because Norn can shunt a target into a Maze 1/day to give her very dangerous room to think. Besides having Weird 1/day, to potentially oneshot the entire party, they also have 1/day Quickened Phantasmal Killer in case the full-party version misses someone... and these two are often all they need, because Norn can Shift Fate once per round as an immediate action, forcing any creature within 120ft to reroll a saving throw. Nice natural 20 against her PK! Unfortunately, roll again. There's no per-day limit or targeting restrictions on Shift Fate besides distance, making any Save-Or-Suck she throws out far more nerve wracking than it has any right to be. Thankfully, there's only the three; PK, Weird, and Bestow Curse. This is Paizo showing mercy, because PK and Weird require TWO saves, and Shift Fate can only affect one. Imagine if they came equipped with different ones... or had allies with more threatening spells at hand.
Shift Fate even works for the Norn herself, and once her 1/days are expended it's likely she'll be gifting herself with fresh saves every single round for the rest of the fight, making it even harder to affect one with spells! Or, really, any power that relies on saving throws. They have high saves already (18/18/21), making failure unlikely for them, so a level-appropriate party is going to struggle to get anything but basic weapon attacks to stick. Her weapon attacks are likely to stick, though, in more ways than one; their golden Shears act as +5 Mithral Keen Speed Scimitars in their hands, inflicting 1d8+12 damage up to three times a round... while having a crit modifier of 15-20, critically striking one out of every four attacks! In addition, being struck by the Shears, or even just by the touch of a hostile Norn (they can do both as part of a Full-Attack; watch out!), imparts 2 negative levels via Energy Drain. Here's a fun fact: Energy Drain doubles if the attacker confirms a critical hit! And with the high crit rate on their Shears, a Full-Attack from a Norn could saddle someone with anywhere from 8 to 16 negative levels! Though more realistically, it's "only" going to be maybe 6 to 10, but "only" 6 to 10 negative levels still means -35 HP and -6 to all rolls!
And between those terrible save penalties and being made to reroll saves, victims may find their fates severed. Three times a day, a Norn can unspool a length of golden thread and snip it as a single standard action, and this action inflicts catastrophic damage directly to the life force of any creature of the fey's choice within 120ft. This metaphysical severance inflicts 20d6 untyped damage (average: 68!) that cannot be dodged or resisted, only reduced by half by succeeding a DC 30 Fortitude save (and good luck with Shift Fate). If this damage kills the creature, they're gone for good. Only Wish, Miracle, or the intervention of a deity can restore someone who's thread was cut by a Norn.
What did you expect, trying to fight Fate?
You can read more about them here.
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