#Anemoiapolis
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I just combined my art with other games I like.
They’re all games I love.
※By the way, unlike these two walking calmly, I’d be crying, “Can’t they at least put a park map somewhere?”
自分の絵を別の好きなゲームに合成しただけです。どれも好きなゲームです。
※因みに2人みたいに冷静に歩かず『園内マップくらい置いてぇ?』と泣いてます 。
#Deltarune#Fanart#Anemoiapolis#dreamcore#kralsei#kris dreemurr#ralsei#chibi art#furry art#liminal spaces
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Anemoiapolis
#resposted to fix shitty cropping#i liked the puzzle-yness of this one and the variety of environments#and the sprinkle of scary in that one level#anemoiapolis#pools
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Anemoiapolis
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youtube
(anemoiapolis)
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jon's top 5 games of 2023
5. Fire Emblem Engage (Intelligent Systems)
Okay, so the story doesn't make any sense and half the characters are extremely annoying. The previous entry, Three Houses, was much better on both counts. But the turn-based tactical combat is much more varied (and difficult) than Three Houses, and the callbacks to earlier games were fun. I tracked down some of the older games to play after I finished Engage, which got me invested as a fan of the whole series.
4. Tchia (Awaceb)
I played at least 80 hours of Tears of the Kingdom, but the whole time I felt a persistent frustration with the finicky mechanics and repetitive quests. Tchia is another open-world game that is much lighter on mechanics, but still manages to fill its wide spaces with interesting tasks and secrets. Fast-travel is limited, but the player's ability to take the form of a bird, fish, or deer makes moving around feel smooth and easy. It's also made by a small studio based out of New Caledonia, and you can feel their love for their land. The story is a bit confusing but dramatic and sweet.
3. Anemoiapolis Chapter 1 (Andrew Quist)
I bought the demo for this game back in 2021, and wasn't disappointed by the atmosphere and vibes it evoked. It's full of all sorts of liminal spaces - indoor water park, dead mall, abandoned office building - that make you feel like you're in a childhood nightmare. This year's full release added more locations and gameplay mechanics, as well as a slightly silly ending that teases the next chapter. Very impressive work by - as far as I can tell - a solo developer. I look forward to Quist's next game.
2. Baldur's Gate 3 (Larian)
Baldur's Gate 3 is probably *the* RPG of the decade, with the combination of Larian's technical ability and the dense setting of the Forgotten Realms. The character interactions and romances feel like the next step up from Dragon Age, while the turn-based combat is a faithful recreation of Dungeons and Dragons 5e. The game is huge and impossible to explore in a single playthrough. However, I did feel it drag a bit towards the end. I'm definitely going to play it at least two more times, though.
1. Blasphemous 2 (The Game Kitchen)
It's my sleepover and I get to pick the movie. Blasphemous 2 is smaller than BG3 in every way, and yet on average I enjoyed it more. Like its prequel, it looks like a Metroidvania but plays like a Soulslike. Visually it is very similar to Blasphemous 1, but Blasphemous 1 was already beautiful with its Catholicism-inspired pixel graphics. Blasphemous 2 adds new and satisfying game mechanics, replacing some of the more annoying ones. Killing a boss gives the same feeling of victory as any Dark Souls game, and finding a secret feels like clicking a puzzle piece into place.
Honourable Mentions:
Resident Evil 4
My House
Dredge
#game of the year#game awards#tchia#fire emblem engage#blasphemous#blasphemous 2#baldur's gate 3#2023#anemoiapolis#gaming#video games#hot takes
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YouTube: Anemoiapolis: Chapter 1
New #YouTube Upload!
Anemoiapolis: Chapter 1
youtube
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youtube
Good morning everyone!
This is a video where you're supposed to poop your pants, but actually results in training you're cardio. (Its a spooky walking simulator)
#subliminal#horror#gaming#youtube#skytoilet#scary#video gaming#anemoiapolis#steam#Plz subscribe :(#Youtube
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I'm tired of Backrooms video games being based on the Kane Pixels series. No hate to him tho, the quality of the series is really impressive and genuinely kinda cool to see, but like.. I think people should stop trying to replicate it. make something new, y'know? something that isn't 'you're a scientist at some top secret science facility exploration team and you get lost from your coworkers after entering the backrooms the facility created with their strange machines and you were tasked with going first into a hole in the wall or floor while your coworkers just sit back and watch and wait'
Let me explore the non euclidean architecture of multiple different real life buildings and locations and scenery all merged together into an abomination amalgamation of a place to get lost in. let me be an unfortunate soul that somehow got stuck and trapped within this bizarre place that I have no recollection of how I even wound up there. Let me feel dread and nostalgia and a sense of deja vu around nearly every corner and in nearly ever room I enter that looks like places I have been to or places I have dreamed of.
no more monsters, no more people in hazmat suits and no more stories woven in and other people involved.
(post got a little long, cutting here):
the true horror is the idea that you are truly alone. the paranoia that there might be something in there with you, you hear noises and sounds, but have never once seen anything like a creature or person. every clock you see tells a different time, or lack power or has no hands.
I want to see more games like that for the backrooms.
a proper backrooms survival type game, too, similar to that SCP ikea game just.. minus the threat of any monsters and you really have to go searching for the objects to obtain the parts and materials from to give you tools to try and survive.
perhaps there's some kind of scoring system in place? see how long you can survive in the backrooms.
is there even a way to get out? if so, it should be difficult to find it and get to it.
at this point, there's really little to no creativity and variety with the games based around the backrooms. WHY must there be some kind of scientific research being done? WHY must there be some form of entity that wishes to kill you?
it really makes it boring and kills the mystery and intrigue that the original idea of the backrooms provided. I've made a post before about this and I will repeat what I said there:
The true horror of the backrooms is the realization that you are literally all alone and you have no idea how long you have been there and no idea if there is any way of truly surviving, where is the food? the water? is it any good? is it safe to ingest? is there any safe place to sleep? is there any exit at all? your growing sense of paranoia and the physical feeling of your sanity slipping and deteriorating over time, THAT is what would make the backrooms a true horror.
horror is more than just monsters chasing you. there is solace to be found in the monster: you are not the only living thing here, there is something else alive in this place.
but no monsters being present gives you the sense of pure dread that you are truly and utterly alone. there is NOTHING to keep you company. no other signs of life. it's just you.
the concept of the backrooms is fun and fascinating, but it gets ruined so easily and turned into the same old thing with monsters and top secret government funded facilities.
The backrooms have literally just become the dollar store SCP Foundation, y'know?? just without the fun.
#ghostie mumbles#sorry I'm seeing some more backrooms videos recommended to me on youtube and they're literally all the same thing#give me!! a good backrooms game!! that ISN'T FILLED WITH MONSTERS.#anemoiapolis was good but I hate that ending. it really killed the overall vibe that the game had built up#it REALLY KILLED THE GAME. WHY DID THEY DO THAT.#they could have had it be a fake out!!! it could have been the BEST GAME BASED ON THE BACKROOMS OF ALL TIME#having the player think they finally reached the exit!! the outside!! only for them to see they are STILL TRAPPED.#IT'S NOT REAL. What they thought was the outside with sun and birds was just another room!!!! TRUE. HORROR.
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I just wanted to say, with my frustration of the stuffing of horror into liminal spaces, I'm glad there are people who feel similarly and want to find beauty and whimsy in embracing liminal spaces with respect.
I think that I’m personally a bit tired of liminal horror, or at least how it’s treated currently. As great as Kane Pixels’ series is, it’s unfortunately left a bit of a stain on the creative community and sort of caused the backrooms (and liminal spaces as a whole) to be put into a box that it can’t get out of. The backrooms wiki, escape the backrooms, anemoiapolis, etc. also have contributed to this to an extent. Their interpretations of liminal spaces are not *wrong,* but it’s created an expectation that there has to be a malevolent threat or the implication of one in any liminal space media.
It’s easy to see where the horror of liminal spaces comes from. It ranges from the fear of being alone to the fear of belong alone but *not.* The uncertainty of liminal spaces is because of the nature of liminality, or change, because change brings fear, it brings things not known and we are hard-wired to fear the unknown.
But the unknown can also bring discoveries of whimsy and newfound experiences that you would have never been able to feel before. I think many people focus on what there is to *fear* about liminal spaces rather than any positive feelings they may bring.
Zooliminology is meant to display a reality where liminality may not be something that has to be feared. It still brings unknowns, things you can’t understand and maybe things that can be a little dangerous, as all transitional period come with risks, but it can still something that you appreciate and experience instead of being afraid. I had never known so many people enjoyed liminal spaces outside of horror before making this blog, but I’m glad that so many people resonate with it, and I hope that it’s inspired others.
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Been playing Anemoiapolis, which is a fun architecture exploration game based on the Backrooms with visual design you can smell, and so far has actually managed to actually drive me insane in the exact way intended when it put me in an infinite minigolf loop. Gonna post more screenshots and also make some gifs soon. I should mention this existed before The Oldest View did but I won't lie and say I didn't look over my shoulder for the big guy at least once during the mall section
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Anemoiapolis
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req'd by @rubensmuse
wrong turn at Albuquerque
text: Why do we live in the Anemoiapolis Dungeon?
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Some cool liminal games;
Anemoiapolis
POOLS
Dream Logic
Thank you !! Pools is awesome.
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