#Amazon Digital Games
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skatik · 5 days ago
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Hello!! Comms OPEN !
I'd be very grateful for your help! <3
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features2020 · 7 months ago
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(via "Ew. People." Classic T-Shirt for Sale by Artwork28)
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lostfangirlz · 3 months ago
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This is all the stuff I’m likely to post about. If you like any of these then feel free to follow!
Chainsaw Man
The Amazing Digital Circus
Dune
Steven Universe
Adventure Time
Atla (avatar the last airbender)
Avatar
Kaos
Solar Opposites
Gravity Falls
Fullmetal Alchemist Brotherhood
Honkai Star Rail
The Legend of Zelda
Disco Elysium
Hades
Percy Jackson
Reverse 1999
Arcane
The Boys
Invincible
House of the Dragon
Smiling Friends
The Amazing Digital Circus
FNAF
Vinland Saga
Scott Pilgrim vs The World
Oshi No Ko
Spider-man
Rwby
Beastars
The Last of Us
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theartofemanuele · 6 months ago
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FALLOUT - Lucy (Ella Purnell)
Procreate/applepencil - digital ink
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ceye-camera · 3 months ago
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todayisafridaynight · 1 year ago
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explain to me how a preorder can be out of stock my brother
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stylus99 · 1 year ago
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hishi amazon and nishino flower... i like their outfits 🫠
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asexualdindjarin · 2 years ago
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there's this dude I've known for like 12 years now that I use as a litmus test where anything he posts about being really good, I know I'm gonna hate, and anything he rants about being shit is gonna be decent. it's never failed me
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gomes72us-blog · 14 days ago
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atcuality1 · 1 month ago
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Unlock the Future of Immersive Experiences with AR/VR Development Services
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arlacreative · 2 months ago
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Cute Kawaii Coloring Game
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Try Our Free Kids Apps - No Ads & No In-app Purchases Here
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features2020 · 7 months ago
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(via "Going Outside is Highly Overrated" Active T-Shirt for Sale by Artwork28)
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malcolmschmitz · 8 months ago
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So, there's a dirty little secret in indie publishing a lot of people won't tell you, and if you aren't aware of it, self-publishing feels even scarier than it actually is.
There's a subset of self-published indie authors who write a ludicrous number of books a year, we're talking double digit releases of full novels, and these folks make a lot of money telling you how you can do the same thing. A lot of them feature in breathless puff pieces about how "competitive" self-publishing is as an industry now.
A lot of these authors aren't being completely honest with you, though. They'll give you secrets for time management and plotting and outlining and marketing and what have you. But the way they're able to write, edit, and publish 10+ books a year, by and large, is that they're hiring ghostwriters.
They're using upwork or fiverr to find people to outline, draft, edit, and market their books. Most of them, presumably, do write some of their own stuff! But many "prolific" indie writers are absolutely using ghostwriters to speed up their process, get higher Amazon best-seller ratings, and, bluntly, make more money faster.
When you see some godawful puff piece floating around about how some indie writer is thinking about having to start using AI to "stay competitive in self-publishing", the part the journalist isn't telling you is that the 'indie writer' in question is planning to use AI instead of paying some guy on Upwork to do the drafting.
If you are writing your books the old fashioned way and are trying to build a readerbase who cares about your work, you don't need to use AI to 'stay competitive', because you're not competing with these people. You're playing an entirely different game.
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a-soft-fluffy-girl · 9 months ago
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TL;DR: Steam just made library sharing so much fucking easier and so much fucking better. Instead of login-trading, it's just a simple goddamn invite.
Read this. Really. It's a good read. Because it shows that, full-stop, Valve isn't just doubling down on their stance to make sure that people can and should be able to share their copies of digital goods as easily as they can physical ones, but they're making it better and easier than ever.
But you know how Steam allowed you to, with either friends or family, link accounts with another person to be able to establish an ability to share game libraries with one another? The general gist of Steam Family Sharing was that, with a limit of five people plus you (six in total) on a limit of ten computers total could share account access to willingly mix your libraries. You could play theirs. They could play yours.
This was a huge boon. It was meant to emulate sharing a physical copy of a game. A way to allow children to play games their parents or siblings had bought without having to fork over double the cash to buy it a second game. But it had some major limitations and drawbacks, and was archaic to use.
If a person did not share the same computer, you had to manually log into that computer to give it and the accounts on it access. This wouldn't be a problem if both accounts were used on the same computer, but many households (and astronomically more family and friend groups) had multiple computers, all used by different people.
If that computer, at any point, was hard reset to any point before the sharing occurred, you lost access. And had to do the whole process again. This was also an issue with computer transfers. The whole kit and kaboodle needed to be redone on upgrades. On top of that, the old computer is now just dead weight that you may not realize you have to manually revoke access to.
Putting your account information on another person's computer opens up security issues. They could, intentionally or accidentally, land themselves on your account if the login information was stored. Which could easily lead to purchases or bans you did not want to happen.
If anyone was, at any point, playing any game on their own library, you had no access to their games. Even if it was a totally different game, you had to wait your turn as if waiting for their computer to be freed up to sit at. (Admittedly this is kind of like the "mom said it's my turn on the xbox" meme, but hey, kinda archaic.)
You could not choose whose library you accessed a game from. Not at all. It always prioritized the first library it gained access from, DLC access and multiplayer be damned. If another friend you were accepting games from had more DLC? Too bad.
And yet here we are. Steam Families Beta fixes EVERYTHING about the above issues. By just going through Settings > Interface > client Beta Participation and clicking onto Steam Families Beta? You get:
No more login sharing. No more computer links. You can now choose which person's library you borrowed from. And you can play any other game from someone's library, even while they're in-game. It just needs to be a different game than what they're playing.
Pick five people. Invite them to your family. And now everyone has access to everyone's library. My goddamn library went from 150-ish to almost a goddamn thousand in ten minutes of setup.
Account sharing and password sharing are dirty words that "lose" billions of dollars. Netflix, Hulu, Amazon, Max. They aren't game storefronts, but they still allow you to access massive libraries and scream like you murdered their firstborns for daring to share your password with your mother after you moved out.
Microsoft tried pushing to demonize and undercut used games sales and borrowed copies of physical games. Remember the first attempt to reveal the Xbox One? People forget, but these vultures tried to make an always online console that checked to see if you were the account that owned the game, even if you had a physical disc, and prevent access to the disc's contents if you weren't the original downloader.
Valve walked the fuck up. Valve tapped the mic. And Valve dropped the fucking thing right onto the ground with one feature's revamp.
About the only issues I can see with this are twofold:
If someone sharing your library gets banned from a game's servers... so do you. No one else in the family does, but the both of you do. This is... rather unpleasant, because banhammers can be dropped quite frequently by mistake. I'd urge Valve to rethink this one, but I see the logic: don't cheat and effectively bite the hand feeding you. Still making me side-eye that, though.
If you leave a family you've joined? You have to wait a YEAR to join a new one. It's to prevent people form jumping ship to another group and screwing over who's in the former one in the process, but a YEAR? OUCH.
Problems aside, though... it's probably the biggest fucking power move I have ever seen a media distributor make in the current economic climate. It's the kind of thing that would let so many new games be available in a way that's easier than ever. Just a few clicks to send or accept an invite, and bam. Permanent access to dozens or even hundreds of new games with so much more freedom than earlier drafts of the system.
It's the kind of thing that slaps you in the face with positivity after so many Ls from the games and media industries. And I'm all the fuck for a W like this.
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monochromatictoad · 1 year ago
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Also, if anyone was actually interested in an update about whether or not the PS5 plays past console games.
Yes and no. You can play those games from the PS2 and PS3 era. However, you can only play them digitally. The console cannot read the physical copies, so you have to get the game digitally. However, in order for you to get the game digitally, you need to pay, at the minimum, $17 dollars a month to have a premium account.
In the long run, it's probably just cheaper to get your PS2 or PS3 refurbished or get used ones.
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sonsofks · 1 year ago
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¡Sorpresa de Noviembre! Prime Gaming Revela una Explosión de Contenidos Exclusivos
Descubre la Explosión de Emoción de Prime Gaming para Noviembre” En el emocionante mundo de Prime Gaming, noviembre trae una avalancha de juegos gratuitos y contenido exclusivo que te dejará con ganas de más. Este beneficio de la membresía de Amazon Prime te ofrece una experiencia que incluye juegos, botines y entretenimiento de alta calidad. ¡Sigue leyendo para conocer las novedades más…
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