#Also because of my wonky camera I just completely missed that the floor collapsed it was a mess
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You weren't going to talk your way out of this one, Croissant.
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#I had a whole scenario in my head of a possible conversation with the brain#but ultimately it didn't work with how the game went#and that's ok!#Croissant was really hoping that the brain was just Like This because of the crown but there was no time for talking#It had to go#bg3#baldur's gate 3#bg3 spoilers#act III spoilers#croissant adventures#tav#netherbrain#prince orpheus#lae'zel#comics#Wait hang on the last part of this fight was so frustrating actually ngjkflndsjlhk#I cut a comic about it but like ??? I'm a resource hoarder and saved all my good stuff for the end#And then divine intervention had a 1% chance of hitting or whatever#Also because of my wonky camera I just completely missed that the floor collapsed it was a mess
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Prince of Persia: Sands of Time holds up pretty well!
I bought the Prince of Persia trilogy at my friend's suggestion in 2016. I asked him for some input on a game sale that was going on at the time and he told me that they were some of his favorite childhood games. Based on his recommendation, I bought the trilogy.
I haven't picked up a Prince of Persia game since then. I played the first one for about 30 minutes, hated it and shut off my console.
Here's my reasoning: around the time I played Prince of Persia, I was just coming off of the Mass Effect trilogy. I had only gotten a PS3 in the last few months of 2014 - my first PS3, ever - and ever since that I had been playing catch-up on all the landmark titles I had missed over the console's lifespan. I had played the Jak remasters, but I grew up with all of those. Aside from a gameplay demo of Warrior Within as a kid, Prince of Persia was an unknown series of games to me.
While Mass Effect had its jank, railroading and poorly aged graphics in certain respects, it offered a new dimension of freedom that I was not accustomed to in video games. You spend most of the games farting around hubs, shooting up corridors of enemies and stuff - tackling each new mission on your own terms, at your own pace. It's a game series that prides itself on how free and open-ended it feels.
So to drop into a game like Prince of Persia after that is a bit of a rude surprise.
My initial opinion of Prince of Persia: Sands of Time was that it was too railroaded. I felt like I was being throttled, restrained, and I didn't like it. The cutscenes weren't updated very well, the camera was a jank machine and the VA was pretty bad. All in all, I was unimpressed by it - everything about the game was working against it, in my eyes. It wasn't a game that appealed to my gaming tastes at the time.
That was two and a half years ago. It took a brief fixation on RPG games, a general sense of burnout regarding the rest of my prominent games library and a GVMERS documentary on the history of the series to bring me back around to the idea of playing Prince of Persia.
I'll get the negatives out of the way - Prince of Persia is dated. In some areas more than others, but this game shows its age in all of its crusty glory - poorly remastered cutscenes, rough facial animation and VA work, wonky camera. Prince of Persia: Sands of Time is a 15 year old game, and it shows plain as day.
Combat is pretty clunky too, even in this run I didn't like combat so much. It felt like they were put in to break the flow up between parkour sections, and I frankly didn't like combat all that much.
But when Prince of Persia does something well, it excels at it. The pillars of this game are its gameplay, aesthetic and sense of progression.
First of all - the parkour is fantastic. Looking at it through the lens of a 2003 PS2 game, this gameplay mechanic would have been revolutionary at the time - and as someone who hasn't played Mirror's Edge or Assassin's Creed, it was revolutionary to me as I was playing it. This is the main draw of the game - you're dropped onto a room, the game tells you to get out of it, and the exit leads to another room. Hell, it goes as far as to tell you how to get through most of the puzzles.
When I first played the game, I felt trapped. I felt railroaded. I just wanted to play more open world games, and that is the furthest thing from what Sands of Time actually is. The game is very linear, and I didn't want to play games that were overly linear at the time - I grew up playing games like Jak and Daxter and GTA, and I was chomping at the bit for more gameplay experiences like Mass Effect. That's not to say that I would only appreciate games like Mass Effect at the time - I think I was having a blast with Catherine around the same time, which is a pretty limited puzzle game - but linearity in the same sort of vein as this Prince of Persia game was very much not my thing. Even God of War is less strictly linear than Prince of Persia is imo, because the combat offers a sense of freedom and creativity to it and I feel like I'm always in control when I play those games, even if I'm being sheparded along a straight line the entire game.
The problem I had with Prince of Persia is that I was looking at it through the wrong perspective - it was unavoidable at the time considering my tastes, but it still warrants mentioning. I wasn't looking at the game in the sort of way that really highlights its strengths, and the aspects of it that appeal to me now were lost underneath all the stuff I couldn't stand at first glance.
I'm a sucker for puzzle games - Tetris, Puyo, Tangrams, I love a good puzzle game. I'm not the biggest fan of action games with forced puzzle room sections, though - pressure switches, time gates, collapsing floors etc. So you'd think that I would hate Prince of Persia for how much of the game is made up of these puzzle sections. But it seems to me that the combat, the action of this game, plays second fiddle to the puzzle-solving. I hate this gameplay when it breaks up the focus of the game - the story, the action. I hate when it's used as an arbitrary roadblock. I hate this shit in games like Jak 2. But this game is all about switches and pulleys and wall-running. It's about getting to that next checkpoint and marking your progress as you jump and flip and swing through a collapsed palace in India. The game is very slow and methodical - Prince of Persia, when boiled down to its purest form, is a puzzle game. And that aspect of it has aged really, really well.
The aesthetic of the game - the arches, the stained glass, the pillars and ceiling domes and ever-present banners and cloths - has aged pretty gracefully as well. The geometry tends to be pretty simple most of the time, but it works - it's not a graphical powerhouse like the God of War titles, but the developers made a very pretty game world with the technology they had available at the time and they made so much of it directly interactive with the player's actions in the game. It's commendable.
Also, regarding God of War - there's no way that the Prince of Persia games weren't a primary inspiration for that series. About halfway through the game, I realised that Prince of Persia is basically an earlier God of War with weaker combat but stronger puzzle-solving. They're both third-person action games that aim to replicate historical settings with some degree of accuracy to the pop-culture impressions that people have of those settings. One of God of War's biggest draws is that gorgeously realised interpretation of Greek mythology - and Prince of Persia is just as successful in capturing that swashbuckling Arabian Nights setting that it uses. On a smaller scale than God of War, but that's not an issue - the compact nature of Prince of Persia's running time and game setting is one of its most appealing factors.
Sands of Time is a short game. I finished it in six hours, spread out over a couple of weeks - I got all the health upgrades, I kinda ballsed up the Sand Orbs but I got a whole lot of them, and I beat the final boss. One thing that kept me motivated was the completion percentage attached to my game file.
Every save point is located somewhere between 2-4% of the gameplay. Every time you hit a save point, you see your progress in the game go up, little by little - so by the time you stop playing, you know you've played though 15% of the game or so. Next time you might play for less time, so you only hit a handful of save points and go about 8% though the game. But now your completion rate is 23% - next time you play, try and reach 30%! From there, you try and get yourself to 50% completion. You tackle the game in these bite-sized chunks and watch your completion number go up little by little, and it motivates you to keep going for a higher number. This aspect of the game has aged amazingly well, at least if you respond to this sort of motivation - if that sounds like it's gonna be a motivating factor for you, then you might just enjoy Prince of Persia: Sands of Time.
This game is a mixed bag due to its age, but underneath the jank and the poorly aged aspects sits a very solid skeleton of a game. You might not like it compared to flashier games like God of War, but I enjoyed its earnest presentation, satisfying campaign length and rock-solid fundamental gameplay.
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Cogs’ TS2 Apocalypse Run (IX)
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Earlier this year, I started revisiting The Sims 2. After a bit of messing around, I decided I’d take a shot at doing an apocalypse challenge run (specifically Phaenoh’s tiered, mod-enforced version). I didn’t succeed the first time, and didn’t document it with screenshots etc. anyhow, so in this second attempt I’ve resolved to do both.
(Lots of screenshots & commentary below the cut. If you’re into Sims, nostalgia, challenge runs, and/or silly reflective commentary, feel free to read on!)
THE SMITHS’ FREE STATE, PART 9 - SO LONG, SHELMERDINE
Two mercifully-timed birthdays -- i bet he steals answers on homeworks too -- bidding the founder farewell -- oh goodie, some crap I can clean off the floor -- Muuuum, stop plaguing my sleep -- people in uniforms -- I imagine Foucault would be proud (or not).
Welcome back! Now, this is a sad chapter. The character I started this run with, Shelmerdine, is going to die of old age pretty soon. She’s had a fantastic go of it - managed to max all skills before elderhood, survived the terrible interval in which greyhairs had complete free will, reached perma-platinum for her aspiration. But now it’s time to bid her farewell.
As a small mercy, she’s set to pass on the day after the two toddlers Aaron and Forseti are eligible to age up via birthday cake, so I won’t have to deal with the toddler ‘relative dies’ fear tanking both of their aspiration meters the day before they start childhood.
First, let’s do Forseti--
He looks nice when he’s happy ^^
And I waited until morning to age Aaron up, since everyone was kind of tired at that point.
Yippee!
Love Forseti’s little jump there.
As I’ve established before, kids & teens aren’t currently allowed to go to school, nor use any skill-building object that isn’t also simultaneously fun. So childhood in the apocalypse is all about grabbing whatever skill points you can, with whatever objects aren’t banned. The most obvious of these is playing chess, for Logic:
It seems that, with his really low Niceness score, Forseti is inclined to make unconvincing attempts to cheat while playing with others. Attempts of the “hey, look over there” variety, which always end with the other person turning around just as he’s moving he pieces around. I’ll need to find a way to make sure he doesn’t tank his friendships with father and/or brother while he earns his smarts.
Age-rollover time is fast approaching. It’s time to say goodbye to indomitable old Shelmerdine.
Of course, I had to get a photo with all of her descendants in it. Then she said goodbye to each of her children individually.
*sniff*
And here comes bonesy...
You guys remember how the death sequence for fulfilled Sims goes, right? It’s a hell of a thing. The Grim Reaper hits on you...
... tells you to pick up an unexplained suitcase (which might contain anything from what was in your Sim’s personal inventory to their emotional baggage, I dunno)...
... and hands you an extremely ethnic-looking alcoholic cup-thing.
And then you become a ghost.
BYE-BYE, SHEL, YOU WILL BE MISSED.
poor, poor Kent
Back to business; I decided on a solution to the “Forseti pissing people off during chess” problem. Basically, he plays on his own in a corner of the basement,
although I will say that this has a second benefit: Juan needs to level his Logic, too! It’s the only skill he needs maxed to be a master architect.
Both of the careers I’m intending for Aaron and Forseti also require some Logic, but even if this weren’t the case, maxing Logic actually increases the skill-gain rate for everything that isn’t Body or Charisma by 25%, so it’s still worthwhile.
Get a load of this guy:
Name’s Amar Ku. I was completely blindsided by this guy walking down the street, since I’ve never seen him before. Is his hair dyed, or...? Upon greeting him, he did the ‘Kiss Kiss Darling’ gesture, which means he’s a socialite; he must be Juan’s replacement, rolled randomly to fill the gap in the townie roster when he married in.
Panoptica’s got all the skill points she needs to win that final promotion, so I just have her building some other skills to fill her aspiration meter. Like Body skill!
(Note: They can’t do Yoga until they have 3 points in the skill, which means they have to level it by doing radio exercises. These are annoying because they drain Hygiene and Energy, and build the skill more slowly than pretty much any other method. im not gogna have fun)
Meanwhile, Forseti, as our first absurdly-neat descendant, gets to experience the joy of building Cleaning skill really quickly from actual cleaning, as opposed to reading books:
You can’t see it in this picture, but he’s smiling. His Fun need actually increases a little while he’s scraping crap off a toilet seat. Jeez, Forseti.
Oh, minor thing for any 90s kids and/or incidental Homestucks that might be reading this -- the household’s crappy stereo was on while Panoptica was working out, and I had it set to the ‘Techno’ station ‘cos the classic default Salsa mix was getting on my nerves, and then I hear, of all things, a no-vocals version of Chromeo’s ‘Fancy Footwork’ come on.
(I mentioned Homestuck; it was the song used in this fandom meme that I didn’t discover until after the comic had ended [*slight sniff*]. Gods, it’s catchy.)
Upon discovering said song’s presence in the game, I promptly moved the table with the stereo on it up a floor so I could hear it better. Here’s Panoptica doing her jog-on-the-spot routine.
And getting buff, apparently.
Looking good, looking good
Oh, I seem to recall saying back when Kent died that ghosts usually take a night to register that their remains have been moved elsewhere, so Shelmerdine’s debut as a ghost was unlikely to take place on the roof.
Unfortunately, unlike Kent, she did clamber down the ladder from the attic to the floor with all the beds on it, making it really impractical to send anybody up there for some shuteye tonight. If I send them to bed, they’re guaranteed to cancel out of the action at some point, and let the ghost do its Scare action, which drops each of the victim’s needs a bit.
I realised at this point that I actually have more Sims than I do beds, so I worked out a solution to this one-night problem: buy a bed for the basement.
John starts work earlier than Panoptica, so he had priority here. Otherwise, they took it in turns to kip underground until dawn broke and Shelmerdine buggered back off to the Styx, at which point everybody who didn’t have a job collapsed into their own beds.
Well, today’s the day that Panoptica, with any luck, will get promoted up the final rung of the Intelligence ladder! There’s a chance it might take two shifts, even with an almost-full mood. Here she leaves the house in... I don’t know what kind of coat, while Forseti falls victim to my ever more ambitious experiments with the in-game camera:
(I honestly need to brush up on my vocab for types of clothing, I think. When I do write creatively, it’s quite often urban fantasy-type stuff, and it’ll help me to form a clearer picture of how characters look...)
This here below would be a great picture, if only the yellow sports car didn’t have a wonky interior that didn’t show up when you moved the camera inside
Like seriously Panoptica has a great photo face, it’s a shame
The snow actually thawed for a little while (since it’s always Winter, this only happens when it doesn’t snow for a couple of days in a row) leaving behind some puddles... which of course I sent Forseti to mop up so he could get more experience.
Night falls, and both goasts come out to play, in this rooftop graveyard of empty fridges. (I can’t sell them right now, due to restrictions - I just buy a new one and dump the old one up here.)
And does Panoptica get her final promotion? She does!
Time for some lowkey family celebrations! Here’s Aaron coming outside to give her an after-work hug:
And here’s Juan, being all romantic, though I swear he looks more like he’s just grinning rather than puckering up...
Now I can do lots of new things! Including:
> Let people come inside the house, even if they aren’t already a family friend
> Redeem Popularity aspiration perks (letting John build friendships faster)
> Use the Ask pie menu to scout out townies with good skills/jobs, and
> Chat on/answer the phone!
This makes things much easier. Also, Panoptica’s got a snazzy uniform.
Heh, now both second-generation kids have dark green uniforms.
So, Panoptica has succeeded in living up to the name I gave her! A pleasant development. It’d have been a shame if I’d given her that name only to see her fired by a chance card or something. (I’d probably have thought about Law Enforcement for her, but that’d have required her to max Body, which would be annoooooying, at least until Juan lifts Architecture.)
So, another successful update, another restriction lifted, another gravestone for the roof... hm. I’ve covered a lot of ground here; I think two more updates maximum before I catch up to where I’m currently at with the run.
Stay tuned, and thanks for reading!
(If you’ve read through this and/or any of my other updates, please let me know if there’s a particular style in one that’s more enjoyable to read than the others. It’s fluctuated a little as I figure out how best to do it. Thanking you in advance!)
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RFA+Saeran & V x MC - Please Don’t Hurt Me (Pt. 2)
hehe sorry for like taking forever with this part 2 (I made it significantly longer then part 1 lmao oops). Anyways I hope you enjoy this Anon~
Jaehee:
She was always stressed out - whether it be over one project or another, there was just no time for her to take breaks. Whenever she had even the slightest sliver of spare time it would be like heaven had descended upon her, and she’d take out her limited edition DVD of the “Promiscuous Jalapeno Topping.”
It was her favourite show of all time, and to her, it was probably worth more than any other treasure in the world. You made sure not to touch her things because you didn’t know what was confidential or classified, furthermore, if you messed anything up, it would just add to her work load. That was something you never wanted to do.
But it was Sunday, and she was still in bed, so you decided to pop in the show so she could wake up to Zen’s sweet singing voice; but when you did, it didn’t play. The machine then began to make violent whirring sounds, spinning the disc inside so fast, you thought you could smell smoke from the overheating and friction against the delicate surface of the DVD. Out of fear, you pressed the eject button several times, praying that nothing bad had happened to it. With one final press, the slot opened, and sent the disc flying out with so much speed it grazed your cheek, cutting the outermost layer of skin, exposing blood to the air.
Before you knew it, the disc had hit the wall with a loud clank. It wasn’t broken, not in two at least, but it was terribly distorted, the originally flat surface now wonky and twisted. Your eyes widened at the horror of its new shape.
What were you going to do now? It’s ruined and completely unfixable! Jaehee was surely going to cry out in despair, she might even lose her mind - it was her treasure after all. There was no way you could do anything to make it work again. This was a total disaster.
“MC?” a sleepy voice came from behind.
You turned around, desperately trying to hide the broken disc. With a sheepish smile, you tried your best to cover up your face paling with fear and your trembling hands behind your back.
Jaehee took a step forward. She’d noticed your growing anxiety and your alarming eyes. You withdrew from her touch, flinching at the thought of her gentle hand slapping you hard across the face. The scenario brought tears to your eyes, it’s like you could already feel the stinging sensation reddening your cheek.
“What happened here?” she pointed at the cut caused by the DVD. “What are you hiding behind your back?” You clenched your fists, wary of the bent plastic now slicing into your palms. She tugged at your wrists and you collapsed onto the floor as she pulled the foreign object away from your hands.
This was it, she was going to kick you out for sure. There was no way she’d forgive you for this.
“You… you broke it? W-why would you do that, MC?” Her voice shook with disbelief and confusion.
“I didn’t mean to,” you sobbed, “the machine tried to eat up the disc, and when it finally released it, it flew out and hit the wall. I know it’s my fault. I’m sorry, Jaehee, I broke something so precious to you. I don’t deserve to stay with you anymore, I’ll just… leave.” With that, you stood up, ready to walk out of the apartment.
“Where do you think you’re going? I’m not going to kick out my girlfriend over a stupid DVD. This may be precious, but my real treasure, is you.”
707:
Always joking around, he was obviously an outgoing type of guy. Nothing seemed truly important to him - other than a floppy disk he hid inside the secret chamber of a children’s book. Sometimes you wondered what was inside - was it some type of adult content? Even if it was, it peaked your interest. You just had to know what else he was hiding, he was already secretive enough.
While he was off filling gas into his baby cars, you took the floppy disk curiously and inserted it into his computer. As the file opened, it displayed a sort of slideshow. Pictures of Seven began to pop up - he looked so adorable as a child and his eyes… wait, it wasn’t Seven in the pictures. It looked like him, but there was something different about the child in the pictures. Something... unsettling. Before you could figure out who it was, the screen blacked out. Panic overtook you and you ripped out the disk. Was it a virus?
Before you had a chance to worry about the overridden computer, you noticed that the floppy disk had a fallen apart. Shit. You broke it for sure. You didn’t really know how floppy disks worked, but it surely didn’t look like it could be stuck together again.
Your curiosity killed the cat, and now you were in trouble for breaking something you shouldn’t have touched in the first place. You desperately tried to piece it back together, hands shaking out of nervousness, but it was no use. Just as you were having a mental break down, the front door opened with it’s announcement of unlocking, further adding to your unstable state. Seven stepped into the room and found you huddling against his computer. At this point, the computer displayed an error message.You could only hide your face in your knees, in attempt to curl up into a ball and disappear from the reality that you had brought upon yourself.
Seven was definitely going to be angry. Those pictures… they must’ve meant a lot to him. Just who they were and what it meant, you didn’t know, but you were sure as hell that he cherished the person who shared the same features as himself. Would he hit you? Yell at you? … Break up with you? You never saw him angry, and that was what scared you the most. He could blow up on you completely. Of course, you deserved any pain he had coming for you - but you were scared nonetheless.
“MC, what’re you doing? Do you know what happened to my computer?”
You couldn’t answer him, all you could do was nod your head in shame, slowly showing him the broken object in your palms. He grabbed the pieces quickly upon realization of what it was you were holding.
“I’m sorry Seven…” you couldn’t look him in the eyes, “I didn’t mean to break it. I was just so curious… I wanted to know more about you. I was wrong, and I know that you won’t forgive me for breaking it.”
“You know, I was mad a first, but… you didn’t break it. It just fell apart, I can easily put this back together. I guess it’s also partly my fault for being so secretive about myself. I’m sorry I made you feel that way.” He pulled your shrunken body into his arms.
Saeran:
This boy treasures everything he has. Nothing is garbage to him, as long as he owns it, it’s precious. And that makes everything a little complicated. Whenever you clean the house, you have to be wary of the things on the floor. None of it is garbage according to him - and if he finds that he’s missing something… God knows what would happen? In a way, it made you nervous about throwing stuff out. Would he want to keep this? Would he want to keep that too? It was impossible to keep everything he ever came across, but he seemed so attached to it that it was just cruel to get rid of anything.
As usual, you were contemplating whether or not he still needed a vase he’d found on the side of a street and decided to call his own. Flowers weren’t a thing in this household - you were allergic and he never seemed fond of them anyway. The vase sat in the lounge empty and wasted space most of the time - so you were going to ask him when he came home for sure.
You turned your back away from the vase for a second. It was just one second, you swore to God… but that didn’t justify the sound of shattering glass in the next. Your mind began to race as you saw what now remained of the original. It was shattered in a million pieces, glass shards scattered all over the floor, sparking in the brightly lit room. You bit your lip as your stomach turned with uneasiness. A wave of sickness hit your gut as you realized what he was capable of doing to you. He was much stronger than those who’d abused you previously. He was capable of much more than a few bruises on the face and a hard kick to the stomach. There was no way of telling just how much he was going to hurt you for breaking the vase.
While you tried to shake the thoughts of this sweet boy ever doing any of those things, it was just impossible not to let it cloud your thoughts. Without even noticing, you had begun to weep. Kneeling, your teardrops began to hit the shards of glass as you picked them up piece by piece. The sound of footsteps entering the threshold caused you to quiver in fear, and before you knew it, you had started to blurt out apologizes, as if they were going to lessen his anger the more you said it.
“I’m sorry, I’m sorry, I’m sorry, I’m sorry, I’m so, so sorry. I really didn’t mean to break it. I swear it wasn’t my fault, it just somehow lost it’s balance and fell onto the floor. I was too late to catch it before the fall and it’s- it’s…”
“It’s okay.” his voice was oddly emotionless, “Doesn’t matter, we didn’t use it anyway.” his curt answer surprised you. So… he didn’t care? You looked at him in a weird light, was this the Saeran you really knew?
Without another word, he came over, wiped the tears off your face and pulled you in for a light peck on the lips. “As long as you’re not hurt, nothing else matters. Now let’s wear some gloves so we don’t get cut.”
V:
Jihyun may be blind, but he can still very much see. He watches the world through a pair of lens capable of capturing any moment with beauty and grace. His cameras were his eyes, and he cherished them as so. You didn’t know how he did it; how he was able to create art even when he couldn’t see - maybe it was something felt rather than seen, but it peaked your interest dearly. And you were curious to know if you were also capable of such an artistic medium. Never once did you think you could come close to his level of expertise, but you wanted to try nonetheless.
It was foggy when you woke up, seeing the curtains blow away from the sliding glass doors, you walked onto the patio and found Jihyun musing at the grey sky with his favourite camera on hand.
“Morning, Jihyun.” he turned at your voice and pulled you into his arms, protecting you from the chilly breeze.
“Morning.” he replied sweetly, nuzzling his head into your shoulder.
“Can I ask you something?”
“Sure.”
“Can I take a picture of you?”
“Right now?” you pulled away from him and took the camera gently from his hand.
“Stand near the railing... and stop laughing at me! This picture could be even better than the ones you’ve taken!” you teased him for smiling like an idiot, trying to hide his growing laughter. With a quick snap, the camera captured the most beautiful Jihyun you had ever seen. With his hair still slightly tousled from sleep and his white pajama shirt against the ashen city background, he looked like pure art himself. But the most beautiful thing in the picture wasn’t the backdrop or his strangely perfect hair - It was his smile. The way it was so natural, so… real, gave you shivers down your spine.
“MC, are you still taking the picture? Do you have shaky hands like Jumin?” he chuckled at his remark, teasing you was fun, but he opened his arms, waiting for you to slide back into his embrace. Just when you thought this moment was the epitome of perfection, it was ruined by your clumsy habits.
Before you could regain your balance after stepping on a slippery patch, you fell face first onto the hard concrete floor. It was a disaster, not only did you sprain your ankle, but his camera - his beloved camera - was smashed into a million pieces. You couldn’t even process the words of worry coming out of his mouth, all you saw were the broken pieces of what once was deemed a camera, lying helplessly on the floor.
If only you hadn’t been so nosy. Why did you act like that anyway? Why did you even try to do something so stupid? Jihyun’s cameras were his eyes; his entire life depended on them and yet, you, who claimed that you loved him, broke the only thing that kept him alive. How much more horrible could you be? What kind of evil person were you? You mother was right. You were born a demon. You should’ve just-
Your thoughts were suddenly cut off by someone shaking you back into reality. Only then did you realize that your cheeks were stained with tears and that you’d cut yourself on the shards of the broken lens.
“I’m- I’m sorry Jihyun,” you couldn’t even look at him, “I didn’t mean to- my mom was right… I’m really a demon in disguise, I even broke your camera. I did the most awful thing-”
“MC! Stop and listen to me! It’s okay, so please, stop thinking about those things. I know you’re blaming yourself again. You do this every time you break something.”
“B- But this time, it’s your camera and-”
“It’s not true, okay? You’re not evil, you’re not a demon and you don’t deserve whatever your parent’s have said to you in the past. Ignore those words and listen to mine. You’re the most important person I have in my life. Please stop hurting yourself with those thoughts. The camera may act as my eyes, but without you, I’d have no one to lead the way - and what’s the point in seeing if I don’t know where I’m going? ”
ARGGG CHEESY ENDINGS LMAO IM SORRY
~Cherry L.
Part 1: click here
Masterpost: click here
Askbox/Requests: click here
#mystic messenger#mysme#mm#mystic messenger v#707 mystic messenger#mystic messenger zen#mystic messenger yoosung#mystic messenger jumin#mystic messenger jaehee#mystic messenger saeran#jumin han#yoosung kim#jihyun kim#jaehee kang#zen#hyun ryu#saeran choi#saeyoung choi#707#luciel choi#jaehee#jumin#han jumin#yoosung#jihyun#saeran#saeyoung#yoosung headcanon#jaehee headcanon#Zen Headcanon
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