#Also I like how this game has a character maker. It even had all the elements I needed
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So basically... A Date With Death MC/Self-insert

Music:
Оно Выделяло Тепло by АИГЕЛ
Death Is A Teacher by Eden Iris
BRAT by Chris Marcell
...also Mixed Messages by Tom Cardy
Facts:
⬩ I have yet to come up with a separate name for her... So for now she's just Katarina.
⬩ Aspiring fashion designer of 25 years of age.
⬩ Currently works as an assistant in an atelier in the centre of the city.
⬩ Lives alone in a studio-type of apartments with her pet cat Seras.
⬩ She’s been getting into all kinds of disasters and life-threatening incidents throughout her life, miraculously surviving every time. Unfortunately, the people around her are usually not so lucky, so she had to witness many deaths.
⬩ At least a half of her family is dead by now, and she keeps her distance with the remaining relatives. Well, it's not that she was ever the type of person who would care about family, so she doesn't dwell on that.
⬩ She has two moods: an insufferable clown and an absolute bitch.
⬩ Most people consider Katarina to be intimidating and unapproachable, mostly because she’s not too fond of social interactions, along with having a sharp tongue and a domineering attitude. And since she doesn't really understand social rules, she comes across as mean and arrogant even when she doesn’t intend to.
⬩ Being conventionally attractive and dressing up in very classy, “formal” fashion doesn’t help her case.
⬩ However, if you get involved in an actual conversation with her, you’ll find that she can be very playful and humorous, she just supresses that side of her. And for a good reason, I must say, because she often goes overboard with her teasing, and her humour indeed can be rather mean.
⬩ Conversations with her also tend to easily slip into something that is either sexual or macabre (she might have some issues).
⬩ Katarina is a romantic at heart, but she never had a chance to date anyone, mostly because she has very specific tastes. But then a certain reaper came along, and it turned out that she's actually really flirty. Too flirty even.
⬩ By the start of the canon timeline she was going crazy from boredom and loneliness. Perhaps that’s why she decided to reply to a "Grim Reaper" weirdo who was spamming her with messages from an unknown app she doesn't even remember installing.
⬩ Anyways, since she was so pent-up, and Casper seemed like such an easy target… Yeah, she just went all out on him. Years of untold jokes and atrocious pick-up lines finally found their way out. She surely had a blast making fun of him.
⬩ It’s not like she completely refuses to believe in supernatural, you know. She’s an agnostic, all she needs is some substantial evidence. But instead of providing that evidence, Casper just kept making a fool of himself for the first few days.
⬩ He’s lucky that he’s so pretty and that Katarina has a thing for idiots with an attitude. This guy is exactly her type (and she’s going to make it his problem).
⬩ Unlike canon MC, Katarina wasn’t that surprised to find out that he’s an actual Grim Reaper. She just needed some time to process the implications (and maybe some vodka).
⬩ That is to say, after learning from Casper that the reason she was constantly getting into accidents was her inability to die, she went through the crisis of realising that she really is the reason that so many people that were close to her are now dead.
⬩ She’s also more chill than canon MC. Casper can actually talk to her seriously… Before she inevitably starts trolling him again because she can’t resist the temptation.
⬩ She graduated high school of art and design but didn’t get to the higher education because her parents died, and she was not ready to work and study at the same time. She managed to find a decent job anyways, but she still wants to get a degree in the future when she’s more stable.
⬩ She only has one friend who is just as bad as she is. Said friend lives in another city, but they talk on the phone constantly.
⬩ She adopted her cat about two years ago after stumbling upon her on the streets. Katarina is very protective of Seras and always tries to ensure her safety above everything else.
⬩ Unlike the way it looks in the game, her actual apartments are a mess, with paper, fabric and tools lying everywhere. Though honestly, this mess is nothing compared to how her working space in an atelier looks.
#Yes I did in fact name my MC's cat after one of my favourite characters#Also I like how this game has a character maker. It even had all the elements I needed#But it's disappointing how limited the room customization is#Now I really need to give her a separate name because using my own when talking about her feels awkward...#And I also need to figure out how to rewrite this canonical “embodiment of life” nonsense because it doesn't suit me at all#The first song in the playlist I made gives me some ideas for that...#a date with death mc
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
Transparent version: (sorry you had to scroll so far)
#thank GOD we can just turn notifications off now so i wont have to delete this post#red rambles#also. if you want to follow me for this because someone reblogged it. Don't i make like one of these every [checks notes] 2 years#typically i just reblog a lot of nonsense and you will not enjoy it probably#im writing this like i expect it to take off because i do . Because i'm scared#character sheet#red makes memes#<- because those are the tags i used on the last ones#i dont really think this quite qualifies#oc reference#what fucking tags are there for this sort of thing lmao#ttrpg sheet#ttrpg tools#i know people want this for ttrpgs. if everyone used the other thing for ttrpgs.#oc tools#i was gonna make a fillable version but i gave up. someone made a cool one of the ancient blorbo sheet but tbh i have no idea what the fuck#they're doing with js modules (<- everyone point and laugh i dont know javascript LMAO) and i dont feel like figuring it out#hey guys its midnight im out of post jail. image upon ye#ALSO you CAN put your sheet on the post i dont like. Care#like i said a zillion times. I will be turning notifications off if too many people say things#but until i get really sick of everyone filling things out the same way im curious#you understand.
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hi! welcome to my sideblog where i will Making your fav in Mii Maker™.
who are you?
i am simply a lover of miis. i go by a handful of different names but you can just call me pants! (she/her 🏳️⚧️)
why are you? (doing this)
mii making has been a lifelong passion of mine and after getting interested in @making-you-in-spore's posts and the "making you" ecosystem broadly it felt only fitting to throw my hat in the ring. as nintendo's support of miis has dwindled over time, the niche of mii making blogs has also dwindled, and somebody has to pick up the slack! maybe things will change with the new tomodachi life game and the switch 2 over the horizon, who knows! regardless, i will always shoot for the miis. my allegiance is unwavering.
what are you? (making)
let me make one thing very clear: i will not be using the "makeup" mechanic of the miitopia switch port. no shade to anyone who uses it, ive had a lot of fun with it too! i just have more fun with the limitations of the wii u/3ds mii maker. ever since the miitopia switch port came out it feels like miis made with the makeup have gotten a lot more attention, and somebody has to rep the classic miis! also, while i do have the full capability to port screenshots from my various mii making devices to my phone/computer, idk if ill feel like it. its up to chance if ill have the nerve. itll probably just be pictures of my 3ds screen taken on my phone the vast majority of the time
how are you?
im doing pretty good thanks for asking
are you taking requests?
yes! ive been mii making for so long that it comes pretty naturally to me (mii hehe) so i think i should be able to make them pretty fast. also for the most part ive already made miis of my favorite characters, so theres a good chance if you ask ill already have made something youre looking for! go obscure! go wild! i might even import it into some mii related game if i feel like it! no promises though! thats hard work!
generally i make whatever asks interest me the most first but i promise i will get to your request eventually! it just so happens that eventually can be a long time i am only one woman and i have many mouths to feed like a mother bird feeding baby birds miis from her mouth. be patient and you will have your wishes fufilled
is there a list of all the miis youve made?
yes! on second thought im putting big red text here to make this stand out more
what is your banner/pfps?
my pfp is a picture of my mii taken from pikmin bloom, i just found it in my camera roll on a whim when i went looking. my banner is a picture of my son Nubby from Nubby's Number Factory i didnt have any part in the games development i just feel strong maternal instincts towards him. image taken from tomodachi life, ill update this later with his outfit and room names


thats all for now!
ill probably get around to putting some of my proudest miis here eventually as a kind of portfolio but for now... the foundation has been laid... mii making is all that remains.
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Can we take a moment to appreciate Bryan Dechart’s performance as Cyberlife Tower Connor aka Sixty and Sixty as a character? 🤌

Though Sixty and deviant Connor are physically identical (minus their demeanors, e.g. the way they stand and walk, like wow, Bryan, wow) and their voices technically aren’t different from each other, the distinction is still clearly there, at the same time it’s so nuanced too. Sixty sounds condescending, imperious and callous compared to deviant Connor whose voice is empathetic, curious and sincere. I’m not even talking about their lexicon, their choice of words here (there’s of course a difference too). Even when Sixty tries to convince Hank he’s the real Connor, you can hear how he’s failing to sound exactly like his counterpart because he can’t replicate deviant Connor’s voice and speech pattern just so. Sixty’s also being very commanding when trying to fool Hank into shooting the real Connor (Hank even gets irritated because of it). Damn that’s brilliant acting, all hats off to Bryan. His performance in this game never fails to impress me. (I wish there were dialogue for RK900 too, I would’ve loved to see Bryan’s take on his voice and presence.)

Also also I have to mention I love the take that Sixty really was a deviant all along too, an ”evil” version of Connor if you will; cold, calculating and even enjoying the situation he had Connor (and Hank) in. You know, doing all of it because he wanted to, because he liked it. Why else would he deliver a whole ass villain monologue before executing deviant Connor, gloating about how he knows what he is and that he is the obedient, favorite child, plus calling Connor a disappointment (and a disappointment to him especially, like how Connor should care in his final moments that Sixty despises him for not being a good little robot)? AND shooting him several times non-lethally before landing that final shot (if the story goes there), like savoring the situation. Of course he also has to ask if Connor has any last words too. That’s definitely not what an efficient machine would have done to make sure it accomplished its mission. In some outcomes his stalling costs him the victory.
Top that off with the ending where deviant Connor dies but the androids still wake up, Sixty is scared and emotional because he failed, scared to be deactivated because of his failure. Then there’s this scene where he shoots deviant Connor eleven times in front of his friend. After that Sixty takes in Hank’s reaction and even torments him by saying Connor’s death was his fault. Still doesn’t sound like a machine much, huh? More like a sadistic psychopath.

Man, I wish we could’ve seen more Sixty, it would’ve been chilling to see if he went full-on rogue, maybe being Markus’ right hand/attack dog on a leash in the violent revolution arc, maybe with his own agenda of taking Markus’ place and wanting to subjugate humanity. Or maybe deviant Connor could’ve persuaded him to their side by making Sixty to see he was nothing but a tool, unintentionally prompting him to seek revenge and to reduce Amanda and Cyberlife to atoms (not what Connor intended haha). There could’ve even been a redemption arc for him, like in a ”what’ve I done?” type way. You know, a bit of an internal moral struggle. And of course, our fave ”sack of shit” (as Hank so eloquently put it) demanding answers from his maker, Kamski, in a not-so, uh, conventional manner. Let them measure their respective arrogance and wit and see who comes out on top. Or would they team up?
Such a delicious character, so many delicious what-ifs.
#I’m sorry I know I’m 6 years late#this has probably been talked about 8472 times already but oh well#Sixty’s so despicable I love him#he could crush me under his shoe and I’d thank him#he just deserves more acknowledgement imo#Aah also excuse my lack of skill of putting my thoughts into words#in a second language#detroit become human#dbh sixty#rk800 60#dbh connor#connor rk800#rk800#dbh#dbh meta#cyberlife tower connor#detroit become human meta#rosie rambles#hank anderson#dbh what if#tw gun
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Aside from some of the basic premise and the space elevator (I think I see that in the concept art), were there any other elements from Maretropolis you were planning to incorporate in Andromi? (Sorry if you've already answered something like this elsewhere.)
Boy this is a blast from the past lmao. I can't even remember the last time someone brought up Maretropolis.
For context for anyone who doesn't know, Maretropolis was an MLP fancomic I started working on aaaaallllllllll the way back in 2012, set in a sci-fi AU. It starred a Rainbow Dash who had gotten into a bad flying accident and had several of her limbs replaced with cybernetic prosthetics by Twilight, who's a roboticist in this universe. It sounds a little grimdark when I describe a My Little Pony character losing multiple limbs in a horrific accident, but the heart of the story was just that Rainbow Dash had lost her wings, so she would have to try and figure out her place in the world now that she could no longer fly.
I had brainstormed a TON of ideas for this, thinking it'd be like my magnum opus as an MLP fanartist. I channeled my love of sci-fi into all sorts of fun little ideas for how a version of FiM set in a giant sci-fi city would work. Sweet Apple Acres would be a vertical farm in a high-rise greenhouse. Fluttershy would take care of stray animals found around the city. There were these giant spaceport towers visible in the city, and I'm pretty sure I wanted to eventually depict a city on the moon that Luna ruled over. A lot of stuff like that. Surprising no one, there was also going to be a yuri element to it with a romantic arc for Rainbow Dash... though, believe it or not, she was going to fall in love with Pinkie, not Fluttershy, in this story. (I was already exploring FlutterDash over on Fluttershy Replies and wanted to mix things up with another ship I liked, rather than running two blogs about the same ship.) Rainbow would be unable to fly up to her cloudtop apartment after the accident, so Pinkie would let her stay at her place, and then one thing would lead to another.
The problem I quickly ran into, though, was that I just wasn't built to be a comic artist. I'm not that confident as an illustrator to begin with, and I work very slowly, so doing entire comic pages was an ordeal. I'd bitten off more than I could chew, especially with the elaborate city setting that would've really challenged my meager art skills at the time. Before long I switched my focus to making games, since that was my main career goal in the first place. I considered turning Maretropolis into an RPG Maker game or something, but the project just sorta quietly died as my interest shifted. (Especially after I got my C&D from Hasbro that ensured I would never make an MLP fangame again lmao)
Fast forward to 2014, and I started working on an original sci-fi game, Andromi. (Anyone not familiar with that project can read about it here.) And, yes, you're definitely right in noticing some similarities. It was never intended to be a direct retool of the story of Maretropolis or anything, but since Maretropolis was basically just me throwing a bunch of my favorite sci-fi stuff at the wall it was inevitable that I'd revisit some things from that earlier project. Naomi being a cyborg is the obvious one. But I had realized over time that my fun cyborg Rainbow Dash AU was really a story about physical disability, and in hindsight I wasn't sure if 18-year-old Bobby was gonna be able to tell a story like that well. So Naomi has basically nothing in common with Maretropolis Rainbow Dash's planned arc, aside from the fact that they both have cybernetic limbs. (And also, y'know, they'd both be sapphic love stories. But, again, it's me, so that goes without saying.)
And, yes, you're 100% right that I reused some visual elements from Maretropolis in the city in the background of this piece of Andromi art, mainly the giant spaceport towers. Though Andromi was intended to be primarily a small town sci-fi story, so I'm unsure how much of that city we would've actually seen.
There ARE some other story ideas that originated in Maretropolis before evolving into ideas for Andromi. But, well... I'd still like to do something with Andromeda and Naomi someday, so I'm keeping those ideas to myself for now.
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“They’re just name dropping people and it seems like fan service”
Do yall know what the point of prequels is? It’s to give context to the story as a whole. Why do you think all of these people specifically went into the games? I thought it was clear to everyone that AT LEAST the 75th games were rigged to high hell. The capital was specifically trying to target the rebels because panem was revolting.
The capital believed that by killing the rebel victors they would kill the revolution as a whole. What sunrise on the reaping gives us is context on how these rebels already know each other. Mags and Beetee have been rebelling for a LONG time. In fact Beetee has been rebelling since before the 50th games. So it makes sense that Finnick, who was mentored by mags, would also be a rebel even though he’s from a career district. Same with Wiress who was probably mentored by Beetee.
In fact, it makes sense that they were the mentors for district 12 too. They were likely already being punished for things they did to rebel. Similar to how Beetee is being punished in sunrise on the reaping.
We’ve known that Plutarch has been a rebel for a long time. To the point that he had an underground rebellion inside the capital. That does not come out of nowhere. We also know that he worked in film and specifically in creating propaganda. So it makes sense that he works for the hunger games making propos and that he would climb his way up to game makers.
Hell, even Effie’s sister makes sense. Prosperina is there to show the difference between how academy students acted towards tributes during the 10th games and how the academy and the view of tributes by capital members has changed. Prosperina asking Effie for help in styling the tributes was Effie’s in into the games. It’s because Effie went on the victory tour with haymitch that she became an escort at all and specifically his.
Effie’s character has always had an important message. That just because you have been sucked into propaganda, that doesn’t necessarily make you a bad person. Because yet again in sunrise on the reaping you see that Effie is a truly empathetic and kind person but oblivious to the true politics that surround her because of the propaganda she has been fed. And in a book about the effects and creation of propaganda Effie was an important character to include.
Suzanne Collin’s could have used a one off random character that we have never met before to show the cluelessness of the capitol. Or she could’ve used a character we already know that would make it hit harder.
I don’t feel like sunrise on the reaping has fan service in this way at all. I think every storyline was necessary in showing the context that was in the background of the original trilogy. These people already knew each other. These people have been trying for revolution for 25 years. They failed every time but kept trying even with the capital punishing them until they finally got their mockingjay.
#sunrise on the reaping spoilers#sunrise on the reaping#the hunger games#beetee latier#mags flanagan#wiress#haymitch abernathy
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The Hundred Line: Last Defense Academy - First Ending Thoughts
I won’t be saying my thoughts on each ending, but since the first ending is the same, I might as well. I also want to talk a lot, specifically about the characters, because they are what make the story for me.
Major Spoilers for the first 100 days!!!
I've already seen some criticism for characters, but I am filled with love and joy, so the majority of my commentary will be positive. I will say that overall, this game was insanely fun. Each battle had a different aspect to it and there were so many twists and turns. Didn’t proof read, so sorry for any mistakes.
Darumi Amemiya (飴宮 怠美)
I really liked her at the beginning and was sad when she became so depressed later in the story. She seems a bit too attached to the killing game idea but I was kinda hoping she’d develop a different idea. I also wish she had more serious moments, like Genocide Jack did, but that’s okay. Even if the fighting was for fun in her case, it still made her feel like a reliable person in my eyes.
Great for battle and has both fun animations and combat voice lines. I’ve said this before, but she also looks a million times better in her battle armor rather than her regular outfit. It just looks so much better with her hair colors.
Eito Aotsuki (蒼月 衛人)
I’m pretty observant, I could tell he was going to have some sort of twist, yet still found myself surprised at his weapon hitting the capsule. I did really enjoy his innocent facade and am kinda sad his true nature is so twisted. I thought it was interesting how they’ve never heard of the moon, but “tsuki” means moon. I’ve seen people compare him to Nagito but I honestly see them as complete opposites. Also, he looked good with his hair back.
He’s decently fun to play and does good damage. Even though he loses energy after one turn like everyone else, save Tsubasa, I often used him repeatedly for nearby enemies. He gets the job done quick and easy.
Gaku Maruko (丸子 楽)
I really ended up liking him. I had my doubts due to his personality, but as he was more fleshed out, he grew on me. Especially with the backstory, the idea of loving people even when you feel like they don’t care about you is so sad. Having to work every day and never reap any benefit sounds miserable, I can’t even hate him. I still wouldn’t exactly call him a “mood maker” though. He has his moments.
Very good for when there are a ton of enemies, because then he can deal with the 1 HP ones easily. I didn’t use him as much as I think I could have, looking back, he’s a great character.
Hiruko Shizuhara (雫原 比留子)
Ugh, I am so sad our time with her was so short. I really thought she’d be leading us to the end. When the group discovered her corpse, I genuinely had to put my switch down and just sigh. They didn’t even need to say anything, just seeing the glasses made me realize. She was cold and ruthless, but I could see a side of her warming up to the others, I do think she would’ve been a good leader after some more time.
In the little time we got with her, she was my favorite. Her damage is great, and I know that’s the whole point, but still. The only downside was she could only attack one at a time, but I understand everyone needs some limits on their abilities.
Ima Tsukumo (九十九 今馬)
Absolutely love his character development. I never disliked him from the start, but he grew to be one of my favorites. The implications at his past are also heart breaking. Kako is all he has and he’ll do anything to protect her. I was so happy when they joined battle together. He went through a lot, straight up getting a new body Nekomaru style. When he still ended up dying I knew Kako was going to go crazy. Also how did he drive the bus as Sirei?
He was fun to play but unfortunately did not get much time with him as he joined late and when he came back he couldn’t even fight. Still was good in that little bit of time he had.
Kako Tsukumo (九十九 過子)
If you asked me who would be my favorite before I played the game, never in a million years would I guess Kako. But, here we are. Her development is amazing and I really felt her pain. When she said her and Ima had promised to die together, but then they promised to keep living without each other, my heart broke. Kodaka said they’d be even more controversial after release, so I thought it might get very incestuous, but that was not the case. At least in the first route, the twins relationship progression was very wholesome yet sad. I love how Ima means present, Kako means past, and she can see the future.
She was good it battle, especially the hellfire move. Some enemies reflect damage if you are nearby, so long distance characters are very useful. I would not say she’s a need in battle, but fun to have nevertheless.
Kurara Oosuzuki (大鈴木 くらら)
She came on very strong at the beginning and I was worried that I would find her annoying, but I did not! I really enjoyed her character and her soft spot for Nozomi. Her real face is cute too, but I honestly like the tomato mask. Perhaps I’ve just grown use to it. I did enjoy her dynamic with Kyoshika, it reminds me of Hiyoko and Mikan but if Mikan was more assertive. I also love how the tomato changes with her expressions.
I’ll be completely honest, I did not care for her combat. She is useful in building barriers, but it kinda loses meaning when everyone can build when and Shouma can straight up be one. I did like how she repairs the barrier if attacking an enemy nearby.
Kyoshika Magadori (凶鳥 狂死香)
I love her! She’s stupid and funny and great. I really enjoyed her voice actor as well. I love how she just. Cannot read the room. I really would like to learn more about why her name is so violent, but perhaps I must wait a while longer. Also her voice lines during combat are stuck in my head and have been all day. “This is my true power!” “Nin nin!” “You’ve left yourself open!” “I’m burnt out!” Great stuff.
Without a doubt, my favorite in terms of combat. She is such a fun character to use and does great damage. I often took her out on explorations because of that. I already knew I was going to like her but her attack really sealed the deal.
Moko Mojiro (喪白 ��こ)
Okay so… I don’t really have anything to say here. We barely saw the real her and couldn’t even fight with her. I do like her based on Nozomi’s word, but when it comes to forming my own opinion, there’s not much to work with. I didn’t really find her wrestling stories in the cafeteria engaging. Idk, sorry Moko fans.
Nozomi Kirifuji (霧藤 希)
THE BABYYYY. It’s common for characters that are liked by everyone to be hated, but I genuinely just could not imagine hating her. Even Kurara loves her. It’s well deserved, she’s wonderful. The twist made me so sad, I didn’t want to make her cry!!! Her death was awful and knowing it could’ve been stopped made it so much worse. I will save you in my next route, I promise!
Next to Kyoshika in favorite for combat. I pretty much never used her for direct combat, but her healing is a lifesaver. When she died I thought I was screwed for upcoming battles. I really like hearing everyone’s thanks after being healed, it’s sweet.
Shouma Ginzaki (銀崎 晶馬)
Shouma, I am sorry for doubting you. He was annoying at first, constantly being a pessimist in ways that didn’t even lighten the mood. When he finally agreed to battle, he grew on me so much more. He maintained his low self esteem but still became a part of the team and used his weakness of being bad with fighting as a strength, being a shield. His stupid hat has also grown on me as well.
Not much to say in terms of combat, he kinda just stands there, but was definitely useful when a lot of enemies are nearby and you need to keep someone with low health alive. His voice lines are also great during battle, even if they are sometimes sad.
Takemaru Yakushiji (厄師寺 猛丸)
Another character I must apologize to for doubting. He had that whole dynamic with Hiruko going but later in the story he shows he misses her and that was a really strong moment for him. Again, when Takumi brought up going back in time, I thought I would dislike Takemaru for being so aggressive, but he ended up accepting it. His “punishments” for Ima and Kako were also a good moment. I do like him.
This is the kind of character I’m looking for. Attacking all around is great, despite the low amount of damage, it’s still good when the enemies have low health. I do wish he kept the shades on when he was on his motorcycle.
Takumi Sumino (澄野 拓海)
Incredible strong protagonist in terms of character. Like he might actually be one of my favorite Kodaka protagonists. I love how he didn’t follow the usual “I’m just a normal guy” trope and actually saw his own strengths and used them. His loyalty to Karua is also very strong. He isn’t outright about his feelings until later, but even if they never were romantic, they were still incredibly powerful. He’s a great character.
He looks cool in every combat scene. I really loved when his sword turned blue because it still matched his color palette, at least his eyes. Very helpful in defeating groups since he can just go row by row. Even though it’s nothing crazy, he’s still fun.
Tsubasa Kawana (川奈 つばさ)
I love her very much. A total cutie patootie. I really enjoy the moments when she gets really excited. I was very happy at how Takumi accommodated her issue with throwing up. She helped the team a lot with everything mechanical, a lot of things would have been impossible with out her. She didn’t end up being my favorite like I thought, but is still very high on my list.
Even though she doesn’t do much damage, the fact she can do continuous attacks without loosing any distance is great, even if i do end up spending a lot of AP on it. Either way, I really enjoyed having her in battle, her voice lines were cute as well.
Yugamu Omokage (面影 歪)
One of my favorites but I fear I projected Genocide Jack onto him a lot. I just really like her, sorry not sorry. Either way I still ended up liking him, despite his oddities. He also came in clutch multiple times, so I think he needs more love for that. Love his voice actor, especially during combat, he sounded great. I thought it was funny how Takemaru called him pretty boy, because this boy is ugly, sorry. Still like him.
Despite my love for him, I didn’t really get much out of using him in battle. Yes, he makes the enemies bleed, but I’m a bit busy to keep track of that, sorry Yugamu.
Sirei and Nigou (SIREI) & (NIGOU)
Can’t say much for these two as neither got much screen time, like surprisingly low. Due to the announcements it felt like Sirei was there every step of the way. Still, I can’t say much on them, but I definitely did not hate them.
This will likely be my last THL post for a while, I want to get back to Danganronpa and also get through more endings. I might do a similar style post with Danganronpa characters, but I’m not sure yet.
#the hundred line last defense academy#the hundred line#last defense academy#takumi sumino#nozomi kirifuji#eito aotsuki#tsubasa kawana#shouma ginzaki#kurara oosuzuki#gaku maruko#kyoshika magadori#ima tsukumo#kako tsukumo#takemaru yakushiji#hiruko shizuhara#moko mojiro#yugamu omokage#darumi amemiya#sirei#nigou
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hey dog! sorry to bug you with a coding question, but i'm learning rpg maker mv for a fangame & i'm wondering how you did a couple things. if it's not too much trouble, could you quickly explain some of it? i've scrounged around as much as i can but i cant find what i need so i thought it'd be worth asking directly ^^;
how did you get the players name to show up in the message log? i know theres a plugin that adds the name windows for other characters & i've got that figured out, but i have no idea how to get the players name to show up in the history after selecting stuff
how'd you get the graphic for the route diverging choices to show & play During choices? so far ive figured out that looping the images recreates the visual but then the game doesn't progress, bc its just stuck in that loop...
how'd you disable ( + grey out) dialogue options after selecting them??
how'd you add the fullscreen option? i found a code that was supposed to add a fullscreen option to the optionscore settings but that one just breaks the plugin & i simply Don't know enough javascript to figure it out myself
i'm using all the same plugins that dialtown has so clearly these are possible without extra ones, i just don't know how to do it,, thanks for explaining your pronoun system a little while ago btw! i wasn't the one who asked but your post was super helpful when i was setting it up for myself :D
It's been close to 6 years since I started making DT, and I had to figure out a few solutions to specific issues that cropped up which I've likely forgotten now, but I'll answer what I can remember. I'm also gonna give you some advice and advise you not to use RPG Maker for projects like these.
I basically Scott Cawthon'd DT and forced the engine to yield to my demands because I wanted to use the one I knew best. A few of these solutions are over-complicated because the easier ones (which would've worked in other engines) had to be constructed differently. I'll also mention a few solutions to problems you might not have encountered (but inevitably will if you try to recreate DT.) With that out of the way...
1)
You'll want these settings for the backlog plugin. the \c[x] commands refer to standard name colours. Log special inputs set to true, followed up by this below:
\n<\c[4]\n[1]\c[0]>%1
With \n[1] being the name you want and the number after the first c being what colour you want.
I'll also save you a potential future issue: I'd actually recommend you find the backlog plugin I used in DT's files (located inside the www/js/plugins folder) and use the version I have instead of the official release if you're not already, because I made a small change to fix an error. Basically, it breaks slightly with the plugin that lets you bring up the menu during dialogue because text reloads when you leave the menu and re-enter the text box, causing text to be logged at least twice after you pause it. If you keep bringing up the menu, you'll get constant duplication. I simply added a line of code that tells the log not to have two duplicates in a row. Not a programmer, but it seems works.
2)I did it in a funny way to ensure the engine wouldn't screw it up. Basically, there's 3 steps to the event and it's kinda hard to explain (and would be annoying to reproduce without a lot of trial and error for a beginner.) It's easier if I show my code. The first thing I do is run a common event (you can also just paste this code in and run it from the event) that renders the frames used by the popup, so they're loaded into memory + ready to go.
As you can see, they're set to 0 opacity but now ready to be used. Obviously they have to be on a layer that isn't being used by anything else in the scene (and won't be during this part of the game.) I run this event ahead of time, usually 4 messages before the choice comes up or so, so even slower PCs should have time to get them up.
The 'if head' thing just switches between the files for phone/typegingi's heads. I render each frame on separate layers and toggle their opacity from one to the next on a single frame to avoid flickering (bc RPG maker's renderer is hot trash and I have to work around it. Case in point.)
Step 2 is a second command event that orders the frames to fade in.
One layer is the text (which doesn't move) and the other is the first frame of the little head animation. A switch is also turned on at the end, and this signals the animation to go, which is handled by an event on any map where a choice like this comes up.
The event page that handles the animation itself has 2 pages, one to handle the animation as it goes and the other to handle when it stops (note that you could use one page and simply use a conditional branch. I didn't.)
Set to parallel so it runs in the bg behind normal events. As you can see, every 17 frames, I command one image to fade out over a single frame and another to fade in. It loops perfectly, cycling from middle frame, to left, to middle, to right, back to middle. Finally, when you select any route diverging choice, it sets off a second switch, which activates the second event page and commands the game to dispose of the graphics and then turn itself off.
Basically, it's the same animation but with a twist. The text is faded out over 60 frames and then the same animation is played as before, except the values it fades back into go from 255, to 170 to 85. Each of those commands is also followed by a 17 second fade to the opacity of the next frame. So, frame one renders in one frame at 255. Then seventeen frame fadeout to 170... Next frame renders for 1 frame AT 170, then fades out gradually to 85. Then next frame renders at 85 during 1 frame, fades to 0. This is how i synced the turning animation to fade out convincingly.
At the very end, I turn both of the switches this event page uses off so both event pages don't continue on loop. I also have a check for the first event variable to check if the game should still think the animation is running, as a failsafe. I don't remember if this mattered.
3)It's a function in the YEP Extended Message Pack. You'll see the commands for hiding (temporarily removing) + disabling choices (greying them out) as you scroll through the help list, almost 2/3 down. The thing you have to remember though is that messages that are commanded to be hidden/disabled will STAY disabled unless you turn them back on. So, ANY time there's a possibility to make a choice with a disabled or hidden message, add this plugin command to EVERY selectable choice
ClearChoiceSettings
This will ensure the game doesn't break from having a choice permadisabled. If you use loops or labels to make the game return to a previous choice, make sure the looping point is BEFORE any logic that may disable/hide a choice so it doesn't autoenable everything if the game has to go back.
4)Make a new RPG Maker project, copy the js folder from www/data/js and open the new project alongside your other one. Then check my YEP Option core plugin and follow this path in the plugin editor
This code should work.
On a similar note, I'd also take a look at how my plugins are ordered, if your list is different. I had to meddle with the list to make sure some plugins functioned correctly. This engine is held together with duct-tape and spite, so do what this advice what you will.
Hope this helps!
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replaying super paper mario, sporadic thoughts post-chapter 2:
very easy so far--& although ttyd was also easy, spm's gameplay is sadly substantially less rich thab ttyd's was
having said that the game design in spm is! unrelentingly charming!! the use of platforming as a framework for a varied stream of stage styles (straightforward levels, dungeons, towns, the entire 2-3 Situation) is creative in a way that imo predicts the sort of things the mario maker community later ended up making. chapter 2's set pieces in particular are extremely quirky (the rooms with traps, the rubee thing, the mazelike basement, the merlee game show lmao)
few platformers have boss fights that feel like genuine Combat, so that's pretty cool
i will confess that as a First Dungeon, yold ruins doesnt have half the sauce of hooktail castle--it's much more linear in layout, with far less of that zelda-y "explore & comprehend the space" principle that made ttyd's dungeons hit
in a similar vein, it's kind of crazy how tippi has like a fraction of the personality that goombella had. it's a bit sad for the character doing the vast majority of the talking to just.... not really have any opinions on anything
the momentum of the chapters likewise means very few npcs ever get to stick out. like, even the "first town crotchety old mayor" character was a total one-and-done, one dialogue and you never have a reason to speak to him again (mostly just speaks to the game structure, which is as mentioned a bold enough exercise that i feel i cant really fault it for that)
bringing up a menu to use items In A Platforming Context is not at all natural to me, so im finding myself just not really using them
this game is a masterclass in visual design imo. the npcs & enemies & pixls being made of primitives that reconfigure themselves into different shapes really elevates the interplay of 2d & 3d, the backgrounds/environments are extremely aesthetically satisfying (the Mathmosphere in lineland, the optical illusion in the sky in gloam valley, all of castle bleck), & i love how the constant "digital/tech" motif (eg the "dragging selection boxes to flip/teleport", the trees & shrubs looking like something youd make in ms paint, etc) is an ingenious progression of paper mario's core aesthetic design
dimentio is so fun
i ADOOOORE nastasia
the inter-chapter dialogue flashbacks are surprisingly earnest? for such a tongue-in-cheek game where almost every line of dialogue contains a joke of some kind, those exchanges feel humourless & sincere. that probably contributes to the Space the game occupies in all of our memories lol
likewise it was really interesting how peach's "escape" sequence after chapter 1 was (while, again, still extremely sardonic) aesthetically & narratively framed with such a sense of Hopelessness. that's not to say like "woahh this mario game is 10x darker than you thought!!!!", more that it's just not a space the series commonly ventures into
the Ancients stuff is being leaned into extremely hard lol. ttyd mostly teases at that kind of "mysterious rpg lore" thing peripherally (the riddle tower inscriptions, grifty, etc) so it's interesting how spm puts it front & centre in contrast, without ever sacrificing the sense of mystique
this game really highlights how interesting the wiimote is as a controller--pressing the A button while holding it sideways (ie removing your left thumb from the direction input to press a button) is something that i cant think of any other controller doing, & it projects onto that button a really interesting sense of, like, Valence
it's the kind of game that seems to beg for one of thsoe posts like "things that ACTUALLY HAPPEN in _____"
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What horror games have you played/wanted to play? Also have you tried any rpg maker horrors?
I actually don't play that many horror games, I don't think? Between you and me most of them are... Kind of garbagee. But I like when really weird things are taken dead seriously, which most video games don't succeed at. But in the rare time they DO, it usually falls into the "horror" genre at least loosely. I'm just going to list my favorites:
PS: I'm really showing how insufferable I am with these summaries, sorry!
The Outlast series: the most Tasteful tasteless gory-shit-fest of a horror series I've ever seen. I don't like shock for the sake of shock, and Outlast somehow manages to always make it for the sake of SOMETHING. The original game+DLC is a buttload of fun, and if you pull back one layer it also poses some interesting and difficult questions about the place and treatment of the criminally inclined in society. Pull yet another layer back and you find a fascinating subversion of the expected role men are supposed to inhabit in horror games. The second game is a vastly different, and profoundly emotional experience, opinions on it vary for reasons I find very understandable, but I personally really like it.
Fear & Hunger: I guess this answers your question about RPG horror games! Unfortunately, this is the only one I ever played that I liked, but REALLY like it, I have a tattoo of the circle of perfection on the back of my hand, even, lol (I already had other hand tats, don't freak out). I just really like the absurdity of the story and all of the lore that the developer has cooked up for it, and the way it all matters but also kind of doesn't. I think its an insane feat to have achieved the atmosphere he did with the limited tools he has, not to mention the massive amount of respect I have for any creator that simultaneously wears their influences on their sleeves while displaying massive creativity and originality.
Pathologic: This game kind of speaks for itself honestly. Its just brutal, creative, infuriating, I could go on - It's probably the most immersive experience I've ever had in a game. If you've never played it before I would suggest buying Pathologic 2 (don't worry about it) and playing it completely blind. Forget about "winning", forget even about succeeding, just go about it as if you were in the protagonist's shoes and see where you leads you.
Scorn: Without a doubt in my top 5 games of all time and I don't care that that is an insane take. This game is everything I want from interactive stories - entirely intuitive, doesn't spoonfeed you a single grain of its lore or pushes its story on you, it just puts the pieces in your hands and its up to you to feel it on instinct. This 5 hour game with no dialogue, no text, not even any named characters to speak of had me crying at its ending and I didn't even know whether I was sad or overjoyed. I fucking LOVE scorn.
Honorable mention:
The Space Between by Christoph Frey (not to be confused with The Space INbetween.): Is a short, 30 minute experience about intimacy presented through a horror lens. I really don't want to say anything else about it, but I played it like 5 years ago and I still hold it near and dear to my heart. It's a master's guide to storytelling through semiotics and exemplary in it's... Emotionally charged visuals? Like, I had never before seen a story make sentiment into and external, tangible thing quite like this one does, like turning sound into an object or something. Amazing little indie game.
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When Schwarz was new did people complain about her being too overpowered?
See, I've had this ask for two days, and I wanted to have a good chance to sit down and answer it properly, because it's a good springboard into something I find interesting, the zeitgeist back then and how it has evolved into current, modern Arknights. Let's do a little retrospective.
No, that didn't happen. As to why it didn't happen, well, there's a few factors, the first of which being Schwarz is not overpowered, she's a character with very evident flaws and very evident strengths, and these were, depending on the player, immediately understood or not really considered in depth.
See, Schwarz was the fourth 6* released after launch -- After Skadi, Ch'en, and Magallan, in that order -- and the absurd powerhouses back then were all launch Operators and arguably Ch'en: SilverAsh, Eyja, and Exusiai were the most popular back then, with Ch'en being a conditional potent burst damage dealer (her S2M3 was her main selling point, being an instant helidrop burst of damage that also hit air units). Schwarz was in a place similar to Ch'en in that she was conditional in how she blasted things; she has superior firepower but poor, strict range for a Sniper (back then, we had no such thing as categorized archetypes, so we just came up with nicknames, like "duelists" for what are now Dreadnoughts, "Schwarz-types" for Heavyshooters, "Enmity Guard" for Musha, and many others), and if you wanted to use her big killer skill, S3, she was only going to have a straight line worth of range to hit things.
See, the thing is, being strong wasn't an 'issue' back then. We wanted more and stronger units so we could break the monotony of SilverAsh swish swish, Eyja Volcano Hour, and Warfarin's Apple Pie Combo. A monotony that wasn't a monopoly, mind you, because it definitely wasn't the sole end way to deal monstrous amounts of damage and tackle hard content -- I myself was a dedicated Specter, Saria, and Angelina user -- but it was what practically all guide makers and tier lists suggested. Either way, the demand for Cool Strong New Units was definitely healthy back then, ESPECIALLY by the time of Schwarz' release, since Skadi and Magallan had been rather disappointing for 6*s; Skadi was the sole Abyssal Hunter buff that existed back then (Guard Specter had no Module, thus, no AH Buff), and without Modules or other AH buffs, all she could do was basically S2 Helidrop to kill something or use her S3 probably once per stage to become a raid boss and then sort of just stand there, offering nothing that other units couldn't since things back then were patently not strong enough to need her, as her 3* equivalent, Melantha, was pretty much enough to deal with anything that required a Dreadnought specifically, and you had other, stronger options that did more than JUST deal with strong enemies if a bomb of Skadi's caliber was needed, while Magallan suffered the unfortunate fate of being an early Summoner in a game where super instant DPS came free with your Xbox, leading to the vast majority of people to not really want to learn to play around her expensive Deployment Slot costs and dynamic gameplay, which also necessitated Mastery investment to put out numbers, investment that was not easy to make back then, as Masteries were something you REALLY rationed.
Another very important part as to why Schwarz didn't have to deal with this was because she was the only one of her type. She was a new way to play back then, so no one felt their favorite was threatened; Schwarz and Exusiai filled very different roles, with Exusiai being able to wreck high HP low DEF enemies with ease (which was basically 95% of enemies back then, notably All Bosses Except Big Bob, who has a DEF of 800) while Schwarz had HUGE chunky single hits that were meant to squash enemies even if their DEF was huge, but who ultimately would have less DPS than Exusiai in most cases. What's more, you would use Schwarz in plenty of set-ups anyways because she brought DEF Shred with her kit. People celebrated Schwarz back then because not only was she a cool new unit type, she could bring value to pretty much all sorts of parties with Physical damage, in a way that another unit I've omitted so far could for Arts damage, the support powerhouse of the early, mid, and modern game, throughout the years: Saria.
I make the specific comparison with Exusiai because eventually, the zeitgeist would change: Ash, from the R6S collab, made waves because she was strong, but also because it seemed like she'd steal away Exusiai's place as the Fast Shooter DPS Wrecker Supreme. Time would go on to prove that, no, she would not do that, because Ash is more of a Burst damage unit compared to Exusiai, with immense damage tied to a shorter window and the Stun condition, while Exusiai's DPS window isn't contingent on anything except "Does she do real damage or chip damage". But that was an early sign of things to come: Upstaging.
The initial fears of very strong units had more to do with "this unit is powercreeping an older unit" more than anything. Powercreep is inevitable, doubly so in gacha games where they gotta sell you the PNGs one way or another, and I'll always argue that Arknights has been incredibly good with handling powercreep compared to its peers (and just, as a game in general), but again, it's inevitable, so you end up with situations like Degenbrecher existing and Doctor Manhattan Exploding Ch'en and Irene right into niche uses (Ch'en nowadays being at her best as a support sub-DPS with her Module allowing for great party Offensive/Defensive SP charging, while Irene still has her powerful S1/S2/S1 loop combo with Dorothy) or, you know, Texas the Pale and Yato In A Fur Bikini completely obliterating Phantom out of the face of Terra.
All of this, in my opinion and perception, holds true nowadays: When a unit of a new archetype or playstyle releases and they are very strong, you only hear few people complaining about them being very strong, but when a unit could possibly powercreep an older unit, especially an older favorite, that number increases exponentially. Of course, creatures like Wisadel, Degenbrecher, and Ling exist, which blow other units out of the water entirely, and you've also had units like Surtr or Mlynar who aren't really directly powercreeping any specific units as much as powercreeping entire roles and concepts.
Arknights also does have more content creators now, which I also think worsens matters because they have an obligation and a blood oath to the algorithm to always make a video that goes something like "NEW OPERATOR EXTREMELY BROKEN?????" with a crappy clickbait thumbnail and since [GRUMP ALERT] most Arknights players hate thinking for themselves and love looking at The Content Creator to form their opinions on whether Unit Is Strong Or Not [/GRUMP ALERT], these sentiments, whether legitimate or not, tend to flare up more often. By the way, that's also not a good idea, because everyone thought Gnosis was an easy skip back when he released, and then it turned out Gnosis was cracked, and a shitload of CN players regretted not rolling for him, so hey, sometimes this does result in pretty funny things to occur, as it were.
But yeah, this has been a little retrospective of the zeitgeist throughout the years.
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This post has very big spoilers for Squid Game season 3 in it so please don't read it if you don't want to get spoilered!!
I had to make one more post about this cause I didn't wanna just add it to my other post
I think Squid Game does a lot of those things that won't happen in other shows because it'd be too sad. In many shows things happen where you're like "that's unrealistic, but it's sweet and hopeful so I'll take it". But in Squid Game they do push it to that point of "I didn't think they would go there" "I can't believe this really sad thing actually happened and nobody came and stopped it". Nobody stopped Gi-hun before he fell, nobody was there to catch him. Nobody was able to help Jun-hee cross the jumprope game, they didn't make an exception for her just because her ankle was hurt. Myung-gi didn't stop himself for a second while on his killing spree with Nam-gyu to maybe think about who he's actually killing right now and that Hyun-ju was with Jun-hee and nobody noticed him quickly enough to be able to stop him either. It's very sad, it's very unfortunate but it's real and it's how this show has always been. No exceptions. Nobody came and helped Sae-byeok when she was hurt (all of this is excluding Gi-hun btw. I'm more talking about the guards and game makers here). Her death was so undeserved in the end. She would have deserved a better death at least, but overall she would have deserved to Live. But this isn't what Squid Game is about. Because it's unrealistic. There's no deus ex machina in Squid Game, nobody who comes in right on time and saves the day. There's no plot twist good guy who helped all along. Everybody in this show has their strengths and weaknesses and every character has their own path that they're walking. But nobody is perfect. Both Hyun-ju and Sae-byeok had enormous potential to win. But they got hurt and that was fatal to them. They didn't die because they were weak. They died because if you get a giant glass shard to the stomach and have nobody there to patch you up again then you're very vulnerable and nobody in those games who has any power cares enough about you to help you. They died because if you get involved in a physical fight with knives and against people who are determined to kill you then you will get hurt at some point and you will be in distress and you won't think clearly and once you're out of that fight and really hurt you just aren't able to watch your surroundings at all times in case somebody else comes and tries to murder you.
But to get back to what I said at the start. Squid Game does all of this because no other show ever does. Every other show would have at least given Sae-byeok and Hyun-ju and so many other characters a death worthy of them. Even if unrealistic. Every other show probably would have found a way to get both Gi-hun and the baby out of there alive. Every other show probably would have had Myung-gi finally get back to himself and sacrifice himself for his child. But Myung-gi panicked and he really really didn't want to die and who can blame him for that? That is so human, that is so real. And in such a panic you can't think clear. And in the end he died because a stupid jacket wasn't sturdy enough to hold him in the air and that's so damn sad and it didn't even help his child survive. It did nothing. But it is so On Point for Squid Game because sometimes in reality things do happen like that. Sometimes people do stupid irrational things, sometimes people die in ways that they did not deserve. And I think most media shies away from that brutal realism but Squid Game doesn't and it would be disrespectful to assume that it would or should. It's hard and obviously really sad but I think it's also so special because it's so real. And that's why it hurts so much
Now I'm not saying that the message of the show is "the world is evil and nobody helps you and that's just how it is so deal with it" because that isn't what the show is about. It is however about how hard it is to choose kindness in such an unforgiving world. All of this is very real but you can make even a slight difference by being good and helping those who need help from you. And it won't always work, you won't magically fix all of society's problems because you always tried to be good. But it does make a difference for somebody. Gi-hun's love for humans and his kindness and selflessness gave Cheol a home and eventually his mother back. He gave many other players hope, hope that even if they didn't make it, somebody would make sure that their death wasn't for nothing. Gi-hun's selflessness is the reason why an innocent baby that was born into horrible circumstances and that got treated like an object is now able to grow up safe and without even having to worry about money. Gi-hun kept his promise to everybody who trusted him, who he was kind to and who was kind to him in return and he made other people's lives better. He couldn't save Sang-woo and Sae-byeok and Jun-hee because that's unrealistic. They're all stuck in games that are specifically designed to kill them. It was so unlikely that any of them would have survived. But through his kindness Gi-hun did survive and though he couldn't save his friends he was able to save the lives of their loved ones. And this goes for other characters too. No-eul persevering and continuing her fight in protecting Gyeong-seok and getting him out of the games alive no matter the cost lead to a little girl surviving cancer. It didn't fix any of the world's massive problems but it changed the world of a little girl for the better
This show is about the real world, yes. But it is also about the fact that kindness still exists everywhere in that real world no matter how cruel that world might be. And this message would have hit so so so much less if the show had shied away from that realism
#of course the people who survived this whole thing were the people in control and the people on the outside!!!#because that's how the world works a lot of the time#this show is probably the most realistic way you could ever make a show about murder games#i absolutely love hwang donghyuk for this btw#this realism#it's in everything that this show is#in the way it's made filmed written acted#it's phenomenal and it's really cohesive so i can't bring myself to be disappointed in season 3#because it actually fit right in#amyways i think i could dissect everything about this show for years and years#i could probably write an essay on evrry individual scene#i think this show is genius yes even season 3 and the closest a show has ever gotten to properly conveying it's important message#and maybe that's just me but that's fine#i hope people read this long post#i have so many thoughts about squid game and my posts about this show always end up being so damn long#but please do talk to me about this!!!!#i love talking about the realism of this show#or really just anything about this show#so please if you want to talk then send me a message or an ask or write a comment#lea's random thoughts#squid game#squid game s3#squid game 3 spoilers#squid game spoilers
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One of your recent posts talked about the way BH have essentially "run out of plot" in following the Red Moon/Predathos plot and the way that the PCS are being played.
I was also curious about your thought on the interparty dynamics in the end game, particularly with recent developments. One of the issues I've had with Bell's Hells for a while now is the way they don't challenge each other (or at least not in the way previous parties have)
Yeah; they don't. And honestly I think this is a combination of just...luck of the draw of the characters they created combined with that lack of room for those characters to develop because they've been in an environment that hasn't allowed much time and space for anything but rushing to the next task. Like, as mentioned, a lot of characters are kind of here to hang out or have goals that aren't specifically tied to personal change, if they have specific goals at all. That's not a bad thing! Grog, Jester, and Fearne all share that quality and are all fantastic executions of it - and Grog and Jester do change quite a bit despite that because the story gives them many opportunities to do so, and yes, because their fellow party members challenge them. But it feels like the bulk of Bells Hells if not all of it is kind of in that boat.
I remember an early panel in which Marisha said "I don't want to think anymore" and I know Travis has mentioned something similar for Chetney, of wanting to play someone much more chaotic after playing someone so highly controlled as Fjord. Liam also talked about stepping back from being a major decision maker at some point, and built Orym to be someone who had a viewpoint but didn't specifically assert it (as we've just seen). Like, I think most resentment C3 fans have towards C2 is just jealousy and bitterness but perhaps a fairer grievance is that the cast really brought their A-Game to the Mighty Nein with a lot of incredibly complicated, driven, messy characters and due to the smaller nature of the company then combined with the scaled back production of the pandemic focused intently on them; and then nearly all of them made a bunch of fairly go-with-the-flow or chaotic characters as a breather and (not unfairly or unreasonably!) thought they'd be in a story that would give them space to become something else or that would suit them, and it didn't. As someone who likes actual play I think if nothing else this serves as a look into how fantastic overall cast chemistry doesn't translate into compelling party dynamics.
To be clear, I think Bells Hells like and care about each other, but none are really the type to both strive to be better and challenge those around them to be as well. Even their defenders in the fandom are kind of leaning on the party of NPCs line from very early on [which is funny because a lot of people HATED that line at the time; I got hate over thinking it was apt] but the thing is yeah at this point in the campaign, they shouldn't still feel like a party of NPCs. Perhaps this is a personal preference, which, to be clear, does not in any way invalidate it as criticism, but as someone with a bit of a comics background, I've never been terribly into "Suicide Squad"-esque stories but I am into stories of Person Who Has An Opportunity And Rises To The Occasion Despite Not Being The Best Choice On Paper. Ultimately, my issue isn't that Bells Hells come from humble backgrounds and tragedy (this is also...not untrue for the Mighty Nein, incidentally; in fact they had even less endorsement from powerful groups. Molly died 26 episodes in and he just stayed fucking dead because no one had Keyleth's phone number so this is another case of "your defense just makes me think the Mighty Nein achieve this in a far superior manner"); my issue is that, as Laudna put it, they kind of just walk through doors because they're in front of them. I don't need them to become classically heroic; but I do need them to have some sort of intention. And they don't. Why are you walking through doors? "Because they're there" doesn't cut it. You're here because the Exandrian Accord gave you a whole bunch of support so don't play that "i'm just a nobody with nothing" shit anymore, it's demonstrably untrue.
I had this in the tags originally and I decided, perhaps unwisely, to move it into this post because I think it's relevant, but: in case it's not apparent, I think "You! Are! Valid!" culture is fucking awful; this is what that weirdo who thinks I'm from Reddit is mad at, I think (honestly I'm not sure if they're angry, they might just be very unwell). Like, it has roots in something true and helpful; you are valid for things like your race, gender, sexuality, ability/disability, and things that have happened to you in the past. But actually no one is automatically valid for their actions. Being incurious or inconsiderate or incapable of taking constructive criticism, even if this is tied to your past? not valid. Your trauma and pain is valid; what you do in their name very much might not be. And I think a lot of people who love Bells Hells do not like this message (which, Bells Hells don't like this message, hence the repeated "whatever you do is fine" conversations) and kind of romanticize a "NO ONE IS ON OUR SIDE WE MUST DO WHAT IS RIGHT FOR US THERE'S NO GOOD ANSWERS" state in which one cannot be held responsible for action nor inaction and that's a lot of why they respond so dramatically to the increasing sense within the fandom that this party lacks the juice and does judge them for inaction. Like, I've been talking about character agency and how a lot of people's enjoyment of Bells Hells hinges on how they HAD NO CHOICES and I think we're seeing the fallout, which is that a TTRPG story (ie, a medium defined more so than anything else about player choices) about characters who were stripped of choice kinda sucks ass, and anyone who doesn't look to actual play D&D to valid their personal morality (which, in this case, usually is "the world is unfair so I can do whatever I want" anyway) would rather see a story about a character who fucking had a viewpoint and did things with it, even if it were a "bad" viewpoint. I know I'm hard on villain stans because a lot of them are actually people who are like "what if the VILLAIN were the HERO...I am very intelligent," but actually, this is the crux of why Darth Vader was very popular. It's not because people thought he was a good person; it's because he drove the story more so than the heroes much of the time, and people responded to that. Purely reactive characters are boring and to get back to your original point do not challenge each other unless someone else starts the reaction chain, and there just haven't been too many opportunities of the external nor internal variety to do it. It's mostly bad luck and again, a session zero could have fixed this, but it is what it is.
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fire [coriolanus snow x reader smut]
[Hello! It has been awhile. I wanted to switch it up and try out a fic on young Coriolanus Snow’s character from TBOSAS after hearing about the new Hunger Games movie! Please let me know if you enjoy his character. I also apologize if this story has some imperfections, I did not edit it.]
WC - 4.3k
SUMMARY - The reader is a prestigious pianist and composer for the Capitol. She finds herself in a mental, and physical, battle against her attraction to President Snow throughout his dictatorial rule and loveless marriage as months go on. Attempting to get under his skin through a rather bold encounter, she finds herself back to where she started as he reminds her of their similarities, but she holds more power above him than anticipated.
WARNINGS - Cheating, angst, cursing, choking, fingering, detailed & unprotected sex. Coriolanus is a bit sexist and also doesn’t know how to shut the hell up, so fair warning on that.
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Coriolanus had spent the past few months focused on nothing but his political reputation, and the power he only continued to gain in the Capitol, along with the Districts. Well, it was more of a submission than anything, fear spread through Panem as his reign as President, or as many called him, a dictator, was unveiled.
He had no focus on his chosen wife, Livia Cardew, knowing that she was solely a prop for visual acceptance, a showcase of a wife that he was able to find someone who supported him through his political career, and the most important time of the year, of course, The Hunger Games.
When the games were approaching, the Capitol organized several socials and meetings throughout the upcoming weeks in order to network Coriolanus with his political and social allies, the game-makers, the Academy students that were interested in working with Dr. Gaul and the rest of her associates, and any other connections that were essential to the duration of a successful season.
I found it disgusting, and inhumane, just like those in the Districts, but I, just like everyone else who was ranked underneath President Snow, had to find ways to cautiously approach such a season of brutality.
Serving the Capitol as a pianist and musical coordinator by trade, I found ways to avoid the Districts and remain in a fairly comfortable lifestyle as the years went on. I had been working mainly for Coriolanus’ wife, Livia, for her social events held with other women of the Capitol on weekends, typically. I had assumed Livia told Coriolanus of my talents, and the orchestra I would often accompany, so that’s when he had me perform before a meeting with several of his associates. That’s when it all began.
Was I just ashamed? Yes, but I was more disgusted with myself than anything. That was the best way to put it.
It was shameful, and quite out of character for me to be a mistress, for one, but it was worse to know the same man I often slept with was the reason for so many innocent and unforgiving deaths across Panem. How the hell was I supposed to get out of this entanglement, though? If I left, or even expressed that I was thinking about it, I’d be as good as dead.
I hadn’t seen him in a few weeks, but when the buzz amongst the games began to pick up, I knew he’d be in my vicinity soon enough. Livia had asked me to perform for a social before the Reaping Ceremony, which I obviously obliged to. Something in me felt that she knew of my arrangement with her husband, but something else told me she didn’t even care. She had all the power in the world, and Coriolanus wouldn’t dare harm her; it would forever damage his reputation. She had nothing to lose. She knew I had everything to lose.
“You were wonderful, as always.” Livia chimed, handing me a glass of wine as I walked onto the marble floor soon after my performance. I returned a gentle smile, sipping lightly from the clear glass before clearing my throat to speak up. I was used to being rather quiet, given my nature as a pianist. I spent most of my time practicing and playing in solitary, so I was not much of a talker, especially now that things had changed over the course of the past few months, but I kept my composure, and I remembered who I was conversing with.
“Thank you, Mrs. Snow. I find it an honor you allow me to perform for such special occasions.” I say, my eyes scanning the room as I watch men and women of heavy rank socialize throughout the floor, some already dining, some already on their second drink of the night, maybe more..
Livia looked me up and down briefly, watching my nervous demeanor unwind. She watched me stand still, glancing around the chattery room, my fingertips lightly tapping my glass. A small smile wrinkled onto her lips. “Well, I will leave you be, Miss [Y/N], I’m sure you are quite tired.” She reached to gently hold my shoulder, sending a cold shudder across my bare skin. “Have a wonderful evening, alright?”
“Yes, of course, you as well, Mrs. Snow.” I watch her walk away, feeling as if I could finally breathe again.
I felt faint, nerves stemming from Livia’s appearance sending me over the edge, and the usual guilt I felt only more demanding as seconds passed. I set my glass down before walking out the ballroom’s door, which led down a dim hallway stacked with offices, and a bathroom more towards the back. I had been here plenty of times before, so I knew a spot where I could cool off and freshen up for a few moments.
Opening the bathroom door, I felt a hand press against the wall beside me, to stop me. I glanced up, his pale, slim fingers planted to the side of my head, making my face turn white. I slowly let go of the door, turning to face Coriolanus. He looked down at me, a sly look on his already smug expression, no shame in his blue eyes. It made my stomach turn.
“President Snow.” I said, my eyes averting to each side of the hallway, scanning the wide space to assure that no one was around, before looking back up to meet his gaze. “You startled me. I was just going to freshen up before heading back to the party.”
“Please, spare me the formality, [Y/N].” He grinned, taking his hand off the wall before moving it to my cheek, making my face heat up. “Come with me, hm?”
“Your wife is not even two doors down, Coriolanus.” I drip his name out in a cautious whisper, which he had given me permission for ages ago. He struck me as the type of man who’d prefer a formal reference, maybe even find attraction in it, but I suppose he’d rather something else from me. I didn’t question it. “And the rest of your business partners, might I add.”
Coriolanus laughed, almost mockingly, at my seriousness. “You think she is not aware of you and I, [Y/N]? She is not a fool.” He patted my flushed cheek before he grabbed my hand. “Now come with me.”
I didn’t argue further, just nodding silently before following him down the hallway. I recognized where he was leading me, just from a different direction. The Capitol was like a maze, at least the inside of it, but I had memorized much of it from Coriolanus, and my work. We head to his bedroom, the sound of my heels clicking against the glossed floor while he walked me further.
I hear him close the door, mentally preparing myself for what was to come. It’s not like I didn’t want him, because I did, it was more that I didn’t want the reprimands of being caught, or feeling so dirty for what I was doing. There was an underlying guilt each and every time I slept with him, or even as much as I spoke to him, no matter what the circumstances were.
As the door locked, Coriolanus turned to walk towards me, before I took a step back, much to his surprise. He raised one of his light eyebrows, a confused, yet intrigued look on his face. I never denied him, and who’s to say that I was? I didn’t even know what I was doing, other than thinking out loud, which only made my blood run colder.
The tension in the room was tight, and could be cut from a string as thin as the threads that held what was under my gown together. I could hear myself breathing, and my thoughts racing to spit out of my shut mouth. My eyes lifted up to his own, and I stood straight, and firmly.
“Out of all the women in the Capitol, out of everyone you could have in the ways you have me, why did you choose to tangle me into your mess?” I ask, rather impressed with my own forwardness. “Why must it be me?”
Coriolanus shared a similar look as my own, but his expression curated itself into some sort of cheeky grin, almost as if he enjoyed my slight rebellion. He knew I didn’t take orders, so he never bothered ordering me around. He didn’t have to ask, he knew I liked it, and he knew I’d comply, and he also knew I felt guilty every time, but I never posed such a question, until now.
He tucked his hands into his slacks, stepping closer, his slim, tall build hovering before me.
“It is you because I find everything I prefer in you.” He answered flatly, following my questions. “My wife has no regard for anything but her own status, which I can admire, but she does not have any reason to achieve anything more. The women who seek to improve their status, say, by sleeping with me or attempting to, seek to achieve more than they ever will. Then there is you, who is firmly placed in between all of these women, who holds prestige, who holds respect, yet, in every way possible, feels that she is less deserving of it because she holds attraction to the one man she cannot have.”
His words frustrated me beyond my usual measure, and I couldn’t contain the pressure pent up in my chest, eagerly awaiting to push through my quivering lips. He angered me, and he made me feel lesser, when this entire time, he was the one who took out his frustrations on me, and he was the one who ran from every ounce of affection he was once offered, and threw it at me. It was always in the back of my head, yet I found myself in a delusion, one where I would never allow myself to see the truth, but it all came to me as he spoke.
“You are the one who cannot have me. How could I make that anymore clear? After all this time, all these months of you thinking your usage was one-sided, how could you not see it, Coriolanus?” I loosened up my posture, and stepped forward, nearly closing the irritable gap that was between the two of us. “You are the one who finds me after my performances, you are the one who pursues me, time and time again. I comply, yes, but I am not the one who soughts after you.”
He blinked. I could read it as clear as day that he was taken aback by my words. A satisfying feeling burned in me, yet the tension geared towards the uncertainty of our conversation never left. I spoke up, and I was not pretty about it. What would he do now? Surely a pianist disappearing wasn’t common, but I wasn’t Capitol royalty, so it’s not like he couldn’t disregard me if he wanted to. Would he do that? No, I was too valuable to him in more ways than one. How worked up he got over this affair showed me that.
“Seems we both have our issues.” He hummed. Another foot stepped closer to me, the tip of his shoe nearly stepping on mine, but he knew that. He reached forward after pulling his hands out of his pockets, and cupped my cheeks with both of his cold, large hands. His thumbs pressed against my lips, and I could feel my lipstick brush against his fingers. “Yet neither of us have ended the arrangement between us. Why do you think that is?”
“Don’t make me answer that.” I shake my head, reaching my hands up to pull him off of me, and lightly push him away. “I will not engage in such a conversation.”
“You’re the one who started this conversation.” Coriolanus grabbed my wrists, yanking me forward. He leaned down to press his lips against my own, causing me to gasp, and attempt to fight it, but I couldn’t.
He knew I liked it, and he knew how to use it against me. I sunk into the feeling for a brief moment, before I pushed him off me, my hands planted against his dress shirt as I gripped the material, holding him in place while he looked down at me, his once slicked back curls falling forward, a few loose hairs against his forehead as he grinned, my lipstick against his pale lips. He tilted his head, his hands moving to grip my waist rather harshly, just enough to keep me still.
“Do I have to remind you how crucial this arrangement is to you? To make you answer my question, hm?” He held me, walking me closer to the opposite side of the room. Aggressively, he kissed me once more, flipping my body to face his vanity, while still keeping my face turned to his own.
He ran his hands down the side of my gown, bunching it up enough that he could push it underneath my chest to remain upright. “You claim to despise what happens between us so much, and you hate that you are what stands between my marriage, yet you cannot seem to walk out the door. Come on, [Y/N], you and I both know you are a bit afraid to fully defy me, but you don’t even try to, until now. But it’s all talk, you’ll never really break anything off.” He reached between my legs, which nearly trembled at his touch, as his fingers slipped into my underwear.
“And you’re already wet.” Coriolanus mocked, looking at me in the mirror as he slowly slipped one of his fingers into me. He watched my mouth open, a pleased, and frankly, egotistical grin on his face, knowing he had gotten to that part of me so quickly. “Is this why you have not ended what continues on between us? Because no man can make you cum the way I do? Am I really so vital to you?”
“You are insufferable.” I gasp, closing my eyes as he began to work his fingers into me, the sounds of my pleasure much more relevant in his room than I’d prefer them to be. “There are many things you refuse to admit to me, too.”
“Exactly.” Coriolanus looked between my legs as I stood before him, the pressure in his pants brushing against the back of my gown. “We are two different people, yes, but we both have secrets that we strongly refuse to admit, yet we can read it on each other’s faces. You know I’m right. I see you more than anyone else, and you hate it. You hate that I can see you.”
“Then why do you treat this with such amusement?” I chime back, opening my eyes to glue them to what was occurring before me. I could feel his free hand move to begin sliding my underwear down. “Why do you mock me, when the scenario applies to yourself?”
“Because I have nothing to lose.” He returns, shooting me a glare as he drops my underwear to the floor as they pass my hips. “My wife is aware of my distaste for her, and for much of any affections. The Capitol will never question me because they know their lives, and their families, are at stake. No one will question me, [Y/N]. They have too much to lose.”
I feel him move his hand behind my back, tugging at the zipper that restrained him. He keeps his rhythm, and he keeps his eyes against my figure. He knew he had the upper hand, it would be impossible for me to overturn his rank, and his power, and nearly everything he had that I did not. I was constantly reminded of it, especially like this.
“Then why entertain the idea of me holding any sort of power over you through our affections? Why bother administering mockery upon me, Coriolanus?” I hiss through clear annoyance, struggling to hide the pleasure that wouldn’t seem to brush away from my core. He wasn’t giving up any sort of competence.
Coriolanus lightly pulled his fingers from me, grazing them against my inner thighs before turning me around, and holding them to his mouth. He licked his fingertips, causing my stomach to drop at the sight, while a smirk cracked onto his tinted lips.
“I have never been with a woman who tastes as good as you.” The sound of his tongue swirling against his fingers made me weak, and the way that someone so manipulative, so cruel, was licking a part of me, felt wrong, yet it didn’t. It was a confusing battle with oneself. “You hold that power, if you must know.”
He pulled his fingers away from his lips, wiping his hand against my dress before tugging it out from under my covered chest, standing straight as he began to pull it off me, and I just let him. Fucking hell.
“You think I’d fuck a woman I didn’t hold any sort of value to? You think I would waste my time with mindless affairs filled with women whose sole purpose in life is to please me, and to please their husbands? The only pleasure they gain from me is validation, nothing more.” He moved my dress down my shoulders. “You want me to fuck you, [Y/N]. Not just any man of rank, me. It makes you sick, doesn’t it?”
“You fancy me just as much as you do anything else you do for yourself.” I feel him move my gown above my head, over my long, slicked ponytail. “You do this for yourself, no one else. You like that I feel such a way.”
He shook his head, dropping my dress on the floor beside my underwear. “Power and value are different. If I wanted to have power over a woman, I’d be fucking my wife, not you.”
My eyes widened at his words. What was his angle here? This argument was endless. “Then why do you act like you have so much power over me? You want to talk to me about value, yet you show none of it. You only exert power, and your ego, against me everytime I feel your touch. You fuck me like you own me, like you hold such a rule, yet you claim that I hold some sort of power. You baffle me.”
He took my hands and moved them to his length, in which I nearly shivered upon touch, reminded of each and every time he came close to me, and how large he felt when he was inside me. I lightly stroked him soon after I spoke, watching his bottom lip slightly fall at my fingers. He began to unbutton his shirt.
“Am I supposed to make this easy for you?” He teased, sliding his shirt off his shoulders, now standing in nothing but his unzipped pair of pants and boxers that rested just above them. “Must all you women figure things out without assistance for once?”
“Oh, god,” I scoff, my eyes rolling off irritable instinct as I continued my actions against his stiffened cock. “You are-”
“Insufferable?” Coriolanus cued, raising his brows, his hands moving to guide me towards his bed, as we mutually climbed onto it. “I don’t imagine my cock is insufferable, at least, given your generous duration of touch.”
I groan, watching him lay as I motion my body on top of his. If I had some sort of power, as he seemed to suspiciously claim I do, surely I could show it? I glance at him, feeling his hands reach below to grab my ass, toying with the loose flesh as his instinct brought me above him.
I don’t respond, rather slide on top of him in a swift motion, causing the both of us to moan rather loudly, nearly echoing across his lavish suite of a bedroom. I watched his eyes fall to my bare chest, before gliding down to the movement between us, as I began to move my body forward.
“If you claim that I am of such value to you… and you give into submissions at times, then you’ll allow me to control you… hm?” I speak between heavy breaths, feeling his thick, restless cock bury between my thighs as I create a rhythm above him.
“Like I said to you before, [Y/N], I’m not supposed to make it easy for you.” His eyes never left our bodies while he guided me down. “You’ll see.”
I lean down, his cock angling itself at a curve as I reach to slide my hands to his shoulders, gently kneading at his flesh before resting both palms against his pale neck, my nails digging into the back of it, sliding into his blonde locks. A grin tugs at my lips while I press them against his own, feeling his tongue slide into my mouth and muffle the moans I made with each stroke.
I squeeze at his neck, my thumbs pressing against his adam’s apple while I ride his cock. Thrust after thrust, I could feel him twitch, knowing he was growing weaker and weaker as I went on. He liked the dominance, but he’d never admit it. Instead he’d toy with me, attempt to make me feel as if I had to work for his value, when I already had it. I had him, and I had all this time. I had nothing to lose.
“What if it melts?” I ask vaguely, looking down at him amidst the loose hairs against my face. “What will you do then?”
Coriolanus released his hands from my ass, moving them higher to my chest, his thumbs toying with my hardened nipples as he held me up, but my hands remained on his throat. I could feel it move as he spoke. “What if what melts?”
“Snow.” I breathe heavily at his stimulating touch, while I begin to pick up my speed between us. “What will you do if the snow melts?”
Coriolanus scoffed, pressing his thumbs down. “It won’t.”
I press down and lean down simultaneously, shaking my head as I laugh, the feeling of my physical position never leaving, only growing as I mocked him further. I knew how it felt now, to toy with the one who peaked your interest so high. No wonder he enjoyed this.
“If I hold such value, such power over you, Coriolanus, it’s bound to melt. Snow cannot be on top if something is to compromise it, hm? Must I remind you of what occurred the last time you allowed someone to hold power over you?”
I couldn’t believe I brought her up. Yes, I knew of Lucy Gray, just as many of us musicians did. I never knew her personally, but I was aware of what lengths Coriolanus went to erase her from existence for his political, social, and mental gain. Is that part of the reason I feared walking away, even if I wanted to? Yes. But I knew he wouldn’t kill me, or send me off. He’d have no one if not.
“Shut the hell up.” He moved his hands to hold me by my face. “This is different.”
“In some ways, yes.” I feel his hands move my hair behind my ears, his eyes locked against mine. He was angry, but he was allowing me to speak further, so not angry enough. “In other ways, it is quite the same.”
“Damn you, woman. Experiencing quite the power trip, aren’t you? Why don’t you do so after we fuck?” He growled, one of his hands reaching past my face to grab the end of my ponytail, yanking it down to cause my head to rise up, my back arching in the process, gasping as he thrusts upward, sending volts through my stomach.
Don’t lose control, [Y/N]. Don’t you dare let him fuck you into submission.
“If you think for just a second that this is not changing things for you, then you are a fool.” I spit, opening my eyes to stare down at him, fighting his grip against my ponytail. I feel his other hand move from my face to my jaw, holding my face down to face his own. “You can’t do this without me. You spend far too much time with a mistress to disregard her, and you fucking know it. That’s what makes you sick.”
All he could do was curse under his breath, his grip on my hair, and on my face, loosening. Was he admitting defeat? Was he finally showcasing some sort of disadvantage?
I leaned down to pull him into a sloppy kiss, my tongue sliding into his mouth as he lightly pressed his own against mine, yet allowing me to hold the dominance. The feeling was strange but enjoyable, knowing that I was able to hold mental and physical assertion over such a man.
I could feel him grunt underneath me, his body limp as I fucked his restlessly, until I could feel myself tighten against him, and his cock pump into me, lightly thrusting upwards to ride out the high that he pushed into me. I watched his face as I held his neck still, his eyes closed and his mouth agape while he came. His cheeks were flushed. I knew he felt defeated, and I knew in some way, he enjoyed it. It was a feeling he hadn’t felt in a long time.
I slowly got off of him, feeling his cum lightly stick between my thighs while I motioned to lay aside him. My hands were warm from their grip, and I rested one against his cheek, turning him to face me.
“Do you know what makes snow melt?” He asks through a horse tone, looking up to me. He knew I wouldn’t give him the answer he was looking for, so he watched me silently shake my head. He reached forward to hold my own cheek, pulling me down to his lips, but not for a kiss. He let me hover, before he spoke quietly, his hot breath against me.
“Fire.”
#coriolanus snow#coriolanus x reader#tbosas#the hunger games#coriolanus fanfiction#coriolanus snow x reader#coriolanus snow x you#x yn#x reader#smut writing#president snow#coryo snow#coriolanus snow fanfiction#coriolanus snow smut#coriolanus snow imagine
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Trey Clover Playlist + Analysis
Okay, so first and foremost; this playlist is a WORK IN PROGRESS that I will be slowly adding to as I find more neat songs and further develop my understanding of Trey as a character. He’s a very neat little dude who has rather unexpectedly become my #1 favorite (skating right past Ruggie who had been my #1 since I first found the game) and I wish more people talked about him. This is me trying to get people to talk about him, and also me making up an excuse to yap some more.
Here’s the playlist on YouTube Music!
Here it is again on Spotify!
And if you listen to it while you read, you may notice that a lot of these songs have some vaguely conflicting themes. That’s because I’m insane and LOVE exploring the way Trey’s ingrained instinct to watch out for the people around him gets in the way of his personal desire to be perceived as an unremarkable person, and how that meshes with his unexpectedly sly nature. Many of the songs I included are clearly sung from the perspective of a caretaker trying to do their best to hold their loved one together. The Rockrose and The Thistle and Welly Boots are the most obvious examples of this, but it’s also in Achilles Come Down and Coraline (once you translate Coraline’s lyrics.)
This is a pretty obvious reference to the way that Trey plays the peace maker and reliable right hand within the structure of Heartslabyul, as well as his complex dynamic with Riddle as the result of his childhood guilt. At the same time, however, there are songs like The Harpy and the Hare and And the Hound, which create an image of a caretaker who is (unintentionally or deliberately) smothering their wards. This is in reference to the way that multiple characters call out how dangerous it can be for Trey to cover up for everyone’s mistakes and concerns, as it can lead to them being unable to take care of themselves and messing up really badly when Trey isn’t there. Further, there are songs like Over&Over or Timekeeper’s Heartbeat where I play with Trey’s exhaustion and burnout.
These pieces all contribute to the mystery of Trey’s character, and who he is as a person.
His care for the people around him is undeniably sincere, especially for Riddle, but it also seems to be a learned response from his position as both the oldest son in his family and vice housewarden of Heartslabyul. The reliable older brother to much more interesting and energetic younger siblings. The steady but unremarkable right hand to the rose red prodigy tyrant. And that’s just the image he wants to cultivate, isn’t it? That’s how he wants people to look at him, right? He’s repeatedly told everyone around him that he prefers to not draw any more attention than he has to, because he’s a perfectly normal guy who isn’t worth it.
But how much of that comes from a place of genuine wanting, and how much of it is the result of his experience as “the guardian?” When he says that his care for the people around him isn’t as kind as people believe it is, I wonder if that means he’s aware of the box he’s built around himself in an effort to keep being everyone else’s safety net. It even plays into his unique magic and how it’s revealed to us! He doesn’t go to any effort to hide what it does, and willingly uses it to change the flavor of their dessert when Cater asks him. As far as anyone else is aware, Doodle Suit is a harmless trick incapable of causing any real harm.
But then he uses it to overwrite the spells of one of the most prodigious and powerful mages that attends their school.
He clearly knew what it was capable of for quite a while before he used it like this too, given the ease with which he deploys it in action. He’s a total wolf in sheep’s clothing; but for whom he chooses to play the harmless woolen prey, the sharp-toothed predator under the moon, and the protector of the pack changes from moment to moment. It seems to depend on whether it’s his own personal desire or his built in response to put the people around him above himself that takes precedence. But the vast majority of people he interacts with don’t end up ever realizing this about him because of how his motivations manifest. He doesn’t want trouble, so he prevents trouble from being able to occur in the first place by getting in the way to solve it.
His image is his mask, and his cage.
#disney twisted wonderland#twisted wonderland#twst wonderland#twst trey#trey clover#character analysis#character playlist#playlist#music
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Saganu.... urrahhhggh
Saganu's actual name, and just himself in general, has been bugging me since I got around to cleaning up my Chiss Name-maker spreadsheet. I’m blaming the SWTOR writers (sorry guys) over this. I know they just needed to give him a name – no backstory required.
In any case, I'm going to break it down myself. Through a poor hodgepodge combination of Legends and Canon.
Unfortunately, this also involves me going over his position, a lot. I know it might seem irrelevant, but I hope you understand why I had to mention it by the end.
This goes out to all the Saganu fans. I think there are only four of us...

Intro:
When you first meet Saganu, he is both a commander in the CEDF/CDF and Aristocra of House Miurani. I cannot begin to tell you how difficult this makes things. First off, I don't think this is allowed. The whole deal with the CEDF is that they serve the Ascendancy as a whole, and not just one Family. Families tend to have their own fleets or Phalanxes for things like that.
Right then, let's break this down. Get ready for a ramble.
Rank: Aristocra
Legends and Canon do not agree on the position of an Aristocra.
In Canon, this is like, the lowest rank of political importance you can hold within a Family. I'm aware there is also 'The Aristocra', an organisation within the Syndicure (Parliament) that holds a lot of power. But, man, we are not getting into that. And I don't think that's what the writers meant when they made him an Aristocra.
In Legends, Aristocra is a very high rank. To the point where they can represent themselves as the head on behalf of their Family. Is that not wild? They aren't officially the head of the Family, but they can just say they are and everyone accepts it.
In Saganu's case, this is very hard to settle on. He is both more important than Canon rank but less than Legends. I'm more inclined to place him toward Legends, simply because of the promotion he receives later. But why the fuck is someone that important just kinda chilling on some secret Hoth base, with limited manpower, and asking Imperial Intelligence for assistance, I will never know.
Rank: Commander
In Canon, Commander isn't even a valid rank... There are four different versions of 'Commander' in the CEDF, and Saganu's is never specified. I think the writers just wanted him to sound important.
In Legends, we have almost nothing to go off, especially at this point in history for the Ascendancy. I believe that when the story was written, the writers were basing the structure of the CEDF as if it was the same as the Imperial Navy - as there is a Commander rank. In the Navy, Commander is the 5th highest position, making it a little more than midway through the ranks. I'd say that about tracks with what we expect at this point in the story, our character's position, as well as how Saganu acts and is treated.
Again, placing him is difficult. I'm just going to say that Saganu is a Senior Commander. At least this way he has a proper CEDF rank... and it’s the best option I can fit him into.
Further Notes:
I'm aware that in-game, Saganu is only ever mentioned to be the Base Commander of Zero Station - quite frankly, I'm already having a bad time with this as it is, so I'll be ignoring this entirely.
There is nothing I can find that suggests that Saganu was a commander and then became an Aristocra, or vice versa. Both facts are presented at the same time as if they are both currently true. And besides, he's known as 'Aristocra' Saganu, not Commander.
This would be a lot easier if both ranks were on equal standing - but they're not.
Canon - Aristocra < Senior Commander
Legends - Aristocra > Senior Commander
Roles and Names:
REGARDLESS of Saganu's rank when you meet him on Hoth, he should have introduced himself with his full name. And, as I'll get to at the end, his core name would've been different.
Chiss naming convention, and all the ways it can change, is bad enough already to wrap your head around. What's important is that Saganu did NOT hold a high enough position either politically or in the CEDF, that it would have had an impact.
Politically, it doesn't matter how important you are, whether that's being an Aristocra or Patriarch, your rank doesn't change your name.
In the CEDF, only those who held the rank of Commodore or higher (all Flag Officer positions) would have their names altered.
(For any that don't know - when Officers are promoted to a Flag rank, they are stripped of their Family name. This is to ensure that they serve the Ascendancy proper, and prevent any biases toward their Family ties.)
Saganu's position of Senior Commander is not a Flag rank - therefore, his name should remain unchanged.
HOWEVER! - this does change when you meet him again after Knights of the Eternal Throne.
Traitor Arc:
When Saganu visits the Alliance, he tells the Commander that he is now 'Supreme Commander of the CEDF', because of how he handled the invasion of the Eternal Empire. ***
AGAIN, 'Supreme Commander' is NOT a rank in either the CEDF or the Imperial Navy - the writers really did pull this one out of their arse.
Anyway, this rank signifies him as the head of the CEDF. He's the one who oversees all of the CEDF's military operations. To be more Canon accurate, this rank would be 'Supreme Admiral'. I'll continue to refer to it as such.
Supreme Admiral is a FLAG OFFICER rank, so this WOULD alter his name.
What I am going to ignore is that in-game, Saganu is still referred to as Aristocra and that the mail he sends the Commander once all is sorted is also under the same rank. At this point in time, he CANNOT be an Aristocra - as mentioned before, Supreme Admiral is a Flag rank, so he cannot hold any Family ties.
Now, here's what you've been waiting for.
Meeting on Hoth:
Full name - Miurani'saga'nuru
Core name - Isagan, Nisaganu, Nisagan, Isaganu
I've listed all possible variations for his core name. So, you can decide what you like best, as they are all technically correct.
After KOTET:
Full name - Saga'nu
Core name - Doesn't need one.
If you are looking at 'nuru' and thinking, "Oh like, nuruodo? Like Thrawn?" the answer is YES.
Nuru is the default spelling. The 'odo' part is an honorary suffix he received.
Because I'm running out of steam, here's an excerpt about it:
"The Stybla honouring ceremony, also known as the Stybla honouring ritual and the odo ceremony, was a ritual in which the Stybla family conferred the suffix "odo" onto the name of an honoured individual ... this was typically only awarded to those of House Stybla, though a few non-Stybla have gone through the ceremony."
And, YES, this is considered Canon - though it originated from the books, so don't hold out any hope you'll ever hear it mentioned in Disney SW.
Any Stybla Family SWTOR toons out there, take note!
And that’s a wrap... phew...
God, if you've read this all the way through you deserve a fucking pat on the back, seriously.

*** I realise that it's roughly 12 years until you see Saganu again after Hoth, but this motherfucker only really got promoted around KOTFE, over the 5-year time skip.
It's hard for me to write in words how OBSURD it is that he went from Senior Commander to fucking SUPREME ADMIRAL. IN FIVE YEARS.
I realise that he may have had other promotions over the other 5, 6, or 7, years that are unaccounted for, but the jump he made to Supreme Admiral is ridiculous.
This is the equivalent of being an Area Manager in retail to becoming the CEO, in the space of 5 years.
The SWTOR writers love to always go bigger and better. And then they have to write themselves back down again because they went too big.
All they had to imply was that Saganu was promoted. We already know he's important, okay SWTOR? You can calm down. Nobody (other than me) is paying attention to what title he has.
#happy new year btw#this is what the blue people are doing to me#if anything here is wrong just know that I'll do it... /j#though... please don't take this as gospel#I am not the voice#I think that belongs to Zahn...#txt#swtor#star wars the old republic#imperial agent#cipher nine#swtor imperial agent#aristocra saganu#star wars#star wars chiss#chiss#chiss ascendancy#chiss oc
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