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#Age of empires xbox one
andrenoob · 2 years
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Age of empires II: Definitive Edition y AoE IV tendrán versiones para consola
Age of empires II: Definitive Edition y AoE IV tendrán versiones para consola
Age of empires cumple 25 años y en el marco de su celebración, Microsoft anuncia versiones de sus juegos para consolas. Estas adaptaciones habían sido mencionadas por parte del equipo desarrollador tiempo atrás, pero no se tenía nueva información al respecto.  ¿Qué vendrá en las versiones de Age of empires para Xbox? AoE II: DE será el primero en llegar. Para las adaptaciones de Age of empires…
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vendorenergylife · 2 years
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Age of empires xbox one
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Free - to - play and mobile experiences follow that milestone, striving for broader accessibility, but ultimately compromising its core RTS identity. Birth of Age of Empires IV followed over decade - long hiatus, which saw franchise caretaker Ensemble Studios shutter, as Microsoft scaled back its PC portfolio. We sit down with two leads under Microsoft's World's Edge team, talking about goals for Age of Empires IV, and modernizing the series in 2019. That dedicated team oversees three ambitious remasters and a full - fledge new entry, providing a glimpse of former franchise glory. Return of Age of Empires spans a handful of endeavors, spearheaded by a new internal development studio, dubbed World's Edge. Age of Empires needs to come to Xbox because console gamers have been demanding it for years!Īge of Empires IV steers the future of Microsoft's real - time strategy series, among long - time legends of the genre, revived more than One decade since the last mainline release. Games like Ancestors Legacy and Cities: Skylines work really well on consoles, so emulating them would serve the project well. Hopefully, Isgreen and his team will be able to figure out a control scheme for consoles. When asked about whether the title could come to consoles, he said the following. According to a report by Twinfinite, Age of Empires 2 may be coming to Xbox downline.$MERGE_SPACE $MERGE_SPACE At Gamescom 2019, team managed to speak with the game's Creative Director, Adam Isgreen. It features a lot of behind - scenes refinements that should make it treat to play on modern machines. It's coming out on November 14 for PC, same day X019 takes place in London. * Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actionsĪge of Empires 2: Definitive Edition is a remastered version of a cult classic that was launched all those years ago. * Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions. So, despite the release date for Age of Empires IV still yet to be announce, fans of Series can indulge in some new content while we wait for the next installment. With remastered version of critically - acclaim real - time strategy game, which includes 4K resolutions and higher - resolution models, as well as a new single - player campaign not available in the original game nor its HD remaster title Last Khans. Age of Empires II: Definitive Edition was also released on Microsoft Windows Store and Steam today. The newly formed studio is lead by Shannon Loftis, former head of Xbox Game Studios Global Publishing Group.
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With the company confirming that this studio will be devoted to creating new projects pertaining to the Age of Empires franchise. In addition to ge of Empire IV receiving a new teaser trailer, Xbox also announced that this past June, it had opened a brand - new game studio called Worlds Edge. Age of Empires 4 is currently in development by Relic Entertainment with Xbox Game Studios serving as games publisher. As you can see in the trailer, both forces are facing off in an epic battle for supremacy, although it been said that more civilizations will be added into the game. The new teaser for the upcoming title displays battle set sometime during the Middle Ages with two civilizations duking it out, Mongol and English. After it was officially announced back in 2017, Microsoft released a new gameplay trailer for Age of Empires IV during the X019 presentation in London.
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xboxissues · 1 year
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Coming to Xbox Game Pass First Half of Sept 2023
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juanjoaiaf · 1 year
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Age Of Empires IV, !PERO LO ESTOY JUGANDO EN XBOX SERIES X!.
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irradiate-space · 2 years
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Disney's Atlantis (2001) will have no more sequels, and Intellectual Property is why.
In short: IP law. But not the "make money by writing it off" thingy.
Epistemic status: a memory of a Q&A panel from 2002.
At length:
Atlantis was released in 2001. It had a giant mechanical lobster,
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and some neat steampunk submarines,
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These submarines go on a neat adventure through underwater passages past shipwrecks of ages past, break through a big door, and arrive at an underground cavern filled with forgotten machines, which power up when you insert glowing crystals in them.
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And that's the whole problem with Walt Disney Animated Series film 41: Atlantis: The Lost Empire, its sequel, and really the entire story and concept.
In 1992, renowned painter James Gurney released the picture-book Dinotopia: A Land Apart from Time, which featured a neat little steampunk submarine, the front one in this series of maquettes by Glenn Ludgate:
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In 1995, Gurney published a sequel, Dinotopia: The World Beneath, where a group of intrepid explorers use a steampunk submarine to go on an underwater excursion through the remains of wrecked ships of ages past, through a door, to a cavern full of forgotten machines which power up when you insert glowing crystals in them. Including an evil lobster.
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In 1999, Gurney published the prequel, Dinotopia: First Flight, which told the story of where those sunstone-powered mechanical marvels came from: the drowned city of Poseidos. The story included a chase sequence with sunstone-powered flying trilobites.
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There are, shall we say, certain parallels.
In June 2001, Disney released Atlantis: The Lost Empire. The film allegedly underperformed at the box office, taking in $186.1 million against a budget of $90-120 million. In 2003, Disney released the direct-to-video sequel Atlantis: Milo's Return, which collected content previously intended for a canceled TV series. It competed with Shrek.
During his April-September 2002 exhibition at the Smithsonian National Museum of National History, an audience member asked Gurney about the parallels between the recently-released Atlantis and Gurney's designs for Dinotopia. Gurney replied that he couldn't comment, but that his lawyers had reached an agreeable settlement with Disney.
Because the lawsuit was settled out of court — if it in fact existed, which is what I here allege — it left no records. I have found nothing by search; if you find any documentation of this, you're welcome to publish it. Disney acknowledges that Atlantis drew from Jules Verne's 20,000 Leagues Under The Sea. For other plagiarism allegations, you will find much more documentation of alleged parallels between Atlantis and Nadia: Secret of Blue Water and Laputa: Castle in the Sky.
In May 2002, Hallmark Entertainment and Walt Disney TV released a three-episode, four-hour Dinotopia miniseries. A sequel series of 13 episodes was released beginning in November 2002, produced by ABC and Hallmark Entertainment. An animated film was released in 2005 by Hallmark Entertainment. There were also a series of Dinotopia video games for PC/MAC GBA, and GC/Xbox in 2002 and 2003. It's this really-tight cluster of activity, right after Atlantis came out.
In 2007, Gurney published the fourth and latest Dinotopia book, Dinotopia: Journey to Chandara. It's very beautiful.
In 2013, Disney remastered and rereleased the Atlantis films in 2013.
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These Atlantis gifs are hand-cut with ffmpeg in 720p 15fps, straight from the movie, and the Dinotopia images are sourced from James Gurney's blog, "Gurney Journey" which I highly recommend as a source of traditional-media painting advice as well as general art advice. The Dinotopia books are a joy to read, and if you want, there is a YA novel series as well as a pair of novels by Alan Dean Foster. Gurney also wrote several guides to illustration and painting, and in general is a nice old man.
Don't blame James Gurney for stealing Atlantis. Blame Disney for stealing Dinotopia.
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Reading Comprehension Questions:
What parallels does OP see between Atlantis and Dinotopia?
What sources does OP cite for the core allegations in this essay?
What is OP's stance towards Disney? Towards James Gurney?
Who does OP blame for Atlantis being dead IP?
How would your personal stance on copyright law affect the outcome of a lawsuit between James Gurney and Disney over stolen intellectual property?
Fanfic prompt: The Atlantis expedition wash up on the shore of Dinotopia. The expedition arrives a few years after the Dennisons do, with Will and Sylvia off on their new career, and Arthur having a bit of an empty-nest syndrome. No one knows where Lee Crabb is.
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samerith-gets-scared · 3 months
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🎵🎵. . .Socials + Self Info. . .🎧
. [Social Platforms | Age & Pronouns | Hobbies | Interests/Likes | Games & Gaming Platforms | Fandoms | Shows & Movies | Music Taste | Books] . Discord (most active): s4m3r1thgetsscared Spacehey: samerith_gets_scared Instagram (main): samerith_gets_scared Instagram (2nd acc): x._sam_harmful_.x Instagram (fanpage): get.scared.fanatic.antics (get scared band fan acc)
Spotify: https://tinyurl.com/samerithspotify ⸸ ㋡ s a m a f i a ㋡ ⸸ Spotify Stats/Stats fm.:
They/Them|18|NB ★
✩ ✩ ᶦᶠ ʷᵉ ʰᵃᵛᵉ ᵐᵘᵗᵘᵃˡ ᶦⁿᵗᵉʳᵉˢᵗˢ/ʰᵒᵇᵇᶦᵉˢ/ᵉᵗᶜ ˡᵉᵗ'ˢ ᵇᵉ ᶠʳᶦᵉⁿᵈˢ ^^ (16/17-20 only)
Marvel | DC | Playstation 4 | Nintendo Switch | Nintendo DS | Wii U | Wii | Android | Comics | Video Games | Music | Drawing (trad + digital) | reading (comics + regular chapter books) | OCs | Vulture Culture | Photography | Geocaching | Collecting (comics, funkos, figurines, CDs, others etc.) | Kandi maker (mostly single bracelets) | Watching YouTube | Buzzfeed Unsolved | ARGs | Sci-Fi | Fantasy | Psychology | True Crime (not in an ew disrespectful way) | Internet Drama | + others
Resident Evil | Kingdom Hearts | Skyrim | LOZ | LOZ BOTW | Super Mario Bros | Super Smash Bros | Kirby | Little Big Planet 3 | Sackboy Adventures | Stray | Toejam & Earl | Noby Noby Boy | Doki-Doki Universe | Magicka 2 | Scribblenauts | Super Princess Peach | Super Animal Royale | Star Wars: Hunters | Pokemon Unite | Dead By Daylight | Black Ops 3 &+ | Dying Light | Infamous Second Son | Watch Dogs 2 | Among The Sleep | Journey | The Last of Us | Shooter Games | Survival Games | Story Games | RPGs & MMORPGs+ | Open World | Online Multiplayer | + Many many MANY other games. I've played & loved so many over my lifetime. Too hard to list, too many to remember off the top of my head. + My old now broken Xbox 360 games too Ponytown... |
Resident Evil: Revelations <3/Kingdom Hearts: 385/2 Days <3/KH2 <3 The Elder Scrolls: Skyrim <3/Journey <3/ Creepypasta | Mystic Messenger | Ever After High | Monster High (Anti-G3. sorry not sorry) | Ruby Gloom | Happy Tree Friends | RWBY | Angel Beats | Fruits Basket | *Also watched and loved Inuyasha, Yu Yu Hakusho, Doraemon, & Hamtaro when I was younger but that was a long time ago + memory issues I don't really watch anime anymore nowadays* Adventure Time | Regular Show | Teen Titans (not Go!) | Young Justice | Other Cartoon Network & Nickelodeon shows | Marvel & DC Movies & Shows | Train To Busan | Girl From Nowhere | All of Us Are Dead | Zombie Apocalypse moves & shows | Horror movies ـﮩﮩ٨ـﮩﮩ٨ﮩ٨ـﮩﮩ٨🎧 ﮩ٨ـﮩﮩ Get Scared | Hollywood Undead | Pierce The Veil | Social Repose | Paramore | Set It Off | Falling In Reverse | Three Days Grace | Skillet | Sleeping With Sirens | Fall Out Boy | Famous Last Words | Twenty One Pilots | newhaven | SYCAMOUR | Minds & Machines | Lorene Drive | 3OH!3 | Light Up The Sky | Colorblind | Butane (2006) | Emarosa | Dance Gavin Dance | Isles & Glaciers | Let's Get It | Alexisonfire | Miles and Motions | westerHALTS | Arctic Monkeys | Eminem | + others | Getting into Crown The Empire right now* (+ other bands but more minorly: MCR|MIW|ETF|INK|IDK HOW|Picture Me Broken|I Prevail|Our Promise, P!ATD) + random songs from random bands & stuff outside of rock too Shows Seen Live: ✧ -Fall Out Boy (So Much For 2ourdust): 03.23.24 -Set It Off (Deathless Tour): 04.18.24 ♫♪ ♫♪ The School For Good & Evil | One of Us Is Lying | Nothing More To Tell | Tunnel of Bones | Goosebumps | + more books Fantasy Fiction & Murder Mysteries
. . .
Nick Matthews Vic Fuentes Tyler Joseph Josh Dun Juno Gold Andy Leo..
Stan Lee <3
woooow you made it to the end :0
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betwixtbeasts · 1 year
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— betwixtbeasts
Hello! I'm Bellamy Novak (they/them), also known as betwixtbeasts. I write mostly on 18+ erotica and high-heat romance, with a variety of pairings, though my characters are usually queer.
I'm also in my early thirties, acespec, bisexual, genderfluid, and non-binary. I'm a college student, and I have adhd, depression, chronic pain, and social anxiety. When I'm not busy writing or studying, I'm usually reading or gaming on my xbox or switch.
my hope is to make some new friends, find more to read, and also learn more about writing here on tumblr. and maybe promote my own work a little, as well!
a note; this tumblr may contain nsfw text and/or images. if you are under 18 or feel uncomfortable with that kind of content, please do not follow. thank you!
— links
twitter // instagram // tiktok // wattpad // ao3 // patreon // ko-fi
— works in progress
The Dragon Queen
To protect her people, Aellys must marry the dragonking, unite their empires, and defeat the leviathans who would rule them all.
Dragons and humans have been mortal enemies for as long as anyone can remember, and Queen Aellys hates dragons more than most. They're monsters who deserve nothing but death and destruction, and she will personally hunt down every dragon that sets foot on her land or wing in her sky.
But something worse is coming.
The leviathans are slowly emerging from the sea, great beasts of legend who once had aspirations to take over the world. Only when humans and dragons united were they defeated before. And it is only when humans and dragons unite that they will be defeated once again.
Aellys doesn't want to marry. She has little interest in men, and even less in dragons, but she will do whatever it takes to save her people
As she joins the dragoncourt, she finds King Roaneth is nothing like she expected.
But the leviathans are rising, and time is running out.
Requiem
A hundred years ago, vampires, witches, and werewolves emerged from hiding, revealing themselves to humanity. Soon after that, they took over the world. Forming the Triumvirate, the three ruling races, humans became second-class citizens, serving their supernatural betters.
Oliver is one of the eclipsed, illegally hidden by his parents at birth so that he could exist outside their restrictive rule. Living in society, but apart from it, he steals what he needs and hides during the night. It's a hard life, but one he wouldn't trade for the world.
Until he is caught.
The punishment for not registering yourself at the age of eighteen is harsh, and Oliver is auctioned off to the vampiric elite as a bloodslave. Won by Kazimir, one-third of the Trinity who rule the country. As Oliver is introduced to the decadent world of triumvirate society, he’ll learn nothing is as he thought
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The cast of characters in this retelling:
Me
My best friend, referred to as bestie
My best friend’s friends, referred to as J, K, and D
So the game Age of Empires is a multiplayer real time strategy game where you build up your empire/dynasty to beat other players. The game mode I play the most is the one where to beat your opponents you kill their king.
So Bestie introduced me to AoE bc he’s played for years. I beat him my first ever game. One night, where I had to leave the call early bc of food poisoning, his friends played their first game with him.
This is important.
A week later me, Bestie, J, D, and K are in an xbox party and Bestie suggests we play AoE together. According to Bestie, D didn’t understand the game after his first game.
So we’re playing with the ability to Ally on. Bestie is asked to Ally with K and J, who have allied together (they were right next to each other at the start). Bestie says he doesn’t want to Ally at all.
They soon learn that D is in between Bestie and I, and say that they’ve become Allies now.
So that’s when I get the message. “Bestie wants to Ally with you”.
I agree, because now it’s two teams pitted against each other.
Bestie and I, then, proceed to spend the next three hours slowly destroying the others, because I had three walls surrounding my base and Bestie had five castles surrounding his King.
It was a fun night
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fragileswift1313 · 1 year
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Fallout 4!
Kia ora, friendos!
So I finally finished the main storyline in Persona 3 Portable a few weeks ago, and I just wasn’t quite in the mood to jump right into Persona 4 Golden just yet, so I’ve been kinda just bouncing around between a few different games and trying to find something that would stick while I work up the energy to get into P4G. I’ve played a bunch of stuff, but nothing really clicked… until…
Age of Empires 2: Definitive Edition has been out for a while on PC, but it recently (finally) made it’s way to console and of course, because it’s a Xbox Game Studios game, it arrived day-one on Game Pass. I adored this game when I was a kid, and, don’t tell the cops this but, it was the very first game I ever pirated. I still remember the disc, it was so cool. It was this beautiful gold colour (the images below don’t really do it justice) and it felt really neat to have a game I liked so much on this rad gold CD.
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So far I haven’t played a ton of the new remastered version, but I’ve played a few skirmish matches against the AI and it’s still a lot of fun - some of the best matches happen when you make the map as big as it can possibly be, set the population limit to maximum (500 vs the 200 in the original!) and then go off to build your empire, and next thing you know three hours have passed. I haven’t dared to venture into the online multiplayer matchmaking stuff yet, but I was looking at it the other day and I saw that you can play co-op with another human against the AI, and I thought that sounded really cool so I will probably give that a go sometime soon.
So that’s been one of my timesinks lately. Another is Cities: Skylines Remastered! This also recently came to Xbox Game Pass, supercedeing the Xbox One Edition version, which you can still play, but this one just looks and runs a bit better on the Series X|S consoles and on Cloud Gaming. And no, it does not include all of the DLC like the name kind of implies - that stuff is all still locked away in the Xbox Store. I don’t know for sure, but I would bet that it’s the same deal on PC, too.
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If you’re into simulation games, I probably don’t need to tell you about this one - it’s basically the answer to the question ‘What if SimCity, but good?’ Cities has taken over that whole genre for me nowadays, I don’t know if I’ve even thought about SimCity at all until writing this and thinking about how to describe Cities. But I digress. This game is great, and it is one of the biggest timesinks out there for me personally, with its never-ending gameplay loop of expand, add infrastructure and zoning, make the people happy (or don’t 🤷🏻‍♀️), rinse, repeat. I can spend many hours in a row playing this game without noticing, pretty much the very definition of a timesink. This past week I turned on a bunch of “cheats” so I could just mess around and not have to worry about money (I do that enough in real-life lol) or space and build whatever I felt like, whenever I felt like. But that’s enough about that.
Now for the big one: about a week and a half ago, I was going through my (ridiculously large) library of digital Xbox games, looking ostensibly for something I had not played yet, but when my eyes tracked across the screen and spotted Fallout 4 my brain said “We haven’t played that (in several years)!” and so I said “Fine.” And the rest was history. I’ve since completed the main story route with the Brotherhood of Steel, blew up the Institute, built a number of small settlements, and killed a lot of raiders, robots, and feral ghouls. At the time of writing, it is currently 3:30am because I stayed up all night playing this game. My cat is now very mad at me and wants me to go to bed.
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Fallout is great. But this one is my favourite, because of all the endless opportunities to scavenge in the Commonwealth for resources, and then go back to your bases to use said resources to build buildings or craft weapons, gear, or ammo. I can spend hours not even doing quests at all, just collecting garbage and turning it into something useful and cool. Plus there are so many great little easter eggs you can find around the world, which is why I decided to include two screenshots instead of just one.
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If you’ve never played a Fallout game, I think this is probably the best one to start with. A lot of people will argue with me and say that Fallout New Vegas is the better game, but those people are wrong. It’s at its core an immersive sim. Think things like Deus Ex Mankind Divided, or the more classic examples from Arkane; Dishonored and Prey. Except this one is set in a post-apocalypse some 277 years in the future. I really can’t recommend this series enough, and if all you have available to you is 3 or New Vegas, those are still really great entries in this IP.
Okay folks, that’s gonna do it for this week. Thanks, as always, for reading. Y’all are the reason I keep doing this. Stay safe out there, and I’ll talk to you soon. Ka kite anō au i a koe. 💚
Socials etc | Twitter | Mastodon | Cohost | Substack | itch.io | Letterboxd | Instagram | Carrd | Email |
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owlixx · 1 year
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Operation Terminus
So…I’ve canceled my plan to play/replay the first nine Assassin’s Creed games following my current playthrough of Valhalla. Instead, I’ll be cleaning up my “backlog”. Given the nature of what I do and how I play games, that’s less about which games I “own” and more about which games I’ve already sunk some time into.
Games I’m close to finishing:
* Assassin’s Creed Valhalla Xbox
Yeah this is the one I’m currently doing so definitely going to finish here before moving on, but I maybe do some small sonic game runs before digging into this operation proper.
* Phoenix Wright 1 3DS
I’m sooooo close, I’m like halfway through the final case, the DS exclusive one.
* Midnight Suns Xbox
Okay admittedly I’m only like…just past the start of Act 2 but this one is a priority before all the information completely leaves my brain. Plus the DLC is all out now and I own it!
* Wind Waker Wii U
I’m literally over halfway done with the triforce hunt so this is super close but I lost about an hour of progress last time I played over a year ago and haven’t touched it since. Shouldn’t be more than a couple days of playing left.
* Sonic Unleashed Xbox
Stuck on empire city, I just need to get some more medals to progress. Using a guide should help.
Games I’m near or around half done:
* Skyward Sword Wii U
In Lanayru Desert for the first time, not yet to the dungeon. So 1/4 - 1/3 done with the game? The motion controls kill me but standing up might help
* Metroid Prime 1 Wii U
Similar to wind waker, lost a good chunk of progress last time I played to space pirates. I don’t think you can turn down the difficulty after starting a playthrough but I should if I can.
* Donkey Kong Country Tropical Freeze Wii U
Stuck on boss of world…3? I do really enjoy this game when it works well
* Wario Land 3 Switch
I think I’m around half? Game is just big and other stuff came up
* Hot Shots Tennis Get A Grip PS Vita
Actually no idea how long this game is but it’s awesome
* Ratchet and Clank 2 PS3
I think I’m around half? Just got new ps3 controllers
* Bulletstorm PS3
I think I just started act 4 of 7, enjoying it so far
* War For Cybertron (dad?)
Okay admittedly I’m like less than half done with the first of two campaigns but I think I’ll be trying this coop soon online with my dad
* Fire Emblem Awakening 3DS
I think I’m on chapter 8 of 25
* Fire Emblem Warriors Three Hopes Switch
I can’t remember how far I got actually but I feel like I poured a good amount of time in already
* Xenoblade Chronicles Wii
Maybe 1/3 done with game?
* Professor Layton 1 DS
Maybe 2/3 done? I tried to omit games I’ve already beaten from this list unless I’m super close to beating them again and it’s been a while
* Mario Kart 7 3DS
I just kind of plink away at unlocking all the courses now and then but this shouldn’t take long with any effort applied
* Monster Tale DS
Again no clue how long this one is but I feel like I’m a good chunk into it, maybe 1/4
* Deadpool PS3
I think I’m on chapter 4 of 8
Games I Can Skip The Intro On:
* Mega Man Battle Network DS
I’m past the first main boss but not yet to the second. Playing a fan Tran of the Ds remake
* Mega Man Battle Network 2 GBA
I think same as above
* Death Stranding PC
Honestly this is a huge game and I’m only maybe 6 hours in
* Disco Elysium PC
Maybe 15 hours in?
* Metal Gear Solid 4 PS3
Barely past tutorial
* Bayonetta Wii U
Literally just past tutorial
* Mario and Luigi Superstar Saga Remake 3DS
Out of tutorial and past first main boss
* Final Fantasy Tactics Advance GBA
Decent clip into this one, maybe 15 hours, but it’s a huge game
* Puzzle and Dragon Z 3DS
Still in the tutorial in the main game, on world 3 or 4 of the Mario version
* Pilotwings Resort 3DS
I mean, it’s such a short game that the couple hours I’ve played is like half of it
* Dragon Age Origins Xbox
Maybe ten hours in? Big game though
* Final Fantasy VI GBA
Only 2-3 hours in and a huge game
* Twilight Princess Wii U
Just past the tutorial if that
* Crisis Core PS Vita
Think I’m still in the first real mission after the tutorial
* Locoroco PS Vita
Towards the end of world 2
* Patapon 2 PS Vita
Okay not actually far in but I’m considering the five or so hours I spent in Patapon 1 to be a kind of sunken cost tutorial
* Dead Space Extraction Wii U
I think…3 missions in? Out of 10?
* Sonic Colors Wii U
On world…3? Out of 7? Played before and replaying taking turns with partner
* Uncharted Golden Abyss PS Vita
Okay just past tutorial admittedly
* Wipeout 2048 PS Vita
Like Mario kart, i plonk away at this here and there
* Luigi’s Mansion 2 3DS
First of five mansions down
* Retro Game Challenge DS
I wanna say I’m on the third or fourth game of 8
* Grand Theft Auto 4 PS3
Maybe 2-3 hours in
* ICO PS3
1-2 hours in
* Demon Souls PS3
Okay barely even got past making a character, just got to the hun world at all
* Pokémon Sun 3DS
Okay this one I’m actually more like half done with I think, maybe closer to 1/3 but it’s been a while.
* Elebits Wii
Maybe 3 or 4 of the 25 levels done
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yeonchi · 4 days
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Koei Warriors Retrospective Part 8: Dynasty Warriors 5 Spinoffs (Empires/Vol. 2/Mahjong/DS/Online)
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Dynasty Warriors 5 Empires (真・三國無双4 Empires) Platforms: PlayStation 2, Xbox 360 Release dates: Japan: 23 March 2006 USA: 28 March 2006 Europe: 23 June 2006
Now that Koei had established the Warriors game franchise, the spinoffs would continue being rolled out by the quarter as they continued refining old concepts and experimenting with new ones, even in the midst of a transition between console generations.
What spinoffs would be inspired by the peak of the classic Warriors games? Let's jump into the spinoffs for Dynasty Warriors 5.
Dynasty Warriors 5 Empires
Where DW4E experimented with the hybrid simulation/hack-and-slash format, DW5E refined the format and put more control of the kingdom to the player.
Empire Mode now allows you to select from six scenarios to start off, one of them being the fictional scenario that assigns officers and kingdoms randomly. After selecting your kingdom, there are more settings that you can choose from; aside from the map switching and the difficulty, you can choose whether you want to carry over character experience earned throughout this game, a time limit of 200 turns (50 years), have edit officers appear in the playthrough, how you annex a kingdom (by occupying their capital directly or after isolating it), officer limits or officer deaths (enabling this will allow you to execute captured officers but officers will die of old age 90 years after their debut in historical scenarios).
In the Political/Strategy phase, you now have the option to pick your own policies in the form of strategy cards instead of consulting your officers for two policies. Having different officers in your kingdom will allow them to suggest different strategies, and if you pick an officer's set of policies with a policy you haven't used before, a new strategy card can be unlocked. Consulting an officer or picking a policy takes up an order/move; you start off with one and you can get up to five as you keep conquering territories and getting appointed to higher positions. Depending on your situation, it may be more advantageous for you to consult an officer as you can use two policies for the price of one.
Moving onto the Battle phase. When you invade or defend a territory, you can deploy a relief general and/or lieutenant who will appear as reinforcements during the battle. Before you begin the battle, you can also employ tactics obtained during the Strategy phase whereas in the last game, tactics selected through consultation are valid for that turn's Battle phase only. Some tactics are implemented for the entire battle (like time limits or reinforcement speeds) while other tactics are activated in the Pause menu after being equipped (like launching fire attacks or rallying your troops).
As you increase your weaponsmithing skills, you can unlock stronger weapons for your characters. After each battle, you can upgrade your player officer's weapon with attributes gained during it. Fourth weapons are initially unlocked by reaching tech level 4 (for a character's weapon class) and obtaining 500 KOs in battle. In subsequent playthroughs, you only need to reach tech level 4 to unlock it if you decide to carry over player experience.
Items are no longer restocked after a certain amount of turns, but they need to be manufactured by spending money. There are three new items exclusive to this game and there are four items that are exclusively obtained through trading; after capturing Xiliang, Jiaozhi, Nanman and Beiping, you can spam the trade commands and you can get an exclusive item from there.
During battle, you can order your officers to attack or defend a base or officer through the Unit Info menu. You can also use the d-pad to order all your officers to attack (up), defend (down), gather (left) or do whatever they like (right).
Each scenario will have its own event battles. Aside from the Yellow Turban Rebellion, Hulao Gate and Chibi, there are two new event battles set in Guandu and Yiling. The Battle of Yiling is triggered as a second event battle in the Flames Over Chibi scenario, while the Divided Land scenario does not have any event battles.
Free Mode is also included in this game and in this mode, you can play any invasion/defence scenario or event battle with any ally and enemy lineup you choose, even though you are still limited to the limited general/lieutenant lineup. I think it's an essential mode for Empires games because this mode truly allows you to embrace the sandbox nature of the game outside of the randomised kingdom lineups of Empire Mode.
When you boot the game for the first time with DW5/XL data on your memory card, you can unlock some bonuses from the start. Playable characters are unlocked in Free Mode, the first 96 posters in the gallery are unlocked (2 for each playable character), you have all the basic items at level 10, all outfits in Edit Mode and your settings from the vanilla game. In addition, your custom characters in XL can also be ported over to Empires. This functionality is part of the reason why I would have liked to see Edit Mode continue in future games so that I don't have to waste time creating a bunch of characters in Empires when I already have some I can import from the vanilla game.
This game also has an Xbox 360 port which once again, supports 720p and 5.1ch Dolby Digital sound. Unlike 5 Special, 5 Empires is the first Xbox 360 port to be available in the West. Additionally, background music from older games is also available and you can select a game's playlist to prioritise in battle. The encyclopedia from the vanilla game is included in Empires as well.
Dynasty Warriors 5 Empires improves on 4 Empires and makes it the definitive Empires experience for its time. Samurai Warriors would begin an Empires spinoff of its own by using this game as a base. If you played both this game and Samurai Warriors 2 Empires, you will definitely see how the latter game was influenced by the former.
Dynasty Warriors Vol. 2
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Dynasty Warriors Vol. 2 (真・三國無双 2nd Evolution) Platforms: PlayStation Portable Release dates: Japan: 23 March 2006 USA: 24 October 2006 Europe: 17 November 2006
Like how 5 Empires was an improvement on the last Empires game, Dynasty Warriors Vol. 2 was an improvement on the first PSP game. This game finally gets a moniker to differentiate it from the other games, though it's very easy to mistake this game as Dynasty Warriors 2 when it's actually Dynasty Warriors Vol. 2 or 2nd Evolution. As is obvious, character designs and movesets are taken from Dynasty Warriors 5.
Once again, Musou Mode is defined by kingdom, but there is a bit of a twist. Each kingdom's Musou Mode is divided into four paths, the first three being five stages long and the final path being four stages long. The first stage of the second path is unlocked after clearing a Musou Mode once, while the first stage of the final path is unlocked after clearing the final stage of the third path (with 100% completion in Wei's story). Most stages have two victory conditions you can choose to clear the battle. For example, for the Yellow Turban Rebellion, you can defeat Zhang Jiao or occupy all five altars to win the battle. Achieving the former condition will take you on one path and achieving the latter condition will take you on another. Thanks to this, you don't have to pursue Lu Bu at Sishui Gate or Hulao Gate.
Free Mode allows you to play a pseudo-Musou Mode of up to 8 stages, with all the battles divided into 8 eras. It is also in this mode where you can play stages for the Other characters, with each faction (including Zuo Ci) receiving two stages each. Because of the way the Other stages are grouped in the eras however, you can only play 6 of them in succession and not 8. Those stages are unlocked by achieving 100% completion in stages against the Other factions to unlock the first stage, then achieve 100% in that unlocked stage to unlock the second stage. Zuo Ci is unlocked by achieving 100% in eight Other stages. Only Easy, Normal and Hard difficulties are offered with no Chaos option available.
Open fields are either allied or enemy territory and not the reappearing patrol battles they were in the last game. This means that if a unit goes onto an open field that belongs to the other side, they start with one less bar.
Areas are not liberated until both the enemy morale runs out and all enemy unit leaders are defeated. Some people may see it as a drain if they find it hard to defeat unit leaders, but as someone who likes playing on Easy and defeating all officers on the battlefield, it's a plus.
Attack and defence bases are introduced as additional area types. They have a base morale of 2, but they also raise the morale of neighbouring areas belonging to that base's side. I've seen areas that are linked to three bases, but never four if I remember correctly.
Villages and treasure troves are new area types as well. In a village, you will have 60 seconds to complete a mission and liberate it, which involves killing bandits or protecting villagers. When you clear the mission, you can obtain some supplies and recover your health, Musou and Rage. Treasure troves are hidden in battlefields and there will be a high-level guest officer guarding it. Defeating that guest officer quickly will add them to your list of officers, which is easier than just leaving it to chance like in the last game. Completing the village and treasure trove missions (along with satisfying both victory conditions) are the key to gaining 100% on a stage.
Mountains and rivers are also included in this game, but this time, there are also steep mountains and deep rivers that cannot be crossed at all unless you have a Ranger or Ferryman among your officers or a mount with the Climber or Swimmer ability.
The bow function from the previous game is removed as the R button now serves to activate Musou Rage when the bar is full. Levels no longer determine what attacks you can perform as it is now determined by your weapon.
Yes, like in the main game, you can now have up to 8 weapons and mounts to equip into battle. There are no fourth weapons in this game, but you can work towards obtaining a strong third weapon. Elements are also determined by the weapon and weapons can have up to 5 attributes and support for Evolution Attacks. Mounts, namely horses and elephants, can be obtained during battle and some of them also come with an ability as well depending on their reputation. Mounts are developed as you continue to use them. There are also four special horses that can be obtained in the game as well. Most mounts except for the special ones will rear up when attempting to trample enemies other than soldiers or maybe even base captains (depending on the background of the mount), but all horses will rear up when attempting to trample the enemy commander.
Moving onto officers now and the system has received a few tweaks. Not all officers will have activatable skills, but officers can have up to three abilities. At the end of each battle, you are given growth points to distribute to officers, which will raise their rank, stat buffs and unlock skills. Characters' control values will also develop with their other stats, so you will be able to equip up to two playable and/or guest officers per battle.
Guest officers are unlocked in treasure trove missions, with officers coming from Samurai Warriors 2, Water Margin, the early Han period (characters like Liu Bang and Xiang Yu also being featured in an old Koei game for the SNES, namely Rise of the Phoenix 項劉記) and others such as Jiang Taigong (aka Taigong Wang), Genghis Khan, Yu Ji and Hua Tuo. Li Shi Shi and Cai Wenji have been removed in this game. There are a total of 300 officers to be collected.
Exclusive to this game are officer combinations, which will give you additional stat boosts. The combinations range from familial bonds to frenemies to mentors and students and so forth. For combinations between two player characters or a player character and a generic officer, playing as one of the characters can take them out of the equation so it will only cost you whatever points the other officer costs. You will definitely need to do this for the combinations of Garden Oath, Illusionist Trio and Strategist Legacy because they involve three player characters and you will not be able to accommodate all three of them within your control point limit.
This game also features a multiplayer (VS) mode for up to 4 players using the PSP's ad-hoc connection capabilities. Game modes include Battle Royal(e), Bombs Away, Sudden Death and Time Attack. Unfortunately, I haven't been able to get it working on PPSSPP between my computer and phone (I used to be able to do it before for something else) and nobody has cared enough to post gameplay footage of that mode, however the trailer for this game does have some footage and tutorials for each game are included as well. If there was an option to play against the computer then I might have given this mode a chance. Ad-hoc connections are also used to open rooms to trade officers between players instead of swapping Memory Sticks like it was in the previous game.
As stated at the start, Dynasty Warriors Vol. 2 is more icing on the cake that was the first PSP game. It's another perfect port of the main game cut down for a portable console while also being modestly sized for Memory Sticks. You can fit both of the Dynasty Warriors PSP games or the first game and Samurai Warriors State of War onto a 512 MB card or all three games onto a 1 GB card.
Of course, the argument still remains that cut-down spinoffs like this are wasteful when Koei could have ported whole games to the PSP since other publishers have managed to do so with their games even at the console's launch. You can rest assured that future Warriors games for the PSP would do just that.
Dynasty Warriors Mahjong (Jan Sangoku Musou)
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Dynasty Warriors Mahjong (雀・三國無双) Platforms: PlayStation 2, PlayStation Portable, Nintendo DS Release dates: Japan: 23 March 2006 (PS2)/28 September 2006 (PSP/DS)
If there are two things in this world I'll never understand (how to play), it's cricket and mahjong. At least with International Cricket Captain you can just press a few buttons and the game plays itself even if you can't comprehend how a team can win by X amount of runs or Y amount of wickets. As for mahjong, it's really something that people in Asia and first generation-migrants (including older generations) are more familiar with. How could a second-generation migrant like me even know how to play mahjong?
Okay, I did get shown how to play mahjong once, but that was many years ago, and even then, mahjong is different in different places. My family plays the Hong Kong variant of mahjong. Dad likes watching a mahjong competition show from Taiwan that has their own variant of mahjong. And of course, this game uses the Japanese variant of mahjong, also known as RICH! RICH! RICH! mahjong.
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This game actually uses the engine from Koei's mahjong game series Mahjong Taikai (麻雀大会), originally released in 1987 for the NEC PC-9800, which lasted longer than the Tandy TRS-80 and its successors (up to 2003 as opposed to 1993) and could run up to Windows 2000 (as opposed to Windows 3.x on the Tandy 1000 and Tandy 3000). Hah! Eat that, Alec and Shanna!
("Okay, my lord!" they replied.)
When you start a new game you're guided to name and create an avatar for your save. There are three play modes, namely Musou Play (無双闘牌), Tournament (雀帝位戦) and Free Play (自由対局). The Data Base shows nothing but your play stats for all characters. Rules for the Open Field rules can be set in the settings. Character descriptions can be seen by waiting on the title screen.
In Musou Play, you go through a sort-of-Musou Mode for Wei, Wu and Shu with six stages each against different characters. Once you've cleared all three Musou Plays once, you unlock the Musou Musou Mode where you play 15 stages against different combos of characters from across the Three Kingdoms. Different stages have different clear conditions.
The Tournament mode has you play in a tournament starting with 32 players, with the top two players from each game advancing to the next round. Different rules apply between tournaments which will loop back after playing eight of them. And finally, Free Play lets you choose which characters to play against along with the rules to play with.
This is as much as I can say about this game because like other Warriors games, the gameplay is the same no matter how you play it. As I said at the start of this section, I'm not familiar with mahjong so this isn't a game I'm going to invest a lot of time in. This game is the first unique Warriors game/spinoff to not be localised for the West, which is fair in this case but not for others (such as 5 Special). The original PS2 release was also the same day that Vol. 2 was released in Japan. I'd complain about it, but then you have to wonder how much effort was needed to make a Warriors mahjong game using the engine from a mahjong game you've already made.
Dynasty Warriors DS: Fighter's Battle
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Dynasty Warriors DS: Fighter's Battle (真・三國無双DSファイターズバトル) Platforms: Nintendo DS Release dates: Japan: 5 April 2007 USA: 24 July 2007 Europe: 31 August 2007
(The Koei Tecmo Wiki got the Western dates wrong and I almost fell for it had I not checked Wikipedia and other sources to confirm them.)
The first Dynasty Warriors PSP game takes up 150 MB on a UMD that can hold up to 900 MB or 1.8 MB of data depending on whether it's a single or dual layer disc. Nintendo DS Game Cards can be up to 512 MB in size. With this game using 128 MB cards, could it have been possible to port the PSP game's functionality to the DS? Well, no. The PSP uses the 64-bit MIPS R4000 chip that can run at up to 333 MHz with a 166 MHz proprietary Media Engine GPU, while the Nintendo DS uses 32-bit ARM processors.
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A beta build of Dynasty Warriors DS was created as a sequel to Dynasty Warriors Advance for the GBA (which was also compatible with the original DS and DS Lite), featuring the ability gauge from that game. And somehow, despite that, we get this.
There is only one mode in this game, unless you care about multiplayer gameplay and even then I'm pretty sure it's the same mode because I'm using DeSmuME which doesn't support Wi-Fi. Multiplayer mode supports up to three players.
You pick from three unnamed characters based on three of the Four Gods, namely Phoenix (Red), Dragon (Blue) and Chimera (Yellow) with no Tiger character (who would be white). The computer will randomly select one of the other two to be your opponent. You're then brought to a map of China where you have 11 battlefields to conquer, namely Wancheng (Castle), Hulao, Xuchang, Hefei, Jianye, Chibi, Shu, Xiliang, Huabei, Chengdu and Nanman. Once you've conquered all 11, you'll fight a final secret battle at the Great Wall.
Before each battle you will need to assemble a Battle Deck of officers who will be featured in the battle. Your opponent will do the same as well. You will have a main officer and up to 6 subofficers. Cards are obtained as you play the game. There are red cards that enhance your stats, blue cards that add effects to your Obstacle Wheel, and rare golden cards that do both. The rare cards are unlocked through special conditions, including some that involve having the Dynasty Warriors Advance Game Pak inserted, which is detrimental for DSi players. Out of the cast from DW5, only 28 characters have unique designs on their cards. 8 more playable characters are also available as generic officers and the rest of the cards are made up of generic officers. There are a total of 120 cards representing 51 officers to be unlocked, with the blue and red cards able to be levelled up with repeated use.
During battle, your objective is to occupy all enemy bases before taking the main camp, but your opponent can take your main camp before all your bases fall (I think) because the gates to your camp are left open. Like with Advance, you have to defeat a certain number of enemies in an area before you can move on or defeat the base defender officer and occupy it. There are also armories and depots that start off neutral but can be occupied in a similar way to bases. Every time you encounter your opponent, you're brought to a battlefield to duel, and the character who loses will respawn somewhere else.
In battle, you're limited to 4 attacks like it was in Advance. Musou Attacks are now performed by pressing X, while the R button changes the bottom screen between the map and the enemy's information screen. Yes, this game doesn't use any touch controls, but it sure makes good damn use of a second screen. For every five coins you collect (stacking to a maximum of nine), you can obtain an effect from the Obstacle Wheel which you can use to affect enemies in your area by pressing Y.
Yeah, look, you could remake the game with another IP and it'd be something, but this really just feels like a Dynasty Warriors game in name only. It didn't live up to the hype that was teased during E3 2004 or 2005. Aside from the voices for the three new characters, I'm pretty sure the few voices for everyone else is taken from DW5. I played this game for a bit many years ago and only revisited it recently for this retrospective. It's only enjoyable if you make it enjoyable, otherwise there's nothing much to it.
Koei Tecmo experimented with the DS as a platform and its limits can't really accommodate the requirements of their IP. This game and Mahjong are some examples of wasteful spinoffs whose resources could have been better used in ports of the mainline games. I hesitate to call this game a disgrace primarily because of its experimental status, but also because we haven't even breached the line of disgrace yet.
Dynasty Warriors Online
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Dynasty Warriors Online (真・三國無双Online) Platforms: Windows, PlayStation 3, PlayStation 4, PlayStation Vita Service launch: Japan: June 2006 (Windows), February 2010 (PS3), September 2014 (PS4), November 2015 (Vita) Taiwan: March 2008 China: April 2008 USA/Europe: August 2010 Service shutdown: Japan: February 2022 (Windows/PS4), May 2019 (PS3), March 2017 (Vita) Taiwan: May 2016 China: December 2020 USA/Europe: January 2014
This is going to be a doozy to write about.
For a time, Koei Tecmo operated an MMORPG known as Dynasty Warriors Online. It was first launched as Shin Sangoku Musou BB (broadband) in 2006, originally limited to Yahoo and SoftBank before being open to other providers in May 2007. The game's logo style would be adapted for use in the DS game before becoming its current Online incarnation from November of that year.
Become a True Warrior of the Three Kingdoms with Optus! When you sign up for Optus Broadband, you'll get exclusive access to our new game offered in partnership with Koei, Dynasty Warriors Online. You'll also get talking animals, a scary shiver-inducing italic logo and a guaranteed data breach for all our loyal customers. Call now or visit your local Optus shop today! "Yeah yeah yeah... Just say the word, just say the word!" Yeah.
While the game was available to download for free, Koei did sell starter packs for BB and Online. The game went through four major expansions, with the last one being Online Z released in July 2013, which implemented weapon switching from 7 and 8. The game was also available (digitally, I presume) for the PS3, PS4 and PS Vita, but each expansion pack was sold as a disc as well. I honestly have to wonder how the discs work if it's an online game - I presume it installs or runs the files from the disc while also downloading and installing the latest data from the servers. I can honestly imagine what would happen if players didn't buy the latest expansion and the data wasn't automatically downloaded - "Oh, you don't have the version where we implemented weapons from DW8? Nup, you can't play the game until you buy that version!"
Once you create your account you create your character and choose a faction to join. As with other MMOs you can explore the world, interact with other players, buy and sell weapons, upgrade your equipment and so forth. There are many types of weapons available; initially, only DW5's weapons were implemented along with some weapons exclusive to Online. As the years went on, weapons from 7, 8 and even 9 were implemented, along with Da Ji, Fu Xi, Nuwa and Ranmaru Mori's weapons from Warriors Orochi 2 and Samurai Warriors 3.
The C1s and C6s of movesets can be changed, amazingly enough, with 4 types of C1s and 6 types of C6s. Each weapon also supports Evolution Attacks, even those that came from games other than DW5. You should also see the names of the weapons given in this game, particularly to the weapon movesets from later games as they had to differentiate them from DW5's movesets. Later games could have really learnt something from Online's weapon systems. You can check out the list here.
There were many game modes you could play and different campaigns you could participate in based on different battles and eras. Apparently bots could fill in spaces when games don't have enough players. If this game could allow you to start a LAN session, join a community server or play solo with and against bots, it could have been like Counter Strike, but alas we'll never know.
Sadly though, this is a game I won't be able to review that seriously because I've never played it and I can't anyway because the services have been shutdown. Although the game was free-to-play with microtransactions, I can only imagine how much the experience would be panned by gamers if it still managed to continue in the West past 2014. But hey, I managed to get a piece of content out of it, which is cool.
Can you believe it nearly took me 20 years to play (almost) all the spinoffs of Dynasty Warriors 5? This may be the end of the classic era of Dynasty Warriors, but we haven't finished covering the classic era of Warriors games yet. We head back to Japan next time for Samurai Warriors 2.
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andrenoob · 2 years
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¿Vale la pena Age of Empires II Definitive Edition en Xbox?
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nightmarist · 2 months
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some video games i grew up with and love:
Rage Racer (PS1) - simple racing game, best OST
Azure Dreams (PS1) - pokemon dungeon crawler with dating and town building side quests. collect monsters, climb to the top of the tower to find out what happened to your father.
Alundra (PS1) - adventure fantasy rpg puzzle game. you Will need the guide book. beautiful art. interesting story. you enter people's dreams to save them from certain death while also trying to fight evil in the real world.
Brave Fencer Musashi (PS1) - silly action adventure fantasy, save the world from evil with two swords as legendary hero Musashi
SaGa Frontier (PS1) - Turn based JRPG, a bit clunky but fun. You choose one of 7 origin heroes, play their personal stories, and meet many other companions to defeat evil together. Only SaGa series game I've played.
Secrets of Evermore (SNES) - your dog runs into a laboratory, now you have to travel across time to get home and face monsters. The dog changes breeds and has special powers each level.
DISNEY. Lion King, Timon & Pumbsa, Toy Story (SNES) Aladdin, The Little Mermaid (SegaGEN) All disgustingly hard for Capitalism(tm) reasons but still very fun.
Heroes Chronicles series (PC) - fantasy strategy game series. Chess with monsters? Interesting but super simple story. One of my favorite games to zone out with.
Might and Magic VI: The Mandate of Heaven (PC) - Fantasy party dungeon crawling RPG, one of my favorites.
Myst (PC) - Puzzle game of the ages.
Syberia I & II (PC) - A good puzzle narrative game, well acclaimed.
Return to Mysterious Island (PC) - Another first person puzzle game. If u cant tell I really loved these. Good game, good anrrative, very short and not as difficult as previous.
Darkfall: The Journal (PC) - scared me as a kid. First person puzzle game with ghosts. Think of a gentler Myst or Riven.
Micro Machines (SegaGen) - Silly racing games. Multiplayer
California Games (SegaGen) - More silly sports games
Ballz (SegaGen) - A super silly fighting game. Everyone is made of little balls. Think of. Round minecraft.
Detective Barbie (PC) - Solving various easy mysteries
Barbie: Race & Ride (PS1) - Barbie & horses <3
Barbie: Super Sports (PS1) - Barbie skating, snowboarding, etc <3
Digimon World 3 (PS1) - Turn based adventure fantasy, love the card minigame
Digimon Rumble Arena (PS1) - Simple fighting game
Star Ocean: Till the End of Time (PS2) - Scifi/fantasy JRPG, interesting fighting system and lore. I otherwise have never played the other Star Ocean games.
Red Ninja (PS2) - Fun stealth game. Pro And Con: Main Character big titty ninja girl you can easily panty shot.
Yu-Gi-Oh: Duelist of the Roses (PS2) - I wish this version of YuGiOh existed IRL, I fucking love this system. I want to print out all the cards and a mat to play.
The Last Remnant (XBox 360) - A square JRPG. I'll be honest there are so many better games both play and lore, but the unique battle system stole my heart.
Additional games I love but I think are more well known:
Zoo Tycoon
Age of Empires / Age of Mythology
Kirby 64
Sonic, Sonic 2
Starcraft
Warcraft 3 (favorite warcraft game, 10/10 recommend)
Diablo 2
Jak & Daxter (Jak II, Jak III)
Spyro Trilogy
Kingdom Hearts (the first one mostly)
Mortal Kombat 3
Mortal Kombat: Armageddon
Castlevania: Symphony of the Night
Castlevania: Lament of Innocence
Dragon Age series
I have every Final Fantasy up to XIII, but my favorites are V, VIII, IX, and X-2 in that order.
I also have every Silent Hill up to Downpour. My favorites are 1, 2, and 4.
Lore: I played Silent Hill when I was 6 or 7 years old and liked it even though I was bad at it. I played Tomb Raider when I was the same age and was too scared of the bear to ever get past the first 10 minutes.
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xboxissues · 2 years
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Coming to Xbox Game Pass Late Jan & Early Feb 2023
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juanjoaiaf · 2 years
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Age Of Empires II Xbox Series X. !EN DIRECTO!.
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iloveschiaparelli · 4 months
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About Me Post
I haven't done one of these so it's probably time
Name: Just my @ will suffice
Schiaparelli is in reference to the crater, not the fashion website(?)
Age: 21
Autism - Self Dx (pursuing diagnosis)
I'm an aspiring writer/director who currently lives with two wonderful roommates, one of whom has a cat named Rookie, whom you will see often in my garden posts. I like to garden, play D&D/Pathfinder (my first pathfinder campaign is starting next week!), organize, do crafts like painting or embroidering, photography, and I draw digitally using Clip Studio Paint and a Huion tablet.
Sometimes I write, my writing blog is @ilike2eatdirt (which is not true btw). I also enjoy playing video games, reading books/webtoons/manga, and watching shows/movies. My main work in filmmaking is limited to wardrobe/production design. I have 5 short film credits, 1 music video credit, and 3 more shoots coming up in the fall. All of my film stuff so far has been unpaid student-level work.
My Blog is About: Whatever I want!!!! This is a blog by me, for me, and the People are invited if they choose to attend. To date the most consistent topics I've posted about are my Potted Plant Empire & various autism revelations. I reblog a lot... usually in short bursts though! I will sometimes post artwork.
Favorite Topics (Includes special interests): Astronomy, film, art, storytelling, geology (SHINY ROCKS), ancient persia, autism, Wes Ball(his work), sharks, and more
Fandoms you might see me posting about: Maximum Ride, Planet of the Apes (2011- ), The Maze Runner (movies), The Ascendance Series, Lost (I am only up to s3 no spoilers please!), Heroic Legend of Arslan, Fullmetal Alchemist, Yona of the Dawn/Akatsuki no Yona, various webtoons/anime on a highly infrequent basis, etc.
Video Games I like to play/have played/started playing:
Minecraft, Nier: Automata. I also enjoy(ed) playing Rain World (in-progress), Hollow Knight (finished 1 ending and was done), Yes, Your Grace (also 1 ending and done), Andromeda Six (this is a really really good indie Visual Novel that is currently in development and has been regularly releasing chapters since 2020), Skate 3 (when I feel like pulling out the xbox 360), Skyrim (started), Stardew Valley (I GIVE UP. I AM IN SUMMER AND STILL HAVE NO MONEY.)
Tags to Note on my Blog:
#gardenblr is typically what I start every potted plant empire post with.
#actually autistic is usually what I start autism-related posts with (moments i should have realized im autistic, relatable autism things, 2am revelations, autism-specific rants, etc.)
#vent/#rant/#personal post will likely be swapped between depending on whichever fits best for what I'm posting, but generally anything I'm concerned about being personal that strangers on the internet don't want to see, will have one of those 3 tags.
#artwork is ummm artwork
Fandom posts will get fandom tags so if you get too much of a particular fandom that you don't like/dont care about, feel free to filter that out or just shoot me a message and I'll add a tag just for you <3
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