#Across stitch
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c7thetumbler · 1 year ago
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Quick Game reviews: 2023 (Part 1!)
Hey everyone! Apologies for the screenshots stolen from google; at the point I compiled most of this I deleted my Xitter account and didn't have the screenshots I typically share from there.
Additionally, since Tumblr has a 30 image limit this is going to be split into 2 parts! How exciting.
Let's get it goin
This group of 8 games were beat in the first week of 2023! Do not set such goals; games are made to be fun on your own time and turning it into a job is a lot like seeing how the sausage is made. But I digress;
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Tinykin (Steam)
A very fun 3D puzzle-platformer collectathon. It has many pikmin-like elements in that you control a bunch of little guys to carry, push, or interact with various objects in fun ways, but I would hesitate to call it a full Pikmin like game because they really serve as collectibles which when you have enough of let you access certain areas. There's really not strategy element to it. But, it's still a fun 3D platformer, and I recommend it
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Super Kiwi 64 (Steam)
This is a weird one. Another 3D platformer that will last you at most 1 hour, Super Kiwi 64 is an unsettling but intriguing little experience where you navigate a number of levels with challenges and items to collect. I say unsettling because the music has a very mysterious vibe, and the environments go from the bright forest above to some almost liminal, dark areas devoid of interactable characters and littered with strange skeletons and glyphs. It was interesting; I would say pick it up on sale if you're looking for a chill hour of playtime, but it's also only $3, so you do you
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Toree 2 (Steam)
Another retro 3D platformer that's more like the PS1 era, Toree 2 is focused on quick, optimizable movements and levels design to be speedrun and 100%'d. This one is also only an hour, but also only a buck to play! Keeping with the unsettling theme, it's levels are nostalgic and bright, but the main antagonist seems to be drawing on some glitchy, bizarre power that causes some strange effects to happen in levels. It's a small but fun nostalgic experience that it's difficult and a well done series of levels
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Toree 3D (Steam)
Same review as above, the sequel! Sure, the 3D may lead you to believe it's different mechanically, but it was already 3D so it's really just more of the same.
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Dead Estate: Bombs Away Update (Steam)
This update added a new character, some new enemies, and some alternate rooms. Again, my Dead Estate recommendation is high for those who are into the rogue-like, top down arcade shooters, and this free update was more goodness to complete, though BOSS can very easily be broken with a number of explosion-based items.
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Mechanibot (Steam)
Is this auto chess? I don't know what auto chess is as a genre. kids these days
Mechnibot is a top down tower defense like game with rogue-like elements. You start off as mechanibot, a tiny robot who has been tasked to fix the sun and has a number of robots to choose from. Robots act as "towers" that grant certain effects depending on their type and description, and can even have multiple types and effects. Your job is to keep these robots alive and attacking by frantically running around and placing them in and out of danger. You get money for each wave, which can be spent on given options at the end of each wave to upgrade robots, get new ones, and some upgrades for yourself as well. It's a lot of fun, a good 8 hours of content and replayable. Try out the demo and see if it's for you
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Minit Fun Racer (Steam)
Another short game! This is a spin-off from Minit, and is much more arcade like. You start off on your little bike and have to avoid all the obstacles and collect coins to get to the end. You won't be able to progress very far for a while, so you get upgrade to last longer and get some upgrades for your scooter until you eventually can. Took me about an hour and a half to get all the achievements, but there was surprisingly a lot of cute hidden stuff along the way. Again, a fun arcadey experience with lots of charm for almost nothing.
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Chico and the Magic Orchards DX (Steam)
This one was fun! I was on a big GameBoy kick this year, and the DX for this actually came out I was playing it. It was a little aggravating with some of the boss fights, but overall I had a fun time playing it! Recommended for a nice little nostalgic GBC puzzle game, would definitely be best on a portable console.
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A Little to the Left (Switch DL)
I wanted to play more simple games, and this one seemed like a lot of fun as a recommendation from a friend. It's a little short, but it speaks to me as someone who hops between obsessing over doing things perfectly and finding it difficult todo anything at all. I especially like the way there are multiple solutions for several puzzles, which when compared with another player let you understand the different ways people can "organize" the same thing. A casual puzzle game that's worth a try, though don't expect hours and hours of entertainment from it
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Game & Watch Gallery 3 (Switch NSO: Game Boy Color)
I owned Game & Watch Gallery 2 as a young'un, and remember playing it endlessly so it was nice to give this one a go when the GB/C update for Nintendo Switch Online Dropped. As the third entry, it contains a lot less common Game & Watch games, but the modern spin on them using Mario characters gives it a lot of personality. Honestly, I'm surprised we don't see more of these games remade in recent Mario Parties as homages or just high score games you can do.
If you've never played a Game & Watch Gallery, I'd give this one a try as its fun, addicting little bites of gameplay are very enjoyable and there's loads of unlockable bonuses to keep your attention, but if you find you don't like a game or two in it it can be a slog to get the 1000 points to finish the whole game.
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Wario Land 3 (Switch NSO: Game Boy Color)
For those unfamiliar with the Wario Land series (and yet somehow found me?), it's a very fun series of platformers which focus more on puzzle solving/execution than your typical Mario platformer. Wario Land 3 specifically took Wario Land 2's "Impossible to get a game over" formula and ran with it, also making this a fun little Metroidvania in the process. It's definitely among my favorite in the sereis, though it's held back by an obsession with its own mini-golf game which it has you play one every level (every level has 4 exits). Overall it's a great entry in Mario spinoffs and a very fun time, but be prepared to be frustrated by some pretty annoying jumps and a silly mini game
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Super Mario Land 2: The 6 Golden Coins (Switch NSO: Game Boy)
I have a love-hate relationship with this one. I never got to play it fully when I was a kid, but returning back to it I loved it. But it's way, waaaaaay too short. With 6 worlds with 2-3 levels tops, and with a frustratingly focused screen due to the resolution of the original Screen, it's not got a lot of staying power. Would love to see it as a pallette in Super Mario Maker 3 though.
It's fun, but short. Don't expect to spend a lot of time with this, but hey; you're probably playing this as NSO sub or for free online so no loss with this classic
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WarioWare, Inc.: Mega Microgame$ (Switch NSO: Game Boy Advance)
The original WarioWare! It's fun, but again pretty short. Worthj a play if you've never tried out a WW game before, but the best WarioWare portable experience is Going to be WarioWare Gold on the 3DS and the more recent switch escapades. Additionally, this doesn't have the Wario World functionality, which obviously it can't but that was part of the reason I played it back in the day. Good for some random fun, doesn't stand out as an experience vs the more recent WarioWares
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Dead Estate: Heaven & Hell update
This is the update the game needed; it drastically improved the floor spawning algorithm, added a lot more interesting playstyles for each character, and added more enemies and gimmicks to keep you replaying over and over again. There are more updates past this that improve the game further, but with this I can whole-heartedly recommend this as a very fun and addictive rogue-like.
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The Murder of Sonic the Hedgehog (Steam)
What a wonderful April Fools game. My favorite game dev pranks are the one where they just silently drop a whole-ass spinoff.
A wonderful jaunt in the Sonic Universe! It's no secret that I love Sonic, and I've been keeping up with the IDW comic series (it's very good) since it started releasing a few years back and it's a wonderful fleshing out of characters and side-stories that main Sonic games will never address. This murder-mystery + special stage minigame was written and produced by the same writes on the IDW comics, and it's a very fun experience to see them get to make an interactive game with some humor while still getting to keep and flesh out the characters we never really get to see in Sonic Games. I highly recommend this for any Sonic fan, and hope this means we'll be seeing more in the way of sonic spin-offs in the future.
...
Also the IDW comic series is great! It takes a little to start with the first arc, but after that it's all I want out of a Sonic Comic. Tangle and Whisper are also cool as hell.
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Lunistice (Steam)
This was a fun albeit short3D platformer, also looking like a PS1 original. I unfortunately didn't 100% it so I didn't finish the story and get the nuances of it, but as a platformer it was a fun romp. I'd recommend it as a fun labor of love, but not as something you can really dig your teeth into
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Pizza Tower (Steam)
This game is really good! Feels great, first time in a while I've been like "Oh this is fun but really hard, I don't think I'll get good enough to 100% it" and then slowly but surely decided to. The only issue is some kinda old racist tropes being used in the western world which they really didn't need, but gameplay, visually, and musically this is a masterpiece. An essential part of any platformer fan's collection to have tried.
... If only they hadn't added more achievements I'd still have it 100%'d on Steam
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Super Mario Bros. Peach's Adventure (SNES Classic romhack)
I saw this in a bit on Vinny's fullsauce channel about weird Mario hacks, and the only premise for this being weird was that Peach's design is nonstandard. It became apparent when he started playing that actually a ton of work and love went into it, so for the sake of the bit he moved on. I Proceeded to hack my SNES Classic so I could play this and boy was it worth it.
This romhack is adorable! IT's full of collectible's, has really fun levels, tons of references for any longtime Mario fan, and carries a nice aesthetic of the original SMB but with SMW's features so it's looks like a really amazing Mario Maker game. I loved it!
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Across-Stitch (Itch.io)
It's Picross, but with colors! I'm a big running fan of Nintendo Picross games, and this came up on my recommended on itch so I decided to give it a try. Very fun, has a lot of puzzles, and is just a fun time waster. I got it on itch (linked), but honestly it'd be perfect for my phone had I done that
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PAC-MAN CHAMPIONSHIP EDITION 2 (Steam)
So this one's kinda weird; Pac-man CE was one of my favorite games on the 360 (I didn't have many), and I thought the sequel would be it but just better since they'd solve the scoring problems. It was actually just like more of the same but with some different styles of play, and I found myself getting tired of it pretty fast. I have nostalgic memories of 1 so I'm probably looking at it with rose-tinted goggles, but this is a very passable arcade experience.
STEREOGRAM (itch.io)
I cannot in good conscience recommend you play this game, as looking at both screen this closely to do the stereogram and crossing your eyes for extended periods of time can cause permanent damage to your eyesight.
... But as a concept it was really neat! I did beat it with frequtn 5 minute breaks, and it only took a couple hours. Very basic metroidvania with fixed rooms to make the effect work.
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Charm Studies (itch.io)
A very cute mixed visual novel and picross game! I like picross and this caught my eye, so I gave it a shot. Fun, but a bit short. But also free! Maybe try it out if you're not sure about picross yourself
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Shantae: Risky's Revenge - Director's Cut
Longtime C7 fans will know I like Shantae quite a lot. And have an unhealthy amount of Shantae Merch. So when my Sister was visiting and I was feeling particularly self-conscious about playing games over the mic with friends, I decided to whip out this classic and finally 100% it. Shantae holds a special place in my heart for me, because I grew up an incredible prude with absolutely no interest in the kind of scandalous things that friends were starting to bring up. Whenever they tried to get me to watch Anime and watch stuff that had some fanservice, I felt wildly uncomfortable just because I didn't know how to process what I was seeing (and had undiagnosed anxiety and ADHD issues).
Shantae was the first time I saw something "suggestive" (read: cute girls in light outfits) tied with a style of gameplay I liked, and allowed me to kind of stop hating myself whenever these things came up. With this being a DSi game, meaning I could download it with nobody knowing I did, and the rave reviews it was getting by being one of the first DSi games available, I finally decided to purchase it. I loved the series ever since!
Getting back to this play-session, I decided to revisit this classic (my first experience with the series) and play it 100% with all the bells and whistles, including speedrun achievements. I got them all! For people who know what Shantae is, this is an essential entry into the series and a contender for top 3. If you've not played a Shantae game but like Metroidvania's, this or the recently released Seven Sirens are the best starting points
And yes, just to brag, that screenshot of the steam stats does mean I got the worst ending last and optimized my playtime.
My personal Shantae tier list, best to worst
Seven Sirens
Risky's Revenge tied with Pirate's Curse
Half-Genie Hero
Shantae GBC
Risky's Revolution, an unfinished GBA game in the series, was also announced to be resurrected and releasing next year, which is rad!
.. Anyway, onto another topic
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TUNIC (Steam, played over steam link on the TV with a Controller away from the internet)
This was a hard one to get into, but a very fun one once I got the difficulty barrier and begun understanding the games' mechanics. I did end up getting the best ending, but not 100% all the achievements since that would've required more playthroughs, and the magic of figuring out the world would've been gone.
The use of the manuals, sudden realizations of mechanics, and really fun moments with some beautiful areas and items to figure out make this a wonderful game. Some of the bossess are.. not great, but on the whole I highly recommend this experience to people who want to feel what it was like in pre-internet days, having to solve a game's puzzles by charting out the world and coming to a deep understanding of its mechanics to find all the secrets. If you're easily frustrated or aren't a fan of 2D Zelda though, this is a pass
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Cult of the Lamb (Steam)
This was one I was not expecting to get into. I saw it and thought "Hmm, I like games with a base-building aspect to them sometimes but a lot of the time that really gets in the way of the actual game." And to be honest, there were a few moments where juggling the two kinda did. Additionally, and this is a personal taste thing, the visuals of Don't Starve kinda don't appeal to me, so seeing a more cutesy version of that wasn't something I thought I'd love
... But this game is phenomenal! An incredibly fun rogue-lite game that mixes with base and resource management in a way that doesn't actually exclude someone who would like one over the other!
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This was another one I 100% after a LOT of playtime and attempts at damageless bosses, but it was very worth it.
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LEGO Builder's Journey (Steam)
I've been on Lego for the past few years, and this seemed like a fun little game that wasn't tied to any existing franchise so I gave it a go. It's an environmental puzzle game, where each micro-level has its own little puzzle where you need to figure out which pieces interact to (most of the time) get your little 1x1x2 lego guy to the other end of the stage.
It's very cute, and while a bit short ended up being the perfect length for this kinda game. The only thing I'd put against it is my computer had a rough time running it because they really wanted all the shaders and reflections to look great, so keep that in mind.
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The Legend of Zelda: Minish Cap (Switch Online)
This is a weird one. I could've sworn I loved this game as a kid, and in fact this is what got me into 2D Zelda's because it was so much fun! Revisiting it though, I find it's one of the weaker entries in the series. The visuals look great, the story is as charming as you'd expect, and as someone who was really into windwaker and picked this up I was hooked, however it is by far one of the most tedious Zelda's I've played. The Dungeons are all relatively straightforward; while some offer an interesting mechanic from being small and making you think how larger objects affect the world, they still felt very linear.
Additionally, I had no idea just how grindy this game was at the time in comparison! Tons of the sidequests and rewards are visible fomr your first pass in an area, so as a result every time you get a new item you're tempted to go back and see if helps. The NPCs often block places as an obstacle that just move after a while (or a result of kinstone fusing), which made the game a lot more frustrating to remember things by. Kinstones themselves are annoying to find and even worse to use, as NPCs will randomly decide if they want to fuse or not. So to get everything you need to frequently visit and revisit the same places and NPCs over and over again, with no way of knowing if that random person has something you need to fuse with or is actually just a random person.
Additionally the figure collection, something I adored in WindWaker despite it being ridiculously grindy there too, has been reduced to a Gacha machine. A heart piece is locked behind collecting them all, which means for 100% completion you have to collect ALL the figurines, including ones only available after you clear your file, making the final heart piece effectively useless. Worse, the act of collecting them is a gargantuan time sink; it takes loads of time to go through dialog, even more to collect the rupees you need, and the "chance" system doesn't quite work how you'd expect. With me cheating to get 999 rupees in gambling all the time and going through all the prompts to get all these, it took me 3 hours. That's quadrupled at least if you play the game properly.
Never 100% this game, but as far as 2D zelda's go this is definitely not a terrible entry; just a bit uninspired. I'd recommend ALTTP, ALBW, or Link's Awakening over this myself.
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The Legend of Zelda: Tears of the Kingdom (Switch)
I would have some fun screenshots but deleted my twitter so they're gone now, oh well.
I'm not gonna go too far in depth on this one; It's breath of the Wild but >2x larger with some wild building mechanics and a really good story. A fantastic game that may see age as the open-world genre gets saturated, but quite frankly one of the best games you'll ever see on the switch.
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Annalynn (Switch)
I followed the artist on Twitter (when I still had one) and really liked the retro feel of it. It's a fun classic arcade game, however like some of those classic arcade games I found myself frustrated by its difficulty while still not grasping the hardest nuances of its mechanics enough to get good at it. It's fun, but I'd see if it's for you by watching the videos first.
Part 2 coming later today!
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panthermouthh · 3 months ago
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“You doubtless recollect these papers. Here they are. Everything is related in them which bears reference to my accursed origin… the minutest description of my odious and loathesome person is given, in language which painted your own horrors and rendered mine indelible. I sickened as I read.”
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egophiliac · 2 months ago
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Waittt, what did you mean with your last post?? I don't want to spoil myself so I'm waiting for the nightmare before christmas event to arrive on the eng server before diving deep into the wiki. But I HAVE to know; were there hints of Lilia joining in for a rerun or a sequel ??? Your big "OR IS IT???" filled me with way too much hope !! please tell me it wasn't a bit : (
there was a little teaser at the end that implied there'll be a sequel event, though we don't really know anything beyond that! I do think it's likely we'll get the other half of the cast in it, even if it's just wishful thinking on my part. 🤞🤞 NIGHTMARE SUITS FOR EVERYONE!!!!
as far as I know there's been no confirmation on whether it's going to be next year's Halloween event or a separate thing (the snow makes me think it'll be more Christmas-themed, or otherwise more related to the plot of the original movie) so. we're probably going to have to wait quite a while before we find out anything solid. :') they really do love just dropping these things on us and then watching us go absolutely wild with speculation while they watch like
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#joseimuke games are serious business#twisted wonderland#twisted wonderland spoilers#lost in the book with nightmare before christmas#hajimari no halloween#me the second i saw the question mark at the end: ahhhh so that's why lilia couldn't be in it#(nods sagely) they were saving him for the second one. yes. of course.#to get more into event spoilers though (so stop reading here if you're avoiding them for now!)#this does explain some things i was wondering about!#like the stitch event didn't follow the movie at all so i wasn't really surprised that this didn't either#but i WAS surprised that oogie wasn't so much as mentioned#if he's also being saved for the second part then that makes a lot more sense#though i am sorry that jamil won't get to meet the man made of bugs 😔#however i am very excited for lilia and floyd to wreak chaos across not one but two holidays!#half the characters: now hold on can we talk about this before --#lilia and floyd: (already shoving santa into a bag) KIDNAP THE SANDY CLAWS#i guess the real question is...if this is for next halloween are we gonna get an oogie boy to go along with it#how many handsome animes can they squeeze out of this franchise? more than you'd expect#wait so does this mean the rhythmic being essentially the opening to the movie was like...foreshadowing or something#or am i overthinking it as per usual#(eng i am praying for you that this rhythmic won't get eaten by the music licensing monsters and replaced with some generic instrumental)#(it is SO cute i love it SO much)
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the-cat-and-the-birdie · 10 months ago
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Dis why Hobies jeans so tight
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unipacas · 1 year ago
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family man miggy for @leastsaid for winning my art raffle! i think his daughter being a miles morales stan would be the absolute funniest thing in the world and i had to make it happen
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steddieas-shegoes · 8 months ago
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cw: mentions of scarring, canon-typical violence, flashback (not graphic), minor body horror (again, not graphic, mostly just emotional feelings about scars)
♦️♦️♦️♦️♦️♦️♦️♦️♦️♦️
Everyone gave him weird looks when they walked in, quickly schooling their features when they noticed he was awake and watching them.
He didn’t know exactly what that was about.
They had him on a lot of good drugs.
But eventually he got weaned off them, and he noticed the pull of bandages on his side, and his arm, and his neck, and his face.
He was still unable to get out of bed. Still couldn’t even reach his arms above his chest for more than a few seconds.
But he damn sure reached up to feel the cloth and plastic surrounding his cheek. How had he not noticed for days? How had no one bothered him about it?
Maybe they had and he just didn’t notice. The morphine was one hell of a drug.
Wayne was soft, patient with him. Saw him touching it, saw the way his eyes filled with tears. He’d never been particularly vain, hadn’t cared much about what he looked like to others, but this felt bigger than that. This felt like he was changed in a way that everyone could see.
Add it to the list of things people could bully him for.
He cried himself to sleep, Wayne’s hand in his, silently comforting in the way he’d always done.
When he woke up again the next morning, he was alone.
It was the first time he’d been alone since the boathouse.
He could swear he heard bats outside his door, screams coming from the attached bathroom, flashes of someone dying on the ceiling.
He felt the sharp sting of teeth puncturing his skin.
He felt hopelessness creep into his bones as he gave in.
Maybe this time they would finish the job.
“Eddie!”
Steve Harrington’s voice broke through the thoughts, panicked enough to bring Eddie back to his hospital bed within a second of hearing it.
“Shit, are you okay?” He continued, hand brushing against Eddie’s bandaged cheek.
Eddie nodded once, closed his eyes, leaned into the touch.
He could blame it on any number of things if Steve felt weird about it. The morphine, the flashback, the loneliness.
“You’re okay, Eddie. I promise. Won’t let anything happen to you,” Steve whispered.
Eddie believed him.
He fell back asleep with Steve’s hand gently cupping the mangled side of his face.
If Steve could still touch him there, then maybe it wouldn’t be so bad.
♦️♦️♦️♦️♦️♦️♦️
Steve came by every day, sometimes in the early morning, before visiting hours officially started, sometimes well after Wayne had left to get some sleep. He always smiled when he walked in, a genuine one, not the one everyone else gave that was so fully of pity and pain he couldn’t bear to make eye contact. He sat down on the side of the bed, not the chair like everyone else, not scared to be close.
And every single day, without fail, he would run his finger along the edge of Eddie’s bandage on his face, watching his own movements and cataloging any changes.
Eddie sat quietly, still, scared to put words to anything happening. Scared to tell Steve what it meant to him to have someone acknowledge his pain in this way. Scared to think Steve could mean anything by it.
It was easy to pretend Steve was doing this because he cared.
Maybe he did care.
But he didn’t care the way Eddie wanted him to, needed him to.
So he stayed quiet, still.
He watched.
He fell asleep while Steve talked about his day, the kids, what Joyce made Hopper do around the house.
He woke up alone most days, but that was okay, because Steve would be there eventually.
♦️♦️♦️♦️♦️♦️♦️
“You ready to get that thing off?” Wayne asked, gesturing to the bandage.
“Oh. Today?” Eddie suddenly didn’t want to ever be without the bandage. Removing it meant he’d see what was under it.
It meant seeing how much that place had ruined him.
The pull of the stitches hadn’t been as obvious with the pull of the bandage masking it.
But now it’s all he felt.
The nurse smiled at him as she put some antibiotic cream over the area, saying he would probably still have to keep it extra clean for the next week or so while the stitches did their job.
Wayne smiled at him in the way that meant he didn’t really want to smile at all, but knew Eddie needed him to.
Steve didn’t come.
Eddie didn’t sleep.
♦️♦️♦️♦️♦️♦️
He woke up with panic in his chest and a silent scream in his throat.
He woke up with Steve’s hand on his face.
Gentle, soft, but a strong comfort.
“Promise I washed them first. They said we have to be careful about germs,” Steve said quietly.
“You don’t have to. I know it’s…it’s gross. It’s ugly. I’m ugly.”
Steve shook his head. “No. Not gross. Not ugly. Alive.”
“Steve-“
“You’re alive, Eddie. You could have your entire face held together by staples and you would still be a miracle. You’d still be the most beautiful thing I’ve ever seen.”
Well, Steve’s charm wasn’t an exaggeration, was it?
He wasn’t even sure if the skin barely pulled together could blush anymore, or if the heat that should be on his cheek was burning on the outside the way it felt like it was on the inside.
“It’s gonna be awful when it heals. I saw it in the mirror.” Eddie could feel every stitch in his jaw, the few that spread across the corner of his mouth and bottom lip, the ones that were nearly up to his ear. “I’ll always have a crooked face. The scar will always be huge. It’s all anyone will see.”
“Then they aren’t looking.”
Eddie bit his lip, eyes searching Steve’s. “But you are.”
“No. I’m seeing. There’s a difference. I see you. I see what you’ve survived. I see the mark it left on you. I know it wasn’t just the scars that cover your skin.” Steve leaned his head down, touching Eddie’s forehead with his own. “We all have them. And we’re all still here. Your heart’s beating. That’s all that matters to me.”
“Who knew you were so good with words?” Eddie smiled sadly.
“Robin says I’m just good at not having a filter.”
“She’s right as always.” Eddie wrapped his fingers around Steve’s wrist, turning as slowly as he could to kiss his palm. “You’re not scared of it.”
“No. Are you?”
“I’m scared that you’ll change your mind when it’s always there as a reminder of what happened.”
Steve kissed his nose, making him smile for the first time in what felt like years.
“I’ll have the reminder that I got you out of there. That no matter what, the bats couldn’t finish the job. That you were stronger and you made it.” Steve let his hand drop, but quickly laced his fingers with Eddie’s. “I know it’s a lot to ask of you to trust me, but will you? For today?”
“Just today?”
“I’ll ask again tomorrow.”
“And what? Every day after that?”
Steve smirked.
His eyes were glistening with tears, but Eddie could tell it wasn’t sadness or fear.
“If that’s what I have to do.”
They hadn’t even talked about feelings, not really. Nothing that made any sense to Eddie, nothing that they could define. A part of Eddie was still convinced he was in a coma and dreaming this entire conversation up.
But even the nurse had noticed the way Steve watched him, how he touched him, how he fought for him. She said he’d been a firecracker from the moment he carried him into the hospital, dripping blood on the tile, staining the halls with his demands for help.
Wayne said he barely left his side the first day, only doing so when the doctors had told him they would call the cops if he didn’t.
Erica even noticed how things had changed between them, stating that she refused to watch her babysitter and the only DM she had respect for make out.
But Steve held Eddie, made him feel like he could get out of the hospital bed and live a life that wouldn’t keep him running. Steve was there.
Steve might even love him. If not now, then some day.
And Eddie could trust him today.
He could probably trust him tomorrow.
“Kiss me?” Eddie probably shouldn’t. The stitches tugged when he talked, and another mouth anywhere near his wounds was just asking for an infection.
But Steve would be careful. He knew what Eddie could handle.
It was barely a kiss. A graze of the lips at most.
But it was the best kiss Eddie had ever had.
At least until tomorrow.
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yuesya · 4 days ago
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Have you given any thought to an AU where Shiki activated her powers but her connection to the Gojo clan wasn't known or obvious? Like she was raised by her mother with an unknown father and maybe hide or lack distinct Gojo features. I imagine Nanami would try to shield her from the sorcerer world but eventually need help in dealing with her abilities.
In a world where the Nanami grandparents are less kind and believe in conservative jujutsu ideals, Nanami Shizuka and Nanami Kento grow up acutely aware of the jujutsu world.
Shizuka was neither born with the ability to see cursed spirits nor cursed energy of any note. She still meets Gojo Arata, still falls in love -but in this world Shizuka is more timid and fearful thanks to her grandparents' upbringing, and Gojo Arata bows to the pressure exerted upon him by his sister to marry a suitable partner for the good of the Tobiume family.
So when Shizuka discovers that she's pregnant with Arata's child, she runs.
Years later as a first year student in the Tokyo jujutsu school, Nanami Kento finds his sister living in a rural village with a young daughter. A daughter who looks nothing like either of her parents, but looks strikingly like Gojo Satoru instead -minus the eyes.
Shizuka doesn't want her daughter to become a sorcerer. The Gojo hair color can be hidden using hair dye, and for a while it seems that all will be well-
And then an accident leaves Shizuka dead and Shiki with glowing blue eyes.
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comfortfrogblog · 1 year ago
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spidergwen embroidery :))
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i took that weird slant picture so you can sort of see the texture of this new stitch i was trying for the black, it’s called the web stitch so you can probably guess why i used it :3
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wilmeet · 6 months ago
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After 7 months we have achieved 16ft of scarf
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demaparbat-hp · 11 months ago
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the audacity you literally have to make a GENOCIDE SURVIVOR (whose entire culture was decimated by the fire nation) proudly work for the imperial fire nation army in some fuckass au? zutara shippers are never beating the colonial apologism allegations.
Woah, okay, I wasn't expecting this. I'm a firm believer that people should, first and foremost, treat each other on the basis of respect, so I'll do my best to explain this to you, clearly, and with the benefit of the doubt in mind, okay? I'm a nice person like that.
First of all, I'm working under the assumption that you haven't read these posts, and thus don't have all the information I've shared about the AU. I've been as clear about this subject as I can be, especially in my replies but, for the sake of fairness, I'll say it once again again:
I do not condone nor find it moraly correct to justify a victim of war joining the side of the ones responsible for her people's genocide.
I try to view this AU, and war in general, through a mature, realistic lense. Turning Katara into a victim with glorified Stockholm Syndrome isn't really my style. It's honestly insulting and deeply disturbing for me, as a creator, a woman of color born in a country that has a very, very long history of colonialism, and an empathetic human being, that anyone would believe me capable of thinking like that.
That being said, I know I really shouldn't, but would you like me to give you a step by step response?
(...) proudly work for the imperial fire nation army (...)
Okay, like I said before, I'm going to assume you saw only the artwork, didn't read either the tags or the two separate, in depth posts about the characterization and plot in this AU I made literally twenty four hours ago, and drew your own conclusions instead.
First of all: Katara doesn't proudly work for the Fire Nation army. That's her cover, as it is Zuko's. She joined Zuko and his crew, all traitors to the throne and good, honourable people, under the pretense of hunting the Avatar. Truly, they're destroying the Fire Nation military from within. And are, most definitely, not proud soldiers of the Fire Lord.
Katara hates the Fire Nation. But if joining a Fire Nation crew is what she needs to do to end the war, she will do it.
And, honestly, these are not excuses. But context is important, and it's not healthy to draw conclusions from the title instead of actually reading the book, if you know what I mean. It could get you in trouble some day.
And, please, I'm begging you—this has been talked about a lot, and I don't really like drama all that much, so I won't even rise to the accusations of condoning a non consented, colonialist and abuse apologist relationship.
That's just rude.
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bestworstcase · 2 months ago
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Anything from Volumes 1-3 that is setup that you don't think is given enough attention or respect for good setup?
Sidenote to this:
Open seat with no person in it + Salem having someone looking for the Choice Relic was hinting at Summer Rose. Did we have anything hinting at her pre Beacon's Fall or just things that she fits given additional context?
regarding summer specifically, while i wouldn’t call them hints per se, there are a handful of beats in v1-3 that smell like foreshadowing to me:
the first is “she was right about you; such arrogance.” – cinder might well be referring to salem here, of course. however. what strikes me about this remark is that arrogance is not a characteristic that salem seems to perceive in ozma; rather she describes him, in her soliloquies and songs, as a self-destructive, deceitful, manipulative fool blinded and trapped by his faith in the old gods. cowardly. fallen from grace. think of what she says to oz in 8.9—look how you’ve diminished, how you’ve lessened yourself—she sees him groveling at the feet of tyrannical monsters and sees debasement.
does it follow for salem to characterize ozpin to cinder as, primarily, arrogant? i’m not convinced it does. but summer rose? well… hm. consider, also, that the full line is “this whole time, right beneath our feet… she was right about you; such arrogance…” <- i think it is more likely than not that “she” is someone inside the brackets of “our,” and in context “our” is either [cinder + ozpin] or [cinder + her associates physically present at beacon].
in the event that “she” is not part of “our” the more naturalistic phrasing is “beneath our feet… salem was right about you” – because “she” otherwise has no antecedent. of course, some allowance here for this to be a narrative choice not to name salem yet, but we’re one (1) episode off from revealing her face and by this point we’ve known for a while that cinder works for someone else, so the choice to drop the name here or in the volume credits is of fairly trivial importance. unless of course cinder isn’t talking about salem.
second: “Oh! We've also stopped some bad guys, too! I guess it's like they say: "like mother, like daughter"! I still wonder why Ozpin let me into the school early…” [laugh track] – obv this part of ruby’s address to summer’s memorial headstone foreshadows ozpin’s conspiracy and team strq’s involvement therein. but it also foreshadows this exchange:
RUBY: We don’t have to kill you to stop you, and we will stop you. SALEM: Your mother said those words to me… she was wrong, too.
and i think it bears pointing out that ruby is wrong here, and later in the volume qrow specifically calls attention to this and lays out why she’s wrong. team rwby didn’t stop the bad guys; they cut off one avenue of attack and cinder circled around from a new direction that took advantage of torchwick’s imprisonment, and this also resulted in the public break between ozpin and ironwood which eroded the cohesion of the inner circle. ergo, ruby thinks she stopped the bad guys but in the long run the consequences of the breach all benefited salem.
looks into the camera like im on the office.
like mother, like daughter!!!
further, that sequence of events ultimately leads to the final confrontation between her and torchwick – wherein he declares “if you can’t beat them, join ’em,” and shortly gets eaten by a grimm right after making it clear that he intends to kill her. torchwick’s death is thematically motivated – a narrative rejection of his cynical every-man-for-himself, dog-eats-dog outlook – but consider that:
summer rose, if she is indeed salem’s willing agent, is certainly at beacon tonight – because she’d be the one who stayed behind to hold the fort.
summer is thus the one salem instructs to “reinforce our numbers at beacon,” meaning the grimm; that instruction only makes sense if the person receiving it can communicate with or command grimm. ergo, summer must have some degree of control over grimm.
ruby is disarmed and on the ground getting beaten by a man who fully intends to kill her, and a grimm swoops down out of nowhere to eliminate him faster than he can blinks. and then… the grimm rears up, roaring at her, and comes down with a sweep of its wings that creates a blast of air that pushes her away. that isn’t aggression!! that’s a defensive threat display!! (the feilong in v4 does the exact same thing – trying to push the boat away). it’s ruby who charges the gryphon, and while it lunges forward in reaction to her charge, all that happens is she gets her feet on its head and pushes off to leap over it, and the grimm goes fucking flying so hard it crashes into the ship’s interior and never emerges. the point being,
math.
it’s plausible that the grimm was drawn to torchwick’s murderous rage. but the way it behaves immediately after it swallows him – that very clear “get away from me please” body language, and ruby -apparently- kicking a grimm the size of a goddamned clydesdale dozens of feet and then through the hull of a literal warship? ruby is strong, but she’s not… that strong. but if the grimm didn’t want to engage her and propelled itself under and past her at the same time as she vaulted off its head? that would explain what happens perfectly – ruby’s kick altered its launch trajectory just enough that it crashed.
minutes later, someone loyal to salem scraped a very badly injured cinder off the top of beacon tower and left ruby alive where qrow would find her. salem’s vested interest in keeping ruby alive is VISIBLE throughout the battle for beacon, and notably include a perfect opportunity to capture her while she’s in a coma atop beacon tower that isn’t taken – suggesting that salem makes her singular attempt to capture ruby solely to reassure cinder that Something is being Done.
and if summer rose has command over grimm and was at beacon that night… the gryphon’s behavior is exactly what i’d expect if all the grimm had marching orders to insure this one girl in particular – the spitting image of their commander – doesn’t come to serious harm. there’s a nonzero chance that gryphon did in fact save ruby On Purpose!
…and that happens in the context of a fight between ruby and the bad guy she thought she stopped (but she was wrong), who joined salem because “if you can’t beat em, join em.” (salem voice) she was wrong, too…
also
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<- like mother like daughter. summer had a nevermore’s eye view of the battle for beacon, in this essay i will –
third: this one is something i didn’t really Think About until v9 and specifically the v9 ost dropping, but some of the things cinder says in v2-3 strike me as like – she got that from summer im sure of it. for example, in midnight, cinder’s view of huntsmen is that they’re free, they have power, they can go anywhere and do whatever they want, and rhodes never contradicts this. where did she get “huntsmen and huntresses should conduct themselves with honor and mercy”? who taught her the aspirational moral ideal?
summer rose, maybe.
but in the deeper sense,
where did cinder get the ‘destiny’ conceit? her underlying beliefs about how the world is are a product of her childhood, but the overt framing of fate/destiny isn’t present in midnight; nor has salem ever spoken of destiny and her philosophical views are in many ways a rejection of destiny – salem does not believe in fate, she is the woman who dedicated her life to toppling the gods.
and on close examination this looks like yet another suspiciously summer rose shaped hole!! “you’re special, ruby […] special the way your mom was special […] it was said that those born with silver eyes were destined to lead the life of a warrior.” – in after the fall, ozpin gives coco an entire pep talk whose central conceit is embracing and submitting to the turns of fate – sacrifice “show them gods and deities/blind and keep the people on their knees” & guide my way “you were born to hypnotize them all/they all said their prayers/can you hear me up there?”
cinder, of pyrrha: “people assume she’s fated for victory, when she's really taking fate into her own hands. interesting. add her to the list.” & “it’s not about overpowering the enemy; it’s about taking away what power they have.”
<- that second statement is salem’s strategic doctrine, through and through. but the ‘power’ cinder is talking about here is derived through manipulating the perception of destiny; the self-fulfilling prophecy. the invincible girl cannot be touched because she makes subtle adjustments to insure that no one is able to try. it is pyrrha’s belief in destiny that destroys her, as it destroys ozma. ozpin invokes fate to justify and explain his choices. those born with silver eyes are destined to lead the lives of warriors.
summer rose was destined to live and die fighting the grimm – so the world promised her. maybe she believed, maybe she felt like she had no choice but to accept her prescribed fate. until she met salem, and took fate into her own hands. made a choice. broke the chains. it’s about taking away what power they have, like salem did when she tore the scales from summer’s eyes, like summer did when she refused her destiny and joined hands with the grimm instead.
what does summer rose look like through cinder’s eyes? she was a huntress. she was literally destined to be one of the greatest huntresses in history, a hero, the shining pillar upholding the world order that chose the enslavement of children as a fair price for peace. fate dictated that she be the icon, the idol, the embodiment of the system that brutalized and subjugated cinder – she had every privilege cinder could ever dream of, freedom and security and a home, a loving family – and she chose to walk away.
and if they talked about that like, ever, and specifically if summer talked about that warrior’s destiny as a cage, a curse she had to escape – is it any wonder that cinder would adopt that framing to make sense of what happened to her? if summer rose was fated to stand at the pinnacle, then does it not follow that cinder fall was fated to be ground into the foundations? and likewise, if summer rose can shatter her pedestal and fall from grace, then cinder fall can shatter her chains and rise. summer proves that the idea of destiny is powerful but not inviolate. and it is hollow, it is a lie, a fiction, and that means it can be taken away. revealed as a deception. destroyed.
anyway
to the broader question
i think people really, really do not give the jaundice arc enough credit for the long-term set up it’s doing.
(or the very overt textual statement from THE HISTORY PROFESSOR! placing the blame for the violent radicalization of the white fang squarely on human bigotry and persecution of faunus in general; the white fang arc is clunky and hamstrung by the inadequacy of its vocabulary, but the fandom talking point that the narrative perspective on this subject has “evolved” or “improved” is just. not true. v1 is very emphatically clear that 1. terroristic violence is not activism, 2. ascribing the terroristic violence of a few to an entire minority group to rationalize bigotry is bigoted in and of itself and completely unacceptable, and 3. violent radicalization is created through relentless discrimination and hate, which creates a self-reinforcing circle wherein the justifiable outrage of the persecuted outgroup and the extreme violent reactions provoked by the persecution are distorted into a justification for further persecution by those of the in-group who materially benefit from perpetuating this cycle!!! all of this is explained in an almost afterschool special manner by the main character faunus rights activist and the history professor!!! in volume one!!! what changed is that the writers developed the skill and vocabulary necessary to weave these ideas into their storytelling in a more effective and more cogent way!!! literally begging the rwby fandom to start listening to the actual words the characters say)
ahem. the jaundice arc lays so much of the groundwork for jaune’s and ruby’s character arcs reaching all the way to v9 and undoubtedly beyond; it sets up the first pieces of the ozlem fractal; it foreshadows the white fang arc and sets up blake’s character arc of self-reclamation and figuring out how she wants to use her voice as an activist; it draws attention to the misogynistic cultural norms that define and are defined by the history between ozma and salem; it lays the foundation for the scene in v2 where ozpin questions blake, which hits the way it does because we have the context of anti-faunus harassment occurring openly at ozpin’s school and nobody doing anything about it, and by extension is the first stroke of the salem-faunus connection that is almost certainly the keystone holding the entire narrative together because it is her relation to the faunus that provides the key to decipher the lost fable.
the jaundice arc is a crucial load-bearing pillar that supports the entire narrative and people revile it because nobody in this fandom can be fucking normal about jaune. lmao
#in general i don’t think rwby gets enough credit for how much gets set up in the first two volumes#or how well the dominoes falling in v3 is executed#like the fandom gets properly excited when things from v1-2 come to fruition but like#i think there’s a really strong tendency across the board to kind of#mentally compartmentalizing the beacon arc as this sort of#experimental prelude to the actual story. the writers figuring out how to write by trial and error#and by extension to treat these long game narrative culminations as just. ''callbacks''#or post-hoc stitching together from the raw material of the early volumes#when really it’s just. the story was planned out from the start! lol!#''oh but the maidens didn’t even exist until v3'' salem and cinder are in the first goddamned episode.#their narrative arcs were planned in advance but probably had a hole (like ‘what is cinder hoping to get out of this specifically’)#that was being actively workshopped while they worked on the first couple volumes#until someone came up with the idea that the keys to the magic vaults salem needed to open#could be people whose magic you can steal and that’s what cinder wants#this is how planning a story works you block things out roughly and refine more and more as you go!!!#ahh!!!!!#there is too much foreshadowing and critical setup in v1-2 for it to be anything but on purpose and planned#nobody has any business being surprised at this point when seeds planted in v1-2 sprout. and yet
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wowa-bublord · 7 months ago
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put down some colors for this real quick. im not sure how i feel about it yet i think i like the sketch more ehhe
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biblically-accurate-dca · 8 months ago
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vanweek day 2 - knife
does anyone else remember the knife game or have i finally gotten too old
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peachesbecraftin · 9 months ago
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Hobie Brown
from Spider-Man: Across the Spiderverse
Drawing, embroidery and water color painting done by me as a birthday gift for my niece. Used cotton balls for the hair to create some texture.
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I’m so happy with this gradient it’s soooooo smooth. This shawl is a real challenge to knit both because of the structure of this yarn and the actual pattern itself is written in a way that’s really frustrating, but at least it’s beautiful enough to only be slightly extremely annoying.
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improbable-implosions · 4 months ago
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This one's kinda funny, I went into affixing that patch SO sure that the design of that sword of mine, Arma, would be plenty for that patch, but the longer I stared at it doing other mends for these pants, the longer I felt it needed _something_ else, you know?
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First up, we've got to stitch on the patch itself! I did some nice even straight stitches, because initially, I was planning on a little area of sashiko mending.
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But, in looking at the size of the chunk of dissolvable backing I had cut, there wasn't really any patterns immediately springing to mind that'd work at a scale that small, or, so I thought after seeing how that basketweave pattern came together on an earlier piece. For context, the whole patch is roughly the size of the palm of my hand, at 3.5 inches square.
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So, instead, I decided to try something a bit more complex to render than I'd really tried out before, this art of Arma! (Despite the sword's design being my work, the art in question is by @razzmatazic, who I did ask if I tried to trace, and she had no problems!) And so trace I did, tracing the outlines of the major features of the piece, namely, the outer lines, and the shapes of the gemstones.
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Unfortunately, in my haste (and, admittedly, my focus, since this was much higher detail than I normally tackle around here), I didn't grab any in-progress shots of this. Still, I actually really enjoy how this came out looking, even if it doesn't perfectly evoke the design or detail of the original piece, it certainly emulates the look of Arma well enough I recognize it, and very visibly reads Cool Sword, y'know?
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Next up were a few colorful rims around the edges of the front pockets! They were fraying pretty significantly, so not only does this add a fun splash of color, but it keeps me from picking the edges of these seams apart while I'm not thinking about my hands. Initially, I was going to pick a different set of colors than that turquoise and purple, based on a fun fact about my hometown, but that color scheme was just calling out to me! I decided to lean into the somewhat royal vibes and went for a different, lighter purple, with two little bits of yellow thread, which, fun fact, I actually dyed with some yellow flowers I foraged back in the boston area!
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As for these two little spot-mends, they were really more an exercise in frustration. Really, I'm mostly miffed the thread broke on the original patch in the one place the hole kept trying to expand through, but hopefully that little bit of randa stitching (which looks MUCH more like randa stitching should than my previous efforts, namely on my wallet and that previous pair of pants that we detailed, the ones with the segaihana sashiko) alongside some additional reinforcement along the edge of that original yellow patch, made from some thread I scavenged from a fraying bit of denim, should keep this particular pair of shorts from getting any more fixes right on the edge of the patch that has misbehaved TWICE now!
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Last but not least, while I was wrangling those pocket rims and the spot mends, I really just had the feeling that Arma would look kinda... lonely, I suppose? Centered in the framing straight stitches like that, so I improvised a little open book next to her! (She's not a sword-girl, promise, it's she/her like you'd she/her a boat) There's actually some really nice dimensionality to the book, too, with some looser stitches to emulate ruffle-able pages, and those two knots along the spine make for a pleasant, crinkled texture to the cover lines! Can you tell I'm pleased with myself for getting that just so, without any guides?
All that said, hopefully that's all the mends my poor poor jean shorts need, I swear, just as I get one set fixed, the other winds up with another hole! Don't get me wrong, I'm starting to enjoy the whole almost boro-like vibe they're developing, with all these overlapping mends, but I'd like them to develop it slower, thanks! (And yes, I do plan to wear these at LEAST until they look like I've quilted them back together, they're comfy!)
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