#ARCHIMEDES II
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retrocgads · 5 months ago
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UK 1998
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doyouknowthisgame · 3 months ago
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mingos-commodoreblog · 8 months ago
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Clock Signal 2024-05-27 - A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum
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humor-y-videojuegos · 2 months ago
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Elite 📅 1984 🖥 Acorn Archimedes, Acorn Electron, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Microcomputer System, Commodore 64, DOS, MSX... #videogames
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charring58 · 2 months ago
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245 bc#
kinghiero2
of
Syracuse
asked
Archimedes
determine crown gold Archimedes pure gold should spill gold
museumscienceindustry
@msichicago Hiero II (Greek: Ἱέρων Β΄; c. 308 BC – 215 BC) was the Greek tyrant of Syracuse, Magna
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ltwilliammowett · 4 months ago
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The Mast
One of the most important elements of a ship are the masts, because this is where the sails are attached that serve to propel the ship.
History
The oldest evidence for the use of one solid masts comes from the Ubaid site H3 in Kuwait, which dates back to the second half of the sixth millennium BC. There, a clay disc was recovered from a sherd that appears to depict a reed boat with two masts.
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A painted clay disc with a diameter of 6.5 cm from site H3 with a design reminiscent of a boat with two masts, second half of the sixth millennium BC
In the West, the concept of a vessel with more than one mast to increase speed under sail and improve sailing characteristics developed in the northern waters of the Mediterranean: the earliest foremast was identified on an Etruscan pyxis from Caere (Italy) from the middle of the 7th century BC: A warship with a furled mainsail attacks an enemy ship and sets a foresail. An Etruscan tomb painting from the period between 475 and 450 BC depicts a two-masted merchant ship with a large foresail on a slightly inclined foremast.
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Tomb of the Ship, mid-5th century BC
An artemon (Greek for foresail), which is almost as large as the main sail of the galley, is found on a Corinthian krater as early as the late 6th century BC; otherwise, Greek longships are uniformly depicted without this sail until the 4th century BC. In the East, ancient Indian kingdoms such as the Kalinga are thought to have been built in the 2nd century BC. One of the earliest documented evidence of Indian sail construction is the mural of a three-masted ship in the caves of Ajanta, which is dated to 400-500 AD.
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This Ajanta mural depicts an ancient Indian ship with high stem and stern and three oblong sails attached to three masts. Steering-oars can also be seen. Location: Cave No. 2, Ajanta Caves, Aurangabad District, Maharashtra state, India, 400-500 AD
The foremast was used quite frequently on Roman galleys, where, tilted at a 45° angle, it was more like a bowsprit, and the scaled-down foresail attached to it was apparently used as a steering aid rather than for propulsion. While most ancient evidence is iconographic in nature, the existence of foremasts can also be inferred archaeologically from slots in the foremast feet, which were too close to the bow for a mainsail.
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Fragment of mosaic depicting "navis tesseraria", a messenger and police boat of the African fleet, 2nd century AD
The artemon, together with the mainsail and the topsail, developed into the standard rigging of seagoing vessels in the Imperial period, which was supplemented by a mizzen on the largest cargo ships. The first recorded three-masters were the huge Syracusia, a prestigious object commissioned by King Hiero II of Syracuse and developed by the polymath Archimedes around 240 BC, as well as other Syracusan merchant ships of the time. The imperial grain freighters that travelled on the routes between Alexandria and Rome also included three-masted ships. A mosaic in Ostia (around 200 AD) shows a freighter with a three-masted rig entering the harbour of Rome. Specialised ships could carry many more masts: Theophrastus (Hist. Plant. 5.8.2) reports that the Romans brought in Corsican timber on a huge raft propelled by up to fifty masts and sails.
Throughout antiquity, both the foresail and the mizzen were secondary in terms of sail size, although they were large enough to require full rigging. In late antiquity, the foremast lost most of its tilt and stood almost upright on some ships.
By the beginning of the early Middle Ages, rigging in Mediterranean shipping had changed fundamentally: The spars, which had long since developed on smaller Greco-Roman ships, replaced the square sail, the most important type of sail in antiquity, which had virtually disappeared from the records by the fourteenth century (while remaining predominant in northern Europe). The dromon, the rowed bireme of the Byzantine fleet, almost certainly had two masts, a larger foremast and one amidships. Their length is estimated at 12 metres and 8 metres respectively, somewhat less than that of the Sicilian war galleys of the time.
Multi-masted sailing ships were reintroduced to the Mediterranean in the late Middle Ages. Large ships became more common and the need for additional masts to steer these ships appropriately grew with the increase in tonnage. Unlike in antiquity, the mizzen mast was introduced on medieval two-masted ships earlier than the foremast, a process that can be traced back to the mid-14th century based on visual material from Venice and Barcelona. To equalise the sail plan, the next obvious step was the addition of a mast in front of the main mast, which first appears in a Catalan ink drawing from 1409. With the establishment of the three-masted ship, propelled by square sails and battens and steered by the pivot-and-piston rudder, all the advanced ship technology required for the great transoceanic voyages was in place by the early 15th century.
In the 16th century, the cross-section of the masts was made up of several pieces of wood and held together with ropes and iron rings.
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A lower mast with sections from 1773 to 1800
In order to achieve a greater height, the lower mast is extended, so that a total length of up to 60 metres can be achieved, measured from the keel. From lowest to highest, these were called: lower, top, topgallant, and royal masts. Giving the lower sections sufficient thickness necessitated building them up from separate pieces of wood. Such a section was known as a made mast, as opposed to sections formed from single pieces of timber, which were known as pole masts.
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This is a section of HMS Victory's main mast
The forces of the sails on the mast construction are transferred to the hull construction by standing and running rigging, forwards and aft (stern) by stays, and laterally by shrouds or guys. In order to enable sailors to climb up into the rigging, which is particularly necessary for the operation of square riggers, rat lines are knotted into the shrouds like rungs of a ladder. The upper end of a ship's mast is called the masthead.
Mounting
The mast either stands in the mast track on the keel and is passed through the deck or it stands directly on deck. In the first case, the opening must be neatly sealed with a mast collar, otherwise water will penetrate into the living quarters. If the mast is on deck, it must be supported from below on the keel so that the loads do not bend the deck. Practically every sailing ship therefore has a more or less visible vertical support through the cabin.
Masts are usually supported by the standing rigging. The shrouds pull the mast downwards with several times its own weight and thus prevent it from tipping over.
Traditionally, when a sailing ship is built, one or more coins are placed under the mast as a lucky charm (according to my theory, the coins were also used as money to pay Charon the ferryman in the underworld if the ship sank); this custom is still practised today. Just as a horseshoe was nailed to the mast to bring good luck.
Mast types
For square-sail carrying ships, masts in their standard names in bow to stern (front to back) order, are:
Sprit topmast: a small mast set on the end of the bowsprit (discontinued after the early 18th century); not usually counted as a mast, however, when identifying a ship as "two-masted" or "three-masted"
Fore-mast: the mast nearest the bow, or the mast forward of the main-mast. As it is the furthest afore, it may be rigged to the bowsprit. Sections: fore-mast lower, fore topmast, fore topgallant mast
Main-mast: the tallest mast, usually located near the center of the ship Sections: main-mast lower, main topmast, main topgallant mast, royal mast (if fitted)
Mizzen-mast: the aft-most mast. Typically shorter than the fore-mast. Sections: mizzen-mast lower, mizzen topmast, mizzen topgallant mast
Some names given to masts in ships carrying other types of rig (where the naming is less standardised) are:
Bonaventure mizzen: the fourth mast on larger 16th-century galleons, typically lateen-rigged and shorter than the main mizzen.
Jigger-mast: typically, where it is the shortest, the aftmost mast on vessels with more than three masts. Sections: jigger-mast lower, jigger topmast, jigger topgallant mast
When a vessel has two masts, as a general rule, the main mast is the one setting the largest sail. Therefore, in a brig, the forward mast is the foremast and the after mast is the mainmast. In a schooner with two masts, even if the masts are of the same height, the after one usually carries a larger sail (because a longer boom can be used), so the after mast is the mainmast. This contrasts with a ketch or a yawl, where the after mast, and its principal sail, is clearly the smaller of the two, so the terminology is (from forward) mainmast and mizzen. (In a yawl, the term "jigger" is occasionally used for the aftermast.)
Some two-masted luggers have a fore-mast and a mizzen-mast – there is no main-mast. This is because these traditional types used to have three masts, but it was found convenient to dispense with the main-mast and carry larger sails on the remaining masts. This gave more working room, particularly on fishing vessels.
Cock, John. A treatise on mast-making , 1840.
Fincham, John. A Treatise on Masting Ships and Mast Making , 1854. Kipping, Robert. Rudimentary treatise on masting, mast-making, and rigging of ships , 1864.
Steel, David The Elements and Practice of Rigging, Seamanship, and Naval Tactics, Including Sail Making, Mast Making, and Gunnery , 1821.
Steel, David. Steel's Elements Of Mast-making, Sail-making and Rigging , 1794.
Layton, Cyril Walter Thomas, Peter Clissold, and A. G. W. Miller. Dictionary of nautical words and terms. Brown, Son & Ferguson, 1973.
Harland, John. Seamanship in the Age of Sail,1992
Marquardt, Karl Heinz, Bemastung und Takelung von Schiffen des 18. Jahrhunderts, 1986
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bonibun · 3 months ago
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he Arcade on my Gannon till i arm ARCHIMEDES II
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thiccthumb23 · 11 months ago
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I feel like some people really underestimate how interesting Leo really is.
IIRC he was helping Esperanza in her shop since he was a child,knowing how the machines worked and knew how to fix them.
And while I've seen some say that him fixing Festus was more luck and while I can agree to some extent he was able to fix Festus bc he gained the trust of a mechanical dragon that had been haywire since Beckendorf's death. For a boy who can't read people he sure as heck can read a machine.Not to mention he reattached the wings to Festus and fixes Festus more times through TLH I believe.
He was also the main coordinator in building the Argo II (Supreme Commander of the Argo II), while of course cabin nine pitched in,it was his work overall that got the ship built. The ship that could fly and also sail,that he continuously mended and upgraded whilst it was in use and under constant attack,and that he rebuilt Festus into the framework of.
There's so much more like him inventing a brand new instrument that impressed Apollo,finding and getting the archimedes sphere to function,and quite literally being the fire to which the world fell. He's loyal, intelligent,and just an amazing diverse character all around and most people just see him as some girl crazy comedic relief. Obviously he's done/is so much more but these are things just of the top of my head☺️
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whencyclopedia · 7 months ago
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Syracusia
The Syracusia was an ancient sailing vessel designed by Archimedes in the 3rd century BCE. She was fabled as being one of the largest ships ever built in antiquity and as having a sumptuous decor of exotic woods and marble along with towers, statues, a gymnasium, a library, and even a temple.
A New Approach
Ancient seafaring is usually perceived as a cabotage maritime navigation. The term comes from the French verb caboter meaning “traveling by the coast.” People of antiquity (Egyptians, Greeks, and Romans) usually sailed following the coastline and did not take the risk of going too far out on the high seas. Nevertheless, there are sources confirming that there were exceptions, and the first of them took place as far back as the 3rd century BCE.
In Sicily, under the ruling of king Hiero II of Syracuse (270 – 215 BCE), a ship with stunning dimensions was built. The material used for the construction of that giant boat equated to the material for 60 regular ships. What was more, that vessel was meant to leave the secure coastal lanes and to cross the Mediterranean Sea. The ship was given a name – Syracusia – and represented what could be called “the first liner of antiquity.”
Continue reading...
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poppitron360 · 8 months ago
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Just read Leo’s death scene in BOO and I’m hopping on the angst train before I keep reading and he comes back-
I wrote this short fic just now, about Frank and the Hephaestus cabin dealing with the aftermath of Leo’s sacrifice.
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Frank took a deep breath, and approached the Hephaestus table, nervously. He recognised a few of his Camp Jupiter friends sitting with Leo’s siblings. Out of all the cabins, theirs seemed most affected by the battle. They ate their food with a sense of solemn melancholy, talking in low voices. Most of them, particularly the older ones, barely touched their food. Even the Romans, who had barely known Leo, seemed to share in their siblings’ grief. Frank could tell that Leo’s death had hit them all hard.
“Jake Mason, right?” He asked, addressing the guy sitting at the head of the table, slowly turning his spaghetti over with his fork, but not eating it.
“Yeah?”
Frank heaved the large wooden box he was carrying onto the table, trying to avoid people’s plates.
“Leo… he- he didn’t exactly leave a last will and testament…” Frank said, trying to keep his voice from choking up, “But he told me to give you guys this.”
He opened the box, and the campers peered inside.
“The lost scrolls of Archimedes,” He explained, “We found them underneath Rome. Leo’s been studying them. He wanted you to have them.”
“Woah…” One of the campers gasped. The others stared in awe at the scrolls in the box.
“There’s more,” Frank told them. With shaking hands, he reached into the box and pulled out from underneath the scrolls a collection of small, leather-bound notebooks, rectangular in shape, a different gold inscription stamped on the front in Ancient Greek.
“The Valdez Texts…” Frank announced, “Leo knew he was probably not gonna make it out of the battle. He wanted to make sure people could carry on his legacy. He copied all of his blueprints and schematics of the Argo II, all his inventions, all his findings and teachings, his notes, his unfinished projects, everything he learned and discovered- all into these notebooks for you guys to study, make improvements, learn from them, carry on his work.” He looked around at the table, “He told me it was very important that it was shared between children of both Hephaestus and Vulcan. No more fighting. No more stealing. He was a brother to you all, and…” He turned to the visitors from Camp Jupiter, “He told me to tell you he’s really sorry for launching a missile attack on your city… he hopes this helps you rebuild it.”
They all stared, speechless, at the texts.
One of the older-looking girls- Frank remembered her name was Nyssa- reached out and took one of the books in trembling fingers. She flipped through the pages, staring in awe. “Valdez made all this?”
“Well, me and Hazel helped him copy it all down,” Frank admitted, “His handwriting is atrocious.”
He suddenly felt a sharp pang of sadness. Was, he thought, his handwriting was atrocious.
Nyssa chuckled, sadly.
“And Hazel helped illustrate the drawings and diagrams. It was the least we could do to help you guys. And Leo wanted to make sure it was just as much a Roman thing as it was Greek.”
Nyssa handed her copy to one of her newfound siblings from Camp Jupiter, and picked up another, “And they’re ours? To share? The scrolls too?”
Frank nodded, “Leo thought it was only right that you all should have them. All his rough work was destroyed when the Argo II broke apart, but he made sure these made it out.”
It had been Buford’s last act of service to his master. As soon as they’d arrived at Camp Half-Blood, that wonderful little table had taken the crate of valuables and flown away to safety before the ship could explode. Once the battle was over, he had flown back to Frank, and with one last forlorn “Put some clothes on” from the Coach Hedge hologram, the table had deactivated. Frank didn’t want to just throw Buford away, so he’d kept it as a writing desk. He’d study, map, plan, and create on it, just like how Leo would’ve wanted. He planned to take him back with him to Camp Jupiter- a little piece of him to stay with Frank forever.
He looked at the pile of books. He thought it was strange- Leo’s life’s work condensed into just a few notebooks. His entire legacy on the table in front of them. But Leo was a smart guy. He knew these books would be passed down for generations, much like Archimedes’ texts. Every Greek and Roman scholar that people talk about still to this day- Hippocrates, Pythagoras, Galen- was remembered because they wrote stuff down. And Leo knew the importance of that. He wasn’t just giving his siblings some dusty notebooks, he was giving them knowledge. He was giving them power. Frank’s mouth twisted into a sad smile. It was exactly the kind of genius thing Leo would do. He just couldn’t believe he was gone.
He picked up another notebook, and turned to a random page and began to read in his head:
Valdez Philosophy No. 730- One question a good mechanic must always ask themselves is: Is it worth it? Is it a problem that’s worth solving? Is it a machine worth inventing? Don’t get me wrong, I love a Hydraulic Chicken Launcher as much as the next mad scientist- but sometimes the cost of time and materials outweigh the necessity for it.
But if the machine can help out a friend, and maybe even save a life?
That’s never not worth your time.
Frank’s eyes welled with tears. Underneath the words was a sketch of something Frank recognised. It was the pouch that Leo had made for him to keep his firewood safe.
That’s never not worth your time.
After everything they’d been through together, after the way Frank had treated Leo when they’d first met, after all the death-glares and the snide remarks and the passive-aggressive comments that weren’t entirely meant in kindness- Leo still cared for Frank. He still took the time to make sure he could keep him safe. He still felt like Frank was worth it. This kid always put other people first, to the point where he had died to do so. He was brave, and heroic. He was the reason Frank no longer feared fire. He’d changed his life. Frank owed him everything. Now, he’d never get to repay that debt.
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Anyway, I’m gonna go cry now. Platonic Valzhang is everything to me.
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burgendee69 · 1 year ago
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Frankly, Argo II should not have been their mode of transport. Not only does it make transport boring and uniteresting (when before it drove the plot forward a lot) it makes a lot of sideplots feel unnecessary? like we have a mission dedicated to finding supplies and then we have more random subplots which don't contribute to the plot and prolong the length of the books and reduces the tension because in the end they go to their own luxury rooms and state of the art technology rooms in a fucking flying ship??
That's just the ship because this makes leo so OP like this is not a struggle for him and it diminishes him as a charater which only gets worse as he discovers Archimedes' sphere which in the end disconnects him from the other characters and the plot because he magically comes up with the solution and ends up with all the pieces in his hands without anyone else's help b the time Gaia's battle comes around.
I don't think this is a problem with just his charcater either- Piper's charmspeak is so powerful it defies all of Rick's previously established rules, Hazel gains control of the mist for no reason while neglecting her actual powers which fulfilled the same purpose and Frank found out how to shapeshift but it's barely used because he has barely any plot significance.
They all seemingly have powers which are somehow even more OP than the big three kids while nerfing Percy's powers, blatantly writing Annabeth out and literally knocking Jason out of every fight to give the other fighters their spotlight.
IMO, the root cuase for this was that he trapped 7 incredibly poweful teenagers together forcing them to face the exact same conditions and therefore had to take out the experienced fighters so that the rest of the 7 would be relevant again. This literally would not matter is he had thought to spread out the seven and idk not had everyone experience the same plot on an OP boat and spend the majority of their time doing nothing?
The seven can still be main characters without ALL of them being on the quest. Hell have Gaia manipulate Percy when he doesn't have memories and coerce him to her side before he remembers his life, have Annabeth struggle with the pressure of being a leader during wartime and athena's quest, make Grover the one who tries to gather allies, stick Frank in the middle of roman politics while he tries to make peace, send Hazel of a desperate search for Nico and there you go! Leo, Piper and Jason are stuck trying to make their way to Greece because there's they're the only hope and get them to form an alliance at the end of the House of Hades so it drives the desperation and tension high as they all rush to save the world. and for Christ's sake let Blood of Olympus be at least half battle so Gaia and her children can be trated as an actual threat?
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retrocgads · 1 month ago
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USA 1993
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doyouknowthisgame · 3 months ago
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mingos-commodoreblog · 9 months ago
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CLK Release 2024-05-05
A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.
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manygeese · 4 months ago
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Easter eggs under the cut ✨
my GOD did i put in Easter eggs for this one
there are two postcards tacked onto the cork board at the back. I meant them to be from the Hephaestus kids’ mortal families. One is from Virginia and the other is Colorado.
the blueprints in the back are my children. the top one reads as follows
MACHINE MAN
buttons dont do NoTHing
duck feet adn noiSEs
built in Fridge
HARLEY’S idae
the blueprint under machine man is labeled “ANTI DYSLEXAI RYA”
the folded over blueprint is a diagram of a tricycle with a cannon between the two back wheels. captioned “bike cannon? chariot?”
there are two little papers above the shelf. one is as follows
DO NOT
1. give Harley sugar
2. play music at a volume higher than 20
3. adopt any more cats
the next one is the drawing Leo did of the Argo II as a kid
the books on the shelves under the papers are journals. From left to right: Archimedes, Pythagoras, Beckendorf, Jake, Leo, Nyssa, Harley (who has the “I just wanna be part of your symphony” one), Christopher, and Shane.
the bookends are pineapples. if you even care
also nyssa took the picture. if you even care
honestly I dont really like this :(
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raphaelcrossofoliver · 8 months ago
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I would like to present to you my Fallout Team
Me - The woman with a buzzcut wearing a sleeveless jacket and a breathing mask who has the superhuman ability of sprinting thanks to reality warping. In search of the best place to sell my Guns and Explosives so I can replace my arsenal with Energy Weapons and Power Armor training so I can wear a Power Armor as allowed by the Universe
Veronica - Has been in this team the longest. She's my melee specialist and my current focus due to the fact we just met her chapter in my search for Power Armor training
ED-E - My second companion. My ranged assistant. Just revealed himself to be a file recorder for data
Craig Boone - My most sought-out companion and the reason I threw ARCHIMEDES II away and diverted power to Camp McCarran and The Strip. My ranged specialist. We just killed the welcoming party in Nipton :)
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