#AJRPG
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Early development for “Project Orion”, a sci-fi AJRPG game. The style is a combination of cel-shade & stylized vfx in 3d. The aspect, play & lore is inspired by games like Metroid, Kingdom Hearts & those with the Souls/Borne feel. The creation process makes use of programs such as 3D Studio Max, Blender, Substance Painter, Z Brush and others as part of our workflow. The game engine we are using for production is Unreal Engine 5 “UE5”. The “W.H.D” aka “Wicked Horizon Designs” team promotes our affiliates, content creators & business associates we interact with as complementary partnerships during the development process.
Ⓒ Wicked Horizon Designs 2023: All rights reserved.
Visit our game development blog: https://wickedhorizondesigns.blogspot.com/
Our YouTube: https://www.youtube.com/channel/UCCHLc-bl1cOFOXS8j0EQaNQ
#video games#ajrpg#scifi#concept art#Unreal Engine#game development#vfx#sfx#adobe#after effects#3d studio max#holographic#davinci resolve#saber plugin#premiumbeat#gojira#neuraldsp#logic pro#soundtoys#project orion
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WickedHorizonDesigns
Hello everyone!
We are at present a small team are aiming to make an AJRPG game. The style we are going for is a combination of cel-shading and stylized visuals, and are inspired by Bloodborne, Metroid, and Kingdom Hearts. We use programs such as 3DS Max, Blender, Sub Painter, and Zbrush for our workflow and use UE5 for production. Some of our tests and renders are on [Insert INDIE DB page here: https://www.indiedb.com/members/wickedhorizon and our Blogspot page here: https://wickedhorizondesigns.blogspot.com/
We currently have positions open for Unreal Engine, Blueprint, C++, Source Control, we have lots of content, etc. VFX Character, asset, environment, lighting, animation, rigging texturing workflow. Concept Art T Pose to scale character artists, alien style biological creatures, mechs, vehicles. Audio & SFX creation and application. Video montage, editing & post production skill sets. We would like to find individuals who are experienced with blueprinting and knows how to make their own system with blueprints when necessary in UE5 as well as combining systems we already have. A solid understanding of animations, stress testing when rigging meshes and curves, how to work with textures and materials within Unreal Engine would be very useful. Having more people would help us efficiently progress on the development of the game project. anyone who qualifies will receive a contract with an N.D.A included for the game project. It is a serious project so please only serious individuals respond. Thank you.
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This to me is the pure quintessence of aJRPG battle theme it's like "some whimsical creatures are here to fucking kill you"
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hey now there's also classic PS2 AJRPG Kangdan Horfs, can't forget about that one
realising you differentiated ff games by changing the first letter of the "orf" in the tags got a good chuckle out of me I thought you'd appreciate that
it's been like nine years and someone finally noticed lmao
i literally can't even remember what started the tag beyond 'well i don't want to tag it as the actual games because the tags are rancid so let's use something else". probably some long-forgotten inside joke
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100 palabras sobre... Nioh
100 palabras sobre… Nioh
Soy un profano del “darksoulsismo”, la saga de From Software y yo jamás nos hemos entendido. No es por su ambientación (la fantasía oscura me gusta), ni la mezcla entre RPG y acción estratégica (ambos géneros me encantan), ni tampoco por su dificultad, porque los juegos difíciles y yo nos llevamos muy bien. Sencillamente no hay feeling. Por tanto Nioh, a priori, no debería tener muchos para…
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Reki Kawahara fusiona en Accel World vs. Sword Art Online sus dos obras en un AJRPG 18/10/2017
Reki Kawahara fusiona en Accel World vs. Sword Art Online sus dos obras en un AJRPG 18/10/2017
Reki Kawahara fusiona en Accel World vs. Sword Art Online sus dos obras en un AJRPG
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Wicked Horizon Designs is proud to add “Somndus Studio” to our network of quality Unreal Engine developer affiliates
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Wicked Horizon Designs is proud to add "Somndus Studio" to our network of quality Unreal Engine developer affiliates. Somndus Studio offers several fantastic systems and quality support for development teams through their Discord server & YouTube page. These various systems are a fantastic compliment for developers that are looking to make games in the anime cel-shade style. Links to the demos and Unreal Engine Marketplace are posted below. Somndus Studio hosts comprehensive video tutorials on their YouTube to help with learning how to use the systems.
Somndus Studio YouTube
Unreal Engine Anime Character Creator preview:
Unreal Anime Creator preview
Anime Character Creator Unreal Marketplace
Unreal Engine Fighter Template preview:
Unreal Anime Fighter Template preview
Anime Fighter Template Unreal Marketplace
Unreal Engine Simple Fly Ride System:
Unreal Simple Fly Ride System preview
Unreal Simple Fly Ride System Unreal Marketplace
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100 palabras sobre... Nioh
100 palabras sobre… Nioh
Soy un profano del “darksoulsismo”, la saga de From Software y yo jamás nos hemos entendido. No es por su ambientación (la fantasía oscura me gusta), ni la mezcla entre RPG y acción estratégica (ambos géneros me encantan), ni tampoco por su dificultad, porque los juegos difíciles y yo nos llevamos muy bien. Sencillamente no hay feeling.
Por tanto Nioh, a priori, no debería tener muchos para…
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Hablemos de... La cuadrilla de personajes de Final Fantasy XV
Hablemos de… La cuadrilla de personajes de Final Fantasy XV
Antes de poder probar el juego, si algo me (nos) daba miedo de Final Fantasy XV, sin duda, eran sus personajes protagonistas, esos cuatro colegas sobre los que se han vertido multitud de opiniones negativas en Twitter Facebook y demás redes sociales. Que si estética emo, que si peinados imposibles, que si son los Backstreet Boys de Square-Enix(de hecho, basta hacer una búsqueda rápida en google…
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