Tumgik
#A new mod has appeared!
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" All the world holds dear is but a backdrop of constant motion.... I stand before it, alone and unchanging. "
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skeletonpendeja · 2 days
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Nothing Girl! But... Different!
Designs for a hypothetical Nothing Girl comic drawn in a more traditional format. Smiles an actual raggedy doll, Bad Seed is a bit more rooted and things are a bit sweeter and harsher
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swordmaid · 6 months
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was taking screencaps of shri’iia and astarion making out in the sewers like the little rats they are and I just caught shri’iia’s shy smile…..omg……what if I ended it all….
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mamahoggs · 2 years
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i keep hopping back and forth on whether i think my first take on prompto is more accurate than my last…. why is this such a struggle
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lunarlegend · 26 days
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i need to. mod Aranea into my game so i can get the photos of her & Gladio
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thedeadthree · 1 year
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​🥀🐦‍⬛💀⚰️🌫️ <3
(possible?) balduring the gates spoilers!!!!!
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*glares*
#leg.ocs#*personal#ish??#oc: tissaia thorm#like papa like daughter !!!!#they’re having a glare off AJSHJDHD#BABY PIE GOT A NEW LOOK AND I HAD TO SHRIEK LOOK AT BABIEEEE !!!!!!!!!!!!!!!!!!!#i wont put this in the tags bc this is moi and my tomfoolery hjbsahj but also *dizzy* at this keth screenie i got i am FINE <3#THE BASKET MOD GAVE BBG THE NURSES LOOK *screams* SHE IS TO THE LETTER HOW I PICTURE HER !#sad daughter and sad dad !!!!!#in this family we do three things! be doom and gloom be melancholic and GLARE :)#izzy: *sighs*#*puts her in my pocket for safe keeping* TISSAIAAAAA SWEET GIRLIEE#ill add fancy colorings to these later i just wanted to yell about the baby and cackle at the parallels hehe <3#i owe them my life bc the basket mod is truly a gift she looks like i imagine her!!!!! my baby!#gave the yana brainworms a break and played her a bit today <3 that wizard boy is a lucky duck my dear!#(OH maybe unrelated but question i cannot figure out to save my life how to fix the way the beards appear for me?)#(its likely that my laptop is like YIKES rendering beards ddhsijjks but i was wondering if there was a way to remedy that kjjkd yk?)#anyway! i think ill catch up on tag games tomorrow? yana brainworms call me ajnskjd SHES ON TO ACT III AT LAST!!!!#also the red ribbon in her hair has to do with her mom 🥀🙃#she is izzys half sister and they’re both keths daughters :)#and j*aheira gave that to her when she was little bc she found it and wanted her to have something of her big sisters 🥀🥹#they don’t get to meet until a whole near CENTURY had passed my BABIES :’)#hes looking at yana in the bottom one skjxh he has to deal HER again 🥀🥴#(yanaketh romantic tension au @ my brain WHEN)
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tvickiesims · 1 month
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4t2 Lovestruck Expansion Pack
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A fruit of our labour with @platinumaspiration (featuring moral support and useful advice from @lordcrumps 😀) is finally here!
Key features:
138 objects 24 beddings 7 seasonal plants 9 windows 6 doors 10 fences 2 arches 2 columns 69 floors 199 walls
Smoothed out meshes, no shine (except when necessary), quarter tile placeable;
All garden plants are seasonal, have undersides and all original recolors;
Fences are included but don’t show in the collection file because it’s not possible to add them.
Everything that doesn't look like deco and is meant to function - is functional (all lights light up; fans are animated; surfaces have slots; doors, windows and curtains have diagonal versions, book pile is functional, costume trunk is a wardrobe etc etc...);
Thank's to Nikki's perseverance, the guitar is functional too (requires Argon's Custom Instruments mod, included in the archive);
Picnic table was cloned from an object by Inge Jones. In order for sims to sit on the bench, you need either my edited version of Inge's Hidden Picnic Chair (called Tvickiesims_ijHiddenPicnicChair, included in the archive) or the original one from the link above). You'll also need her other mod called "IsChairABooth" (included in the archive).
My edit of Inge Jones' Hidden Picnic Chair was cleaned of some resources, has a new mesh, doesn't contain textures, is easier to grab and click, costs 0 (you already payed for the table) and becomes invisible in live mode (inspired by @lamare-sims's Invisible Kitchen Surface);
Wall fan and water tower reduce bills;
Armchairs and sofas have morphs (Nikki has my eternal gratitude💗);
Heart bed (Vibromatic Nuevo) vibrates and lights up 😏, all thanks to Nikki;
Basic Breakup Double Bed was turned into a blanket (works with @lamare-sims's Unmade Bed mod);
Most wallpapers were cut in half to preserve their patterns (thus their quantity). These walls have clear numbering system and will appear close to each other in catalog;
Romance Rendezvous Bar Back's mirror has wonky reflection. It can't be fixed;
Everything is separated between two collection files - one for buy mode and the other for build mode;
@lordcrumps' shadow file is required for the shadows to work (included, delete if you already have one copy in your downloads folder).
Buy mode:
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Build mode:
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Hidden Picnic Chair placement for the picnic table (like a normal chair basically, no cheats needed):
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Objects we didn't like enough to bother with (not converted):
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Compressed, meshes merged with recolors, clearly labelled, picture and collection files are included.
🫶💐❤️Download at SFS❤️💐🫶
UPDATE 19/08/2024
Edited Ash tree and Thunderclap to drop leaves in autumn, smoothed Thunderclap's trunk. Fixed Tri Aviary LoveSymphony Sculpture's one recolor.
UPDATE 20/08/2024
The Flame Of Love Candlestick and Sequence Of Love Candle Bunch had a small shadow issue, it's now fixed.
UPDATE 22/08/2024
Fixed Lovestruck Fountain's price (was set to 0).
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episims · 9 months
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Done in collab with wonderful @pforestsims – it's 2024, high time to rework how cameras work in TS2!
With this mod, sims can only take pictures if they have a camera in their inventory. To make this more feasible, the default camera is now buyable under Electronics / Small for §120. (If your sim happens to leave on a vacation without a camera, they can still ask kind locals and tourists to take pictures for them.)
In addition, there are six new functional custom cameras.
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For most cameras, you'll need to order the photo with a computer to get a printed version, as is the default behavior.
Instant cameras: With Classic Polaroid and Instax cameras, the photo will be added to your sim's inventory right away. They require the instant photo mesh to work (included with the download). The photos taken with instant cameras can't be ordered with computers.
By default, the instant photo has a clear vignette overlay. You can add a tint to it by clicking the mesh and choosing either blue, green, red, or orange tint from the pie menu. It's also possible to revert it back to being clear.
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There are two versions of this mod: the 'cellphone' one makes the cellphone work as a camera and is meant to be used together with my phone default. The cellphone will get picked for taking pictures only if the sim doesn't have another camera in their inventory.
The 'no cellphone' version has all the other functionality but the default cellphone won't work as a camera with it.
📷 Download (SFS) (alternate)
Files are compressed. Requires Bon Voyage and maybe University too. A collection file for the custom cameras is included; you can keep only those that you like, the mod works with or without them.
🚨🚨 Conflicts with the custom smartphone camera mod by @jellymeduza. Meduza has shared compatible versions in that same post.
This mod conflicts and isn't compatible with no bad photos mod by @picknmixsims.
There's also a conflict with the snowproof accessories mod by guirnaldas. Both mods will work if you make the camera overhaul load after the snowproof accessories.
This mod is compatible with camera default replacements that don't include an OBJD override, for example this one by @vegan-kaktus or this one by me works perfectly.
Update (12.5.2024): The default camera and all custom cameras are now sellable in OFB businesses. The cameras will also appear in the correct position when moved away from a sim's inventory.
Update (24.4.2024): Visiting sims can now be asked to take a picture for you if they have a non-instant camera in their inventory.
Update (29.1.2024): Taking pictures with instant cameras now fulfills the want to take a picture just as the normal cameras do. Sims using instant cameras also correctly gain art enthusiasm from it.
Update (28.1.2024): Both the default and the custom cameras won't get covered in snow anymore if used outdoors when there's snow on the ground.
The mirrorless camera was converted from TS4 by @lordcrumps, thank you for sharing the textures! The telephoto camera was converted from TS4 for this project, thank you @deedee-sims for extracting! The DSLR camera was converted for this project as well, from ACNH.
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malwaredykes · 4 months
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well. here she is. miss Leigh Stasik.
trans woman. stubborn, incorrigible, eccentric. communist; she has leftist in-fighting with herself on the regular. a cannibal; she has no moral qualms about this, and its both a bit of a spiritual thing and a bit of a pragmatic thing. medic (not a doctor. no medical license). she knows for sure she had some kind of significant personality change from being shot in the head, but she doesn't remember what she was like exactly before it happened, it all became this kind of distant memory soup. shes originally from west new cali, but she grew very attached to the mojave. and has a lot of contempt for the ncr. She Will Serve Crack Before She Serves This Country. thank god the army discriminates against transsexuals etc. zero tolerance for the legion, obviously.
she firmly believes she is not nice, or kind, or compassionate, but instead her actions and her general sense of justice stem from her simply doing whats the most logical and objectively beneficial. it may be true to some extent, but she might also have a wee bit of ocd of the "i am a horrible person whos at all times like 2 seconds away from committing atrocities" variety.
shes a SCIENTIST. unofficially. she doesnt have a degree nor a chosen field of study. she makes her own hrt and other mysterious concoctions, including designer chems. which she claims she ingests injects etc not for recreational purposes, but to Enhance Her Powers And Possibilities. she reads old world books about psychology so she can manipulate people better. and makes weird contraptions and doohickeys while high. shes a HACKER of course and hacks terminals and systems for fun and just to see if she can.
her stats are out there due to implants and intense training, originally they were rather average. in-game she wears combat armor mk 2, but i see her having spruced it up like this. her main weapon is the ycs/186, the unique gauss rifle, but before that she used a modded plasma pistol. which she very much enjoyed the silly appearance of. because it was so small and with so much shit tacked on and she could just hold it in one hand like a mutated revolver like Hands up motherfucker bang bang bang lol. her melee weapon of choice is the machete gladius, but she's been training to be able to wield a thermic lance.
in my head the trajectory of her actions and the fate of the mojave that follows is different from what you can do with the game, because leigh could only go for The Secret Leftist Route Which Was Supposed To Be In The Game But We Were Robbed Of It.
boone was the first friend she made after leaving goodsprings and their relationship is particularly notable. they are Comrades, Siblings-In-Arms, Worsties (like besties but fucked up). theyve seen each other at their worst. they annoy each other on purpose. theyve had serious ideological clashes with each other and some ways in which boone perceives the world drive leigh absolutely nuts. they're ride or die for each other. theyre the kind of comfortable around each other where she'll be on the toilet and smoking a cig with the door open and talking to him, while he's naked sitting on the floor removing stitches from his leg. she's done surgery without anesthesia on him. he's projectile vomited blood on her from being poisoned by cazadores. she strongly encourages him to become a traitor to the ncr and to take part in the revolution and the formation of the new independent mojave alliance. somehow, it works on him in the end. shamefully they kinda like snuggling... boone bro come to bed man its nighty night man its beddy bye time.
shes in love with lily bowen. i havent decided yet whether she actually makes a move. but she thinks lily is sooooo dreamy. and shes right. if you dont think the enormous 203 year old blue mutant woman is dreamy thats your problem. outta her way
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UPDATE FEMALE CARTOON SKINS
I am gradually fulfilling all your requests. I was asked for quite a long time to make a version of the face mask, and finally I found the time to do it.
🔧 CHANGELOG
SOFT ROSE SKINBLENDS
Added 15 new swatches to FULL BODY versions (softer versions with less marked eyebags + free eyelids versions + transparent versions)
Added the FACE MASK versions;
FACE MASK versions also available for male and female children;
FULL BODY and FACE MASK versions available in two skin details categories (I used the duplication technology without increasing the file size, which I mentioned earlier, but the file has become bigger anyway as there are now more swatches);
New thumbnails.
BLUEBERRY SKINS
Added 5 new swatches to FULL BODY versions (free eyelids versions).
FACE MASK versions now available for male and female children;
FULL BODY and FACE MASK versions available in two skin details categories;
New thumbnails.
✅ INSTALLATION INSTRUCTION
delete previous versions of skin files from your mods folder (please note that the main names have changed a little, so you need to manually delete the old files by keywords "soft rose" and "blueberry";
put new versions of skin files in your mods folder;
if you have had my skins installed before: in order for new thumbnails to be displayed in your game, you need to delete the "localthumbcache.package" file from "C:\Documents\Electronic Arts\The Sims 4" (this is the folder where your mod folder is located), or you can do it through the sims studio;
if the new СС did not appear, it means that somewhere in the mods folder there is an old version of the file.
❌ DO NOT: re-upload my CC, claim my CC as your own, use as a base/part for your CC!
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MORE INFO AND DOWNLOAD
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theminecraftbee · 8 months
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so, you've been considering getting into hermitcraft.
that's great! welcome! we are an extremely enthusiastic fandom, i admit, but we are very happy to have you watching the hermits! however, with over a decade of existence and twenty-seven current hermits, it can feel very intimidating to get into hermitcraft. luckily, as of the time of this posting--january 31st, 2024--it's also the BEST time to get into hermitcraft, because a new season starts on february 3rd! (and if you're reading this later: don't worry. this is ALSO the best time to get into hermitcraft. don't worry about it i'll get into that.)
the shortest version of this advice is: start wherever you want, with whoever you want. it doesn't matter, you can catch up.
still, it can seem like a lot. so, from someone who's been around since mid season seven, here is a more detailed guide on how to start watching hermitcraft!
what is hermitcraft?
hermitcraft is a collection of people who all play on the same survival multiplayer minecraft server. that server is a mostly vanilla minecraft server; i don't really call hermitcraft "vanilla" anymore, as they rely on a number of largely cosmetic mods, but the things they do on hermitcraft should, broadly, all be possible in vanilla minecraft, and the server still "feels" vanilla, so. vanilla minecraft. they do this in "seasons", which are periods of time between a year and two years, after which they reset and start on a fresh server.
in comparison to something like qsmp or even the life series, hermitcraft leans heavily on the "building cool things and hanging out" side of the spectrum as opposed to the roleplay side. however, at least once a season the hermits like to do a big storyline; sometimes, it's more frequent. many of the storylines are more natural escalations of things like server prank wars or a failing server economy, though, as opposed to things that are clearly in-universe roleplaying. don't worry, though; you'll know a hermitcraft storyline when you see it. by everyone's bad acting. also, by rendog putting on a silly accent.
if your only impression of hermitcraft has been from the fandom, you... probably have a somewhat mistaken impression. my bad. in my defense, i am a horror writer at heart, and in the fandom's defense, a LOT of crossover has happened with the life series fandom, which leads to both sort of leaking into each other. in general, expect things to be on the lighthearted goofy shenanigans side with very few exceptions when you're actually watching hermitcraft, despite the way the fandom tends to be.
where is hermitcraft?
broadly, youtube! hermitcraft is an almost entirely video series, and if you want to watch a hermitcrafter, you will almost certainly need to watch them on youtube. there are only very rarely streamed hermitcraft events, and these are normally announced ahead of time.
what if i prefer twitch?
skip the rest of this and just watch joe hills. i promise i'm not saying that because i'm a joe hills guy; i'm saying it because he's the only hermit that consistently streams from hermitcraft. impulse, tango, cleo, pearl, xisuma, iskall, and hypno all also appear to stream fairly regularly, but it's not always from hermitcraft.
where should i start?
now, that's the real question, isn't it? my answer is simple: start Now. if you're reading this as i post it, that means start this saturday on everyone's episode one. if you're reading this long after i post it, though, just... go ahead and start with whoever you want to watch's latest episode! the nice thing about hermitcraft is that you can GENERALLY jump in wherever you want.
but what about old seasons?
you do not need to watch older seasons of hermitcraft. unless you want to, of course; the world is your oyster and they are very good! however, there's also a LOT of old hermitcraft, and if you want to join in with what hermitcraft is doing now, old seasons aren't necessary. very little carries over from season to season. while sometimes old "lore" or recurring bits can carry references over, and the relationships between hermits will often carry over to some extent (if often not in the same patterns), it is never to an extent that you need the old seasons for context. each season is a clean new slate, and where "lore" carries over, the relevant hermit will almost always explain it to you.
what about helsknight/evil x/hotguy/boatem/convex/some other thing i've been hearing about?
i promise, if they are relevant to this season, they will explain it to you in the relevant episode and/or it will be easy enough to pick up. do not worry about it. each season is a soft reset for a reason, and one of those reasons is to make it easier on new viewers! and if you're here because you WANTED one of those specific things... ask an older fan! they'll be able to direct you to the places they're from.
do i need to watch all the hermits?
absolutely not! in fact, i strongly recommend you don't. there are going to be... hold on let me count... twenty-seven hermits? (i am bad at counting don't quote me on this) in this season alone. keeping up with all those videos is too much for basically anyone! instead, pick a few hermits that you like best, and if you want to keep up with everyone else, go to the hermitcraft recap youtube channel and watch that! it is a vital hermitcraft resource where pixlriffs, zloyxp, and lyarrah all watch every single hermit so that we don't have to. honor their sacrifice and don't try to watch everyone.
but how do i pick someone?
few ways! there exist, if you google, plenty of "choosing your hermit pov" quizzes; if you head over to the hermitcraft subreddit, for example, i'll be SHOCKED if they don't have one, and if you go over to the recap channel, they had one of those for a while too. this is the starting place for many people.
another way is to watch the recap and choose whoever's project interests you most. for early episodes, this may be hard, but since hermits tend to go hard for their first episode, you'll normally at least be able to pick up a sense of pace and build style.
just watching whoever it is your friends are obsessed with is also a tried and true method of finding your first hermit; frequently, like with the recap, this is a good method for then figuring out whose style you like best, and switching to them, if you don't end up clicking with the same people your friends click with.
finally, you can just... click a random hermit's channel! try a few out! maybe you heard about decked out and want to watch tango; maybe there's a storyline you want to start watching because the dash has been rambling about it; maybe you just want to know who this grain character is. clicking around until you find the guy whose editing you click with is a totally valid strategy!
that sounds hard. just pick someone for me.
if you like well-edited shenanigans: grian or mumbo jumbo. (these are also good starter hermits in general, i've found; if you aren't sure where else to start, start with one of them.)
if you like long background noise-type videos: docm77
if you like minigames: tangotek.
if you like a chill video: xbcrafted or, if the texture pack gets you, vintagebeef.
if you like storylines: rendog or grian, again. (i was trying not to double-up, but if you're here from an rp-heavy server, grian remains a great entry point in that regards.)
if you like to see something new and bizarre: zedaph if you prefer highly-edited videos, joe hills if you prefer lightly edited videos.
if you want the best building on hermitcraft: pearlescentmoon or bdoubleo100, special mention to goodtimeswithscar.
if you want someone as new as you: i'll come back and edit in whoever the new hermits are once we know! but them.
if you just want one of my favorites: zombiecleo or iskall85.
thank you! what if i DO want to know what the fandom is always on about?
that, i'm afraid, i don't know how to help you with. you'll just have to watch hermitcraft from here--and maybe read some of the fanworks that have intrigued you--and find out for yourself!
good luck out there, and i hope this has helped someone!
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alkesims · 14 days
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You know what the advantage is of taking an entire year to make this? Having it done for The Sims 2's 20th birthday – and, in 5 months, The Sims's 25th!
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(ReShade off on the right.)
@philosimy's marvelous Old Town neighbourhood provided the base and the inspiration, and you should go put some respect on their hard work before you download this. It might even be what you came here looking for in the first place!
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Their post has all the info you'll need about the SC4 terrain this neighbourhood was built on, and a list of the CC you'll need to use it:
Numenor: Maxis ‘Lost & Found’ #9: Waterfall & River
Criquette:
Lush (Temperate) Road DR & Neighborhood Road Transparency Fix
Road bridges set
Ultimate railway set
Haut-gothique: Age of Empires 3 conversions - part 1
Psychosims: Maxis Lost & Found - Plesiosaur
The good news is that that's all the CC you'll need to use the version with built lots. The bad news is that you'll need Ultimate Collection or all EPs and SPs to make everything work the way it was made. The even worse news is that it can't be perfectly 1:1 or as-is functional, but every lot is as close as I could get to how they appear in The Sims 1 Complete Collection. Basically, do a pass with your own CC and you'll make it nice.
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DOWNLOAD (SFS)
To install:
Check your Documents\EA Games\The Sims 2\Neighborhoods folder to ensure it does not already contain a folder called “B407.” If it does, you will have to delete that neighbourhood to make room for this one.
Download and unpack OldTown2.rar.
Place the folder inside (named “B407”) in your Documents\EA Games\The Sims 2\Neighborhoods folder.
Start your game and play.
None of the lots in this neighbourhood have been so much as touched by a Sim to reduce game-breaking issues. The neighbourhood itself contains no parts that will break your game. Objects may not appear in your game as advertised in this post, depending on your mix of default replacements and object fixes.
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If you're only looking for individual lots, they're in the same SimFileShare folder as the neighbourhood and are 100% CC-free. I'll be making posts with caps and details for each one. I won't be making TS1 Sims to go in them, though; many others have done a better job than I could. Have fun finding or making your own.
So, not a perfect conversion. This is partially due to the self-imposed no-CC requirement, and partially due to the very nature of the differences between Sims 1 and 2. If you have an intuition of how Sims 1 looks, you'll notice:
Spiral stairs in odd positions and longer linear stairs.
A lack of curved stairs.
Wide blank spaces between the contents of a beach lot and its shoreline.
Different distances between buildings on a lot or between a building and the edge of a lot.
Differently-shaped shorelines and bodies of water.
Different terrain shapes and paints.
Fences that occupy the edge of a tile rather than the tile itself.
I can't change the above because they are foundational differences between the two games. The below, however, are stylistic choices that you should absolutely trash and redo with your own game:
Foundations and decks replacing floors.
Incongruous build and buy items.
Empty shopping and game space in community lots.
Mod-Related Notes:
The only mod compatibility issue will be with road default replacements. This hood requires Criquette's to work (see CC list above).
Voeille's Seawater: lots with or near water need a pool tile or two added to work properly.
Some community lots contain career reward objects or similar hidden items. You do not need any CC for these to appear on the lots.
However, in order for lot visitors to use the microphones, you'll need lamare's community lot mic fix.
If you know of a collection of 1t2 CC, I'd love to link it here.
Individual Lot Posts:
The Sims
2 Sim Lane (SFS, 2024-09-21)
3 Sim Lane (SFS, 2024-09-28)
5 Sim Lane (SFS, 2024-10-05)
6 Sim Lane (SFS, 2024-10-12)
7 Sim Lane (SFS, 2024-10-19)
10 Sim Lane (SFS, 2024-10-26)
Livin' Large
1 Sim Lane (SFS, 2024-11-02)
7 Sim Lane (SFS, 2024-11-09)
9 Sim Lane (SFS, 2024-11-16)
Hot Date
Hedman's Hideaway, 21 Wright Way (SFS, 2024-11-23)
Cory's Place, 22 Wright Way (SFS, 2024-11-30)
Wrensday's, 24 Wright Way (SFS, 2024-12-07)
Solana Towne Centre, 25 Main Street (SFS, 2024-12-14)
Landgraab Mall, 26 Main Street (SFS, 2024-12-21)
Old Farm Square, 27 Main Street (SFS, 2024-12-28)
Barrett's Boardwalk, 28 Main Street (SFS, 2025-01-04)
SimCity Beach, 29 Main Street (SFS, 2025-01-11)
Crumplebottom Memorial Park, 30 Main Street (SFS, 2025-01-18)
Vacation
Alpine Preserve, 40 Old Volcano Way (SFS, 2025-01-25)
Penguin Acres Campground, 41 Old Volcano Way (SFS, 2025-02-01)
Al Pine's Winter Wonderland, 42 Old Volcano Way (SFS, 2025-02-08)
Bear Essentials Lodge, 43 Lagoon Moon Road (SFS, 2025-02-15)
Ranger's Ranch Campground, 44 Lagoon Moon Road (SFS, 2025-02-22)
Wren's Fens National Park, 45 Lagoon Moon Road (SFS, 2025-03-01)
Reclaimed Public Beach, 46 Lagoon Moon Road (SFS, 2025-03-08)
Sunset Beach, 47 Lagoon Moon Road (SFS, 2025-03-15)
Palazzo Palms Hotel, 48 Lagoon Moon Road (SFS, 2025-03-22)
Unleashed
The Blackpoint Cottage, 53 Ingleside Drive (SFS, 2025-03-29)
The Walden Estate, 54 Ridge Road (SFS, 2025-04-05)
The Porte Rouge Villa, 55 Ingleside Drive (SFS, 2025-04-12)
56 Ingleside Drive (SFS, 2025-04-19)
The Somerset Home, 57 Ingleside Drive (SFS, 2025-04-26)
SimCentral Park, 58 Ingleside Drive (SFS, 2025-05-03)
The Sunflower Home, 59 Ingleside Drive (SFS, 2025-05-10)
The Meadowlark Home, 60 Happy Trail (SFS, 2025-05-17)
Custer's Market, 61 Happy Trail (SFS, 2025-05-24)
The Oak Villa, 62 Old Farm Circle (SFS, 2025-05-31)
63 Gunter Goth Highway (SFS, 2025-06-07)
The Morris Cottage, 64 Gunter Goth Highway (SFS, 2025-06-14)
The Appleview Farm, 66 Gunter Goth Highway (SFS, 2025-06-21)
The Vanilla Home, 68 First Avenue (SFS, 2025-06-28)
The Charming Family, 69 First Avenue (SFS, 2025-07-05)
Pet Paradise!, 70 Elm Street (SFS, 2025-07-12)
Old Town Quarter, 71 Elm Street (SFS, 2025-07-19)
Sidewalk Walkabout, 72 Elm Street (SFS, 2025-04-01)
McArthur Square, 73 Elm Street (SFS, 2025-07-26)
Lake Barrett, 74 Maple Street (SFS, 2025-08-02)
The Gothic Quarter, 75 Maple Street (SFS, 2025-08-09)
76 Gunter Goth Highway (SFS, 2025-08-16)
77 Maple Street (SFS, 2025-08-23)
The Courtyard Villa, 78 Maple Street (SFS, 2025-08-30)
The Mango Manor, 80 Crumplebottom Court (SFS, 2025-09-06)
Superstar
KWLW Studios, 81 Sunrise Boulevard (SFS, 2025-09-13)
Fairchild Film Studios, 82 Sunrise Boulevard (SFS, 2025-09-20)
Meeker Studios, 83 Sunrise Boulevard (SFS, 2025-09-27)
Midlock Multiplex, 84 Studio Town Drive (SFS, 2025-10-04)
Studio Town Center, 85 Studio Town Drive (SFS, 2025-10-11)
Buckingham Galleries, 86 Studio Town Drive (SFS, 2025-10-18)
Music for the Eyes Inc., 87 Studio Town Drive (SFS, 2025-10-25)
Cameron's Lounge, 88 Studio Town Drive (SFS, 2025-11-01)
The Gast District, 89 Studio Town Drive (SFS, 2025-11-08)
Makin' Magic
EverAfter Oaks, 90 Creepy Hollow (SFS, 2025-11-15)
Alfred's B & B, 91 Creepy Hollow (SFS, 2025-11-22)
Old Man Lum's, 92 Creepy Hollow (SFS, 2025-11-29)
A Spooktacular Spot, 93 Calamity Forest (SFS, 2025-12-06)
Vernon's Vault, 94 Calamity Forest (SFS, 2025-12-13)
Coldwind Meadow, 95 Calamity Forest (SFS, 2025-12-20)
Clowntastic Land, 96 Calamity Forest (SFS, 2025-12-27)
Serra Glen, 97 Calamity Forest (SFS, 2026-01-03)
Forest Edge Camp, 98 Calamity Forest (SFS, 2026-01-10)
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zerbu · 3 months
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The Sims 4 Mod: Schedule Festivals Yourself
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Schedule Festivals Yourself disables all festivals in The Sims 4 and allows you to re-add them using the Seasons holiday system. It supports festivals from City Living, Island Living, Snowy Escape, Cottage Living and High School Years. You can schedule them to appear on any day and season you want, or disable them entirely by not scheduling them at all.
This mod requires Seasons to work. You'll also need at least one pack that contains festivals, otherwise it's useless.
If you have High School Years, the mod also changes how the Chess and Computer Team Science Fairs work. These are now scheduled through the holiday system like the other festivals instead of through the phone.
Like most holiday traditions, Sims can "Love" or "Ignore" them based on their traits. A Sim "Ignoring" the tradition won't prevent the festival from appearing, it just means they won't get any holiday points for it.
Known Issues
There are two known issues that can cause festivals to start at the wrong time:
Festivals are scheduled a certain number of hours after 6am, when holidays usually start. Because of this, if you edit a holiday that has already started and add a festival tradition, it will start late.
If this mod is added to an existing save, new instances of festivals can clash with old ones, causing them to not start or start at weird times. To prevent this from happening, schedule festivals on different days than they would normally be scheduled for (for example, avoid scheduling the Football Team Sports Day on Thursdays). For festivals from older packs (City Living, Island Living, Snowy Escape), this problem should fix itself after a few Sim days, but for newer packs, it can take up to four Sim weeks.
Conflicts
This mod will conflict with any mod that alters festival notifications, including mods that remove them. I kept the notifications in this mod, because if you go out of your way to add a festival to the calendar, you probably want to be notified when it begins.
This mod will also conflict with mods that add notifications to Island Living festivals, including avacadoloki's Sulani Events Flyer and Calendar Notifications and MizoreYukii's Island Event Notifications. Schedule Events Yourself adds similar functionality to the latter.
Change Log
15th June 2024 - Updated to fix a typo in the description for the GeekCon tradition.
Download
Download from Google Drive
Please see Known Issues and Conflicts before using!
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luthsthings · 8 months
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WARNING: Malicious Sims 4 Script Mods
A third case of the same malicious script mod has been found in "Cheat Menu" mods cleared by MSQSims but "updated" after Feb. 5, 2024, on her own The Sims Resource page. Do not download any MSQSims mods until this is resolved — other mods may also have been reupdated with malicious files. Please see "What to Do" below for steps to take.
FALLOUT: Updated and cleared mod news will be delayed.
When it returns in full, it will likely require new information.
BACKGROUND
Beginning in mid January 2024, someone began uploading versions of Sims 4 script mods including hidden malicious .exe code. These files appear to be from known or new creators and have been found on three different sites. In one case, a modder's own site was used. All MUST be deleted and a virus scan run.
(Mac users: The .exe included in the malicious mod will not run on a Mac, but you may get an LE.)
Known Cases
Someone claiming to be PimpMySims4 uploaded a mod claiming to be an updated Cult Mod to Mod the Sims.
"Social Events - Unlimited Time" by "MySims4" from Curseforge
MSQSims Cheat Menu mods on her own account at TheSimsResource
What to Do
Delete these files: Social Events.package and Social Events.ts4script.
Delete all recent MSQSims files
Run a virus scan, and see the Curseforge Github fix.
What's Changing
Curseforge will be adding new prevention measures for testing file submissions on their site.
Updated and cleared mod news is delayed. When it returns in full (at least at AHQ), it will likely have new features.
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echotunes · 2 months
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Pac's talk about Arkanis
(disclaimer: I'm not fluent in Portuguese so I may have missed or misunderstood something but this is what I gathered)
It's going to be a "survival and RP" series - there's also going to be enigmas and mysteries, but it's also going to have regular Minecraft gameplay like building houses and such
The "first season" of the series will begin very soon ("not like, next week, but soon")
Pac wanted a studio for the series so he, Batista, Tayr, Himaru, and Guhzera made one - Boiss Studios. They've been working on the project for a couple of months now
They have a team of programmers, artists, and actors(!) for the server
There'll be new mods that we haven't seen in Minecraft yet, they're being made specifically for the series
It's going to be a completely original story
There's going to be 20 participants total! So far people who have been revealed (via Twitter here and here) are Meiaum, Bagi, GabePeixe, Guaxinim, Maethe, Choke, Matt, Felps, Pac, and Coreano.
Pac emphasised that "for now" there's only going to be people who speak Portuguese in the series, which made a lot of people in chat wonder if there's gonna be Portugal-Portuguese speakers there, but he didn't say anything else. He also trailed off mysteriously about the "for now" part
Pac said he'd be streaming basically every day. the people are doubtful of this but who knows
There will be "probably weekly" events, maybe some related to specific dates as well
Regarding the story: There's a city called Valigma and it has a mayor named J. The mayor has a Twitter account and "he's very suspicious honestly". He wants to recruit "experts" for their talents, for a purpose that is currently unknown
"What talent does Pac cubito have? I don't know, we'll have to find out."
(paraphrased) "If you're upset that your streamer isn't participating: Who knows, maybe there'll be an event in the future and they'll appear, who knows."
There'll be one central story but every member can create their own story as well
There won't be subtitles like there was with the Qlobal Translator in QSMP because that mod was made for QSMP specifically. Maybe other people will have the Twitch subtitle extension like Pac does, but there won't be anything in-game
It's a mainly stream-focused SMP, and people can make stream highlights if they want. Pac said there'd probably be things posted on his own clips channel
There'll be an official Arkanis Twitch channel that'll "go live sometimes"
"Is Pac on Arkanis going to be the same Pac cubito as in other universes? I don't know! It's possible!"
It's been a very cool thing for Pac to be part of the team working on it, he's very excited and hopes people will enjoy it
It's called Arkanis from Latin "arcanus" meaning "mysterious"
There might be a fanart museum like in QSMP
and then he ended stream. I may have missed or misheard something so if anyone else wants to add on feel free but that's the general gist I got!
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weirdmarioenemies · 7 months
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Name: Hot-Hot Rock Debut: Super Mario Bros. Wonder
You know something I love about the Mario series? Its tendency to use reduplication to put emphasis on certain words. You thought your average everyday mountain was tall? Well this is a Tall Tall Mountain. You've never seen docks quite this dire before! And it's not even just adjectives that get in on the fun! Rock Rock Mountain, Ice Ice Outpost, I love that something can be more "rock" or "ice" than something else. Sometimes a word is so nice, you just wanna say it twice twice.
Hot-Hot Rocks are one of the latest additions to this long-running Mario trend, and also one of our latest Cubic Companions! You know, Blocks are very important to the Mario franchise, but how many enemies can you think of that are blocks...? The answer should be a lot. This was a Mod Hooligon Trick and you may or may not have fallen for it. I can't tell unless you tell me, alright?
Hot-Hot Rocks first appear in the level Hot-Hot Hot! (this is an example of a linguistic phenomenon known as "threeduplication"), where they serve as one of the primary obstacles. As long as Hot-Hot Rocks are Not-Hot, you can stand on them like any other platform. But when they start glowing red, you better get out of the kitchen, because Mario and friends can't stand the heat!
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Of course, a little water is all it takes to turn Hot-Hot Rocks into Not-Hot Rocks for good, so spray them with Elephant Mario's trunk or a precariously placed pot of water, and they won't be able to hurt you anymore!
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Hot-Hot Rocks have a symbiotic relationship with another new enemy called Kerpop, which will probably get its own post someday, likely courtesy of Mod Chikako. These guys act like Goombas most of the time, but when they touch a hot Hot-Hot Rock, they will pop and begin jumping around! How cute! This attention to detail is what makes Super Mario Bros. Wonder truly special.
That's about all there is to Hot-Hot Rocks, but we're not quite done yet, because this post is about to get all philisolophical(sic)! Because as Weird Mario Enemies, an important part of that title-we-love-to-defy-and-love-bringing-up-how-much-we-love-to-defy-it is knowing what an "enemy" is to begin with. And so we must ask ourselves: what is an enemy? What separates an enemy from an obstacle? And is there even a meaningful difference...?
I can't say I can give you an answer. But I can give you a bunch of thought exercises under the cut! You like those, right?
You do like those! Thanks for looking under the cut, I really appreciate it.
So if we want to have a discussion of what counts as an "enemy" in the context of a video game, we should probably have a rough definition of what we think an "enemy" is in the first place. It's tough to look for edge cases of something that doesn't have any edges.
I personally think a good starting definition is along the lines of "a character designed with the intent of hurting the player," or something roughly like that. And now that we have a definition, we can scrutinize the hell out of it!
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On the left we have Thwomp. Thwomp is a classic Mario Enemy. The kind you'd see featured on @regularmarioenemies. We invite Thwomp over for dinner every Sunday, and Thwomp always smashes the dinner table because that's just what Thwomp does. On the right we have Karamenbo. Karamenbo does the exact same thing that Thwomp does, but it doesn't have a face! And despite the fact they act the exact same way, this simple design difference leads to most people considering Thwomp an "enemy" and Karamenbo an "obstacle"!
Is the difference between an enemy and an obstacle really something so simple as having a face? And if so...
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What do we make of Lava Bubble, another Classic Mario Enemy that only sometimes has a face? Are they only an enemy when they have a face? Or are they allowed to always be enemies in spite of their occasional facelessness? Or alternatively, are they prohibited from being enemies despite their occasional befacedness? I don't know, and my "the fact I am writing for this blog" tells me I should probably be an expert in this field!
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And what about Moonsnake? What could easily be dismissed as a simple obstacle like a Spike Bar is revealed by in-game text to be a living creature! Does this allow it to be classified as an enemy instead? Does something become an enemy just because there's text saying it's alive? Do ghosts and robots count as alive? Is a thorny flower an enemy instead of an obstacle, or does the specific choice of the word "creature" make a meaningful distinction here?
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What if I told you there's official text calling Karamenbo a type of Thwomp, does that change your perception of it?
And we haven't even started touching on the idea of whether or not enemies need to hurt you. Let me ask you an important question...
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Are Hoppos enemies? They can not hurt you. Whenever you touch them, you just bounce off, and sure, you might be bounced into something that can hurt you, but Hoppo is just an animal. Is it really Hoppo's fault? Could Hoppo be charged with manslaughter for bouncing Mario into a bottomless pit? Are bottomless pits a type of enemy?
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Flomps, Bomps, these can not hurt you directly, but they can cause you to get hurt! And they're relatives of Thwomp, too! Do these factors matter in defining them as an enemy? Bomps act basically the same as the Push-Blocks from Super Mario Odyssey, and the wiki classifies those as mere platforms!
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Is mayonnaise an enemy? I don't even know anymore!
Basically, enemies are a subclass of obstacle but there's not really a meaningful distinction that separates them. Literally the only thing that separates an enemy from an obstacle is the Vibes. Nothing else matters! Sorry! But what does that mean for our blog...?
Absolutely nothing! As I've said multiple times, we stopped caring about that distinction ages ago. We're hardly even a Mario blog anymore! I just wanted to subject you to my ramblings because I've had this in the back of my mind for a while now and well I had to say it somewhere.
And since I subjected you to several paragraphs of ramblings that amount to basically nothing... am I an enemy...?
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