#6D.ai
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mrt-media-gmbh-webdesign · 1 year ago
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MRT Media GmbH berichtet über AR Werkzeuge: Entwicklungsumgebungen und Tools
MRT Media GmbH berichtet über AR Werkzeuge: Entwicklungsumgebungen und Tools Die Entwicklung von Augmented Reality (AR)-Anwendungen erfordert spezielle Entwicklungsumgebungen und Tools, die Entwicklern dabei helfen, beeindruckende AR-Erlebnisse zu schaffen. In diesem Artikel werfen wir einen Blick auf die verschiedenen Tools und Plattformen, die in der AR-Entwicklung eingesetzt werden. AR-Entwicklungsumgebungen AR-Entwicklungsumgebungen bieten Entwicklern die notwendigen Werkzeuge, um AR-Anwendungen zu erstellen und zu testen. Diese Umgebungen bieten Funktionen wie AR-Rendering, Tracking-Algorithmen, 3D-Modellierung und -Animation, sowie Interaktionsmöglichkeiten mit der AR-Welt. Beliebte AR-Entwicklungsumgebungen sind beispielsweise Unity, Unreal Engine, ARCore und ARKit. AR-Bibliotheken und SDKs AR-Bibliotheken und Software Development Kits (SDKs) bieten Entwicklern vorgefertigte Komponenten und Funktionen, um die AR-Entwicklung zu erleichtern. Sie enthalten beispielsweise Tracking-Algorithmen, Markererkennung, Gestensteuerung und Kamerazugriff. Bekannte AR-Bibliotheken und SDKs sind Vuforia, ARToolKit, Wikitude und Maxst. Programmiersprachen und Frameworks Die Wahl der richtigen Programmiersprache und Frameworks ist entscheidend für die AR-Entwicklung. Beliebte Programmiersprachen für AR sind Java, C#, C++ und Python. Frameworks wie AR Foundation, AR.js und A-Frame bieten zusätzliche Funktionen und Abstraktionen, um die AR-Entwicklung zu erleichtern. AR-Content-Erstellungstools AR-Content-Erstellungstools ermöglichen es Entwicklern, interaktive AR-Inhalte zu erstellen, wie 3D-Modelle, Animationen, Audioeffekte und Benutzeroberflächen. Tools wie Blender, Autodesk Maya, Adobe Aero und ZapWorks bieten eine Vielzahl von Funktionen für die Erstellung von AR-Content. AR-Cloud und Datenintegration AR-Cloud-Technologie und Datenintegration spielen eine wichtige Rolle bei der Bereitstellung von Echtzeitdaten und Informationen in AR-Anwendungen. AR-Cloud-Plattformen wie 6D.ai, Ubiquity6 und Google Cloud Anchors ermöglichen die gemeinsame Nutzung von AR-Inhalten und die nahtlose Integration von Daten in die AR-Welt. Zukunftsperspektiven Die AR-Entwicklungsumgebungen und Tools werden ständig weiterentwickelt, um den steigenden Anforderungen und technologischen Fortschritten gerecht zu werden. Neue Tools, Plattformen und Funktionen werden eingeführt, um die AR-Entwicklung zu vereinfachen und Entwicklern noch mehr Möglichkeiten zu bieten. Fazit Die Wahl der richtigen Entwicklungsumgebungen und Tools ist entscheidend für den Erfolg bei der Entwicklung von AR-Anwendungen. Mit den richtigen Werkzeugen können Entwickler beeindruckende AR-Erlebnisse schaffen und die Möglichkeiten von Augmented Reality voll ausschöpfen. Haben Sie Fragen zur AR-Entwicklungsumgebung und den verfügbaren Tools? Hinterlassen Sie einen Kommentar und lassen Sie es uns wissen! Wir helfen Ihnen gerne weiter. Wenn Ihnen dieser Artikel gefallen hat, teilen Sie ihn bitte mit anderen, die von AR-Entwicklung profitieren könnten. Tags and categories: Entwickler, Erfahrung, berichtet, entwickler, entwicklungsumgebungen, erfahrung, media, tools, über, werkzeuge: via MRT Media GmbH https://bit.ly/3N0jwKs June 12, 2023 at 08:02AM
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gamesatwork · 5 years ago
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Episode 242 — Random Walk
Episode 242 — Random Walk : 6D.ai’s SLAM mapping of 3D spaces using only a phone camera, Minecraft AI & ray tracing, bluetooth security.
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Photo by Jeremy Bishop on Unsplash
Minecraft is back in the the Games At Work feed for this episode because of the improvements in both the ray tracing and AR capabilities included in Minecraft Earth.  Michael and Michael agree that the ray tracing takes Minecraft a bit too far away from the 8-bit roots, while the ability to build in AR is right up their proverbial alley.  
After checking…
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inventivaindia · 6 years ago
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6D.ai opens up its beta
6D.ai opens up its beta
After wrestling for more than a decade with the development of a technology that would create a three-dimensional map of the physical world, the team at 6D.ai is finally ready to open up to developers its toolkit that the company says has done exactly that.
When company chief executive Matt Miesnieks announced the launch of 6D in March, he laid out a vision for its growth that had three goals:…
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mostlysignssomeportents · 5 years ago
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Finally, a useful application for augmented reality: rendering virtual kitchen roaches
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Laanlabs's showreel for 6d.ai meshing technology is an augmented reality demo in which virtual cockroaches crawl all over a very real kitchen. It's the best use of augmented reality I've ever seen. (via Beyond the Beyond)
https://boingboing.net/2019/06/20/get-the-bug-powder.html
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lindortech · 6 years ago
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Top execs from 6D.AI are joining us at TechCrunch Sessions AR/VR
Top execs from 6D.AI are joining us at TechCrunch Sessions AR/VR
While the potential for entertainment in virtual and augmented reality has grabbed the most headlines, these brand-new platforms promise radical transformations across industries and the very path that people interact with their world.
And no company is doing more to develop the toolkit for how to build applications for these brand-new interactions than 6D.AI.
At our inaugural TC Sessions: AR/VR …
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smartecky · 6 years ago
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A founder-investor panel on augmented reality (AR) technology here at TechCrunch Disrupt Berlin suggests growth hopes for the space have regrouped around enterprise use-cases, after the VR consumer hype cycle landed with yet another flop in the proverbial ‘trough of disillusionment’.
Matt Miesnieks, CEO of mobile AR startup 6d.ai, conceded the space has generally been on another downer but argued it’s coming out of its third hype cycle now with fresh b2b opportunities on the horizon.
6d.ai investor General Catalyst‘s Niko Bonatsos was also on stage, and both suggested the challenge for AR startups is figuring out how to build for enterprises so the b2b market can carry the mixed reality torch forward.
“From my point of view the fact that Apple, Google, Microsoft, have made such big commitments to the space is very reassuring over the long term,” said Miesnieks. “Similar to the smartphone industry ten years ago we’re just gradually seeing all the different pieces come together. And as those pieces mature we’ll eventually, over the next few years, see it sort of coalesce into an iPhone moment.”
“I’m still really positive,” he continued. “I don’t think anyone should be looking for some sort of big consumer hit product yet but in verticals in enterprise, and in some of the core tech enablers, some of the tool spaces, there’s really big opportunities there.”
Investors shot the arrow over the target where consumer VR/AR is concerned because they’d underestimated how challenging the content piece is, Bonatsos suggested.
“I think what we got wrong is probably the belief that we thought more indie developers would have come into the space and that by now we would probably have, I don’t know, another ten Pokémon-type consumer massive hit applications. This is not happening yet,” he said.
“I thought we’d have a few more games because games always lead the adoption to new technology platforms. But in the enterprise this is very, very exciting.”
“For sure also it’s clear that in order to have the iPhone moment we probably need to have much better hardware capabilities,” he added, suggesting everyone is looking to the likes of Apple to drive that forward in the future. On the plus side he said current sentiment is “much, much much better than what it was a year ago”.
Discussing potential b2b applications for AR tech one idea Miesnieks suggested is for transportation platforms that want to link a rider to the location of an on-demand and/or autonomous vehicle.
Another area of opportunity he sees is working with hardware companies — to add spacial awareness to devices such as smartphones and drones to expand their capabilities.
More generally they mentioned training for technical teams, field sales and collaborative use-cases as areas with strong potential.
“There are interesting applications in pharma, oil & gas where, with the aid of the technology, you can do very detailed stuff that you couldn’t do before because… you can follow everything on your screen and you can use your hands to do whatever it is you need to be doing,” said Bonatsos. “So that’s really, really exciting.
“These are some of the applications that I’ve seen. But it’s early days. I haven’t seen a lot of products in the space. It’s more like there’s one dev shop is working with the chief innovation officer of one specific company that is much more forward thinking and they want to come up with a really early demo.
“Now we’re seeing some early stage tech startups that are trying to attack these problems. The good news is that good dollars is being invested in trying to solve some of these problems — and whoever figures out how to get dollars from the… bigger companies, these are real enterprise businesses to be built. So I’m very excited about that.”
At the same time, the panel delved into some of the complexities and social challenges facing technologists as they try to integrate blended reality into, well, the real deal.
Including raising the spectre of Black Mirror style dystopia once smartphones can recognize and track moving objects in a scene — and 6d.ai’s tech shows that’s coming.
Miesnieks showed a brief video demo of 3D technology running live on a smartphone that’s able to identify cars and people moving through the scene in real time.
“Our team were able to solve this problem probably a year ahead of where the rest of the world is at. And it’s exciting. If we showed this to anyone who really knows 3D they’d literally jump out of the chair. But… it opens up all of these potentially unintended consequences,” he said.
“We’re wrestling with what might this be used for. Sure it’s going to make Pokémon game more fun. It could also let a blind person walk down the street and have awareness of cars and people and they may not need a cane or something.
“But it could let you like tap and literally have people be removed from your field of view and so you only see the type of people that you want to look at. Which can be dystopian.”
He pointed to issues being faced by the broader technology industry now, around social impacts and areas like privacy, adding: “We’re seeing some of the social impacts of how this stuff can go wrong, even if you assume good intentions.
“These sort of breakthroughs that we’re having are definitely causing us to be aware of the responsibility we have to think a bit more deeply about how this might be used for the things we didn’t expect.”
From the investor point of view Bonatsos said his thesis for enterprise AR has to be similarly sensitive to the world around the tech.
“It’s more about can we find the domain experts, people like Matt, that are going to do well by doing good. Because there are a tonne of different parameters to think about here and have the credibility in the market to make it happen,” he suggested, noting: “It‘s much more like traditional enterprise investing.”
“This is a great opportunity to use this new technology to do well by doing good,” Bonatsos continued. “So the responsibility is here from day one to think about privacy, to think about all the fake stuff that we could empower, what do we want to do, what do we want to limit? As well as, as we’re creating this massive, augmented reality, 3D version of the world — like who is going to own it, and share all this wealth? How do we make sure that there’s going to be a whole new ecosystem that everybody can take part of it. It’s very interesting stuff to think about.”
“Even if we do exactly what we think is right, and we assume that we have good intentions, it’s a big grey area in lots of ways and we’re going to make lots of mistakes,” conceded Miesnieks, after discussing some of the steps 6d.ai has taken to try to reduce privacy risks around its technology — such as local processing coupled with anonymizing/obfuscating any data that is taken off the phone.
“When [mistakes] happen — not if, when — all that we’re going to be able to rely on is our values as a company and the trust that we’ve built with the community by saying these are our values and then actually living up to them. So people can trust us to live up to those values. And that whole domain of startups figuring out values, communicating values and looking at this sort of abstract ‘soft’ layer — I think startups as an industry have done a really bad job of that.
“Even big companies. There’d only a handful that you could say… are pretty clear on their values. But for AR and this emerging tech domain it’s going to be, ultimately, the core that people trust us.”
Bonatsos also pointed to rising political risk as a major headwind for startups in this space — noting how China’s government has decided to regulate the gaming market because of social impacts.
“That’s unbelievable. This is where we’re heading with the technology world right now. Because we’ve truly made it. We’ve become mainstream. We’re the incumbents. Anything we build has huge, huge intended and unintended consequences,” he said.
“Having a government that regulates how many games that can be built or how many games can be released — like that’s incredible. No company had to think of that before as a risk. But when people are spending so many hours and so much money on the tech products they are using every day. This is the [inevitable] next step.”
Read more: https://techcrunch.com/2018/11/30/enterprise-ar-is-an-opportunity-to-do-well-by-doing-good-says-general-catalyst/
Enterprise AR is an opportunity to do well by doing good, says General Catalyst A founder-investor panel on augmented reality (AR) technology here at TechCrunch Disrupt Berlin suggests growth hopes for the space have regrouped around enterprise use-cases, after the VR consumer hype cycle landed with yet another…
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smithleonardo · 2 years ago
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Le fondateur de Foursquare finance une startup de réseau social 3D mystère – TechCrunch
Le fondateur de Foursquare finance une startup de réseau social 3D mystère – TechCrunch
L’engouement autour du web3 et du métaverse a poussé de nombreux entrepreneurs qui ont défini la première génération d’applications mobiles natives à commencer à s’interroger sur la suite. Le fondateur de Foursquare, Dennis Crowley, fait partie de l’équipe cofondatrice d’une nouvelle startup appelée LivingCities, aux côtés de Matt Miesnieks, qui a vendu sa dernière startup 6D.ai à Niantic pour un…
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newsbuzzfinderblog · 2 years ago
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Dennis Crowley co-founding new startup called LivingCities – TechCrunch
Dennis Crowley co-founding new startup called LivingCities – TechCrunch
The excitement around web3 and the metaverse have pulled plenty of entrepreneurs who defined the first generation of native mobile apps to begin questioning what’s next. Foursquare founder Dennis Crowley is on the co-founding team of a new startup called LivingCities, alongside Matt Miesnieks, who sold his most recent startup 6D.ai to Niantic for an undisclosed sum, as well as designer John Gaeta…
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isfeed · 2 years ago
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Foursquare founder banks funding for mystery 3D social network startup
Foursquare founder banks funding for mystery 3D social network startup
The excitement around web3 and the metaverse have pulled plenty of entrepreneurs who defined the first generation of native mobile apps to begin questioning what’s next. Foursquare founder Dennis Crowley is on the co-founding team with Matt Miesnieks, who sold his most recent startup 6D.ai to Niantic for an undisclosed sum, as well as designer John Gaeta best known for his work on the Matrix…
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un-enfant-immature · 3 years ago
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Niantic acquires 3D scanning app Scaniverse
Niantic continues to push forward in its quest to build a 3D map of the world.
This morning the company announced that it has acquired Scaniverse, an iPhone/iPad app for scanning objects and environments in high-resolution 3D.
A rep for Niantic tells me that Scaniverse will remain on the App Store, with plans to continue supporting it as a standalone app. Features previously limited to a $17-per-year “Pro” subscription, including higher-resolution processing and support for exporting models to other 3D software, will now be free.
As I first wrote about years ago, one of Niantic’s goals is to build a detailed and endlessly-evolving 3D map of the world — a step they see as fundamental to enabling true, rich augmented reality experiences if/when the world ever embraces something like AR glasses. It’s a rather massive (and never ending) task, but one made a bit more feasible by way of its ever-roaming player base across games like Pokémon GO, Harry Potter Wizards Unite, and Ingress.
As part of the deal, Scaniverse creator Keith Ito will be joining Niantic’s AR team. The company declined to outline any other terms of the acquisition. This is Niantic’s latest acquisition in the 3D mapping space, having acquired 6D.ai for an undisclosed sum in early 2020.
For context, here’s a demo of the Scaniverse app doing its thing:
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milocamj · 5 years ago
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Niantic acquires 6D.ai - Pokemon GO Hub http://dlvr.it/RTL7gP
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umez · 5 years ago
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(Niantic、3D空間マッピングのリーダー6D.aiを買収。共にリアル・ワールドARイノベーションを加速 – Nianticから)
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alpaca1 · 4 years ago
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xR技術活用バーチャルライブのLATEGRAが小学館、Bilibili、トーハンから資金調達 ライブエンターテイメントをxRや最新デジタル技術で拡張するLATEGRA(ラテグラ)は7月17日、第三者割当増資による資金調達の実施を発表した。調達額は非公開。引受先は小学館、Bilibili(ビリビリ)、トーハン。 今回調達した資金は、独自のライブエンターテイメント制作基盤ソリューション「LATEGRA engine.」の国内外における拡大展開、新規事業となるバーチャル空間上のライブエンターテイメントサービス「Live3.0」の開発促進に利用する。事業推進に伴うエンジニアやディレクター、マーケターなどの人材開発強化も行う。 また、引受先各社との事業シナジーを視野に入れ、xRやメイドインジャパンIPを中心に据えたライブエンターテイメント事業の強化・拡大を目指すという。 LATEGRAは、リアルとバーチャルを融合可能なLATEGRA engine.により、ARやリアルタイムモーションキャプチャー、ゲーム系グラフィックエンジンによるコンテンツ表現技術、演出力を統合させたライブイベントを実現。 リアルなライブ会場にバーチャルキャラクターを登場させ、生身の人間が行うコンサートと同様に、歌やダンス、演劇を披露できる。ステージ上でバーチャルキャラクターと人間の共演も可能。 Live3.0は、スマートフォン、HMD(ヘッドマウントディスプレイ)、3Dシアター設備を介し、バーチャル・キャラクターによるライブを展開可能なxRライブソリューション。 LATEGRAは、ドワンゴが主催し、歌舞伎役者・中村獅童氏とバーチャル・シンガーの初音ミクが共演した「超歌舞伎」において、デジタル面の演出・制作とテクニカルを担当。中国のバーチャルキャラクター「洛天依」(ルォ・テンイ)のコンテンツやイベント制作、映像メディアへの出演も全面的に手がけている。 関連記事 ・VRやAR内広告を扱うロンドン拠点のアドテックAdmixが約7.5億円を調達 ・インスタのARフィルターがますますダイナミックに、音楽に視覚的に応答するなどユニーク ・アップルがVR配信スタートアップのNextVRを買収した理由 ・ゲームエンジンのUnityがAR/VRスタートアップのFinger Foodを買収 ・2億人近いユーザーを抱えUGC中心のBilibiliは中国版YouTubeになりつつある ・NianticがARスタートアップの6D.aiを買収してアップルとFacebookに対抗 Source: テッククランチ・ジャパン
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vgamerz · 5 years ago
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Niantic gagne la société de cartographie spatiale 3D 6D.ai
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stevedavismarketing · 5 years ago
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Pokémon maker Niantic takes big leap in 3D-mapping tech by buying 6D.ai startup http://dlvr.it/RSvKBD
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thedailyfandomtv · 5 years ago
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AR mapping startup 6D.ai expands platform as it exits beta https://ift.tt/30FJF7V
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