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goodomenshq · 1 year ago
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📚The Good Omens graphic novel Kickstarter mega post 📚
As we enter the last hours of the Good Omens graphic novel Kickstarter, here’s a recap of ALL the items you can get and how to get them. We’ll also answer some of the main questions you’ve had.
Get yours here!
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TIERS
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THE HUMAN TIER (£25 GBP) includes one copy of the Good Omens graphic novel. All of the stretch goal embellishments (foiling, ribbon, foreword, afterword, extra pages, etc) cover every level (including early bird). Every backer also gets a bookmark. This also includes the foreword and afterword by Michael Sheen, David Tennant, and Jon Hamm.
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THE SERPENT TIER (£40 GBP) includes one copy of the Good Omens graphic novel, a dust jacket* featuring an alt cover by Frank Quitely and Loot Pack #1*, which is full of goodies. *Stretch goals have added to these items, full info below.
The alt cover dust jacket is now reversible, with the other side featuring this by Rachael Stott in b&w.
✔️Serpent gets the dust jacket for your graphic novel.
✖ It does not have a print of this image. The colour version is available as an add on.
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Loot Pack #1 originally featured 2 x Colleen Doran prints (including a brand new piece), a postcard and bookmark. Fans have unlocked additional Colleen prints, some colouring pages, as well as *many* prints from other artists… You have unlocked prints from Rachael Stott (different to the alt cover image), Sarah Graley, David Aja, Mark Buckingham, Tanya Roberts, Paul Kidby, Alice Oseman and Anna Morozova, as well as the Frank Quitely cover as a print.
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We’ve been asked a lot about Alice Oseman's prints, so to clarify: if you back the Serpent Tier or above, you will get Alice's print featuring Aziraphale, as well as the newly commissioned Crowley to complete the pair.
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THE HELLHOUND TIER (£120 GBP) includes the prior tiers + Loot Pack #2, ft. Crowley and Aziraphale enamel pins, stickers, and a pack of the Good Omens trading cards. These will be playable. Tier backers can also get rare cards in their order at random.
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THE WITCHFINDER TIER (£200 GBP) has all of this, plus an exquisite map by Julien Labit. Dimensions will be approximately 594 x 841 mm.
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THE DEMON TIER (£320 GBP) is a creative punch from head to toe, with five additional enamel pins (including Dog), some snazzy socks, and two creator themed notebooks, one for your inner Pratchett, the other for your inner Gaiman.
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THE HORSEMEN TIER (£500 GBP) is the Demon Tier + A3 Giclee print from the graphic novel, signed by Colleen Doran, plus the exclusive Beelzebub enamel pin, and Neil Gaiman and Terry Pratchett collector's enamel pin set.
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THE OBSIDIAN TIER (£3k) builds on the Horsemen Tier with copies of the new, limited Obsidian editions (GO illustrated edition, graphic novel & William the Antichrist), signed by Neil Gaiman & artists, and a one-of-a-kind trading card by Colleen Doran.
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For booksellers, we have two options: The Small Bookshop Tier (10 copies) and The Bookshop Tier (20 copies), both of which offer a 50% trade discount. There are also add ons of 10 and 20 copies for shops looking to order more.
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ADD ONS
The campaign itself ends at 11.59pm UK time on 31 August, so there’s still time to get your pledges in. Let’s move onto the add ons via Kickstarter...
How do you add more to your pledge? This link on Kickstarter should help. You effectively re-select the tier you’ve chosen, and then it will take you to the add on section. This works even if your tier is sold out, or was time sensitive (Nightingale).
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Unlike tiers, you are not limited to one choice with add ons. You can get additional copies of the graphic novel, mugs, slipcases, the graphic novel oversized edition, and more. Rachael Stott's Eternal Encounter print is available also.
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A.Z. FELL & CO ADD ONS. Includes: Bookmark, mug, socks, tote bag. The bookmark is different / higher end than those included with every copy of the graphic novel.
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TRADING CARDS. You can get a trading card booster pack. These will have at least six cards. The Hellhound Tier is where to get the larger, playable base pack. Base packs will be available down the road via the new merch store, but cheapest via the Kickstarter.
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ENAMEL PIN ADD ONS We have two pairs of Aziraphale and Crowley pins (£10 per set). We also have mystery packs of three available (£12). You can see the full pin information and designs so far at http://goodomenshq.com.
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While pins #005 onwards will be part of the mystery packs, they may pop up at events or in flash sales of specific items. We will give fans as much notice as possible when these exciting events will happen.
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BOOKSHOP ADD ONS. Bookshops who have backed either of the retail tiers will be able to add packs of 10 or 20 additional books onto their pledge. These tiers must be delivered to a bookshop address. These are also at 50% trade discount.
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OBSIDIAN ADD ONS. While the Obsidian Tier collects all three books, you can add the Obsidian Edition of the Good Omens illustrated edition, the Good Omens graphic novel, or William the Antichrist - signed by Neil - to pledges at any level.
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Add ons are available for every tier level. Add ons will also be available after the Kickstarter, however will be cheapest via the campaign. We know a lot of people have been asking, so if 31 August is too short notice, worry not!
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FAQ
Q: Will the graphic novel be available after the Kickstarter finishes? A: Yes. It will be available via PledgeManager, and subsequently on goodomenshq.com when that becomes the wider merch store.
Q: Will tiers be available after the Kickstarter finishes? A: Yes. Some will be available for an additional time on PledgeManager to allow those who couldn’t access the Kickstarter for a variety of reasons. This will go live at some point after the project finishes.
Q: Will the add ons be available after the Kickstarter finishes? A: Yes. Though Kickstarter will be the cheapest way to get the add ons, these will be made more widely available at a slight price increase after the campaign ends.
Q: I couldn’t back the Kickstarter due to payment issues. Can I use Paypal / other methods? A: We believe PledgeManager will be able to integrate the wider payment methods, including Paypal, for those who couldn’t back with a card. This is TBC. Longer term, this will be an option on goodomenshq.com when it opens as the official merch store.
Q: Shipping is charged after. Why do we not have the final numbers yet? A: We’ve been working across the campaign to bring estimates down further; the page will have new numbers as we have them pre-31 Aug, however we will be working over the coming months to get the best price for backers worldwide once the weights are locked in. Our goal is to get the best value for supporters and not overcharge by locking in this early.
Q: If it will all be available later, what difference is there in backing the Kickstarter? A: All backers get an individual discount code for the Good Omens HQ merch store when it opens in the future, so you can get money off further items. We’ve got some fun things that we’re planning to do via backer updates post-campaign too. More on that… later. You’ll still get plenty of ineffable joy either way though!
Q: Is there anywhere I can sign up for updates? A: Yes! Good Omens HQ will have a mailing list. You can sign up here.
Get yours here!
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playstationvii · 9 days ago
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SteveMaddenChanel
SMC #2025
STEVEMADDEN X CHANEL
{Designed exclusivly for #JeffreeStar #CandyPaint #PS7YELLOW #SUNGLASS #SLUMBERPARTY}
'You Can't Say No…'- SMC
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#STEVEMADDEN X #CHANEL
[SteveMadden x CHANEL]
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tamapalace · 11 days ago
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Tamagotchi x Matsukiyo & Cocokara Fine
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A collaboration with two drug stores in Japan. Bandai Japan has partnered up with the folks at Matsukiyo and Cocokara Fine which are under the Matsukiyo umbrella. This is a big collaboration where you can win and buy some exclusive limited edition merchandise.
The campaign even has their own exclusive characters, Macchiyocchi and Cocokaratchi! Surer cute characters and they are brand ambassadors for Matsukiyo  and Cocokara Fine!
There are a total of six campaigns.
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First, one in one hundred popes will win a set of 8 Tamagotchi plushies, and 200 people will get the Tamagotchi Original designs gift card by spending ¥1,000 or more. The plushies are so cute and are all holding up drug spoor items as they sit in a shopping basket. This campaign runs from Saturday, November 16th, 2024 through Wednesday, January 22nd 2024.
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Second, you can apply for the Tamagotchi Original clock (2 designs) contest by answering the quiz on the Matsukiyo app. 14 people will get the clock of the design they choose.
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Third, follow Matsukiyo official Twitter account, repost the campaign post with the hashtag and 50 people will be selected to get an original Matuskukiyo Cocokara Island 2014-piece jig-saw puzzle. Cute!
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Fourth, Matsukiyo app members can get an original Tamagotchi card, there are a total of 6 designs, simply by purchasing ¥1,000 or more in order of arrival.
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Fifth, you can get original Tamagotchi goods by buying the target brand items from Kai, Haleon, Nivea, and Bioréll.
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Sixth, original Tamagotchi items will be sold at Matsukiyo and Cocokara Fine stores. Hair clips, makeup, bath mittens, keychains, and more!
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Also, Tamagotchi characters will appear on the Matukiyo app and the Tamagotchi photo panels will be display at three Matsukiyo stores in Ikebukuro, Harajuku, and Shibuya staring on November 16th, 2024.
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There’s more! Bandai Japan has collaborated with Matsukiyo on a newly designed island on Tamagotchi Planet, welcome Matsukiyo Cocokara Island! How cute?
*Special shoutout to @tokyodirectdiary
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harveyguilleniconodelamoda · 5 months ago
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Disney's Club 33 65th Anniversary Ears
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As thee certified Disney adult, an actor in many Disney productions, and a frequent visitor to Disneyland Parks, Harvey often sports limited edition or exclusive Disney merch that would make anyone with a drop of Disney-fueled childhood nostalgia sputter with envy a la Donald Duck. These Disneyland Club 33 Matterhorn 65th Anniversary Loungefly ears from his recent IG post are certainly no exception!
For those who are unfamiliar (as I was until I started researching these ears for this post), Club 33 is an exclusive, members-only network of private dining clubs at Disney parks and resorts, including Disneyland Parks in Anaheim, California. The club primarily caters to a VIP clientele of socialites, wealthy executives, celebrities, politicians, and other public figures and their families. Club members enjoy a variety of perks, among them access to exclusive merchandise. (Wikipedia Article on Club 33)
This pair of ears was released as part of a larger 65th anniversary collection on March 31st, 2024. The collection included a backpack, spirit jersey, pins, a mug, and other items. The collection was available only to Club 33 members upon initial release, though several items can now be found for resale online.
The ears, which are made of a simulated leather, feature the Matterhorn and Harold the Yeti on one side, and a Matterhorn 65th and Club 33 print on the other. They were the first Club 33 ears not to feature a bow, and originally retailed for $50. (Source)
You can find the ears on eBay on their own for between $150-$250, or as part of a larger group of items from the collection for anywhere from $200-$600, depending on the items included and their condition.
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wisegirlknowsall · 1 month ago
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yeonchi · 2 months ago
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Koei Warriors Retrospective Part 8: Dynasty Warriors 5 Spinoffs (Empires/Vol. 2/Mahjong/DS/Online)
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Dynasty Warriors 5 Empires (真・三國無双4 Empires) Platforms: PlayStation 2, Xbox 360 Release dates: Japan: 23 March 2006 USA: 28 March 2006 Europe: 23 June 2006
Now that Koei had established the Warriors game franchise, the spinoffs would continue being rolled out by the quarter as they continued refining old concepts and experimenting with new ones, even in the midst of a transition between console generations.
What spinoffs would be inspired by the peak of the classic Warriors games? Let's jump into the spinoffs for Dynasty Warriors 5.
Dynasty Warriors 5 Empires
Where DW4E experimented with the hybrid simulation/hack-and-slash format, DW5E refined the format and put more control of the kingdom to the player.
Empire Mode now allows you to select from six scenarios to start off, one of them being the fictional scenario that assigns officers and kingdoms randomly. After selecting your kingdom, there are more settings that you can choose from; aside from the map switching and the difficulty, you can choose whether you want to carry over character experience earned throughout this game, a time limit of 200 turns (50 years), have edit officers appear in the playthrough, how you annex a kingdom (by occupying their capital directly or after isolating it), officer limits or officer deaths (enabling this will allow you to execute captured officers but officers will die of old age 90 years after their debut in historical scenarios).
In the Political/Strategy phase, you now have the option to pick your own policies in the form of strategy cards instead of consulting your officers for two policies. Having different officers in your kingdom will allow them to suggest different strategies, and if you pick an officer's set of policies with a policy you haven't used before, a new strategy card can be unlocked. Consulting an officer or picking a policy takes up an order/move; you start off with one and you can get up to five as you keep conquering territories and getting appointed to higher positions. Depending on your situation, it may be more advantageous for you to consult an officer as you can use two policies for the price of one.
Moving onto the Battle phase. When you invade or defend a territory, you can deploy a relief general and/or lieutenant who will appear as reinforcements during the battle. Before you begin the battle, you can also employ tactics obtained during the Strategy phase whereas in the last game, tactics selected through consultation are valid for that turn's Battle phase only. Some tactics are implemented for the entire battle (like time limits or reinforcement speeds) while other tactics are activated in the Pause menu after being equipped (like launching fire attacks or rallying your troops).
As you increase your weaponsmithing skills, you can unlock stronger weapons for your characters. After each battle, you can upgrade your player officer's weapon with attributes gained during it. Fourth weapons are initially unlocked by reaching tech level 4 (for a character's weapon class) and obtaining 500 KOs in battle. In subsequent playthroughs, you only need to reach tech level 4 to unlock it if you decide to carry over player experience.
Items are no longer restocked after a certain amount of turns, but they need to be manufactured by spending money. There are three new items exclusive to this game and there are four items that are exclusively obtained through trading; after capturing Xiliang, Jiaozhi, Nanman and Beiping, you can spam the trade commands and you can get an exclusive item from there.
During battle, you can order your officers to attack or defend a base or officer through the Unit Info menu. You can also use the d-pad to order all your officers to attack (up), defend (down), gather (left) or do whatever they like (right).
Each scenario will have its own event battles. Aside from the Yellow Turban Rebellion, Hulao Gate and Chibi, there are two new event battles set in Guandu and Yiling. The Battle of Yiling is triggered as a second event battle in the Flames Over Chibi scenario, while the Divided Land scenario does not have any event battles.
Free Mode is also included in this game and in this mode, you can play any invasion/defence scenario or event battle with any ally and enemy lineup you choose, even though you are still limited to the limited general/lieutenant lineup. I think it's an essential mode for Empires games because this mode truly allows you to embrace the sandbox nature of the game outside of the randomised kingdom lineups of Empire Mode.
When you boot the game for the first time with DW5/XL data on your memory card, you can unlock some bonuses from the start. Playable characters are unlocked in Free Mode, the first 96 posters in the gallery are unlocked (2 for each playable character), you have all the basic items at level 10, all outfits in Edit Mode and your settings from the vanilla game. In addition, your custom characters in XL can also be ported over to Empires. This functionality is part of the reason why I would have liked to see Edit Mode continue in future games so that I don't have to waste time creating a bunch of characters in Empires when I already have some I can import from the vanilla game.
This game also has an Xbox 360 port which once again, supports 720p and 5.1ch Dolby Digital sound. Unlike 5 Special, 5 Empires is the first Xbox 360 port to be available in the West. Additionally, background music from older games is also available and you can select a game's playlist to prioritise in battle. The encyclopedia from the vanilla game is included in Empires as well.
Dynasty Warriors 5 Empires improves on 4 Empires and makes it the definitive Empires experience for its time. Samurai Warriors would begin an Empires spinoff of its own by using this game as a base. If you played both this game and Samurai Warriors 2 Empires, you will definitely see how the latter game was influenced by the former.
Dynasty Warriors Vol. 2
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Dynasty Warriors Vol. 2 (真・三國無双 2nd Evolution) Platforms: PlayStation Portable Release dates: Japan: 23 March 2006 USA: 24 October 2006 Europe: 17 November 2006
Like how 5 Empires was an improvement on the last Empires game, Dynasty Warriors Vol. 2 was an improvement on the first PSP game. This game finally gets a moniker to differentiate it from the other games, though it's very easy to mistake this game as Dynasty Warriors 2 when it's actually Dynasty Warriors Vol. 2 or 2nd Evolution. As is obvious, character designs and movesets are taken from Dynasty Warriors 5.
Once again, Musou Mode is defined by kingdom, but there is a bit of a twist. Each kingdom's Musou Mode is divided into four paths, the first three being five stages long and the final path being four stages long. The first stage of the second path is unlocked after clearing a Musou Mode once, while the first stage of the final path is unlocked after clearing the final stage of the third path (with 100% completion in Wei's story). Most stages have two victory conditions you can choose to clear the battle. For example, for the Yellow Turban Rebellion, you can defeat Zhang Jiao or occupy all five altars to win the battle. Achieving the former condition will take you on one path and achieving the latter condition will take you on another. Thanks to this, you don't have to pursue Lu Bu at Sishui Gate or Hulao Gate.
Free Mode allows you to play a pseudo-Musou Mode of up to 8 stages, with all the battles divided into 8 eras. It is also in this mode where you can play stages for the Other characters, with each faction (including Zuo Ci) receiving two stages each. Because of the way the Other stages are grouped in the eras however, you can only play 6 of them in succession and not 8. Those stages are unlocked by achieving 100% completion in stages against the Other factions to unlock the first stage, then achieve 100% in that unlocked stage to unlock the second stage. Zuo Ci is unlocked by achieving 100% in eight Other stages. Only Easy, Normal and Hard difficulties are offered with no Chaos option available.
Open fields are either allied or enemy territory and not the reappearing patrol battles they were in the last game. This means that if a unit goes onto an open field that belongs to the other side, they start with one less bar.
Areas are not liberated until both the enemy morale runs out and all enemy unit leaders are defeated. Some people may see it as a drain if they find it hard to defeat unit leaders, but as someone who likes playing on Easy and defeating all officers on the battlefield, it's a plus.
Attack and defence bases are introduced as additional area types. They have a base morale of 2, but they also raise the morale of neighbouring areas belonging to that base's side. I've seen areas that are linked to three bases, but never four if I remember correctly.
Villages and treasure troves are new area types as well. In a village, you will have 60 seconds to complete a mission and liberate it, which involves killing bandits or protecting villagers. When you clear the mission, you can obtain some supplies and recover your health, Musou and Rage. Treasure troves are hidden in battlefields and there will be a high-level guest officer guarding it. Defeating that guest officer quickly will add them to your list of officers, which is easier than just leaving it to chance like in the last game. Completing the village and treasure trove missions (along with satisfying both victory conditions) are the key to gaining 100% on a stage.
Mountains and rivers are also included in this game, but this time, there are also steep mountains and deep rivers that cannot be crossed at all unless you have a Ranger or Ferryman among your officers or a mount with the Climber or Swimmer ability.
The bow function from the previous game is removed as the R button now serves to activate Musou Rage when the bar is full. Levels no longer determine what attacks you can perform as it is now determined by your weapon.
Yes, like in the main game, you can now have up to 8 weapons and mounts to equip into battle. There are no fourth weapons in this game, but you can work towards obtaining a strong third weapon. Elements are also determined by the weapon and weapons can have up to 5 attributes and support for Evolution Attacks. Mounts, namely horses and elephants, can be obtained during battle and some of them also come with an ability as well depending on their reputation. Mounts are developed as you continue to use them. There are also four special horses that can be obtained in the game as well. Most mounts except for the special ones will rear up when attempting to trample enemies other than soldiers or maybe even base captains (depending on the background of the mount), but all horses will rear up when attempting to trample the enemy commander.
Moving onto officers now and the system has received a few tweaks. Not all officers will have activatable skills, but officers can have up to three abilities. At the end of each battle, you are given growth points to distribute to officers, which will raise their rank, stat buffs and unlock skills. Characters' control values will also develop with their other stats, so you will be able to equip up to two playable and/or guest officers per battle.
Guest officers are unlocked in treasure trove missions, with officers coming from Samurai Warriors 2, Water Margin, the early Han period (characters like Liu Bang and Xiang Yu also being featured in an old Koei game for the SNES, namely Rise of the Phoenix 項劉記) and others such as Jiang Taigong (aka Taigong Wang), Genghis Khan, Yu Ji and Hua Tuo. Li Shi Shi and Cai Wenji have been removed in this game. There are a total of 300 officers to be collected.
Exclusive to this game are officer combinations, which will give you additional stat boosts. The combinations range from familial bonds to frenemies to mentors and students and so forth. For combinations between two player characters or a player character and a generic officer, playing as one of the characters can take them out of the equation so it will only cost you whatever points the other officer costs. You will definitely need to do this for the combinations of Garden Oath, Illusionist Trio and Strategist Legacy because they involve three player characters and you will not be able to accommodate all three of them within your control point limit.
This game also features a multiplayer (VS) mode for up to 4 players using the PSP's ad-hoc connection capabilities. Game modes include Battle Royal(e), Bombs Away, Sudden Death and Time Attack. Unfortunately, I haven't been able to get it working on PPSSPP between my computer and phone (I used to be able to do it before for something else) and nobody has cared enough to post gameplay footage of that mode, however the trailer for this game does have some footage and tutorials for each game are included as well. If there was an option to play against the computer then I might have given this mode a chance. Ad-hoc connections are also used to open rooms to trade officers between players instead of swapping Memory Sticks like it was in the previous game.
As stated at the start, Dynasty Warriors Vol. 2 is more icing on the cake that was the first PSP game. It's another perfect port of the main game cut down for a portable console while also being modestly sized for Memory Sticks. You can fit both of the Dynasty Warriors PSP games or the first game and Samurai Warriors State of War onto a 512 MB card or all three games onto a 1 GB card.
Of course, the argument still remains that cut-down spinoffs like this are wasteful when Koei could have ported whole games to the PSP since other publishers have managed to do so with their games even at the console's launch. You can rest assured that future Warriors games for the PSP would do just that.
Dynasty Warriors Mahjong (Jan Sangoku Musou)
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Dynasty Warriors Mahjong (雀・三國無双) Platforms: PlayStation 2, PlayStation Portable, Nintendo DS Release dates: Japan: 23 March 2006 (PS2)/28 September 2006 (PSP/DS)
If there are two things in this world I'll never understand (how to play), it's cricket and mahjong. At least with International Cricket Captain you can just press a few buttons and the game plays itself even if you can't comprehend how a team can win by X amount of runs or Y amount of wickets. As for mahjong, it's really something that people in Asia and first generation-migrants (including older generations) are more familiar with. How could a second-generation migrant like me even know how to play mahjong?
Okay, I did get shown how to play mahjong once, but that was many years ago, and even then, mahjong is different in different places. My family plays the Hong Kong variant of mahjong. Dad likes watching a mahjong competition show from Taiwan that has their own variant of mahjong. And of course, this game uses the Japanese variant of mahjong, also known as RICH! RICH! RICH! mahjong.
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This game actually uses the engine from Koei's mahjong game series Mahjong Taikai (麻雀大会), originally released in 1987 for the NEC PC-9800, which lasted longer than the Tandy TRS-80 and its successors (up to 2003 as opposed to 1993) and could run up to Windows 2000 (as opposed to Windows 3.x on the Tandy 1000 and Tandy 3000). Hah! Eat that, Alec and Shanna!
("Okay, my lord!" they replied.)
When you start a new game you're guided to name and create an avatar for your save. There are three play modes, namely Musou Play (無双闘牌), Tournament (雀帝位戦) and Free Play (自由対局). The Data Base shows nothing but your play stats for all characters. Rules for the Open Field rules can be set in the settings. Character descriptions can be seen by waiting on the title screen.
In Musou Play, you go through a sort-of-Musou Mode for Wei, Wu and Shu with six stages each against different characters. Once you've cleared all three Musou Plays once, you unlock the Musou Musou Mode where you play 15 stages against different combos of characters from across the Three Kingdoms. Different stages have different clear conditions.
The Tournament mode has you play in a tournament starting with 32 players, with the top two players from each game advancing to the next round. Different rules apply between tournaments which will loop back after playing eight of them. And finally, Free Play lets you choose which characters to play against along with the rules to play with.
This is as much as I can say about this game because like other Warriors games, the gameplay is the same no matter how you play it. As I said at the start of this section, I'm not familiar with mahjong so this isn't a game I'm going to invest a lot of time in. This game is the first unique Warriors game/spinoff to not be localised for the West, which is fair in this case but not for others (such as 5 Special). The original PS2 release was also the same day that Vol. 2 was released in Japan. I'd complain about it, but then you have to wonder how much effort was needed to make a Warriors mahjong game using the engine from a mahjong game you've already made.
Dynasty Warriors DS: Fighter's Battle
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Dynasty Warriors DS: Fighter's Battle (真・三國無双DSファイターズバトル) Platforms: Nintendo DS Release dates: Japan: 5 April 2007 USA: 24 July 2007 Europe: 31 August 2007
(The Koei Tecmo Wiki got the Western dates wrong and I almost fell for it had I not checked Wikipedia and other sources to confirm them.)
The first Dynasty Warriors PSP game takes up 150 MB on a UMD that can hold up to 900 MB or 1.8 MB of data depending on whether it's a single or dual layer disc. Nintendo DS Game Cards can be up to 512 MB in size. With this game using 128 MB cards, could it have been possible to port the PSP game's functionality to the DS? Well, no. The PSP uses the 64-bit MIPS R4000 chip that can run at up to 333 MHz with a 166 MHz proprietary Media Engine GPU, while the Nintendo DS uses 32-bit ARM processors.
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A beta build of Dynasty Warriors DS was created as a sequel to Dynasty Warriors Advance for the GBA (which was also compatible with the original DS and DS Lite), featuring the ability gauge from that game. And somehow, despite that, we get this.
There is only one mode in this game, unless you care about multiplayer gameplay and even then I'm pretty sure it's the same mode because I'm using DeSmuME which doesn't support Wi-Fi. Multiplayer mode supports up to three players.
You pick from three unnamed characters based on three of the Four Gods, namely Phoenix (Red), Dragon (Blue) and Chimera (Yellow) with no Tiger character (who would be white). The computer will randomly select one of the other two to be your opponent. You're then brought to a map of China where you have 11 battlefields to conquer, namely Wancheng (Castle), Hulao, Xuchang, Hefei, Jianye, Chibi, Shu, Xiliang, Huabei, Chengdu and Nanman. Once you've conquered all 11, you'll fight a final secret battle at the Great Wall.
Before each battle you will need to assemble a Battle Deck of officers who will be featured in the battle. Your opponent will do the same as well. You will have a main officer and up to 6 subofficers. Cards are obtained as you play the game. There are red cards that enhance your stats, blue cards that add effects to your Obstacle Wheel, and rare golden cards that do both. The rare cards are unlocked through special conditions, including some that involve having the Dynasty Warriors Advance Game Pak inserted, which is detrimental for DSi players. Out of the cast from DW5, only 28 characters have unique designs on their cards. 8 more playable characters are also available as generic officers and the rest of the cards are made up of generic officers. There are a total of 120 cards representing 51 officers to be unlocked, with the blue and red cards able to be levelled up with repeated use.
During battle, your objective is to occupy all enemy bases before taking the main camp, but your opponent can take your main camp before all your bases fall (I think) because the gates to your camp are left open. Like with Advance, you have to defeat a certain number of enemies in an area before you can move on or defeat the base defender officer and occupy it. There are also armories and depots that start off neutral but can be occupied in a similar way to bases. Every time you encounter your opponent, you're brought to a battlefield to duel, and the character who loses will respawn somewhere else.
In battle, you're limited to 4 attacks like it was in Advance. Musou Attacks are now performed by pressing X, while the R button changes the bottom screen between the map and the enemy's information screen. Yes, this game doesn't use any touch controls, but it sure makes good damn use of a second screen. For every five coins you collect (stacking to a maximum of nine), you can obtain an effect from the Obstacle Wheel which you can use to affect enemies in your area by pressing Y.
Yeah, look, you could remake the game with another IP and it'd be something, but this really just feels like a Dynasty Warriors game in name only. It didn't live up to the hype that was teased during E3 2004 or 2005. Aside from the voices for the three new characters, I'm pretty sure the few voices for everyone else is taken from DW5. I played this game for a bit many years ago and only revisited it recently for this retrospective. It's only enjoyable if you make it enjoyable, otherwise there's nothing much to it.
Koei Tecmo experimented with the DS as a platform and its limits can't really accommodate the requirements of their IP. This game and Mahjong are some examples of wasteful spinoffs whose resources could have been better used in ports of the mainline games. I hesitate to call this game a disgrace primarily because of its experimental status, but also because we haven't even breached the line of disgrace yet.
Dynasty Warriors Online
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Dynasty Warriors Online (真・三國無双Online) Platforms: Windows, PlayStation 3, PlayStation 4, PlayStation Vita Service launch: Japan: June 2006 (Windows), February 2010 (PS3), September 2014 (PS4), November 2015 (Vita) Taiwan: March 2008 China: April 2008 USA/Europe: August 2010 Service shutdown: Japan: February 2022 (Windows/PS4), May 2019 (PS3), March 2017 (Vita) Taiwan: May 2016 China: December 2020 USA/Europe: January 2014
This is going to be a doozy to write about.
For a time, Koei Tecmo operated an MMORPG known as Dynasty Warriors Online. It was first launched as Shin Sangoku Musou BB (broadband) in 2006, originally limited to Yahoo and SoftBank before being open to other providers in May 2007. The game's logo style would be adapted for use in the DS game before becoming its current Online incarnation from November of that year.
Become a True Warrior of the Three Kingdoms with Optus! When you sign up for Optus Broadband, you'll get exclusive access to our new game offered in partnership with Koei, Dynasty Warriors Online. You'll also get talking animals, a scary shiver-inducing italic logo and a guaranteed data breach for all our loyal customers. Call now or visit your local Optus shop today! "Yeah yeah yeah... Just say the word, just say the word!" Yeah.
While the game was available to download for free, Koei did sell starter packs for BB and Online. The game went through four major expansions, with the last one being Online Z released in July 2013, which implemented weapon switching from 7 and 8. The game was also available (digitally, I presume) for the PS3, PS4 and PS Vita, but each expansion pack was sold as a disc as well. I honestly have to wonder how the discs work if it's an online game - I presume it installs or runs the files from the disc while also downloading and installing the latest data from the servers. I can honestly imagine what would happen if players didn't buy the latest expansion and the data wasn't automatically downloaded - "Oh, you don't have the version where we implemented weapons from DW8? Nup, you can't play the game until you buy that version!"
Once you create your account you create your character and choose a faction to join. As with other MMOs you can explore the world, interact with other players, buy and sell weapons, upgrade your equipment and so forth. There are many types of weapons available; initially, only DW5's weapons were implemented along with some weapons exclusive to Online. As the years went on, weapons from 7, 8 and even 9 were implemented, along with Da Ji, Fu Xi, Nuwa and Ranmaru Mori's weapons from Warriors Orochi 2 and Samurai Warriors 3.
The C1s and C6s of movesets can be changed, amazingly enough, with 4 types of C1s and 6 types of C6s. Each weapon also supports Evolution Attacks, even those that came from games other than DW5. You should also see the names of the weapons given in this game, particularly to the weapon movesets from later games as they had to differentiate them from DW5's movesets. Later games could have really learnt something from Online's weapon systems. You can check out the list here.
There were many game modes you could play and different campaigns you could participate in based on different battles and eras. Apparently bots could fill in spaces when games don't have enough players. If this game could allow you to start a LAN session, join a community server or play solo with and against bots, it could have been like Counter Strike, but alas we'll never know.
Sadly though, this is a game I won't be able to review that seriously because I've never played it and I can't anyway because the services have been shutdown. Although the game was free-to-play with microtransactions, I can only imagine how much the experience would be panned by gamers if it still managed to continue in the West past 2014. But hey, I managed to get a piece of content out of it, which is cool.
Can you believe it nearly took me 20 years to play (almost) all the spinoffs of Dynasty Warriors 5? This may be the end of the classic era of Dynasty Warriors, but we haven't finished covering the classic era of Warriors games yet. We head back to Japan next time for Samurai Warriors 2.
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delivermytuneo6 · 8 days ago
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The Economic Impact of Music Festivals: Is Music the Biggest Industry in the World?
Music festivals are cultural phenomena that attract millions of attendees globally, generate billions of dollars in revenue, and create far-reaching economic ripples. Events like Coachella, Glastonbury, Tomorrowland, and Rock in Rio are more than just platforms for artistic expression—they're massive economic engines. But does the success of music festivals indicate that music is the biggest industry in the world? This article examines the multifaceted economic impact of music festivals and evaluates their role in the global economy.
The Revenue Streams of Music Festivals
Music festivals are lucrative enterprises that generate revenue from multiple streams:
Ticket Sales: Ticket sales are the primary source of revenue for most festivals. Prices can range from $50 for small events to over $1,000 for premium experiences like Coachella or VIP passes at Glastonbury. With attendance often in the hundreds of thousands, ticket sales alone can generate tens of millions of dollars.
Sponsorships and Brand Partnerships: Major brands flock to music festivals to tap into their diverse and engaged audiences. Sponsorship deals include product placements, branded stages, and exclusive activations. For instance, beverage brands like Heineken and Coca-Cola regularly sponsor festivals, contributing significant revenue.
Merchandising: Festival-branded merchandise, including apparel, accessories, and memorabilia, is another lucrative avenue. Limited-edition products often sell out quickly, creating an additional layer of profit.
Food and Beverage Sales: Food trucks, beer gardens, and gourmet pop-ups thrive at festivals. These vendors, often operating under revenue-sharing agreements, contribute substantially to the festival’s earnings.
Streaming and Broadcast Rights: As festivals embrace digital platforms, streaming rights have become a growing source of income. Platforms like YouTube and Hulu often pay millions for exclusive rights to stream major festivals, expanding their reach globally.
Economic Benefits Beyond the Festival Grounds
The economic impact of music festivals extends far beyond ticket sales and event revenues. Host cities and regions benefit significantly from the influx of visitors, creating a ripple effect that impacts local economies.
Tourism and Hospitality: Music festivals attract attendees from all over the world, boosting local tourism. Hotels, restaurants, and transportation services experience surges in demand during festival seasons. For instance, cities like Indio, California (home to Coachella), see their local economies thrive due to festival-driven tourism.
Job Creation: Festivals generate thousands of jobs, both temporary and permanent. From stagehands and sound engineers to food vendors and security personnel, a wide range of employment opportunities emerges around these events.
Infrastructure Development: In preparation for large festivals, cities often invest in infrastructure improvements, such as upgrading transportation networks and increasing public services. These developments have long-term benefits for residents.
Cultural Branding: Hosting a world-renowned festival can elevate a city’s global profile, attracting further tourism and investment. For example, Glastonbury has become synonymous with music and creativity, boosting the UK’s cultural capital.
Global Examples of Music Festival Impact
Different festivals around the world showcase the immense scale and economic influence of these events:
Coachella Valley Music and Arts Festival (USA): Coachella consistently ranks as one of the highest-grossing music festivals in the world, generating over $100 million annually. Its economic impact on the Coachella Valley exceeds $700 million per year, thanks to tourism, hospitality, and ancillary spending.
Tomorrowland (Belgium): Known for its elaborate stages and electronic music focus, Tomorrowland draws attendees from over 200 countries. The festival injects over €100 million into Belgium’s economy annually, showcasing its global reach.
Rock in Rio (Brazil): With a history spanning decades, Rock in Rio has evolved into a multi-city festival. Its economic contributions to host cities like Rio de Janeiro are profound, influencing tourism and job creation on a massive scale.
Glastonbury Festival (UK): With an attendance of over 200,000, Glastonbury significantly boosts the UK’s economy, contributing over £100 million annually. Its charity-driven model also benefits local communities and global causes.
Challenges in Sustaining the Music Festival Economy
Despite their success, music festivals face challenges that can hinder their economic impact:
High Operational Costs: The cost of organizing large-scale festivals is immense, from artist fees and stage setups to security and logistics. Many festivals operate on razor-thin profit margins.
Weather-Dependent Events: Outdoor festivals are vulnerable to weather disruptions, which can lead to financial losses and logistical complications.
Sustainability Concerns: Festivals generate significant waste and carbon emissions, prompting criticism from environmental groups. Organizers are now investing in greener practices, which can increase costs.
Market Saturation: The growing number of music festivals worldwide has led to market saturation, making it harder for new or smaller festivals to compete.
Is Music the Biggest Industry in the World?
While music festivals contribute billions of dollars to the global economy, the music industry as a whole does not rival the scale of industries like technology, finance, or healthcare. The global music industry, including streaming, live events, and recorded music, was valued at approximately $30 billion in 2023—a fraction of the $5 trillion global technology sector or the $12 trillion healthcare industry.
However, the influence of music transcends its economic size. Music festivals are cultural hubs that bring people together, foster creativity, and shape societal trends. They also support adjacent industries, such as fashion, tourism, and advertising, amplifying their indirect economic impact.
Conclusion
Music festivals are a critical component of the music industry, generating substantial revenue and providing economic benefits to host cities and regions. While music may not be the biggest industry in the world, its cultural and economic impact is undeniable. The success of festivals underscores the power of music as a unifying force that drives innovation, creativity, and commerce on a global scale. Whether or not it claims the title of the "biggest industry," music will continue to play a pivotal role in shaping the world’s economy and culture.
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shopatwhitneyscloset · 9 months ago
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Check out this listing I just found on Poshmark: Glam’s monthly limited edition custom made branding bundle.
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theuniquestore · 9 months ago
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Check out this listing I just added to my Poshmark closet: Glam’s monthly limited edition custom made branding bundle.
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theblotsays · 1 year ago
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Robots Will Kill “Be Still My Heart” Edition Vinyl Figure by Chris RWK x Clutter
Clutter is super excited to bring you a brand new Robots Will Kill vinyl figure release in collaboration with renowned street artist, Chris RWK! This new take on Chris RWK’s iconic Robot looks fantastic. To keep the look of the Robot’s signature skinny arms and legs, Clutter opted to produce this figure in ABS injection molded plastic. This hard plastic will not bend over time like softer vinyl options and keeps the feel of robot fingers and antenna. What’s even cooler about this release is that the Robots Will Kill vinyl figure will be produced in two different designs – “arms down” and “with sign”! As Clutter explained, “We initially created the figure with the idea of making the arms interchangeable, but after designing both, we didn't want to add a possible point of failure or breaking - so we opted for two independent figures! We felt like this icon of street art was too important not to create both, showcasing both designs that go perfectly together!” These will be available individually or as a set. For it’s first release, this new Robots Will Kill vinyl figure will be released in a The Simpsons inspired colorway, the “Be Still My Heart” Edition! This Clutter exclusive release stands 7.5” tall and features 1 point of articulation (at the neck for the head to move). The sign is reversible, but take extra care when removing the sign so as not to snap the fingers. Each version is packaged individually in a window box, and is limited to just 50 pieces.  The Arms Down Version retails for $100, while the Holding Sign Version retails for $115. Collectors can also purchase both figures for the discounted price of $200 exclusively at Clutter.co. http://dlvr.it/Szy6W6
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blueruntzstrain · 1 year ago
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Availability and Price Range of Purple Runtz Strain: Exploring Its Market Presence and Cost
Purple Runtz, with its visually stunning appearance and delightful aroma, has gained immense popularity in the cannabis community. In this list article, we'll explore the availability of Purple Runtz Strain and its price range, giving you insight into its market presence and cost.
Dispensaries in Legalized States
1. Availability: Purple Runtz is most commonly found in states where cannabis is legalized for medical and/or recreational use. It is often available in well-established dispensaries that offer a wide selection of cannabis strains.
2. Price Range: In legalized states, the price of Purple Runtz can vary depending on factors such as location, demand, and the dispensary's pricing policies. On average, consumers can expect to pay approximately $15 to $25 per gram, $40 to $60 for an eighth (3.5 grams), and $250 to $350 for an ounce (28 grams) of high-quality Purple Runtz.
Online Retailers
1. Availability: Online retailers and cannabis marketplaces also offer Purple Runtz to consumers in regions where it is legal. Buyers can browse through various online platforms to find this sought-after strain.
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2. Price Range: Purchasing Purple Runtz online may provide a wider range of pricing options. On reputable online platforms, prices for Purple Runtz can range from $10 to $25 per gram, $30 to $50 per eighth (3.5 grams), and $200 to $300 per ounce (28 grams) for premium-quality strains.
Seed Banks and Breeder Websites
1. Availability: For those interested in cultivating Purple Runtz themselves, seed banks and breeder websites offer seeds or clones of this strain. This option is suitable for growers in regions where home cultivation is permitted.
2. Price Range: The cost of Purple Runtz seeds or clones can vary based on the breeder's reputation, genetics, and demand. Prices typically range from $10 to $20 per seed or clone.
Rarity and Limited Edition Releases
1. Availability: Some Purple Runtz phenotypes or variations may be considered rare or part of limited edition releases by breeders. These special strains may be more challenging to find and may be available only for a limited time.
2. Price Range: Due to their rarity and exclusivity, limited edition Purple Runtz strains can command higher prices. Prices for rare Purple Runtz variations can range from $20 to $50 per gram, with larger quantities experiencing a premium markup.
Special Offers and Bulk Discounts
1. Availability: From time to time, dispensaries, online retailers, and breeders may offer special promotions, discounts, or bulk deals for Purple Runtz strains.
2. Price Range: Special offers can vary significantly, and consumers may find discounted prices, multi-pack deals, or reduced rates for larger purchases. Keep an eye out for such promotions to make the most of your budget.
Conclusion
In conclusion, purple runtz strain is widely available in legalized states through dispensaries and online retailers. The price of Purple Runtz can vary depending on location, quality, and market factors. For those interested in growing Purple Runtz themselves, seeds or clones can be obtained from reputable seed banks and breeder websites. Additionally, rare phenotypes and limited edition releases may come with premium pricing due to their exclusivity. Keep an eye out for special offers and bulk discounts to get the best value for your Purple Runtz purchase. As with any cannabis purchase, ensure you are buying from a reputable source to ensure quality and authenticity.
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xqueenofthecraziesx · 1 year ago
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Here's the full list in case anyone was curious, I'm missing album/variant specifics on most of corbins btbam and a few others of his
1. The dear hunter
• Act 3 (alternate cover art)
• Black
2. The dear hunter
• Act 4
• Red
3. The dear hunter
• Antimai
• Purple green swirl
4. Scary Kids scaring kids
• Out of light
• First pressing half clear half black gold splatter
5. Twenty one pilots
• Vessel
• Clear (game exchange clearance)
6. Panic at the disco
• Pretty odd
• Black (game exchange clearance)
7. Riviers of nihil
• The work
• Box set (metal blade)(blue splatter)
8. Dgd
• Jackpot juicer
• 1000 poker chip picture disc
9. Royal Coda
• To Only A few at first
• Screen printed sleeve
• Blue marble
10. Cattle Decapitation
• Monolith of Inhumanity (collectors edition re issue)
• World landfill colored vinyl, sea blue forest green half and half confetti splatter
• 258/300
11. Fleetwood mac
• Rumours
• Black 1977 pressing
12. Dgd
• Jackpot juicer
• Pink magenta splatter (tour variant) (sealed)
13. Bob's Burgers
• Music vol. 2
• Target exclusive (sealed) (clearance)
14. The 1975
• Being funny in a foreign language
• Picture disc 1230/5000 (hand numbered) (damaged sleeve)
15. Halsey
• Badlands
• Pink
16. Thy art is Murder
• Dear desolation
• White and grey swirl (limited 800)
17. The Mars Volta
• The widow
• Picture disc
18. The Mars Volta
• Frances the mute/ the widow (live acoustic)
19. The Mars Volta
• The mars volta (2022)
• Sealed
20. Gold necklace
• Gold necklace
• Red (damaged sleeve)
21. Eidola
• The architect
• Red and orange twister
22. Eidola
• The architect
• Yellow pinwheel (limited 500) (Newbury exclusive) (signed sleeve)
23.Eidola
• The architect
• Yellow pinwheel (limited 500) (Newbury exclusive) (signed sleeve) (sealed)
24. Midnight mass
• Red/ orange marble, black/white marble, blue marble
25. Btbam
• Colors 2
26. Btbam
• Colors 2
27. Btbam
• Colors 2
28. Btbam
• Automata
• Box set (499/500 hand numbered)
29. Btbam
• Parallax 2
30. Btbam
• Parallax 2
• Transparent Pink/blue split (2021 re issue) (limited 500 world wide)
31. Btbam
• The great misdirect
• (Victory records)
32. Btbam
• Colors
33. Btbam
• Colors
• (2020 remastered remixed edition)
34. Btbam
• The Parallax
• Blue and black marble (metal blade)
35. Btbam
• Alaska
36. Btbam
• The silent circus
• (2020 remastered remixed edition)
37. Btbam
38. Btbam
• The great misdirect
• (Live)
39. Spiritbox
• Rotoscope
• Orange and red smush
40. Spiritbox
• Singles
• Pink rose (500 limited) (Newbury comics)
41. The home team
• Slow bloom
• Red blue split
42. Btbam
• Coma ecliptic
43. Abr
• Death below
• Bloodshot (sharptone) (500)
44. Abr
• Death below
• Blue raspberry (sharptone) (500)
45. Btbam
• Colors
46. Periphery
• Djent is not a genre
• Neon Yellow with black splatter (newbury) (300)
47. The sound of animals fighting
• Apeshit
• Purple splatter (leftover vip)
48. The front bottoms
• Talon of the hawk
• Picture disc (10th anniversary edition)
49. The front bottoms
• Talon of the hawk
• Translucent Yellow (10th anniversary)(1000)
50. Hail the sun
• Elephantitis
• Green
51. Drugs
• Destroy rebuild
• Half clear half white with black and gold splatter (125) (limited edition first pressing)
52. Archspire
• Bleed the future
• Yellow and red marble (artist edition) (limited 350 worldwide) (signed)
53. The acacia strain
• Death is only mortal
• Pink (limited first pressing)
54. Baroness
• Yellow and green
55. The acacia strain
• Failure will follow
• Seafood allergy (sealed)
56. Goblin (suspiria)
• Red
57. Gojira
• Lenfant sauvage
• Orange (2012)
58. Pierce the Veil
• Jaws of life
• Green
59. Kardashev
• The baring of shadows
• Clear with orange and black splatter (140/250 hand numbered) (250 limited worldwide)
60. Body thief
• Every ending
• Smush
61. Donovan melero
• Chelsea park after dark
• Clear with fuscia and rose splatter
62. Khemmis
• Deceiver
• Bone in bottle green with black splatter (200)
63. Dgd
• Pussy vultures/summertime gladness
• Colorpop
64. Dgd
• People you know/Perfect
• Colorpop (sealed)
65. Hail the sun
• Secret wars
• Brown, etched (signed by donovan and ahh ceh)
66. After the burial
• Evergreen
• Mint green black galaxy
67. The acacia strain
• Thirty seven fifty
• Black and platinum swirl (revolver exclusive)
68. Dgd
• Downtown battle mountain
• Picture disc (album art)
69. Dgd
• Instant gratification
• Picture dic (album art)
70. Dgd
• Afterburner
• Picture disc (album art)
71. Dgd
• Downtown battle mountain 2
• Picture disc (album art)
72. Dgd
• Mothership
• Picture disc (album art)
73. Dgd
• Tree city sessions
• Picture disc (album art)
74. Dgd
• Jackpot juicer
• Picture disc (album art)
75. Dgd
• Tree city sessions 2
• Picture disc (album art)
76. Dgd
• Artificial selection
• Picture disc (album art)
77. Dgd
• Wisiro
• Picture disc (album art)
78. Dgd
• Happiness
• Picture disc (album art)
79. Dgd
• Acceptance speech
• Picture disc (album art)
80. Dgd
• Deathstar (self titled)
• Picture disc (album art)
81. The Beatles
• Let it be
• 5 lp edition box set
82. We came as romans
• The complete collection box set (sealed)
83. Hail the sun
• New age filth instrumental
• Blue purple black mixed
84. Scale the summit
85. Ghost
• Impera
• Gold
86. Orbs
• Past life regression
• Chestnut brown and maroon marble
87. Animals as leaders
88. Faith no more
• Sol invictus
89. Animals as leaders
90. Scream
• Scream 1 and 2 soundtrack (damaged sleeve)
91. Hail the sun
• Mental knife
• Blue and white mixed
92. Hail the sun
• Wake
• Picture disc
93. Ice nine kills
• Every trick in the book
• Red (?) (Sealed)
94. Abr
• Leveler (10th anniversary)
• Lightening flash (750)
95. Abr
• Leveler (10th anniversary)
• Moon phase (500)
96. Abr
• Leveler (10th anniversary)
• Gold nugget (250)
97. Abr
• Leveler (10th anniversary)
• Cloud burst (1000)
98. Abr
• Gaurdians
• Blue purple marble (?)
99. Abr
• Phantom anthem
• Black
100. Dgd
• Afterburner
• Picture disc
101. Dgd
• Afterburner
• White and bone (revolver) (402/666 hand numbered)
102. Chunk no captain chunk
• Gone are the good days
• Pink(?)
103. Chunk no captain chunk
• Pardon my French
• Blue and white butterfly
104. Rivers of nihil
• Where owls know my name
• Fuscia and white smush
105. Abr
• Looks fragile after all
• Tusk
106. Dgd
• Deathstar (self titled)
• Clear
107. Plini
• Impulse voices (?)
108. Plini
• Singles (2012-2014)
109. Hail the sun
• New age filth
• Green and white mix
110. Invent animate
• Everchanger
111. Periphery
• P2
• Translucent red
112. The dear hunter
• The indigo child
• Teal
113. The dear hunter
• The indigo child
• Lavender
114. Casey crescenzo and Brian Adam McCune
• The fox and the hunt
• Black
115. The dear hunter
• Act 5
• Black and pink mixed
116. The dear hunter
• Act 5
• Orange and red marble
117. The dear hunter
• Act 4
• Red with black and white splatter
118. Spiritbox
• Eternal blue
• Blue and cream half and half
119. Fall out boy
• Save rock and roll
• Translucent red
120. Drugs
• Drugs (10th anniversary)
• (Facory mixup) green and white marble (labeled white and green color in color)(500)
121. Stephen kings it
• Fye exclusive
• 3 lp balloon colored vinyl
122. Castlevania
• Blood red black marble
123. The evil dead
• Blood red and green smush
124. Whitechapel
• Kin
• Black and white melt (metal blade)
125. Closure in Moscow
• The penance and the patience
• Milky clear with dark blue swirl (350)
126. The 1975
• The 1975
• Clear
127. Job for a cowboy
• Sun eater
• Black (500 worldwide)
128. Kurt travis
• There's a place I want to take you
• White (signed)
129. Iron maiden
• The number of the beast
130. Ghost
• Hunters moon (single)
• Translucent orange
Bonus:
Dgd
• Jackpot juicer
• Gold plated cassette (alt press)(750)
So I started cataloging my vinyl record collection, I haven't finished going through them but I'm currently at 80 records (my guess is I'm a little over halfway through). I have them listed by band then which album and which variant of that album. Corbin is working on putting them in a proper spreadsheet and adding to a discogs collection so we can see updated prices. I have to wait for him to get home from work to verify all his btbam variants but I'm excited to have a proper listing of them and value of our collection. Especially as variant collectors it'll be good to know if we already have that variant or if it's one I'm missing when we go to record stores. I'm also really curious to find out which album we have is worth the most
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geekynerfherder · 2 years ago
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Grey Matter Art San Diego Comic Con 2022 exclusive online prints ~ Day 3.
'Iron Man' by Juan Ramos. Officially licensed 36" x 24" screen print, in numbered Rainbow Holo Foil edition of 200 for $50, and a numbered Glow In The Dark edition of 175 for $75.
'Iron Retrospective'. Officially licensed  24" x 14" giclee print, in a numbered limited edition of 200 for $50.
'X-Men' by Jim Lee & Scott Williams. Officially licensed 14" x 32" giclee print, in numbered Classic & Remastered editions of 275 for $50 each; a matching numbered Classic & Remastered 2 print set for $90; numbered Silver Metallic Classic & Remastered editions of 225 for $65 each; and a matching numbered Silver Metallic Classic & Remastered 2 print set for $120.
The first 100 orders on Day 3 with recieve a 13" x 18" 'Hulkbuster concept art giclee print by Phil Saunders.
On sale Saturday July 23 at 1pm ET through Grey Matter Art.
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sailormoonandme · 4 years ago
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Where to start with Sailor Moon?
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From time to time I’ve seen people ask about how to get into Sailor Moon or how they might introduce it to someone else. 
As such I’ve made this to (hopefully) help people out.
Introduction
So first of all you should know that the official name for the over all franchise is ‘Bishoujo Senshi Sailor Moon’. This can (and has) been translated a few ways, but the current official name is ‘Pretty Guardian Sailor Moon’. Basically everything connected with Sailor Moon carries this full official name, but for the purposes of this post I’m just going to shorten things to ‘Sailor Moon’.
Moving on,  there are in fact different versions of the Sailor Moon story, even putting aside the various attempts at translating the story into different languages. Each version is best viewed as its own entity, sort of how there have been various versions of Sherlock Holmes that exist independently of one another. 
For the sake of simplicity, I’m going to mostly keep this post to the original Japanese iterations of Sailor Moon, albeit from the point of view of an English speaking audience member.*
The main versions of the Sailor Moon story are as follows:
1) The Manga
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The manga iteration of Sailor Moon began around late 1991/early 1992. It includes around 50 chapters, a handful of side stories and a prequel manga of sorts called Codename: Sailor-V. There have been several different English translations of this material over the years. However, my personal recommendation would be to experience the story through the ‘Eternal Editions’. These are easily available in print and digitally. As of this writing Codename: Sailor-V is scheduled to be collected in at some point in 2021, thus collecting all the manga stories.
2) The 1992 anime
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This is the most famous iteration of Sailor Moon and loosely adapts the manga to the point where it is its own entity. It spans 200 episodes across five seasons, with each season being given its own subtitle. E.g. season 2 is referred to as ‘Pretty Guardian Sailor Moon R’. Additionally there were a handful of shorts and specials connected with the anime and three films. I have already compiled a watch list for the show that I hope will help you navigate everything.
Like the manga, there have been multiple efforts to subtitle the show into English, particular among fan subbing circles. However, the easiest way to watch the show with English subs is to do so via a streaming service (last I checked it was available on Hulu and Crunchyroll) or to purchase the DVDs and Blu-rays from Viz Media, although you can also purchase them digitally on Amazon.com too.
3) The musicals
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 On and off since 1993 there have been stage musicals produced for Sailor Moon. If you ever see the term ‘Sera Myu’ being used by fans (or even official sources) understand that it’s shorthand for these musicals.
The musicals are based chiefly upon the manga and the original anime, although with some original embellishments here and there. The degree to which a musical cuts closer to the manga, or the anime or does something all its own varies from one production to another. I’m not very well read up on the musicals I must admit, but it is to my understanding that each production exists independently from one another beyond at times carrying over cast and staff members. In essence there is no particular order you need to watch the musicals in. However, if you want more info on the musicals see the below EDIT, which is more well informed than I am.
To my knowledge, (which is limited in this particular case) all the musicals have been filmed but there has never been any kind of official English release for them. There have however been fan subbed efforts made for all of them. 
4) The 2003 live action TV show
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In fan circles this show is referred to as ‘Pretty Guardian Sailor Moon’ or ‘Pretty Guardian’ or ‘PGSM’. This is because it was the first piece of Sailor Moon media to bear that particular English translation of ‘Bishoujo Senshi Sailor Moon’. Basically if you see ‘Pretty Guardian’ or ‘PGSM’, understand it is referencing this show.
The show exclusively adapts the ‘Dark Kingdom’ storyline, the first storyline in every version of Sailor Moon. The show was made in a similar vein to shows like Kamen Rider or Super Sentai and the latter’s American adaptation, Power Rangers. However, it also incorporates elements of Japanese soap opera dramas too, original elements that were never in any version of Sailor Moon beforehand and many different spins on the plot points that had been covered before. 
To my knowledge, like Sera Myu, no official English release for this show exists, but English fansubs are out there somewhere. If you manage to find the show then you should watch the various episodes and specials in their original broadcast order. For this Wikipedia is your friend. 
5) Sailor Moon Crystal
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Sporadically since 2014 a new Sailor Moon anime has been in production. This new anime cuts much closer to the original manga (although it still makes some changes ) than any other version of Sailor Moon. As of this writing, the show has yet to be completed and still has material from the manga left to adapt. The show is available to watch with English subtitles from the same sources as the original 1992 anime, including DVDs and Blu-Rays from Viz Media.
Like the original anime, Crystal’s story arcs and seasons have gone under different names. The first two seasons/arcs are officially just called ‘Sailor Moon Crystal’, whilst the third is explicitly titled ‘Sailor Moon Crystal Season III’. In place of a fourth season two films, Sailor Moon: Eternal Part 1 and Part 2, were produced. As of this writing, the Eternal films have yet to have any kind of English release. To make your life easier, watch this show in the order of the original air/release dates. Just remember the Eternal films are to be viewed after Season III.
Which version should you start with?
Whilst that is how the franchise breaks down, it is not the order a Sailor Moon newbie should try experiencing it in.
My personal recommendation would be to begin with the original 1992 anime and then move on to any of the other versions from there. This is because the original anime is aimed at a younger audience and was incredibly influential on basically every other version of the story. 
However, if 200 episodes or more is too intimidating for you, then simply check out the manga. It’s far shorter, skewed a bit older and tells a concise and complete story. 
And if you are still apprehensive then I’d highly recommend watching the first Sailor Moon film, Sailor Moon R The Movie. This is a very good film unto itself but it is a microcosm of the characters and themes that define the franchise as a whole. If you dislike this Sailor Moon just isn’t for you. 
P.S. If you are simply dead set against subtitles then you should know the original 1992 anime and Crystal have in fact been dubbed into English by Viz Media. In fact, the first four seasons of the original anime, along with the first three films, have two English dubs, variously produced by DiC, Cloverway and Pioneer. These dubs were made in the 1990s and early 2000s and are currently not legally available anywhere. 
*Things get more complicated when we consider that even in Japan there have been updated and altered versions of the Sailor Moon manga, anime, etc. We aren’t going to worry about that in this post though. They exist and maybe someday you might be inclined to check them out, but you know...baby steps...
EDIT #1: The following information comes from https://euribear.tumblr.com/
Just something I want to add on about the Sailor Moon Musicals.
If you see a musical with the word Kaiteiban (revision) at the end of the name, that means it’s a revised version of the previous musical. Things added or taken away, different cast members at times, etc.
Also, there are three musicals (technically four) that have a continuous storyline. Starring Miyuki Kanbe as Sailor Moon, Last Dracul, Transylvania no Mori (and its Kaiteiban), and Death Vulcan should be viewed in order.
The Bandai era of musicals were from 1993 to 2005.
The Nelke musicals started in 2014 and there was one each year for five years. One musical for each arc of the manga.
There are also the NogiMyu. These are musicals that solely focus on the Dark Kingdom arc and they star various members of the pop idol group Nogizazaka46.
There were two teams of cast members for the inner senshi for both years, 2018 and 2019. The same story overall, just different actresses.
There was also Pretty Guardian Sailor Moon The Super Live. My personal favorite, this was a musical performed only a few times. A couple of days in Japan in 2018 and then once in Paris in 2019 and then in Washington D.C. and later in NYC. I got to see this in person on one of the three showings in NYC. A dream come true. Unfortunately, this was never recorded, though they did release an instrumental musical album of the show.
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mints-software · 3 years ago
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Mints App REVIEWS 2021 — ⚠️SCAM EXPOSED⚠️
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vertex-official · 3 years ago
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VerTex Reviews 2021| Scam Or Does It Really Works?
What is Vertex?
Vertex is a software that makes personalized video marketing easier than ever. Utilizing a simplified editor and robust DFY templates, you can quickly and easily create personalized campaigns to boost conversions, engagement, and sales. No complex timelines or messy merge tokens.
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Personalized video has been proven to increase click-through rates by up to 985%. And when you get started with Vertex today, you will be able to:
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Key features
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Here are the key features that you will discover inside Vertex:
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GO Editor
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Car Dealership Template
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Honest Vertex Review – My Opinion: Is it worth using?
Gaining better visibility is key and this tool will absolutely do this. The time taken to make decent videos is necessary but now the drudgery of posting can be taken away. This will be such a huge time saver allowing me more time to create more content and more profits.
Boom! Just like that, Mosh and his team have solved the social media delimma of “creating content” to attract an audience and get that social engagement we’re all after.
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Vertex can help me gain more exposure for my promo videos and at the same time helps build quality backlinks to my videos which will definitely boost my rankings on youtube and google which ultimately will lead to sales
Vertex seems to be one of the best video syndication softwares I’ve seen in a while. How it could help me? Well, it can help me launch my online education business faster by uploading my promo videos and my instructional videos all over the internet! So, yes this is definitely a tool that could be life saving for any start-up online business!
It seems like the whole online world is going absolutely crazy for Vertex. The brand new, affordable, easy to use, video personalization tool is opening up new worlds of video marketing and profits for it’s users – So I wanted to send you the top #10 reasons why I think Vertex is perfect for you:
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When you watch your first Go video and you see your name and your face in the video – it CERTAINLY makes an impact. It looks like magic. And I totally get why these videos are flying off the shelves to clients
The Vertex guys have a whole bunch of successful case studies and testimonials – and even one from a 11 year old girl who made her first $200 online using this thing. It really does live up to the hype.
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