#3d maya animation
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Princess Zelda
Zelda's finally staring in her own game! Echoes of Wisdom!
-Mark
(Yes, I still post; I arise every blue moon, usually due to Nintendo announcements)
#legend of zelda#echoes of wisdom#princess Zelda#legend of link#low poly#3d modeling#3d animation#maya
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What if Mewtwo had three swords?
Decided to ask a very important question for this, one of my two final animations for my 3D Animation 2 class where I could animate whatever I want as long as I had a rig for it (the other one I animated is Sonic!). I had some swords left from an earlier project in the class, and decided to hook them up to this Mewtwo rig.
Mewtwo model and rig provided by Agora
#pokemon#mewtwo#animation#3d animation#pokemon animation#pokemon fanart#mewtwo fanart#fanart#fan art#maya#autodesk maya#swords#telekinesis#psychic type#animators on tumblr#artists on tumblr#pkmn#video#animated#agora
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“I hate you forever”
#doctorsiren#ace attorney#miles edgeworth#phoenix wright#narumitsu#wrightworth#the lego batman movie#ace attorney fanart#digital art#my art#autodesk maya#they don’t look as good super up close as they do when they seem more Lego sized but HIFUFOI yeah#I had redrawn this scene in Oct#but now I can make it with my 3D models I made :D#if you’ve never seen The Lego Batman Movie …what are you doing?? /silly#it’s one of my top favourite animated films of all time#tried my best to recreate the lighting but I also wasn’t gonna spend too much time on this
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So I just finished Inside Out 2, and of course, my autistic ass has a whole lot to say about it, like how absolutely PERFECT the ending was.
Remember that whole "Circle of Sadness" that Joy made to try to keep Sadness away from the core memories? This little space she made for Anxiety is the absolute antithesis of that. It wasn't made to keep her AWAY, but to keep her GOING by giving her the resources she needs to be at the best of her abilities, and we see this as she still gets to contribute to the team!
It not only shows how much Joy has grown since the first movie, but it also builds on its themes as the sequel is about destigmatizing Anxiety, just as the first film was about destigmatizing Sadness!
And as a neurodivergent (who deals with anxiety quite a bit), it makes me burst into tears to see this movie give a message that says, "anxiety is a challenge, but it's still a part of who you are, and a part that you should value!"
#inside out 2#inside out anxiety#anxiety#actually autistic#inside out joy#joy#amy poehler#maya hawke#pixar animation studios#pixar#inside out#autism#autistic#anxiety inside out#inside out fandom#pixar inside out#3d animation#animation#animated film#animated movies#character analysis#analysis#neurodivergent
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learning blender
#how do i even tag this#3d#ika musume#used rigify after trying to learn to make a rig from scratch and after an entire night i went Yep im still bad at rigging and gave up#not too fond of the animation tools so far i still prefer maya on that
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Rigging! I don't have a ton to show for this blog post visually as much of my work has been under the hood. Lots of weight painting and, though I should have textured her first, its been extremely fun to make this princess feel right. And frustrating! Though her process is really helping me understand the pipeline.
Additionally, Weighting the dragon is SO MESSY my god she has so many moving parts. Her big ol legs are done though! Her face will easily be the most complex element of the animal to create.
That's all for now, but I do want an excuse to show off some fanart I did on the side. Here's Bill!
#oc#3d art#animation#bradley university#dragon#maya#senior film#production blog#digital art#knight#how to train your dragon#blog#gravity falls#bill cipher#book of bill#monster bill cipher#blendshapes#medieval#student film
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Mouthwashing x Animal crossing
Curly in animal crossing! Just a quick scene I made in Maya today. You can see the video with better quality on tiktok or instagram (always @ limebrusco <3)
#mouthwashing#curly#anya#swansea#daisuke#pony express#animal crossing#retro gaming#indie game#indie dev#pixel game#maya#blender#nintendo#my 3d#my art#my fanart
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Hoarder kitchen made in Autodesk Maya
#autodesk maya#3d art#3d model#3d render#hoarder#rural gothic#rural aesthetic#southern goth aesthetic#regional gothic#grandma core#hoarders#3d modeling#maya#arnold#arnold lights#3d animation#southern gothic#canadian gothic#abandoned house#abandoned#abandoned buildings#ruralcore
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My first 3D animation ever! Both cannon and cannonball made from the scratch and animated in Maya
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this is the most exciting classwork i got rn btw. look at my stapler. you can spin it.
#i have to uv n texture it next plus i updated a few weird areas#second thing ive made in maya now -_-#..... what was my 3d tag#dork art#dork models#??#cyrrently in 2d and 2d animation. ill share 2d stuff if it stops looking so shitty#teacher looooved my stapler i was a bit proud#it clips less in maya
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Basidia Post #4
Vintage CGI:
Modus Interactive and I have been spending the last week or so learning how to use Alias Power Animator 9 which is essentially an old version of maya. It was used on sgi workstations back in the day on games like ff7 and mario64 for all the pre-rendered stuff. For a long time Modus and I have been pretty invested in learning how to replicate the look of old pre-rendered stuff, and, as it turns out, the best way was just to do it how they did it. For so long I tried to wrap my head around how old cgi stuff was modeled because the sorts of shapes that were often created seemed like they'd be unnecessarily hard to create with polygons. The thing that specifically stumped me for a while was how they handled wrinkles in clothing and organic shapes. As it turns out, the answer was hidden right under my nose the whole time. They weren't using polygons at all! Instead they were modeling with NURBS! It seems very obvious in hindsight, but I feel like I deleted the memory of NURBS once I exited highschool, and nobody ever seems to talk about or use them these days. If you don't know what they are, it's basically a style of modeling that involves making a bunch of bezier curves and using them to define surfaces. It's a totally different style of modeling from polygons with a lot of pros and cons, but it achieves that smooth look we're after extremely well.
Scout Rifle Render:
As shown in the pics above, I decided to make a model of the scout rifle in Basidia so that we could use it for an item icon. The process was definitely a learning experience, and one of the things I learned is that modeling like this is super fun. It's like creating each shape is a puzzle where you need to theorize what is the best approach to take, and following through is always a multi-step process of defining a surface and slicing it up. I find it super satisfying to pull off, and making slapping materials on it is always fun as well. Moving forward we are probably gonna use this program and/or older versions of maya to create any pre-rendered item icons or backgrounds that we'll be needing. Modus actually made new versions of the vials in it as well which I will put right here \/
Wow there it is would u look at that. Power Animator just has an amazing way of outputting some unique, rich colors that are hard to get in modern software. I mean, just look at that cork. How do you make a cork have such interesting colors? Amazing. Fuck it, I'm gonna show off a little guy I made in power animator that has nothing to do with Basidia. I've been hyperfixating on this program since I downloaded it so I owe this to myself.
Here he is! Power animator has this amazing glow effect you can put on any shader that adds this bloom as a post processing layer. I used it on the head in this one, and I think it achieves a particular dreamlike effect really well. The sorts of shapes I can get for cloth out of NURBS is also super fun and rewarding, as shown with the cape here. Character modeling is something I'm always really excited about, and I'll definitely be modeling some Basidia characters in this thing.
Conclusion:
I am loving this program and I cannot stop thinking about it. Anyway, I have some commissions to take care of before switching back to midwest lost development, so I may or may not be posting about that game next week. I'm trying to buy an old sgi workstation with the commission money, and, if I can pull that off, then I will have access to all the old software they used back then (including the IRIX version of poweranimator). If you want to check out power animator yourself then here is a link to the program, and here is a helpful tutorial. Oke bye take care!
#lowpoly#power animator#maya#vintage cgi#old cgi#raytracing#indie game#indie games#game development#gamedev#indiedev#indiegames#indiegamedev#indiegame#the winds of basidia#basidia#winds of basidia#snow of basidia#the snow of basidia#3d art#screenshotsaturday#nintendo 64#n64#haunted ps1#rpg#pre rendered#prerendered
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First three attacks for artfight
Model time boissss
@kreideheartz /@AERarts/@ lewongrs
#art#art commission open#raptor art#3d#3d art#3d model#3d animation#Maya#artfight 2024#artfight#team stardust#pokemon#pokémon art#pokemon oc#mewtwo#slither wing#katamari damacy#Pokémon rumble
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It was never about chivalry for me...
The second of my final animations for my 3D Animation 2 class, where I was allowed to animate whatever I want as long as I had a rig for it. I was a bit short on time after animating a Mewtwo wielding three swords, so I decided to go the simpler route and take a shot at some acting during dialogue using Sonic and the Black Knight. This is one of the quintessential Sonic lines to me, and it was fun to bring it to life over the course of a few days.
Sonic model and rig provided by TheBlueBlurYT
#sonic#sonic the hedgehog#animation#3d animation#animated#maya#autodesk maya#sonic fanart#fanart#fan art#sonic and the black knight#jason griffith#animators on tumblr#artists on tumblr#audio#video#sonic fandom#sth#sonic the hedgehog fanart#TheBlueBlurYT
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It’s only been a week and I now understand why the application stressed that the program is a full time commitment
Shout out to all the 3D animators out there, I DO NOT want your job
#personal art#I hate Maya and Maya hates me#Maya is a 3D animation program for those who don’t know#give me pencil and paper any day#if you don’t see me post as much fan art as usual it is because I am dying
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I had an idea for an ARPG attack animation!
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Coming in hot! Susie's rig is coming along, as are her textures! I'm literally so tired but here she is! Hopefully, along with Sylvia, she'll be getting some controls on her soon.
Texturing was such a slop with her, as I had to do each plate of armor on a separate UV to avoid a bake issue. BLEUGH!
On to my princess next! if anyone has any names in mind let me know!
Continuing to shamelessly tag this digital circus sorry not sorry LOL
Give me a follow for short film updates!
#oc#3d art#animation#bradley university#dragon#maya#senior film#digital art#how to train your dragon#knight#digital circus#digital artist#digital drawing#the amazing digital circus#tadc#caine#tadc caine#original character#knights#armor#inspo#inspiration
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