the-regressor · 4 months ago
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Princess Zelda
Zelda's finally staring in her own game! Echoes of Wisdom!
-Mark
(Yes, I still post; I arise every blue moon, usually due to Nintendo announcements)
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rubikaindia · 2 years ago
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3D Animation Courses in India | Rubika India
There are different 3D Animation projects that Rubika offers. The Supinfocom program includes five years of apprenticeship and leads to the production of a short animated film, in real production conditions. Throughout their training, the students exercise their skills on practical projects, during which they will occupy several functions. This approach by the project is a valuable asset in their future career. At the end of the program, students master all stages of production of a 3D animation project: preproduction (scenario, storyboard, layout2d and 3D, graphic line), production (3D modeling, texturing, lighting, rendering, rigging , animation, FX / VFX, compositing), postproduction (calibration, sound, video editing).
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doctorsiren · 4 months ago
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“I hate you forever”
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the-irreverend · 2 months ago
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So I just finished Inside Out 2, and of course, my autistic ass has a whole lot to say about it, like how absolutely PERFECT the ending was.
Remember that whole "Circle of Sadness" that Joy made to try to keep Sadness away from the core memories? This little space she made for Anxiety is the absolute antithesis of that. It wasn't made to keep her AWAY, but to keep her GOING by giving her the resources she needs to be at the best of her abilities, and we see this as she still gets to contribute to the team!
It not only shows how much Joy has grown since the first movie, but it also builds on its themes as the sequel is about destigmatizing Anxiety, just as the first film was about destigmatizing Sadness!
And as a neurodivergent (who deals with anxiety quite a bit), it makes me burst into tears to see this movie give a message that says, "anxiety is a challenge, but it's still a part of who you are, and a part that you should value!"
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inkpaged · 4 months ago
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learning blender
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draco-vs-decoy · 1 month ago
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Rigging! I don't have a ton to show for this blog post visually as much of my work has been under the hood. Lots of weight painting and, though I should have textured her first, its been extremely fun to make this princess feel right. And frustrating! Though her process is really helping me understand the pipeline.
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Additionally, Weighting the dragon is SO MESSY my god she has so many moving parts. Her big ol legs are done though! Her face will easily be the most complex element of the animal to create.
That's all for now, but I do want an excuse to show off some fanart I did on the side. Here's Bill!
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themeeplord · 1 year ago
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Silly thing I animated for school
(I only made the animation, I didn't make the dragon model)
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e-mptyflowerfields · 7 months ago
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Hoarder kitchen made in Autodesk Maya
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vhvrs · 9 months ago
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this is the most exciting classwork i got rn btw. look at my stapler. you can spin it.
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bryce-bucher · 2 years ago
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Basidia Post #4
Vintage CGI:
Modus Interactive and I have been spending the last week or so learning how to use Alias Power Animator 9 which is essentially an old version of maya. It was used on sgi workstations back in the day on games like ff7 and mario64 for all the pre-rendered stuff. For a long time Modus and I have been pretty invested in learning how to replicate the look of old pre-rendered stuff, and, as it turns out, the best way was just to do it how they did it. For so long I tried to wrap my head around how old cgi stuff was modeled because the sorts of shapes that were often created seemed like they'd be unnecessarily hard to create with polygons. The thing that specifically stumped me for a while was how they handled wrinkles in clothing and organic shapes. As it turns out, the answer was hidden right under my nose the whole time. They weren't using polygons at all! Instead they were modeling with NURBS! It seems very obvious in hindsight, but I feel like I deleted the memory of NURBS once I exited highschool, and nobody ever seems to talk about or use them these days. If you don't know what they are, it's basically a style of modeling that involves making a bunch of bezier curves and using them to define surfaces. It's a totally different style of modeling from polygons with a lot of pros and cons, but it achieves that smooth look we're after extremely well.
Scout Rifle Render:
As shown in the pics above, I decided to make a model of the scout rifle in Basidia so that we could use it for an item icon. The process was definitely a learning experience, and one of the things I learned is that modeling like this is super fun. It's like creating each shape is a puzzle where you need to theorize what is the best approach to take, and following through is always a multi-step process of defining a surface and slicing it up. I find it super satisfying to pull off, and making slapping materials on it is always fun as well. Moving forward we are probably gonna use this program and/or older versions of maya to create any pre-rendered item icons or backgrounds that we'll be needing. Modus actually made new versions of the vials in it as well which I will put right here \/
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Wow there it is would u look at that. Power Animator just has an amazing way of outputting some unique, rich colors that are hard to get in modern software. I mean, just look at that cork. How do you make a cork have such interesting colors? Amazing. Fuck it, I'm gonna show off a little guy I made in power animator that has nothing to do with Basidia. I've been hyperfixating on this program since I downloaded it so I owe this to myself.
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Here he is! Power animator has this amazing glow effect you can put on any shader that adds this bloom as a post processing layer. I used it on the head in this one, and I think it achieves a particular dreamlike effect really well. The sorts of shapes I can get for cloth out of NURBS is also super fun and rewarding, as shown with the cape here. Character modeling is something I'm always really excited about, and I'll definitely be modeling some Basidia characters in this thing.
Conclusion:
I am loving this program and I cannot stop thinking about it. Anyway, I have some commissions to take care of before switching back to midwest lost development, so I may or may not be posting about that game next week. I'm trying to buy an old sgi workstation with the commission money, and, if I can pull that off, then I will have access to all the old software they used back then (including the IRIX version of poweranimator). If you want to check out power animator yourself then here is a link to the program, and here is a helpful tutorial. Oke bye take care!
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raptorscreams · 4 months ago
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First three attacks for artfight
Model time boissss
@kreideheartz /@AERarts/@ lewongrs
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wolfy1298 · 1 year ago
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It’s only been a week and I now understand why the application stressed that the program is a full time commitment
Shout out to all the 3D animators out there, I DO NOT want your job
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young-replica · 2 months ago
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I had an idea for an ARPG attack animation!
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butterflieswhisper · 3 months ago
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looping echidna beastlife gif from trying to figure out toonboom
#based loosely off the bird who keeps taunting my cats through the window. brown headed cowbird who will sit there#and flap it's wings and yell until the cats show up and then it starts pecking at the window and jumping back and forth in front of them#weird bird.#it's done this for like two years now i think#anyways. sound it makes when it fluffs up is vaguely similar to echidnas birdsong soundboard noise thing. so. yeag#whisp whispers#my art#ALSO. ANIMATION PRECOLLEGE IS SO AWESOME. IM SO. AHRHRHNFMDM GET ME OUT OF HIGHSCHOOL PRLESDRRRE GIVE ME AN ART TEACJER WHO CARES ABOUT ART#it's so awesome here. toonboom access!!!! this is so awesome. guys toonboom is so awesome. not to turn a hobby into a job but like i was#genuinely kind of sad when i didn't get to go to school over the weekend it's so awesome here. who was going to tell me college doesn't suck#miserably all the time. like it's a precollege but still this is so ??? so much better than anything i've done in the past 8 years#<-except for fine crafts one i miss u fine crafts ...... not even a fine arts credit. but it was a nice class#anyways point being. hm. maybe i could animate for a job. i used to think about it but hs art magnet is so bad guys it's so bad .and i#was like hm this sucks actually. also like worst period of my life but that's unrelated . but this is so. nice? and im DOING things and i#feel like i'm learning??? god i hope dual enrollment goes well maybe i will be able to make it through college...#im so. this is so awesome. precollege animation 2-week intensive thing i love you i love you i love you#BTW GUYS DID YOU KNOW ALL AUTODESK PRODUCTS ARE FREE AS LONG AS UR IN ANY SCHOOLING. MAYA. FOR FREE. FOR AS LONG AS ENROLLED IN ANY SCHOOL#AND THEN SOME !!! i don't even like 3d modeling that much but. maya for free??? that's awesome. that's awesome!! anyways#rambling. i think i missed all normal tags. uhhhhhhhhh#beastlife#<-oh no i only missed that one. awesome. guys i love it here this is so. arbrnsnnm i love you figure drawing. i'm having fun!#with charcoal!!!!! i thought i hated charcoal but this is like !!!!! so aweosme ?????? i'm#this is so awesome. this is so awesome. !!!!!!!!!!!!!!
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catshriek · 10 days ago
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Even just the silhouette looks nice~ can you tell which way she's spinning?
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artbyamyoc · 13 days ago
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Made my cats into 3D animal crossing characters using Autodesk maya!
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(Gif made in procreate)
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