#3D Penguin Design
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🧊❄️ Add some ‘cool’ to your mornings! 🐧✨ This ceramic mug features a dynamic 3D Cool Penguin design showcasing a fun-loving penguin skateboarding through an ice wall with style and energy! Perfect for skaters, animal lovers, and anyone who enjoys unique drinkware.
Why You’ll Love It: ✅ Eye-Catching 3D Design: Ultra-realistic and vibrant details. ✅ Top-Quality Ceramic: Durable and suitable for hot or cold drinks. ✅ Unique Gift Idea: A perfect surprise for kids, friends, or family who love penguins and fun designs. ✅ Multi-Purpose: Great for coffee, tea, or as a decorative piece in your kitchen.
❄️ Cool, creative, and full of personality—this mug is a MUST-HAVE for your collection!
Capacity: 11oz or 15oz Care Instructions: Microwave and dishwasher safe.
🛒 Order yours now and start your day with a splash of fun and cool vibes!
#Penguin Mug#3D Penguin Design#Cool Penguin Mug#Skateboarding Mug#Animal Lover Gifts#Ice Wall Mug#Fun Coffee Mug#Unique Ceramic Mug#Kids Mug#Penguin Skateboard Art#Coffee Mug for Skaters#Vivid 3D Mug#Cute Penguin Gift#Creative Drinkware#Cool Gift Idea.#🛒✨#SonicTheHedgehog#SonicMug#GamingMerch#هدايا_الألعاب#كوب_سيراميك#هدايا_لعشاق_سونيك#تسوق_الآن#منتجات_مميزة
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Penguins are often thought to look as though they are wearing tuxedos or suits because of their black and white plumage, which is sometimes extended to portraying them as waiters or butlers. JumpStart's penguin characters are frequently based on this line of thinking. Pictured here are McCloud (left), James (middle), and Nigel (right), who all wear tuxedos, and the first two of which are a butler and waiter respectively.
#character designs#jumpstart reading for second graders#jumpstart 4th grade haunted island#jumpstart 3d virtual world#jsfotd#james is technically a human who was transformed into a monster penguin by a magic spell#hence why he looks so unfriendly
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armor for the imperial guards
#my art#yea it's not symmetrical but this is more about ideas#and this idea is a bit of a serve#look at that mannequin he's serving#if i were 3D modeling i'd add stars on the skirt thing to symbolize the night sky#but in drawn form i think this is fine#one point soon i think i'm going to make a higher-effort piece that will illustrate these designs in greater detail#but that day is not today#you can see the crests i was talking about#i changed it from secretary-bird to great horned owl#macaroni penguin crests add i will not#i think the idea is the captains will have a cape and the feathers will extend wayyyy down
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Christmas coming out of hole Round Ornament Bundle PNG Sublimation Template, 3D Christmas Break Through Ornament, Santa Claus, Snowman, Elf, Penguin, Polar Bear and Reindeer
#ornament designs#3D Christmas PNG#Christmas Ornament#round ornament png#cute christmas png#christmas gift png#Break Through PNG#snowman ornament Png#Santa Claus ornament#elf ornament png#penguin ornament#reindeer ornament#polar bear ornament
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Dorothy's Top Five Games of 2024
Honorable Mentions:
Suzerain: A gripping and fully-developed world of politics and international relations, Suzerain released its Rizia DLC this year, and I played through both it and the main campaign. Its realistic portrayal of political and economic processes, in the backdrop of a world almost our own, proved extremely addictive.
Goodbye Volcano High: A heartfelt and moving interactive animated miniseries about coming of age in apocalyptic times, with some great indie rock-flavored music.
We Love Katamari Reroll: A delightful followup to the original Katamari Damacy, We Love Katamari is more of the same - and what more could you ask?
Sea of Stars: A beautiful love letter to classic JRPGs, with gorgeous environments, delightful timing-based combat, endearing characters, and wonderful music, including guest tracks composed by legend Yasunori Mitsuda.
Dragon Age: the Veilguard: Now the story of a studio who lost everything, and the one game that had no choice but to get them back on track. It’s Arrested Development.
And now, the list proper.
Fifth Place: Penny's Big Breakaway (Evening Star)
I have a tremendous soft spot for 3D platformers. Some of my earliest memories of video games involve playing Super Mario Sunshine, Sonic Adventure 2, and Spyro (the bad one) on GameCube.
Penny's Big Breakaway feels like a refugee from that era of platformer, one which would have felt at home on the Dreamcast, GameCube, or even the original Xbox or PlayStation 2. It combines energetic, almost frantic platforming with a high skill ceiling and combo system with a turn-of-the-century graphical aesthetic and fantastic music by Tee Lopes to provide a return to form for a genre which has for too long been permitted to languish.
As with most 3D platformers, story is not a major focus. You play as Penny, a yo-yo-toting busker who ends up running afoul of an emperor and must escape imprisonment by his army of colorful penguins. That's it. That's all you need. This simple premise provides ample excuse for Penny to run, jump, and roll her way through a host of themed worlds. Sometimes, less is more.
With that said, this is not a perfect game. The controls take a lot of time and effort to master, and even after a good amount of play time one is liable to fling oneself off of the map. Health powerups are not as plentiful as they should be, especially in boss encounters, and a lack of camera control can be downright painful at times. Still, these complaints do not ruin the game, and hopefully they can be addressed in a sequel.
The developers of Sonic Mania have created a true gem with this, the debut game from new studio Evening Star, and I look forward to seeing what the studio comes out next - like the best platformer mascots, Penny has the charisma and style to inspire adventures for years to come.
Fourth Place: Neva (Nomada Studio)
Neva is the latest release from Nomada Studio, creators of the brilliant game Gris, and where Gris was a parable of grief and loss, Neva is an ecological fable in which a girl and her dog must make their way through an increasingly-ravaged natural world beset by decay and corruption.
The core gameplay of Neva builds and iterates upon what was seen in Gris, with a dash, double jump, and ground pound, but added in are a sword, which main character Alba uses to fight enemies as well as unlock obstacles, and abilities involving the titular dog which are unlocked over the course of the game. The combat is fun but fairly rudimentary, and I saw it as a garnish on the real focus of the game, which is robust and engaging puzzle platforming of the kind that made Gris such a delight.
The game, as expected of Nomada Studio, is gorgeous, with a beautiful art style, impeccable sound design, brilliant use of color, and haunting, atmospheric music. The level design is also excellent, spanning a number of natural environments which are slowly but surely overtaken by the creeping decay, as well as man-made structures resembling those in Gris, which are also crumbling and in a state of decay. The degradation of nature and collapse of the structures of man are linked in Neva, giving rise to uncomfortable thoughts about the state of the world today.
Neva is defined by cycles, cycles of life, death, decomposition, and the cycle of the seasons, which give each of the game's four chapters their names. The game ends in an echo of its beginning, a beautiful and bittersweet ending I will not spoil here.
Neva is a hauntingly beautiful, if frustratingly short, gaming experience which I think will stay with me for a long time. I felt compelled to hug my dog after it was done.
Third Place: Metaphor: ReFantazio (Studio Zero)
When Metaphor was first announced, the impression that everyone got was that it was fantasy Persona, with a large amount of development staff carried over from the Hashino Persona games, a lot of mechanics and systems carried over from those games, and even some summonable demons from the mainline Persona and Shin Megami Tensei games. Commentators made note that this was fantasy Persona. Journalists endlessly referred to it as fantasy Persona. Reviewers regarded it as fantasy Persona. It was such a cliche, so aggravating to fans, that it became verboten in the fanbase to refer to the game as fantasy Persona.
Metaphor: ReFantazio is fantasy Persona. This is in no way a bad thing. As in the Hashino Persona games, there is an emphasis on social simulation, with the main character forging bonds with his party members and honing his social skills - not to self-actualize as a social being, as in Persona, but to prove his mettle and worthiness as a king to a kingdom cast into chaos after the last king's murder.
It is this emphasis on fantasy that sets Metaphor apart. The game is constantly musing on fantasy tropes and the transformative nature of the genre, and it has a surprising amount to say about the appeal of fantasy narratives, to say nothing of its overarching themes of prejudice and self-determination.
In terms of gameplay, Metaphor actually takes a lot more from the Press Turn system of Shin Megami Tensei than the One More system of Persona, and it took me a while to get into the groove of it. Once I did, though, I had a great time chaining attacks to strike at opponents' weaknesses and finishing my turns with devastating damage via the game's Synthesis mechanic. The game's central gameplay feature, the Archetype system - a sort of job system like those in Sqaure Enix RPGs - was also something I took to readily after some initial fiddling. The game lets you mix and match abilities from different archetypes via the skill inheritance system, and I had a lot of fun creating an ideal build for each playable character.
And then, of course, there's the characters. Metaphor features a large cast of characters, and I was happy to see that all of the social link equivalents featured strong and compelling narratives that made the time needed to invest in each rank of their story a worthy commitment. In particular, I found the narratives of Eupha, Heismay, and Maria especially compelling, and the bonuses provided through spending time with them to be particularly valuable.
Metaphor: ReFantazio is fantasy Persona. And that's a good thing! It's a great game, and I hope it's one that gets revisited sooner rather than later. Studio Zero have produced a real gem for their debut title, and I really hope they keep the momentum going.
Second Place: Ghost of Tsushima: Director's Cut (Sucker Punch Productions)
I am a huge fan of the works of director Akira Kurosawa - Throne of Blood is my favorite film of all time - and the jidaigeki genre of samurai films in general, so when I learned that Sucker Punch was making a game inspired by the genre I was filled with excitement which turned to dismay when I learned that the game would be PlayStation exclusive. Thankfully, though, little stays PlayStation exclusive for long, and I was happy to finally play Ghost of Tsushima when its Director's Cut released on PC this year.
The setup of Ghost of Tsushima is pretty simple, and slots in nicely with its genre - you play as Jin Sakai, the sole survivor of a massacre of samurai at the hands of invading Mongols, and must use all the tools at your disposal to free the jito, your uncle, and liberate your island home of Tsushima. Along the way, you begin to chafe at the code of honor you are expected to uphold as a samurai and as your uncle's heir apparent. While Ghost does have a simple premise, it is its characters, and their struggles and dreams, which kept me invested throughout the experience.
The game's combat is consistently satisfying, with the player rotating through various swordfighting stances to counter specific enemy types, while also having access to a bow, bombs, poison darts, and various quickfire items which can disrupt enemies and allow you to control the flow of combat. It's a fun system to master and learn how to get through any encounter without taking any damage. Occasionally the game also puts you in one on one duels with certain enemies, which are always fantastic - the one at the end of the game especially.
Where Ghost really shines, though, is in its exploration. I wouldn't call Ghost of Tsushima a true open world game - the player's access to the island's various regions is gated by story progression, and you unlock more of Tsushima as you progress, while having free reign of any area you have access to at any given time. The game heavily rewards exploration with a variety of activities and collectibles, which differentiate themselves from the typical Ubisoft-style open world icons by being fun, useful, and engaging. You'll scale mountains to reach a shrine to a kami, or rest for a while in a hot spring to increase your health, or (anachronistically as the art form did not exist in the 13th century) compose a haiku to earn a new piece of cosmetic gear. You'll also follow a number of character-based side stories, one-off side quests, and mythic tales which unlock powerful abilities and armor, all of which are extremely engaging and memorable. I would liken Ghost of Tsushima to last year's Tears of the Kingdom in terms of just how good it feels to explore and discover the island of Tsushima's beautiful environments, and uncover all of its secrets.
As a lover of the genre, I could barely put Ghost of Tsushima down in my initial playthrough of over 70 hours. It more than earns its spot on the list, but there's just one game I think left even more of a mark on me this year.
First Place: Persona 3 Reload (P-Studio)
I am a recent convert to the Persona series, having first played Persona 5 Royal in 2022 and playing Persona 4 Golden when it released on Xbox in 2023. However, I have fallen deeply in love with the series, and when Persona 3 Reload was announced I made the decision that I had to play it on release day. I called out of work and preordered the game - something I never do - and through a combination of being trapped in my home by a massive storm and losing my job the next week, I ended up plowing through Persona 3 Reload in about a week. I simply couldn't put the game down.
I had very little knowledge of the story or characters of Persona 3, having never played my copy of Persona 3 Portable since this game was announced so soon after that released, and so experiencing this narrative for the first time was an experience I'll never forget. Persona 3 is a game about death which is simultaneously extremely life-affirming, celebrating the relationships, connections, and simple joys that make life worth living, while embracing the fact that everyone must someday die and using that fact as motivation to live every day to the fullest. It is a moving, emotional story anchored by rich, engaging characters. I cried several times throughout.
The gameplay of Persona 3 Reload, a refinement on the turn-based systems of previous entries, is polished to a shine, and I found myself blowing through whole blocks of Tartarus, the game's only dungeon, in a single in-game night due to how engaging and addictive the combat felt. It felt extremely rewarding to find effective combos and a synergistic team that could raise each character's Theurgy gauge as quickly as possible, and the structure of Tartarus hooked me in surprisingly effectively, given that I wasn't a big fan of Persona 4's TV Wortld dungeons, or Persona 5's Mementos, dungeons with a similar structure to Tartarus. It helps that there's a surprising amount to do in Tartarus, from rescuing lost civilians to fulfilling requests for the Velvet Room attendant Elizabeth to exploring the various Monad Doors and plundering their rare items.
Persona 3 Reload is a very special game, one that I think will stick with me for a very long time. I can easily see why fans had been clamoring for a remake for so long, and I am extremely grateful that we finally got this game as a result. It is a genuine masterpiece, and easily takes the title of my game of the year.
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can you show your entire madagascar collection?? sorry if you already showed it 😭
Sorry to sit on this ask for so long anon!! But I've finally sat down and photographed everything I've got! Turns out, there was a lot. So without further ado:
Long, picture-heavy post ahead. Image descriptions in the post body. Click for better image quality.
DVDs & DVD extras
Madagascar 1-3 + Penguins of Madagascar
Merry Madagascar, Party with the Penguins, and Madly Madagascar
The Penguins of Madagascar, Operation: DVD Premiere, New to the Zoo, Happy King Julien Day, Operation: Get Ducky, Operation: Blowhole, and Operation: Special Delivery
Operation: Video Fun (cereal box prize! It has two episodes on it, off the top of my head I want to say they were "What Goes Around" and "Snakehead!") and Operation: Search and Rescue (redbox ebay buy, I think it has six or eight season two episodes)
Marty's Rainbow Wig (Mada3 bonus)
2 Poppin' Penguins wind up toys (PoM Blu-ray bonus)
Video Games
Mada1 for GameCube, Mada2, Mada3, PoM and Madagascar Kartz for Wii, TPoM, TPoM: Dr. Blowhole Returns Again and Madagascar Kartz for NintendoDS, and Operation: Penguin for GameBoy Advance
Literature
Mada 1-3 + PoM movie novelizations
Madagascar: It's A Zoo In Here!, Madagascar Little Golden Book, Meet the Penguins!, Fish Happens: Words of Wisdom from the Penguins
Mada2, Mada3, PoM Concept Art books
Two Feet High and Rising, Skipper's Log, Elite Strike Force, King Julien's Guide to Ruling the Zoo, Banana-palooza
Learn to Draw Madagascar, two Penguins of Madagascar sticker and activity books
Mada2, Mada3, and four TPoM coloring books
DreamWorks My Busy Book (also features Shrek and Kung Fu Panda
Comic Books
Operation: Wonder from Down Under parts 1 &2, Operation: Weakest Link, TPoM Comics issues 1&2
DreamWorks Madagascar issues 1-4 + Madagascar 3: Long Live the King
Five Penguins of Madagascar comics + 1 book compilation When in Rome...
Misc. Paper Stuffs
Penguins birthday card
Three issues of Nick Mag featuring Madagascar, a few cut-outs from other issues, and a one-page ad for DirecTV featuring Mada3
Mada3 2013 calendar, Madagascar Magic Pen book, two paper Skipper figurines
three boxes of Valentines (two Mada3, one PoM)
two boxes of Mada themed cereal and two boxes of Mada themed fruit snacks
PoM puffy 3D stickers, Madagascar The Musical button set (featuring Alex, Marty, the Penguins and King Julien)
Toys and Collectibles
Skipper Happy Feet plush, King Julien Tsum Tsum plush, mini Skipper plush w/mini Meet the Penguin book (I also have a King Julien plush that is packed away somewhere I didn't feel like digging out)
TPoM Return to the Habitat board game, TPoM Clementoni Impossible Puzzle, TPoM Kidz Cards (I got shorted buying this; it was supposed to have Go Fish as well but I only got Crazy 8s), TPoM Uno
Five Madagascar figurines of Alex, Marty, King Julien, Gloria and Melman
Ten various Mada McDonald's toys
Cake toppers and rings that the baker at the local grocery store gave to me
My birthday cake from 2016, PoM themed of course (I still have the toppers, the cake is obviously gone lol)
Skipper, Kowalski, Rico and Private Funko Pops
Super Spy Penguins Hallmark Keepsake ornament
Apparel
Disguise Master baby Penguins shirt (Zazzle.com, no longer available), I Like to Move It Move It King Julien shirt (ebay), caroling Penguins shirt (Zazzle.com, I think this one is still available)
two TPoM kids backpacks, King Julien Loungfly bag
Miscellaneous
Penguins kids drink cup, TPoM Activity Coloring Roll
PoM ice cube molds
Skipper shaped flash drive, PoM keychain
TPoM inflatable punching bag
TPoM kite (I think I still have the actual kite, if my mom didn't get rid of it without telling me, but it's unfortunately broken)
TPoM decal sticker I made in Web Design class in high school and never stuck to anything
TPoM Hot Wheels car
PoM movie poster (torn and wrinkled and stained from mounting putty because I never put it in a frame lol)
And I think that's everything! I'd love to someday have enough space to actually put all this stuff out on display. We're moving next year so maybe 👀
Things I'd like to get someday
the last three TPoM DVDs I'm missing
Mada soundtrack CDs
Mada1 on VHS tape (just for funsies)
the comic books I'm missing (several)
Madagascar Sorry! board game
an autograph from Tom McGrath
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TIPS TO MAKE A FURSONA: PT. 1
Hello! Im Cereal (Or Vinny!!) ive been in the furry community for almost 5 years now and draw for a living, and today im teaching you:
How to make your fursona!
When you first join the furry fandom, while its optional, you may want to make a fursona to represent your anthro self! But if you dont know what it is, I have a definition! A fursona (a combination of "furry" and "persona") is essentially an anthropomorphized animal character that represents a person in the furry community. Someone's fursona usually reflects some aspects of the person's own personality, hobbies, and interests. It can be anything from a simple drawing to a detailed 3D model, cosplay, or even a full-body costume (fursuit). People use their fursonas to express themselves and interact with each other in the furry community.. Some of the most common fursonas in the furry fandom include foxes, wolves, cats, and dogs. Some less common but still popular fursonas are bears, raccoons, rabbits, and bats. There are also many mythical or fictional animals that furries may choose as their fursona, such as dragons, and unicorns (popularized by MLP) Some furries may even create hybrid fursonas, like tiger-dragon or wolf-cat. The most "basic" (no shame in this!) is the Wolf. Its generally seen as the default! Some uncommon fursonas in the furry fandom include:
Elephants
Sloths
Giraffes
Zebras
Deer
Owls
Penguins
Hedgehogs (Excluding Sonic!!!)
Turtles
Fish
Bats
Rhinos
Otters
Seals
Walruses
Anteaters
Scorpions
Snakes
Worms (yes, really, and they are beautiful.)
Some stereotypes about certain fursona species include: Wolves: Alpha males, tough and strong. Foxes: Sly, cunning, and quick-witted. Cats: Independent, aloof, and often aloof. Bears: Big, burly, and often cuddly. Rabbits: Soft, sweet, and cuddly. Dragons: Majestic, powerful, and sometimes aloof. Tigers: Strong, fierce, and independent. Owls: Wise, mysterious, and nocturnal. Pandas: Laid-back, cute, and clumsy. But!! Foxes have a very odd stereotype The "femboy fox" stereotype likely arose from a combination of factors. Historically, foxes in folklore and mythology have often been depicted as cunning, deceptive, and even trickster-like figures. This has often led some people to stereotype foxes as being sneaky, sly, and somewhat devious. Additionally, foxes are generally considered cute animals, which may have contributed to the idea of some foxes being portrayed as more feminine or "cute" in artwork and other media. Ultimately, the femboy fox stereotype is likely just a byproduct of these various factors and how foxes are commonly portrayed in popular culture.
Is it bad to fall into these stereotypes? ABSOLUTELY NOT!!! Everyone is unique and can make whatever they want!! Now that we have gotten past species and what a fursona is, now how to make one!
Creating a fursona is an exciting and creative endeavor that allows individuals to express their identity through an anthropomorphic animal character. To begin, start by contemplating what characteristics resonate with you personally. Consider traits such as personality, interests, and even your values. For instance, if you’re adventurous and energetic, you might choose a fox or a wolf, both of which are often associated with such qualities. Alternatively, if you identify with gentleness and nurturing tendencies, a deer or a rabbit could encapsulate those traits effectively. Using the aesthetics, traits and looks can help on the design aspects of your fursona. Think about the species you want to represent, the colors of their fur, and any additional markings or patterns that could convey your personality better. Many fursonas also include unique features, like bright-colored accents or accessories that reflect hobbies or interests—such as headphones for a music lover or goggles for an aspiring pilot. Drawing inspiration from various sources, including real animals, mythology, and even pop culture, can help you visualize and refine your fursona’s look!!!
Once you have a basic idea of your fursona's personality and design, it's time to give them a name. This name can be a reflection of their traits, an amalgamation of words you love, or even a play on words. The right name can further embody the essence of your character and make them feel more real to you. Finally, consider how you want to portray your fursona in different contexts, such as social media, art, or even attending conventions. Engaging with the furry community can also provide support and inspiration, as sharing your fursona with others often leads to meaningful connections and friendships among fellow enthusiasts. Creating a fursona is a journey of self-discovery and imagination, allowing you to explore facets of yourself in a fun and artistic way.
Here are some names! John William James Robert Michael David Richard Thomas Charles Joseph Mark Paul Peter Daniel Andrew Matthew Chris Christopher Sarah Elizabeth Mary Jennifer Emily Jessica Anna Amanda Hannah Ashley Leah Rachel Sophia Samantha Madison Olivia Emma Grace
#furry#fursona#furry comms open#furry community#anthro#anthro art#furries#furry art#furry character#scalie#tutorial
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Theorizing about the new TADC character teaser!
For those not in the know, Gooseworx posted the first of the above images on her socials yesterday. Obviously teasing future TADC characters.
The second image is an upside down edit, to help get a better gander at the reflections.
As none of these characters match any of the abstracted performers, the most likely option is that these four a NPC created for adventures, or possible, one shared adventure.
For the sake of clarity, the characters will henceforth be referred to as Blue, Pink, Green and Grey.
I'll discuss them individually before giving a theory about episode 2
Blue:
A lot of people have compared this character to the cast of the fighting game Ballz 3D, and predicting they're made of balloons, but upon closer inspection, I have uncovered some details no one else has pointed out.
In addition to making out what appears to be a simplistic face texture, seemingly hovering in front of Blue's face, but the shapes and contours of their limbs make them resemble coils, like a thick rubber version of Gangle's torso.
Pink:
Pink here has understandably been compared to Queenie by many fans, as well as many assuming them to be the leader of this odd group. Other's have drawn comparisons to Baroness Von Bon Bon, which are also understandable. But what else could a detailed look over reveal?
It would appear Pink has a heart pattern on their chest, as well as large puffy hair and an adorable little crown.
Her dress has 2 to 3 layers, depending on if the highlighted segment towards the bottom left is actually anything meaningful.
I also took the liberty of estimating her hand proportions.
Green:
The most "normal" looking of the four, at least in this teaser, kind of like Ragatha in the main cast reflection teaser. The ghostly element is obvious and the extra blur added by their glow affect compounded by the reflection complicates analysis a bit, but I like a challenge.
The first thing that stuck out to me was what I can best describe as a line of many small buttons, like an old fashioned woman's shirt. The change in thickness of one arm also gave the impression of sleeves.
Lastly (and most likely to be parandolia), I think I found the rough outline of a darker patch on the head, likely the actual head.
Grey:
I've seen the most disagreement over what this weirdo is. My first thought was a penguin, but I no longer hold that opinion. Rather, I agree with many others who sight this a a revisit of Frogni (an unused frog design for Pomni). So, let's dissect this thing.
So, Frogni is definitely here in spirit, especially with Grey being the most main cast-like new comer. The orange/bronze arm is what really stuck with me, especially as I haven't seen anyone point it out.
Conclusion:
I think these NPCs will be rivals to the performers (Gangle, Kinger, Ragatha and Pomni) in a "rival showdown" adventure. Jax and Zooble will either opt out or defeat their rivals so quickly that they weren't included (similar to Bubble in the main cast teaser)
#the amazing digital circus#tadc#tadc Gangle#tadc Kinger#tadc Queenie#tadc Ragatha#tadc Pomni#tadc Jax#tadc Zooble#tadc theory#tadc prediction#goosewrox#glitch productions
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This past weekend I participated in the ludum dare game jam. A game jam is a challenge to make a game in a certain period of time- in this case 72 hours, which is very short! They usually have themes, and this ones was "little creatures".
You can play it on itch.io or ludum dare (although note the itch version is a little more optimized right now); try to get all 4 level ups!
Our plan after discussion was a "gladiator" type game with bugs- a fairly literal interpretation of the prompt, but good practice! We wanted to make a level up system inspired by evolution. Different species would spawn in different biomes and our player would gain attributes based on the ones they fought. AKA- player is adapting to different environments (loosely).
We had one programmer, one sound/level designer and one artist (me!). We used Godot, which is new to all of us. We did run out of time in the polishing stage and were unable to fully implement the tilesets and sound.
Still, the bugs spawn in different areas and you can gain new stats and evolve with little cosmetic changes, such as gaining wings that let you fly over water. There are 4 overall!
I 3D modeled all of the characters and then took the generated images to make low-fps but detailed sprites. The method was inspired by club penguin's avatar. With this method I could have made much more complicated animations but we only had time to include a few features. It was fun to flex how fast I could make these figures and animate them though!
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Hellooos!!
I'm Charlie (Char)
23/06/08 ☆ any pronouns ☆ Genderqueer lesbian
☆ autistic
☆ En native C2 | Fr+Es B1 | Cn HSK2 | Jp A1
Here's my side blogs
@icecherrypop [language stuff]
@picopipi [pretty collection]
Funfact(oid)s about me
My favourite colour is pink but I love all the colours
My favourite animals are cats, bunnies, penguins, and sheep
I study language and 3D design in school
My favourite fruits are kiwi and strawberries
I like sweet things! My favourite dessert is battenburg with vanilla tea
I enjoy athletics especially shotput.
I like singing and dancing too but I haven't done either properly in a while
Summer is my favourite season because winter often makes me feel yucky unless it snows
I have two cats called Pebbles and Mango 🎀🥭
I love like all music!! My favourite genres include: vaporwave, noise+math rock, shibuya kei, eurobeat, Vkei (esp Tanbi kei)
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Introduction!!
Hello! I'm Cadence, or Artsy. I'm gonna be using Tumblr to post my OCs, AUs, or other media I'm in! I use She/Her and He/Him pronouns.
I am in TOO MANY fandoms to count and have too many hyperfixations, so take a look here for a google document of those + my boundaries and triggers.
Here is my Pronouns Page, which has Links to my other socials and some extra info.
Below is my Internetsona/Social Media mascot thing, it was very fun to design! (You may also use this to represent me in Ask Blogs, the Penguin and Kinito are optional)
Just a couple details I wanted to list off are down here.
The right glove being themed around the art program I use, Paint 3D, including the logo and in-app default palette.
My touchscreen digital pen, because im an artist.
My KinitoPET Shimeji/Desktop Pet as a lil sidekick of sorts. (I think I'll start calling him "KinShi")
and the penguin plush that holds my pen when i dont use it so it doesn't get lost, also a sidekick of sorts.
The watch on the left arm, displays various social medias I have.
Tried to make the hair look like paint? (because Paint 3D) also the head being like a paint palette.
#artsygremlinart#artwork#my sona#internet sona#paint 3d#kinito the axolotl#shimeji#digital art#penguin#paint#intro post
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About Me
Last updated 13th December 2024
Hello! I am 5/Five/Avery, (you can also use sugar!), I use all pronouns/terms! (il pref in French), for more detail, see my pronoun page here!
I am objectum, specifically for buses and fountain pens, but I also like computers and portable consoles :). I am also a furry, and have a few sonas.
I make art sometimes! I'll post all my old stuff here eventually, but it's pretty slow going. Currently working on pixel art and hoping I'll survive.
Expect reblogs to be TF2/Objectum/Furry/Club Penguin/Disability/Vocaloid! Mostly it'll be whatever strikes my fancy.
No set DNI, just treat me with respect!
More info under the cut!
Current Interests:
Rhythm Games (osu, project diva, arcaea, pjsekai), buses, fountain pens, retro console modding (3DS/DS/GBA/Wii, linux (I run linux mint! i3wm my beloved. what would I do without you) horror (games/books), and anime! (this is not exhaustive)
I have injured my wrist long-term since May so I haven't been able to do a lot of the things I would like normally, such as needle-felting/writing with my fountain pens/gaming/drawing every single day like I've been designed and created and put on this earth to do, so rn a lot of things are in theory rather than in practice.
Tags:
#sugar.art : All my art!
#sugar.text : All my text posts!
#beloveds : My favourite posts!
#computer head oc : the silly computer head guy (still has no name </3) (he is a tv head but this is how I remember him)
#prisma oc : my OC Prisma (still waiting on a friend to finish the ref sheet, but their toyhou.se is here)
#obj : objectum/tv heads/object head stuff
#fur : furry stuff
#mc skins : minecraft skins
Please Interact Pretty Please If You're:
Transgender/Transsexual, Objectum, Furry, Butch, an artist, use linux, or if we have stuff in common :) (very not exhaustive!) I'm looking to make friends on here!
Feel free to send an ask or message me if you need help with things such as linux, 3DS/Wii Modding or if you are searching for information of one of my interests! If you're msging me, say what you need/want instead of making small talk so I know what to expect :))!!
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Report for the week ending in July 28, 2024.
Oops. Missed the Sunday to do a post. I was out camping until last night and when I got home was too tired to make a post. And since I was camping I didn't have much time to work on 3D at all. What I did work on was some design skills. So you know how Penguin Classics have their own styles of covers? Well I wanted to make one for my books. After a lot of prototyping and photoshop here is is. The souped up cover for my 2022 book, Ol' Big Ears.
On the left is the 2nd version of the cover I made back in 2022 when I was serializing it. The right is the new cover I made last week.
I have versions for Steadfast Spring, Scornful Summer and Operation Teardown all done that I'll post eventually. Next I'm gonna make one for my next novel, Pop Goes the Balloon. It's inspired by the Barber Beats aesthetic.
I also did some 'greenmeshing' for 3D but I'll cover that later. Now that I'm back and with some time again I intend to finally start retopology. It's already been delayed by 2 weeks (thanks to flooding/crowdstrike/various IT issues and a week of camping).
#fnaf security breach#glamrock bonnie#bonnie#fnaf sb#vaporwave#cover art#graphic design#five nights at freddy's
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hi it's doomfax, was wondering about your thoughts on Super Mario 64! did you enjoy it overall? would love to hear what you liked or disliked, what worked for you or didn't
I love that game, I've played it so much that I can't even really enjoy it any more tbh, but also if you hated it I'd still love to hear your thoughts on it if you feel like talking about it
Oh, man I've got a lot to say. I hope this is like... readable. EDIT: I just finished writing this, and figured I'd just put all of it behind a readmore, so I don't at all feel bad about how much I write. Also it's my blog. so.. whatever i suppose.
In short, I really liked it! I played the 3D All-Stars Switch version specifically, and I think it holds up pretty well! I liked how..punchy? It is? Most levels are really short, it doesn't take that long to beat, I 100%'ed it, but each star only takes like five minutes each, and I like that. The music is great, all the characters are stylized enough that even through the blocky-ass visuals, things look cute. Some of the locations are nice to look at, but a lot of them look kinda ugly tbh, like it just looks like blocks. I think a location needs a lot of set pieces to be visually interesting, otherwise it just looks bland. Most of DDD, most of WDW, all of RR, most of HMC look really boring, but there's some cool ideas in there. Whereas basically everyone of the first couple levels are more visually striking and interesting, with SOMETHING to remember about them.
The game controls are frankly awesome. It feels like they cemented that first, and built the entire game around it. If Mario controlled just a bit worse, this game wouldn't be nearly as well-remembered cause this is SUCH a true platforming game. Not very many stars rely on anything else other than how well you can control Mario. The only thing that bugs me are more quirks of the physics engine than anything else, and playing Sunshine right after kinda cements my opinions more, in that... the game is just a bit too unforgiving, coming back to it, having never really played it thoroughly before. It's hard to wall-jump, and you HAVE to get good at it. If you don't land on a platform, or the edge of one, you just bonk your head on the side and fall, and probably die. You slide off slopes really easily, it's hard to climb hills, and basically all of these things were fixed in Sunshine, but I can also understand people growing up with 64 and thinking that the movement might be too... easy? robust? something, in Sunshine. Which I don't feel rings as true because I find the "secret" levels in Sunshine to be challenging, but it's also in part to how sparse the level design is in those segments. You're confined just to floating blocks and that's it, but I'm talking about Sunshine here, so I'll digress.
I like the consistency of the level design. Each level has Exactly 7 stars, and one 100 coin star. Each world has 8 red-coins, and you'll get them eventually. If there's something to climb, there's probably a star at the top. If there's a weird new creature in this level, you'll have to interact with it in a weird new way to get a star (penguins, ukikis, eels, you get it). It makes each level feel like extensions of the same world, with the same rules across, which makes the whole game just make more sense, I appreciate that.
The camera is weird. I love the idea of you having a Lakitu cameraperson, but in execution it's hit or miss. I like that there's three different camera options, a platforming game in 1996 didn't have to have that kinda foresight, but it did. But it's like... the Lakitu camera can't rotate, only lock a certain way, the over the shoulder camera follows too closely and it's very easy to get disoriented (for me at least), and locking the camera in place can be great but it's completely locked, and doesn't move at all. I'll say I died a bunch cause the camera didn't do what I wanted it to do, but whatever, it's not unusable, I at least understand the system in place (although in no video game should the camera ever be stuck behind any solid object in the level), and it isn't like SM64 is hard, and lives are pretty generous, and I never even game over'd once in the while 100% playthrough. (a lot more casually generous than SMS)
Overall, I'm glad I played it. I do think it's a very good game, and a hallmark of what gaming could be at a pivotal time in its existence. I can't say if I myself would go back and play it all that much, having completed it, but that isn't to say it has no replay value, I've just had my fill. It was fun. Had some quirks from being a game from back then, but an overall pleasant experience. Some frustrations in the camera, missing some jumps cause of silly reasons, dying on a 100 coin star 80 coins in, falling down a vertical platforming segment and having to come back up, the only consequence being my fucking time being wasted, but that's all part of the game, and nothing ruining, y'know? I could go into even more detail, on any specific points, if you'd like, I love chatting with friends like this. And I appreciate every ask I get (within reason lol)
Thank you for sending this! I love giving my opinions on things like this lol, feel free to ask more stuff!
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Cool Penguin With Sunglasses Tough Cases
This cool penguin with sunglasses tough case exudes a playful and enjoyable vibe, making it ideal for anyone wishing to give their phone a little personality. Ideal for penguin lovers, animal enthusiasts, and those who enjoy quirky designs. Great for birthdays, holidays, or just as a treat for yourself.
Product features
3D wrap design with full ink density transfer
UV protected for long-term optical quality
Durable and impact-resistant materials
Silicone liner for shock absorption
- Supports wireless charging (not MagSafe)
Getit from here:
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15, 16, 38, and 41 for the ask game please 💖💖💖
15: Favorite movie
I don't think I have a favorite movie, but I can talk about some movies I like:
The Guardians, as in, that movie with owls. I love the message, and the main theme. Also it was one of the first 3D movies I saw with the red and blue glasses.
Avatar (the blue aliens), both movies, though I only like the second one on a world building basis.
Inocencia, a movie from my country that portrayed the imprisonment and assassination of 13 medicine students (poor guy wasn't even in town, and the other guy never got to kiss his crush)
All Madagascar saga and The Penguins of Madagascar.
16: I’ll love you if
If you teach me/show me something new. if we can yap about whatever, bad jokes, fanfic ideas, oc lore, or just gossip. Also if you send me handcart ideas.
38: My childhood career choice
I had so many! I remember wanting to be a fashion designer when playing those Barbie fashion games, I wanted to be an archeologist too, and a vet, and an author. Sometimes I forget I went into Biology so I could have an income while freelancing as an author.
41: Where I want to be right now
I like being home and I don't mind staying indoors, since commuting anywhere in this country is a total nightmare. I wish I liked the beach more, and I didn't get so tired after every outing. My immune system is peachy but my stamina sucks.
Be nosy here! 👈
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