#3D Music Player
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riddhipatel863 · 2 years ago
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interfering-drawers · 10 months ago
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Pretty much finished with the music player armband, I put pull-tabs on the end of the straps, now all the points I interact with to wear or remove are highlighted in orange
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I'm pleased with this project, it turned out how I wanted and I think I'll use it regularly
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Now that I'm getting better at patterning and assembly I want to get my stitches to look cleaner, feel free to make suggestions in that regard if you have any
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jonreytrevino · 8 months ago
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Repost Classic : Walkman Pico
7/14/24
Twitter | Ko-fi | Upwork
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xylinthia · 1 month ago
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Made a couple more Walkman and Tamagochi inspired sculptural ATCs. I used my cricut cutter and layered and glued together paper to varying thicknesses. I made little characters into pixel art, and added the icons with canva. The stripes are digital prints on bond paper. And the glitter is sealed on the "beaded keychain" with gloss varnish, so it ain't gonna rub off. Each layer is painted in acrylic and the lobster-claw is metallic silver acrylic.
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2.5" × 3.5", construction paper, glitter, digital prints, gloss varnish, acrylic, and lots of mod podge
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cupcakeshakesnake · 6 months ago
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So I dreamt up a whole trailer for Silksong and it was ridiculous:
First of all, the trailer music was Dung Defender's theme. Dunno why, but fitting, somehow. So play that in the background while you read this post.
Second of all, at some point, it said Solksing instead of Silksong.
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Third, it was revealed in E3, and as soon as the trailer started everyone knew why it had taken so long because the entire game was in 3D.
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The overall tone was much less serious than that of Hollow Knight, and there were a lot of cutscenes and dialogue where Hornet reacted to past and present stuff.
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I feel the need to point out that Hornet was specifically upset that Lurien's giggle was squiggly.
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The Pale King's ghost hovered around a disgruntled Hornet like a genie giving shitty life advice.
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Some cutscenes were in an entirely different art style, one of which depicted Hornet as some sort of forest rabbit sprite.
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Also, Hornet would be very disappointed if a quest was failed, which made players feel bad.
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And that's about it.
I spent my bleary morning hours thinking about "squiggly giggle".
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fadingstarryskies · 2 years ago
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the new app screens setup
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animatingforfun · 7 months ago
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This was a pure joy to work on.
For the behind-the-scenes story of how I made this animated mini-short, click “keep reading” below.
I started this 6 weeks ago, just before Nintendo shut down its 3DS and WiiU servers. The server shutdown meant no more multi-player online play for 3DS games, like Mario Kart 7, but also no more uploading to the Butterfly Animation online gallery directly from the app.
As an homage to the Inchworm and Butterfly Animation apps for the DSi and 3DS that I’ve been animating on since 2011, I originally was just going to animate just a single shot featuring something butterfly related.
But the story evolved as I began asking myself a series of "what if" questions that I had fun answering, like, “what if it was a little girl playing dress up as a butterfly?” And then “what if she was first cosplaying as a caterpillar then the butterfly?” “If this is a story of growth, what if she stumbles? What is her attitude when she stumbles?” “What if the design of the girl was something like Isao Takahata or Yoichi Kotabe would draw?”
Making this was the embodiment of everything I hope to achieve with my personal animation: to let creativity flow and just have fun animating and creating.
Since this mini-short was animated on my Nintendo 3DS, there was a memory limit of only 100 drawings, which was a bit of a challenge for longer or complex actions, but was a fun puzzle to solve. Sometimes limitations force you to come up with even more creative solutions. (I was able the squeeze in more drawings than the memory allowed, and filled it to the max!) :)
The song I used is from Rebecca Sugar’s album, "Spiral Bound", and perfectly fit the theme of the short. Initially, while I was drawing the character, I found myself humming a tune from Steven Universe that dealt with beginnings, endings, and not being ready. It’s amazing how the brain can subconsciously pick the playlist!
In the end, that song, sung by Steven’s father in the show, didn’t quite fit, but then I remembered another song by Rebecca Sugar which was more on theme with my story, called “My Own Way to the End”. The whole album is wonderful! You can check it out here:
Painting the backgrounds for this was the most challenging thing for me, but also the most eye opening! After painting, I would look around at the trees in the neighborhood differently. So many colors when you really look closely.
There’s so many talented people at my work and it was great that I could ask them for advice. One person I asked was the talented Tia Kratter, who happened to teach a mini-painting class for the animators while I was working on this short. I asked her for advice on one of the background paintings and she asked great questions which challenged me to try different things, but I still felt like I was having fun and playing without fear of failure. I mean, it was still hard though! Hahaha!
If you’ve read up to this point, thank you for reading this. :) I hope you enjoy this mini-short as much as I enjoyed making it!
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citylagartha · 2 years ago
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lexyeevee · 2 years ago
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it's wild to see myhouse having escaped the orbit of Doom People, because so much of it specifically riffs on doom in a way that is laser-targeted at Doom People, to the point that i just wouldn't have expected it to be nearly as interesting if you don't pick up on that stuff
right from the outset, "my house" is even a recognizable genre, because doom was among the first approachable platforms for creating a 3D space, and if you give random people the ability to create a 3D space then many of them will just try to recreate their own house. (i want to say jp lebreton even made an effort to play through every house map on the idgames archive at one point, though hell if i can find it now.) there was in fact already a "myhouse.wad", from 1995!
frankly it's incredible that someone (or someones) put so much effort into this map and then had the gall to simply post it on doomworld as "myhouse.wad", because that is a thread title that guarantees the fewest possible people will bother to look. there are posts in the thread where people outright admit that they only checked because they were surprised how many replies a "my house" wad got.
so anyway, okay, the "classic" doom wad experience is that you download a wad, it contains exactly 1 map, and it has zero custom textures or music or other frills. most wads from the 90s are like this; if you're lucky you might get a bad midi rendition of a metallica song. nowadays there are texture artists and musicians and everything collaborating on full map packs, but "just a map" is still kind of the default mapping experience and is recognizable to anyone who's been around doom for sufficiently long.
and myhouse riffs on absolutely every aspect of this:
• the music is the MAP01 music, Running From Evil, which is just the music you get if you supply your own map in the MAP01 slot and do nothing else. so a ton of 90s maps had this same track as their background music, so everyone has heard it a zillion times. it is ingrained into so many people's skulls. subtly fucking with it is a great way to fuck with the player
• the house uses only stock doom 2 textures, or occasionally light modifications of them. again this is just what you get if you make a map and don't supply any other resources, so the stock textures are very familiar. only later, with sufficient poking around, does the map introduce new textures, which really help sell the impression of being swept away to Somewhere Else
• if you take the exit, you go to MAP02, Underhalls. this is the expected experience because doom wads replace what's already there — you're not really supplying a "new map pack" or anything, you're overwriting a map from the original doom 2 progression. (there are ways to fiddle with this now, but in vanilla doom 2, the level progression was hardcoded.) so the "ending" of a no-frills single-map wad is always, always to transition to Underhalls. the opening shot of Underhalls is practically like seeing the credits. so roping Underhalls into the experience is completely unexpected, because Underhalls is the sign that you've escaped back to regular doom
• the super shotgun is "hidden" in Underhalls, in probably the best-known super shotgun location in the whole game, because it's the first time you can get it
• incidentally Underhalls itself feels uncanny, because the player camera height is higher than usual to make the house's proportions feel sensible. (part of the trouble with exact recreations of real spaces in doom is that the camera is weirdly low.) i was actually convinced that myhouse included a modified Underhalls, but no, it's stock doom 2 Underhalls, it just feels off when you're slightly taller
but wait, there's more
• silent teleporters are a feature from boom, a very early doom derivative that added a number of helpful mapping features and is basically considered only half a step beyond vanilla. so shifting between two versions of a space without interruption isn't completely unexpected. it's only later that the portal use becomes more obvious
• although if you're especially canny, you should notice that the second version of the house shows both the upstairs and downstairs windows in full, which is impossible — doom cannot do room-over-room. (in fact this is accomplished with a semi-obscure zdoom feature called sector portals — essentially, the whole second floor and the space outside it are a separate area, and the "ceiling" of the yard becomes a view up through the "floor" of that second space.)
• swinging doors are a hexen feature (polyobjects) that gzdoom inherited. (heretic and hexen were modifications of the doom engine, and zdoom started out as a merge of all three codebases into something that could play all three games.) they might also be in other fancy engines (eternity?), but they are very distinctly not a doom thing. if you're deeply familiar with doom's limitations then they'll jump out at you immediately, but if you're looking at doom like it's any old 3D game then maybe not so much
• recreations of other humble real-world locales are also a somewhat common theme, and remind me in particular of Doom City, from way back in 1995
• a very common desire for players is to "uv-max" a map, i.e. reach the exit on ultra-violence with 100% kills and secrets. if you can't do this, the map is (reasonably) considered broken. it is comically impossible to do this in myhouse, and anyone with the skill to create the map would be acutely aware of this
• the extra weapon frames look to be borrowed from the well-known smooth doom, which adds extra frames for everything and is just pretty dang slick overall. so it's not merely "ho ho, got you, smoother weapons" but specific integration of another familiar project
• this might be reaching a bit, but mirrors are specifically a nightmare in zdoom's software renderer because they work by rendering all visible geometry as if it were physically present on the other side of the mirror — and if there be any actual geometry back there, it will also get rendered and you will have a big fucking mess. so a mirror in the middle of a room is a laughable idea. this is somewhat less of a concern now that the hardware renderer is basically the default, but it's still a spectre looming over the very concept of mirrors, so the way mirrors play out in myhouse is very funny to me
there's probably more, like, the way it intercepts noclip is a stroke of genius and not something i've ever seen done before. but i hope you get the idea
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nhaneh · 9 months ago
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Played the original but on the PC lmao
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Well, it has been a mixed decision to not put FFVII on the poll for favorite final fantasy games.
I gave my reasoning as it was more recent, by which I meant, between the nostalgia for the original and the new fans brought in by remasters remasters it would probably dominate, and while other games have remasters, VIIs are significantly different to be a new category for me.
As I only had 12 spots on the poll, I decided not to include it on that particular poll,and include it in a future one if the poll was popular. And I'm amazed at how popular it was, and how many nice things people have said in the reblogs.
I was going to do this later, but the time seems right for now. So, throwing in everything but the movies-
*I know that the later games come out on more systems, I'm just keeping it simple and sticking to play stations and mobiles.
*Oh yah, I now remember why I was going to wait. I meant to include Rebirth. Oh well, that can go in a future poll about spinoffs/ sequels and the like
Feel free to give reasons or fond memories in the notes or reblogs.
If you haven't voted already, here's the poll for favorite final fantasy game. (Its the first. Other games like tactics will show up in future polls)
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riddhipatel863 · 2 years ago
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DJ Mixer Studio - DJ Mix Music
Want to feel a real DJ with DJ Mix Machine? This app will teach you how to make and mix music tracks like a pro.
This app is provided you to best 3D virtual Music mixer and you can mix, remix, scratch, loop or pitch your music anytime and anywhere in the palm of your hands.
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In DJ Mixer Studio - DJ Mix Music 🎶 app a large variety of current samples and loops as well as a sound effects pack is available that is a powerful music mixing tool.
The app is suitable for both native and experienced DJs. Upload your music, use the built-in sampler, and create a killer DJ set that will light up any party!
The DJ Mixer's volume slider has an equalizer that offers a bass boost and virtualize effects.
We have provided a feature for every DJ. Whether they are Beginner or a professional Person, here it is:
Features of this Application:
🎤 Cross-fader with two virtual turntables
🎤 Built-in sound on music pads will help you to change the music & song mixer.
🎤 DJ mixer bass booster
🎤 Music Mixer for Mixing
🎤 For more adaptable mixing use a song mixer
🎤 For detecting the song BPM function will help you
🎤 3D DJ Music Mixer Search Music DJ 🎶
🎤 HD sounds 🎧 those rocks.
🎤 DJ Mixer is a User-friendly sound remixer.
🎤 Perfect pro-look and easy to use for every user.
How can you use DJ Mixer? Does it give real DJ mixing Experience?
DJ MIXER is a strong music Mixing instrument that includes a huge Variety of current samples and loops as well as an audio effects pack.
The application is appropriate for both native and experienced DJs. upload your music, utilize the underlying sampler, and make an incredible DJ set that will light up any party!
An equalizer with bass boost and virtualize impacts is included for DJ mixer volume slider.
Smaller than a speck will no effect on the system's presentation.
Two songs from your SD card can be played at the same time utilizing adjuster of DJ mixer.
Different songs DJ sound, New DJ and Sounds Impacts are available to mix in with your main DJ music.
If you like this Remixing DJ Music - Beat Music Player App, then share with your friends & family member.
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reemieme · 1 year ago
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SUCCESS STORY! (w photo proof)
story:
ive been in the LOASS community for around a month now, so ive been wanting a vinyl record player for like a few months and last week i was looking through amazon like “oh these are so expensive..” and then i was like im literally a master manifestor why dont i manifest it??? like i completely forgot ab the law 😭😭
anyway so that week i was just affirming to myself a few times a day like “oh yea i have a vinyl record player now!!”, i did SATS bc its fun, i talked to myself pretending i was talking to my friends bragging about my vinyl player, i searched online for new vinyl records to buy to play, and just STAYED IN THE STATE of having my record player. i didnt affirm 10k times, just everytime i thought of it to REMIND MYSELF i have it.
i ABSOLUTELY DID NOT waver. i did NOT get nervous about not seeing it in the 3d, bc i reminded myself i already have it so its fine. the law NEVER fails. so theres no room for failure. i lived in my imagination ion playing songs on my vinyl record player, (bc i LOVE visualization, if you love affirming then affirm for it instead!!) everytime i was like “i cant wait for my vinyl player” or “is it gonna be here?” or “hows it gonna come?” ECT i IMMEDIATELY flipped those thoughts with WHAT? i already have my record player wdym
tldr, i convinced my subconscious that i HAVE a vinyl record player, and since i lived in the 4d (imagination) where i have it, it reflected in the 3d bc thats the LAW. anyway, i wake up and theres a package at the door addressed to my name and i was so confused bc i dont order things. my parents had no idea where it was from and when i opened it, IT WAS A RECORD PLAYER RAHHH!!!
i literally SCREAMED yall i was like NO WAY. but i was also rlly confused so i looked at the address it came from and it was my aunt who lives a state away. (but we r REALLY CLOSE) so i called her and she was like “surprise!!! i know you love music so i decided to buy one for you because it was on sale.” and i was like OH ,Y GOD!! keep in mind she had NO CLUE i wanted a record player bc it never came up, and she NEEVR buys me gifts unless its my birthday or smthn which is in like 2 months. CIRCUMSTANCES DONT MATTER!
anyway here it is!!
i put a piece of paper w my @ next to it bc alot of bloggers r being called out for lying, and i dont want people to lose trust.
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(the second pic is on my floor, first on my bed.)
if u guys have any questions feel free 2 ask!! THANK YOU SO SO MUCH TO @coquetteprincesss @nakedbibi333 @fleurlx @miracledarling @aphrodieties @blushydior @cinefairy @gorgeouslypink @heliosoll @hhtpsjup1ter @oonasempire @piercedblunt @remcycl333 @voidprincessblog YOU GUYS ALWAYS HELP ME SO MUCH!!! i love all ur blogs tysm for ur help w the law ❤️
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jonreytrevino · 1 year ago
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Repost Classic : iPod Pico
7/19/21
Twitter | Ko-fi | Upwork
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tailschannel · 1 year ago
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Sonic Dream Team to feature post-launch content and new music; game layout and narrative detailed in new interview
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The creative decisions behind the upcoming Apple Arcade exclusive, Sonic Dream Team, was detailed by SEGA HARDlight creative director Dan Rossati in a new interview with TouchArcade.
Here’s the news and notes...
Sonic Dream Team was developed across the span of two years.
HARDlight was able to craft the game’s narrative around Cream the Rabbit, and the studio is glad to see the positive reactions towards her return.
Soundtrack composed by Michiel van de Bos, responsible for songs from games like Deus Ex and Unreal Tournament, and composed music for Sonic Jump Fever.
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HARDlight plans to update the game post-launch to “keep it fresh," and support an “exhilarating flow state.”
They wanted the player to have maximum control across touchscreen and controller options.
Early on, I was waving my hands around, emulating rollercoasters and halfpipes, while enthusiastically trying to communicate what I meant by flow.
Their goal is to allow players to learn the controls quickly and to be able to speed run levels.
Inspiration was taken from the Adventure games, but those games were not directly replicated in Dream Team.
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HARDlight saw the opportunity to use Apple Arcade as a platform for a full 3D platformer on mobile.
Rossati thinks that the game has high replay value, with a high skill ceiling for speed runs and extra missions to complete.
When Apple Arcade launched, we were delighted it brought about the conversation of getting a true 3D Sonic platformer into the lineup. Having worked with Apple and the Apple Arcade platform previously for Sonic Dash Plus and Sonic Racing, we knew that Sonic Dream Team would be a great fit for our next game on iOS.
The creative director appreciates working with other like-minded SEGA and Sonic fans at HARDlight; wanted Dream Team to be reminiscent of the Sonic games he dreamt about as a child.
(story contributed by Spectre and MC for the Tails' Channel newsfeed.)
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bbu-fan-blog · 10 months ago
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Big announcement: get ready for a new Kickstarter! Orchestral edition!
"Billie Bust Up is an interactive 3D platforming musical with music composed by the legendary Daniel Ingram, best known for his composition work on My Little Pony: Friendship is Magic.  Taking inspiration from animated classics, characters sing and perform to the beat. Each song engages the player in a unique way, from catchy boss fights and villain songs, to chase sequences to rhythm heaven inspired segments. 
We are hoping to raise enough funds to record 20 minutes of live Big Band on 5 songs for the Billie Bust Up Game to replace the current MIDI instruments, and dramatically improve the impact of these final songs.
Stretch goals will allow us to fund a proper orchestra for all 14 songs in Billie Bust Up! Featuring one of the top film orchestras in the world in Nashville, Tennessee, USA at the famous Ocean Way Studios where Daniel Ingram, our songwriter, recorded all of the songs for My Little Pony: The Movie We have lots of fun and exclusive rewards planned such as prints, enamel pins and more! Sign up now to be notified when we go live."
(SOURCE)
Reminder that this goal is a want, and not a need: the game will come out regardless of the campain's success. It's just a way for the game's music to feel even more submersive.
So, if you're interested to support this new campain, click the link and sign with your mail address to be updated: when the countdown reaches 0, donations will start.
Be on the ready, then! 🩵
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elden-hicks · 2 months ago
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UTILITIES AND PROGRAMS FOR TS1
Basically a continuation to my important TS1 mod compilation which makes the game a bit more user-friendly and easier without the feeling of outright cheating. This time I want to focus on the useful programs for this game, what do they do and how you can use them.
I had already talked about SimEnchancer 3D and The Sim Creator in that previous post, so they wouldn't be on this list.
The list itself is aimed for the casual players (and not the CC-makers), so there wouldn't be programs such as Homecrafter, IFF-pencil, Transmogrifier, FarOut and other editing programs needed for the CC-creation. Most of them are needed for the slight neighborhood editing, CC-organizing and detecting bad CC-files (+SimPose, yes).
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EliSims - an executable that you need to install before using. It allows you to create additonal UserData folders if you feel that the 8 established hoods are not enough for you. It basically clones any UserData folder and renames it according to the next number on the list, so you should clone from the UserData folders which were not activated prior. It also allows you to add the custom content and music but I didn't test those features out.
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EliSims and Nbhood 9 which I created with it.
SimOrganizer - a powerful, fan-made Buy Mode Catalog editing tool for The Sims 1. Allows you to view the objects from the Buy Mode and edit their catalog placement, price, description and name however you want. I use it sometimes cause a lot of cc-makers tend to overclutter the Miscellanious-Other function category. Makes searching CC in game much easier.
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SimOrganizer
Skin Doctor - a handy file manager for your skin files, helps you to get rid of the bad cc-skins and allows you take any in-game skin to edit or to use in the SimPose.
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Skin Doctor
Lot Manager - allows you to copy your lot into the other neighborhood. I would recommend to do the backup of your UserData folders before you interact with his program.
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Lot Manager
Sims File Cop - a program for detecting broken mods, objects, and skins in The Sims 1. Helps you in case if you can't detect the exact cc file which causes your game to crash
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The Sims File Cop
SimPose - a program which allows you to take your sim and pose them however you want. The Sims Depot has a massive tutorial for it in case if you want to learn how to use it!
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