#30 January 2022
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Men's Basketball RPF AO3 Tag: A Look at the BBall RPF Fandom Throughout the Years
With the end of 2024, I bring you a long update on the major nba rpf charts I made throughout the year. This year had record numbers with the most fics uploaded to the tag since 2022 (!!), and I'm excited for you to see all the stats of our small fandom. 🔥
men's basketball rpf fics on ao3 over the past five years - previous chart
2024 had the most fic uploaded/updated to the tag – ever.
If you were reading bball fic on ao3, then you might have noticed that compared to 2023, there were more fics on average per month to read (22 fics on average per month in 2024 vs 11 fics per month in 2023).
Significant events for 2024 include Nova Knicks Mania, the tag hitting 1k fics, and the Happy HoliNBGays Collection. The HoliNBGays Collection helped to break the record of most fic ever uploaded/updated to the tag in a single month*.
After June, the number of fics uploaded each month remained around 25+ (except for the yearly October slump)!
*Every month, the monthly numbers do end up falling by 1-5 fics, but this is because of fics getting updated and/or deleted. Still, the HoliNBGays event helped to break the record considering that there were about 12 fics uploaded to that collection on December 31st (and then an additional 5 fics uploaded to the collection on January 1st, but since we're dealing with 2024 numbers, I've left those out).
men's basketball rpf fics on ao3 over the past decade - previous chart
2024* beat the previous 2022's record numbers by a mile – a 23% increase of fics uploaded/updated (ty @sixthreepointguard for that stat)!
If you uploaded fic to the tag this year, you're doing a great service to our tiny fandom (and helped to break fandom records this year). 😎👏
*Again, every year, the yearly numbers do end up falling, but this is because of fics getting updated and/or deleted. Also...there is a small glitch between the fics uploaded/updated between December 31st and January 1st - when I filtered for 2024, ao3 said that there are 264 fics, but there are actually a little more!
a look at the top ten men’s basketball rpf pairings on ao3 - previous chart
(Important Note: I collected data from 2011-2024, but in doing so I excluded five fics in the tag. The first fic ever uploaded to the tag was from 2004 (!!) and it would have skewed the rest of the charts.)
On ao3, the top ten tagged relationships in the men's basketball rpf tag are as follows:
Stephen Curry/Klay Thompson (178)
Stephen Curry/LeBron James (110)
Kevin Durant/Russell Westbrook (49)
Kyrie Irving/LeBron James (41)
Anthony Davis/LeBron James (33)
DeMar DeRozan/Kyle Lowry (32)
Pau Gasol/Juan Carlos Navarro (22)
Jaylen Brown/Jayson Tatum (21)
Juan Carlos Navarro/Ricky Rubio (20)
Luka Dončić/Kyrie Irving (20)
Two pairings are bolded and italicized because ao3 has not wrangled the tags properly in the filter box, nor has it shown the proper numbers for Luka/Kyrie. I have mild beef with the ao3 filter system for the men's bball rpf tag. 🤨😟
Steph/Klay was still the most popular pairing despite the divorce, and Steph/Bron had a boost thanks to the Olympics!
The major spike in 2022 for Steph/Bron is due to one ao3 writer uploading 35 fics for that pairing.
In the previous chart, I mentioned that the maximum amount of fics for a rarepair had only ever reached twelve fics in a single year. The Luka/Kyrie ship broke that amount by having eighteen fics uploaded to the tag in a single year.
The Nikola Jokic/Jamal Murray ship had been in the tenth spot on the previous chart, but now the Luka/Kyrie ship is at number ten.
The Jays now take the eighth spot on the chart, whereas previously they were at ninth!
the top ten men's basketball rpf ships of 2024
In addition to the top ten pairings of all time in the tag, I decided to focus on the pairings that dominated 2024!
Kyrie Irving was the most multi-shipped character this year – about four out of ten ships have Kyrie!
Most of the top ten ships focus on teammates, but Olympic pairing Haliburton/Embiid sort of break this rule - while they were briefly teammates on Team USA, they are usually opponents in the NBA, making them an unique pairing.
And...that concludes my update! If you got this far, thanks for reading this very long post.
If you want to look at the other charts I've done, you can look through my #nba rpf analysis tag!! 💖
#i am a little late with this - i say this bc some of the numbers have already shifted as we are in the middle of january#anyway...were there any surprises? things you hadn't expected to happen? things that you might have predicted?#i think the most surprising thing to me was the number of fic updated/uploaded this year...#i expected the number to surpass 2022 but i didn't expect it to surpass that much!! 271 fics is way beyond what I expected#and for jan 2025 the number of fic uploaded/updated has hit 30+ so that's already a record broken for january in the tag!#nba rpf#nba rpf analysis#men's basketball rpf#xariarte edits
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NO MY FUCKIGNS STYLUS IS BREKAING (the buttons on the side no longer work. i will be fine)
#its gonna be a pain in the ass to use the eyedropper tool now but#rip stylus buttons december 2022 - january 2025#avoiding replacing this thing at all costs though cause its like 30 dollars for a new one for some reason#itd probably be a good investment at this point though cause the nib is probably in bad condition#<- forgot what good condition for a stylus nib is#aughsgdhshahh#sliver.speaks
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January 30, 2022
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"In one of Africa’s last great wildernesses, a remarkable thing has happened—the scimitar-horned oryx, once declared extinct in the wild, is now classified only as endangered.
It’s the first time the International Union for the Conservation of Nature (IUCN), the world’s largest conservation organization, has ever moved a species on its Red List from ‘Extinct in the Wild’ to ‘Endangered.’
The recovery was down to the conservation work of zoos around the world, but also from game breeders in the Texas hill country, who kept the oryx alive while the governments of Abu Dhabi and Chad worked together on a reintroduction program.
Chad... ranks second-lowest on the UN Development Index. Nevertheless, it is within this North African country that can be found the Ouadi Rimé-Ouadi Achim Faunal Reserve, a piece of protected desert and savannah the size of Scotland—around 30,000 square miles, or 10 times the size of Yellowstone.
At a workshop in Chad’s capital of N’Djamena, in 2012, Environment Abu Dhabi, the government of Chad, the Sahara Conservation Fund, and the Zoological Society of London, all secured the support of local landowners and nomadic herders for the reintroduction of the scimitar-horned oryx to the reserve.
Environment Abu Dhabi started the project, assembling captive animals from zoos and private collections the world over to ensure genetic diversity. In March 2016, the first 21 animals from this “world herd” were released over time into a fenced-off part of the reserve where they could acclimatize. Ranging over 30 miles, one female gave birth—the first oryx born into its once-native habitat in over three decades.
In late January 2017, 14 more animals were flown to the reserve in Chad from Abu Dhabi.
In 2022, the rewilded species was officially assessed by the IUCN’s Red List, and determined them to be just ‘Endangered,’ and not ‘Critically Endangered,’ with a population of between 140 and 160 individuals that was increasing, not decreasing.
It’s a tremendous achievement of international scientific and governmental collaboration and a sign that zoological efforts to breed endangered and even extinct animals in captivity can truly work if suitable habitat remains for them to return to."
-via Good News Network, December 13, 2023
#chad#abu dhabi#north africa#rewilding#endangered species#conservation#zoology#conservation biology#oryx#good news#hope#texas#big game#animals#endangered#environmentalism#environmental science#zoo#zoos#zoo animals
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Conversation
♕ ʆɑuʀɛɳ: What’s your favorite snack
Me: Greek yogurt is nice. Top it with a little something first, like granola and nuts.
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On 7/31/2019 Trump has a private meeting with Putin. On 8/3/2019, just 3 days after his private meeting with Putin, Trump issues a request for a list of top US spies. By 2021 the CIA reports an unusually high number of their agents are being captured and/or being murdered. During the search executed at Mar A Lago the FBI find more documents with lists of U.S. informants on them.
A Timeline
• FBI wiretapped Russian gambling ring headquartered at Trump Tower for two years - March 21, 2017
• Trump revealed highly classified information to Russian foreign minister and ambassador - May 15, 2017
• Trump, Putin Meet For 2 Hours In Helsinki - July 16, 2018
• Rand Paul Goes To Russia And Delivers Letter For Trump, Marking Our Era Of Irony - August 9, 2018
• Following the Money: Trump and Russia-Linked Transactions From the Campaign to the Presidential Inauguration - December 17, 2018
• The US extracted a top spy from Russia after Trump revealed classified information to the Russians in an Oval Office meeting - September 10, 2019
• Trump’s Loose Lips Force US to Extract Spy From Kremlin - September 10, 2019
• Was Mar-a-Lago Trespasser a Tourist or a Spy? A Judge Said Her Story Didn’t Hold Up. - November 25, 2019
• Trump downplays massive cyber hack on government after Pompeo links attack to Russia - December 19, 2020
• Russia has been cultivating Trump as an asset for 40 years, former KGB spy says - January 29, 2021
• There was Trump-Russia collusion — and Trump pardoned the colluder - April 17, 2021
• Longtime GOP operatives charged with funneling Russian national’s money to Trump, RNC - September 20, 2021
• Captured, Killed or Compromised: C.I.A. Admits to Losing Dozens of Informants - October 5, 2021
• Files Seized From Trump Are Part of Espionage Act Inquiry - August 12, 2022
• Ex-Clinton aide implies 'President of France' file found at Trump's home during Mar-a-Lago raid could be valuable to Putin as 'kompromat' - August 13, 2022
• Inventing Anna: The tale of a fake heiress, Mar-a-Lago, and an FBI investigation - August 22, 2022
• Russians used a US firm to funnel funds to GOP in 2018. Dems say the FEC let them get away with it - October 30, 2022
• Trump makes shocking comments about trusting Putin over US 'intelligence lowlifes' - January 31, 2023
• Russia's Prigozhin admits links to what US says was election meddling troll farm - February 14, 2023
• GOP operative sentenced to 18 months for funneling Russian money to Trump- February 17, 2023
• Trump allegedly discussed US nuclear subs with foreign national after leaving White House: Sources - October 5, 2023
• 'So appalled': What witnesses told special counsel about Trump's handling of classified info while still president - April 24, 2024
🤔🤔🤔
#us politics#news#republicans#conservatives#donald trump#gop#trump administration#classified documents#cheri jacobus#2024#twitter#tweet#russia#vladimir putin#spies#foreign intelligence#espionage act#cia#my thoughts
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Blue Tit/blåmes. Värmland, Sweden (January 30, 2022).
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⚔️ MWII (2022) Character Ages (as of 2022) ⚔️
I was on a character age brainrot back in January and now It's back because of @angelsarewatching so I'm gonna go ahead and post this on Tumblr. Tell me what you think tho and discussions are open!
🐑 Gen. Shepherd - Around late 50s, Pushing 64. I searched it up and apparently, the mandatory retirement age for all general officers is 62, in some cases 64. But if he got into the recommendation list after Brigadier General (O-7), it's allowed to be more than 62. He's a Lt. Gen, so that's O-9. Also, Glenn Morshower (Shepherd's actor) is 64 so let's go with that.
🧠 Laswell - 47-ish. At MOST 55. (Rya Khilstedt is 52. AMAZING BEAUTIFUL SHOW -STOPPING)
🚁 Nikolai - 45 as well. I would go with 48 though.
🪦 Graves - 40. He gives Texan cowboy energy. I just know he's an old dude and is actually older than the rest of the gang.
🛖 Alejandro and 🦂 Valeria - 37. Maybe 38. I don't know at what age someone could make the rank Colonel 'cause that's quite high up the ladder. (They might as well be older than Price. Shit, they might be 40.)
🚬 Price - 37 (Canon) c. 1985.
🐎Rudy - 36. He's been close with Alejandro for 20 years now. Assuming they're bestest of friends and knew each other even before military, Rudy would be around 36/37 as well.
💀 Ghost - 35 or lower. As far as I know, lieutenants are usually young, unless he enlists first before a few years later he went to the Royal Military Academy Sandhurst (RMAS). OR. His preference and efficiency of working alone are far better for use on the battlefield. The higher you are in the ranks, the more soldiers you are responsible for. So the higher-ups might purposefully don't promote him (and he prefers and agrees to it as well) so that he can continue working alone rather than leading a squad. He surely can lead a team, but he's better at doing shit alone. Crazy theory but hey, it's fiction.
🦿Alex - 35 (Alex was a Delta Force until 2013. Assuming he's around 26 when he finally goes to the CIA, that means he's around 32yo in 2019 and 35yo in 2022)'
🔭 Hadir - 33/34 (Canon) 1986/1987. I’m choosing 34 tho since in the ‘Hometown’ mission he was almost a teenager.
☀️ Farah - 30 (Canon) January 12th 1990.
🧢 Gaz - 26 (Canon). The bio says he enlisted in the British Army in 2014. Assuming Gaz finished high school first, he must’ve enlisted when he was 18yo. That means he was 23yo in MW19 and 26yo in MW22.
🧼 Soap - 26 (Canon). He’s canonically the youngest one in Task Force 141. The bio mentioned that his cousin is in SAS and he often time visits the base. Setting aside the fact that the cousin brought a fucking kid to a top-secret base, lil�� Johnny must’ve been like “I DON’T WANNA GO TO SCHOOL I WANT TO BE AN SAS SOLDIER” and he canonically LIED about his age. Apparently, he went in when he was 16 but got caught several times, until finally when he was 18 he got in.
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That's it folks! Tell me what you think (。・∀・)ノ゙
#call of duty#call of duty modern warfare#cod mw#cod#cod mw22#call of duty modern warfare 2022#general shepherd#kate laswell#call of duty nikolai#cod nikolai#phillip graves#alejandro vargas#valeria garza#captain price#rodolfo parra#simon ghost riley#alex keller#alex echo 3 1#hadir karim#farah karim#kyle gaz garrick#johnny soap mactavish#headcanon#call of duty hc#task force 141#shadow company
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Doriane Pin carting footage from the interview on Late Sport 360 from January 30, 2022
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Bloodborne PSX One of the best fanworks on the web
Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks.
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with.
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure.
(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview.
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.”
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question.
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.”
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games.
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.”
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with.
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.”
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences.
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried.
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question.
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it.
(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
#my writing#my stuff#writing#video games#bloodborne#bloodborne psx#demake#article#b0tster#bbpsx#Youtube
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Today we're heading into the eternal ice of Antarctica and keeping a special lady company. The beautiful Endurance is waiting for us in door no. 7
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More about her here:
The three-masted schooner barque designed by Ole Aanderud Larsen (1884-1964) was built by the Framnæs shipyard in Sandefjord, Norway. When she was launched on 17 December 1912, she was named Polaris. She was 43.8 m long, 7.62 m wide and weighed 350 tonnes. In addition to square sails on the foremast and gaff sails on the main and mizzen masts, she had a 260 kW steam engine, which allowed a maximum speed of 10 knots (19 km/h). The ship was designed for polar conditions and constructed to minimise the pressure of the ice masses. With a thickness of 28 cm, the frames were made of greenheart wood, a particularly stable type of tropical wood, and were twice as thick as on conventional sailing ships of this size. The hull of the Endurance was designed to be relatively straight-sided, as it was only intended to sail in loose pack ice. She was therefore calmer in the sea than ships with a spherical hull, such as the Fram; however, this came at the cost of not being lifted significantly out of the pressure line in ice pressures and was therefore unsuitable for encasements in pack ice.
The ship was commissioned by the Belgian polar explorer Adrien de Gerlache and the Norwegian whaling magnate Lars Christensen, who actually wanted to use it for polar cruises of a more touristic nature. However, due to financial problems, Christensen was happy to sell his ship to Shackleton for 11,600 pounds sterling (approx. 934,000 euros, as of 2010) - an amount that was less than the original construction costs. Shackleton renamed her Endurance after his family's motto ‘Fortitudine vincimus’ (‘Through endurance we shall conquer’).
The Endurance left the port of Plymouth on 8 August 1914, around a week after Great Britain's entry into the First World War, and completed the journey to Antarctica with a stopover in Buenos Aires without any problems.
Before the crew of the Endurance could cross to the Antarctic mainland to cross the Antarctic as planned, the ship was trapped by the pack ice of the Weddell Sea in January 1915 like ‘an almond in a piece of chocolate’ - as the much-used comparison goes. After resisting the force of the pack ice for 281 days, the Endurance was crushed by the ice on 21 November 1915. The expedition team had previously saved themselves on a safe ice floe. Thanks to a masterly feat of seamanship and navigation, Shackleton and his crew managed to get out of this desolate situation without any losses with the help of three lifeboats that were salvaged from the Endurance.
Initially continuing with the pack ice and later on ice floes, the castaways drifted northwards in their camps along the Antarctic Peninsula until the floes broke into small pieces. They finally reached Elephant Island in their lifeboats. There, one of the boats was converted and set off for South Georgia with 6 men to fetch help, which was successful. Months later, the remaining men who were still stuck on Elephant Island were rescued by a Chilean navy guard boat.
In 2019, a private expedition attempted to locate the wreck of the Endurance, but was unsuccessful.
In January 2022, the Endurance 22 expedition began the search. The S. A. Agulhas II brought the expedition, in which marine physicist Stefanie Arndt from the Alfred Wegener Institute took part,[3] to the last coordinates of the Endurance mentioned. From the historical records, the expedition members knew that the ship must have sunk at ♁68° 39′ 30″ S, 52° 26′ 30″ W. According to the rules of the Antarctic Treaty, the wreck is a protected historical site that may not be touched.
On 5 March 2022, the expedition found the ship with a diving robot at a depth of 3008 m, 7.7 km from the recorded position. Photographs showed the wreck standing upright in excellent condition.
#naval history#tall ship#endurance#ernest shackleton#early 20th century#antarctica#advent calendar#day 7
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How Dead Boy Detectives is free from NG
I realize the title is a bit eyebrow raising, but I am here to lay out how Dead Boy Detectives, both the comic and TV have actually very little to do with NG. His name as of late has (rightly) been dragged through the mud, but Dead Boy Detectives in actuality does not deserve to be dragged down with him.
To start with: the comics. Charles and Edwin made their first appearance in Sandman # 25 in 1991. They weren’t associated with the name “Dead Boy Detectives” until the Children’s Crusade arc starting in 1993.
Starting in 2001, these characters were written exclusively by Ed Brubaker and Jill Thompson with no contributions or writing by NG. It wasn’t until 2013 they were granted their own comic series. It was ordered by Vertigo and written by Toby Litt and Mark Buckingham. They were the writers that created and introduced Crystal Palace.
Most important THIS was the comic series the show is based off of. NG didn’t write or work on this comic series at all. When the comic series was originally published both Toby and Mark were interviewed about expanding these characters away from the Sandman comics.
Their work is the basis of the show we’ve all grown to love. Back before the show debuted in January 2024 Toby was even interviewed about how excited he was to see Crystal on screen as she was a character HE created.
Regarding the show, Steve Yockey was the one who approached WB/DC about the series and bought the rights to the show himself.
Backing this up is per copyright holdings for DBD, the show is entirely owned by WB where Steve is employed with an ongoing deal that started in 2022.
On NG’s tumblr he himself stated multiple times he had nothing to do with the show, that it is entirely Steve Yockey’s.
In summation, despite the fact that these characters debuted and were in a few issues of Sandman, NG has had nothing to do with them since 1994. In regards to money, which I know is the hot button issue for everyone, if NG makes money it would be a very small amount, if indeed he makes any at all.
For nearly 30 years these characters have had a life of their own, and deserve to stand on their own merit. Starting with the many wonderful writers who gave them their own voices in the comics, to the writers of the show and finally the cast who brought them to life onscreen.
Please grant them that respect and don’t drag them in with NG they do not deserve it.
UPDATE 9/7/2024
I wanted to add further evidence my friend was kind enough to send me regarding this matter. Doing a search for NG on this site: https://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?DB=local&PAGE=First the US Copyright database verifies NG OWNS NOTHING of Dead Boy Detectives.
Not the characters, their names, anything even from the comics back in the 90s. If you want to search and check yourself feel free to on the link above. I just wanted everyone to know this as I'm not giving up on saving this show.
#dead boy detectives#neil gaiman#dbda#edwin payne#charles rowland#steve yockey#toby litt#mark buckingham#crystal palace#niko sasaki#save dead boy detectives#save dbda
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Prologue - Who is Y/n?
Synopsis: Meet yourself. Or... this version of yourself. You get your own wikipedia page!
Chapter One
Wikipedia
Y/n Vanderbilt
Born: January 1, 2001 (age 24)
Nationality: American
Occupation: Fashion Designer, Entrepreneur
Known For: Founder and CEO of Biltmore, Heiress of the Vanderbilt family and fortune
Biography
Y/n Vanderbilt is an American fashion designer and entrepreneur. The young direct descendant of the Vanderbilt family, she has gained recognition for founding Biltmore, a luxury fashion brand known for its elegance and modern silhouettes.
Despite her illustrious family name, Y/n has been lauded for her efforts to build her empire independently, though critics often attribute her success to her family's wealth and connections.
Vanderbilt grew up in Queens, New York, attending public schools and later studying at the Politecnico di Milano. She launched Biltmore in 2020, combining her love of design with her meticulous business acumen. Her brand quickly gained traction among celebrities and influencers, earning her a spot on Forbes 30 under 30 in 2022.
Personal Life
Known for her poise and exclusivity, Y/n keeps her personal life largely private, sparking frequent speculation in tabloids and gossip columns. In interviews, she has stated that she avoids relationships, citing fears of vulnerability and exploitation.
Her new connection to the Formula 1 world stems from her mother, a key investor and team principal in the General Motors/Cadillac Formula 1 team. While Vanderbilt has attended several races in the past, she remains tight-lipped about her interest in the sport, dismissing it as "a family obligation" despite rumors of closer ties to some of the drivers.
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January 30, 2022
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Some WLW (?) Jdrama & Kdrama recommendations!
Jdramas and Kdramas have a (not-entirely-unearned) reputation for being very straight, but here are a few which are either canonically F/F or which prominently feature a female-female pair-- please enjoy! For those who enjoy following series in real time, Chaser Game W and She Loves to Cook, and She Loves to Eat S2 are both airing this January 2024 :)
As with my post on anime with yuri subtext, since subtext is so subjective, this list only includes series which I’ve actually watched, and so is by no means intended to be comprehensive. Also, it doesn't include any webseries, since those probably deserve a post of their own.
At-a-glance list:
Miss Sherlock (8 episodes, 2018) (subtext)
Night Light (20 episodes, 2016) (subtext)
Tokusatsu Gagaga (7 episodes, 2019) (subtext)
Painter of the Wind (20 episodes, 2008) (canon?)
She Loves to Cook, and She Loves to Eat (10 15-minute episodes and counting, 2022~) (canon)
Sono Toki, Heart wa Nusumareta (5 episodes, 1992) (canon)
Chaser Game W (10? 30-minute episodes, 2024) (canon)
Doctor X (7 seasons and counting, 2012~) (subtext)
Bonus: SKY Castle (20 episodes, 2018) (subtext)
Summaries under the cut!
1. Miss Sherlock / ミス・シャーロック (8 episodes, 2018) (subtext) – MyDramaList | AsianWiki
The elevator pitch for this show is simple: it’s Sherlock Holmes, but where Holmes and Watson – here named “Sherlock” and Tachibana Wato, and played by Takeuchi Yuko and Kanjiya Shihori, respectively – are both female, and the cases are all set in modern Tokyo. As with other adaptations, mystery-solving and the budding relationship between the two leads takes centre stage, but Miss Sherlock manages to carve out an identity all its own.
There’s a calm beauty to its visuals, which favour sunlight and urban greenery, and the show’s focus on former doctor Wato as she tries out new jobs and goes to therapy means that there’s a surprisingly high number of slice-of-life scenes. It’s also subtly more female-focused than the source material; Sherlock’s gossipy but good-natured landlady Ms. Hatano (Ito Ran) is as much a member of the household as Sherlock and Wato, and the cases often revolve around female characters. But more than anything, it’s just really fun to watch Sherlock and Wato’s relationship bloom as they snip and snipe and are utterly unable to stay out of each other’s space (literally – the body language and blocking is *chef’s kiss*). Their relationship is the heart of the show – watch this one until the end, you won’t regret it!
(CW: psychological abuse, manipulation, and genre-typical murder, violence, and gore)
2. Night Light / 불야성 (20 episodes, 2016) (subtext) - MyDramaList | AsianWiki
(Note: spoilers for the mid-season twist, but it’s impossible to allude to a good portion of the F/F subtext without doing so, and I think knowing the twist ahead of time doesn’t make it any less enjoyable.)
Night Light is a rather odd show. It’s simple enough on the face of it, a story about successful but ruthless CEO Seo Yi-kyung (an icy Lee Yo-won) who tries to mold the younger Lee Se-jin (a puppy-eyed Uee) in her own ambitious image, only for her protege to develop the conscience she never had and move to stop her dastardly plans… but upon watching it’s a totally different creature, thanks to the alchemic reactions of some delightfully contradictory acting choices (Uee’s performance convinces viewers less of Se-jin’s supposed latent desire for power and money, and more of a deep love and devotion for the CEO) and the unintentionally (?) inneundo-laden script (“If I like something once, I never forget it– whether it’s a dress… or a person,” declares the CEO less than ten minutes into the first episode while gazing intently at Se-jin).
Honestly, it’s a wonder this series ever got made, but you certainly won’t see me complaining! The first part is full of boss/subordinate goodness; Se-jin is unable to resist the CEO’s magnetic pull despite her hot-and-cold behaviour, while the CEO cannot bring herself to push Se-jin away completely. And then, when Se-jin makes her mind up to stop the CEO, it morphs into a corporate take on a (subtextual) lovers-on-opposite-sides situation, where it is precisely Se-jin’s feelings for the CEO that motivate her to stop her. In short, it’s a workplace GL fan’s dream.
Note: If you do watch it, skip the corporate politicking cutscenes with the old men, you’ll thank me later. Also, there’s a prominent male character who is the CEO’s ex and who works closely with Se-jin in the second half, but don’t worry, all the M/F romance is in the past (and doesn’t get much screentime)– he and Se-jin aren’t interested in each other at all.
3. Tokusatsu Gagaga / トクサツガガガ (7 episodes, 2019) (subtext) - MyDramaList | AsianWiki
Nakamura Kano (Koshiba Fuka) lives and breathes tokusatsu shows (think Power Rangers, if you’re not familiar), but keeps it a secret from her work colleagues to avoid being shunned or laughed at. And yet she yearns for connection, so when she sees a woman on the subway bearing a keychain from her favourite show (Yoshida Hisami, played by Kurashina Kana), she is determined to find her again.
Although ostensibly about being a tokusatsu fan as an adult, this show is rife with queer subtext, and not in the usual way. It deals with the difficulties of staying in the closet (regarding being an adult tokusatsu fan), the desire to connect with other queer people adult tokusatsu fans and how one might do so through hints and signals, parental disapproval arising from gendered and social expectations (that tokusatsu shows are for boys, and magical girl shows for girls), intersectionality and finding comradeship with other minorities people who are excluded due to their interests, and even generational gaps wherein younger queers fans may underestimate the obstacles that still exist. Although all that might sound a bit stressful, it isn’t actually! Difficult incidents are handled with sympathy and a dash of wry humour, and the show never loses sight of the fact that it – above all else – is a story about finding queer community in the face of a heteronormative hostile world, told with warmth and the nuance of lived experience.
4. Painter of the Wind / 바람의 화원 (20 episodes, 2008) (canon?) - MyDramaList | AsianWiki
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Adapting the novel of the same name by Lee Jung-myung, Painter of the Wind takes as its protagonist a gender-bent version of real-life Joseon-era painter Shin Yun-bok (Moon Geun-young), whose paintings are used to weave a tale of artistry, political intrigue, and romance, and more than anything else to offer modern-day viewers a glimpse of everyday life in 18th-century Korea.
While it may sound like Dickinson’s boring cousin, apart from having a common preoccupation with reframing historical works, another similarity the two shows share is that Painter of the Wind is also very gay. Starting from the first episode, Yun-bok meets and becomes fascinated by the courtesan Jung-hyang (Moon Chae-won), who despite her initial aloofness is drawn to Yun-bok’s intellect and sensitive demeanour. It’s a real meeting of the minds, their witty repartee in early episodes reminiscent of Twelfth Night’s Viola and Olivia, and their relationship isn’t siloed off from the main plot either: Yun-bok’s infatuation quickly starts causing issues with her academic career, and the two eventually have to contend with Jung-hyang’s precarious position as a courtesan as well.
Unfortunately, all this is undermined in the back half of the show, which tries to gaslight viewers into thinking that Yun-bok’s feelings for Jung-hyang were purely platonic all along and that she totally has romantic feelings for her much older male mentor— but hey, at least it’s an open ending. Despite everything, though, I can’t think of another serious historical TV show which features such a prominent F/F narrative for its main character, even nearly two decades later. (Let me know if you have any others! And no, Gentleman Jack doesn’t count, it’s not exactly traditional in style!)
(CW: period-typical sexism)
5. She Loves to Cook, and She Loves to Eat / 作りたい女と食べたい女 (10 15-minute episodes and counting, 2022~) (canon) - MyDramaList
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Based on Yuzaki Sakaomi’s manga of the same name, this simple but sweet show follows home-cooking extraordinaire Nomoto Yuki (Higa Manami), who yearns to cook large-scale dishes but doesn’t eat enough to justify making them. Luckily for her, her neighbour Kasuga Totoko (Nishino Emi) has a massive appetite!
It’s always lovely to see more grounded stories about working women, especially when they’re as cute as this one. Though it touches upon some slightly more serious issues, such as with regard to gendered expectations surrounding food and cooking, it’s primarily a feel-good slice-of-life show about two women getting to know each other by cooking and eating delicious food together.
Side note: if you’ve started it and think the show doesn’t look cosy enough, stick it out for a few more episodes, the production values improve after the first part! Also, the series was renewed for a second season with double the episode count (for a total of 20 episodes) which will start airing on January 29th this year, so this is the perfect time to jump in!
6. Sono Toki, Heart wa Nusumareta / その時、ハートは盗まれた (5 episodes, 1992) (canon) - MyDramaList
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Sono Heart, as it’s nicknamed, starts off as a typical heteronormative high school romance: bumbling protagonist Shiina Hiroko (Isshiki Sae) is desperate to get closer to her crush Katase Masato (Kimura Takuya), star of the school basketball team and all-round nice dude. However, a spanner in the works comes slouching along in the form of female classmate Aso Saki (Uchida Yuki, in her debut role), a mischievous, short-haired personification of trouble who Katase turns out to have feelings for. One day, Hiroko gets into a fight with Saki, and they end up having to stay together after school as punishment. But that afternoon gives them the opportunity to bond over a heart-to-heart conversation, and things seem to improve… until, just before leaving, Saki kisses Hiroko. And then everything changes.
Or rather, everything changes eventually. What’s great about this show is that it doesn’t take shortcuts: Hiroko doesn’t instantly fall in love with Saki. Instead, what you get is a surprisingly layered portrait of a high school girl whose coming to terms with queerness is merely a natural extension of reckoning with her burgeoning sexuality. And, because Saki is self-destructive in her depression and makes a game of belittling, worrying, and infuriating anyone who cares about her, it’s really a story about what it means to love another person rather than a romantic ideal. A word of warning, though: Katase is actually quite a large character, as he and Hiroko end up becoming friends. Also, the ending is very abrupt and inconclusive, though rest assured that it doesn’t try to roll back Hiroko’s feelings, or pair either girl off with a guy.
(CW: self-harm, attempted suicide, bullying, homophobia, underage drinking)
7. Chaser Game W: Power Harassment Boss Is My Ex-Girlfriend / チェイサーゲームW: パワハラ上司は私の元カノ (10? 30-minute episodes, 2024) (canon) - MyDramaList | AsianWiki
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Probably jumping the gun here as only two episodes have aired as of writing, but I feel honour-bound to recommend this as it’d probably appeal to a lot of people, if only they knew about it! Chaser Game W is a standalone spin-off of Chaser Game, itself an adaptation of a manga of the same name by Matsuyama Hiroshi and Matsushima Yukitarou, but you don’t need to know anything going in.
Protagonist Harumoto Itsuki (former Keyakizaka46 captain Sugai Yuuka) has been assigned a new job: her company has been asked by a Chinese conglomerate to develop a game adaptation of a GL manhua, and she’s been tapped as the project leader. However, what appears to be an exciting prospect soon becomes a terrifying one, as the person sent by the client to supervise turns out to be her ex-girlfriend from university (Lin Dongyu, played by Japanese actress Nakamura Yurika), who is now married to a Chinese man (played by a Japanese actor) and has a child, but remains hell-bent on exacting revenge on Itsuki for their bad breakup. This is a romantic (melo)drama rather than a psychological thriller, though, so you won’t be watching Itsuki getting terrorised the entire time. While she is understandably upset by her ex’s current behaviour, Itsuki can’t forget about their happy days together, and Dongyu herself veers between being a sneering bully and craving Itsuki’s affection.
Do note that the show isn’t without its flaws: it’s very Japanese about the Chinese thing, which is to say it’s filled with comments which range from somewhat offensive to borderline racist, and the script will probably give you a headache if you know even the slightest thing about game development. Your mileage might vary on the ex too, as she can be really quite nasty to Itsuki and her teammates. But if you can overlook those issues, this is a rare prize indeed: a TV drama focusing on a canonical F/F pair, who are specifically exes, and in a workplace setting.
(CW: bullying)
8. Doctor X / ドクターX (7 seasons and counting, 2012~) (subtext) - MyDramaList | AsianWiki
To be very honest, I was in two minds about including Doctor X on this list. It is, with a few notable exceptions, misogynistic and reductive in its depictions of women (especially in the first two seasons), gives too much screentime to objectively awful and subjectively annoying men, doesn’t respect the work done by medical personnel apart from surgeons, and on the technical front is formulaic, repetitive, and often lazy in its writing and presentation. Unfortunately, the dynamic between the genius surgeon protagonist Daimon Michiko (Yonekura Ryoko) and her anaesthesiologist wife partner friend Jounouchi Hiromi (Uchida Yuki) is almost unparalleled in its excellence.
The premise of the series is basic indeed: Daimon Michiko is a freelance surgeon with a healthy disrespect of rules and authority and, unluckily for her detractors, a cast-iron guarantee that she will succeed in any surgery, no matter how difficult. She’s initially portrayed as a lone wolf who’s dismissive of the entire hospital system and anyone who’s part of it— but her interest is piqued by the anaesthesiologist Jounouchi, who is skilled beyond her peers and chafes against the idiocy of her colleagues. For all its flaws, the first season – which is more serious and edgy in tone compared to the others, and isn’t an ensemble cast like the post-S3 seasons – is a fantastic depiction of two people being perfectly matched in skill, intellect, and outlook, and how they come together despite one being standoffish (Jounouchi) and the other not being used to reaching out to or even respecting other people (Daimon).
The seasons after that sadly ditch the emphasis on Jounouchi being Daimon’s professional equal, but in exchange offer up another rare and unexpected gift: two women in their late thirties / early forties who are partners both at work and in private. Jounouchi is Daimon’s designated anaesthesiologist, assisting with nearly every surgery, and she spends so much time at Daimon’s agency-office-slash-house you’d think she’d moved in. Also, after a point they just start being wonderfully dorky and comfortable with each other, while still being consummate professionals in the operating theatre. Although the show is very much focused on Daimon Michiko as its sole protagonist, Jounouchi is undoubtedly the character most significant to her – even more than Daimon’s father figure, the head of the freelance agency – and this is highlighted in the story from time to time. They are very, very good. I just wish the series was better.
Note: If you’re curious, I would recommend watching the very first episode in full– by the end you should know if you’re invested enough to continue, otherwise drop it and live in the happy knowledge that you dodged a bullet. If you aren’t so lucky, I’d advise skipping the surgery segments when they start to bore, and in general to skip liberally. Also, season 4 is not worth watching as a whole, except for the last two episodes, which absolutely should not be missed. Sigh. I can’t speak to seasons 6 and 7, due to having paused mid-S6.
Side note: If you’ve watched Doctor X already and liked it (or at least like Daimon and Jounouchi), but haven’t tried Miss Sherlock yet, definitely give that a go because there seems to be a big overlap in the fandoms. Maybe it’s because they both feature a genius protagonist, have the two largest female characters being work partners, and domestic vibes…?
(CW: sexism, genre-typical gore)
Bonus: SKY Castle / SKY 캐슬 (20 episodes, 2018) (subtext) - MyDramaList | AsianWiki
(Note: slight spoilers for the early episodes, but it’s necessary in order to give a more accurate recommendation regarding the F/F subtext, especially as the show is not primarily focused on any one relationship.)
This one’s a bonus because unlike the others on this list, there’s no close relationship between two female characters which could be interpreted in a romantic light. That’s not too surprising as the show is all about the women of a several super-wealthy families trying to get their children into the top Korean universities (equivalent to the Ivy League) whilst supporting their husbands in the rat race: a decidedly heteronormative premise, albeit one that’s executed in an award-winning manner.
So why am I listing it? Well, it’s because somehow, in this series about heteronormative and highly gendered nuclear families, it features possibly the most erotically-charged dynamic I have seen, even taking season 1 of Killing Eve into account. (Though it takes some time to get there, so if you try it out, please watch at least the first four episodes before making a decision!)
That honour goes to the problematic gem that is the relationship between the main character Han Seo-jin (Yum Jung-ah), who is willing to do whatever it takes to get her daughter into Seoul’s top medical school, and star tutor Kim Joo-young (Kim Seo-hyung), who is known for her 100% success rate. It starts off with a mild push-and-pull, when Han Seo-jin wants Coach Kim to take on her daughter, but is wary of the shady rumours surrounding her; the tutor stands firm, and Han eventually has to swallow her pride and accept the risks. Where it really comes into its own, though, is when Coach Kim starts to pose a legitimate threat to everything Han cares for: her daughter, her marriage (or rather, what her husband can give her), her position in the world. It becomes increasingly clear that Han should just walk away, and indeed she tries to do so many a time, only to bend in the end because the coach is key to fulfilling her dearest wish– and so to Han, for all she rages and resents and fears, Coach Kim is nothing less than temptation itself. This is the beating core of the show, and even as the plotting disintegrates and falls into melodrama in the second half, their scenes together still crackle with delicious tension every time. Watch it.
(CW: suicide, psychological abuse, child abuse, bullying, murder)
#kdrama#jdrama#sapphic#lesbian#gay#wlw#yuri#gl series#wlw series#she loves to cook and she loves to eat#tsukutabe#chaser game w#sky castle#doctor x#miss sherlock#night light#tokusatsu gagaga#painter of the wind#sono heart#list#wlw recommendations
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Zenos viator Galvus - HNIC: Serious question. How do you date someone if you are a very independent, introverted, socially awkward, high functioning gaming person?
Me: Are you trying to ask how you date if you're "on the spectrum" (autistic) ? You can't. Any normal person who does that is just trying to do a good deed.
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