Tumgik
#2str
the-whatcherof-89 · 3 months
Text
Tumblr media Tumblr media
Geminitay Aka Mrs Crystal Sunrise . 
Aasimar (Agathion Blooded) Ranger (Horse Lord)10 Hinterlander 10 XP307,200
Neutral Good Medium Humanoid (Outsider, Aasimar) Perception
HP193(20D10+100)
AC40(+10Dex+4Shield+5Natural+5Deviation+6Armor)
BaB+17/12/7 CMB+21 CMD+41
Tay Twinned Piercer+33/28/23 1D8+9 Living steel longspear+24/19/14 1D8+7
FORT+20 REFL+25 WILL+16
Racial traits: Outsider, +2 to Handle animal and Survival, 1/day Summon nature’s ally II CL16, Deer horns, Celestial resistances 5 (acid, cold, electric), Darkvision 60ft.
Traits: Naive, Speech of the wilds(Draconic)
Class abilities: Favored enemies(Undead, Illagers, Orcs), Combat style feats(Mounted archery, Sprinted charge, Mounted skirmisher), Endurance, Favored terrains(Water, Underground), Hunter's bond(Horse), Woodland stride, Swift tracker, Evasion, Favored enemy+4(Aberrations, Monstrous humanoids), Fast movement, Favored terrain(Hinterland)+4, Master archer(Rapid shot, Manyshot, Shot on the run), Hinterland stride, Chosen kin 60ft, Defended earth+4, Imbue arrow, Waymarker travel.
STR18 DEX30 CON20 INT16 WIS16 CHA12
Feats: Weapon focus(longbow), Mounted archery, Craft wondrous items, Brew potions, Vital strike, Improved vital strike, Endurance, Point blank shot, Precise shot, Divine interference.
Skills: Climb+13, Craft(Stone and metal)+26, Escape artist+18, Handle animal+26, Heal+11, Knowledge (Dungeon)+11, (Geography)+26, (Nature)+16, (Religion)+11, Perception+26, Profession(Engineer)+16, Ride+23, Spellcraft+11, Stealth+23, Survival+18, Swim+17.
Languages: Common, Celestial, Sylvan.
SpellcastingCL16 DC13 Spells per day 5/4/4/2
Equipment: Vigilant mithral padded armor+5 of Greater fire energy resistance, Darkwood shield+2, Necklace of natural armor+5, Ring of protection+5, Tay twinned piercer(Composite STR+4 longbow+5 with the Bane property against: Dragons, Constructs, Aberrations and Monstrous humanoids), 50+5 Arrows, Living steel returning long spear+3, Belt of physical perfection+6, Cloak of resistance+5, Bracers of archery(Greater), Headband of mental Prowess(INT WIS Geography), Boots of speed, Shadow falconeer’s glove, Ring of sacred mistletoe, Manual of quickness of action+5(used), Wand of cure critical wounds, Handy haversack, Ranger kit, Potions(2 Cure critical wounds, 2 Invisibility), Leather helmet shaped like Jack o’ Lantern pumpkin(worth 100GP), 20GP.
TAYLOR - Animal Companion - Deathtouched Horse
Initiative+4 Speed 50ft
HP8d8+32(64) AC29(+8Natural+2Dex+10Armor-1Size) Attacks: Hooves 1D6+4 Bite 1D4+4.
Racial: Low-light vision, Darkvision 60ft, Scent.
Class: Improved evasion, Ability score increase (+2Str +2 Dex +1 Wis), Multiattack, Dead sight, +4 vs trip CMD, Negative energy affinity, One foot in the grave.
Str 18 Dex 14 Con 18 Int 2 Wis 12 Cha 6 BaB9 Saves +7/5/3
Feats: Armor proficiency x3 (light, medium, heavy).
Skills: Perception+12, Survival+10, Swim+12
Tricks: Guard, Attack, Defend, Seek, Work, Fetch, Down, Come, Charge.
Equipment: Horsemaster’s saddle, Horseshoes of a zephyr, Greenwood banded mail barding+3 of fire resistance, Steadfast gutstone, Bit and bridle, Military saddle with bags and 10 rations.
Background: GeminiTay also known as Gem is a gentle, kind and nature-loving member of the inhabitants of the far land known for his Hermits. She has a passion for nature, hence her constructions are often green and full of animals. Gem was decorating her house and garden like any other day waiting for an eventual prank of the other Hermits (which she likes); suddenly she heard a voice calling upon her: “Your friends are in danger.” She stopped. “Who? Impulse, is that you?” No one was around, she searched all the surrounding area but no one was found. “Young girl, your friends are in danger, you can save them but to reach them you are going to need my help.” Gem was stunned “In danger?! Impulse! Pearl! Grian! Mumbo! Scar! ……!” She kept yelling their names as she was rushing toward their homes. No one answered. She went to the various farms and structures… No one was there. She was ALONE. “Oh, dear! where are the others?! What have you done?” She shouted. “I did nothing, some were tricked, some accepted a mission, some answered a greater call. I offer the latter. Help me so i can save your friends.” Gem was skeptical but the alternative was being TRULY alone knowing that the others were god knows where. “Ok, but you need to explain…!” She couldn’t finish the sentence as the world changed around her and she was on her trusty skeletal horse equipped with new items close to a village under attack from a group of Illagers. “First, extinguish the flames of conquest. Then come find me. I will wait where the land is truly green.” Gem looked at the village in flames and the vandals hitting the doors with axes. “And they say women thinks too much…!” And she spurred her horse nocking in the first arrow.
I DO NOT OWN THESE IMAGES, BELOW ARE THE LINKS TO WHERE I FOUND THEM:
30 notes · View notes
sleprandomizer · 2 years
Text
F-rank meals actually better than E-rank meals. I would rather get F-rank than E and G rank meals.
G rank no effect
E-rank only buffs 1 stat
F- rank debuffs stats but all units get +2str and +2mag which actually useful. Str and mag are important stats so i would take the debuff for less important stat in exchange of extra damage. It is not like my unit will double enemies in maddening (except for really fast unit like kagetsu) so -1 spd just negligible.
3 notes · View notes
dagakiana · 1 year
Text
Tumblr media
YOKABA : Yokaba, to polska marka kosmetyków oparta w 100% na produktach VEGAN do profesjonalnej stylizacji paznokci oraz pielęgnacji dłoni i stóp. Wszystkie preparaty Yokaba produkowane są w Polsce i z półproduktów pozyskiwanych w Polsce i Europie. Kompleksowa oferta kosmetyków przebadana dermatologicznie o wysokiej zawartości składników pochodzenia naturalnego, gdyż zdrowie i ekologia są najważniejsze.
SPOSÓB UŻYCIA w przypadku paznokci zniszczonych , łamliwych, potrzebujących regeneracji - ZESTAW ByeBye  :  - zdezynfekuj dłonie swoje i klientki - przygotuj paznokcie łącznie z opracowaniem skórek - przemyj płytkę paznokci preparatem X-PREP Dehydrator - Bye 1 aplikujemy za pomocą drewnianego patyczkana płytkę paznokcia - wetrzyj/wmasuj preparat w płytkę paznokcia oraz wał okołopaznokciowy - użyj polerki dołączonej do zestawu. Zieloną stroną wpoleruj preparat w płytkę paznokcia , następnie kontynuuj polerowanie białą stroną polerki - zaaplikuj 1 warstwę dedykowanego preparatu Bye 2 nie dotykając skórek (utwardź 30 sek. w lampie UV/LED np. Yokaba 48W) - nałóż cienką warstwę odżywki Orgin Conditioner dołączonej do zestawu - odczekaj aż odżywka wyschnie (można użyć suszarki do paznokci w celu przyspieszenia zabiegu)  - zabieg zakończamy aplikacją wybranego olejku, masełka lub ciepłego olejku w świecy do masażu na skórki wokół paznokci  - można również wmasować krem do pielęgnacji dłoni z serii Infinity Yokaba - po 7 dniach usuwamy Orgin Conditioner przecierając paznokcie wacikiem nasączonym Soft Nail Polish Remover (vegański zmywacz do paznokci)
Zabieg należy powtarzać raz w tygodniu przez okres 4 tygodni minimum, a w razie potrzeby należy stosować dłużej. Po zakończonej kuracji możemy wykonać stylizację paznokci aplikując :  - Stone Builder Base (występuje w kilku odcieniach) - wybrany kolor z lini Noble - Top Velour , Elysium, Quick Flash lub Stardust - (top no wipe).
0 notes
Text
Patronunuzun Liverpool Dil Okulları Hakkında Bilmenizi İstediği 15 Şey
Liverpool dil okulları Yurtdışı eğitiminde uzun yıllardır deneyimlediğimiz malumat birikimlerimize ek olarak; kayranında mahir danışmanlarımız ile alay malay elan oflaz bir geleceğe erişebilmeniz hesabına yurtdışı dil okulları ile sizleri buluşturmaktayız.
Emirhan mir tadı boyut bileğil bu mayıstan beri lisan okulu dâhilin uğraşıtefsir ve gönül okulu muhtevain vize alabilen en aşkın 3 şahıs gördüm oda önceden İngiltere giriş çıkışı olanlar
Hazırladıkları “Tarih ve Tarım Şehri Elazığ” saksılıklı projelerini şehir medyasıyla paylaşıp kamuoyunun ve mevzii dinamiklerin dikkatini çekmeyi hedefleyen Resi bey Çoban titizlikle hazırladıkları esaslıklardan bir tanesinin bile Elazığ’ın sahip başüstüneğu gün ve irfan olduğunu anlatım etti.
Liverpool Dil Okulları Hakkında Bilge Tavsiyeler Beş Yaşından itibaren
Liverpool dil okulları Academix Yurtdışı Eğitim bilimi Danışmanlık hakkında en son haberleri eksiltmek ve promosyonları kaçırmamak muhtevain
Beni reddetmek derunin bu kellevurumda hiçbir şey bulamamışlar önceki servurumla reddetmişler sizce niçin ret yemiş olabilirim?
Eğer cevabınız olur ise ve hala nereye gideceğinize hüküm veremediyseniz, size ne Polonya’da eğitim bilimi almanız gerektiğine dayalı...   Devamı
10 Neden Liverpool Dil Okulları'na İhtiyaç Duyarsınız Zorlayıcı Nedenler
Liverpool dil okulları Şubat en kurak ayı, Kasım ise en yağışlı demıdır. şitaları şu denli ilgisiz ve kar olmadan geçen gökyüzü durumu yaz aylarında ılık, bazen serin evet. Şubat gine en antipatik saatıdır, ortalama hararet 3 tabaka evet, Orak ayı ise en sıcak aydır, vasati hararet 16 derecedir.
Ben de aynı yerde 27 Haziran'da müracaat yaptım ve tavırâ sonucum gelmedi, umarım yapıcı cevap kırmızıırız:)
İngiltere’de eğitim bilimi kızılırken oluşacak masrafların önlanabilir olduğunu konsolosluğa kanıtlamanız gerekir.
Liverpool Dil Okulları Hakkında Endüstrinin Bırakması Gereken 5 Kötü Alışkanlık
Liverpool dil okulları Hepsinin ortak sonucu olarak Liverpool’da hem şehir hem bile ahali kendine başmaklık özelliklere iye olmuş ve Lancashire niteliklerinden uzaklaşmıştır.
şayet ki öğrenci vizesi alarak kursa tıkızlacaksanız ve okuldun göndereceği bir davet mektubuna ihtiyacınız varsa bunun farklı koşulları mümkün. Lütfen öncelikli şartları inceleyin: Vizenin Reddi Yerinde Tercihi Koşullar
4- Familya tarafı konaklama fiyatları; yekta yabanlık odada, kahvaltı dahil, yemeksiz veya sabahleyin-sıkıntısızşam dalamak dahil olarak yazılmıştır
Liverpool Dil Okulları Kodlarında Takip Edilmesi Gereken En Düşük Değere Sahip Şirketler Endüstri
Tumblr media
Liverpool dil okulları Kaplan International Liverpool gönül okulunda mahsuldar bir biçimde ingilizcenizi vüruttirirken, derslerinizden arta mütebaki zamanlarda şehir sayısız olanağı ile sizlere oldukça neşeli bir sosyalleşme imkanı sunuyor.
Atlantic Point, döşek altı depolama ve çkızılışma masaları ile yararlı Liverpool dil okulları döşenmiş odaların taçı gün partner hayat alanları ve size vesair uluslararası öğrencileri aşinalık şansı veren mutfaklar sunmaktadır.
Sizin karınin İngiltere’deki en sağlıklı şehri, okulu ve programı danışmanlarımızla birlikte bulabilirsiniz. İngiltere’nin en pop dil okullarından biri Ec English İngiltere Tat alma organı Okullarıdır.
Tumblr media
https://www.google.com/maps/embed?pb=!1m18!1m12!1m3!1d2482.031854097197!2d-0.11936468422916198!3d51.530975579639126!2m3!1f0!2f0!3f0!3m2!1i1024!2i768!4f13.1!3m3!1m2!1s0x48761b44ecadc8cf%3A0x498c342b209e6bcb!2zQWlsZW5pemluIEXEn2l0aW0gRGFuxLHFn21hbsSxIHwgTGVtb24gQWNhZGVteQ!5e0!3m2!1str!2str!4v1663176383927!5m2!1str!2str
14 Liverpool Dil Okulunda Harika Bir İş Yapan İşletmeler
Liverpool dil okulları Palu Zeve kayranı içerisinde mekân vadi kale ve mimari kuruluşların arkeolojik budalaı ve restorasyonu strüktürlmalıdır.
Liverpool ılıman ve tombul yağmurlı bir şehirdir. Yıllık yaklaşık sıcaklık kestirmece 10 °C.’dir
elden her gönül okulunda şişman ve yarı ağır genel İngilizce programları, IELTS hazırlık, iş İngilizcesi,
youtube
Liverpool dil okulları Sizler bile İngilizce'nizi bu zamanı ve yalabık şehirde geliştirmek isteyenlerdenseniz hiç aralık kaybetmeden alanında uzman eğitim danışmanlarımızla iletişime geçebilirsiniz.
Liverpool Dil Okullarında Ne Kadar Harcama Yapmalısınız?
Sit alanlarında ve müzelerde görüşmeçilere zaruri rehberlik hizmetlerinin verilmesi katkısızlanmalıdır.
Okulun gönderdiği seviye tayin sınavından sonrasında kişiye munis izlence belirlenir. IELTS tedarik eğitiminde haftada 20 sayaç düzenli edilir, en azca 2 hafta sulplınmalıdır ve her pazartesi yeni programlar başlar.
İngilizcede sonra seviyede kıvraklık kulaklıın ve dili kullanırken ihtiyacınız olan öz güveni geliştirin
Liverpool dil okulları Öğrencilerine derslerinin ve derin çallıkışmalarının haricinde hem henüz okkalı uygulama yapmaları hem bile Liverpool’da oldukları süreyi dolu dolu geçirmelerini çıkarmak için NCG farklı aktiviteler düzenleme fiyat.
5 Liverpool Dil Okulları Hakkında Herkesin Yanıldığı Şeyler
youtube
ROMA1927 kullanıcısına karşılık Tabi. Mürekkep Kraliyet vizesi aldığın kucakin Birleşik Krallık içerisinde istediğin kabil gezebilirsin :) 1
EğitimAl eliyle Greystone College'de eğitim bilimi düz Onur Yaşar yurtdışı eğitim deneyimini bizler ile paylaşıyor. Bir sözcük ile yurtdışı deneyimim anlatıcak olursam "Wonderful" diyebilirim.  Şu an greystone college da okuyorum. Okulun ...
Liverpool dil okulları süresi uzarsa yahut farklı bir eğitime devam etmek isterseniz, İngiltere ciğerinden İngiltere vizesi uzatma
Tumblr media
Bu konaklama çeşitlerinden hangisi kişiye daha uygunsa onu yeğleme edebiliyor. Yurtlar ve eş beraberinde konaklama kişiye daha ziyade tat alma organı pratiği yaparak İngiliz tarımünü yakından aşinalık şanslarını da sunuyor.
0 notes
Text
Tumblr media Tumblr media Tumblr media Tumblr media
em Trit mùa dịch 🙄
Vào thu rùi mùa iu thích nhất cũng ngắn ngủi nhất mà lại bị nhốt ở trong nhà 😣😣 bùn lắm Việt Nam cố lên để e đi cf đi ngắm phố phường với nhé hic chứ e ở nhà ăn tàn phá hại e bắt đầu chán rùi 🥲
6 notes · View notes
jwslw · 3 years
Text
A New KHallenger emerges
My take on a d20modern version of the Tarkata from Mortal Kombat
Tarkata
Powerfully built extra-dimensional humanoids from Outworld.
Personality
Tarkata are brutish creatures, but, with a feral cunning and a strong sense of personal honor, Tarkata love conflict and will actively seek out new opponents.
Physical Description
Tarkata are large bestial looking, spine covered humanoids with wide fang filled mouths, cat like eyes and retractable bone spurs in their forearms.  Tarkata skin tones range from a pale yellowish-beige to light tan.
History and Technology
While most people believe that the Tarkatan are the result of cross breeding between an unknown humanoid species native to Outworld and Netherrealm demons, the truth is that, they are not.  Tarkatans are natives from dimension previously conquered by Shao Kahn, swearing fealty to him after the fact.  The Tarkata are proud warriors with a long history of combat.
Relations
Tarkatans don't get along with anyone particularly well, but, they bear a grudging respect to other species and races under Shao Kahn's banner as long as they have proven to be strong warriors
Lands
Tarkatans are nomads, wandering the wastelands of Outworld in tight-knit tribal groups.
Religion
Most Tarkatans venerate the Kahn of Outworld as a diety.
Language
The Tarkata have their own language, called Tarkatan.
Names
Example names
Baraka
Mileena
Karbrac
Species Traits
Ability Modifiers: +2Str, +2Dex, +2Con, -2Int, -4Cha, Tarkata are physically powerful creatures, but, not particularly bright or personable.  
Creature Type: Tarkata are considered Monstrous humanoids with the Extraplanar subtype.
Size, Medium: As medium sized creatures, Tarkata receive no size based benefits or penalties
Low-light vision (Ex): Tarkatans can see twice as far as humans in poor light conditions
Scent (Ex): Tarkatans have scent as described in the d20modern RPG, allowing to track and detect hidden foes.
Base Land Speed: 30ft.
Natural Weapons (Ex): A Tarkata has a bone spur growing from each forearm and a mouthful of sharp teeth,  a bone spur deals 1d6 plus the Tarkata's strength modifier worth of piercing or slashing (declared when the attack roll is made) damage and has a critical threat range of 18-20 and can be used in to block enemy melee attacks like an off-hand weapon.  A Bite attack deals 1d4 plus half the Tarkata's strength modifier in damage and has a x3 critical damage multiplier.  Bone spurs can not be used in conjunction with manufactured weapons, but, bites can.  If a A Tarkata loses a bone spur, it will regrow over the next 1d4+2 days.
Bone Spines (Ex): Share spines cover the backs and shoulders of most Tarkata allowing them to deal an automatic 1d4 points of piercing damage when grappled.  Additionally a Tarkatan can fire these spines as a defensive measure a number of times per day equal to their Constitution modifier (minimum 1/day) as a Full round actiom., a Tarkata can choose to remain standing project the spines in a 20ft cone, hitting everything behind them or, curl into a ball releasing the spines into a 10ft raduis burst.  Anything caught within the threatened area suffers 4d6 points of piercing damage a Reflex save halves the damage (DC equal to the Tarkatan's Dexterity score).  Each time the Tarkatan launches Bone spines they must pass a Fortitude save (DC 15 plus 1 per previous successful save) or fall unconscious as if they had failed a Massive damage save against a non-lethal attack.
Sparks (Ex):  As an Attack action, a Tarkata can strike their bone spurs together releasing an energy projectile at an opponent, the spark deals 2d4 points of damage with a range increment of 20ft (max range 100ft), half the damage is piercing and half is fire.  If the Tarkata decides to take a Full Attack action, they can fire off as many sparks as they have attacks.
Musk (Ex): Male Tarkata produce a potent essence, at certain times, a Tarkata male will produce so much essence that the scent will drive other males into a blind rage.  When this happens, all Tarkata within 30ft (including the one producing the excess essence once it has been detected) are thrown into a rage, while in this state, the Tarkata receive a +4 circumstance bonus to their Str, Dex and Con scores but, are unable to use any Int, Wis or Cha based skills except for Intimidate.   Once the rage has taken hold, all afflicted Tarkata will exclusively attack each other until only one is left standing, the last Tarkata left standing is fatigued for 2d4 hours after the battle.  Tarkatan essence can be collected and stored with a successful DC 15 survival check, if a Tarkatan or third party gathers at least 16 ounces of essence they can coat a small to large sized creature or object with it as a Full-round action, or placed into a container and thrown like a grenade (Range Incrment 10ft, max range 50ft), splashing everything within a 5ft radius. Regardless of the method used the target(s) will trigger any Tarkatan males that pass within 30ft as described above for as long as the essence persists, enraged males will percieve them as rival male Tarkata.  When used in this manner, Tarkatan essence will persist for one hour after coating a target, and can be stored in a sealed container for upto a year.
Bonus Feats: A Tarkata receives Archaic Weapons proficiency as a bonus feat.
Automatic Language: Tarkara begin play with the ability to read, write and speak Tarkatan
Level Adjustment: +3.
Build  
Base Height   Modifier   Base Weight   Modifier
5'6''    +3d6" 175       x(1d6)lb
Common Tarkatan warrior CR8. Monstrous Humanoid (Extraplanar) Strong Hero3/Martial Artist2/Shadow Slayer1 HD:6d8+18. HP:48. Mas17. Init:+3. Spd 30ft. Defense:19, Touch13, FF16(+3dex,+5Class, +1 equip). Bab+6. Grapl+9. Atk: +9melee(1d4+5/x3 bite) or +9ranged (2d4 RI; 20ft, spark). Full Atk:+5melee(1d6+5/18-20, 2 bone spurs or 1d6+5, 2 unarmed strikes) and +4melee (1d4+3/x3 bite) or +9/+4melee (1d8+6 Spear) or +9/+4ranged (2d4 RI; 20ft, spark). FS:5ftx5ft. R:5ft (10ft when using spear). SQ: Monstrous humanoid traits, Low-light vision, Scent, Bone spines (3/day, Ref 16), Musk, Living Weapon, Flying Kick (1d6+7 unarmed), Detect Shadow. AL: Chaos, Shao Kahn's empire. Sv Frt+6, Ref+8, Wil+1. AP:6. Rep+0. Str16, Dex16, Con17, Int10, Wis8, Cha6.
Occupation: Law Enforcement (Intimidate, Listen)
Skills: Climb+5, Intimidate+2, Jump+7, Listen+3, Read/Write/Speak (Tarkatan), Tumble+7
Feats: Archaic Weapons Proficiency, Combat Martial Arts, Defensive Martial arts, Leg Kabob, Power attack, Simple Weapons proficiency
Talents: Melee Smash, Improved Melee smash
Possessions: Leather Armor (15lb) (non-prof), Spear w/war banner (9lb), various gear and personal possessions
Leg Kabob
Prerequisite: BaB+6, Power Attack, must be a Tarkatan
Benefit: If you score a successful critical hit with one of your bones spurs, you can make a Strength Check (DC equal to the target's Con score plus half their total HD rounded down) as a free action.   If the check succeeds the bone spur breaks off and is left in the victim. If the check fails, you must pass a Fort save (DC equal to the victim's Con score + half their character level rounded down) or be incapacitated with pain for 1d4 rounds.  While the spur is driven into your victim, they suffer a -2 circumstance penalty to all d20 rolls they make and the spur inflicts slashing damage to the victim equal to your Strength modifier (minimum 1), every time they attempt to perform a Full round action or take 2 standard actions in a single round.  A broken-off bone spur can be removed with either a successful Strength check (DC Your Strength score+1/2 your Hit Dice rounded down) as a full round action, or with a successful First Aid check (DC Your Strength Score+Your Wisdom modifier) and a full 6 minutes of work.  If an attempt fails a new attempt can immediately be attempted.  If the check fails by 5 points or more the bone spur deals automatic critical damage to the victim.  
Normal: A Tarkata can not and will not voluntarily break off one of their own bone spurs
4 notes · View notes
claytonianjp · 6 years
Photo
Tumblr media
(via moontitan1w.jpg (JPEG Image, 800 × 946 pixels) - Scaled (68%))by Evlyn
Moon Titans
Playable character race:
Moon Titans
Elven like giants who live on the moon
Attributes modifiers
+2STR
-2CON
Classes:
fighter, illusionist, cleric
Multi class:
fighter-illusionist If played as "race as class" use the elf template for XP and fighter-mage abilities.
Special attributes
Strong but delicate:
Being large creatures they start with a extra hit dice (only apply CON modifier once) and receive a bonus to STR but being used to the low gravity of the moon they receive a CON penalty and are easily exhausted. They can also receive penalties when their size handicap them.
Night vision:
They can see perfectly under the night sky (but not underground).
They receive -1 to hit when fighting in sunlight or in a very bright environment.  
Moon metal weapons:
New characters start with weapons that count as silver weapons. Moon metal weapons give +1 to hit when wield under the moon light. Moon metal slightly glow in the dark when exposed to the night sky. Moon weapons are bigger but lighter, this balance out and their damage die remain the same as normal weapons. When buying weapons and armors from man sized settlements, Moon Titans must pay double the price for their size. Non moon metal weapons and armor count as a extra encumbering item.
Moon bridge:
Once every moon phase a titan can sing for 1 turn while standing in the moonlight to open a moon bridge to the moon or to any location they already visited that can be reached by moonlight. The phase of the moon influence the travel:
Full: being lost (none), random moon creature encounter (4/6)
Gibbous: being lost (1/6), random moon creature encounter (3/6)
Half: being lost (2/6), random moon creature encounter (2/6)
Crescent: being lost (3/6), random moon creature encounter (1/6)  
New: being lost (4/6), random moon creature encounter (none)
Duration: a gate remain open for both side for 1d6 + level turns. Travelling through the gate usually take 1d6 rounds.
Being lost: mean that the gate open to different place, roll a d6:
Open into the shadow dimension or a alien sphere or plane.  
Open on the moon or the dark side of the moon (if the target was the moon)
Open close to the target location but travelling took 1d6 days (that only felt like turns).
Open 1d6 hours of walk away from the target location.
Open close to the location but in a place that complicate things.
Open close to target location but in a place that give interesting opportunities.
Random moon creature encounter: mean that the travelers encounter something while traveling through the moon bridge, roll 1d6:
Major selenite predator (1) (4 to 8 HD, six legged)
Minor selenite predators (1d6) (2 to 4HD, six legged)
Moon pests or bugs (2d6) (1/2 or 1HD)
Moonbeam or moonstone elemental (1d4) (HD change with the moon phases)
Selenite humanoids (1d6, random alignment and dispositions)
Dreamer (make a reaction test to see if they are generating a dream or a nightmare. To move on the group must kill the dreamer or find a exit from their dream or nightmare)
11 notes · View notes
airlock · 6 years
Photo
Tumblr media
so I didn’t post it then because of the, er, festivities, but I finished no-reset FE12 yesterday! here’s the crew that got sent to the finishing bash; and, below the cut, in case like one (1) person actually cares, I got their finishing stats
asterisks indicate capped stats
Marth (Lv30 Lord - Swords A) - 47HP 24+2Str/0+2Mag 25+2Skl*/25+2Spd*/30+2Lck* 13+2Def/1+2Res
MU (Lv20 Berserker - Axes A) - 58HP 30Str*/2Mag 24Skl*/28Spd*/22Lck* 20Def/0Res
Minerva (Lv20 Dracoknight - Lances A, Axes A) - 48HP 23Str/1Mag 20Skl/23Spd*/19Lck 24Def/5Res
Katarina (Lv20 Sage - Tomes B, Staves A) - 44HP 3Str/23Mag 24Skl/25Spd/13Lck 14Def/11Res
Xane (Lv15 Freelancer) - actually got up to like 7Str the absolute maddragon
Tiki (Lv21 Manakete) - 39HP 15+10Str/5Mag 17+7Skl/20+4Spd*/25Lck 7+15Def/11+11Res
Sheema (Lv20 Dracoknight - Lances A, Axes E) - 45HP 26Str*/1Mag 26Skl*/23Spd*/Lck26 17Def/6Res
Samson (Lv17 Hero - Swords C, Axes B) - 53HP 22Str/1Mag 23Skl/26Spd*/21Lck 19Def/5Res
Nagi (Lv18 Manakete) - 34HP 9+10Str/3Mag 14+7Skl/16+4Spd/12Lck 6+15Def/10+11Res
also Bantu, Maria, and two auto filler units were there I guess (not that I unbenched Bantu for this)
1 note · View note
iqossiparis · 4 years
Photo
Tumblr media
iqos solid cihaz satın almak için bize ulaşın. iqos mağaza istanbul haritası 
<iframe src="https://www.google.com/maps/embed?pb=!1m14!1m8!1m3!1d6016.758501768251!2d28.970342000000002!3d41.060702!3m2!1i1024!2i768!4f13.1!3m3!1m2!1s0x0%3A0x85604b16d1dfaa8!2zxLBxb3MgU2lwYXJpxZ8gVMO8cmtpeWUgLSBIZWV0cyBTYXTEsW4gQWw!5e0!3m2!1str!2str!4v1605633878245!5m2!1str!2str" width="600" height="450" frameborder="0" style="border:0;" allowfullscreen="" aria-hidden="false" tabindex="0"></iframe>
0 notes
emperorjex · 7 years
Text
I have created a dmpc for my campaign
And by god, what a powerful bard. I decided to roll a tortle and got GOOD ROLLS. Tortles already have a 17AC natural, and get +2str and +1wis. I rolled well for charisma as well. And I rolled good enough that all other stats are +1. This bard will be...really hard to kill.
1 note · View note
restartnecessary · 5 years
Text
Characters Thus Far
Itsari Phobos Pathfinder Conversion
Your description here.     Female Fetchling (Kayal) Dread 7 Mask
Earned XP 23,000 CN Medium, Fetchling Outsider (Native) Init +10; Senses low-light vision, darkvision 60ft., Perception +10 -------------------- Defense -------------------- AC 21, touch 17, flat-footed 14 (+6 Dex, +1 dodge, +3 armor) hp 77 (7d8+21) Fort +5, Ref +12, Will +6
Defensive Abilities shadow blending (50% in dim), Immunities fear, Resist cold 5, electricity 5; +2 vs cold and electricity, +2 vs charms
-------------------- Offense -------------------- Speed 30 ft. Melee +1 conductive short sword +13 (1d6+3/19-20/x2), mw silver kukri +12 (1d4+2/18-20/x2), or +1 conductive short sword +11 (1d6+3/19-20/x2) and mw silver kukri +10 (1d4+2/18-20/x2)
Ranged comp(+2str) short bow +11 (1d6+2/x3) Special Attacks devastating touch +11 (1d6+12), Terror 15/day(horrible strike (+1d6, 2PP +1d6), mind drain (DC 18 Will), overwhelming fear (DC 18 Fort))
Spell-Like Abilities (CL 7th)
1/day – disguise self
Powers (ML 7th, concentration +12)
3rd—mental barrier
2nd – side step, true terror, strength of my enemy
1st – untouchable aura, lingering touch, mind thrust
Power Points 33, Max PP Use 7 -------------------- Statistics -------------------- Str 14, Dex 22, Con 14, Int 12, Wis 11, Cha 20 Base Atk +5; CMB +7; CMD 24 Feats Extra TerrorsRegional, Improved Initiative, Weapon Finesse, Weapon Focus (Short Sword), Touch of TerrorDread, Dodge, Two-Weapon Fighting Skills Acrobatics +16, Autohypnosis +4, Bluff +7, Climb +6, Diplomacy +3, Intimidate +15, Sense Motive +2, Stealth +18, Swim +6, Use Magic Device +12, Perception +10, Knowledge (psionics) +7 Languages Common, Draconic, Netherese (dead language) SQ aura of fear
Combat Gear +1 conductive short sword, mw kukri, comp(+2str) short bow, 20 arrows, 20 silver arrows, +1leather armor, headband of alluring charisma +2, amulet of natural armor +1, cloak of resistance +1, burglars outfit, wand of cure light wounds (50 charges), belt of dexterity +2, mw potion belt (potion of cure moderate wounds x2, potion of invisibility x2) Other Gear mw backpack, bedroll, water skin, trail rations (10), 30pp, 4gp,9sp, 4cp
 Sanity Score 43; Damage ___
Sanity Threshold 5
Sanity Edge 21
Madness’
Paranoia The afflicted character gains a +2 bonus on saving throws against charm effects, but takes a –2 penalty on Bluff, Diplomacy, and Sense Motive checks. When the afflicted character attempts a Sense Motive check, the GM rolls the check in secret, and failure gives the afflicted character the impression that those whose motives he is trying to sense are plotting against him in some way. Lastly, any time the afflicted character tries to use or gain a benefit from the aid another action, or is the target of a beneficial spell or effect from an ally, he must succeed at a Will saving throw in order to take the aid another action or gain the benefit from the action, spell, or effect. Description A paranoid character is convinced that the world and society are conspiring toward his ruin. Typically those afflicted with paranoia are fidgety, argumentative, sullen, or extremely introverted.
*********************************************************************************************
Pertyr Grimthorne Pathfinder Conversion
Your description here.     Male Half-Drow Wizard 5 Fighter 1 of Mystra
Earned XP 28,483 LN Medium, Half-Elf Init +6; Senses low-light vision, Perception +5 -------------------- Defense -------------------- AC 22, touch 14, flat-footed 19 (+2 Dex, +6 armor, +1 dodge, +1 deflection, +1 shield, +1 nat) hp 71 (5d6+2d10+21) Fort +8, Ref +5, Will +9; +2 vs enchantments, +1 will vs fear
Immune sleep
-------------------- Offense -------------------- Speed 30 ft. Melee mw elven curved blade +9(1d10+6/18-20x2), +1 called heavy mace +9(1d8+5/x2), +1 adamantine frost long spear +9(1d8+7+1d6cold /x3) Special Attacks hand of apprentice (8/day)
Wizard Spells Prepared (CL 5th; concentration +10)
3rd – fireball (DC 18)
2nd – knock, scorching ray, web (DC 17)
1st – burning hands (DC 16), enlarge person, magic missile, sleep (DC 16), shocking grasp (DC 16)
0 (at will) – detect magic, light, message, prestidigitation
School Universal -------------------- Statistics -------------------- Str 18, Dex 14, Con 15, Int 20, Wis 16, Cha 13 Base Atk +4; CMB +7; CMD 21 Feats Craft Wonderous Item, Dodge, Arcane Armor Training, Improved Initiative, Point Blank Shot, Cosmopolitan, Craft Magical Arms and Armor, Quick Draw Skills Appraise +12, Bluff +3, Climb +9, Diplomacy +3, Fly +7, Handle Animal +7, Intimidate +10, Linguistics +13, Ride +6, Sense Motive +5, Spellcraft +15, Survival +13, Swim, +9, Perception +5, Knowledge (arcana, dungeoneering, history, local, nature, religion) +9, Knowledge (engineering, geography, nobility, planes) +9 Languages Abyssal, Auran, Chondathan, Common, Celestial, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Illuskion, Orc, Terran, Undercommon   SQ arcane bond(bonded ring), bravery +1
Combat Gear
mithril breastplate, buckler, mw elven curved blade,+1 called heavy mace,+1 adamantine frost long spear, amulet of natural armor +1, cloak of resistance +2, bonded ring of protection +1, ring of sustenance,
mw potion belt (cure light wounds (6), cure moderate wounds (2), cure serious wounds (2)), potion of bulls strength, wand of cure light wounds (24 charges)
Other Gear
spell book, travelers outfit, spell component pouch, backpack, paper (25), ink+pen, bedroll, 50ft hemp rope, scroll organizer, water skin,starry gonosis, bag of holding type II,utter dark wine, jewelry (100gp), 480pp, 78gp, 7sp
Sanity Score 49; Damage ___
Sanity Threshold 5
Sanity Edge 24
Madness’
Melancholia ??
******************************************************************************************
Lillie (Gwanod Leben) Pathfinder Conversion
Your description here.     Female Half-Elf Ranger 7 of Fenmarel Mestarine
Earned XP 27,000 CN Medium, Half-Elf Init +2; Senses low-light vision, Perception +18 -------------------- Defense -------------------- AC 21, touch 13, flat-footed 19 (+2 Dex, +8 armor, +1 luck) hp 90 (7d10+20) Fort +9, Ref +9, Will +7; +2 vs enchantments
Immune sleep
-------------------- Offense -------------------- Speed 30 ft. Melee +1 rhoka +13/+8 (1d8+6/18-20x2), or +1 cold iron Warhammer +13/+8 (1d8+6/x3), or mw short sword +13/+8 (1d6+5/19-20x2)
Ranged comp (+5 Str) longbow +9/+4 (1d8+5/x3) Special Attacks favored enemy (aberration +2, undead +4)
Ranger Spells Prepared (CL 2th; concentration +5)
1st – endure elements, detect animals or plants
2nd – spike growth
-------------------- Statistics -------------------- Str 20, Dex 14, Con 15, Int 13, Wis 16, Cha 13 Base Atk +7; CMB +12; CMD 24 Feats Endurance, Two Weapon Fighting, Improved Two Weapon Fighting, Exotic Weapon Proficiency (Rhoka), Double Slice, Combat Reflexes, Power Attack, Luck of the Hero, Quick Draw Skills Acrobatics +7, Climb +14, Disable Device +3, Heal +11, Intimidate +10, Stealth +11, Survival +11(Track +14), Perception +18, Knowledge (dungeoneering) +8 Languages Common, Damaran, Draconic, Elven   SQ favored terrain (forest), hunters bond (shared favored enemy bonus), track +14, wild empathy +7, woodland stride
Combat Gear +2 mithril breastplate, +1 rhoka, +1 cold iron warhammer, mw short sword, comp (+5 Str) longbow, cloak of resistance +1, ring of sustenance, slippers of spider climbing, mw potion belt (cure light wounds (10), cure moderate wounds (2), cure serious wounds (1)), potion of bulls strength, wand of cure light wounds (37 charges) Other Gear explorers outfit, backpack, spider silk rope (50ft), sun rod (2), 20 arrows (3), 3 orc slaying arrows, 3 grappling arrows, chalk (10), flint and steel, mug, piton (4), periscope, powder (2), earplugs, blanket, 916pp, 20gp
Sanity Score 38; Damage ___
Sanity Threshold 3
Sanity Edge 19
Madness’
Phobia ??
*********************************************************************************************
Vairlim Greycastle Pathfinder Conversion
Your description here.     Male Aasimar Cleric 7 of Lathander
Earned XP 23,000 CG Medium, Aasimar Init +1; Senses darkvision 60ft., Perception +8 -------------------- Defense -------------------- AC 22, touch 12, flat-footed 21 (+1 Dex, +8 armor, +2 shield, +1 luck) hp 65 (7d8+9) Fort +9, Ref +6, Will +14
Resist acid 5, cold 5, electricity 5
-------------------- Offense -------------------- Speed 30 ft. Melee +1 heavy mace +12 (1d8+5/x2)
Ranged mw crossbow light +7 (1d8/19-20x2) Special Attacks channel positive energy 11/day (DC 19 4d6)
Spell-Like Abilities (CL 7th)
1/day – daylight
Domain Spell-Like Abilities (CL 7th)
9/day – touch of good, resistant touch
Cleric Spells Prepared (CL 7th; concentration +13)
4th – blessing of fevor, resoration, holy smited
3rd – blindness/deafness (DC 19), dispel magic, searing light (DC 19), protection from energyd
2nd – bull’s strength, death knell, gentle repose, grace, lesser restoration, shield otherd
1st – divine favor, doom, sanctuary, shield of faith, spiked armor, stunning barrier, protection from evild
0 (at will) – detect magic, light, read magic, stabilize
D domain spell; Domains Good, Protection -------------------- Statistics -------------------- Str 18, Dex 13, Con 13, Int 14, Wis 22, Cha 22 Base Atk +5; CMB +9; CMD 20 Feats Channel Smite, Extra Channel, Guided Hand, Quick Channel, Selective Channel, luck of the Hero’s Skills Bluff +6, Climb +3, Diplomacy +18, Heal +16, Intimidate +6, Sense Motive +14, Survival +6, Swim +3, Perception +8, Knowledge (arcana, nobility) +7, Knowledge (history) +6, Knowledge (planes) +9, Knowledge (religion) +10 Languages Chondathan, Common, Celestial, Draconic, Elven SQ aura
Combat Gear +2 mithril breastplate, +1 light steel shield, +1 heavy mace, mw light crossbow,  mw potion belt (cure light wounds (10)), headband of alluring charisma +2, belt of giant strength +2, Other Gear travelers outfit, bedroll, water skin, handy haversack, trail rations (5), holy symbol tattoo, bolts (10) x3, 510gp
Sanity Score 58; Damage ___
Sanity Threshold 6
Sanity Edge 29
Madness’
0 notes
clanmccrackengaming · 5 years
Text
This month my mission is to investigate Remire Villiage. It seems that there is something going on there and it needs to be sorted out.
First up, Ingrid asked to join my class.
Then answering a question got me a new Professor Rank, and additional Activity Points
Lorenz took and passed the test for Mage, Ingrid was set to learn Cavalier, Petra aced the Brigand test, and Flayn learned the joys of Pegasus Knight.
Chapter8
Week1: Explore
Not much going on in the monestary, standard stuff. I spent my points on meals, choir, and learning swords from Rhea. Nothing out of the ordinary
Week2: Battle
Still have 2 action points, and I have 2 missions to take care of. So I have an easy time choosing. I still dont feel ready for those Paralogues, so those will have to wait.
Battle 1
Just before the first battle, Leonie tested for Cavalier, and Flayn tested for Soldier. Both passed.
Whoa, not a bad level up at all.
Battle was nothing special, we’ve fought it about 5 times now, and there are no surprises. Other than the fact that I didn’t get a single 2 stat level up this time.
Battle 2
This battle was the exact same battle I just fought.
Yep, there it is. I knew it was too good to last.
And a second one… at least this one has a useful stat
I guess SOMEONE had to get a good level
Like most things, Lornez ruined the streak
Week3: Explore
It was Marianne’s Birthday, so tea time. Hilda tested for Brigand, and Raphael tested for Brawler. Both passed. Marianne tested for mage and failed.
As for the points spent exploring…Raphael won fist tournament, Choir, Trained Swords with Rhea. and meals
Assignment
Marianne tested for Mage again, and failed again. I cant say that I am surprised. She has been all about letting me down this game.
Anyway…
We get to Remire village and find it in a right state. There are villagers attacking other villagers, there are fires, and there seems to be a group of neer-do-wells in the back giving orders. Whats more, they have captured our dear Librarian, Tomas!
There are 6 villagers without weapons being attacked by enemy units. You can see their position here on they map. They are the 6 green fist items around the border the of the map.
The unit attacking the villager in the north east corner was weakened by a shot from Leonie, then finished off by Petra, causing her to get a pretty decent level
That is a damn fine level for her
Ingrid was sent west to rescue the two villagers over that way. She couldn’t get close enough to do anything about it yet, but she did grab the chest in this corner which had a Big Shell in it.
Raphael came forward to engage a unit and gained level 14.
By turn 3 I had the center of the map fully secured. Ingrid had engaged the 2 units in the west that were harassing the two villagers on that half of the map. Nothing she couldn’t handle, her evasion was high enough that she hadn’t even been hit yet. Hilda, Claude, and Lysithea were making their way that direction. Petra had engaged the second unit in the easy and was slowly making her way clockwise around the map. Byleth and the rest of the class were making their was slowly down the center of the map when we were ambushed by units coming out of the house in the center of the map. They spawned a couple times before I managed to get a unit on each spawn square and put a stop to it.
It turns out that Tomas was a traitor the whole time! The objective of the mission changed to defeat the person formally known a Tomas.
Solon, his name was solon
Also to make things worse, the Death Knight decided to join the fray, in the lower left corner.
I pulled back north away from the Dark Knight’s group to isolate him.
Wow. Good Job Petra.
She came, she saw, she leveled.
With the DK taken care of its basically just clean up now
Hilda used the Giant Shell from the chest
All in all this was not a very difficult assignment either, though that is mostly because Lysithea could deal with the Death Knight so effectively. As I am getting higher levels, I am able to deal with the difficulty much easier.
Overview
Hilda +3 Levels: +3HP +2Str +1Dex +3Lck +2Def Lysithea +2 Levels: +1HP +1Str +1Mag +1Spd +1Def +1Res +1Cha Petra +2 Levels: +1HP +1Str +1Mag +1Dex +2Spd +2Def +1Res +1Cha Marianne +2 Levels: +1Str +2Mag +1Dex +1Spd +1Cha Lorenz +2 Levels: +1HP +1Str +1Mag +1Dex +1Res Lionie +2 Levels: +2HP +1Str +1Mag +2Dex +1Def +1Res Raphael +2 Levels: +2HP +2Str +2Lck +1Def Flayn +2 Levels: +1HP +1Str +1Lck +1Res Ingrid +1 Level: +1HP +1Mag +1Spd +1Lck +1Def Byleth +1 Level: +1Str +1Spd +1Cha Claude +1 Level: +1Dex +1Def +1Cha
Total number of levels gained: 123
Total number of unsatisfactory levels ( >= 2 Stat ups): 41
Total number of null levels (0 Stat ups): 0
Remember the Fallen
FE Golden Deer Maddening: Chapter 8 This month my mission is to investigate Remire Villiage. It seems that there is something going on there and it needs to be sorted out.
0 notes
Text
Tumblr media Tumblr media
Cam giac bat luc chac la dung t2 sau cai that vong ve ban than thui nho??
4 notes · View notes
whisperofthewaves · 6 years
Text
I've been playing Gwent today and the most satisfying win so far was beating a guy in the third round after going all out into 70s in the second, with only a 2str card and the scorch against their last 10str card
0 notes
jwslw · 6 years
Text
some extra moreaus for your Genetech campaign
My brother and I worked on these years ago
Walrus Moreau
Walrus Moreaus are part of the same experiment program that produced the dolphin Moreaus.   All Walrus Moreaus have low-light vision, moderates and overts also light sensitivity.  Overt Moreaus have tusk long and heavy enough to make gore attacks.  In military units Walrus Moreaus are generally issued with grenade or rocket launchers to compensate for their poor coordination and slower cognitive skills.
Covert
Con +2 Cha -2 Covert Walrus Moreaus look like normal humans though they generally have thin hair and massive, bushy mustaches.   Some have tan or yellowish under tones to there skin.
Moderate
Str +2 Con +4 Dex -2 Wis -2 Cha -2 Moderate Walrus Moreaus are often very similar to covert Moreaus in hair and skin though they have a more muzzle like mouth.  The upper canines of a moderate are thick and some what long and protrude from the Moreua's mouth but not far enough to be effective weapons. Moderate Walrus Moreaus have dwarf-like stubby limbs and digits.
Overt
Str +4 Con +6 Dex -4 Wis -2 Cha -4 Overt Walrus Moreaus are squat bulky creatures with dagger length canines and thick folds of skin.  Overts have pronounced muzzles thick bushy mustaches tiny ears and little to no body or head hair they have heavy neanderthal like brows and short legs that end in heavily webbed three-toed feet. Their arms are short and thick and they end in three thick fingers and a thumb.
Gore(Ex): 1d4+str mod can be used to make secondary attacks with manufactured weapons.
Natural armor +3.
Base land speed 20feet
Height weight and age
Build                                    
Species     Base Height  Modifier  Base Weight  Modifier
Moderate  4'10"      +2d4"   120lb        x(2d4)lb
Overt        4'6"        +2d4"    140lb        x(2d4)lb
Age
Starting additional Middle Old Venerable Maximum
17years  +1d6 years    25 years          53years       71 years          +1d6 years
Moderate Walrus Moreau CR3. Medium sized humanoid(human) Tough Ordinary3 HD 3d10+9. Hp30. Mas17.Init:+1. Spd 30ft. Defense:14, Touch 13,FF 13 (+1dex,+2Class+1 Under Cover Vest*). Bab+2.Grapl+3. Atk:+3melee(1d4+1/19-20 knife or 1d6 rifle butt) or +4melee(1d6+1nonlethal unarmed) or +3ranged (2d8 M4 carbine[5.56], 3d6[40mmcolt M79]or10d6[LAW rocket]).FS5ftx5ft.R5ft.SQ:Light-sensitivity,
Low-light vision. AL: Government or any. Sv Frt+5,Ref+2,Wil+2. AP1.Rep+1. Str12,Dex12,Con17,Int12 Wis13,Cha6.
Occupation: Military(Navigate,Swim)
Skills: Intimidate+1,Navigate+4,Read and write(any one), Speak(any one),Swim+1*
Feats: Advanced firearms proficiency,Brawl, Exotic Firearms Proficiency (Grenade launcher or Rocket launcher), Personal Firearms proficiency,Simple Weapons proficiency.
*Not proficient, -2armor penalty.
Possessions: Colt M79gernade launcher and three 40mm grenades or two LAW rocket launchers, Fatigues, Fatigue jacket,Firearms permit, knife,M4 Carbine with 30 rounds of 5.56mm ammunition, Undercover vest, sunglasses.
Elephant Moreau
The result of blending human and elephant DNA elephant Moreaus make good laborers and often have long memories.  Most common in Africa and India.
Variable Size: Covert and Moderate are medium size(5x5/5) Overt are large(10x10/10).
Covert: Covert Elephant Moreaus are tall and some what bulky but, otherwise look like normal humans. +2str, +2wis, -2dex, -2cha
Moderate: Often though to be suffering from Elephantiasis or a similar disorder Moderate Moreaus are understandably bad tempered. Moderate elephant Moreaus have short thick limbs. +4str, +2con, +2wis, -4dex, -4cha.
Overts: The most horrific of all Moreaus the Overt Elephant Moreau has a massive misshapen body with a hunched back short trunk and sharp tusks there thick hide also grants them some protection from harm(+3 natural armor).  Overt Elephant Moreaus are one of the most ill-tempered of all Moreaus. +4str, +2con,+4wis,-4dex,-2int,-4cha.  Gore: Overt Moreaus have tusk that allow them to make gore attacks (1d4+1.5x str modifier).
Covert Elephant Moreau Strong hero1. CR1Medium humanoid. HD1d8+2. HP10. Mas15. Init+0. Spd 20feet(30ft base). Defense: 14, Touch11, FF14 (+1Class,+3Forced Entry Unit*). Bab+1. Grapl+2. Atk +2melee(2d6+2/19-20 Great sword) or +1ranged(2d8 Desert Eagle) SQ:Low-light vision.. AL:any. SV Fort+3,Ref+0,Will+2. AP0,Rep+0. Str12, Dex10, Con15, Int8,Wis15,Cha12.
Occupation:Military(Drive,Navigate)
Skills: Climb-6*,Drive+1,Jump-6*, Navigate+3.
Feats:Archaic weapons proficiency, Personal Firearms Proficiency, Simple weapons proficiency.
Talents:Improved Melee smash.
Possession: Basic firearms and armor licenses, Desert Eagle w/ 45 extra rounds of .50AE, Fatigues,Fatigue jacket, Forced Entry Unit, Great sword, hip holster and shoulder scabbard.
*Not proficient with armor, -8 armor penalty.
Build
Species     Base  Height  Modifier Base  Weight  Modifier
Moderate  5'10"      +2d6"   150lb          x(2d10)lb
Overt        7'        +4d8"     200lb                x(2d10)lb
Age
Starting additional Middle       Old Venerable Maximum
20 years        +1d8 years     45 years      60 years      80 years          +1d6 years
Wolverine Moreau
Wolverine Moreaus first appeared in Canada as elite shock troops meant to match bear Moreaus for strength and ferocity, however the Overt Moreaus which had been meant to fill this role proved to surly and bad tempered to make effective combatants. The head, facial and body hair of all  Wolverine Moreaus generally has the same colors and
patterns as are common to the wolverines in the area were they were conceived.
Wolverine Moreaus have low-light vision and Overt Moreaus posses a bite attack that deals 1d6plus the Moreaus strength modifier and be used as a secondary attack with manufactured weapons.  
Covert Moreaus: +2con,-2Cha
Moderate: +2Str,+2Con,-2int,-2Wis,-2Cha
Overt: +4Str,+4Con,-2Dex,-2Int,-2Wis,-4Cha
Wolverine Moreaus use the same height, weight and age tables as Canine Moreaus.
Overt Moreau Strong hero1.CR1Medium humanoid. HD1d8+1. HP9. Mas12. Init+0. Spd30ft. Defense:12,Touch11, FF12 (,+1Class,+1Leather jacket*). Bab+1. Grapl+4. Atk+5melee(1d6+4nonlethal unarmed) or +1ranged(2d6 Glock17). Full Atk:+5melee (1d6+4nonlethal unarmed) and-1melee(1d6+2 bite) or +1ranged (2d6 Glock17) or -3 ranged (10d6 M72A3 LAW). AL:any. SQ: Low-light vision. SV Fort+2,Ref+0,Will+1.  AP0, Rep+0. Str17,Dex10, Con12,Int8,Wis13,Cha10.
Occupation:Criminal(Gamble,Move silently)
Skills:Gamble+3,Move silently+2Speak,Read and write English or French .
Feats:Brawl, Personal Firearms Proficiency, Simple weapons proficiency.
Talents: Melee smash.
Possession: Glock 17, 50 rounds of 9mm ammunition, Leather jacket,M72A3LAW disposable rocket launcher, fatigues and fatigue jacket.
*Not proficient with armor.
Fox Moreau
Around the same time that the first feline Moreaus were appearing in  thePeople's Republic of China, a joint British/Japanese project produced the first Fox Moreaus.  Over the years Fox Moreaus have appeared in Canada, China The United States and Russia.  Fox Moreaus are all a single species but there hair color is generally the same
as the pelt color as the local foxes in there native country. Overt Moreaus have long, bushy fox tails and fox heads.
Overt Fox Moreaus have scent as Canine Moreaus.  All fox Moreaus have low-light vision.
Covert Moreaus: +2cha,-2Int
Moderate: +2Dex,+2Cha,-2int,-2Con
Overt: +2Dex,+2Wis,+2Cha,-4Int,-2Con.
Fox Moreaus use the same height, weight, and age tables as Canine Moreaus.
Covert Fox MoreauCR4Medium humanoid Charismatic hero 4.HD4d6-4.HP13.Mas8.Init:+0.Speed30feet. Defense:13,touch11,FF13.(+1class,+2 Light undercover vest.)Bab+2. Grapl+3. Atk+3melee(1d6Rifle butt) or+2ranged (OICW 2d8 5.56mm assault rifle or 3d6 20mm burst shell). AL:any. SQ: Low-light vision. SV:Fort+1, Ref+2,Will+5. AP:2. Rep+3. Str12, Dex10, Con8,Int13, Wis14, Cha15.
Occupation:Dilettante(Gamble)
Skills: Bluff+9,Diplomacy+11,Drive+2,Gamble+9,Gather information+4,Intimidate+9,Navigate+4,Pilot+2
Profession+8, Read/Write(English,Japanese),Speak(English,Japanese).  
Feats:Armor proficiency(light),Iron will,Personal firearms proficiency,Trustworthy.
Talents:Charm,Fast-talk.
Possessions:Basic armor, driver's and Pilot's license, Military weapon's license, OICW assault rifle w/6 20mm bust shells and 80 rounds of 5.56mm ammunition,Light undercover vest, fatigues and fatigue jacket.
Pig Moreau
While most Moreaus were created to serve as soldiers, spies or other dangerous task Pig Moreaus are the result of experiments in the field of medicine.  Many human organs are similar in design and shape to pig organs.  The Pig Moreaus were part of an experiment involving an attempt to genetically alter pig organs to make them more compatible
with human patients. Pig Moreaus tend to show more proment porcine features, coverts tend to have heavy brow ridges, pot bellies and sagging jowls. Moderates add a pig like nose and tail. Overts also have pig like ears and there hair grows in clumps of thick bristle like hairs.  Most Pig Moreaus that leave the labs that spawned them find work as circus freaks, thugs, bouncers or other similar jobs that requires a minimal level of intelligence.
Covert: +2Str,-4Int.
Moderate:+2Str,+2Con,-4Int,-2Cha.
Overt:+2Str,+4Con,-4Int,-4Cha.
Build
Species     Base  Height  Modifier Base  Weight  Modifier
Moderate  5'0"          +2d4"     90lb            x(2d6)lb
Overt        4'4"          +4d6"     120lb          x(2d6)lb
Age
Starting additional Middle Old Venerable Maximum
13 years        +1d4  years       30 years      47 years   60 years           +1d4 years
Overt Pig MoreauCR5.Medium humanoid Strong ordinary4/Tough Ordinary2. HD4d8+8 plus 2d10+4.HP41. Mas14. Init:+1. Speed 20feet(30feetbase). Defense:19, touch16, FF18.(+1dex,+5class,+3 special response vest*.) Bab+5.Grapl+7. Atk+2melee` (1d8+8`/19-20 Fireman's ax) or +3melee`(1d6+7`nonlethal slam) or +2ranged (2d8 S&W M29). AL:any. SQ: Low-light vision. SV:Fort+6,Ref+2,Will+0.AP:0.Rep+0.Str15,
Dex12, Con14, Int10, Wis8, Cha11.
Occupation:Blue collar(Climb,Drive,Repair)
Skills:Climb-1^, Drive+4, Intimidate+4, Profession+3, Read/Write(anyone language), Repair+5, Speak(any one)
Feats:Brawl, Personal firearms proficiency,Power attack, Simple Weapons proficiency.
Possessions: Basic armor,  drivers and firearms license, S&W M29, 18 rounds of .44Magnum ammunition, 2 speed loaders, Special Response vest*, Dress suite, Fireman's ax, Shoulder holster .
*Not proficient
`Includes 5 point power attack
^Includes -6 armor check penalty.      
Rabbit/Hare Moreaus
Rabbit and Hare Moreaus first appeared in North America but, they have since appeared else where. Like Rat Moreaus Rabbit/Hare Moreaus breed quickly and  mature equally fast. Covert Moreaus tend to grow long thin Mustaches but look otherwise like normal humans Moderate Moreaus have many obvious Rodent Features, though what type is often unclear. Overt Moreaus look like Bipedal versions of the animal they were created from.  Hare Moreaus tend to be long and lean while Rabbit Moreaus tend to be shorter and heavier.
Skill Bonuses: Overt Moreaus receive a +2 species bonus on Listen and Jump checks all have Low-light vision.
Covert:+2Dex,-2Con
Moderate:+2Dex,+2Wis,-2Con,-2Int
Overt:+4Dex,+2Wis,-4Con,-2Int
Build:
Hare        
Species     Base  Height  Modifier Base  Weight  Modifier
Moderate  5'        +1d12"   90lb          x(2d6)lb
Overt        5'5”        +1d12"   90lb          x(2d6)lb
Age
Starting additional  Middle Old Venerable  Maximum
13 years         +1d4 years         30 years      47 years   60 years           +1d4 years
Rabbit      
Species     Base  Height Modifier  Base Weight  Modifier
Moderate  5'0"      +1d12"  95lb         x(2d6)lb
Overt        4'4"        +1d12"   100lb         x(2d6)lb
Age
Starting additional Middle Old Venerable    Maximum
13 years        +1d4 years        30 years         47 years   60 years            +1d4 years
Covert Hare/Rabbit MoreauCR3Medium humanoid Strong hero2/Tough hero1. HD2d8+2plus1d10+1.HP21.Mas13.Init:+1.Speed 30feet. Defense: 15,touch14, FF14. (+1Dex,+3class,+1 Leather Jacket.) Bab+2. Grapl+3. Atk+3melee(1d6+1/18-20Scimitar)
or+3ranged(2d8 sawed-off shotgun). AL:any. SQ: Low-light vision. SV: Frt+4, Ref+1,Will+1. AP:13. Rep+0. Str13,Dex12,Con13,Int8,Wis12,Cha14.
Occupation:Athlete(Jump[+1],Tumble)
Skills: Jump+6,Read,Write,Speak(English), Tumble+5,Spot+2.
Feats:.Archaic Weapons proficiency, Personal Firearms proficiency,Power Attack,Simple weapons proficiency.
Talents:.Strong:Extreme Effort. Tough: Cold Resistance1.
Possessions: Casual clothes, cell phone, Sawed-off shotgun w/Hip holster and 8 12gauge shells, Scimitar.
Otter Moreau
Otter Moreaus are most common in the United Kingdom were they were first created, though they have since appeared in the US, Canada and Germany.  All Otter Moreau are Long and sleek.  Otter Moreaus are both  aggressive and Mischievous by nature and are quite fond of contact sports and practical jokes. Moderate Otter Moreau have wide flat faces and their facial hair tends to be white or gray. Overt Moreaus look like
human proportioned Up right otters.  
Covert:+2str,-2dex
Moderate:+2str,+2cha,-2int,-2dex
Overt:+4str,+2Cha,-4dex,-2con
Slam: an overt Moreau's tail allows it to make a 1d6+1.5x str modifier slam attack.  
Otter Moreaus use the same age and build tables as Feline Moreaus.
Overt Otter Moreau CR6.Medium humanoid Strong hero 4/Tough hero 2. HD4d8-4plus 2d10-2. HP25. Mas14.Init:+1.Speed20feet(30feetbase).Defense:21,touch14,FF21.(-1dex,+5class,+7 special response vest.)Bab+5.Grapl+8. ATK:+4melee`(1d6+11`Tail slam) or+4ranged (2d10 Winchester 94). AL:any. SQ: Low-light vision. SV: Fort+6, Ref+2, Will+0. AP:0.Rep+0.Str17, Dex8,Con9,Int14,Wis8,Cha17.
Occupation:Adventurer(Bluff,Survival)
Skills:Bluff+9,Drive+3, Knowledge(Streetwise)+6, Listen+1, Profession+6, Read/Write(anyone language),Speak(any one), Spot+1, Survival+4,Swim+5^.
Feats:Alertness, Armor proficiency (Heavy,Light, Medium), Brawl, Personal firearms proficiency,Power attack, Simple Weapons proficiency, Weapon Focus(Tail slam).
Talents:. Strong:Melee Smash,Improved Melee Smash. Tough:Remain Conscious.
Possession: Fatigues, Fatigue jacket, Satellite phone, Winchester 94 plus 200 rounds of ammunition, Special Response vest .
`Includes 5 point power attack
^Includes -6 armor check penalty.
Ferret Moreau
Ferret Moreaus were first seen in The United States and have since spread to the rest of the North American plate.
The Covert Ferret Moreau looks like a normal human, Moderates are often have a mask-like patch of paler flesh around their eyes.  Overt Ferret Moreaus have a bite attack(1d4+str modifier) that can be used as a secondary attack with a manufactured weapon Overt Moreaus also have the attach special ability as a normal ferret.
Covert:+2Dex,-2con
Moderate:+2Dex,+2Cha,-2Con,-2Int
Overt:+2Dex,+4Cha,-2Con,-4Int
Ferret Moreaus use the same age and build tables as  Rat Moreaus.
Moderate Ferret Moreau FastHero2.CR2. Medium Humanoid. HD: 2d8. HP:13. Mas:11. Init:+3. Spd30feet. Defense:20,FF;17Touch17;(+3dex,+4class,+3Undercover vest).BAB:+1.Grap:+1.Atk:+4ranged (2d6 .45Deringer) or+1melee(1d4/1920knife). FS5x5,R5.SQ: Low-light vision. SV:Frt+0,Ref+5,Will-1. AP:1. Rep+0. Str10, Dex17, Con11, Int10, Wis8, Cha16.
Occupation:Military(Demolitions,Drive)
Skills:Balance+5,Demolitions+4,Drive+8,Profession+3,Read,write,speak(any one),Tumble+5.
Feats:Defensive Martial arts,Light armor proficiency, Personal Firearms proficiency, Simple weapons proficiency.
Talents: Evasion
Possessions: Casual cloths, cell phone, 3 Derringers w/2 .45 rounds each, Knife, Basic Firearms and driver's license (Lic+1).
Raccoon Moreau
Raccoon Moreaus were created in the United states and have for the most part remained there. Overts are short heavy creatures.  All Raccoon Moreaus are natural thieves and climbers
Covert: +2Dex,-2Con +2 species bonus to climb checks
Moderate: +2Str,+2Dex,-4Con +2 species bonus to climb checks
Overt: +2Str,+2Dex,+2Wis,-4Con,-2Int +4species bonus to climb checks.
Raccoon Moreau use the same age and build charts as Canine Moreaus.
Covert Raccoon Moreau Fast hero3/Infiltrator2. CR5Medium humanoid. HD5d8+5. HP31. Mas13.Init+0. Spd:35ft. Defense:18,Touch18,FF16(+2Dex+6Class,). Bab+3. Grapl+3.Atk+4melee (1d6 nonlethal Brawl )or +5ranged (2d6 nonlethal MP5K w/rubber bullets),or +5ranged(2d6 MP5K ). SQ: Improvised implements, Low-light vision, Sweep. AL:any..SV Fort+2,Ref+5,Will+2. AP3, Rep+2. Str10, Dex14, Con13, Int8, Wis13, Cha14.
Occupation:Criminal(Hide, Move silently)
Skills:Climb+5,Hide+11,Investigate+4,Jump+4,Listen+4,Move silently+11, Profession+4,Read/Write(English), Sleight of Hand+4,Speak(English)Tumble+5.
Feats:Acrobatic,Brawl, Personal Firearms,Stealthy.
Talents: Increased Speed, Evasion.
Possessions: Silenced MP5K w/30 9mm Rubber bullets and 30 conventional 9mm rounds, casual clothes Wind breaker.
Bird Moreaus
Bird Moreaus are rare, most die before they are brought to full term though the creation process gains a much  higher survival rate as technology advances.  There is no one species of bird used more than any other in the creation of  Moreaus. Bird Moreaus often find work as pilots.  Bird Moreaus are first successfully created at Progress Level6.  All Bird Moreaus have Low-light vision
Covert: +2 Dex, -2 Con.   Covert Moreaus are tall and thin with dark eyes and a strange glint to their visible hair, but otherwise resemble normal humans. Most Covert seem flighty and there behavior is often called "bird-like"
Moderate: +2 Dex, +2 Wis, -2 Con, -2 Int.   Moderates may have a smattering of feathers and the skin along their legs and mouths may be hard and/or scaly
Overt: +4 Dex, +2 Wis, -4 Con, -2 Int.  Overts appear to be humanoid avians many have elongated pinkies sharp beaks in place of lips, and brightly colored feathers.
Build
Species     Base Height  Modifier  Base Weight  Modifier
Moderate  5'0"     +2d6"    80lb        x(2d4)lb
Overt        5'3"       +2d6"     80lb        x(2d4)lb
Age
Starting additional Middle Old Venerable   Maximum
16 years         +1d6 years        45 years       55 years    65 years           +1d10 years
Moderate Bird Moreau FastHero4. CR4.Medium Humanoid. HD:4d8. HP: 20. Mas:11. Init:+3. Spd30feet. Defense:18,FF;15Touch18; (+3dex,+5class). BAB:+3. Grap:+3. Atk:+4ranged (2d6 Colt Python) or+3melee(1d4/19-20knife).FS5x5,R5.SQ:Low-light vision. SV:Frt+1,Ref+5,Will+1. AP:2.Rep+1.Str10,Dex17,Con11,Int10,Wis10,Cha14.
Occupation:Military(Demolitions,Pilot)
Skills:Balance+5,Demolitions+4,Pilot+11,Profession+6,Read,write,speak(any one),Tumble+5.
Feats:Aircraft Operation (Heavy aircraft, Helicopters), Defensive Martial arts,Elusive Target, Personal Firearms proficiency, Simple weapons proficiency.
Talents: Evasion, Uncanny Dodge 1.
Possession: Casual cloths, cell phone, .357 Colt Python w/12 rounds of .357 magnum ammunition, Knife, Basic Firearms and Pilot's
license (Lic+1).
4 notes · View notes
Text
STR 581 Entire Course. Get an A++.
STR 581 Week 1 Individual Assignment Ethics Reflection PaperSTR 581 Week 1 DQ 1STR 581 Week 1 DQ 2STR 581 Week 1 Knowledge CheckSTR 581 Week 2 Learning Team Activity (Innovation Strategy)STR 581 Week 2 Individual Assignment Research ProposalSTR 581 Week 2 DQ 1STR 581 Week 2 DQ 2STR 581 Week 2 Knowledge CheckSTR 581 […]
The post STR 581 Entire Course. Get an A++. appeared first on Novelty Essays.
0 notes