#2d/3d style animated films
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punster-2319 · 1 year ago
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I will probably remake this poll at the end of the year to include Mutant Mayhem and Wish.
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crispywisp · 2 years ago
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ohfugecannada · 2 years ago
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Calling any cg animated film with a stylised 2D inspired aesthetic “like Spiderverse” or Spiderverse-esque” is starting to become the animation equivalent of describing any experimental movie with a disturbing, uncanny or surreal tone “Lynchian”.
#puss in boots the last wish#puss in boots 2#spiderman into the spiderverse#spiderman#like I get it#Spiderverse is having a significant influence on how studios like Dreamworks are stylising their films and everything#and it’s safe to say bad guys and puss in boots 2 wouldnet look the way they do#would simply not turn out the way they did without Spiderverse proving that not only could a 2d styled character feature film work visually#but also be very successful box office wise#…but like#you guys do know 3D/2D style hybrid films existed before Spiderverse right?#you know Sony pictures animation and marvel didn’t single gandedly invent the concept of a cgi cartoon that looks/movies like 2d animation#right??#and that hundreds of diffrent artists and studios from america to Japan have been experimenting with heavily stylised cg for actual decades#before Spiderverse came along#right????#like I’ll give the benefit of the doubt most people who call The Bad Guys Arcane or Puss 2 “Spiderverse like are simply just#not well read on the subject and history of this style of animation#so I don’t want to sound like I’m punching down at others for simply lacking context on certain things#but at the same time something about it just really irks me because by constantly comparing these distinct and unique looking films#to one film that shares a similar technique just bothers me#as someone said before; Spiderverse is like a comic book come to life#the bad guys is like a cartoon (or to me anyway a cartoony anime)#and Puss in boots 2 is like a lush concept art painting come to life#all of these films while using a similar method have their own distinctive identity and style#and by some animation fans calling Puss in boots 2 or bad guys “like Spiderverse it just feels very reductive and dismissive of these films#and thier respective creators unique creative identities and voices#again it’s a similar reason to why I and other hate it when some film bros call any experimental art film Lynchian#it just undermines what makes that work unique to itself and the artist who made it
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4liveblogging · 1 year ago
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Just finished Earwig and the Witch. hmmm. 1stly, honestly, liked the animation style a lot. Main reason I decided to watch it was bcuz I saw a video complaining about it. I just don't see the issue. I love 3D animation even when its kinda bad, but that's not the case here.
It's an adaption of the ghibli style, but it's also its own thing right. If u can't meet it where its at(wishing it was something else), it'll always look off. Personally, I felt it looked like an improved Monster House with the 'figurine in playset' vibe of something like Thomas the Tank Engine. The modeling/texturing was gorgeous(the glass windows <3). It was much better than I was expecting.
Plotwise, I just don't get why they spent so much time w/ Earwig at the bottom. The progression to her takeover was not satisfying. So much suffering, not enough payoff(same w band reveal). That kinda hindered my enjoyment. (they just skip to the win... I wanted to see them fall in love w/ her :[ she's charming. she could do it.)
3/5 fits how I feel about it. (I liked Earwig + gags were silly :J)
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00-spirit-00 · 1 year ago
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My only really big complaint about the new South Park Snow Day trailer is its a totally missed opportunity to emulate claymation.
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motion-storage · 1 year ago
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What is GitHub?
Vimeo
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enzo-is-tired · 1 year ago
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The Evolution of Style in 3D Film
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I wanted to show how much theatrical animation has changed in the last few years. Incorporating 2D elements has always been attempted but was rare and went unnoticed. That’s not the case anymore with more adopting it, anime too!
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canmom · 2 months ago
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Animation Night 189: Nonphotorealistic
There is a funny trend in animation-related terminology to define things by what they aren't. Animation is any technique for creating film that isn't live action. Limited animation is any style of 2D animation that doesn't follow the conventions of Disney's 'full animation' on 1s and 2s - a category that includes a wildly diverse range of approaches and techniques, as this wonderful history by Animation Obsessive describes.
In 3DCG circles, there is a similar term: nonphotorealistic. Which describes, naturally, anything that isn't trying to look like a photograph of a real scene. There has been a real boom in this of late, and just like the other terms, it really doesn't narrow it down very much. Other terms like 'hybrid animation' add a bit more hints.
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Of course, if you've been anywhere near animation in the last few years, you'll probably know another term: 'Spiderverse style'.
There is no denying that Spider-Man: Into the Spiderverse (2018) by Sony Pictures Animation was an absolute landmark for animation. (I wrote about it way back on AN21, focusing more on the cultural angle.) The ludicrously stylish film pretty much set the direction for animation in the 2020s - making a bunch of money and awards and thus finally throwing open the door to 3DCG animation that doesn't look like the style set by Pixar/Dreamworks in the 2000s. Its sequel, Across the Spiderverse (2023), was even more ambitious and successful (despite a troubled production involving a lot of needless crunch). We'll be showing that soon in a Spiderverse double bill so look forward to it!
So perhaps not surprising that when people see the use of graphical styles, 2D elements, limited framerates and the like in 3DCG these days, Spiderverse comes to mind. In its wake have come various films and series that apply these and related techniques: 3DCG animation is more varied than ever, and it's cool.
It isn't really a style, tho.
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Here I'm indebted to youtuber Camwing who has made a nice video overview breaking down the animation of recent movies in this vaguely defined paradigm. Among them we have The Mitchells vs the Machines (2021, also Sony), Puss in Boots: The Last Wish (2022, Dreamworks), and Teenage Mutant Ninja Turtles: Mutant Mayhem (2023, animated at the French/Canadian studio Mikros animation), and of course over on Netflix you got the wildly popular League of Legends spinoff series Arcane (2021, Fortiche Productions), and the romance film Entergalactic (2022, DNEG), tying in with an album of the same name.
None of these films has exactly the same style, but they all pull from a related bag of tricks. The core techniques are animating on reduced framerates for a 'snappy', high-clarity feeling, the combination of 2D and 3D elements in some fashion, and taking inspiration from traditional media such as paintings or comic books.
For example, Arcane and Entergalactic both use the trick of 2D backgrounds/projecting paintings onto 3D geometry, inhabited by 3D characters with a stylised shader. Arcane is dripping with 2D visual effects. Puss in Boots drops the framerate during its action scenes - the opposite of the old paradigm of full animation, where fast actions would get more frames. Spiderverse draws 2D expressions onto its 3D models to push them further, and is full of all kinds of colourful stylised rendering - screentone effects, kirby dots, outlines, the works.
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It's tempting to link this to 2D-in-3D animation, and certainly many of these films apply this technique - this is the major niche where Blender has found its way into industry pipelines. But using 2D isn't mandatory to count here. For example, TMNT Mutant Mayhem has an incredibly striking storybook-painting style, accomplished largely by clever shader work and a strong sense of graphic design. Genndy Tartakovsky's canned 2014 Popeye project was planning to use a ton of 2D-style posing and squash-and-stretch, accomplished largely with rigged 3D models. There are many paths to take!
And mind you, I haven't even covered one of the biggest angles here. Search for nonphotorealistic 3DCG on Youtube and what you'll probably find most is information about cel-shading - aka 'anime style'. This has also advanced considerably in the last few years, with the techniques pioneered by Arc System Works in Guilty Gear such as editing the normals of characters for more precise control over shading, and minute adjustments to break up the mechanical feeling of 3D, becoming widely copied in both games and films. (And particularly, animated porn.)
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Vtubers in particular have really run with this technique, generally speaking using cel-shaded models with edited normals, inverted eyes, etc. etc. to try and get the feeling of an anime character come to life. [You can see a lot of these state of the art techniques if you download Pixiv's free VRoid Studio software and import the model into Blender using the VRM plugin.]
Naturally this kind of cel-shaded approach has found a particular home in Japan. In anime, the biggest champions of it are certainly Studio Orange, whose hybrid approach involves planning out shots with 2D animation before matching them with the rigs. We've covered their adaptation of Houseki no Kuni in great detail on Animation Night 97; their Trigun reboot was perhaps even more popular. But cel-shaded techniques, 3D previs and the like have also made their way into big films like Eva 3.0+1.0 (AN66).
Although this type of rendering aims to recreate the look and feel of 2D animation as much as possible, it always ends up being something new: character models that would be too complex to draw, an ease to 3D movements and camerawork that would be challenging in 2D, and generally a new hybrid style. This is good! 2D animation is already very good at being 2D animation - it's fascinating to see what 3DCG becomes with that inspiration.
So with that brief overview, where does that take us tonight?
I'm not quite ready to do a Spiderverse double bill tonight, so instead the plan is to check out a couple of recent American franchise films that are taking on the new suite of techniques. I've mentioned them up above, but let me introduce them more fully here.
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Puss in Boots: The Last Wish is a sequel to a fairly unpopular spinoff about a side character of the Shrek franchise (AN75). Not, on its face, very promising - which is why it is all the more striking that I was told on all sorts of sides that I must watch this movie. I'm finally going to make good on that.
The title character is a kind of feline musketeer type, now facing the end of his swashbuckling career as he's lost 8 of his 9 lives. Not wanting to hang up his hat, he goes on a quest to restore them. What makes it stand out its the action scenes, which go all in on the anime-influenced, extreme perspective and lighting, limited framerate style that we're discussing above. Apparently it looks sick as shit.
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Teenage Mutant Ninja Turtles: Mutant Mayhem is a fresh reboot of the venerable TMNT franchise, which pretty much describes itself in the title: four turtles (named after Renaissance painters, of course!) live in a sewer as ninjas, led by their aging master who is a rat. Starting as a comic book, it became one of the iconic toyline-driven TV shows of the 80s - but it's still going! Indeed, Turtles has been on a roll of late (at least going by animator scuttlebutt), with Australian studio Flying Bark Productions turning a lot of heads with their neo-Kanada School style (and for really stretching the definition of 'storyboard').
This new film takes a different approach to the bombastic action of Rise. It focuses on a new origin story for the turtles, telling a kind of coming of age story - but what makes it unique is the animation style and cinematography. Cinéma vérité is not a phrase you really expect to be associated with ninja turtles, but the film seems to really go all out in a way you wouldn't really expect from a franchise movie, shooting the young turtles in a handheld style and focus heavily on character. Marcel Reinhard's shader work, allowing the animators to isolate lights to specific objects and characters and introducing graphical elements of cross-hatching, stippling, etc. etc. to the lighting, gives it a uniquely painting-like feeling, augmented by a lot of 2D creativity in lighting and effects.
Turtles has never really been my thing, but this film looks unique enough that I really want to see it - and I hear it's a good film too.
So that's our bill for tonight! Puss and Turtles. Let's see what the big studios have been cooking of late...
Animation Night 189 will be starting around 10pm UK time (roughly three hours hence) and carrying on til about 2-3am same! We'll be on twitch.tv/canmom as usual. Hope to see you there!
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burstfoot · 6 months ago
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Hello! Here's an update on all of Arknights' currently accessible auxiliary material as of May 2024! There's plenty to check out, so I hope this is helpful for some!
Animation
Arknights Prelude To Dawn (S1) and Perish in Frost (S2): [Crunchyroll]
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An adaptation of the main story, up through Chapter 0 to Chapter 6! It's much more fast-paced than the in-game story, so I wouldn't use it to replace actually reading it, but it's very cool to see some of these scenes in full animation. Season 3, Arknights: Rise from Ember, has been announced! Lee's Detective Agency: [Youtube]
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A mini-series animated in a chibi style with a comedic tone. Focused on the adventures of the Kuroblood-illustrated Lee's Detective Agency! Distributed by Crunchyroll globally, but entirely free to watch.
Closure's Secret Files: [Youtube]
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A cut-out styled series of shorts hosted by Closure which outlines a lot of the game's basic mechanics!
Holy Knight Light: [Youtube]
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A short OVA focusing around Penguin Logistics delivering a package, celebrating Arknights' first anniversary. Officially posted to Youtube!
Kay's Daily Doodles: [Youtube]
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Another free, comedic Youtube mini-series, posted to the offical Arknights Youtube account and focused around Ceobe! Here's some additional animations! Each event usually also has a 15 second 2D animated preview of the event, but there's so many of those that I can't list them all. Anniversary Event 3D Animations: Zwillingstürme im Herbst So Long, Adele Lone Trail Where Vernal Winds Will Never Blow Il Siracusano Ideal City Stultifera Navis Invitation To Wine Near Light Dossoles Holiday Under Tides Bonus 3D Animated Shorts: Legend of Chongyue Arknights Special - IL Siracusano Lo Scontro Youtube Shorts: Ch'en and Lin's Watermelon Splitting Game Part 1 Ch'en and Lin's Watermelon Splitting Game Part 2 Amiya's Siracusan Food Guide Part 1 Amiya's Siracusano Food Guide Part 2 Amiya's Special Gift Doctor's Gifts in Return 1 Doctor's Gifts in Return 2
Comics, Manga, Manhua
Officially Translated:
Rhodes Island's Records of Originium: Rhine Lab: [Offical Source]
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A canon manhua centered around the circumstances that lead to Silence falling out with Saria and joining Rhodes Island with Ifrit, as well as Ifrit's attempt to save a dying infected stowaway on the landship. Essential reading for understanding the Rhine Lab storyline and characters - read it right after Mansfield for when it was chronologically released! One of the characters, Darya, is mentioned in both Ifrit's module and briefly in Lone Trail.
Rhodes Island's Records of Originium: Blacksteel: [Official Source]
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A short story focusing on the lives of the Blacksteel operators aboard the landship. While it often gets overshadowed by the Rhine Lab manga which is bigger in scope, this is a great read especially if you're interested in Franka or Liskarm.
Rhodes Kitchen -TIDBITS-: [Official Source]
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An anthology story related to the cuisine that's important to a variety of operators. While it might seem unassuming, the art is gorgeous and it's really well-written! The Blacksteel, Rhine Lab, and Rhodes Kitchen manga have all been sold in physical copies, if you're interested in having them in print!
Prelude Suite: Cadenza Virtuosa: [Official Source]
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An epilogue to Hortus De Escapismo focusing on Arturia's background, with the second chapter serving as a prelude for Zwillingstrume im Herbst! An excellent read to get better insight into Arturia's character.
Angelina: Sketches of this Messenger's Journey: [Official Source]
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A more comedically focused manwha, centered on the adventures of Angelina travelling across Terra as a Messenger! Currently updating, with recent chapters focusing on Sami and Siesta!
Unofficially Translated
The Dagger's Inheritors: [Youtube]
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A 15-minute short 3D animated film about W's past and relationship with Theresa, released for the 5th Arknights anniversary. Arknights Comic Anthology: [Mangadex]
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As the title says, a series of non-canon anthology stories regarding the cast of Rhodes' Island! Some of the chapters on Mangadex for the later volumes of the Comic Anthology specifically have been machine translated, but the same is not true for the other manga shared here. Chapters are hit-and-miss, but the whole series is generally a fun read! See the original post for specific chapter suggestions.
123 Rhodes Island: [Mangadex]
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A series of non-canon gag comics for the CN server, usually updated when new operators or events release!
Arknights: Operators!: [Mangadex]
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A compilation of shortform manga posted on the official ArknightsJP twitter account! Thank you to @sleepywoodscans for their work on personally translating these!
Arknights: A1 Operations Preparation Detachment: [Mangadex]
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Part of the Terra Historicus website and not yet officially translated, focusing on Fang, Kroos and Beagle before they join Rhodes Island, and a catastrophe striking the Columbian city of Tkaronto. Thank you to @pooce-art for their translation work!
Other:
Arknights Ambience Synesthesia: [Youtube]
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A series of concerts (4 so far), focused around Arknights' music! A live performance has been done every year, with skins released in-game for the concert's theme & 3D animations produced featuring the skin's cast in 2022, 2023, and 2024.
Monster Siren Records: [Spotify] [Official Website]
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Arknights' official (and-in-universe) record label publishing game OSTs, themes for almost every 6 star operator that releases, and occasional bonus songs.
Arknights: Endfield: [Twitter]
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An upcoming 3D action gacha game from Hypergryph, set in the far future of Arknights' universe on another planet. Currently in closed beta testing for both EN and CN servers!
UNOFFICIAL:
Some fandom-developed tools that might be of use to you are: The Arknights Terra Wiki. While it is a very accurate source for in-game data, take the explanation of in-game story and some specific claims with a grain of salt. The FANDOM version of this wiki is currently no longer mantained and subject to vandalism! Given you can translate or read Chinese, PRTS.wiki is the current best resource for game assets!
As well, the Arknights Story Reader can help you catch up on stuff you don't want to or can't read in game! Jacob Moreau on Youtube provides voiceover readings of many in-game stories as well.
Finally, Aceship's Toolbox provides access to a variety of tools, including a levelling calculator, a calculator to ensure the best recruitments, and all the CGs, backgrounds and character sprites that are available in-game as of So Long, Adele (as far as I'm aware, the sprite/cg gallery is no longer being updated.)
Conclusion:
Thank you for reading! I hope this provided some new information to you or is an easy reference source in the future. Some things, such as merch (i.e. board games) or the official lore book have not been included due to not being accessible or translated for EN players. I'm happy to continue to provide more information like this to make the art surrounding this series more accessible! If you have any questions, feel free to send me an ask.
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ot3 · 21 days ago
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actually on the subject of transition to 3D, do you guys have any video game franchises you think aesthetically improved when switching from full 2d graphics to either fully or partially 3d models?
i said as much in the tags of that original post but i think if you look at the great ace attorney duology specifically rather than 5 or 6 I think it would be really difficult to argue that it's not a direct improvement on the series' visuals. these are very story-centric games and so they benefit hugely by being able to have a more cinematic quality to the climactic events. the first time you see ryuu get out from behind the bench and start pacing in front of the jury it feels incredible. the dance of deduction/logic and reasoning spectacular segments i feel really represent the best of what a transition to 3d had to offer to the franchise.
i'm not really a big Mario person so i don't have my own strong opinions on the franchise or know anything about fan consensus. but it seems like overall the 3d mario games did a really successful job with that over the years. obviously stuff like sm64 and sunshine are beloved as games, but i'm unsure how they were received graphically upon the time of their release. more contemporary 3d mario titles that have been well received like galaxy, wonder, and odyssey im a bit more familiar with and it seems to me those games have a ton of integrity in their visuals. i think it helps that mario's character designs and art style lend themselves very well to the sort of blobby plasticky feel that is the dominant feel of 3d animation in both tv/film and video games for properties that aren't pursuing realism.
im sure if pushed to really think about it i could come up with some other examples but i also am technically 'at work' right now and should go back to doing my job very slowly. if anyone has some examples toss em out, id love to take a look
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boreal-sea · 6 months ago
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So something I realized watching a few videos and reading a few articles is that most of us aren’t angry at the idea of AI in general. Many of us are excited to learn about AI systems that can identify cancer better than doctors, for instance.
What we’re angry about is generative AI being used to destroy the jobs of artists (and I mean all creatives here), who have already been dealing with their work being devalued by modern society.
And I’m not sure how to deal with it. I do remember learning that when photography became a thing, many painters were horrified and terrified of would erase the art of painting. It didn’t obviously, and in fact photography because a whole new art form.
I grew up during the birth of digital art. I distinctly remember the phase digital art went through where many people declared it to not be “real art” and that it was “cheating” etc. I’m sure other millennial artists also remember this transition. But graphic designers pretty quickly adopted digital tools, and websites like DeviantArt popped up, and I don’t think there are too many people nowadays who would say a digital painting isn’t “art”. Still, I do imagine there is a gulf between how some people would view the “artistic merit” of a 3 ft tall oil painting hanging next to a 3 ft tall print of a digital painting, even if the subject and styles were similar. So the worries that digital art would erase physical painting was also proven false. And for the record, I think digital art is 100% art. The merit of digital art is equal to that of physical art.
On the other hand, I can’t say these changes didn’t affect older forms of art. Like, photography did affect the world of painting. I don’t have statistics, but it seems like it probably affected the world of portraiture the most. And I wonder if many of the 20th century art movements were influenced by photography. None of my art history classes touched on that and it’s kinda weird to me. There is definitely something about a Dada or cubism or surrealist painting that transcends beyond what a traditional photo of a landscape or a portrait can do. There is no location in the real world with actual melting clocks or people whose faces show multiple angles at once.
And then there was the digital photograph that changed everything again! Film has become a niche art form.
There were specific kinds of jobs lost due to the digital transition, too. I’m thinking of things like murals being replaced by printed banners, or book covers often being done in photoshop. Oh, and that’s another tool that was faced with fear: Photoshop! There was a fear it would destroy the need for professional photographers because everyone could just fix their own photos. Turns out nope, and in fact people skilled in photography and photo editing are still in demand. And of course there’s the loss of 2D animation in favor of 3D animation, the loss of practical effects for digital, etc.
And you might argue that in some of those cases people can tell corners are being cut and that they won’t stand for it, but Marvel movies still make billions of dollars so…
So I don’t know what’s going to happen with AI art. I am NOT saying “all current artists are stupid and wrong, in the future history students will laugh at how stubborn they were to resist this idea”. AI art is not comparable to photography or digital painting.
With a photograph, you still need to compose the image in the frame, you need to position yourself in the real world, you need to know your equipment, whether you’re using film or digital. You also need to know how to process that photo either in the dark room or in Photoshop. These are skills the average person does not have. You cannot tell an AI “that shot was good but can you increase the contrast?” It’ll just produce a completely new image.
I read an article about an art director who was encountering difficulties as the department tried to incorporate AI. They got back first drafts of art ideas from the people employed to work with the AI, gave critique, and the second round was just completely new images that didn’t include the suggestions… because they couldn’t. AI does not understand color theory. It does not have the ability to take critique. It can’t slightly alter the layout of a design.
And all of that applies to painting too. AI (currently) can’t do what a trained art student can do. It doesn’t know that to create a sense of atmosphere you should make distant objects bluer. It doesn’t know how to use human physiology and psychology to draw a viewer’s eyes across a large painting to reveal a story.
AI also can’t replicate INTENTION - and intentionality is a HUGE part of art. WHY an artist chose those colors, that medium, that composition, those tools, why they chose to display it a certain way, why the composition is like this instead of that - all of that adds meaning to the painting that you can’t get with AI.
(Yes, there is an absolutely valid field of art critique that evaluates a piece of art on its standalone value and the message it conveys without the context of the artist’s intent, but that should be compared to the analysis that DOES include the artist’s intent! That comparison can bring about so much understanding!)
Anyway I’m going to end this post now because it has gotten WAY too long. I focused mostly on painting and photography in this post because those are my particular fields of speciality, but this applies to ALL ART. It applies to music and writing and scripting and acting and composing music and just. Everything. All art.
I don’t think there are any forms of art AI doesn’t threaten. Now granted, AI can’t currently pick up a paint brush. It can’t use a crochet needle. It can’t hold a camera. And maybe there will be some sort of return to physical media in response to AI produced digital art. Or maybe there will be a response in digital art to stylistically distinguish it from AI in a way AI can’t reproduce. I’m not sure what will happen. Maybe some proof the image was digitally painted by a real person, somehow. Or that it’s a real photo, or a real article. I saw someone mention there may end up being labels like “100% human made” like we do for organic food lol. Maybe work in progress videos or photo metadata will become more commonplace as evidence of authenticity.
Anyway, NOW I’m ending this post. Whew.
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tossawary · 4 months ago
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A handful of random thoughts about the "Ultraman: Rising", with some vague, marked spoilers here and there:
I like the fact that they didn't explain kaijus or where Ultraman came from. After so many superhero origin stories where we have to be slowly introduced to the existence of the supernatural, it's refreshing to get dropped in the middle of a "second-gen" (unclear how many generations of Ultramen exist in this universe so far) superhero's story. The movie isn't apologizing for its genre or its premise. It just goes, "Yeah, you know what a superhero is and what a kaiju is, so let's go already. No, we're not even really going to explain how Ultraman's powers work. That's not what this is about!!! It it about our protagonist's daddy issues!!! Keep up!!!"
If I think about the world building, I do have some questions, like who built the protagonist's fancy tech house that's also a superhero base, but it's not too important. I assume his dad built it and then moved out to give his kid space? OR: "Why do the kaijus seem to attack this place specifically?" This movie works mostly because it's like "this is classic superhero stuff and we're just not dwelling on the logistical setup too much"! It leaves you to fill in some blanks on your own or just suspend your disbelief, which works.
The pacing was a little weird in places and the movie does get a little ridiculous in parts, I'm never quite sure of what the capabilities of these characters are, but it's a superhero vs. kaiju animated movie and that's to be expected. I still enjoyed myself well enough.
A few of the character designs didn't super work for me, like the big-headed kid characters. The kaiju baby is maybe a little too cutesy, but she was very cute and I've forgiven them because they didn't shy away from babies being gross. (There is... A LOT of baby kaiju vomitting.)
I did really like some of the other character designs. I liked the protagonist's big nose and pierced ears and bangs falling in front of his sharp face; he looks like such a dirtbag pretty boy. I like the lean in the industry right now towards more stylized and geometric 3D character designs in general, because I think that the shapes are fun and they'll age better this way.
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Dirtbag guy to single dad is a winning story formula, huh.
They did a lot of 2D-style effects in this movie that I thought looked fun. I dig that trend in the industry right now as well. Some of the scenes were a little clean, almost bare, in terms of environmental design, but the colors generally looked great. Some of the scenes were really bright and vibrant and pretty.
(Mild vague spoiler?) There's no romance in this movie, which was surprising when they definitely set up a female journalist in the position for a love interest. No, it's a "strangers to friendly acquaintances" relationship for them. The female journalist is also a single mother, which was interesting, because you don't get a whole lot of career-minded single mother love interests in animated movies.
(Unimportant spoiler:) She told the protagonist to his face that she thinks he has daddy issues. Not stated quite like that, of course, but it was pretty funny. She was also right about that.
The emotional focus in this film was instead about the protagonist, Kenji, repairing his relationship with his father and also taking care of the kaiju baby. Kenji's only friend and co-parent for a chunk of the movie is an AI assistant (Mina) his parents made.
(Unimportant spoiler:) Stumped by an issue, Kenji makes a frustrated comment about how maybe he should ask Siri instead. Shortly after, in response to a different statement, the AI assistant Mina makes a passive-aggressive comment about how maybe he should ask Siri instead. I found that pretty funny.
(Mild spoiler:) Ultraman in this universe is a known and popular superhero and has been for decades. At one point, the baby kaiju gets out into the city, and Kenji has to go get her before she gets hurt or hurts someone else, and he publicly tells her to "Come to Daddy." And this is overheard by a bunch of nearby civilians, who gasp loudly. It is quite funny. It doesn't really come up again, but even if that wasn't recorded, you just KNOW that the news and the internet went wild over that revelation. "Ultraman had a baby with Gigantron???!!!"
(Another mild spoiler:) At one point, Kenji asks the female journalist for some parenting advice, and she IMMEDIATELY asks him if he has a secret love child. (No one is quite sure why this baseball star suddenly came back to Japan from the U.S., as they don't know he's Ultraman.) Kenji denies it, but I'm pretty sure that she must still think that he does.
(Continuing:) Kenji's baby kaiju parenting struggles (along with his ego) are fucking up his baseball career, due to stress and lack of sleep and conflicting commitments. We aren't shown a lot of interactions with his team, but I desperately hope that he also asked a couple of his teammates for parenting advice or something, so that his team could also immediately assume that he has a secret love child.
Like, "Yeah, yeah, Kenji Sato's secret love child, we all know about it. The poor kid is really bad at hiding it. We're trying to keep it hidden from journalists for him, but the whole team knows he's a new dad, for sure." (They do not know that Kenji is Ultraman and the baby is a kaiju.)
All in all: this movie was fun! Very silly, but cute! I think that I might try to pick some other "Ultraman" shows or films out of the dozens that exist, and try some of those ones out. The property seems to exist in a similar vein as "Transformers" where Rule of Cool rules world building and canon is whatever the newest iteration wants it to be.
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girlfriendsofthegalaxy · 1 month ago
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tuesday again 10/22/2024
rare tuesdaypost with no fallow sections. i CANNOT find the exact image i am looking for (mouse-drawn person sitting on bar stool with ankles crossed and blushing with eyelashes) but i feel like i found a lot of things this week that charmed me immensely. rare many such cases of many interests intersecting.
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listening
almost exactly a year ago i wrote about jolynn j chin's SHIFTED, a piano jazz piece where the time signatures change on every bar, which came with an explainer video that is, spiritually, a physics video.
she's done it again with OFF TIME and a full album of equally bonkers concepts. i have a brain that is fairly good at manipulating 2D things (yarn, fabric) into 3D things but i do Not have this kind of math brain. wild shit.
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reading
thank you philip for overseeing the photography of this trio of DELILAH DIRK graphic novels from Tony Cliff. i saw these on the library shelf and went "holy shit i read one of these as a webcomic in high school".
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very well-paced indiana jones and james bond adjacent pulp adventures, with a soupcon of steampunk conveyances for taste. delilah started life in 2007 when strong snappy female characters were far less common. this is particularly...not quite grating, but very notable in the first two books (published in 2013 and 2016 respectively). they are intended to be middle-grade (disney villain falling deaths, no tits or ass, etc), but they punch far above their intended age range. a particularly interesting reckoning with the long-suffering native guide trope. not a series overly concerned with historical accuracy, although it's certainly more grounded in real history than you might expect of a middle-grade pulp adventure graphic novel. more colonial political concerns than i remembered or expected.
the art is really killer in all three books. tony cliff really knows the effect of a good page turn spread.
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he also has a very charming way of illustrating continuing action across a huge panel. all four shots are from The Pillars of Hercules (2018) bc it happened to be the last one i read and the one with by far the most ambitious art.
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watching
tubi has acquired the streaming rights to most of the batman animated movies. i keep getting served ads on instagram for an upcoming animated film about batman and the yakuza, where the premise is that a portal from real-life japan has opened up over gotham and the yakuza are pouring through like a demonic horde. this seems to be a sequel to batman ninja (2018, dir. Junpei Mizusaki)
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Batman, along with his allies and adversaries, finds himself transported from modern Gotham City to feudal Japan.
batman ninja includes the lines:
I’m going to rule this country and turn it into a kingdom of monkeys and rewrite the history of the world!
and
What am I going to do with you, Batman? You’ve destroyed a perfectly good giant robot castle!
i would describe this as more of a feature-length animation showcase than anything else. the haters on letterboxed didn't even give it an average of 3 but that's bc they hate fun. this is some real weeb shit. this is not a grimdark or particularly thoughful batman entry. this is an entry to clap your hands in glee at the giant gundam vs monkey army fight. they have once again done my favorite comics boy jason todd dirty but what the fuck else is new.
so much fun even on just the like tree field guide level of identifying the six or seven animation styles. plus everyone's feudal japan looks are sick as shit.
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was it Good? no. was i delighted at nearly every moment? fuck yeah.
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playing
EXCEPTIONALLY charming embroidery-based game jam game, Cross Stitched by Panzerr here for free on itch.io. made in godot. god bless.
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(image from the developer) you've got your little baba yaga house gundam in the center constantly firing projectiles, and you have to keep these fucking birds back. you can WASD around the edges of the tapestry, and your health is in the top (i really love how it gets "ruined" dark chunks taken out of it as you lose health, like a piece of embroidery decaying) and the bottom black bar of motifs fills up as you make progress towards adding another level and another piece to your powerup level tapestry.
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(following images from me) you do have to think about your placement and plan it out a bit, and you can't embroider over something you've already stitched. would not recommend surrounding your initial base damage motif with other motifs bc then you've sort of fucked yourself over. a really simple concept (a good bite size for a game jam) elevated by a very fun visual style and great music. really delighted me! i am so jaded by my time in the video game marketing mines that i forgot they can be fun actually!
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making
unphotographable: too many bugs in my house! tried to replace the weatherstripping on my front door and discovering that both the front door and the storm door were installed incorrectly and should probably be replaced.
in better news, the newest pathetic little waif in the office bathroom has been freshly neutered and will be going to a nice cushy indoor home next week-ish. whenever he is fully recovered. the most polite cat i have ever had in this carrier: did not piss, shit, or throw up.
KO'd by six cc's of various goops. poor man.
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kookies2000 · 1 year ago
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Some movies that stylized their animation before Spider-Verse in 2018.
Fantasia 2000 by Disney in 1999. It takes CGI and 2D animation and mix them together.
The Peanuts Movie 2016 by Blue Sky's. It was mostly 3D, but the expressions and motions had 2D in them. Which is beyond creative because they only had dots for eyes and a line for a mouth. Which limits expressions, but the 2D lines they had, like when they fall or jump, really add expressions to the charaters. The background looked very flat as if the characters were standing in front of a painted scenery and were performing on stage. Super cute.
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Captain Underpants 2017. By Dreamworks. Same as Peanuts' Movie. Made to look like they were in a book, and the movements were very Loony Toon style.
Trolls franchise 2016 by Dreamworks. I can go on for hours on how creative this franchise got with their animation. They used scrapbook materials to build their world. The water is fabric, the waterfall are streamers, the waves are marbles, the sand is glitter, the forest is fuzzy, the ground looks like a carpet, the fire looks like troll hair, the Funk Trolls kingdom are mirror's and reflective material, the Rock Trolls kingdom is leather, the Classical Trolls kingdom are cotton balls, it's endless creativity. They even hired a professional to sculpt a forest with fabrics and glitter so they could get an idea of how they were gonna make this world. AND they created a whole new program just to animate glitter. The same way Spider-Verse had to create one to animate Hobbie. Yeah, Spider-Verse was not the first film to do that. It was Trolls 2016. And then the franchise adds in live action and 2D animation here and there, and that makes it more unique and gives an 80s style to the film.
And then we have other films that also made their world building look unique. Book of Life made their characters look like traditional puppets in Mexico. Lego Movie made it look like toys were moving around. Like if a kid were actually playing with them. Is their any smearing in the Lego Movie? I swear every frame is clear with no stretching or smearing.
Finally, the one that I feel like deserves a lot of credit because it was the one that was experimenting with 2D and 3D animation waaaaaaaay before Spider-Verse.
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This is just the intro to the 3rd film.
Kung Fu Panda franchise 2008 by Dreamworks. The 1st film has a small dash of 2D in Shifus flash back. I think. But the 2nd film in 2011 100% has that mix of 2D and 3D. Epically during the training montage for Po and Shen. The lighting looked 2D on 3D modles. And there were times in the 3rd film where it was meant to look like Chinese art. And you see this combination throughout the entire film. The animated shorts are meant to look like traditional Chinese art as well. And they look great!
I have no problem with Spider-Verse being the one who finally broke the mold and inspired other animated films to do the same. But can we acknowledge that Kung Fu Panda was the one that was experimenting with it the most? Unless there's one that I'm over looking way before 2008. But the Dreamworks Kung Fu Panda franchise was the one that walked so Spider-Verse could run!
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sweetmariihs2 · 7 months ago
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Something I've thought about since I saw the concept art for Sofia The First was that I would love to see the show in that 90s Disney 2D animation style, like in Hunchback of Notre Dame for example. The concept arts were made in the classic 2D style, to later be adapted to 3D, and I was lamenting about how much I wanted to see the cartoon in this animation format, most especially Cedric, who is my favorite and had very interesting arts.
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You can find all these images here.
At first they wanted to make him "uglier" (beauty is subjective), with an old appearance, more noticeable wrinkles and a missing tooth. In one of these arts, however (it's my favorite), it looks more like the final 3D design, but still a little similar to the concept and with an obviously very beautiful art style.
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It makes me sad how we will never be able to see a 2D STF animation with this beautiful design.
Because of my hyperfocus on Sofia The First (and Disney princesses, or Disney in general, if you squint your eyes) I'm watching several Disney films that I've never seen before. Today I decided to watch Cinderella 2, it's a movie with three mini stories inside Cinderella's story, and the second story is when Jaq (the little mouse in the red outfit) wants to help Cinderella like he did before but he can't because now the castle is too big and she has employees for everything. So he asks the fairy godmother to turn him into a human.
And surprisingly, the design is a similar to Cedric's. Not so much the concept art, I'd say it looks more like the 3D version of Cedric we're already familiar with. I haven't finished watching it yet because I started to write the post (ehehehehe) but so far I think it's adorable. He has a more nervous personality because he's very insecure in that human body, He's the cutest! And honestly, he looks a lot like Cedric, he has the same face shape, long nose, eyebags and round scared eyes, big round ears and the concept art tooth. It's like that joke, "characters played by the same actor" and it's a bunch of characters that look alike
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So if you're like me, who fell in love with STF's concept arts and cries to sleep every night because it was never made in 2D animation, Cinderella 2 is the best option. It gave me a warm feeling in my heart. 2D STF would be something like that, wouldn't it?
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rascalentertainments · 4 months ago
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Wish Granted AU: Flazino
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Now the sorcerers' overworked, underappreciated, underpaid, incredibly tired apprentice, Flazino! I keep laughing at the fact that this guy has more depth to him than half the cast of the canon movie. 😂 He went from throwaway character to a nearly co-protagonist character with importance to the story!
His design was inspired by several Disney characters. The outfit and hair are a reference to Arthur/Wart from "The Sword in the Stone". The face and body language is based on George from the Paperman short film (Remember how great that was? And it mastered the 2D/3D hybrid animation long before Wish? What happened to those animators, Disney?)
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(You can even use this concept art as reference for Flazino if you want too, especially that pissed off look 😂)
And I swear it wasn't on purpose, but as I started drawing him tired, he started resembling Bruno. All his references are from overworked or stressed out characters and I didn't even do it on purpose! 😂
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Now for some backstory and info dump! This was pretty fun because I got to create my own take on him since there's practically nothing on him outside of a deleted scene.
• Like the aforementioned deleted scene, Flazino's wish is to study magic. For this story, its so he can help others lives be better, which is what he thought Magnifico wanted as well. He thought the job would be more glamorous or fun as he learned, but it turns out Mags doesn't actually want a successor. He plans on being in power permanently. He pretends he granted Flaz's wish and instead of studying magic, he's the errand boy, cleans the lab equipment, feeds Sabor, and is in charge of the tour guides for newcomers. Flazino just practices what he can at home and secretly takes ingredients from Amaya's potion cabinet.
•No one's sure if the bags under his eyes are from losing his wish and side effects starting, or its just him being stressed out all the time. Either way he's like Aled, he doesn't sleep much cause he's always working or worrying. He's sort of sassy when he's really tired so he might make an off hand comment. Bonus: He swears, but its censored in the "Spongebob Sailor Mouth" style. You'll just hear a noise or beep censorship sound in place of it. 😂 (Hey, you can say "Hell" and "Damn" in a Pixar movie now, so why not?)
•He gave his wish at 18, and was surprised to hear it was getting granted so soon. Though Mags doesn't really need an apprentice, he takes Flaz on just in case something happened to him, all of his magic, power and evil will go into the apprentice. Sort of passing on his plans to him to become the next Magnifico and continue his work. That's pretty terrifying.
• Most people in the Hamlet think that he and Asha are secretly a thing, but that's not the case. Lord knows Sabino wanted his granddaughter to get a boyfriend so she'd stop being so serious all the time. They never really had feelings like that for each other, they just stayed friends. One part is because Asha has just sealed herself off from connecting deeper with other people, and on Flaz's side, he already has feelings for someone else. (Also, after Star shows up and spends time with Asha, she starts feeling things for him she's been repressing for years. Girl, chill.-)
• During the first few months of becoming the apprentice, he learned about the Hamlet through rumors in Rosas. He didn't understand why people would run away until he stumbles on seeing the king and queen crush the wishes of a couple who talked about leaving Rosas and not trusting the royals. He never saw that couple again.
He later took off one night into the forest to finds this supposed Hamlet using a tracking spell. Once he finds it, Sabino and other people tell him why they ran and what a monster the royal could be. Flazino felt so disgusted that he promised to help anyway he could. So he makes an excuse to get specialty mushroom from the Uncharted Forest once a month and brings supplies to the Hamlet ever since. (stuff like seeds to grow food, flour, medicine, toys for the kids)
• A lot of the people actually go to Flazino if they can't get to the king for help improving the kingdom, or people needing help. The royals don't do crap, so he just does the best he can himself. But most people don't realize he's the one that granting their needs and not the royals.
• His connection to the 7 Teens actually foreshadows Asha bringing them together. Like the deleted scene suggested, they all know him as the "great apprentice to the king", when he's really just a tired guy trying not lose his sanity. He has different interactions with each of them.
Gabo is the one shouting that the royals are evil like a conspiracy theorist, but since he's such a low threat, they send Flazino to get rid of him and everytime he gets away. Gabo's been a nuisance for months now and he's even defacing anything with the royals on it. He actually agrees with Gabo, but obviously can't say it out loud.
For Simon, he tries to keep him awake when he can for his knight training, or guard duty so its his way of trying to help fulfill his wish of being a knight. He's tired himself, so its even harder.
Safi is allergic to practically everything when he cleans, so Flaz has an idea to make a medicine that can cure that through magic. He has no idea its just so he can talk to the girl he likes without sneezing in someone's face. 😂
Hal is one of the easiest he gets along with. She's pretty content where she is and gets along with him fine. Though he gets roped into doing some of her work when he's not paying attention, lol. If she does see an injustice being done to someone else she'll step in to help them.
Bazeema he's not even sure what she thinks of him. She's so shy whenever he talks to her, all he knows is that she does a great job caring for the local animals and flora in the kingdom, which he's thanked her many times for. Though she has been leaving him yellow roses as thank you messages.
Dahlia is actually the one he bonds with the best. He ends up talking to her when its time for Sabor's breakfast or dinner and she makes the food by hand with her parents. At first he just talked to her out of convenience and vent a little bit about being overworked (much to his surprise, she's actually listening). Then the two of them just found some comfort in talking to each other when they've had a long day and now its developed into a full-on crush for him. But with Dahlia going all fangirl on Magnifico, he doesn't have high hopes the feelings mutual. (She's been dropping hints but he's not getting it)
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So I guess we got three Flazinos right now: RFTS!Flaz who actually likes his job and still wants to learn magic, UaS!Flaz who's a prince of the evil royals, and then WG!Flaz is an overworked man who wants to hurt his bosses. Y'all need therapy. 😂
(So now, Chapter 6 of WG will be out tomorrow! 😏)
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