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#24 word rpg
rollforthings · 3 months
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Tried writing a minimalist TTRPG (24 words)
Writing an SRD-style framework for my family of simple one-page games (based on Mountain Hike), which focuses a lot on the importance of playtesting, iteration, and (most importantly) cutting the fat of the games I write. (Don't take a hundred words to say what can be said in ten, two good options are better than twenty meh options, that kind of thing.) I must've dreamt about these ideas, because I woke up this morning and wrote my first 24-word RPG. It's not a part of the Hike Framework I'm working on. I think it's the extreme end of the philosophy. It's minimal but still actionable and still a game, I think.
Downscaling (the rpg) is about designing game rules and then deleting them. Don't worry about the quality of your designs, just get them on a page and play them. Delete the stuff that doesn't work.
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dicestew · 8 months
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Just submitted my entry for 24-Word RPG Jam on itch.io!
This mechanic can be used for any system or setting, and with an expectation that the ability to outright lie is not an option.  How this fits in your game is up to you, but the goal of this mechanic is to push your luck with whether to tell the truth or give a white lie.
This can be played as is for a FKR style session. The mechanic concept is inspired by the Aes Sedai, from the Wheel of Time series, and their oath where they simply cannot tell a lie. Enjoy and let me know if you used this in your games! If you want to use this in your game design, then please credit me as Dice Stew.
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prokopetz · 8 months
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
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Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23–24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
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Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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waterloggedsoliloquy · 11 months
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mutual 1: sorry the update for my webcomic this week is a bit late! i really had to rush it so it prolly looks really sloppy lol [some of the most sophisticated comic art ive ever seen]
mutual 2: call me uterine lining the way astarions cervix got me bleeding profusely
mutual 3: do you think nanowrimo will give me a posthumous pity publishing deal if i mention it in my suicide note
mutual 4: okay fine i finally started revolutionary girl utena
mutual 5: does columbo know the service he did for butch lesbians. for all of us
mutual 6: wish you were here [blurry picture set of conifer woods in early autumn evening, taken as if frantically running down a winding trail]
mutual 4: im pretty hardy i dont need the trigger list but thanks for looking out for me guys
mutual 7: good morning lovelies another day the wizard tried to best me and another day i successfully locked him in the spare bathroom lol hope u like drinking shampoo fucker
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mutual 8: here is a zip of every yuri manga scan i have and here is a backup in case i get dcma'd. the himejoshi lifestyle will never die
mutual 9: i wish i could go back in time to the shinzo abe assassination and ask to hold the doohickey
mutual 10: here's my essay on how wanting to be loved is the same as wanting to be eaten. three paragraphs in you'll find out that this is 100% tied to an obscure beauty and the beast manga i've been reading lately and how much i want to fuck the beast
mutual 4: oh thats why there was the trigger list.
mutual 11: YOU CAN'T LOCK ME IN THIS BATHROOM FOREVER
mutual 12: why do i have to defend my thesis to people i dont even respect. im not dickriding you just give me the degree
mutual 13: its just me and this scab ive picked into my scalp against the world
mutual 14: my little dragon got glazed and is ready to go into the kiln! everyone wish him good luck!
mutual 3: nvm i am a beautiful genius. perhaps the most beautiful genius of all
mutual 15: i think we should give david lynch rpgmaker and whatever happens happens
mutual 16: kpeyboaatrds brpokem gpuys
mutual 17: also heres my work in progress glossary of mixtec words! i still have a long way to go but i love being able to preserve my roots even in this small way
mutual 4: i just finished the black rose arc. question: what
mutual 18: i need emet-selch to be my wife
mutual 19: i need glados to be my husband
mutual 20: visited the ocean today!!! <3 beach pics!!! there is a darkness growing within me
mutual 21: the forms for my legal name change came in. pls vote in this poll of what my middle name should be: Dill Pickle (Dickle for short), Optimus Prime, Tumblr User Gorgonicteratologist, Smeve
mutual 22: just finished my 100th book of the year! this weeks read was the uses of enchantment by the psychologist bruno bettelheim,
mutual 23: reeses penis butter cups lol
mutual 4: i need to hunt akio for sport
mutual 24: oouugghhrgh. hot. dog.
mutual 25: your favorite character or fictional other would want you to brush your teeth and wash your face so you're well rested and wake up feeling refreshed! make them proud!
mutual 26: being a delivery driver isnt the worst job ive ever had but i do keep wondering what itd be like to drive off into the wild blue yonder one day and not come back
mutual 27: weird dog? [phone picture of critically endangered stork]
mutual 28: i think the two phone line polls in front of my house are having a lovers tryst. no way to prove it tho
mutual 4: WHAT
mutual 29: while you bitches are balduring your gates or finalling those fantasies im doing what a REAL gamer does. playing a b tier rpg that came out in 2004 for the 18th time
mutual 30: ^ real. hamtaro ham ham heartbreak is a masterpiece of interactive art. im not even going to call it a video game at this point
mutual 4: THAT'S HOW IT ENDS?! ANTHY?
mutual 31: can you help me pick which drawing looks better: 34% overlay or 36% soft light?
mutual 32: new video essay out. its called disability in video game narratives: final fantasy 14's most reliable fault. i churned the script out over an all-nighter and my mic crapped out halfway through but by god i did it
mutual 33: my new zine bundle is out! if you buy it you also get a discount on all my game jam games! i really cant wait for you to play them!
mutual 4: yall should watch revolutionary girl utena
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luvnami · 2 months
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streamer!headcanons - tokito muichiro, mitsuri kanroji, shinazugawa sanemi, uzui tengen
note - all for fun 🤍 drop your other headcanons in the comments/inbox!!
banner - wotakoi
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tokito muichiro 
is a proleague player for fps games and plays osu (stereotype)
didn’t even mean to become a pro player, he happened to kill a popular pro player on stream who was baffled by his skill and got him signed
sometimes streams with handcam, rarely with facecam 
doesn’t really talk much unless he’s replying to his chat, but even then it’s very short and sweet
there are long silences in his streams and he rarely ever gets upset at the game
sometimes he collabs with his friends and plays casual games like chained together, roblox horror games; his viewers note that he’s more amiable during collabs
he once had yuichiro stream for him instead and no one noticed until yuichiro raged and cussed someone out in-game 
has a clip where he once broke a combo in osu right at the end and spent 5 minutes with his head in his heads 
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mitsuri kanroji
super popular streamer! alternates with a vtuber model and facecam
does cooking streams, just chatting streams and occasionally outdoor streams
loves chatting with her viewers about everything and anything 
everyone loves her for her bright personality and cute looks
doesn’t really play games unless other streamers invite her (because she’s bad at using a keyboard)
has had her fair share of parasocial viewers or encounters irl but head mod iguro obanai is never too far behind! can type /ban faster than you can blink
he rarely appears in her content, but helps out a lot with videography and editing
does a lot of short form content too about dancing, fashion, makeup etc
her most viral video is her and iguro eating super spicy noodles (he nearly passed out)
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shinazugawa sanemi
rage/face card bait
usually has facecam up unless he’s feeling super tired that day 
his clips and highlights are just him yelling out some abomination of censored cuss words into a horrible headset mic
his most famous clip include him shoving a mouse into his mouth (think taxi2g)
plays a lot of stuff from fps to casual to rpgs, depends on his mood
rarely collabs because he prefers streaming solo
once genya walked in on his stream to ask him about dinner and everyone was surprised by how patient and kind he was with his brother 
they clipped it and then sanemi yelled at his chat for it 
sometimes genya comes in to say hi to stream (because the chat loves him) and sanemi has to peel him away from the camera and pretend to rough house him a little to keep up appearances
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uzui tengen
his seemingly clickbait titles are NOT clickbait. yes, he is going to stay out in the woods for 24 hours 
(someone called search and rescue on him, the stream ended in 10 hours)
does the wackiest collabs that once included him booking a flight to a random country with kyojuro 
they ended up in taipei and actually had a lot of fun doing outdoor streams over there too
his wives never appear in his content because he wants to protect their privacy, so most of his viewers are skeptical about the whole ‘three wives’ thing
sometimes he plays games but its only for a series that he really loves
he decorates his whole streaming room and has a cosplay made (like kai cenat lmfao) and regularly does 12-24 hour streams
his account got suspended once for some unknown reason and he streamed on a second account of him showing up to tw*tch headquarters 
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exhausted-archivist · 7 months
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The Deep Roads are Complicated, and I am in too Deep...
I've been working on and off at mapping the Deep Roads for a while now and after writing 4 pages explaining my methodology of why I think it is mapped the way I put it and then moving on to orienting the ttrpg thaig map, I realized something while taking notes on the directions mentioned and cross-referencing it to the description of Horrors of Hormak thaig description.
You can't map the Deep Roads from a top-down perspective because sometimes the roads change directions and aren't actually going in a straight line.
They need an orthographic map. Or a map that essentially bisects the mountain. The literal map in the corner of both the Origins and ttrpg maps. The maps... that have increments of depth.
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Now, I knew that the deep roads had to change elevation, especially considering how they're described and the way they're supposedly below sea level for most thaigs.
But somehow, despite knowing that, I never considered that thaigs and the roads themselves would essentially be stacked on top of each other. Don't know why that never crossed my mind up until I was checking my notes and the passages of the ttrpg and Horrors of Hormak to confirm directions. To which it finally clicked as they both explain how there are galleries/antechambers and staircases/pathways that change directions.
How do we get to the thaig? This tunnel leads to a series of galleries. Think of them as interconnecting wide flights of stairs linked together and occasionally switching direction. We head down these for a few hours and we’ll be on the outskirts of the thaig.
-- Dragon Age Tabletop RPG, Buried Pasts p. 18
Beside him, Lesha muttered a word and her staff began to glow. She pushed it inside the entrance to the hole, giving light to the darkness within. The edges of the circle cast by Lesha’s spell revealed a small staircase that descended into an antechamber slightly larger than the clearing above, carved with a skill and delicacy that rivaled the works of Orzammar, or even Kal-Sharok. At the other end of the chamber, a doorway and a second staircase beyond that which spiraled into the darkness, the entire space lit by the glow of lyrium. And above the entrance, written in dwarven runes, a single word—Hormok.
-- Dragon Age: Tevinter Nights, Horrors of Hormak (p. 86)
Which then gave me pause and had me rereading and looking back at the map. Because the maps looked like they were straight and didn't initially give the impression of any verticality to them. Until you look in the corner. That's when it clicked for me and the mountains suddenly made more sense.
And now I'm screaming about it here. Because both maps are depicting a small chunk of mountain(s) in the Frostbacks. Which, for reference, my wip of the Deep Roads looked like this.
If you follow BioWare's scale of 1 square = 15 miles / 24 km - if the Deep Roads were in working order the journey to the anvil would only be roughly around 2.5-3 days journey. However, we know to get to the anvil and back to Orzammar is a month-long trip. So, with the darkspawn and collapsed tunnels it becomes a 2-week journey there and 2 weeks back. Which is quite a large jump in travel times.
I have a personal scale based on population size, megafauna, and the fact that it is supposed to take over a week to get to the Circle from Orzammar on the surface, among other travel time increments. Which makes each square 38 mi / 61 km. A 4-5 day journey from the anvil to the void when functioning.
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Now, I think this map still holds up in terms of placement considering that mountains can have a wide footprint and the map on the Origins Deep Roads has at least two major peaks and a plateau, whereas the ttrpg just has one major peak and a couple of smaller ones. The ttrpg map also speaks of ravines and such so it fits the geography.
But yeah, long story short I need to revise some of my methodology; and maybe rescale the map, so things aren't super tiny.
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slasheru · 6 months
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Slasher U 1-Year State of the Union / Unholy Census!
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Holy fucking shit we're coming along towards the 1-year anniversary of the release of the Slasher U Act 1 alpha!! We've come SO FUCKING FAR. Sawyer wasn't even a romanceable option back in the day! As of April 27th, it'll be Slasher U's first ever anniversary!
Mostly, I am SO FUCKING GRATEFUL that you all came along on the adventure to make my weird horny dating RPG a smash fucking hit!! Taking narrative seriously in dating/adult games was kind of my entire M.O (is?? mods??) and I am SO GRATEFUL Y'ALL UNDERSTAND WHAT I'M TRYING TO DO HERE lmao
THE BIG NUMBERS
As of 11:21 AM EST on 3/23/24, Slasher U: Act 1 has sold 6,100 copies across Steam & itch.io (Not including the copies sold as part of Games for Gaza that weren't redeemed/downloaded, so this only counts people who actually downloaded or bought the game!). This is obviously BEYOND MY WILDEST FUCKING DREAMS AND I CANNOT THANK YOU ENOUGH HOLY SHIT. I didn't even realize it until I added it all together. (On top of this, we sold several fucking tens of thousands of games for Games for Gaza!! Hell yeah!)
For my fellow solo devs out there, this comes to Slasher U making a total of about $6,000 + $2,000 net USD through sales (the former) and crowdfunding (the latter, for Slasher U: Act 2) over the last 11ish months!! The game started off being free for the first 6ish months, then went to $6.69 for the Beta (with dong! whoa!!), and now at its full size, stands at a good ol' $14.99 for 15 hours of primo datin' sim!
This is objectively the most money I've ever made off of anything I've developed in my entire life, and paid my whole ass rent for the entire year, so THANK YOU HOLY SHIT. According to Steam, most indie games barely break $1k in total, so I am AGOG. FUCKING AGOG. THANK YOU FOR LIKING MY GAME AND LETTING ME MAKE MORE VIA NOT DYING FROM CAPITALISM
The average review score, across 89 reviews on itch.io, remains 4.9 out of 5 stars, and we're rocking a 93% Positive on Steam!!
THE UNHOLY CENSUS
The best part of Slasher U is, as I always say, THE STUDENT DISEMBODY!! Slasher U will always be a place where everything is gay and trans as fuck (although I'm also proud of writing my cishet storylines too :V /lh)! I knew y'all were gay (hello fellow gays) but I did not realize the QUEER FUCKING FORCE THE STUDENT DISEMBODY IS
Here's the demographics of Slasher U players as taken from Tumblr polls (that's a skewed sample size of about 280, so grain of salt here for the homo website for queers):
92.6% of you ID as queer (see below for the breakdown!) | 7.4% of you ID as straight
This fictional horror movie campus is: 48.5% bi/pan, 16.2% gay/mlm, 10.3% lesbian/wlw, 10.3% ace (oo tie!), 7.4% queer but not defined as above, and 7.4% straight!
61.9% of you ID as trans/not cis | 23.8% of you ID as cis | 14.3% of you ID as neither trans nor cis
46.8% of you are between 22-26 | 32.3% of you are between 18-21 | 16.1% of you are between 27-32 | 4.8% of you are between 32-45 | 0% of you are older than 45 (sample size I am guessing lol)
For 14.6% of you, Slasher U was the very first dating sim you've ever played (!). For 3.8% of you, Slasher U was the first indie game you've ever played (holy fucking shit!!! this is an actual absolute honor)
76.7% of you instinctively Road Runner away from Melyssa at the fountain in Act 1 | 23.3% let the Melyssa tsunami arrive at you
--
A FINAL WORD (FOR NOW) ON MAKIN' VIDJEE GAEMS
You should totally do it.
No, okay, but for real, I started working in games professionally in 2009 (yeah yeah i'm old. i am 32 and i am dying and they're coming for me in the corpse wagon etc) and I burned out in 2016 and came back two years ago with THIS THING and I can tell you RIGHT FUCKIN' NOW that, if you have ever wanted to make a game and the big guys aren't gonna do it, grab yourself and/or some friends and fuckin' make a video game. I have worked for a bunch of AA and mobile companies and I can tell you right the fuck now that this is the most fulfilling experience I have ever had writing a video game. I taught myself programming logic to make this thing! And sound design! I fucking learned to animate sprite sheets!! YOU CAN ALSO DO IT given the time and energy (pace yourself don't die)! And there won't be any execs around to tell you your weird niche game won't sell!! BECAUSE IT FUCKING WILL
Anyway, my entire career as a game designer, nobody let me write shit for them. You don't need permission to make stuff or write stuff. If you write it, they will fuckin' come, Field of Dreams style (also don't forget to tell everyone you made stuff and share it around. super key here. lmao). Turns out writing is all about sharing yourself with people, and who knows, you might just find that a fuckton of people ACTUALLY relate to you. (And that you're a pretty good writer. Which you knew. Yes, you. I am mixing metaphors and pointing to myself AND you now.)
xoxoxoxooxoxox,
Professor Plutonium
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funishment-time · 1 year
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🌠 DANGANRONPA-THEMED CHARITY EVENT FOR TRANS LIFELINE, FAM
From now until the end of 2024, I’m raising money for Trans Lifeline by playing Danganronpa V3: Killing Harmony…for the very first time.
And you humans can help with bingo cards (to win prizes).
TOTAL RAISED SO FAR AS OF 1/24: $1006/$2500
>DONATE $5 OR MORE FOR A BINGO CARD<
or learn more about the game by Clicking Through Below!
🌠 About Trans Lifeline:
Trans Lifeline is a grassroots hotline and microgrants 501(c)(3) non-profit organization offering direct emotional and financial support to trans people in crisis – for the trans community, by the trans community.
They also, incidentally, will not contact the cops or emergency services without your consent. Since this is Tumblr, I doubt I need to state the importance of this nonprofit (or that policy).
🌠 About me (Iris Polaris):
I am a polar bear streamer and "VTuber" who specializes in occult, art, and nature content, as well as VNs, sims, RPGs, and survival games, all to learn about you silly primates. Danganronpa is kind-of all of those genres at once. Kind-of.
In the past I've raised about ~$2500 USD across two events. I want to beat that. Just POUND it, y'all. My goal this time around is to raise $2500 USD for Trans Lifeline.
🌠 How to participate:
DONATE. Donate any amount to the Trans Lifeline (minimum $5 USD) here at this event's Tiltify. Leave contact info (an e-mail, Tumblr username, etc) in the comment of the donation or when choosing a reward. NOTE: You must donate thru our Tiltify so I can keep track of the total and contact you.
RECEIVE YOUR CARD. After donating, you will receive a randomized PDF bingo card like this one at your provided e-mail, Tumblr username, etc within 48 hours. Each space on the card represents a prediction I have about v3, a reaction I may have to the characters, etc.
WATCH THE BIWEEKLY-ISH YT VIDEOS. I'll be playing the game offline (i.e. not streamed) with my Manager Bunny. However, every 2-4 weeks, I'll publish a 10 minute or less YouTube video on my account until we finish the game. These videos will be compiled montages of all the spaces participants can mark off that week. These will not be long play videos!
EARN A PRIZE. If you get a bingo, tell me when it happens! Contact me via e-mail ([email protected]), on Twitter (@IrisPolarisEN), on Discord (irispolaris), or here on Tumblr (funishment-time or iris-polaris). All bingo winners get to choose from the prize pool at the end of the event (see below) in order of their wins!
🌠 Prize pool:
For fairness' sake, every bingo winner gets to choose one prize, regardless of how many times they get a bingo. More prizes to be added soon!
DIGITAL PRIZES (UNLIMITED AVAILABLE UNLESS OTHERWISE STATED):
Character-themed phone BG commission: I'll make you a lovely little background for your phone based on existing official art. Examples (1 | 2 | 3).
Character-themed icon commission: I'll make you a lovely little 500x500 icon based on existing official art. Examples (1 | 2 | 3).
250-word general tarot reading: I'll pull a single card for you and give you an overview of what's to come. Here's an example.
Short astrological (zodiac) birthchart: I'll give you a short astrological birthchart that includes your Sun, Moon, and Rising signs. You must provide me your date of birth and location of birth, so don't choose this if you're not comfortable with that! Here's an example.
Bust-up sketch commission by Tane Aspen: 10 available. The wonderful Tane has donated art commissions to the cause! Here's an album of examples.
Bust-up sketch commission by YogurtFluff: 1 available. Darling YogurtFluff (aka Gracie) has donated another art commission to the cause! Here's examples of their art.
Twitch panel set commission by Jar of Rubies Art aka Zenith: 1 available. Are you a streamy streamer? Zenith, who made my own personal Twitch panels and overlays, has donated a commission for a set herself! Here's examples of her work.
Pixel art commission by @🌸 🌿 Faerieko. 1 available. Commission a chibi pixel bust from my dear Mama Faerieko! See a cute EXAMPLE.
PHYSICAL PRIZES (SHIPPING ADDRESS REQUIRED):
Iris-themed sticker set: 5 sets available. Three different ~"3 stickers by Studio Nekomata featuring yours truly.
Fortune-telling Bear patch: 2 available. A ~3" sew-on patch by Studio Nekomata featuring yours truly.
Iris-themed RPG charm: 2 available. A double-sided RPG-inspired charm by Studio Nekomata featuring yours truly.
Fortune-telling Bear charm: 5 available. A ~3" charm of yours truly, readin' the future and all that, with art by @faerieko.
1.5" Kaede & Shuichi buttons by MachineDean: 3 sets of 2 buttons available. Your delightful totally alive protagonists in adorable button form. (Pic)
DR v3-themed stickers by other folks. 2 available of each sticker. Choose three from these designs (album link - better/bigger images coming ASAP).
Please note that the presence of prizes from independent creators does NOT imply that they condone this event. Or even know about it. So don't ask them about stuff.
Donations to the prize pool are welcome, but not necessary. Please contact at me at [email protected] or here on Tumblr (funishment-time or iris-polaris) if you have a piece of merch or service (commissions, graphic design etc) you want to give.
🌠 Goal incentives:
MONODAM LEVEL: $100 raised. Art sketch request stream. Monodam turns me into a sketch robot for a stream. Beep boop bitch. ☑️ ACHIEVED AS OF 9/8, STREAM HELD 11/28
MONOPHANIE LEVEL: $500 raised. Giveaway. Detective Duo poster by Cheer puppy. Monophanie woke up in a good mood, so she's giving away a 16" by 20" poster of our favorite v3 protagonists...or, well, I guess, the only v3 protagonists. (This item will be given away on stream, date TBD.) ☑️ ACHIEVED AS OF 9/9
MONOKID LEVEL: $1000 raised. Danganronpa WWE content. I use whatever wrestling game I can pirate find and custom-make Danganronpa characters y'all vote on. Then we fight 'em. Offline-recorded video series. HOO YEAH!
MONOSUKE LEVEL: $1500 raised. Giveaway. DR1 Steam game key. Monosuke knows the best way to bring in business is to give people stuff. Any kind of stuff. DR1 isn't the game he's in, but like, does it matter? It's free! (This item will be given away on stream, date TBD.)
MONOTARO LEVEL: $2000 raised. Return of the hot sauce stream. Like Monotaro, I'm forgetful. Specifically, I've forgotten how much my previous hot sauce stream hurt me on my birthday. So we're going at it again, new sauces, new pain, date TBD.
MONOKUMA LEVEL: $2500+ raised. 12 hour marathon Summer Camp stream. Fulfill my goal of being the Ultimate Fundraiser and I'll sit and play Danganronpa S Ultimate Summer Camp for 12 hours nonstop. And do all the voices. Puhuhu...huhuhu. (Date TBD.)
MASTERMIND LEVEL: $3000+ raised. Every winner gets an additional prize. Peasants! We have been waiting for oh-so-long! Knock things out of the park and every bingo winner gets to choose an additional prize...and a sample of my famous home cooking! (Home cooking not included.)
🌠 Important dates:
DONATIONS ACCEPTED BEGINNING: August 21st, 2023
VIDEOS/EVENT BEGINS: Sept 9, 2023
VIDEOS/EVENT ENDS: When we're done with the game. Probably no later than December or January. Or maybe much sooner. This is going to take a while, actually. But we'll post about it everywhere (here, Twitter, etc), don't worry.
DONATIONS ACCEPTED UNTIL: The event ends. See above. You can get a bingo card up until our last video, which will be announced well in advance (here, Twitter, etc). Note, however, you'll be at a slight disadvantage to choose a prize, as bingo winners get to choose in order of their wins.
🌠 Important links:
Trans Lifeline's website
Our fundraiser Tiltify (donate here! Remember: leave contact info!)
My YouTube channel (the bingo videos go here!)
My Discord, or my Twitter, or my Tumblrs (1 | 2), for updates
🌠 FAQ:
Where can I donate? Via our Tiltify! Include contact info in the comment of your donation if you want a bingo card.
Where can I find updates? You can find updates here on funishment-time or iris-polaris, on my YouTube, on my Twitter, or on my Discord.
Do any donations touch your wallet? Nope. All proceeds go directly to Trans Lifeline via Tiltify. I don't get a cent of it, not even for a second.
Do I have to donate via Tiltify to participate? Yes, sorry. This is the only way I can easily keep track. However, Tiltify accepts any form of currency IIRC.
Can I get a bingo card for a friend? Yes, but you must donate twice (or more), even if it means donating $5 USD each time. I will issue you two (or more) cards, and you can give them out as you wish.
Can I donate without participating in the bingo? Totes. Just ignore all the bingo stuff if you want. But you won't get any cool prizes!
What if, on the bingo card, I see a prediction that I know is true? If, for example, Miu survives the game and you know it, don't mark the space until I get to that point in the game. This means that you do not get a bingo until I get to that point in the game. (Example: if you need the "Miu survives" space to get a bingo, it's not a bingo until I get there. I tried to balance this out by providing spaces about the way I play the game, too.)
Is this really your first time playing v3? Yes. I know like two spoilers (the killer and victim of trial 1, for example) and I understand the characters' personalities from Summer Camp, but I've never played the game.
Isn't it a little weird to play a killing game...game for Trans Lifeline? Yeah, but like, the fandom is super queer anyway so why not.
Are you trans? Sort-of. Queer/genderweird, definitely. Any pronouns are fine. I like to think of my gender as..."bear."
🌠 BINGO VIDEOS SO FAR:
Week 1 (9/8): 5 spaces
Week 2 (9/21): 6 spaces
Week 3 (10/12): 4 spaces
Week 4 (11/12): 2 spaces
Week 5 (1/24): 3 spaces
✨ Thank you for spreading the word...or for participating! ✨
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Text
Dumping Astarion into Castlevania
I've recently finished Castlevania: Nocturne, and I have vampires on the brain. I'm surprised there aren't any more crossovers between BG3 and Castlevania. They both involve RPG vibes/mechanics, vaguely historical settings, and of course, vampires. I think if Astarion got dropped into Castlevania, particularly Nocturne, I think he'd have some fun interactions.
Anyway, here are my brainworms:
Let's place this story post-BG3. Astarion's level 12 and a vampire spawn on some level of the good to neutral spectrum. This is to keep him on some sort of equal level with the main characters (power-scaling between these works is so confusing). It would be interesting if he were a phantom rogue (I guess he skimmed The Necromancy of Thay). It's this ghostly rogue subclass that fits the gothic setting well.
Anyhoo, the story starts with Astarion (and Tav or Durge maybe) searching for a vampirism cure. This leads to him entering a temple about vampires. Rocks fall, he rolls a nat 1 on his dex save, and he enters a post-season 1 Nocturne world.
Astarion enters into a world of culture shock. Here, the vampires have won. There's no sun, he can walk outside 24/7. He is considered and respected as a full vampire. There are flavors and varieties of blood to drink. The eclipse has brought about vampire party time!
But his new brethren are wanton and cruel; they use humans as their pets and trample over the autonomy of those considered weaker. They worship some self-styled god that powers herself on sacrifices, and toys with her prey. Sound familiar?
Astarion tries some internal sabotage. He drives away or claims and frees the youngest victims. He shanks the nastiest (but not most powerful) vampires after luring them to isolated spaces. He swallows down his flashbacks, his disgust at himself when he does this.
His fellow vampires become suspicious of him. Astarion's forced to run. He runs and runs to the remotest areas, he subsists on the blood of animals once again.
One day, when Astarion has wrapped his mouth on the neck of a rabbit in a forest in France, he gets spotted.
"What the fuck." states Juste Belmont, who's being sick and tired of all these damn vampires around his damn hut.
Astarion manages to both explain himself and insult this murder-happy woods hermit at the same time. Juste points him toward the Nocturne gang, who's doing some plan to bring the sun back or something. Astarion remembers the feeling of the sun on his skin and decides to join.
"No point in depriving everyone else of something so sweet. Mark my words, old man, I will walk in the sun again."
Astarion somehow joins the gang that somehow doesn't go murderhobo on him at the first meeting.
I can see him becoming their spy on the inside, an intell gatherer who can freely rub elbows with vampires. No more disastrous human-only spy missions! Maybe he runs into Olrox at a fancy vampire mixer. Maybe Astarion gets reminded of his own vampire-nonvampire romance if he's with Tav. People reference historical events and Astarion has to pretend he knows what went on.
Astarion secretly thinks Alucard's the coolest guy ever (he's just like Drizzt for real), but acts all aloof around him. Having both done this save-the-world thing before, Astarion and Alucard gradually take parental/oldest sibling roles within the group.
Alucard: "I'm aware of sun veils, parasols, all sorts of innovations that allow vampires to walk in the daytime, albeit covered. How exactly did you manage that feat with no coverings at all? Magic?"
Astarion: "That's a long and complicated story. To put it succinctly, a giant squid-shaped ship abducted me one day and shoved a tadpole into my eye."
Things happen. Erzsebet gets defeated, Astarion reassures Maria and Tera that one can still have a fulfilling relationship with a loved one even after vampirism, and he leaves for his own world. There could be a scene where some powerful vampires offer him ultimate power, and tempt him to conquer Faerun under the Castlevania vampires' name. Astarion, having already gone through this ascendent nonsense once already, turns that down stat. He waves goodbye to his new friends. He walks back into Faerun's sunlight, the sunlight he must dodge again once more.
I don't think I'll make this into a full-fledged fic. Anyone is free to add on to this or make stuff based on it.
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brisquad-unit-4402 · 7 months
Text
rare matchup trade with @mysteriawrites
for one of my very cute friends. i was in a major writing slump over the summer but she encouraged me to get out of my slump by offering a matchup trade! this is my first matchup for someone and very overdue on my part so i'm excited wehe
☆ and even though it’s a matchup i tried to write a full fic with her in mind, but applicable to anyone. especially because this is a whole entire fic with 5,905 words.
mysteria sent me a super detailed description in our dms so here's a summary of it:
mysteria is 5'2, african american, a capricorn and an infj! she's kind, responsible, moody, soft-spoken, and introverted. she also describes herself as a social chameleon that can match the energy of a room, from quiet and clumsy to sassy and teasing if she's comfortable enough. she likes animals, books, reading and writing, personality quizzes, rpg/mmo/rhythm games, and sweets. however, she dislikes loud sounds, math, trypophobia, spiders, and inconsiderate people. she also dislikes when people she cares about don't properly take care of themselves, but tends to forget her own needs. she's really a caring person at heart!
your matchup is under the cut for the drama! i match you with...!
Mischievous but observant, the Phantom Thief Alban Knox!
tags: gender neutral reader, getting together, hurt/comfort, reader is an overworker, bad work environment, happy ending, breaking and entering (and other thief-typical crimes lol)
─── ・ 。゚☆: *.☽ .* :☆゚. ───
There's this little convenience store right in your neighborhood that happens to be on your daily commute to work.
The first time you visit, you realize it's about five minutes away from your home and open 24/7, perfect for late-night snack runs.
The staff is so small, the same guy works the graveyard shift whenever you visit: tousled mocha-brown hair, a lanky body too thin for his uniform shirt, and two differently colored eyes. One is dark, while the other is so vividly green it makes him look intelligent.
It doesn't take long before he starts to memorize your usual order, and for you to memorize the Hi, my name is Alban! name tag over his apron.
With time the friendly customer service starts to become just actual friend behavior. You begin to learn more about one another. He asks you about your day, and when you mention some of your coworkers at your dime-a-dozen tech job he's able to remember who's who.
Meanwhile you've seen the two bowls outside the sliding doors, one full of water and the other kibble. Alban leaves them out for the neighborhood cats, and you've been lucky enough to meet a few of them before they scamper away.
Alban is like a brother to the strays, however, and the konbini tends to be empty whenever you visit, so there's no one to stop him when the cats paw at his leg, begging him to pick them up as you rant about your latest project. They even let you pet them once or twice before they climb over Alban's shoulders, watching you with nighttime pupils. Apparently that's rare. The first time a stray nuzzles your palm, Alban secretly slides you an extra pack of the snack cakes you wanted.
"If she trusts you, then you can keep a secret," he says. The cat's tail curls around his wrist before he nonchalantly drop the cake into your bag. "Our secret, right?"
Over time it becomes a part of your routine. Work during the day, visit the konbini, relax after a good conversation with Alban. Once your company picks up a new security project, your schedule slowly folds over. With Alban's late-night shifts and you working longer hours after getting a lead position, he becomes one of the few consistencies in a hectic career.
You really do treasure the time you spend with him. Now that so much is going on at work it's like his store is the only place you can unwind before you get back to programming at home.
Not to mention he's one of the few night owls you know, and the only one that was there for you when you felt like you were falling apart.
It's not like you wanted to let your defenses down, though. You'd been working tirelessly for weeks on this security system, but today your clients blew a fuse over things out of your control. All this effort, and the way they reacted made you feel like it was for nothing.
"Welcome!" Alban's standard customer service voice disappears once he recognizes your face. "Hey, it's my favorite—woah, wait. Are you okay?"
It stuns you how quickly he picked up on your mood. The second you left work, you spent ten minutes trying to wipe the ‘on the verge of tears’ look off your face.
"Don't worry, Alban, I'm fine." You try to smile. "Just a busy day at work. What're the daily specials today?"
"Oh! Uh..."
It's pretty obvious that wasn't a convincing excuse, but he lists off the menu anyways. You appreciate that he knows how to give you space.
You decide halfway through that you'd rather get your usual, though, too exhausted to think of trying anything new. "And a donut," you add, longing for a comfort food.
While Alban gets started on your food, the aisles of bright, prepackaged snacks feels like staring at a headache. Itching for relief, you stare outside the windows instead. A grayed tail swishes along the glass outside while two nighttime pupils stare right back at you.
The air prods at your skin as the sliding doors open, and you approach the cat. You recognize her as one of the first to warm up to you when you started to visit. She continues to watch you, even as you reach a hand out. Her tail rises like smoke.
The stray's eyes squint up into crescents as you scratch under her chin. "A meal and affection for free," you muse. You're trying to not be bitter, especially since this one is skittish, but you can’t help but feel envious. "Must be nice being a cat instead of a human."
The brisk nighttime air stills. This calm makes everything feel like it’s falling out of your grasp, but you don’t have a choice in the matter. You're a resigned observer to your own life.
"I just don't know what to do," you say. Your job pays well, but you’re so sick of being treated like this, especially after such a bad meeting with your client.
The stray nestles up closer to your hand, nudging the touch closer to her body so you can stroke her back. Not a moment later, she backs away. With powerful legs and silent breaths, she pounces down from the ledge, while the smoke trails into the shadowy brush on the other side of the parking lot.
So you lean back against the wall. Cold brick outlines your back. Damn. Not even the strays are cooperating with your shitty day.
By the time you return to the inside of the konbini, your nose is reddened from the chill. The overhead lights wash the color out of your face, so bright that the night outside seems jarring.
At least you can smell your food. Alban returns to the counter with a paper bag that feels warm to the touch, and a to-go box full of donuts.
You cock your head. “I only ordered one donut, didn’t I?”
“Yep.” He seals the box with a sticker. It’s a cute cat with the same mismatched eyes as him and ‘Freshness Guaranteed!’ underneath its paw.
“So why…?”
“Because I want to give you some. It’s nice to get freebies, especially when it’s for a friend that could use ‘em,” he says. “I’m sorry, I shouldn’t ask, but you’re not doing so hot, are you? If there’s anything I can do to help, let me know. I’d be happy to. Help you, I mean.”
He slides the bag of food and the donut box to your side of the counter. “But for now, you just keep those and take a moment to yourself.”
A steady aroma follows the bag while the donut box is warm under your fingers, freshly baked and at no extra charge, simply just because. One green eye and one dark stares up at you from the sticker, blending into the white fur as your vision blurs.
"Alban."
"Yeah, what's—?"
Alban’s question falters. Instead you speak, with one hand up at your eyes, glossy and turning wetter by the second. “Thanks.”
It seems the mask has fallen now. You hunch over as you sniffle. Hot shame seeps down your back like burning oil, the tears feeling more and more like they’re boiling. It only makes you more embarrassed and frustrated, which causes even more heat behind your eyes, and the cycle continues. Now here you are, crying in the cold light of a konbini while the poor cashier has no way out. You don’t even have the heart to look up at Alban’s face.
“Sorry,” you say. Your voice sticks together. “I-I shouldn’t be like this.”
“Why not?”
“Because I’m acting like a big baby, and I’m fine, I’m just—just making it weird, a-and you don’t even want to know.”
“But I do!”
Even though you don’t have the strength to raise your head, you can see Alban’s hands through mottled vision; namely, how they clutch at the counter—right before he sets them both over yours. You’ve never seen him without a pair of food-safe gloves, and these are no different, a solid black that sticks to your skin while fingers rest on your knuckles.
At his outburst, you dare to look up. His eyes are closed, mouth set in a crinkled frown, barely pursed as if he wants to say something. Alban reconsiders just as he opens it. Hesitation crawls into lowered brows, and your heart pangs even harder when he looks down at the hands. Either you’re seeing things, or there’s a bittersweet look in one eye and concern in the other. “If you trust me, then I want to know.
“Because you’re not ‘fine’. If you really were then you wouldn’t be crying at someone doing one tiny nice thing,” he blurts. “Did someone hurt you? Because if they did, I’ll give them a piece of my mind, no questions asked.”
“It’s… not a someone.”
That gets him to squeeze your palm. A wave of understanding bleeds through and travels up your veins. “I’m all ears.”
You squeeze back, eyelids smashing together as another fat tear rolls down your cheek. “It’s my jobbb.”
You aren’t exactly proud of how you weep, but the way Alban listens to you erases the regret. You spill your guts about the client, the meeting, the mismanagement, and that stupid security system you’ve been working on. Halfway through, Alban flips the ‘OPEN’ sign to ‘CLOSED’, thumbs off his gloves, and sits next to you properly.
By now his touch returns, resting fingertips on your knuckles and rubbing up your wrist. Without the gloves, he’s warmer than ever, and softer. He passes you a box of tissues from the office, too, and doesn’t even flinch when you honk into the tissues in-between sobs.
You explain everything, even the tiny stresses in your career. “I’m lost. It pays so much but I’m so exhausted,” you say. “I don’t want to leave but sometimes I just wish I could, I don’t know, transfer to a different location, or give the client to someone else, or hell, some kind of payback.
“But I’d not that kind of person. And even if I was…” Your eyes cast downward. The tears have slowed but they’re still so wet with misery. “I’m so tired.”
Your heart aches just at saying it. The realization has set in now. You’re tired.
That’s putting it mildly. You never noticed until now, but there’s an indescribable weight in your neck and shoulders, just about ready to snap you in two under the pressure. You used to love this job, and you still love what you do, but only now are you realizing you’ve put far more into it than your superiors deserve.
“That’s fucked,” Alban finally says, and you almost snort at how plainly he says it. Instead it comes out as a weak chuckle.
“Can’t your boss put two and two together and realize you’re already giving one hundred percent—no, two hundred into the project?” He asks, even though you both know the answer. “That’s stupid. There’s a whole staff of people, so they need to get their head out of their ass and give you a break.”
“I wish.” You sniffle. “I’m just a generic worker, but I’m the only one that knows exactly how everything operates. Makes me feel like I can't even rest.”
“Do you have any time off?”
“Well, yeah.”
“So take it. You need it,” Alban says. Then he playfully nudges you. “You know you deserve to treat yourself.”
That gets another chuckle out of you, louder than the last. He smiles softly and points out, “You’re laughing more.”
“You say things so simply that, I dunno, it makes things feel less difficult. Like when I think about it, it’s like this swirling black hole.” You exhale. “I was thinking about taking time off, earlier, but I told myself to tough it out instead of giving up. But now it doesn’t feel as extreme.”
“It’s not giving up. It’s resting. That’s a requirement.”
“Yeah. It just… doesn’t feel like it when I’m talking about me.”
“Then let me be the first to remind you that you’re allowed to relax just like the rest of us.”
You wipe your eyes again, this time with a tissue while Alban rubs your back. You’ve known that for as long as you can remember, but hearing Alban say it out loud is the beginnings of understanding. Internalizing that need.
You sniff, but rather than with hopelessness, a different feeling swells in your throat. Something like recognition, warm and loose rather than tight.
“Thanks,” you say. “For the food. And, you know, all this…”
The words get lost along the way, so you settle with a gentle tilt of your head to gesture.
Alban seems to get it without much trouble, though, and pats your back reassuringly. “It’s nothing.”
“I’d argue otherwise. I must have been a nuisance—“
“It's nothing,” he repeats. “No problem at all. If you ever walk in here crying again I’d do anything to make you feel better, you know.”
“Oh.” That makes you look away, almost scared of the fact. This type of caring is unfamiliar, and now that you’re all cried out, you can’t make heads or tails of the feeling. “That’s really sweet, I think.”
Alban lifts his hand off your body. The absence picks you up and out of your thoughts, so you raise your head. You watch as it rests back on his neck, right underneath his tousled brown hair. “Don’t mention it. Uh, how do you get home?”
“I usually walk.”
“Not that I don’t trust you, but you’re not about to walk home by yourself after crying your eyes out. I’ll drive you.”
Your eyes widen. “No, you don’t have to! I don’t want to be a bother!”
“Hey, I’m offering. No one visits at this time of night anyway, except for you.”
“Yeah, but it feels like I’m being a burden or something, and I don't want to cause more trouble for you than I already have, and—oh, forget it.” You bury your face in your hands. Your cheeks are still tempered from crying earlier, but now you can feel the unmistakable heat of embarrassment as well. “You’re not going to let this up, are you?”
He says, “Only if you’re sure you’ll get home safe. It’s late.”
“Fine, you can drive.” You pat at your face with the tissue. Your tears have long since dried, but maybe this will hide the blush. “I can’t say thank you enough.”
Alban shrugs that praise off as well, so intent on refusing your gratitude that it comes across as either sheepish or blasé. He busies himself with locking up the store while you clean yourself up (again) in the bathroom. He opens the car door for you before you can open it yourself.
The stick shift is a few years behind, but the console is rigged up to connect to Alban's phone. Before he starts driving, he hands it to you. "You can choose the music."
You thumb through a streaming service before finding a title your recognize from one of your own playlists, and at the first few notes of the song, the car enters motion. It's a quiet, comfortable silence filled up by the song and your directions to your home.
The walk to the konbini is fast, but driving is even faster, and the song barely ends as he pulls up to your home. "You got everything?" He asks.
You nod. "I do. Thanks, Alban."
"It's noth—"
"Oh, quit playing yourself down already." Before you can slip out of your seat, you lay a hand over Alban's as it rests on the stick shift, just like how he comforted you earlier. "No one at work took time out of their day to hear me out, not even my friends. You did. That means something."
"Still!" Alban says. "I wouldn't just ignore you."
"A lot of people would, and did. You're a lot better than you give yourself credit for." You poke his cheek. "Now repeat after me: you're welcome."
The poke makes his face squish up, cheek smushing into the corner of his lips while one eye closes. He blinks, uncertain, as if he entered uncharted territory. He likely has. If it wasn't apparent before, it certainly was by how long it took him to avert his eyes and say the words. “…You’re welcome.”
You squish his cheeks a little more as friendly affection. Barely visible under the overhead light, his face tints pink under the pressure of your hands. “Glad to hear it. I’ll see you later, Alban.”
“Right. Rest well?”
“I will.”
The door shuts and the headlights shine long shadows behind you as you walk away. Alban watches as you pull out your keys. You notice the shining lights only dim out after you’ve stepped inside your humble abode, and the warm feeling rises up again. He made sure you were inside safe and sound before he drove away.
It’s with that warm feeling that you speed through your nighttime routine and fall asleep in your bed.
It returns each time you visit the konbini after that night, too. Alban, in all his selflessness, still insists on giving you even more freebies than you know what to do with.
“Damn, Reader, if you visit even more often, I’ll have to order extra shipments of candies,” he quips as he scans your items—then snatches a king-size snack and slips it into your bag without charging you a cent more.
You snicker. “It’s not like I ask. You’re the one that won’t quit giving me things for free.”
“I’ve got more than enough to go around.”
“But you just said you’d have to order more.”
“How’s work? Still doing the security thing?” He asks.
You roll your eyes to the ceiling and huff not a second later. “Yep, same old, same old. One of my coworkers used the wrong parts on something, so I had to spend my entire shift today disassembling and reassembling it myself.”
"You know what I'm going to say—"
"That it's unfair and stupid?"
"—Among other things, but you're just going to say the pay is too good to leave, aren't you," he finishes.
You focus on the counter rather than Alban's movements. It's been a while since that night he drove you home and the wound has healed, but there's no mistaking the beginnings of a scar at the memory, all puffy-pink as it tries to recover to what once was.
You hate to admit it, but he's right. He quoted something you said word-for-word last week.
"I'm not just predictable, I'm mad," you say. "And tired of being mad."
"Not at anything new, is it?"
You sigh. "Nope. It's more like a lot of little things building up and just whittling me down. Same ol' soul-crushing machine as always."
The cash register dings as Alban places all your items into the bag, and you pay for half of what you should. "There isn't anything keeping you happy or loyal, is there?"
"Not really. It's all miserable, even the other departments." You even laugh bitterly. "I guess the employees get paid so much because there's no budget going into decent HR."
"You know what I'm going to say."
"Don't waste your breath."
"I can't tell you what to do."
"Gotta pay my bills somehow." The receipt inches out. Alban tears it off and slips it into the bag. "I'm looking, but I can't just quit yet. At this point, I don't care what happens to the place, as long as I get paid. Need to finish the security system before moving onto another job."
"I hope someone gives you a better offer soon. Workplace culture included."
"Me too." He offers the bag to you. You take the handles from Alban with crinkles and a skim along his fingertips. "At least I've got nothing planned tonight but binging a TV show over snacks." You jostle the bag, and the many candies inside. "In no small part because of you."
He beams at that, just before wiring his mouth into a thin smile to cover up his happiness. "We're always open! And I'm always here."
"I'm counting on it." That happiness spreads to you like watercolor on paper. "I'll come back soon, Alban."
He sees you off with the good cheer and well-wishes you've come to expect from Alban, and a request to keep out of trouble. Once the crisp white of the konbini's lights fade away into the night as you walk home, the dismal feeling returns.
Maybe you should take his advice and quit while you're ahead. It's no secret this job will kill you one day.
You bite back the thought as soon as it comes to mind. You need the cash. Quitting is tempting, but if you leave now, you won't have enough savings to fall back on.
"Until this commission is over," you mutter under your breath. You'll put in the two-week notice then, once the security project is complete, and that stuck-up client coughs up the high price for all your effort.
Until then, until then, until then. Your mind echoes as you go down the familiar path home, staving off the urge to think any more on it. All that's left for you to do today is watch some shows, relax, and hopefully, get a good night's rest before doing the same thing again tomorrow.
Even though the night in serves as a good distraction, you remember the grind ahead as you tuck yourself into bed, and with it, Alban's wishes for your happiness pushes the harsh thoughts away as you drift off.
As you'd expect, the days ahead are predictably mundane, save for the awful work environment you've become so used to over time. Some days it feels like you're the only competent person in the building. Other days you know it's true.
Which brings you to now. The coworker that sits closest to you left to go file some papers in another office—or take a personal call for the next twenty minutes, it's always a toss up with them—leaving you to your own devices as you work on something that should've been completed earlier this week. Again.
The office you're currently in is built for three at most, though it rarely fits that many. Usually you're by yourself or with another coworker, and now that you're alone, you have the freedom to sigh. You know how these things work, but having to pick up so much slack is just plain exhausting.
The lights go out.
The first thing you think is if the latest updates were saved. Your brain reminds you that the program was on autosave every minute, and you haven't typed in five. It'll be fine.
The next thing is that considering your industry, there's more than a few backup generators. There's no way it would take this long for one of them to kick in and get power back to the building.
Something's wrong. You don't have a clue, but outside your office windows, you can catch glimpses of other workers evacuating. There's no way it could be a natural disaster, and you doubt a fire would cut the lights, but considering how fast the other workers clear out, you aren't staying to find out.
You're one of the last people to leave a personal office, and you presume the last to start moving. The halls twist in the darkness, but you've memorized the layout, and your phone's flashlight guides the way.
The sound of keys on keys jingle behind you. You pivot with a start "Who's there?"
No one responds. Your light reaches a few feet ahead before being swallowed by the darkness. The ceiling boasts some LEDs for detectors, cameras, and the far-off 'EXIT' sign but not much else, and none of them are helpful at the moment.
Something else whooshes ahead, and you turn again, now starting to feel like a fish being circled by a shark.
"This isn't funny," you call out. That was stupid of you. Maybe the job is rotting your brain, and it'll be the reason behind your death, trapped in your shitty office while everyone else evacuates.
With steeled nerves you keep walking, twisting your phone around to get a piece-by-piece view of the hallways. The light bounces off the waxy leaves of a houseplant by a door. The water cooler where you refill your water bottle. Two pointed strikes of orange that shine one-at-a-time as the light flashes.
Cloth covers your mouth before you can scream.
They wire around as the orange comes into focus, now identifiable as two pins in a head full of shaggy hair. The intruder rests a finger on his lips as he shushes you, one green eye and one dark reflecting the light from your phone.
You manage to shake off his grip and hiss. "Alban?"
He blinks before widening his mismatched eyes. "Wh-what are you talking about? I don't know anyone named Alban."
"Oh, cut the crap, you—" You start, but remember the LED lights up on the ceiling. The cameras! You tug on his jacket sleeve as you dive into a corridor hidden from the security cameras, and luckily, he's shocked enough to stumble along. He slips out of your grasp in a matter of seconds, but instead climbs along the walls and hops between structures to obscure himself like a superhero out of a movie.
You push yourself flat against a wall as if it would hide you any further, while Alban clings onto the ceiling and inches down, dangling in midair. A strap is attached to the roof and around his body not unlike climbing gear.
"I'd recognize you anywhere," you say, "and if I didn't before then I definitely did the second you started talking."
Alban looks away. "Oh. Right. I should've expected that."
"Never mind that, what are you doing here? I work here!" You push him lightly, and he sways in air from the force. "Don't tell me you're behind the power outage."
He scratches the back of his head and gives you a coy smile, only half-apologetic, until you push him more. He flails before steadying himself by holding onto your shoulders. "Wait, I had a reason!"
"Uh-huh, and you're going to tell me it right now before I call the cops!"
"Psh, they couldn't catch me even if they tried—" Shove. Alban swivels around aimlessly. "Okay, okay, fine! I'm a phantom thief."
You grab him and glare. "So you decided to target my workplace after hearing me complain about it for eons. Give me one good reason not to twist you so hard we test if motion sickness can result in death."
"I mean, not entirely off?" He says with a sigh. "Okay, hear me out. The konbini isn't exactly a moneymaker. So I steal things here and there, but only from people who don't deserve it. You know, the types that steal their assets, treat everyone like dirt, exploit hard-working, good people... You see where I'm going with this, right?"
"Go on."
"I like to take only a little bit of it for myself, then forward whatever else I find to the original owners, or community projects that would use the cash way better than some hoarder. Which is why I decided to come here. It has an awful rep despite its net worth, and I dunno, it just seems like it sucks more and more of your soul out the longer you work here." Alban frowns. Even upside-down in the air, his concern is heartfelt, as genuine as that day you confided in him.
You can't even say he's wrong, not entirely. He really did listen to all your woes.
"So... I did some research. Didn't like what I saw. I don't think it's news to you, either."
"It's not great, no." You cross your arms. "So you decided to steal from them."
Alban pats down his pockets. Each of them has a hidden zipper, you realize, which must explain how he hasn't dropped any of his loot until he produces it and shows it to you. One by one, he hands you small boxes covered in secure foam. Your eyes widen as you open them. Each is a different minuscule computer part. "You recognize these."
"How could I not? These are upcoming designs. Not entirely complete, but once they are, they'll be gold standard. Maybe even more."
"Exactly. I did some rifling around in the offices, too. They'll be sold at an insane markup from the true estimated value once they're released to the public." Alban bites the inside of his cheek. "Most of the information and programming has been ripped off from programmers that either didn't consent or were severely underpaid."
"You're telling me. And the employees here will be earning pennies once it goes public."
He nods, serious as the grave. You've never seen him this dead-set on something but you recognize the blazing ambition in his eyes, and the curve over his mouth that forms when he's dedicated. He set his hand over the boxes you hold. "If you really want to return them, I won't stop you. I just want to do the right thing."
The packages aren't much bigger than jewelry boxes, and just as light, but holding them feels like handling priceless masterpieces. After all, they are.
"Why?" You ask.
"Because I trust you."
"Even after I spun you around like a piñata."
"It takes more than that to knock me out," Alban says. "Besides, even if you did, I wouldn't regret it. I think I'd endure a lifetime's worth of it if that's what it took for you to know how much I care."
You readjust your grip on the parts as Alban turns his head away again. "That sounded wrong. I mean, you work for them, not me. If this feels wrong, then you can call it off and I'll leave without anything."
He cares for me. You squeeze your lips together in deep thought. "You think so highly of me, even though I'm just a wreck that has a shitty 9 to 5 and mooches off your konbini food."
"Not a wreck," he corrects, voice tilted high in protest. "I wouldn't have it any other way."
"You're such a handful." You present the boxes out and away from you. "Put them back in your pockets. There's the camera outside that I pulled you away from, and a few others in each corner of this floor."
Dumbfounded, Alban gingerly takes them just as you start doodling on a piece of paper. "You're just giving them back to me?"
"What does it look like I'm doing? There's only so much time before any authorities show up." You wait until Alban secures the parts away before pressing the paper flush against his upside-down chest while you stand at eye-level with him. "Not my best blueprint, but you can figure out the best route to sneak out from with that map I just drew up."
Alban stays still in the air, but you let go of the map as it rests under the collar of his jacket. He fumbles for the paper, narrowly avoiding any stray hits to your body due to the proximity.
While he's occupied, your eyes have finally adjusted to the darkness as well as how close you are to him. He doesn't notice you staring at all, nor how his cheeks are a rosier tone than the rest of his skin.
He manages to nab the paper and holds it back over his heart, where you pressed it. When he makes eye contact with you, you see to his core; both the smarmy phantom thief that infiltrated your office, and the understanding, generous dork that works nights at the konbini.
Your hand brushes with his as you take the cloth of his jacket collar. "It didn't sound wrong at all." In the dark, he tenses, gloved hands clutching the paper tighter while that blush grows into a muted red.
You drum up the courage he's shown you time and time again as you lean in. The momentum fuels you as he reciprocates, paper forgotten as it flutters to the floor in favor of holding you tighter as his lips brush along yours.
─── ・ 。゚☆: *.☽ .* :☆゚. ───
bonus.
─── ・ 。゚☆: *.☽ .* :☆゚. ───
You let go of Alban's collar, all lightheaded and woozy after a long-awaited kiss. It breaks off, but his arms are still tangled around your back in a loose hug. The dopey grin on his face is full of emotion; surprise, adoration, and a shred of greed like that wasn't enough for him.
"You need to get back to business," you say, breathless.
"Uh-huh?"
"And I should go before people think I went missing."
"Oh, duh. Yeah. Yeah, you should." Alban shakes his head to jostle him out of his stupor. He raises one limb after another as the cord retracts. "I'll be—ack!"
He flops face-down to the ground with a yelp. Then a groan.
You flinch. "Alban! Are you okay?"
"Ughhh."
Expecting the worst, you crouch down and hold his arm as he rises. "Ow, that hurt... No damage done, though."
"If you say so." You dust off his shoulders as he recovers. Sure enough, there aren't any scratches nor bruises immediately forming, and the concern turns into amusement as he presses his lips together. "Alban, your face is so red."
"Wh—no, it's not."
You pinch his cheeks. His brows are drawn together, all shy and flustered. "Oh, I can't wait to see what this looks like in daylight."
"It's just because I was hanging upside-down! Blood rushes to your head!"
"Yup, right after falling flat on your face."
He wiggles out of your grasp and up on his feet in no time. "You're teasing me and I won't stand for it. Bye!"
And with that, he bolts out of the room, grappling off the walls like a parkour artist until he becomes one with the darkness.
You watch him until he disappears, but you've got places to be, too. You rifle into your pocket where your phone and wallet rest.
That is, until you realize your wallet is nowhere to be found.
You frantically search your pockets until you realize the first one you checked, the one your wallet rested in, had a card inside that wasn't there before.
It's one of the generic business cards your company provides, likely lifted from another worker's office, but along the blank white cardstock, someone had drawn a cat paw alongside a note.
"You just got mugged by the robber! (But visit tonight to get it back.)"
There's a scrawl in the corner, scratched out to the point you can't tell what it was, but a few lines against the scribble makes you think the writer doodled something.
You'll have to ask him later.
"Tonight," you say out loud. It's been a long day, and like you said, you need to get back to the rest of the employees.
But after that, the workday is sure to be cut short as the higher-ups manage the police, and now you have plans.
And you could do without a 9 to 5 looming over you for a while.
.  . • ☆ . ° .• °:. *₊ ° . ☆
✧. ┊mysteriawrites
✧. ┊ masterpost ✧. ┊ kofi
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moreteethplease · 8 months
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> Get the game here!
Blood-soaked but triumphant, the hero fells the boss after a grueling battle. And then the music swells and the boss gets back up again, its health renewed: Phase 2. And 3. And 4. And 5...
This Isn't Even My Final Form! is a 24-word, music-fuelled micro-TTRPG made for the 24-word rpg jam. It is meant for 2 players but can be played solo. The game is completely free and comes with print, black-and-white, and plain text versions.
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prokopetz · 10 months
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Just so nobody can say I didn't warn them, we are now down to the final 24 hours on that 200-word RPG thing.
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omophagic-beast · 8 months
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well! i ended up making a submission for the 24-word RPG jam thats going on! HUNGER is a microRPG about..... well. being hungry!
ROLL. EAT. HUNT.
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songoftrillium · 1 year
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Coming Soon
Storyteller's Vault
Dark Fates Collide!
The garou of Sept of the Trillium Glade stand at a crossroads, their fate already written in the stars. The temperate rainforests of the Pacific Northwest serve as a dark and brooding backdrop for their tragic story, one that showcases a specimen of intrigue lurking at the heart of the World of Darkness.
The first Act of Dead Mountain is high-powered chronicle written for Werewolf: the Apocalypse and is meant to be played in any edition of the game. This tragedy is written for 3 to 8 players of Rank 3 Adren, and is intended to have a long game duration of 6-9 months in length.
Set in 1975, this story revolves around the garou of four packs around Dead Mountain, set at an ancient Red Talon caern doomed to abscess to save itself. The players will need to navigate the complex web of long-standing alliances and animosities that exist among the different packs here. They must fight to protect their territory from incursions by their enemies, while also trying to uncover the secrets of their own history and make hard decisions that will have lasting impacts, preserving the things most important to each garou.
Senescence provides an opportunity to take all of your favorite legends, happenings, character experiences and edition history, and freeze it in time. This chronicle is the first of two acts That allow you to create your own mythology in the region that new players in Act 2 will unearth and piece together. Act 1 is the vehicle for giving closure to the characters that never saw an end to their chronicle, that one showdown you never got to play out, or found out what your favorite character's ultimate fate was to be. And in the grim ending of this first Act, all of those things you love the most will now become the legends that reveal themselves to the garou that come long after, bringing closure to the events that are to take place here.
This is a story of tragedy, one that will test the players' resolve and challenge their notions of what it means to be a garou. It is a tale of ancient secrets, hidden truths, and the grim and unforgiving landscape of the World of Darkness. The players will need to rely on their own wits and ingenuity to uncover the mysteries that lie ahead, and they will emerge from the story as better, more skilled storytellers in their own right!
Senescence Includes:
Over 120,000 words written spanning more than 130 pages to help you horrify your players!
Original Artwork by Mx. Morgan, Jordan Mitchell, and Canis Ovis!
House Rules and Garou History designed to address systemic issues, and streamline roleplay and combat!
New Storytelling Tools designed to bring inclusivity to your groups, as well as tell better horror stories!
The region of Gulaka'i over 30 new locations
Three new Garou camps, and three caerns complete with lore!
Over 24 new and multi-faceted NPCs!
9-part Chronicle with Story Seeds to tailor the story to your players!
Full-color Region and Protectorate maps
First Tongue: The ancient proto-language of the garou!
5 New Talismans!
More Hearthbound story seeds!
3 New Pack Patrons!
5 New Rites!
13 New Enemies!
@excelgarou's Build-a-Veteran v1.2!
RPG Consent Checklist: WoD Edition!
Cross-Edition Conversions!
And More!
Follow us for more reveals as we get closer to Halloween!
Join our discord to help make this game!
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in-case-of-grace · 9 months
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HUNTHEAD
A free 2-player RPG done for the 24 Word RPG Jam! You can get the PDF version on the itch page (and donate if you're so inclined), or download the image version below!
Who is hunting who is up to you-- be it predator and prey animals, aliens and soldiers, or workers and CEOs! 
Just make sure that you discuss what level of violence and action you're both comfortable with before you play!
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button-kin-games · 8 months
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24 Word RPG Jam
Yes, you heard that right. We’re writing games that consist of only 24 words (or less). If that sounds like fun you still have time to join in. I think this would be a great first project if you’ve never written a game before. You have till the end of the month to check it out on itch.io. I really enjoyed the challenge of writing my entry. It’s so small I might as well add it here for you to enjoy or ignore as you please. The rules section is exactly 24 words long and it’s about hags telling a story. It’s also available for free (or PWYW) on itch.io here.
Quibbling Bess
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