Tumgik
#2023 Simming Goals
belladovah · 2 years
Text
2023 Simming Goals
Grow my YouTube Channel: Aiming to average a minimum of 1 video release per month. Plans/Ideas: finish Veronaville 10 Rotations Later Tour, do another Veronaville tour in a different style after 20 rotations, continue Opening Valley LP, mod showcases and tutorials.
Stop sitting on a load of completed mods out of procrastination to write a description and/or take screenshots and actually upload them! Seriously, I've made quite a bit of good stuff I need to share.
Make more mods, particularly traits mods and become a more confident BHAV modder. I also want to make more compatibility patches between conflicting mods.
Make a CC Finds Blog where I can reblog CC I come across. I will most likely unfollow some CC creators on this blog and follow them on the CC Finds blog instead so I can more easily find new mods specifically in my main feed. My content which is mostly mods will continue to be shared here.
Re-do my CC folder completely following my own advice. The procrastination is unreal. Currently I'm not even installing new CC really (hence why I more easily want to find mods in my main feed and not CC) because of how my CC folder currently is. Everything is in huge merges I'm talking like 1000s of pieces of content in merged files up to like 100MB each. This is great for speed - my game loads in just 1 min when it used to be 30. However, its terrible for management - I can't easily add new stuff or get rid of any junk. I just need to start again. The problem is, I'm such a perfectionist that if I'm doing it I'm doing it right - I'm talking editing every item myself to ensure I'm happy with its price and stats etc. This is a long and tedious process. Maybe I need to loosen up on this a little...
Stop keeping loads of newly installed mods in a 'Test' Folder out of procrastination to sort them properly and update my Mod List. As soon as I'm sure a mod is a keeper, put it in the right place and put it on my mod list before I struggle to ever find the download link again!
Keep better track of which mods I edit and how I edit them. I need to indicate that I have edited them in the filename and keep a log of what my edits are so its no longer as difficult to update mods or even overwrite my changes because I forgot I made them. I should also make more patches instead of direct edits so that I can share these patches without re-uploading the original mod.
Make a family tree for Veronaville before 2nd Cousins end up romancing...
Make a website to share my content, tutorials, gameplay guides/rules, etc.
Go through who I'm following on Twitter and unfollow all Sims-4-only accounts so I actually start using Twitter again and see Sims 2 content on my feed.
Bonus: Learn to make 4t2 Object and/or Clothing Conversions.
Bonus: Start streaming.
24 notes · View notes
anachrosims · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Month of Historical Horror, Day 5: Thin (1980's)
123 notes · View notes
intercomkris · 1 year
Text
Tumblr media Tumblr media
❛ i thought she said she was born in 2003 ? ❜ was she really born in 2003?
62 notes · View notes
mdpthatsme · 2 years
Text
2023 2024 Simming Goals
Honestly, I shouldn't make them and just copy-paste last year's because I absolutely did nothing 😆 But, I'll humor myself with a fresh list.
Finish that blasted updated 4t2 clothing tutorial!
Finish the very last chapter of S2BO because for real. Last. Chapter.
Make custom maps for Arda, Lushland, and Misplaced Stream.
Make Tips and Tricks #2 video.
And that's all folks because I'm trying to be realistic.
38 notes · View notes
frottana-sims · 2 years
Text
Simming Goals 2023
Keep it simple:
- play my game and have fun - interact more with this amazing community ♥
20 notes · View notes
yekkiz · 2 years
Text
Tumblr media
He compartido 1065 publicaciones este 2022
250 publicaciones originales (23 %)
815 reblogueos (77 %)
Estos son los blogs que más he reblogueado:
@itsmariejanel
@tartiish
@astystole
@acuar-io
He etiquetado 853 publicaciones en 2022
Solo el 20 % de mis publicaciones no incluye ninguna etiqueta
#rb: 620 publicaciones
#non sims: 156 publicaciones
#dl: 79 publicaciones
#ask: 42 publicaciones
#ask game: 31 publicaciones
#omg: 28 publicaciones
#anon: 26 publicaciones
#itsmariejanel: 16 publicaciones
#ruth: 15 publicaciones
#my art: 13 publicaciones
La etiqueta más larga tiene 110 caracteres
#reached a cute milestone kisses all of u rn 👩‍❤️‍💋‍👩👩‍❤️‍💋‍👩👩‍❤️‍💋‍👩👩‍❤️‍💋‍👩👩‍❤️‍💋‍👩👩‍❤️‍💋‍👩
Mis publicaciones más populares este 2022:
5
Tumblr media
241 notas. Fecha de publicación: 24 de abril de 2022
4
Tumblr media Tumblr media
obsessed with this little mugler moment
267 notas. Fecha de publicación: 6 de febrero de 2022
3
Tumblr media Tumblr media
no phones in sight just vibes & a girl smoking in her apartment
536 notas. Fecha de publicación: 7 de agosto de 2022
2
Tumblr media
☆ ruru’s summer finds ☆
look 1 - hair - top - bag - skirt - *shoes
look 2 - top - bag - pants - shoes
look 3 - top - bag - skirt - shoes
look 4 - top - bag - skirt - shoes
look 5 - top - bag - skirt - shoes
*paywalled ): 
893 notas. Fecha de publicación: 10 de agosto de 2022
Mi publicación más popular de 2022
Tumblr media
☆ Ruth’s latest fav looks 1/2 ☆
☆1. hair - headphones - top - skirt - shoes
☆2. hair - earmuffs - top* - jeans - shoes
☆3. top* - skirt* - boots* - purse
☆4. top* - skirt - boots 
patreon locked*
1345 notas. Fecha de publicación: 5 de abril de 2022
Descubre tu resumen del 2022 en Tumblr →
11 notes · View notes
Text
2023 Simming goals
Build some half-timbered lots for the main street (old town) in Veronaville
Trying to finish the Windenburg road layout | version 1 done
Spend more time on Sims character design drawing
Packing my Sims and some simple recolors to share my CCs here
No long-term Simming goals atm because I cannot forecast how my real life will develop further during the 2nd year of the "Post-Lockdown" era (catching up other hobbies?)
4 notes · View notes
fazcinatingblog · 7 months
Text
Happy Sunday y'all
Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
aharris00britney · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media
AxA 2023  |  50+ CAS Items  |  Public 10-27
With the goal in mind for this pack being to make a lot of denim, Ayoshi and I have prepared AxA 2023 for you guys with, in my opinion, the perfect mix of cute versatile pieces and some streetwear pieces that blend seamlessly with previous AxA items that we have created. With some AxA necklaces, earrings, and even a Simlish AxA cardigan, AxA 2023 will make sure your Sims are arriving in style to wherever they may be going.
Item Index Preview  |  Download  |  Follow Ayoshi
The item index linked above will show the basic info for the items in this collab. Below are credits + Patreon .zip download of the entire pack
Basic info
All items are BGC and do not require other meshes/packages/versions.
All hairs come in 24 EA Colors
The clothes come in 1 out of 4 palettes ► 30 colorful solids  |   palette used ► 25+ pattern or graphic versions ► 20 denim swatches  |  palette used ► 25 cargo/khaki palette
Report any issues to me through Tumblr DM with images.
Follow my TOU for all items
13K notes · View notes
akajustmerry · 5 days
Text
plenty of Palestinians from Gaza including Bisan Owda have already spoken about this but ICYMI please don't stop sharing and donating to evacuation campaigns just because the IOF have destroyed boarder crossings and stopped aid. even though they are unable to leave right now, Palestinians in Gaza are still needing and using those funds to buy food and necessities that are price gouged due to limited supply, as well as purchasing e-sims for communication, and raw materials required for rebuilding and providing shelter.
please, don't ignore these campaigns just because their primary goal is escaping. sharing and donating to these funds still helps Palestinians and their families survive day to day. the 5 dollars you give might not get someone across a boarder but it could help a mother buy baby food, get a family a tent, provide a battery, buy a day's supply of water, buy material to repair clothes. it still helps. many of the families I've spoken with say the price-hiking on resources in Gaza is why they've had to change the goal of their campaigns. So, keep sharing, even if you can't donate, and donate when you can.
With that in mind, I'd like to spotlight Fatima's campaign, which is currently at 9.1K/10K goal. Occupation forces destroyed Fatima's family's livelihoods and home, and they have been fleeing on foot and displaced 17 times since October 2023. All funds go towards helping the survival of Fatima and Bilal and their young family of five kids. Please, help them by sharing and/or donating. Follow them @save-fatma-gaza3093
2K notes · View notes
taurusdesign · 2 years
Text
Lilith Chillin' Areas - Part 2 (Coffee Corner) - Availible for Everyone!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Hi friends! I hope you're all well.
The second set of the Chillin' Areas theme is the "Coffee Corner". Don't you want your sims to have a cozy corner to make tea or coffee for themselves. Maybe you don't want to. But I did it anyway.
Actually, the purpose of the Chillin' Areas theme was that they were mini-sets. So what I was aiming for is to release several sets related to this theme per month. But nothing I planned is working out the way I wanted. This is a problem that I need to solve, and I want to achieve this goal next month. I will also start the baby-related set after the infant update and the new expansion pack are released. At least I'll publish it in full.
If we return to the set, there are currently 31 items on the set. (Twelve of these are decorative versions of Maxis' bakeries.) The rest consists of furniture compatible with the design of the Lilith set and clutters in general. When the set is completed, a coffee, tea and espresso machine inspired by SMEG will be added, as well as extra decorative objects.
Tumblr media
If during this time you also come up with something related to this theme, I would like to hear it.
The items included in the set are as follows;
Decorative Bakeries - You can display them at the bakery cabinets.
Coffee Bar - You can put the original tea and coffee machines from Maxis and a lot of decorative items in this bar.
Bakery Cabinet - Left and Right
Decorative Mug
Coffee Cups with Rack
Coffee Decors 1 - Milk Pot and Spoon, Whipped Cream Dispenser and Napkins, Coffee Bag, Sugar Dispenser
Coffee Decors 2 - Coffee Grinder, French Press, Coffee Pot
Coffee Filter Papers
Coffee Filter Papers with Plant
Coffee Syrup - 15 different flavors
Decorative Jars
Decorative Trays
Wall Cabinet
Wall Railing - Left, Middle and Right
Decors for Wall Railing - 3 different styles
You can find everything included in the set by typing "Lilith2".
Thank you very much in advance for your understanding.
I hope you will like it. ❤️
Public Release: March 21st, 2023
DOWNLOAD AT:
CurseForge ⬇️
Patreon ⬇️
UPDATE (03.12.2022) SMEG Coffee Machine, Espresso Machine and Coffee Grinder have been added. Unfortunately, I couldn't make a tea maker because I couldn't clone the tea maker in the base game. There is a small problem in the animation of the coffee machine that I can't fix. I will update if I find a solution. Get Together EP required for the espresso machine and grinder to be functional. All of them have 20 swatches.
Tumblr media Tumblr media
3K notes · View notes
candysims4 · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
SWEET TOOTH SET
Oh my gosh, I am so excited about this new set and finally releasing it! I seriously can't get enough of these pieces - they're just so cute! Every little detail is lovely, from the bow in the hair to the hearts on the nails.
AS IT’S TOO MUCH TEXT, I’LL LEAVE THE DESCRIPTION OF EACH ITEM PLUS THE CREATOR’S NOTES BELOW THE CUT.
Tumblr media
ALL ITEMS ARE:
TEEN TO ELDER
BASE GAME COMPATIBLE
MADE FOR FEMALE FRAME
DISALLOWED FOR RANDOM
360º GIF & THUMBNAILS (HOSTED IN IMGUR)
Tumblr media Tumblr media
MY SITE (NO AD.FLY): BONBON HAIR | APPLE PIE NAILS (TWO VERSIONS) | BISCUITS EARRINGS | CHERRY TART DRESS (TWO VERSIONS) Free release on 17th October 2023
PATREON EARLY ACCESS + MERGED OPTIONS
Tumblr media
TERMS OF USE | SEND YOUR FEEDBACK | REPORT AN ISSUE
Thanks to all the cc creators that I used in the pic. And thanks to @maxismatchccworld, @simblrcollective, @s4library​, @wewantmods​, and everybody who reblog this post!
If you’re a cc finds and want to be tagged when I post, please, let me know. You can send me an ask or in DM.
With your help, more people can know about my work! 💖 Love you all, XOXO 💖
Tumblr media
DESCRIPTION OF EACH ITEM:
BONBON HAIR
HAT GAME INCOMPATIBLE
6.476 POLYGONS
119 SWATCH COLORS - 24 plain colors from EA Color Palette - 95 plain colors from my Candy Color Palette
YOU WILL FIND IN LONG HAIR OR/AND STRAIGHT OR/AND UPDO
Tumblr media
APPLE PIE NAILS (TWO VERSIONS) Same colors description for both versions.
1.320 POLYGONS
113 SWATCH COLORS - 55 plain colors - 58 color combinations
YOU WILL FIND IN ACCESSORIES/FINGERNAILS
Tumblr media
BISCUITS EARRINGS
360 POLYGONS
10 SWATCH COLORS - All plain colors
YOU WILL FIND IN ACCESSORIES/EARRINGS
Tumblr media
CHERRY TART DRESS (TWO VERSIONS) Same colors description for both versions.
5.446 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN FULL BODY/SHORT DRESS
Tumblr media
CREATOR’S NOTES:
Let's start with my favorite item of the set, Bonbon Hair. It's the cutest hair I've ever created, and I'm really proud of it. The bow is adorable, and I was finally able to make a great 3D model of it. I'm really happy with how the hair looks - it's exactly what I had in mind. I hope you love it too! One thing to note is that the bow on Bonbon Hair isn't removable and won't work with hats. Usually, I prefer hairstyles that can be worn with hats, but for this one, I needed more space for the bow's texture. I also drew the bow's shadow onto the hair's texture to give it more depth and a better overall look. I also made sure to keep the polycount low - around 6k polygons. I could have made it lower, but it didn't look as good in movement. So, I kept it at a higher polycount to maintain good movement without too much distortion.
I designed the dress to complement the hairstyle, adding a bow at the back for an extra touch of charm and romance. I used a new mesh from the latest kit that I couldn't wait to franken-meshing with it. My goal was to create a vintage silhouette and style, and while I'm not sure if it was successful, I'm very happy with the final result. At the end of the day, it looks cute, and that's all that really matters.
The nails are a kind of old wip that I finally decided to finish. It's one of the cutest designs I've ever come across, and I was determined to recreate it in The Sims. I love a stiletto design, and for me, one of the best nail art is this one; it matches the nail's format and is so cute. The nail includes two color options but only one spec option. However, I plan to create additional versions in the future, including a glossy and matte finish, possibly as part of a mini set that I'm working on that will have this and other versions of some of my recent clothing designs.
Next up, we have the Biscuits Earrings. These were originally a work in progress meant for a different set, but while I was styling the Sims, I realized how well they matched with the current Sweet Tooth Set. So, I quickly finished them up and included them as part of the set.
By now, it's all. Unfortunately, I've been working very slowly lately; thanks to this heat wave, I feel most of the day like I'm melting. It's scorching in here, guys. I don't understand how a person can say global warming is a lie; really, how?!
678 notes · View notes
simmer-emsie · 2 years
Text
Not So Berry Challenge 3
Couldn’t get enough of the original Not So Berry Legacy Challenge? Already played through Not So Berry Challenge 2? Wishing you could play a challenge with content from 2021 onward? If you’ve been daydreaming about an updated Not So Berry Challenge (2023), look no further!
Welcome to the Not So Berry Legacy Challenge 3, a ten generation rags-to-riches legacy challenge with colour-themed heirs. Note: This challenge requires basically every pack except My First Pet Stuff and Journey to Batuu (…y’all know why).
Thank you to @lilsimsie​ and @alwaysimming​ for the inspiration (and the rules!).
Basic rules:
Each heir must represent the colour of the generation (like hair, makeup, clothing), but brightly-coloured skin isn’t necessary.
The colours of the spouses don’t matter as they aren’t part of the challenge. Unless otherwise stated you can do whatever you please with them.
Cheats can be used, but not excessively.
You may live wherever you please unless something is specified in the rules of a generation.
Every generation is supposed to complete both the career and aspiration of the heir unless explicitly stated otherwise.
Keep the lifespan on Normal.
Generation One: Soil
Tumblr media
Well, you’re on your own now and you haven’t got much to your name except a plot of land and a couple of chickens. That’s alright though; animals tend to understand you better than Sims, anyway. Living off the land is difficult work but you’re determined to cultivate a respectable farm with livestock, fruit trees, and even some oversized produce!
Traits: Animal Enthusiast, Socially Awkward, Music Lover
Aspiration: Country Caretaker
Career: None
Rules:
Complete the Country Caretaker aspiration.
Start on an empty lot in Henford-on-Bagley with 500 Simoleons. Hard mode: Start as a teen.
Max the cross-stitch and gardening skills.
Play using the Living Off the Land lot challenge.
Befriend Patchy the Straw Man.
Complete 5 requests for your neighbours.
Generation Two: Sprout
Tumblr media
Your best buddy growing up was a farm animal, and now you want to give back to the creatures that meant so much to you. As a veterinarian, you meet a lot of people and make a lot of friends. You spend your free time volunteering and training the animals you bring home with you.
Traits: Cat Lover, Dog Lover, Outgoing
Aspiration: Slumber Party Animal (Child), Friend of the Animals
Career: Veterinarian
Rules:
Complete the Friend of the Animals aspiration.
Max the veterinarian and pet training skills.
Befriend one of your parent’s farm animals as a Child.
Adopt at least one cat and one dog.
Volunteer on weekends.
Generation 3: Blossom
Tumblr media
So, your parent was really into animals. And maybe that was a little bit too internalized in you… because now you can’t stop thinking about embracing your primal side and becoming a Werewolf. You still need to pay the bills though, so you work as a Green Technician to protect your territory’s ecosystem. On the weekends, you and your pack go bowling.
Traits: Lactose Intolerant, Insider, Loyal
Aspiration: Werewolf Initiate, Emissary of the Collective OR Wildfang Renegade
Career: Civil Designer, Green Technician branch
Rules:
Complete 2 Werewolf aspirations.
Max the bowling and logic skills.
Become a Werewolf.
Find and marry your Fated Mate.
Go bowling every weekend.
Generation Four: Mist
Tumblr media
Uhh… you okay? You were kind of raised by… literal Werewolves. The experience was kind of traumatic, and now you’re trying to live a normal life. You eat grilled cheese as a coping mechanism and as a teen, you start a side hustle so you can move out on your own ASAP. You go to university and get a completely normal job in the city. You struggle to trust someone enough to fall in love, especially after the whole… “Fated Mates” thing your parents had going on. You just really, really want something normal.
Traits: Overachiever, Paranoid, Perfectionist
Aspiration: Goal Oriented (Teen), Grilled Cheese
Career: Any side hustle or part-time job (Teen), Education
Rules:
Complete the Grilled Cheese aspiration.
Max the cooking, baking, and flower arranging skills.
If your Sim is given the option to graduate early, take it.
Get a degree.
After university, move to the city (San Myshuno, Del Sol Valley, or San Sequoia) and get a bonsai tree.
Marry someone with a secret (for example, is an Alien or a Criminal).
Generation Five: Lava
Tumblr media
Things were kind of weird growing up, and now you’re healing from your childhood. If therapy was a thing, you’d so be there. But since it’s not, you dedicate yourself to journaling, wellness, and less socially-acceptable coping mechanisms. 
Traits: Erratic, High Maintenance, Party Animal
Aspiration: Drama Llama (Teen), Villainous Valentine (Adult), Inner Peace (Elder) 
Career: Culinary, Mixologist branch
Rules:
Complete the Villainous Valentine aspiration.
Max the mixology, wellness, and writing skills.
Have a negative relationship with your parents.
Have an affair with a celebrity.
Have a child with a married Sim.
Write a tell-all memoir book as an elder.
Generation Six: Ash
Tumblr media
You had a fractured family life growing up, but one thing your parents told you about was your ancestor who started a magnificent farm. You want to start anew, just like they did. But, well, you’re kind of a city kid… so you only grow avocados. Also, you’re totally in-tune with the paranormal and commune with ghosts for work.
Traits: Bookworm, Childish, Unflirty
Aspiration: Playtime Captain (Child), Soulmate
Career: Freelancer, Paranormal Investigator branch
Rules:
Complete the Soulmate aspiration.
Max the medium and gardening skills.
Live in an apartment and grow avocados on the balcony.
Marry a Sim that you’ve brought back from the dead.
Generation Seven: River
Tumblr media
If there were an award for weirdest upbringing, you’d probably get it. Seriously… one of your parents came back from the dead to have you! The fun doesn’t stop there though. You’re determined to keep having cool experiences and write about them for your whole life.
Traits: Bro, Good, Jealous
Aspiration: Mind and Body (Child), StrangerVille Mystery
Career: Drama Club (Child/Teen), Writer
Rules:
Complete the StrangerVille aspiration.
Max the writing and fitness skills.
Have a child with someone from StrangerVille.
Take your child on vacation at least once every life stage (infant, toddler, child, teen).
Chapter Eight: Ocean
Tumblr media
As the heir to a wealthy writer, you’re used to having things handed to you, like jobs and vacations. Now that you’re old enough to make a name for yourself, you want to build your Trendi empire as a Simfluencer. You pick Sulani as the perfect place to make your mark; beautiful weather and beachfront property mean all your followers will be so jealous of you. You love the water more than anyone you know, until one day you see someone a little too far out to sea to be natural… 
Traits: Child of the Islands, Child of the Ocean, Mean
Aspiration: Admired Icon (Teen), Party Animal
Career: Trendi (Teen), Simfluencer
Rules:
Complete the Party Animal aspiration.
Max the entrepreneur and media production skills.
Live in Sulani and become a mermaid.
Sell an outfit on Trendi for 9,999 Simoleons.
Get 1,000,000 followers.
Generation 9: Sand
Tumblr media
Your parent always encouraged you to do great things with your life… as long as what you want is to be an Interior Decorator. Your real passion is music and you practice whenever you can. You’ve always wanted to rebel against your parent, but never had it in you to actually do it.
Traits: Creative, Gloomy, Neat
Aspiration: Musical Genius
Career: Interior Decorator (Adult), Entertainment, Musician branch (Elder)
Rules:
Complete the Musical Genius aspiration.
Max the violin and guitar skills.
Have a Strict family dynamic with your parent (you may cheat for this).
Get a Fine Arts degree at university.
If your Sim experiences a midlife crisis, you must complete it.
Generation 10: Flame
Tumblr media
As a little kid, your biggest goal in life was to one day become the best parent ever. Your own parent was sad a lot and you acted out because of it, but you want your own kid to have a happier home. You want to provide everything for your children with your own two hands. You like building on the woodworking bench and brewing herbalism concoctions.
Traits: Family-Oriented, Loves Outdoors, Maker
Aspiration: Live Fast (Teen), Outdoor Enthusiast
Career: Culinary, Chef branch
Rules:
Complete the Outdoor Enthusiast aspiration.
Max the cooking, handiness, and herbalism skills.
Have at least three children, one of whom is adopted.
Go on family vacations to Granite Falls as much as possible.
Good luck and have fun!
2K notes · View notes
fireflysummers · 10 months
Text
Heroes, Gods, and the Invisible Narrator
Tumblr media
Slay the Princess as a Framework for the Cyclical Reproduction of Colonialist Narratives in Data Science & Technology
An Essay by FireflySummers
All images are captioned.
Content Warnings: Body Horror, Discussion of Racism and Colonialism
Spoilers for Slay the Princess (2023) by @abby-howard and Black Tabby Games.
If you enjoy this article, consider reading my guide to arguing against the use of AI image generators or the academic article it's based on.
Tumblr media
Introduction: The Hero and the Princess
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world.
Tumblr media
Slay the Princess is a 2023 indie horror game by Abby Howard and published through Black Tabby Games, with voice talent by Jonathan Sims (yes, that one) and Nichole Goodnight.
The game starts with you dropped without context in the middle of the woods. But that’s alright. The Narrator is here to guide you. You are the hero, you have your weapon, and you have a monster to slay.
Tumblr media Tumblr media
From there, it's the player's choice exactly how to proceed--whether that be listening to the voice of the narrator, or attempting to subvert him. You can kill her as instructed, or sit and chat, or even free her from her chains.
It doesn't matter.
Regardless of whether you are successful in your goal, you will inevitably (and often quite violently) die.
And then...
You are once again on a path in the woods.
The cycle repeats itself, the narrator seemingly none the wiser. But the woods are different, and so is the cabin. You're different, and worse... so is she.
Based on your actions in the previous loop, the princess has... changed. Distorted.
Tumblr media Tumblr media Tumblr media
Had you attempted a daring rescue, she is now a damsel--sweet and submissive and already fallen in love with you.
Had you previously betrayed her, she has warped into something malicious and sinister, ready to repay your kindness in full.
But once again, it doesn't matter.
Because the no matter what you choose, no matter how the world around you contorts under the weight of repeated loops, it will always be you and the princess.
Tumblr media Tumblr media
Why? Because that’s how the story goes.
So says the narrator.
So now that we've got that out of the way, let's talk about data.
Tumblr media
Chapter I: Echoes and Shattered Mirrors
The problem with "data" is that we don't really think too much about it anymore. Or, at least, we think about it in the same abstract way we think about "a billion people." It's gotten so big, so seemingly impersonal that it's easy to forget that contemporary concept of "data" in the west is a phenomenon only a couple centuries old [1].
This modern conception of the word describes the ways that we translate the world into words and numbers that can then be categorized and analyzed. As such, data has a lot of practical uses, whether that be putting a rover on mars or tracking the outbreak of a viral contagion. However, this functionality makes it all too easy to overlook the fact that data itself is not neutral. It is gathered by people, sorted into categories designed by people, and interpreted by people. At every step, there are people involved, such that contemporary technology is embedded with systemic injustices, and not always by accident.
The reproduction of systems of oppression are most obvious from the margins. In his 2019 article As If, Ramon Amaro describes the Aspire Mirror (2016): a speculative design project by by Joy Buolamwini that contended with the fact that the standard facial recognition algorithm library had been trained almost exclusively on white faces. The simplest solution was to artificially lighten darker skin-tones for the algorithm to recognize, which Amaro uses to illustrate the way that technology is developed with an assumption of whiteness [2].
This observation applies across other intersections as well, such as trans identity [3], which has been colloquially dubbed "The Misgendering Machine" [4] for its insistence on classifying people into a strict gender binary based only on physical appearance.
Tumblr media Tumblr media Tumblr media
This has also popped up in my own research, brought to my attention by the artist @b4kuch1n who has spoken at length with me about the connection between their Vietnamese heritage and the clothing they design in their illustrative work [5]. They call out AI image generators for reinforcing colonialism by stripping art with significant personal and cultural meaning of their context and history, using them to produce a poor facsimile to sell to the highest bidder.
All this describes an iterative cycle which defines normalcy through a white, western lens, with a limited range of acceptable diversity. Within this cycle, AI feeds on data gathered under colonialist ideology, then producing an artifact that reinforces existing systemic bias. When this data is, in turn, once again fed to the machine, that bias becomes all the more severe, and the range of acceptability narrower [2, 6].
Tumblr media
Luciana Parisi and Denise Ferreira da Silva touch on a similar point in their article Black Feminist Tools, Critique, and Techno-poethics but on a much broader scale. They call up the Greek myth of Prometheus, who was punished by the gods for his hubris for stealing fire to give to humanity. Parisi and Ferreira da Silva point to how this, and other parts of the “Western Cosmology” map to humanity’s relationship with technology [7].
However, while this story seems to celebrate the technological advancement of humanity, there are darker colonialist undertones. It frames the world in terms of the gods and man, the oppressor and the oppressed; but it provides no other way of being. So instead the story repeats itself, with so-called progress an inextricable part of these two classes of being. This doesn’t bode well for visions of the future, then–because surely, eventually, the oppressed will one day be the machines [7, 8].
It’s… depressing. But it’s only really true, if you assume that that’s the only way the story could go.
“Stories don't care who takes part in them. All that matters is that the story gets told, that the story repeats. Or, if you prefer to think of it like this: stories are a parasitical life form, warping lives in the service only of the story itself.” ― Terry Pratchett, Witches Abroad
Tumblr media
Chapter II: The Invisible Narrator
So why does the narrator get to call the shots on how a story might go? Who even are they? What do they want? How much power do they actually have?
With the exception of first person writing, a lot of the time the narrator is invisible. This is different from an unreliable narrator. With an unreliable narrator, at some point the audience becomes aware of their presence in order for the story to function as intended. An invisible narrator is never meant to be seen.
Tumblr media
In Slay the Princess, the narrator would very much like to be invisible. Instead, he has been dragged out into the light, because you (and the inner voices you pick up along the way), are starting to argue with him. And he doesn’t like it.
Despite his claims that the princess will lie and cheat in order to escape, as the game progresses it’s clear that the narrator is every bit as manipulative–if not moreso, because he actually knows what’s going on. And, if the player tries to diverge from the path that he’s set before them, the correct path, then it rapidly becomes clear that he, at least to start, has the power to force that correct path.
While this is very much a narrative device, the act of calling attention to the narrator is important beyond that context. 
Tumblr media
The Hero’s Journey is the true monomyth, something to which all stories can be reduced. It doesn’t matter that the author, Joseph Campbell, was a raging misogynist whose framework flattened cultures and stories to fit a western lens [9, 10]. It was used in Star Wars, so clearly it’s a universal framework.
Tumblr media Tumblr media Tumblr media
The metaverse will soon replace the real world and crypto is the future of currency! Never mind that the organizations pushing it are suspiciously pyramid shaped. Get on board or be left behind.
Generative AI is pushed as the next big thing. The harms it inflicts on creatives and the harmful stereotypes it perpetuates are just bugs in the system. Never mind that the evangelists for this technology speak over the concerns of marginalized people [5]. That’s a skill issue, you gotta keep up.
Computers will eventually, likely soon, advance so far as to replace humans altogether. The robot uprising is on the horizon [8]. 
Who perpetuates these stories? What do they have to gain?
Why is the only story for the future replications of unjust systems of power? Why must the hero always slay the monster?
Because so says the narrator. And so long as they are invisible, it is simple to assume that this is simply the way things are.
Tumblr media
Chapter III: The End...?
This is the part where Slay the Princess starts feeling like a stretch, but I’ve already killed the horse so I might as well beat it until the end too.
Because what is the end result here?
According to the game… collapse. A recursive story whose biases narrow the scope of each iteration ultimately collapses in on itself. The princess becomes so sharp that she is nothing but blades to eviscerate you. The princess becomes so perfect a damsel that she is a caricature of the trope. The story whittles itself away to nothing. And then the cycle begins anew.
Tumblr media
There’s no climactic final battle with the narrator. He created this box, set things in motion, but he is beyond the player’s reach to confront directly. The only way out is to become aware of the box itself, and the agenda of the narrator. It requires acknowledgement of the artificiality of the roles thrust upon you and the Princess, the false dichotomy of hero or villain.
Slay the Princess doesn’t actually provide an answer to what lies outside of the box, merely acknowledges it as a limit that can be overcome. 
Tumblr media
With regards to the less fanciful narratives that comprise our day-to-day lives, it’s difficult to see the boxes and dichotomies we’ve been forced into, let alone what might be beyond them. But if the limit placed is that there are no stories that can exist outside of capitalism, outside of colonialism, outside of rigid hierarchies and oppressive structures, then that limit can be broken [12].
Tumblr media
Denouement: Doomed by the Narrative
Video games are an interesting artistic medium, due to their inherent interactivity. The commonly accepted mechanics of the medium, such as flavor text that provides in-game information and commentary, are an excellent example of an invisible narrator. Branching dialogue trees and multiple endings can help obscure this further, giving the player a sense of genuine agency… which provides an interesting opportunity to drag an invisible narrator into the light.
There are a number of games that have explored the power differential between the narrator and the player (The Stanley Parable, Little Misfortune, Undertale, Buddy.io, OneShot, etc…)
However, Slay the Princess works well here because it not only emphasizes the artificial limitations that the narrator sets on a story, but the way that these stories recursively loop in on themselves, reinforcing the fears and biases of previous iterations. 
Critical data theory probably had nothing to do with the game’s development (Abby Howard if you're reading this, lmk). However, it works as a surprisingly cohesive framework for illustrating the ways that we can become ensnared by a narrative, and the importance of knowing who, exactly, is narrating the story. Although it is difficult or impossible to conceptualize what might exist beyond the artificial limits placed by even a well-intentioned narrator, calling attention to them and the box they’ve constructed is the first step in breaking out of this cycle.
“You can't go around building a better world for people. Only people can build a better world for people. Otherwise it's just a cage.” ― Terry Pratchett, Witches Abroad
Tumblr media
Epilogue
If you've read this far, thank you for your time! This was an adaptation of my final presentation for a Critical Data Studies course. Truthfully, this course posed quite a challenge--I found the readings of philosophers such as Kant, Adorno, Foucault, etc... difficult to parse. More contemporary scholars were significantly more accessible. My only hope is that I haven't gravely misinterpreted the scholars and researchers whose work inspired this piece.
I honestly feel like this might have worked best as a video essay, but I don't know how to do those, and don't have the time to learn or the money to outsource.
Slay the Princess is available for purchase now on Steam.
Screencaps from ManBadassHero Let's Plays: [Part 1] [Part 2] [Part 3] [Part 4] [Part 5] [Part 6]
Post Dividers by @cafekitsune
Citations:
Rosenberg, D. (2018). Data as word. Historical Studies in the Natural Sciences, 48(5), 557-567.
Amaro, Ramon. (2019). As If. e-flux Architecture. Becoming Digital. https://www.e-flux.com/architecture/becoming-digital/248073/as-if/
What Ethical AI Really Means by PhilosophyTube
Keyes, O. (2018). The misgendering machines: Trans/HCI implications of automatic gender recognition. Proceedings of the ACM on human-computer interaction, 2(CSCW), 1-22.
Allred, A.M., Aragon, C. (2023). Art in the Machine: Value Misalignment and AI “Art”. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2023. Lecture Notes in Computer Science, vol 14166. Springer, Cham. https://doi.org/10.1007/978-3-031-43815-8_4
Amaro, R. (2019). Artificial Intelligence: warped, colorful forms and their unclear geometries.
Parisisi, L., Ferreira da Silva, D. Black Feminist Tools, Critique, and Techno-poethics. e-flux. Issue #123. https://www.e-flux.com/journal/123/436929/black-feminist-tools-critique-and-techno-poethics/
AI - Our Shiny New Robot King | Sophie from Mars by Sophie From Mars
Joseph Campbell and the Myth of the Monomyth | Part 1 by Maggie Mae Fish
Joseph Campbell and the N@zis | Part 2 by Maggie Mae Fish
How Barbie Cis-ified the Matrix by Jessie Gender
234 notes · View notes
cityof2morrow · 13 days
Text
CDK: The Bullpen
Tumblr media
Published: 9-14-2024 | Updated: N/A SUMMARY Use the Cubic Dynamics Kitbash (Simmons, 2023-2024) collection to set up corporate, exposition, and office environments. Envisioned as an add-on to the Cubic Dynamics set (EA/Maxis, archived at GOS), it features minimalist and retro-futuristic objects. Find more CC on this site under the #co2cdkseries tag. Read the Backstory and ‘Dev Notes’ HERE. The BULLPEN set is designed to help you create cubicles and co-working spaces for your interns. This is where the indispensable grunt work gets done – where all new and entry-level employees earn their stripes.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
DETAILS All EPs/SPs. §See Catalog for Pricing | See Buy/Build Mode You need the Company Expo (Mesh Pack) set (Simmons, 2024) for TXTRs to show properly in game. ALL files with “MESH” in their name are REQUIRED. Several objects in this series are oversized/offset. You may need to shift an objects upwards once to level it, and you may need “move objects” and “grid on/off” cheats to place them to your liking. When placing partitions/floating shelves and tables/desks/counters on the same tile, place the partition/shelves first. I recommend using this set with Object Freedom 1.02 (Fway, 2023), which includes Numenor’s fix for OFB shelves (2006), for easier use overall. ITEMS Desks 001-002 (612 poly) Floating Desks 001-002 (276 poly) Partitions 001-003 (24 poly) -designed to overlap; place BEFORE adding desks on same tile Task Board (392 poly) – repo’d to the “Stick ‘Em Up bulletin Board” (University EP). DOWNLOAD (choose one) from SFS | from MEGA COMPATIBILITY AVOID DUPLICATES: The #co2cdkseries includes edited versions – replacements - for items in the following CC sets: 4ESF (office 3, other 1/artroom, other 2/build), All4Sims/MaleorderBride (miskatonic library, office, postmodern office), CycloneSue (never ending/privacy windows), derMarcel (inx office), Katy76/PC-Sims (bank/cash point, court/law school sets, sim cola machine), Marilu (immobilien office), Murano (ador office), Olemantinker, Reflex Sims (giacondo office), Retail Sims/HChangeri (simEx, sps store), Simgedoehns/Tolli (focus kitchen, loft office, modus office), ShinySims (modern windows), SH (reverie office, step boxes/shelving), Spaik (sintesi study), Stylist Sims (offices 1,2, & 3, Toronto set), Tiggy027 (wall window frames 1-10), Wall Sims (holly architecture, Ibiza). *The goal is to link the objects to the recolors/new functions in the #co2cdkseries without re-inventing the wheel! Credit to the original creators.
Tumblr media
CREDITS Thanks: ChocolateCitySim, HugeLunatic, Klaartje, Ocelotekatl, Whoward69, LoganSimmingWolf, Gayars, Ch4rmsing, Ranabluu, Gummilutt, Crisps&Kerosene, LordCrumps, PineappleForest. Sources: Any Color You Like (CuriousB, 2010), Beyno (Korn via BBFonts), EA/Maxis, Offuturistic Infographic (Freepik). SEE CREDITS (ALT)
58 notes · View notes
woolpines · 1 year
Text
Tumblr media
UPDATED DIFFERENCES IN THE FAMILY TREE CHALLENGE 2023
ahh, the differences in the family tree challenge or DITFT for short. this was, by far, one of my FAVORITE challenges to do when i still played the sims 4, alongside the disney legacy challenge and for the sims 3. the issue back then was that i could never finish generation one. now with my own lepacy following hix’s rules, i've been inspired and having a blast, but also don’t want to keep playing the same save and get bored! so what did i do? i decided to make a more updated DITFT challenge with a point system with the goal of wanting to get the most out of each generation, much like the completionist challenge.
the rules i am referencing/using are not mine. there are currently two sets of rules, one from 2010 which is the original challenge by angelofafallen and an updated version of that challenge, from the sims 3 forum website from 2012. now,  i haven’t changed too much but, but upon looking at the rules, it seemed that university, island paradise, seasons, and into the future were missing so that's been added!
the differences in the family tree challenge is essentially like the completionist challenge. you are taking each generation as a chance to explore each and every corner of the game and discover things you’ve never done before, hence why this and the completionist challenge are my favorite challenges by far. this challenge offers sixteen generations, but you can give or take a few if sixteen is too much for you. however, this has been expanded into TWENTY generations, but the total number being THIRTY SIX. HOLY CRAP! and that is including all the extra generational challenges. if that number is too much for you, then you can stick to the normal ten, or do however many gens you want!
FUN NOTE: you can spice this challenge up by randomizing each generation where you don’t go in the order of this challenge, so you may start out as a farmer, then end up a werewolf in the next generation, or begin as a resort owner, to living as a scientist in the next. the choice is yours! you can also choose to penalize yourself to make it a bit challenging and to kinda push you to reach the goals for each generation. really, its up to you!
rules under the cut!
GENERATION ONE: FARMER
GEN ONE GOALS:
grow a garden with every type of plant (excluding omniplant) +1 point
get married, but no woohoo before marriage +1 point
-1 point if you woohoo before you’re married
have a boy and girl and keep trying until you do! +1 point
1+ per kid, -1 point if you eat watermelons or apples to manipulate the gender, 0.5+ if you decide to adopt the gender you do not have
master the gardening skill +1
-1 point if you don’t master the gardening skill before your youngest is a young adult
OPTIONAL OBJECTIVES:
catch every type of fish 0.5+ point
marry a sim with the “loves the outdoors” and/or “green thumb” trait 0.5+ point
IF YOU HAVE PETS: adopt a riding horse, or a hunting dog 0.5+ point
GENERATION TWO: BUSINESS
GEN TWO GOALS:
reach level 10 of the business career +1 point
-1 point if you don’t reach level 10 before your child(ren) are young adults
get level 10 in the charisma skill +1 point
-1 point if you don’t reach level 10 before your child(ren) are young adults
get married, woohoo, and have kids +1 point
have at least one kid +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
become enemies with your parents +0.5 point
partner into any business +0.5 point
have over 50,000 in family funds +0.5 point
marry a co-worker +0.5 point
GENERATION TWO POINT FIVE: JOURNALISM
GEN TWO POINT FIVE GOALS:
join the journalism career 1+ point
get to level 10 of the journalism career +1 point
-1 point if you don’t reach level 10 before your child(ren) are young adults
reach level 10 of the writing skill
-1 point if you don’t reach level 10 before your child(ren) are young adults
get married, woohoo, and have kids +1
OPTIONAL OBJECTIVES:
become enemies with your parents 0.5+ point
partner in any business 0.5+ point
write ten papers 0.5+ point
marry a co-worker 0.5+ point
GENERATION THREE: HEARTBREAKER
GEN THREE GOALS:
kiss six sims +1 point
be the lover to two sims, then break their hearts +1 point
get married and have kids with whoever you want +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
have your spouse die on your lot (you can repeat the process up to three times) 0.5+ point
0.5+ point per dead spouse
keep their grave on your lot 0.5+ point
0.5+ point for each spouse’s grave
go on at least ten dates 0.5+ point (if you have generations)
earn a bad reputation 0.5+ point (if you have generations)
GENERATION THREE POINT FIVE: ADVENTURER (WORLD ADVENTURES)
GEN THREE POINT FIVE GOALS:
visit all locations +1 point
gain all vista levels +1 point
master the photography skill +1 point
master the martial arts skill +1 point
master the nectar making skill +1 point
-1 point for each skill you don’t master by the time your child(ren) are young adults
marry a local and have kids
-1 point if you don’t marry a local, +1 per kid
OPTIONAL OBJECTIVES:
finish all tombs +0.5 point
0.5+ point for every tomb you complete
GENERATION FOUR: WRITER
GEN FOUR GOALS:
master the writing skill 1+ point
master the painting skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
write at least 10 books +1 point
-1 point if you don’t reach this goal before your child(ren) are YA, 0.5+ for each book you write
paint at least 20 paintings +1 point
-1 point if you don’t reach this goal before your child(ren) are YA, 0.5+ point for each painting finished
get married, woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
be best friends with your parents 0.5+ point
get 10,000 in royalties 0.5+ point
paint portraits of your family (parents, grandparents, etc) 0.5+ point
paint your spouse and child(ren) 0.5+ point
learn and master the sculpting skill +0.5 point (ambitions)
make an ice sculpture of your spouse +0.5 point (ambitions)
learn all sculpture material types +0.5 point (ambitions)
make at least five sculptures +0.5 point (ambitions)
GENERATION FIVE: ROCK STAR
GEN FIVE GOALS:
master the guitar skill 1+ point
-1 point if the skill is not mastered before your child(ren) are YA
reach level 10 of the music career +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
have at least three kids and get married +1 point
+1 point per kid
OPTIONAL OBJECTIVES:
master painting skill 0.5+ point
learn all songs (excluding songs from vacation world) 0.5+ point
ROCK STAR BRANCH
get a tattoo 0.5+ point (ambitions)
have at least three signings 0.5+ point
play a concert at least two times 0.5+ point
SYMPHONIC BRANCH
befriend at least one co-worker +0.5 point
know all co-workers +0.5 point
reach level 5 in the logic skill
GENERATION FIVE POINT FIVE: ROCK STAR (LATE NIGHT)
GEN FIVE POINT FIVE GOALS:
master the bass skill 1+ point
master the guitar skill +1 point
master piano skill +1 point
master drums skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
find love, woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
start a band 0.5+ point
find three people for the band 0.5+ point
play at least three gigs 0.5+ point
practice for every gig you play 0.5+ point
GENERATION SIX: FAMILY MAN
GEN SIX GOALS:
adopt at least one child 1+ point
try for twins +1 point
1+ per kid
teach toddlers how to walk, talk, and use the potty +1 point
-0.5 point for each skill the toddlers don’t learn by the time they are children
OPTIONAL OBJECTIVES:
have at least five kids of your own +2 point
help kids with homework every night +0.5 point
attend at least two of your kids’ weddings +0.5 point
GENERATION SIX POINT FIVE: CELEBRITY (LATE NIGHT)
GEN SIX POINT FIVE GOALS:
master the writing skill 1+ point
master the charisma skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
reach level 5 celebrity status +1
-1 point if you don’t reach this goal before your child(ren) are YA, -0.5 for every scandal you end up in
reach the top of the film career (actor/director) +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
get married, woohoo, and have kids +1
1+ per kid
have two celebrity friends
sue paparazzi for slander if involved for a scandal 0.5+ point
go to every bar in the town and have a drink from every one of them 0.5+ point
GENERATION SIX POINT SEVEN: BABYSITTER (GENERATIONS)
GEN SIX POINT SEVEN GOALS:
reach the top of the daycare career 1+ point
-1 if you don’t top the career before your child(ren) reach YA
get married only after you reach level three of the day care career +1 point
-1 if you get married before then
see your children graduate
-1 point for each child’s graduation you miss
enroll your kids in after school activities
-1 point for each kid that isn’t enrolled in one
send at least one child to boarding school
-1 if there isn’t at least one child in boarding school
have as many kids as you want +1 point
1+ per kid
GENERATION SEVEN: CRIMINAL
GEN SEVEN GOALS:
join the criminal career 1+ point
reach the top of the career+1 point
-1 point if the goal is not reached before your child(ren) are YA
master athletic skill +1 point
master logic skill +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
marry someone with the evil trait+1 point
-1 point if you don’t marry someone with the evil trait
woohoo, and have kids +1
1+ per kid
OPTIONAL OBJECTIVES:
be best friends with five sims
pull pranks on the family and neighbors and don’t get caught (generations)
max prank reputation (generations)
GENERATION EIGHT: POLITICIAN
GEN EIGHT GOALS:
join and reach the top of the political career 1+ point
-1 if you don’t reach this goal before your child(ren) are YA
master the charisma skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
throw a political/campaign party once a week
get at least 10,000 in campaign funds
-2 point if you steal from the campaign
donate charity every saturday
get married as an adult
have three babies
+1 per child
GENERATION EIGHT POINT FIVE: ATHLETE
GEN EIGHT POINT FIVE GOALS:
join the athletic career 1+ point
get married as an adult +1 point
-1 point if the skill is not mastered before your child(ren) are YA
reach top of the athletic career +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
donate to charity every saturday +1 point
have at least two kids +1
1+ per child
get into a fight with your parents
jog at least once a week
meet someone new once a week
GENERATION NINE: HIDDEN WONDER
GEN NINE GOALS:
woohoo at least three service sims (fireman, burgler, maid, policeman, etc.) 1+ point
-1 if you don’t woo at least three of them by the end of the generation
have a child with a service sim +1 point
1+ per child
have a child that has a hidden trait +1 point
-0.5 point if the children you have do not have a hidden trait
kick out your child(ren) after they become YA +1 point
no points will be deducted if you decide to have them remain in the household, 0.5+ for each child you send off if you have multiple children
marry a service sim +1
have a part time job
GENERATION NINE POINT FIVE: FIREFIGHTER (AMBITIONS)
GEN NINE POINT FOUR GOALS:
reach the top of the firefighter career 1+ point
-1 if you do not reach this goal before your child(ren) are YA
get the key to the city +1 point
master athletic skill +1 point
master handiness skill +1 point
-1 point for each skill you don’t master before your child(ren) are YA
marry a service sim +1 point
woohoo, and have kids +1
1+ per child
OPTIONAL OBJECTIVES:
rescue five sims from fires 0.5+ point
put out ten fires 0.5+ point
get a hidden trait 0.5+ point
GENERATION TEN: OFFICER
GEN TEN GOALS:
join the law enforcement career 1+ point
max logic skill +1 point
max painting skill +1 point
max athletic skill +1 point
-1 point if the skill is not mastered before your child(ren) are YA
become best friends with a co-worker +1 point
have at least two kids +1 point
+1 per child
get married +1 point
OPTIONAL OBJECTIVES:
have a best friend forever 0.5+ point
have at least two friends 0.5+ point
have a fight with a burglar and win 0.5+ point
GENERATION TEN POINT FIVE: INVESTIGATOR (AMBITIONS)
GEN TEN POINT FIVE GOALS:
join the investigator profession 1+ point
snoop ten locations +1 point
write five papers on your findings +1 point
reach the top of your career +1 point
-1 point if you don’t reach this goal before your child(ren) are YA
get married and have children +1
1+ per child
OPTIONAL OBJECTIVES:
snoop around and follow the sim of your dreams 0.5+ point
go through at least five garbage cans and five mailboxes 0.5+ point
don’t marry until you are an adult 0.5+
adopt a child 0.5+
GENERATION ELEVEN: DOCTOR
GEN ELEVEN GOALS:
join the medical career 1+ point
max the logic skill +1 point
-1 point if skill is not mastered by the time your child(ren) are YA
befriend boss and parents +1 point
get married and have kids +1 point
1+ per child
OPTIONAL OBJECTIVES:
give a sim medical advice 0.5+ point
determine gender of a pregnant sim 0.5+ point
befriend all co-workers 0.5+ point
give vaccinations to at least ten sims 0.5+ point (ambitions)
marry someone you vaccinated (ambitions)
GENERATION TWELVE: SCIENTIST
GEN TWELVE GOALS:
join the science career 1+ point
master gardening skill +1 point
master handiness skill +1 point
-1 point for each skill not mastered before child(ren) are YA
reach level 10 of the science career +1 point
-1 if goal is not reached before child(ren) are YA
OPTIONAL OBJECTIVES:
Resurrect two ghosts 0.5+ point
GENERATION TWELVE POINT FIVE: INVENTOR (AMBITIONS)
GEN TWELVE POINT FIVE GOALS:
become a registered inventor 1+ point
master the inventing skill +1 point
master the handiness skill +1 point
-1 if skill is not mastered before child(ren) are YA
invent 10 toys +1 point
0.5+ for every toy made, 0.5- for every toy not made before child(ren) are YA
collect scrap ten times from the junk yard 1+ point
blow up things twice in public +1 point
have a kid through the time machine
1+ per child
OPTIONAL OBJECTIVES:
have a death flower in your inventory at all times 0.5+ point
make one of your kids have the genius trait 0.5+ point
get married 0.5+
marry a simbot or a best friend 0.5+
GENERATION THIRTEEN: CHEF
GEN THIRTEEN GOALS:
join the culinary career 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the cooking skill +1 point
master gardening skill +1 point
-1 if skill is not maxed before child(ren) are YA
marry a sim with the natural cook trait +1 point
-1 point if you marry a sim that doesn’t have the natural cook trait
have three kids +1 point
+1 per kid
OPTIONAL OBJECTIVES:
collect all recipes
cook all meals for the family
GENERATION THIRTEEN POINT FIVE: GHOST HUNTER (AMBITIONS)
GEN THIRTEEN POINT FIVE GOALS:
join the ghost hunting profession 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the logic skill +1 point
-1 if skill is not maxed before child(ren) are YA
catch at least thirty ghosts +1 point
convince at least ten ghosts to move on +1 point
marry and have kids +1 point
1+ per child
OPTIONAL OBJECTIVES:
marry a ghost 0.5+ point
have a ghost child 0.5+ point
learn ambrosia 0.5+ point
GENERATION THIRTEEN POINT SEVEN: BARTENDER
GEN THIRTEEN POINT SEVEN GOALS:
master mixology skill 1+ point
master cooking skill +1 point
-1 if skill is not maxed before your child(ren) are YA
buy a bar +1 point
reach level five of the gardening skill
have a kid and get married +1 point
1+ per child
GENERATION THIRTEEN: CHEF
GEN THIRTEEN GOALS:
join the culinary career 1+ point
reach the top of your career +1 point
-1 if this goal is not reached before your child(ren) are YA
master the cooking skill +1 point
master gardening skill +1 point
-1 if skill is not maxed before child(ren) are YA
marry a sim with the natural cook trait +1 point
-1 point if you marry a sim that doesn’t have the natural cook trait
have three kids +1 point
+1 per kid
OPTIONAL OBJECTIVES:
collect all recipes
cook all meals for the family
GENERATION FOURTEEN: COLLECTOR
GEN FOURTEEN GOALS:
get married and have kids 1+ point
have two kids with different people +1 point
do not get a job +1 point
-1 if you get a job of any sort (full time, profession, part time, etc)
spouse can get a job, but you can’t
do not help kids with homework or teach them toddler skills +1 point
have a child with another sim and move them into the household +1 point
read 15 books +1 point
0.5+ for each book you finish
OPTIONAL OBJECTIVES:
collect all gems +0.5 point
collect all bugs 0.5+ point
collect rocks/meteor rocks 0.5+ point
transfigure five stones/gems +0.5 point
don’t change dirty diapers
flirt with three sims in the town
do not wash or clean the house at all
own a pet (pets)
GENERATION FOURTEEN POINT FIVE: ALL OVER
GEN FOURTEEN POINT FIVE GOALS:
start and quit three different jobs 1+ point
reach level five of a skill that is required for those jobs +1 point
meet at least one coworker from each job +1 point
have a child with two different sims +1 point
+1 point per child
flirt with at least three sims
GENERATION FOURTEEN POINT SEVEN: ANIMAL LOVER
GEN FOURTEEN POINT SEVEN GOALS:
don’t get a job unless it involves animals 1+ point
observe at least five wild animals +1 point
get four types of sub animals (parrots, snakes, etc.) +1 point
own at least three cats throughout your life +1 point
own at least thee dogs throughout your life +1 point
own at least one horse throughout your life +1 point
no penalty if pet goal cannot be reached
be best friends with at least five of your animals +1 point
get married and have kids with two different people +1 point
+1 per child
play with your animals everyday +1 point
GENERATION FIFTEEN: TOGETHER AS ONE
GEN FIFTEEN GOALS:
have two children from previous heir adopt one child sim 1+ point
have both heirs have at least one child +1 point
+1 per child
have both heirs join the military career +1 point
have both heirs master the athletic skill +1 point
-1 if skill is not maxed before child(ren) are YA
OPTIONAL OBJECTIVES:
Buy two businesses (one for each heir) 0.5+ point
complete heirs’ LTW
GENERATION FIFTEEN POINT FIVE: STYLIST/DESIGNER
GEN FIFTEEN GOALS:
have the two heirs from the parent of the previous gen become a stylist and architectural designer 1+ point
have both heirs have at least one child +1 point
max out required skills for both professions +1 point
-1 point if skill is not mastered by the time child(ren) are YA
OPTIONAL OBJECTIVES:
know at least 20 people 0.5+ point
become best friends with one of your clients for each heir 0.5+ point
buy a business together 0.5+ point
GENERATION SIXTEEN: SUPERNATURAL
GEN SIXTEEN GOALS:
become a supernatural (witch, wolf, vampire, etc) 1+ point
if turned into a vampire, feed from ten different sims +1 point
0.5+ if you turn a sim into a vampire
same applies if you are a wolf, 0.5+ for each sim turned into a wolf
master at least five skills  +1 point
-1 for each skill out of the five not reached before child(ren) are YA
have an alchemy station +1 point
marry a supernatural sim of your choice and have kids +1 point
0.5+ point for each kid that turns out as a supernatural, +1 per child born
have the fortune telling career and reach the top of it  +1 point
-1 if goal is not reached before child(ren) are YA
OPTIONAL OBJECTIVES:
learn all elixirs 0.5+ point
learn all spells (if you are a witch/fairy) 0.5+ point
master broom riding skill +0.5 point
have a baby with all supernatural types 0.5+ point
public woohoo in at least five different spots 0.5+ point
GENERATION SIXTEEN POINT FIVE: INTO THE FUTURE
GEN SIXTEEN POINT FIVE GOALS:
become best friends with your imaginary friend (if you have one) 1+ point (generations)
turn the imaginary friend into a real person +1 point (generations)
max the logic skill +1 point
-1 for skill not reached before child(ren) are YA
marry the imaginary friend and travel to the future together +1 point
change the future to all future types (dystopian, utopian, normal) +1 point
master all future skills (advanced technology, laser rhythmicon, etc) +1 point
-1 for each skill not reached before child(ren) are YA
check the lottery numbers in the future then go back to the present to win +1
genetically engineer at least one child +1 point
have kids +1 point
+1 per child born
OPTIONAL GOALS:
visit your ancestors at least three times 0.5+ point
buy a house in the future 0.5+ point
gain all legacy statues 0.5+ point
create three plumbots 0.5+ point
own all future technology 0.5+ point
GENERATION SEVENTEEN: ISLAND LIFE
GEN SEVENTEEN GOALS:
become a lifeguard and reach the top of the career 1+ point
-1 if goal is not met before child(ren) are YA
master the athletic skill +1 point
master the charisma skill +1 point
master the diving skill +1 point
-1 point for each skill not mastered before child(ren) are YA
meet and have a child with a mermaid (you don’t have to marry them) +1 point
+1 per child
visit a resort 0.5+ point
OPTIONAL OBJECTIVES:
own a resort and get it to five stars 0.5+ point
earn 40,000 in resort funds 0.5+ point
become a mermaid 0.5+ point
explore all dive locations 0.5+ point
fight a shark and survive 0.5+ point
join the scuba diver profession and reach the top of it +1 point
GENERATION EIGHTEEN: UNIVERSITY
GEN EIGHTEEN GOALS:
take the aptitude test and scholarship forms and head off to university +1 point
finish a degree +1 point
make at least five friends 1+ point
get all A’s +2 point
-0.5 point for every grade that isn’t an A at the end of the term
kiss someone while juiced 0.5+ point
go to or host three parties 0.5+ point
own a social networking blog and get to five stars +1 point
master social networking skill +1 point
OPTIONAL OBJECTIVES:
protest four times about different causes +0.5 point
protest about death and be revived 0.5+ point
max the street art skill 0.5+ point
max out every influence 0.5+ point
complete more than one degree +2 point
become or fall in love with a plant sim +1 point
have a baby with a plantsim +1 point
join a career that’s boosted by your degree(s) when done with university 0.5+ point
reach the top of that career +1 point
play juice pong twice +0.5 point
GENERATION NINETEEN: SEASONS
GEN NINETEEN GOALS:
go to every festival for each season at least once +1 point
-1 point for each festival you miss
change the weather with the weather totem three times +1 point
get abducted by aliens +1 point
if male, get pregnant by aliens, 0.5+ bonus
have a sim die from weather exposure (heat, cold, etc) +1 point
participate in all activities at each festival +1 point
GENERATION TWENTY: SHOWTIME
GEN TWENTY GOALS:
become a magician, acrobat, or singer +1
have the natural born performer trait +1
have at least seven gigs +1
-1 if you do not complete this goal by the time your child(ren) are YA
reach the top of your career +1
-1 if you do not complete this goal by the time your child(ren) are YA
busk on the street for tips once or twice a week +1
have three flings, with one of them resulting in a pregnancy
0.5+ if each fling results in a pregnancy
have at least one child +1
+1 per child
OPTIONAL OBJECTIVES:
get the genie lamp and make two wishes 0.5+ point
use your last wish to free the genie 0.5+ point
have a child with a genie 0.5+ point
FOR REITERATION:
+1 for goals reached for each generational goal
-1 for goals not reached for each generation goal
+1 per child for each generation
+0.5 for extra generational goals
+2 for some special generational goals
-2 for some special generational goals
if there are any issues, questions, or any suggestions for this challenge, let me know and happy simming!
credits to: angelofafallen, theusernamefound for the original DITFT and updated DITFT challenges
436 notes · View notes