#2013 R1
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motofoodie · 11 months ago
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A Day with the 2013 Yamaha YZF-R1 WGP Edition | Ride Review
Detailed ride review of the 2013 Yamaha YZF R1 WGP Edition in India. Read more on how it is live and ride the 2013 Yamaha YZF R1.
It’s raw. It’s intuitive. It’s the last of the “all-rounder” R1 model before it morphed into the pure track-focussed generation that arrived in 2015. With radical looks and a phenomenal engine that sounds like a rhythmic V4, the 2013 Yamaha R1 in the WGP 50th anniversary livery is the most rideable and easy to live-with R1, as it occupies the “sweet-spot” between zero-electronics, non-crossplane…
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perioddramapolls · 3 months ago
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Period dramas dresses tournament: Blue dresses Round 1- Group A: Juliet Capulet, Romeo and Juliet (pics set) vs Danielle de Barbarac, Ever after: a Cinderella story (pics set)
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sims4cars-breezemotors · 8 months ago
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“Starter” April - Preview
Here we go! Preview of April «Starter»! These 9 cars available for Patrons!
Cars will be available since April 1’st.
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bedlamsbard · 1 year ago
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I totally understand your rage quitting now, although it's exactly the opposite for me! I was *very* into the Asgardian storyline in MCU and I hated Ragnarok with a passion - and the fandom sure made certain I knew everybody who didn't like the movie was an Idiot. Then IW and EG happened and killed all my joy for the MCU. I kinda sorta look at it without flinching nowadays, but it took somewhere around 5 years...
I think I know more people who went MCU --> Star Wars than the other way around! Weird couple of years for both fandoms. I'm a little bit of a weird outlier because I got back into Marvel well after Endgame, but a lot of what people criticize about the MCU is what I find interesting (the puzzle piece aspect). I am well aware that if I'd been consistently in Marvel since 2014 (which is when I drifted off) I'd probably have had the same rage reaction as like...everyone else I know.
I guess it's been a minute and my SW history isn't common knowledge to people who weren't around here between 2013-2021, so the lingering fury is probably confusing to people who only know me from the MCU. I was big into Star Wars from 2013-2021, from 2013-2015 on the PT/TCW side, then from 2014-2021 on the Rebels side (there's crossover), though I was also familiar with...everything. I have forgotten more about Star Wars than your average SW fan has ever known. (I was also in and out from 2007-2013, which is when some of my earlier fic like Oxygen and Rust dates from, but this is a period of time when my big fandom was actually Narnia) I'm quote-unquote "known" for Wake the Storm and Queen's Gambit in the PT/TCW, which have very consistently garnered negative responses since Wake started in 2013, and On the Edge of the Devil's Backbone in Rebels; I also used to do liveblogs of TCW and Rebels and the comics, for a while, so some of those posts are still floating around. I had a very, very bad breakup with a close fandom friend in 2016. I bounced off the ST, had an extremely negative reaction to Rebels S4 (to this day I have refused to do a full reaction post because I hated it so much I can't think about it coherently, and there were years where I couldn't think about it without spiraling), was okay with Resistance, R1, and Solo, hated Mando, hated TCW S7, hated the comics, hated the High Republic, and was still grimly hanging onto the fandom in utter misery in 2021 when the combination of hating TBB's sheer mediocrity (and the way they retconned Rebels) and the first episode of Loki hitting all of my favorite tropes like a fucking train finally knocked me out of Star Wars, to the extreme relief of everyone who knew me.
to this day I have fannish friends (who I met through Star Wars!) ready to stage an intervention if I ever seem even vaguely interested in getting back into Star Wars. I am the only person I know who looked at the Marvel fandom post-Endgame (and the Loki subfandom at any point in time, but especially while the show was airing) and went "this seems like a nice soothing place to immigrate to!" and honestly it is, people aren't as crazy anymore as they were around CW and Endgame. (Except in the Loki subfandom, which has made even me go "hmm. that's a bit much," but then I remember the egg genocide and you guys are fine, actually.)
very amusingly I actually speed-ran the Rebels experience with the Loki show -- really liked the first half, really disliked the second half -- but by that point I'd already gotten back into the rest of the MCU. I hadn't had a dramatic MCU breakup at all; I'd kept up with the films from 2008-2014 (CATWS was the last one I saw in order), but I just hadn't gotten around to seeing more than three odd ones out between 2014 and 2021 (Ragnarok, Captain Marvel, Ant-Man and the Wasp, and then I saw WandaVision early in 2021). I fandom osmosed some weird stuff that turned out not to be true.
anyway for those that don't know, that's the short version of my sordid Star Wars history! also sorry, you didn't actually, uh, ask for this.
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kalina-c · 1 year ago
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(Dark Souls/Elden Ring posting) Split Damage Doesn't Suck. In fact it is the best damage in the game for a significant percentage of situations and setups.
Part 2 (ctrl-f “so let’s count up the ways”) Part 3
Stumbled upon a youtube review of elden ring's daggers and rapiers, the critical hit weapons, in response to patch 1.10 the patch specifically buffing ripostes and backstabs, and the first and constant thing the youtuber says is that Split Damage Sucks?
My friends, Split Damage is so very specifically the final form of specifically critical hits in particular that Chaos Daggers have been the parry king weapon of dark souls 3 since forever.
There's a hundred and one details about how "split damage sucks" came to be accepted wisdom and why it's actually wrong in way more situations than you'd think, but in the first place, just, if you're looking for a good dagger for backstabs and ripostes, Split Damage Is The Absolute Best. A weapon that gives you elemental damage right away without any whetstones/ash hunting just yet, and on the weapon class that specifically multiplies elemental damage in particular to high numbers on its signature attack? Surprisingly good utilization of the game systems! (The weapon in question might suck, but for entirely different reasons than being the same damage type as the kind of Misericorde that can do ~3k ripostes.)
Split damage weapons are so good at crits that a dark souls 3 character with fire gem starting gift and a Fire Dagger +0 as soon as you reach Firelink gets a gigantic 500-600 damage one-shot weapon for absolute free, on like nearly everything in the early game. Conventional wisdom was that the best lightweight riposte in dark souls 1 was a normal +15 rapier with a damage buff applied, which is hilariously easily disproven by side-by-side testing with any Chaos or Enchanted Rapier maxed out in the same game.
So anyway, let's get into the really autistic detailed breakdown of the whole thing right after the break.
So why does "Split Damage Suck"?
Probably someone tried a magic weapon on their pure physical build and found it to do less damage than a pure physical weapon with a buff applied. They then needed an explanation for why that happens.
I don't know if that's exactly what happened, but going by the way "split damage sucks" reacts to the fact of elemental damage and the lightning infusion in elden ring, that is like literally the only thing I've ever seen it saying in practice.
Isn't that just making a bad build decision and blaming it on the weapon?
Literally yup! But for the sake of fairness we'll just leave that aside and focus on the facts of how split damage works in practice.
But isn't it worse to apply damage multiple times and eat defense multiple times, than to do one big number and eat defense only once?
Technically yes! in an extreme case. When I was taking my sorcerer through my first dark souls 1 run and damage testing on the crystal golems in Seath's garden, I found that Dark Bead did significantly less total damage than Crystal Soul Spear.
Yes, Dark Bead did less total damage than Crystal Soul Spear. In Dark Souls 1. The game where Dark Bead is so overpowered that pvp'ers everywhere have been spamming and dreading it since the original release of the DLC and PtDE, and that speedrunners have been incorporating it into all bosses routes until move swap completely obliterated the game.
Do you begin to see the problem with just a flat 1:1 damage comparison on paper. Theoretically, in the right very situational interaction, using only the same R1 to R1,
on a specific build at that not even all builds because the specific reason I've been researching and testing this stuff since my first dark souls character in 2013 or so, is because of finding that my pure int build did the opposite of what people said and I did gigantic R1 damage with split damage and absolutely piss-poor R1 damage with unsplit damage,
yes a split-damage weapon can do less damage than an unsplit weapon. Theoretically. Not in practice, where for every other enemy and especially boss in the game the literally split damage by definition Dark Bead is specifically the singular most broken attack in all of Dark Souls 1; or Chaos Dagger backstabs and split damage Lothric Knight Greatsword charged R2's do the best-in-class damage for their respective weapon classes; or the optimal speedrun route in Dark Souls 3 involves tumblebuffing a Fire Shortsword which is *literally* actually a three-way split damage attack, *never* an unsplit damage stack even when it's fire buff on fire infusion.
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The fact that this canard took off during Dark Souls 1 in particular is actually pretty specifically egregious, because like,
The overwhelming very smart-sounding argument is that if you look at the AR on paper of an unsplit weapon at 300 physical attack, vs the AR of a split weapon at 150 physical and 150 fire, and then apply the damage formula with such and so defensive values, you will see that the 300 AR, on paper, does better damage than the 150 + 150 on-paper AR.
In other words, it's an all-in focus on AR to AR, in the status screen only, as if that is always a reliable indicator of how much damage a weapon will do when it hits.
Friends, we're talking about a game that specifically has a weapon that contradicts every possible thing about that entire understanding of AR, and one that does so to such a spectacular degree that it is far and away one of the most popular weapons in that entire game.
There's two "middleweight" weapons in dark souls 1 that are notable for kind of punching above their weight, the Great Scythe and the Claymore. The Claymore is an eternal series favorite (and my actual vote in Elden Ring for best main-hand weapon in a powerstance generally) because it is pretty much always the only great sword with a thrusting attack in its moveset. The Claymore bounces back and forth in the relative ranking of how much AR/attack power/etc it has in its weapon class depending on the game, but the fact of the thrusting attack's speed and safety and counter damage means that the Claymore is frequently a real contender no matter what the game.
Now here's the real rub. The Claymore and the Great Scythe in Dark Souls 1 occupy the same niche, in being a high ROI weapon for the weight and the stat requirements. The Claymore has a higher AR than the Great Scythe for any given build and infusion (called ascension in souls 1), but the Great Scythe can consistently do more damage than the Claymore, not just on one or two attacks, but on the entire moveset unless there's a counter hit situation where the Claymore can do more damage. (Counter hits with thrusts are so punishingly precise in Dark Souls 1 that I never learned how to land them consistently enough for easy damage testing.) This should be the first clue that AR on the status screen isn't everything and that there's multiple multiple multipliers and damage variance between movesets that goes into just a normal, unbuffed R1 on a normal enemy before we apply any buffs, rings, special defense situations, etc.
The Monster Hunter community coined the term "motion value" to refer to the fact that each move in a given weapon's move set applies a multiplier to the attack number on its status screen before anything else in the damage formula applies, and the term has found obvious use in describing basically the same combat design philosophy in Dark Souls. Say a longsword does like 80%, 80%, 100% on its first R1, second R1, and uncharged R2. (I don't know the exact numbers, but anyway) That means that a 300 AR longsword is doing 240 AR, 240 AR, or 300 AR on those attacks, before defensive values are applied.
The Great Scythe very obviously, very blatantly has Motion Values that are bigger than its AR on paper suggests, on every one of its moves. I've run Enchanted vs Enchanted Great Scythe and Claymore side by side on enough sorcerer runs to know that it's in there and on the entire moveset, not just the riposte that impressed everyone looking for the best dex weapon back in the day. This is also blatantly the reason Chaos Daggers are the best ripostes in Dark Souls 3. The riposte attack on a dagger's moveset already multiplies the attack power to an absurd degree, way bigger than any singular number from any other weapon class on any attack (save for ultra greatsword and similar weight charged R2); and then Dagger applies the highest crit modifier in its weapon class for the biggest number yet.
Contrary to what it looks like on paper, a split-AR Chaos Dagger is not doing split damage at all in the slightest, it's doing the most concentrated unsplit fire elemental damage all at once to the enemy's defense, and then a nice beefy concentrated unsplit big fat physical damage number on top. This is literally the same reason Magic Misericorde and Dark Moon Greatsword with its weapon buff up in Elden Ring do damn near the highest crit damage in the entire game.
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There's a hundred other fun little details too about how people have entirely the wrong understanding of split damage, even when they're really really good at beating dark souls in the most skillful of ways. GDQ events will tell you that tumblebuffing fire resin onto a fire weapon will give you better damage than applying lightning damage onto the fire weapon, implicitly because Split Damage Sucks ("because of the way defenses are calculated"), which is an absolute lie. I've spent hundreds of hours damage testing various combinations of damage types to hell and back on Dark Souls 3 in particular, on Lothric Knights and Ringed City bosses, very specifically trying to figure out the optimal damage setups for my mage, and tumblebuffed fire resin and lightning resin will apply exactly the same damage increase for exactly the same numbers on a fire shortsword before elemental resistance disparities are applied.
See, here's the thing about Dark Souls 3 and damage calculations. Say you have a weapon that does like 100 damage on an R1 attack and 900 damage on a riposte. With a Crystal, Chaos, or whatever other elemental infusion, that can jump to like, 180 R1 and 2200 riposte or something.
If you apply a damage buff on top, whether from resin or from spell, that might bump the R1 to 150. The riposte also only goes up by the same flat damage amount, to 950. The split infusion scaling is so real that even Fire and Dark Daggers, with their zero stat scaling, do outright better ripostes than physical infusions on the same Daggers. Like, Fire infusion has been a pocket pvp meta pick for builds that don't have int and wis investment for the Chaos maximization and Dark Lothric Sword.
I've tried this like a billion different times on a billion different weapons. Weapon buffs conspicuously do not scale with any motion values ever in this game. Crystal infusion in particular is far and away the most optimal use of int investment for weapon damage, no exceptions, even on a longsword spamming R1's where you'd think applying a flat damage increase would be more optimal. Nah, the absolute disparity in stat and motion value scaling is just entirely too big.
I've also tried this like a billion different times with all four elements of buff. The same flat damage increase applies in the same way across all elements. The same scaling rules date all the way back to Dark Souls 1, where tumblebuffing reveals that the magic buff onto a magic weapon does not stack with the innate magic scaling at all, it's a completely separate hit split off as another instance of enemy defense applied all the same as when it's buffed onto a physical weapon.
(Fun fact, Crystal Magic Weapon and Lightning Blade apply the same multiplication from the catalyst spell buff. Dark Blade has the worst scaling, probably from being technically available at the almost-start of the game, and Carthus Flame Arc has far and away the best scaling probably to compensate from being usually confined to just one catalyst and not having access to Yorshka Chime or Court Sorcerer Staff-levels of spell buff.)
So in other words the real reason tumblebuffing fire resin is better than lightning for the Cursed Greatwood is because it's hitting his elemental weakness, not because it is unsplit damage at all. It's literally a goddamn three-way split, exactly the thing that makes people say Drakeblood Greatsword is sub-optimal in the same game. You're literally using the same damage type and split as the Drakeblood GS when you tumblebuff fire resin on a fire shortsword.
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Incidentally the other conspicuous presence of a gigantic all-in-one motion value, that turns a Split Infusion into an Unsplit gigantic fat smash of elemental damage, is the biggest burst hits on giant weapons.
Ultra greatsword criticals are absolute ass in Dark Souls 3. Like I'm not talking about the crit modifier at all, a dagger or thrusting sword in any of these games with a 100 crit modifier is usually doing better riposte damage than other weapon classes with a 110 modifier. Giant weapon backstabs are just about the same damage as a basic R1 swing, making it feel like a waste of an opening to do the backstab and relegating the move to i-frame safety only.
There were three conspicuous hits on my souls 3 sorcerers that hit nearly identically the same giant one-shot number. Crystal Soul Spear off of a Court Sorcerer Staff, obviously; Crystal Dagger crits; and— Crystal Lothric Great Sword charged r2's! They seriously beefed up the motion value on that attack so high that it's one of the strongest burst hits in the history of this running ruleset.
Like, this is the reason it's important to pay deep attention to the moveset and motion value of the weapon, not just its AR on paper. Ripostes are supposed to be your giant damage opportunity and they're part of the Demon Greataxe one-shot against Gwyn in Dark Souls 1, but they're the ultra greatsword's singular worst attack in Dark Souls 3. Charged r2 is so gigantic that elemental infusions on ultra greatswords specifically outstrip anything physical infusions can do on the weapon class's best attack.
This absolutely carries over to Elden Ring, where charged and jump R2's are a colossal weapon's best friend and Lion's Claw is easily the best melee DPS on a generic ash-swappable big boy sword. The scaling rules have not changed any since Enchanted Great Scythes were doing 4-digit ripostes in Dark Souls 1, my Elden Ring mages have been doing absolutely cracked damage with the obvious moves on Magic Zweihanders.
To be continued because this rant is breaking the editor lol
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otrstore · 5 months ago
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mysgprop-cstee · 6 months ago
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【富力公主湾】R&F Princess Cove at Tg. Puteri, Johor
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  R&F PRINCESS COVE @ JB
Last Tower of Phase 2 (Completed) is open for Sales! Type R1 Sea View Studio * 外国人可购买 𝐅𝐨𝐫𝐞𝐢𝐠𝐧𝐞𝐫 𝐄𝐥𝐢𝐠𝐢𝐛𝐥𝐞 𝐭𝐨 𝐛𝐮𝐲 𝐚𝐛𝐨𝐯𝐞 𝐑𝐌𝟓𝟎𝟎𝐤 * (R&F Princess Cove Phase 2 - Seine Region) - Sea View Studio - 544 sq.ft (TYPE R1) - Freehold 永久地契 现金买家 Cash Buyer Price from RM 7xx,xxx 贷款买家 Loan Buyer Price from RM 8xx,xxx * 免买卖合同律师费 𝐅𝐑𝐄𝐄 𝐒𝐏𝐀 𝐋𝐄𝐆𝐀𝐋 𝐅𝐄𝐄 * 免按揭合同律师费 𝐅𝐑𝐄𝐄 𝐋𝐎𝐀𝐍 𝐋𝐄𝐆𝐀𝐋 𝐅𝐄𝐄 * 免外国人购置税 𝐅𝐑𝐄𝐄 𝐅𝐎𝐑𝐄𝐈𝐆𝐍𝐄𝐑 𝐋𝐄𝐕𝐘 𝐂𝐎𝐍𝐒𝐄𝐍𝐓 * 赠送1个车位 𝐅𝐑𝐄𝐄 𝟏 𝐂𝐀𝐑𝐏𝐀𝐑𝐊 𝐋𝐎𝐓 * 赠送部分家私 𝐏𝐚𝐫𝐭𝐢𝐚𝐥𝐥𝐲 𝐅𝐮𝐫𝐧𝐢𝐬𝐡𝐞𝐝 Enquiry Now
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R&F Princess Cove at Tanjung Puteri, Johor CBD, Iskandar Zone A
The Gateway to Singapore/ Iskandar Malaysia
Introduction
Type DescriptionsProject Name R&F Princess Cove 富力公主湾 Developer Name Guangzhou R&F Properties Co Ltd 富力地产LocationTanjung Puteri, Johor Bahru City Center (CBD)Tenure of LandFreeHold Commercial titleExpected Date of Completion (T.O.P.) Stages. Phase 1 & 2 completed.Site area 116 acres approximateTotal No. of UnitsPhase I: 7 Towers of 35 storey, a total of 3,224 Units consist of`1-4 bedroom, 3 bedrooms & Dual key Car Park Lots 4 Basement Carpark Level
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Developer by Hong Kong based R&F Properties Co Ltd, R&F Princess Cove is set to be a new landmark property development in Tanjung Puteri, Johor Bahru CBD. The phase one of R&F Princess Cove will consists 3,000+ of luxury apartments in 15 blocks. On top of this, the phase-1 of R&F Princess Cove will also house a shopping mall, a five-star hotel and an office tower. The development would be divided into four phases. The phase-1 is expected to be completed 2018, align with the expected completion of Singapore-Johor RTS Station. R&F Princess Cove sitting on the 116 acres of land, 3 times the site of Country Garden at Danga Bay. The land was bought at RM4.5bil in a deal involving the Johor Royalty in late last year (2013). This translated into RM890 psf (per sq ft), which is the second most highly priced land in Johor Bahru, trailing closely behind another China-based firm that had bought 37 acres of land in Danga Bay for RM991 per sq ft. However, you can now enjoy the early birds price at RM1100 averagely, simply express your interest now! About Developer's Background
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Guangzhou R&F Properties Co., Ltd. 富力地产  is  one of the tycoon property developers in China, listed on the Hong Kong stock exchange. With over 20 years of experience in property development, the company make its name with its iconic developments mostly the classical bungalows, grade-A office towers and five-star hotels. The developments are mostly in China with Malaysia as its first foreign project - R&F Princess Cove. The Company’s principal activity is the development of high quality of residential and commercial properties. The Company had developed numerous hotels, office buildings and shopping malls in Beijing, Guangzhou, and other cities, which are held as investment properties. As of time of writing, the company had developed over 100 projects, including Tianjin Guandong Building (Top-10 the tallest buildings in China) and 14 International 5-star Hotels, incorporated with InterContinental Hotels Group, The Ritz-Carlton Hotel, Marriott International, & Hyatt Hotels.
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Project Highlights Why R&F Princess Cove at Tanjung Puteri? - Close Proximity to CIQ , Johor Bahru - FREEHOLD at prime location of Johor CBD (Zone A of Iskandar Malaysia) - Close proximity to established eateries and amenities - Easy access to major roads and expressways, such as EDL, Costal Highway, Tebrau Expressway, Senai Expressway, & North-South Highway - Stone Throw to Proposed MRT/ RTS Station at Tanjung Puteri - Affordable Pricing from RM800 psf - Mega Project in Johor Location Map R&F Princess Cove is strategically located at the both side of the SG-JB Causeway bridge, being part of the Tanjung Puteri Waterfront Developments. 
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1 minute Causeway/Singapore (Woodlands), CIQ (via Eastern Dispersal Link), Johor Bahru CBD 8 minutes Southkey Megamall, Aeon Permas Jaya, Renaissance Hotel, Permas Golf & Country Club, Real International School, Banks(CIMB, PB, RHB, Hong Leong) 15 minutes City of Knowledge (Bandar Seri Alam), Giant Plentong, Ponderosa Golf & Country Club, Regency Specialist Hospital, Tesco Extra. Singapore CBD, Puteri Harbour Family Theme Park, LEGOLAND EduCity/MEDINI, Senai International Airport.  Site/Floor Plan
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Phase 1 (A1, A2, A3 & A7) Site Plan
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Phase 2 (A4, A5 & A6) Site Plan
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Facilities: - Garden clubhouse - Greenery Square - Swimming Pool - Feature Wall - Sea View Ox Bar - VIP Waiting Room - Children’s Playground - Gymnasium - Pool Room - Indoor Ox Bar - Grand Entrance - Gazebo Floor Plan: Phase 2 Floor Plan
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Phase 1 Floor Plan
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Unit Mixes Apartment TypeSizeStudio43.6sqm (469 sqft)2 bdrm 73.8sqm (794sqft), 81sqm (872 sqft), 81.2sqm(874sqft)2 bdrm + study99.9sqm (1075sqft) and 102sqm (1098sqft)3 bdrm97.8sqm (1052sqft) , 98.7sqm(1062sqft) , 100.3sqm (1079), 100.2sqm(1078) ,105.3sqm (1133sqft) ,105.4sqm(1242sqft)4bdrm129.3sqm(1391sqft)Dual key124.8sqm (1343sqft) Price Guide/ Sales Package ⭐PRICE GUIDE⭐ Please Contact Us at +65.84188689 It is important to only engage the Official Direct Developer Sales Team to assist you to enjoy the best possible direct developer price. There is no commission required to be paid. Interior Design/ Gallery With adhere to R&F’s TOP series quality of creation, R&F Princess Cove has launched the most luxurious sales gallery in Johor Bahru. 
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Download E-Brochures OFFICIAL BROCHURES/ Floor Plan e-brochure / floor plan Contact/ Register Your Interest
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Read the full article
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govindhtech · 6 months ago
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Rabbit R1: Introducing a Unique AI Handheld Device Today
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Rabbit R1
Do you recall the Facebook phone? Allow me to jog your memories. The Facebook phone was a portable gadget designed mainly for Facebook use. Sounds strange, don’t you think? Facebook thought this was a brilliant idea back in 2013. Still, many found themselves asking themselves why they should spend money on this gear when they could use their regular phone to access the Facebook programme. It goes without saying that the Facebook phone was a complete failure.
The Fire phone from Amazon was a similar flop. Its main goal was to persuade consumers to make more Amazon purchases. The failure of both gadgets stemmed from their inability to provide a basic response to the question, “What problem does this device solve “After considering these two cases, you may marvel how Facebook and Amazon’s smart people introduced such fantastical products.
They ought to have known better than to believe that these devices bring the consumer any extra benefit at all. Unbelievably, these kinds of mistakes occur more frequently than you may imagine. There is a long record of unsuccessful products in the computer industry, some of which defy common reason, because of its “move fast and break things” mentality.
Draw comparisons between the Rabbit R1 and the Facebook and Fire phones as listen to the buzz about it in IT circles. From a user experience perspective, It’s history is about to repeat itself and Rabbit R1 will soon be inducted into the hall of fame of technological calamities. AI experts and computer geeks will kill me for stating this. Rabbit R1 or at least what I believe it to be as simply as I can for any of you who haven’t heard of it before that will happen.
What is the Rabbit R1 ?
The Rabbit R1 is a portable generative AI gadget that resembles a phone in both size and form. It features a tiny touch screen and a button that must be pressed in order to speak commands to the gadget. Like ChatGPT, it can deliver answers to inquiries, but if you connect R1 to the many services you use on your phone, it can also perform other functions like ordering takeaway, booking a cab and playing music. That’s essentially it. Let’s now do a UX sanity check and peel back the layers of clever technology and elegant copy liberally laced with generative AI jargon.
The Rabbit R1 is a unique AI device powered by Rabbit OS, designed to simplify and enhance your digital interactions by using a Large Action Model (LAM). This allows the device to perform complex tasks across various apps without needing multiple integrations
Rabbit R1 Phone
The founder of Rabbit R1 makes an effort to explain the issue they are attempting to resolve. He claims: “People have too many apps on their phones, and it’s difficult and perplexing to go through them all. Thus, we need to stop using apps. True, most consumers own a large number of apps on their phones, but only 20% of those apps are used 80% of the time. More significantly, people have no trouble using these 20% of programmes. The majority of well-known apps offer a simple and straightforward user experience by significantly streamlining their user interface.
Tapping a few times to order food, hire a cab, or play music is easy for users. Additionally, the majority of individuals have become so accustomed to using their phones for these regular duties that navigating these app interfaces is second nature to them. Given this, why is the Rabbit R1 attempting to tackle a problem that doesn’t even exist?
Why should you talk when you can tap the screen, even if you were persuaded of the benefits of doing everything from one location rather than using several apps? A discrete and effective way to engage is to tap on a screen. Conversely, voice instructions require vocalisation, which in some situations can be bothersome and inconvenient. For the majority of people, it will be much easier to tap on a screen than to speak commands out loud.
Rabbit R1 AI Device
The R1 is intended to be used in conjunction with smartphones rather than as a substitute for them. But what’s the compelling reason, given that most people are already hooked to their phones, to carry about an extra AI device in my pocket? Being an app rather than a piece of hardware would have been far preferable for R1.
Their Large Action Model (LAM) exhibits great promise and appears to be a more effective generation AI tool than ChatGPT and similar apps, particularly when it comes to action capabilities. Rather of trying to manage the challenges of hardware manufacture, Rabbit might have, Concentrated on improving the software user experience and reaching a wider audience. That R1’s hardware venture is more of a publicity gimmick than a calculated move.
In conclusion, You believe that Rabbit R1 will serve as a warning about the dangers of valuing novelty over functionality in technology. While voice-activated AI tools like Jarvis in Iron Man have an undeniable appeal, their viability depends on meeting real user demands and blending in with current ecosystems. Finally, improving users’ lives with simple and useful solutions is the real test of success not creating buzz.
Read more on Govindhtech.com
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meals-and-memories · 9 months ago
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Post 3 - Paella
Paella is a regional dish from Spain, originally from the region of Valencia. Today, paella is viewed by Spaniards and foreigners as a symbol of Spanish culture (Anderson, 2013). However, paella is a diverse dish incorporating differing ingredients and recipes due to Spain’s distinct regional foodscapes. However, there is a very strict criteria for paella to be considered authentic (Evans, 2024). According to Vidal-González et al. (2022), the ingredients of “true Paella Valenciana” includes water, rice, olive oil, salt, chicken, rabbit, garrofo beans, ferradura beans, tomato, and saffron. 
Paella’s significance has evolved over time and place, from initially being a dish for field workers to being a dish of celebration and having prominence at parties. Furthermore, the dish has travelled internationally, gaining popularity globally. For instance, paella has been adapted and assimilated into Australian culinary culture. As seen in Figure 1, a recipe for paella using notable different ingredients compared to true Paella Valenciana, can be found in an Australian cookbook. For instance, the inclusion of seafood replacing rabbit was the most noticeable difference. 
Figure 1:
Paella recipe in an Australian cookbook.
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Note. Adapted from Cookery the Australian Way by Cameron McDonnell and Russell Williams. 1980.
Interestingly, the only form of paella I recall eating has come from a tinned can. As seen in Figure 2, tinned paella can be found in supermarkets across Australia, and the world.
Figure 2:
Sole Mare Tinned Paella.
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Note. Image captures by me.
The tinned paella is noticeably different to true Paella Valenciana, including ingredients such tuna and vegetables, and lacking chicken, rabbit, beans, and saffron. This makes me doubt if I have ever truly eaten an authentic version of paella. According to Evans (2024), Spanish food deserves better than to be served tinned. Although it increases the accessibility and diversity of this particular dish, this diversity can potentially disrupt the memory and tradition of paella. 
References
Anderson, L. (2013). The unity and diversity of La olla podrida: an autochthonous model of Spanish culinary nationalism. Journal of Spanish Cultural Studies, 14(4), 400–414. https://doi.org/10.1080/14636204.2013.916027
Evans, H. (2024, February 17). Tinned paella is going down a treat. It costs PS22 but is it any good? Hannah Evans joins the Spanish chef Jose Pizarro to brave the tin-opener. The Times (London, England). https://go.gale.com/ps/retrieve.do?tabID=T004&resultListType=RESULT_LIST&searchResultsType=SingleTab&retrievalId=6ad9d115-3f64-444a-aee9-120f45e31e64&hitCount=1&searchType=AdvancedSearchForm&currentPosition=1&docId=GALE%7CA782817633&docType=Recipe&sort=RELEVANCE&contentSegment=ZONE-MOD1&prodId=AONE&pageNum=1&contentSet=GALE%7CA782817633&searchId=R1&userGroupName=unimelb&inPS=true
McDonnell, C., & Williams R. (1980). Cookery the Australian Way (Third Edition).
Vidal-González, P., Medrano-Ábalos, P., & Sáez Álvarez, E. J. (2022). A nightmare glocal discussion. What are the ingredients of Paella Valenciana? International Journal of Gastronomy and Food Science, 27, 100430. https://doi.org/10.1016/j.ijgfs.2021.100430
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stateofsport211 · 9 months ago
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Rio de Janeiro (500) R1: Joao Fonseca [WC] def. Arthur Fils [7] 6-0, 6-4 Match Stats
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📸 Tennis TV
J. Fonseca nailed the match from the setup thanks to his aggressive play, leaving A. Fils fewer options to execute his shots as the match progressed. Even though A. Fils won 100% of his net points than J. Fonseca's 72%, there was not enough space for him to move forward as the home hope kept pushing him back, often painting his own lines while outhitting the latter. This was evident through J. Fonseca's ability to produce 7 more winners (17-10), mostly through his forehand, while A. Fils committed 22 unforced errors, mostly due to his backhand letting him down. Consequently, J. Fonseca could also create 9 break points, converting 44% of them while leaving A. Fils unable to create or convert his chances due to the said overwhelmingness from pacing alone.
Furthermore, J. Fonseca also dominated from his service games. Scoring more 2 more unreturned serves despite firing one less ace than A. Fils (2 to 3), J. Fonseca had a 69% first serve winning percentage, 12% more than A. Fils, which assisted him getting out of tightness, including toward the end of the match. However, even with only 2 double faults from the French seventh seed, he only won 35% of his second serve points, almost half lesser than J. Fonseca's 68%, which signified the latter's service game consistency throughout the match.
An interesting test awaits J. Fonseca, who became the fourth player born 2005 and later to win a Tour-level match after Juncheng Shang, Dino Prizmic, and Jakub Mensik, in the second round as Cristian Garin defeated Roberto Carballes Baena 2-6, 7-6(1), 6-3 in the first round. This turned out to be a poetic match considering J. Fonseca is the youngest active Latin American to win Tour-level matches after C. Garin himself in Vina del Mar 2013, and while recognizing his fluctuative form these past few years, their depth and offensives will mostly be tested in this match. At their best, it all depends on their execution, thus making this encounter another one worth watching/following!
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progarden · 2 years ago
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Az amerikai járványügyi hatóság tanulmánya szerint a tinédzserek kannabisz használata csökkent a legalizáció után.
Ez a megfigyelés egyenesen ellentmond a kannabisz legalizálása ellen kampányolók fő érveinek.
Amikor a kannabiszt legalizálják, könnyebb lesz megvásárolni és egyre többen kezdik használni, igaz?
Vagy mégsem, az amerikai járványügyi hatóság (CDC) új tanulmánya szerint, ami arra utal, hogy a középiskolás tinédzserek egyre ritkábban fogyasztanak kannabiszt, még akkor is, ha az államok legálissá teszik az engedéllyel rendelkező árusoktól való vásárlást.
Nem csak a kannabiszról van szó – az adatok azt mutatják, hogy az összes kábítószer, köztük az alkohol, a vényköteles gyógyszerek és a nikotin fogyasztása is lineárisan csökkent ebben a korcsoportban.
Az adatok az új CDC Youth Risk Behavior Survey (YRBS) felmérésből származnak, amely a 9–12. évfolyamos tanulók rossz egészségi állapotával összefüggő magatartások sorát követi nyomon.
Az eredmények ezúttal különösen érdekesek, mert 2009 és 2013 között a tinédzserek kannabisz használata felfelé ívelt, de onnantól kezdve csökkenni kezdett. 2012-ben legalizálták a kannabisz rekreációs célú használatát az első államban, és 2014-ben nyitottak az első boltok, ami arra utal, hogy a legalizálás valójában csökkenthette a tinédzserek használatát.
Átlagosan a középiskolás diákok 15,8 százaléka számolt be arról, hogy 2021-ben az elmúlt 30 napban valamikor használt kannabiszt, és lényegesen több nő használta, mint férfi (17,8 százalék a 13,6 százalékhoz képest). A 2013-as rekordmagassághoz, 23,4 százalékhoz képest a tinédzserek kannabisz használata most meredeken csökkent.
Az eredmények arra utalnak, hogy a legalizálás elleni egyik fő érv – hogy ezáltal a kiszolgáltatottabb emberek is kapcsolatba kerülhetnek a kábítószerekkel – valójában a valóság ellentéte lehet, és a korlátozások csökkentése csökkentheti a prevalenciát. Az is lehetséges, hogy a pandémiás zárlatok szerepet játszottak a csökkenésben, de az okok egyelőre csak feltételezések.
2022-ben az amerikai Nemzeti Drogabúzus-ellenes Intézet (NIDA) által finanszírozott tanulmány (https://doi.org/10.1016/j.amepre.2022.09.019) megállapította, hogy a kannabisz állami szintű legalizálása nincs összefüggésben a fiatalok fokozott fogyasztásával.
CDC Youth Risk Behavior Survey United States 2021 Results: https://nccd.cdc.gov/Youthonline/App/Results.aspx?TT=A&OUT=0&SID=HS&QID=QQ&LID=XX&YID=2021&LID2=&YID2=&COL=S&ROW1=N&ROW2=N&HT=QQ&LCT=LL&FS=S1&FR=R1&FG=G1&FA=A1&FI=I1&FP=P1&FSL=S1&FRL=R1&FGL=G1&FAL=A1&FIL=I1&FPL=P1&PV=&TST=False&C1=&C2=&QP=G&DP=1&VA=CI&CS=Y&SYID=&EYID=&SC=DEFAULT&SO=ASC
Forrás: https://www.iflscience.com/teen-marijuana-use-declined-when-it-was-legalized-finds-cdc-study-68780
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perioddramapolls · 9 months ago
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Period dramas dresses tournament: Grey/Silver dresses Round 1- Group D: Juliet Capulet, Romeo and Juliet (pics set) vs Swanhilda, Coppelia
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thefrozenfractals · 2 years ago
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$124.95 ~ 2013 13 YAMAHA YZF R1 YZF-RI EXHAUST PIPE MUFFLER SLIP ON CAN SILENCER FAST SHIP, Motorcycle Slip On Exhaust, Motorcycle Exhausts, Bike Exhaust Pipe, Aftermarket Exhaust, Slip On Exhaust Pipe, Exhaust Pipes, Motorcycle Exhaust Pipe Find Out This Motorcycle Slip On Exhaust
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tintucxeco · 2 years ago
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Giá xe R1 mới nhất 2023 | Đánh giá xe Yamaha YZF-R1
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Được trình làng vào năm 1998, Yamaha R1 (Yamaha YZF-R1) tạo ra một chuẩn mực mới cho phân khúc superbike 1000cc, khiến các đối thủ khác phải “miệt mài” đuổi theo. Trong suốt hành trình 21 năm, Yamaha YZF-R1 không ngừng cải tiến, mỗi lần nâng c��p lại trở nên mạnh mẽ hơn, nhẹ hơn, nhanh hơn và sắc sảo hơn. Cùng tìm hiểu xe R1 và giá xe R1 hiện nay là bao nhiêu nhé! Tìm hiểu thêm:  - Bảng giá xe R3 2023 | Đánh giá ưu và nhược điểm Yamaha R3 - Giá xe R6 | Yamaha YZF R6 | “Ngựa chiến bất kham” được yêu chuộng - Giá xe R15 V3 2023 | Đánh giá, ưu nhược điểm Yamaha R15 1. Đánh giá xe Yamaha R1 Năm 2018, Yamaha Motor Pvt. Ltd. (IYM) Ấn Độ tung ra thị trường này mẫu mô tô PKL Yamaha YZF-R1 thế hệ mới, nhằm tăng cường sự hiện diện của mình trong phân khúc superbike tại đây. Yamaha R1 2018 có tên đầy đủ là Yamaha YZF-R1 2018, là siêu mô tô mới nhất và mạnh mẽ nhất của thương hiệu xe đến từ Nhật Bản. “Trái tim” của YZF-R1 2018 là khối động cơ 4 xi-lanh, 4 van, dung tích 998 cc, sản sinh ra công suất 200 PS tại vòng tua máy 13.500 rpm và mô-men xoắn cực đại 112.4 Nm tại 11.500 vòng/phút. Yamaha R1 2018 được trang bị các hệ thống điện tử hỗ trợ như hệ thống kiểm soát lực kéo chống trượt TCS, hệ thống kiểm soát trượt bánh sau SCS, hệ thống hỗ trợ đề pa LCS, hệ thống kiểm soát hẫng bánh LCS và hệ thống hỗ trợ sang số nhanh Quickshift. Về tổng thể, Yamaha R1 2018 vẫn không thay đổi so với phiên bản 2015. Phần đuôi xe không còn dạng hộp kín như trước mà được tối giản với hai hốc thông gió hai bên. Đèn hậu thon gọn dạng LED. Còn ở phiên bản trước đó, Yamaha R1 2017 sở hữu khối động cơ 4 thì, làm mát bằng dung dịch, 4 xy-lanh, dung tích 998 cc cho công suất 200 mã lực tại số vòng quay 13.500 vòng/phút và mô - men xoắn cực đại 112 Nm tại 11.500 vòng/phút. Trên thị trường, mô tô phân khối lớnYamaha YZF-R1 2018 là đối thủ cạnh tranh với Kawasaki Ninja ZX-10R, Suzuki GSX-R1000 hay BMW S 1000 RR. 2. Các màu sắc của xe Yamaha YZF R1 Yamaha R1 2016 bản đặc biệt kỷ niệm 60 năm (60th Anniversary) đã dánh dấu cột mốc phát triển vượt bậc của Yamaha Motor, mẫu xe có thiết kế hoàn toàn mới, tích hợp công nghệ vượt trội. Phiên bản màu vàng rất thể thao, nổi bật với dải hoa văn sọc trắng đen đại diên cho tốc độ. Ngoài phiên bản đặc biệt màu vàng ra thì Yamaha còn giới thiệu 2 màu mới của R1 2016 là Xanh Blue Race và Đỏ Racing Red. Thế hệ thứ bảy (2012 -2013), Yamaha R1 có 3 màu trắng, xanh và đỏ cho khách hàng lựa chọn. 3. Giá xe R1 2023 mới nhất hiện nay Có thể thấy, với dòng máu Moto GP thuần túy, động cơ crossplane, khung gầm cơ sở ngắn và các thiết bị điệnf tử công nghệ cao, dòng xe Yamha YZF – R1 sẽ mang đến cho bạn trải nghiệm “cưỡi xe” tuyệt vời. Bảng giá xe Yamaha R1 mới nhất 2023 hiện nay Cuối năm 2018, hãng xe máy nổi tiếng Nhật Bản Yamaha ra mắt Yamaha YZF – R1 GYTR 2019 phiên bản kỷ niệm 20 năm ra đời dòng xe superbike danh tiếng Yamaha Y1 với số lượng sản xuất giới hạn chỉ 20 chiếc trên toàn thế giới. Và vừa qua, một cửa hàng mô tô tại Anh rao bán chiếc Yamaha YZF-R1 GYTR với giá 55.980 bảng anh (tương đương 1,67 tỷ đồng), cao hơn gấp nhiều lần so với giá niêm yết của Yamaha. Mức giá cho dòng xe có số lượng giới hạn này chỉ phù hợp với những người đam mê thực sự. Trên một web chuyên về dòng xe Yamaha tại Việt Nam, giá xe Yamaha YZF – R1 2020 được rao bán với giá 640.000.000 đồng. Trước đó, hồi năm 2018, giá xe Yamaha R1 được rao bán tại Ấn Độ rơi vào tầm khoảng 730 triệu đồng. Trên thị trường xe cũ, một số người rao bán giá xe R1 với giá dao động trong khoảng từ 230 – 270 triệu đồng. 4. Thông số kỹ thuật của xe Yamaha YZF R1 Yamaha R1 2018 vẫn được trang bị khối động cơ tương tự R1 2017 (đã được khắc phục lỗi hộp số). - Động cơ CrossPlane CP4 , 998cc , 4 xylanh thẳng hàng 16 van. - Trọng lượng khô của R1 chỉ dừng lại ở mức khá khiêm tốn là 179 kg, trọng lượng ướt khoảng 199 kg. - YZF-R1 sử dụng công nghệ điều khiển bướm ga YCC-T (Yamaha Chip Controled – Throttle ) mà Yamaha từng tích hợp trên YZF-R6. Công nghệ này cho phép hỗn hợp nhiên liệu phun vào xy-lanh được tối ưu tại từng mức mở của bướm ga. - Khung gầm của Yamaha YZF-R1 2018 sử dụng kiểu Deltabox dùng trên dòng xe đua M1 với triết lý thiết kế coi động cơ như một thành phần của cấu trúc nhằm làm giảm trọng lượng toàn xe. - Phuộc trước giảm chấn thủy lực và monoshock ở phía sau, đi kèm là hệ thống phanh đĩa trước kích thước 320 mm và đĩa sau 220 mm, đi kèm là hệ thống phanh ABS và hệ thống phanh Unified cho phép xử lý xe tối ưu hơn. Nguồn: Tin Tức Xe Cộ Read the full article
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carsthatnevermadeitetc · 7 years ago
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Audi R1, 2013, by P.R. Walker. A render of what an Audi version of Volkswagen’s XL1 might have looked like
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otrstore · 9 months ago
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Yamaha R15 fuel pump motor Yamaha R15 fuel motor Yamaha R15 petrol motor Yamaha R15 V1 fuel pump motor Yamaha R15 V1 fuel motor Yamaha R15 V1 motor Yamaha R15 V1 petrol motor Yamaha R15 V2 fuel pump motor Yamaha R15 V2 fuel motor Yamaha R15 V2 petrol motor Yamaha R15 V1 Fuel Pump Assembly Yamaha R15 V1 Fuel Pump unit Yamaha R15 V1 Fuel Pump Yamaha R15 V2 Fuel Pump Assembly Yamaha R15 V2 Fuel Pump unit Yamaha R15 V2 Fuel Pump Yamaha R15 spare parts and accessories Yamaha R15 V1 spare parts and accessories Yamaha R15 V2 spare parts and accessories Yamaha R15 V3 spare parts and accessories Yamaha R15 VERSION 3 spare parts and accessories Yamaha R3 spare parts and accessories Yamaha R6 spare parts and accessories Yamaha R7 spare parts and accessories Yamaha R1 spare parts and accessories Yamaha FZ1 spare parts and accessories Yamaha FZS spare parts and accessories Yamaha FZ16 spare parts and accessories Yamaha FZ25 spare parts and accessories Yamaha FZ6 spare parts and accessories Yamaha FZ8 spare parts and accessories Yamaha FZ1 spare parts and accessories Yamaha Fazer spare parts and accessories Yamaha fazer 25 spare parts and accessories Yamaha Majesty spare parts and accessories Yamaha MT 01 spare parts and accessories Yamaha MT-03 spare parts and accessories Yamaha MT-06 spare parts and accessories Yamaha MT-07 spare parts and accessories Yamaha MT-08 spare parts and accessories Yamaha MT-09 spare parts and accessories
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