#193rd battalion
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adhd-coyote · 6 months ago
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“Did your Commander ever tell you what his name is short for?”
“Oh?” Adai’s ears perked. Next to zir, Commander Sil groaned and pinched the bridge of his nose. “He said it was short for Silver.”
“Nah,” CMO Bubbles snickered. “It’s short for Silly.”
“No,” Adai gasped, turning wide eyes on zir Commander. “Really?”
“Yep.” Bubbles popped the ‘p’. “Commander Silly.”
“I’m gonna go back in time and slap cadet me,” Sil grumbled. “I was on painkillers, none of you should have been taking me seriously.”
Bubbles beamed. “Exactly! We weren’t taking you seriously! That’s why your name is Silly!”
“I’m going to shove you down the trash chute.”
“Can’t do that, I’m the CMO!” Bubbles chirped. “Anyways, you two have fun getting drunk! I better not see you in medbay later!” And with that, he swept away.
Adai grinned. “So, Commander Silly-”
“Tell anyone about this and they’ll have to assign us a new General.”
“Aww, you wouldn’t do that to Badger, would you?”
Sil deadpanned. “Yes. I would.”
Adai took another sip of zir drink, snickering. “Such little care for your subordinates. Fine, fine, your secret is safe with me. Commander Silly.”
Sil’s hand twitched towards his knife. Adai wisely shut up.
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adhd-coyote · 5 months ago
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💖💖💖
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Another of Foxglove and Sil! They are rotating in my head currently
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courtana · 1 year ago
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Today is the anniversary of the U.S.'s military invasion of Panamá, which occurred on December 20, 1989.
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Julio Yao writes in the article "Legacies of the U.S. Invasion of Panama":
On December 20, 1989, former president George H.W. Bush ordered the invasion of Panama. The U.S. 82nd Airborne division pummeled Panama City from the air, as U.S. soldiers from the 193rd Brigade clashed in the streets with troops from the Panamanian Defense Forces (PDF) and the Dignity Battalions, a militia of workers and campesinos. Thousands of civilians were caught in the crossfire as the heavily populated El Chorrillo neighborhood was set ablaze. By the time General Manuel Noriega surrendered on January 3, 1990, 23 U.S. soldiers and 314 PDF troops had been officially killed in the fighting. Civilian casualties were estimated in the thousands. According to an independent investigation by former U.S. attorney general Ramsey Clark, as many as 7,000 people may have been killed. Mass graves were uncovered after U.S. troops had withdrawn, and over 15,000 civilians were displaced.
Despite the civilian body count, no Panamanian government since has authorized a commission to investigate the killings that took place during the foreign military aggression. No administration has attempted to demand reparations from the United States, nor filed a lawsuit against the United States before the International Court of Justice at the Hague.
Over twenty two years later, the U.S. “Christmas invasion” of Panama is being lost to memory, yet its legacy lives on in profound ways that continue to shape both domestic and foreign policy in Panama.
[...]
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Panama’s tendency to submit to U.S. policy has resulted in a foreign policy devoid of independence. For example, Panama is one of the few countries in the world that has not established diplomatic relations with the People’s Republic of China, though it maintains relations with Taiwan in accordance with “checkbook diplomacy.” The U.S. government has prohibited Panama’s gestures toward diplomatic relations with Beijing.
Guided by this protectorate concept and right-wing policy, Martinelli’s administration [(2009-2014) had] offered its unconditional support to Israel and withdrawn all backing for Palestine. It [had] distanced Panama from the Central American process of regional integration, withdrawn from the Central American Parliament (PARLACEN), and increased ties with France and Italy’s conservative former prime minister Silvio Berlusconi, who was blackmailed by Italian arms company Finmeccanica into brokering a corrupt bilateral security agreement with Panama in which Panama was overcharged for military hardware, including helicopters, radar, and mapping systems. It signed a free trade agreement with the United States and Canada, and [had] given natural resources to foreign corporations, especially mining companies, including Vancouver-based Bellhaven Copper and Gold, Ontario’s Aur Resources, Toronto’s Inmet Mining, and New York’s Dominium Minerals Corporation. All of these actions [were] fully aligned with the foreign policy and national security interests of the United States.
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This was, after all, the ultimate goal of the 1989 U.S. invasion. At a meeting on December 10, 1985, four years before Bush ordered Operation Just Cause, then U.S. national security adviser John Poindexter met with Noriega with several U.S. demands: (1) Panama should allow the training of Nicaraguan Contras in the Canal Zone; (2) PDF troops should invade Nicaragua to justify U.S. aggression toward Nicaragua’s Sandinista government; (3) Panama should help dismantle the Contadora Group, a regional initiative to resolve the military conflicts that were destabilizing Central America; and (4) Panama should consent to continued U.S. military presence in Panama.
[...]
The move [of the invasion] destroyed Panamanian sovereignty and the PDF, dismantled security structures, reformed the political system, and returned power to the old oligarchy. This paved the way for new forms of foreign domination, and the Panamanian people continue to suffer its legacy.
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More Resources to learn about Panamá's Invasion:
Julio Yao's "Legacies of the U.S. Invasion of Panama," NACLA (March 22, 2012).
John Lindsay-Poland, Emperors in the Jungle (Duke University Press, 2003).
The documentary The Panama Deception (2002) on YouTube
The documentary INVASIÓN (2014)
Stephen Kinzer's chapter "You're No Good," in his book Overthrow: America's Century of Regime Change from Hawaii to Iraq (Times Books, 2007)
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Photo Credits & Description: Images taken on the morning of December 20, 1989, when various parts of the capital city were under US military control | Images from Panamá Vieja Escuela or (@PaViejaEscuela on Twitter).
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swipestream · 6 years ago
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Wargame Wednesday: Battle of the Bulge OOBs for V Panzer Northern Sector
Orders of Battle
Small portion from the Campaign Series OOB file.
Any designer of historical simulations has to confront the question: what was the actual composition of forces at that place and time?  The harder one works for historical accuracy, the more elusive the answer. At times, the task is almost futile but the question must be asked.
The ancient up to the medieval periods are notorious for the lack of sources and exaggerated numbers.  Even with the advent of better record keeping historical accuracy remains difficult. Keep in mind every organization in this post was required to send daily status reports.  Despite the ubiquity of reports (and sometimes because of it), accessibility of primary sources can be problematic. Also, game designers, who often rely on secondary resources, will adjust the OOBs for reasons of playability or constraints of the game engine. I encountered a prime example of this issue when trying to determine the 14th Armored Group’s historical OOB:
Hugh Cole mentions “light tanks”.
In the 14th Cavalry in the Gap article, Col. Judge mentions 17 M-3 tanks.
The scenario OOB’s light tanks are M-24 Chafees.
A Panzer Leader OOB highlighted on the next page has a mix of M-1 and M-5 tanks.
At least most sources agree on the M-8 scout cars…
Additionally, I discovered a typo in the scenario’s OOB.  The 193rd VG Regiment was actually the 183rd.  A misnamed regiment won’t affect game play but unless caught and corrected in time, it may become a vector for inaccurate information for future games and posts.
This post will discuss the units available at the start of this scenario and compare the scenario’s OOB with one that comes to us via the Nafziger OOB collection then finish with some Panzer Leader OOB charts.
At the end of this post, the index and reference sections are beginning to flesh out and I have added a related games section. Let me know your favorite Bulge related games and I’ll add to the list.
Over on my blog there’s a post on Nafziger’s OOB for the units in this scenario and a screen shot of S&T’s variant of an Avalon HIll OOB.
German Forces at Scenario Start
LXVI Armeekorps (General der Artillerie W. Lutch)
Units available at the Corps level to be assigned between the two divisions.
x4 Werfer (rocket) Regiments.  36 150mm and 36 210mm rocket launchers.
460. Heavy Artillery Battalion. 18 Krupp18 170mm guns.
1/506 Heavy Panzer Battalion** 21 PzVIB aka Tiger II or King Tiger
  18th Volks-Grenadier Division (Oberst Hoffman-Schonborn)
    293rd Volks-Grenadier Regiment
294th Volks-Grenadier Regiment
295th Volks-Grenadier Regiment
18th Artillery Regiment
Each Volks-Grenadier regiment shares elements of the following formations:
Engineer Battalion.  They are able to construct foot bridges but cannot construct vehicle bridges.
Anti-tank battalion.
Assault gun brigade.
  62nd Volks-Grenadier Division (Oberst F. Kittel)
    164th Volks-Grenadier Regiment
183rd Volks-Grenadier Regiment
190th Volks-Grenadier Regiment
62nd Artillery Regiment
Each Volks-Grenadier regiment shares elements of the following formations:
Engineer Battalion.  They are able to construct foot bridges but cannot construct vehicle bridges.
Anti-tank battalion.
Assault gun brigade.
    Führerbegleit Brigade
The Führerbegleit Brigade entered the battle on the 2nd day and the scenario OOB will be covered in more detail later. A Panzer Leader OOB is below.
  **Historically, the 506 Heavy Panzer battalion was assigned to the VI Panzer Armee (sector to the north) but this battalion saw action at Andler, just northeast of Schoenburg.  They had to detour south, into V Panzer Armee’s sector but for the scenario, Feldmarschal Model (i.e. the scenario designer) has ordered this battalion remain in this sector.
  American Forces at Start
106th Infantry Division (Major General A.W. Jones)
The 106th ID was assigned to the VIII Corps (Major General T.H. Middleton) but in order to facilitate a game split into three equal sectors the scenario designer assigned the 106th to XIII Corps.  The reason is that the VIII Corps HQ is located on the far left side of the center map in Tenneville (almost 70km drive via Bastogne).  The 106th was on the extreme left flank of VIII Corps and looking at the game map serves to give an idea on how spread out the front line units were.  Communications, especially simulating commands to lower echelon units is not part of the CS game engine though supply is.  Supply is automatically determined by the computer at the beginning of the turn so it was easier for the scenario designer to assign the 106th to the XIII Corps which will eventually be released on the west side of the northern map.
422nd Infantry Regiment
423rd Infantry Regiment
424th Infantry Regiment
592nd Field Artillery Battalion. Starts with the 422nd Infantry Regiment. x12 155mm.
Each Infantry Regiment has the following formation equally shared between them:
4/563 AW Battalion. Each regiment gets 12 half tracks with M1 40mm anti-aircraft guns.
4/634 AW Battalion. A mix of 2 1/2 ton GMC truck towed Quad.50 cal MGs, and 40mm AA guns.
Engineer Battalion.  3 platoons each.  Don’t know their bridge building abilities but we’ll see their bridge demolition skills soon enough.
820th Tank Destroyer Battalion. 15 M18 GMS Tank Destroyers assigned to each regiment.
  14th Cavalry Group (Col Devine)
  18th Cavalry. 3 troops of 15 M8 Light Armored Cars and 1 troop of 15 M24 Chaffees.
32nd Cavalry. As above, 45 armored cars and 15 Chaffees.
Both the 18th and 32nd has a HQ Company with an engineer platoon, an AT platoon (5 37mm AT guns) and assault gun platoon (5 half tracks mounted with 37mm AA guns).
  Notes
My 293rd VG Regiment has two companies with bicycle troops (no anti-tank capability such as panzerfaust and no sub-machine guns so lower assault values) in lieu of the Volks-grenadier platoons which have both attributes in abundance.  This was done to recreate the use of troops in reconnaissance.
Most of the 62nd VG Division has lower morale than the 18th.  The 62nd VG Division was destroyed in Russia and the rebuilt formation had a sizable contingent of Polish and Czech conscripts who spoke no German.
According to Nafziger the 18th VG Division was formed in September, 1944 in Denmark from the cadre of a Luftwaffe field division and drafts from the Luftwaffe and the Kriegsmarine (navy).
Based on the Nafziger OOB some units that didn’t make the cut were the “Brüko” bridging units (I could use them) and the 813th Panzer Pioneer Company, equipped with the remote control “Goliath” self propelled mines (not in the game’s master OOB file).
Some of the missing railroad artillery batteries are represented by a naval gun battery in the northeast corner of the map.
Nafziger quotes H. Jung who estimated that a VG division would probably be at 58% of their total authorized strength (6410 men).  More on the Nafziger OOB on my blog.
  OOBs from Panzer Leader
During research I discovered Greg’s Panzerblitz site and found a few relevant scenario cards with OOBs on his 1944 Bulge page.  Greg links to the Imaginative Strategist page where there is a wealth of Panzerblitz and Panzer Leader material.  Clicking on any of the images below will lead you to Greg’s site.
14th Cavalry Group
  106th ID
I adjusted Greg’s card and removed two of the infantry regiments.  Both the 423rd and 424th have the same counters as the 422nd below.
Volks-Grenadier Divisions
The 18th will also serve for the 62nd VG Division as both OOBs seem identical. As with the I06th ID, I have removed two of the regiments.
Führerbegleit Brigade
Comparison Between Scenario and Panzer Leader OOB
There are significant differences which serve to illustrate a game designer’s (and game consumer’s) dilemma when trying to recreate a historical action.  Not only do primary and secondary resources differ but the way they are interpreted by gamers, bloggers, readers, etc., is different.  Finally, game designers will make judgement calls based on the restrictions of the game engine and the attempt to produce an enjoyable gaming experience.
No judgement call between the two but using the Volks-Grenadiers as the main example some of the biggest differences are:
No HQ below the regiment in the scenario OOBs for playability purposes.
More rifle platoons and a 81mm mortar section in the PL for VG regiments.
No Fusilier battalion in the scenario but the battalion’s organization (two rifle platoons and 4 SMG platoons) is closer what constitutes a company in the scenario (1 rifle, 1 machine gun section and 2 VG platoons).
No flak battalion for the VG Regiments.  I could use them the past two turns I played.
As discussed in the intro: for the 14th Armored Group the scenario OOB has M24 Chafees, the Panzer Leader OOB has a mix of M-5s and M-1s, and from Col. Judge’s article there were 17 M-3 tanks…..
  Next Week
I’ll start to compare some of weapons available to both sides and try to find an answer on the 14th Armored Group tanks. Krewinkle and other battles will have to wait.
    References (Publications)
A Time for Trumpets Charles B. Macdonald.
Battle of the Bulge, Hitler’s Ardennes Offensive, 1944-1945 D.S. Parker. One of the main sources for Nafziger’s OOB.
Das Heer 1933-1945, 1956 Vol I & II, Verband der Truppen der deutschen Wehrmacht und Waffen SS 1939-1945. Mueller-Hillebrand.  Cited by Nafziger.
Die Ardennen Offensive 1944-1945. H. Jung.  One of the main sources for Nafziger’s OOB.
The Ardennes: Battle of the Bulge Hugh M. Cole.
The Battle of the Bulge, Charles B MacDonald. Cited by Nafziger on his OOB.
Verband und Truppen der detuschen Wermacht und Waffen-SS im Zweiten Weltkrieg 1939-1945. G. Tessin.  Cited by Nafziger.
  References (Links)
14th Cavalry in the Losheim Gap
Project 1944. Military historians practicing “living history”.
WW2 Armed Forces OOBs and Organizations by Dr. Leo Niehorster. Not much available for the Bulge but otherwise, an excellent resource.
Related Games
A Time for Trumpets  GMT Games.  Board game.
Battles for the Ardennes SPI Games.  Board game. Four games in one.  Simulations of both the Bulge in 1944 and Sedan 1940.
John Tiller’s Campaign Series Matrix Games. Computer game.  Currently, on sale for $9.99!
Panzer Leader Avalon Hill. Board game.  Along with Panzerblitz (East Front) on of AH’s best games.
The Ardennes Offensive SPI Games. Board game.
The Battle of the Bulge Avalon Hill. Board game.
The Blitz Wargame Club Eventual home for the updated (after this play test) V Panzer Army Campaign scenario.
  Index
Intro Bulge Series Post.
Part 1: Starting positions, terrain, game design considerations and Q&A with scenario designer.
Part 1: Map with starting positions.
Weather chart during the Battle of the Bulge.
Wargame Wednesday: Battle of the Bulge OOBs for V Panzer Northern Sector published first on https://medium.com/@ReloadedPCGames
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adhd-coyote · 26 days ago
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The next in my series of redrawing my 193rd babies! Our beloved Captain Badger and Commander Sil <3
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Commander Sil is known to be very strict and serious. He’s good at what he does and he knows it- everyone knows it. But, contrary to the persona he puts on, his name is actually short for “Silly.” He got it as a cadet- turns out painkillers make him just a liiiitle bit loopy. And, unfortunately for him, his now-CMO was there to witness the whole thing. But Sil knows he won’t spill- Bubbles knows just as well as him the kind of blackmail Sil has against him. Sil is excellent at blackmail. If he wasn’t a Commander, he would have done great as an intelligence officer.
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Captain Badger didn’t start out as a Captain- he came to the 193rd as a Lieutenant, but was promoted to take the place of a Captain who’d fallen in battle. He’s head over heels for their General, Adai Na’Kala, and Adai isn’t any better. Commander Sil is endlessly exhausted by the two of them, but he can’t deny that they’re very good at their jobs. Other than simply after his General, Badger likes to spend his time meticulously caring for his hair and making sure their troopers are up to par. He loves leading training sessions, and though he’s generally easygoing, he holds his soldiers to high standards.
Feel free to ask more about either of them, or any of my other babies! I love talking about my ocs <3
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adhd-coyote · 5 months ago
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Last Line Challenge!!
I have been tagged by @hastalavistabyebye, @cacodaemonia, and @the-starry-seas!! Thank you dears, and uno reverse tag be upon ye!!
My last line was for a sketch of Adai and Badger I was working on last night! I will admit that it’s mostly traced, but I was too eepy to attempt to draw the pose myself 😅
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Aren’t they lovely????? I’ll add the pose reference under a cut <3
And tagging @loverboy-havocboy, @whiskygoldwings, and @brokenphoenix99 <3
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adhd-coyote · 5 months ago
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So! My 193rd Commando Trio has been on my mind and I’m gonna use this post to ramble about them! For reference- here are the babies! Smoke (She/Her), Mirror (They/Them), and Wraith (He/Him), pictured in that order.
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First up- I’ve decided to call them Isu Squad, because “Isu” in Mando’a is “Gas/Cloud/Miasma” and I thought that sounded cool. Originally, there were four members, the fourth being Vertigo (He/Him). We’ll talk about what happened to him later.
So, cadet years. Smoke and Mirror were attached at the hip pretty much since decanting, hence the matching names. They’re sneaky little shits- Smoke is the most visibly feral, while Mirror prefers to hang back and observe. They’re both just as vicious, though, and unafraid to tear a bitch apart. Vertigo was always the most talkative of the bunch. He could talk someone’s ears off, and then some. His squadmates never minded, though; it was always nice background noise. And Wraith was the cuddliest, and the second quietest after Mirror. He’s a big sweetheart, but he’s got a bit of a staring problem, so he creeps people out. Vertigo and Wraith both picked their names just because they sounded cool.
Mirror’s scar was earned during this time- they got into an accident with something electrical — probably an electrostaff or something similar - that took out their eye. Since they’re a Commando and not just a regular trooper, they got a cybernetic replacement instead of just being decommissioned. There’s white hair growing near the scar due to hand-wavy reasons (I just thought it’d look cool lol). The lip scar was an impulsive add, not sure what caused that yet.
Wraith’s tattoo came shortly after the start of the war. The squad had some downtime and they all got tattoos and/or piercings, though I’m unsure what the others ended up with, other than Smoke’s ear piercings.
Not even a year into the war, one of their missions went wrong. I’m not sure of the exact details yet, but Wraith and Vertigo were separated from Smoke and Mirror for a prolonged amount of time and went through some shit. By the time Smoke and Mirrors finally got to them, Vertigo was dead and Wraith was severely traumatized. It’s where his facial scar originated from, and after that he went selectively mute. He can and will talk if needed, but much prefers to just sign if communication is needed. His squadmates don’t push him to speak, and though they coddle him a bit after it all, he has no problem with that.
Now a member down, Isu squad gets permanently assigned to the 193rd battalion, under General Adai Na’Kala and Commander Sil. The stability — well, stable relative to how chaotic the war had been so far — allowed Wraith to recover as much as he could, and the 193rd was quick to welcome them into the fold. Smoke and Mirror are as close as ever, though now both are extremely protective over Wraith, even if he’s more than capable of taking care of himself. But he doesn’t mind one bit.
And that’s them! There’ll likely be more content to come, because I love them so much <3 But for now, that’s all there is
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adhd-coyote · 16 days ago
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And the last (but certainly not least) in the series of drawing all of my 193rd ocs!!
General Adai Na’Kala! (Pronouns Ze/Zir or They/Them)
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Adai is a Cathar/Stewjoni hybrid and a young Jedi Shadow. Ze hadn’t even been a full Knight for a decade before the war started. But even though ze’s not as experienced as other Jedi, zir cleverness certainly makes up for it. While ze may seem reckless and impulsive, ze actually thinks through every action carefully before making it. It’s just that sometimes zir thought process doesn’t make sense to anyone but zir and Captain Badger, the love of zir life. Badger matches Adai’s energy in the best way, which makes them one hell of a power couple.
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adhd-coyote · 22 days ago
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And here’s the next batch of 193rd oc redraws! We’re almost done now! This time it’s Isu Squad, who I’ve already rambled about in this post, but I’ll ramble a little more here <3
Isu Squad is made up of Smoke, Mirror, and Wraith. They’re a Commando Squad that was permanently transferred to the 193rd after a mission gone wrong killed Vertigo, their squad leader, and severely traumatized Wraith. The 193rd took them in with open arms, of course, and they’ve settled in quite nicely.
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Smoke is the slicer of the squad. She’s feral enough to rip a bastard’s throat out and extremely protective of her remaining squadmates. She and Mirror have been attached at the hip since the day they were decanted, hence the matching names. And speaking of names, Smoke lives up to hers. While she has a large presence and a reputation for commanding attention, her she thrives in stealth operations. Slipping in and out of even the most secure facility is more like a fun game than a high-stakes mission.
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Mirror is Isu Squad’s demolitionist. They were Vertigo’s second-in-command, and as a result have now become the default leader of Isu Squad. The electrical scarring on their face was caused by a training accident when they were younger; the electricity damaged their eye enough that they had to get it replaced with a cybernetic. They’re the ice to Smoke’s fire, per se. Some have compared them to a droid with how emotionless they seem sometimes. They have an extremely long fuse, and their anger is cold. You do not want to get on their bad side, because they hold grudges for a very, very long time.
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Last but certainly not least, Wraith is their sniper. He and Mirror have always been the quiet ones, but he got even quieter after the mission that killed Vertigo. Now, he mostly prefers to sign instead of speak aloud. Smoke and Mirror have grown extremely protective of him since Vertigo’s death, which he honestly doesn’t mind much. It means at least one of them is always near him, and since he hates being alone, it works out great. Vode who don’t know him well tend to avoid him, because the silence combined with his staring problem mean he’s unintentionally unsettling. Unfortunately, this makes it difficult for him to connect with vode outside of his squad, but he’s never been extroverted anyways.
Feel free to ask more about them, I love to talk about my babies <3
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adhd-coyote · 5 months ago
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Last Line Challenge
Inwas tagged by @thivell and @ithillia this time, consider yourselves uno-reverse tagged back!
My last line was for concept art of my newest clone oc! Everyone meet Wraith! He’s Smoke and Mirror’s squadmate!, which means he’s a Commando!
The last line was for the tattoos on his cheeks!
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Gonna tag @brokenphoenix99, @hastalavistabyebye, @whiskygoldwings, and @the-starry-seas for this! No pressure to any of y’all <3
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adhd-coyote · 2 months ago
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Finally got around to drawing these two! Azalea and Oleander, or Azzie and Ollie for short
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They’re a pair of ARC troopers in the 193, my original battalion!! As you can probably guess, they’re mischievous little shits. They cause Commander Sil endless headaches ;3
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adhd-coyote · 4 months ago
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i need to know sooo much about badger and adai 👀 i love jedi/clone ships it scratches An Itch
Hehehe I love these two sooo much you have no idea. And you’re so right, Jedi/Clone ships are just *chef’s kiss*
When starting out with the 193rd I knew one thing- the General and Commander were not going to be in love, because I thought it’d be really funny for Sil to be so exasperated by all his fellow Commanders falling head over heels for their Jedi. And then enter Badger. He was just a Lieutenant when he came to the 193rd, and the first time he and Adai met in person was on the battlefield. After a quick introduction, Adai asked Badger if he wanted to help zir with an insane plane, and of course Badger agreed. The plan went off without a hitch, though there was a very big explosion
Immediately after that battle Adai decided that Badger was Zir Favorite Ever and promoted him to Captain for his bravery (and willingness to go along with zir on-the-fly-insanity).
Now, here’s the thing- they’re both very smart. Adai seems reckless, but ze thinks every decision through before making it. Ze knows exactly what zir doing at all times. Ze’s just fucking Insane and Badger is so Down Bad that he follows that insanity without question. These two are so devoted to each other and Badger trusts zir so much and just *muffled screeching*
Some backstory for Adai- ze was not found in the traditional way. Adai was born in the Outer Rim- conceived from a one-night stand her mother, a poor Stewjoni waitress, had with a Cathar who was long-gone by the time she learned of the pregnancy. She died when Adai was about 5, and Adai, in zir insane but genius little kid brain, followed the tugging of the Force and somehow managed to — after hopping around a couple planets by stowing away on ships — find Jedi Master Sen Casen, was on a solo mission. Ze immediately proceeded to attach zirself to him, and Master Casen was so confused and intrigued by this small feral child that he adopted zir on the spot and whisked zir back to the Temple on Coruscant. So of course, once ze was old enough, he took zir as on his padawan.
Badger had the highest scores in his batch back on Kamino, and the confidence to match. Not to mention that he’s fucking feral. Not as much as his General, but pretty close. He prefers dual pistols to a blaster rifle, and while he isn’t a sniper, he’s one hell of a shot. He’s got a sharp grin that Adai adores, and a soft smile that’s reserved just for zir. He meticulously maintains his mohawk (yes he has hair products) and delights in helping Adai tame zir mane (which is always a tangled mess). As soon as he get his fingers in zir hair ze melts into a purring puddle and it’s adorable.
I just. Love these two so much. They are my precious darlings.
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adhd-coyote · 1 month ago
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For some reason I’ve decided to draw/redraw all of my characters in the 193rd. I’ve posted Azzie & Ollie already, and since then I’ve drawn Nebbie and CMO Bubbles, so here they are!
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Nebbie (short for Nebula) is one of the 193rd’s best stealth pilots. They’re genderfluid, and are generally fine with any pronouns. As you can probably guess, they’re enamored with stars and space- they’ve painted stars on the darker parts of their flight suit, and there’s some decoration on the chest plate of their armor as well.
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And then we have Bubbles!! He’s the CMO, so of course he’s really fuckin good at his job. He and Commander Sil knew each other in passing as cadets, and he’s one of the very few people who know what Sil’s name is actually short for. Thankfully, he never needs to use that intel as blackmail, because Sil is actually a good patient and comes to medbay when he needs it. The two of them have scheduled bitch sessions, and take turns providing the alcohol.
Feel free to ask more about them! I love talking about my babies <3
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adhd-coyote · 6 months ago
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Commander Silly Billy himself!
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He insists that “Sil” is short for “Silver.” No one believes him, of course.
Bonus doodle under the cut!
Commander Sil and the General he “doesn’t want.”
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Don’t worry, Adai’s not injured, ze’s just got a minor case of Force Exhaustion. And Sil is yelling at an idiot Shiny who refuses to get medical attention XD
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adhd-coyote · 5 months ago
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Featuring Commander Sil, Captain Badger, and @sage-does-art-sometimes’s Corrie CMO Foxglove
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adhd-coyote · 5 months ago
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Concept sketches for a pair of Commandos, the latest members of the 193rd! Meet Smoke (She/Her) and Mirror (They/Them)!
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