#(there are a lot of problems with this game
Explore tagged Tumblr posts
Text
All of this and more. I loved this game a lot, it had many strengths, and for me it stands next to the others in the series, if an inch or two lower. However this IS the heart of most of the problems with this game: the writers refused to allow conflict except with the antaam, the venatori, and the elven gods.
All the previous dragon age and mass effect games revolved around the fact that even the world's/galaxy's saviors are people who had one goal: save the world/galaxy, no matter how broken it is and how much you are hated. The HoF fought simultaneously against and for a nation that believed wholeheartedly that they were traitors. Hawke and his family/companions are made up of people that are considered the scum of the world. The Inquistor is wrongly persecuted as a heretic and has to fight against overwhelming religious and political pushback. Shephard CONSTANTLY is treated as little more than nuisance until the galaxy ending threat has already started, despite being one of the most decorated soldiers in the galaxy.
On top of this, their companions are a constant source of conflict. Tali/Legion, Jack/Miranda, Alistair/Morrigain, the entire da2 team, Solas/Sera, Dorian/Bull. Almost all the companions have centuries old prejudice baked into them, and more often than not they are willing to betray you and each other for their own goals. Where all of these games shine is leaning into that, working through the conflicts, and resolving them in ways that are satisfying.
Rook and his team face almost no pushback. Lucanis is a murderer and an abomination. Taash is Qunari, who are by and large considered zealous and violent conquerors. Davrin and Bellara have just had their gods almost destroy the world, and elves are almost always second-class citizens. Necromancy is not just accepted by the rest of the Thedas as just another school of magic.
In fact, mages in general no longer face any of the persecution they used to, despite the fact that Elgar'Nan, Ghilan'Nain and Solas are the most powerful mages to ever live and are responsible for almost all the major ills of the world. All of this isn't because the Veilguard has proven to the world that their prejudices are wrong, it is just... not addressed. Ignored. Rook is respected by everyone bar the comical villains (even then The Butcher respects you with no effort on the players part), with the exception of the people of the city Rook didn't personally go fight a high dragon for because they were busy fighting another one elsewhere.
And there's the crux. Theres no proving that you are the one in the right, or that there's a bigger evil to focus on. No political maneuvering. Theres not even really any conflict resolved outside of killing Venatori, Antaam, and darkspawn, all of whom are outcasts from any real society and as such have no real ramifications to being destroyed. The other BioWare heroes succeeded despite the world they were saving not wanting them, Rook succeeds because everyone puts their entire faith into one person.
Again, I enjoyed this game very much. But it forgets that "fighting against impossible odds" doesnt just mean mortal against deity, but also nation against nation, race against race, and ally against ally. Everyone in Veilguard comes across as a good person in need of a little therapy, when bioware as a whole thrives on stories about inherently flawed and tragic characters rallying together to do what MUST be done to save an ultimately ungrateful people.
TLDR: One line from the Inquisitor in Trespasser perfectly sums up the inherent frustration that permeates all other bioware games to create compelling stories, which I believe is the missing thread from Veilguard: "Dammit! We save Ferelden, and they're angry. We save Orlais, and they're angry. We close the Breach twice, and my own hand wants to kill me. Could one thing in this fucking world just stay fixed?!"
Why Fenris could Never Cameo in Dragon Age: The Veilguard
In the run up to Dragon age: The Veilguard, I was almost certain that Fenris would be our main legacy character from previous games. Not only has he been central in the comics released between DAI and DATV, he is an escaped Tevinter slave who's plot revolved around magisters, magic and the structural prejudices surrounding elves in Thedas. Not only that, but he's canonically in Tevinter killing slavers currently so he's geographically in the right place for us to meet him.
About halfway through the game though, it was clear to me: Fenris could never cameo in The Veilguard. Because he'd break it.
How the Veilguard treats Thedas is...odd to me, to say the least. I will be writing another post about how much I adored the expanded big lore in this game (the titans, ancient elves were spirits, where the blight came from etc.) and yet while these large lore expansions worked for me, the actual culture of modern Thedas is entirely softened, its sharp edges filed down until it's a sanitised fantasy world devoid of what made the franchise so vibrant and compelling in the first place.
So let's start with Fenris and slavery. In all three games, the reality of slavery is pushing at the corners of the world. In DAO Loghain allows Tevinter Magisters to enslave elves in order to raise money for his war effort. In DA2 Fenris is fighting to be free from slavers who will not leave him be, let alone the reminders that the city was built by slaves which are everywhere. In DAI one of the two possible mini-bosses is Calpurnia who was a slave, and characters such as Gatt and Dorian both show us how much slavery is tied into Tevinters culture and success.
But DATV the first game actually set in Tevinter where we get to see the famed Minrathous...it's like the game purposefully wants to avoid the issue. I can feel it tilting the camera away to not allow me to see. Slavery is mentioned, but never talked about in depth or as a specifically ELVEN problem in Tevinter. This might have been done to be less problematic, it feels ignored.
We are in DOCK TOWN. We are at the DOCKS. You would think that slaves from all over Thedas who are being smuggled and bought by various groups would be everywhere. You would think that the injustice in dock town would be partly built on the back of ships we've seen in the comics crammed with elves in chains. This is the world Dragon age set up for us. And yet...nothing. zilch. A tiny easily skippable side quest where we free a couple of venatori slaves, but only one of whom is an elf.
None of our Tevinter characters seem to have been influenced by their culture even a little bit when it comes to how they view elves; there is no moment when Neve fucks up and says something prejudiced, no moment when Bellara or Davrin are distrustful of her for being a Tevinter mage.
The same goes for Zevran; a character who epitomised the issues with the crows. The crows have consistently been characterised as very morally dubious assassins who kill for the highest bidder and who buy children on the slave market and torture them as they grow in order to assure that they reach maturity able to withstand torture without giving away a client's name. Zevran is very explicit about the fact that if you fail a contract your life is forefit.
Nobody responds particularly to you if you're an elf. Nobody trusts rook less for it in Tevinter. Nobody treats Rook any differently. Even DAI had better mechanics for this; with nobles in Orlais less likely to trust you as an elf.
Considering one of the main plot points of this game and what makes Solas sympathetic is the fact that he was fighting against the slavery of ancient elves...you'd think the game might want to mirror that in modern Thedas. It might want to show us how characters fighting to end slavery in Tevinter are similar to Solas and how the society Solas fought against was similar to the one that characters we love such as Fenris have fought against in modern Thedas. Maybe we'd want to explore how in a world of slavery like this, how could the answer NOT be to tear it all down? Maybe we should have that option at the end of the game so it really can chose whether we agree with Solas and his plans or not.
Adding Fenris to this game would entirely break the game because Fenris refuses to allow you to look away from this horror. He is a sympathetic character who had to learn to trust mages again because of course he didn't trust them. Of course he didn't. Fenris wouldn't allow the camera to shift focus because he's literally covered in the lyrium scars that show how slaves are used as experiments in Tevinter. Fenris WOULD question Neve on how she feels about elves and slaves. Fenris WOULD have things to say about Lucanis and the crows (let alone the fact Lucanis is an abomonation). So he could never be in this game; he'd drop a bomb on it's carefully constructed blinders to the very society its supposed to be set in.
And yet, in DATV, the crows are presented as...a found family of misfits and orphans? The politician who opposes the crows having absolute power in Antiva is framed as a comically evil idiot who doesn't understand that the crows are ontologically good. Yet...they're NOT. Crows in this game act more like a secret rebel group than an assassin organisation. We see no crow taking contracts with the VERY RICH venatori magisters despite being hired killers. We see crows just refuse to kill people despite having a contract because 'its crueler to leave them alive'. The crows don't feel like the crows here, they feel like a softened version of a cool assassin group who are cool because they wear black and purple.
Our pirate group are also sanitised; the Lords of Fortune are good pirates who only steal treasure that's not culturally significant. Theyve clearly read the modern critiques of the British Museum and have decided to explicitly stop anyone levelling similar critiques at them. There is no faction of the Lords of Fortune who aren't like this, no internal arguments about it. Everyone just. Agrees. And is able to accurately tell what a cultural artifact is vs. what treasure that you can have yourself is. Rather than showing us why a pirate stealing cultural artifacts might be bad (like in da2 where such a situation literally causes a coup and a war) it just tells us it's bad. But also pirates are cool so we still want them in our world.
This issue seaps into Thedas and drains it of any of the interesting complexity and ability to SAY anything that this franchise had before this game. It becomes a game about telling and not showing rather than the other way around. The games have ALWAYS asked questions about oppressive structural systems and their interplay with society, religion and culture and how these things can affect even the most well meaning character. Dragon age at its best IS a game about society and how society functions both for and against it's characters and what happens to societies built on cruelty and indifference. The best bad guys dragon age has given us are those who are bad because they embody these systems or have been shaped by them. Our main characters have had to wrestle with questions surrounding how to exist in these systems, fight against them, learn and grow.
Yet every group you come across in DATV is sanitised and cleaned up to the point of being as non problematic as humanly possible. None of our cast of characters have to wrestle with where they came from or the world that shaped them. None of them have to confront their own biases. They start the game perfectly non-problematic and end it that way too.
And this just...isn't what Dragon Age has been in the past. It isn't why I love the franchise. The whole game just felt, in a way, hollow. And this was a CHOICE and it is why the legacy characters are few and far between. Too many dragon age characters are just too...angry and complex for this game. You can feel them pulling their punches on this one. I have to imagine they did this because they didn't want to be criticised or have too much controversy? But I think it honestly goes far too much in the other direction and just makes it bland.
I can't imagine what I say here will be unique, but it is the basis for a LOT of my other thoughts on this game so I wanted to get it out of the way first. The softened Thedas and characters make this game by far the weakest in the franchise.
3K notes
·
View notes
Text
enemies
summary: the love-hate relationship between Rafe and you
warnings: small mention of violence
word counter: 4151
author's note: english is not my first language
The first time you met Rafe Cameron, you were barely six years old. You clearly remember how his stepmother, Rose, welcomed you into her home with a perfect smile, while your mother insisted that you play with him and Sarah so that you wouldn’t be alone.
The Cameron house was as intimidating as its miniature owner. Rafe was nine years old and had an attitude that made him seem much older. He looked down at you from the top of the stairs as if you were an intruder, someone who didn’t deserve to be in his space.
“She’s the Davies’ daughter?” he asked in that mocking tone that would become his trademark.
“Yes, and I want you to be nice to her.” Rose ruffled his hair before turning to you, but Rafe’s gaze was already fixed on your shoes, which were muddy from playing outside before coming in.
“I hope she doesn’t touch anything, Rose.” His voice was dry, as if he was already tired of you before he really met you.
From that day on, your relationship with him was marked by constant clashes. Every visit to the Cameron house felt like a cold war disguised as childish games. He always found ways to make you feel out of place, like the time he took your doll from your hands while you were playing with Sarah and threw it across the garden.
“If you don’t know how to play well, don’t play.” That phrase of his stuck in your mind.
In adolescence, the gap between you grew wider. While Rafe became the most popular boy among the Kooks, you began to spend more time with the Pogues. Your visits to the Cameron house became less frequent, and when they coincided, things always ended badly.
“Look at you, you’re a Pogue now.” His tone was always hurtful, accompanied by that arrogant smile that got on your nerves.
“And you’re still the same idiot as always.” Your response was almost automatic, as if after so many years the discussions between you were a rehearsed routine.
But the real problem wasn't just his words. It was the way he always found a moment to annoy you. During a beach party hosted by Kooks, for example, Rafe made sure your drink ended up spilled all over your new dress.
But it wasn't all enmity, when the search for gold began, your world became more complicated. You spent your days with the Pogues, planning, looking for clues, and trying to avoid Rafe, who seemed willing to do anything to get the treasure. The tension between you, which was already high, skyrocketed. It wasn't just childish enmity now; it was real danger.
Rafe had no limits. His eyes were always filled with that spark of arrogance, but behind it was something darker, something that made him unpredictable. Despite that, you never imagined you'd find yourself in the position you found yourself in one afternoon in the dense woods surrounding the Outer Banks.
You were following a trail of marks on the trees along with JJ and Kiara when you heard a noise. You broke away from the group, promising them you’d be back quickly. What you found was Rafe, kneeling beside a steep slope, holding his leg in a wince of pain. The ground beneath him was wet, almost muddy, and it looked like he might slide down any second.
You stopped dead in your tracks. Part of you wanted to turn on your heel and pretend you hadn’t seen him. After all, Rafe wouldn’t have done the same for you, would he? But another part, that part you always tried to stifle, knew you couldn’t just leave him there.
“What are you doing here?” Rafe snapped at you as you cautiously approached. His voice was heavy with distrust, but there was also a hint of relief he tried to hide.
“I should be asking you the same thing. What happened?” You couldn’t keep the tone of your voice from being harsh. After all, he had done a lot of things that warranted your hatred.
“I slipped. My leg… I can’t move it.” His face was pale, and his hands shook slightly as he tried to brush away the mud that covered his pants.
There was a long silence. You could have left him there. You could have turned and gone back to the Pogues. But something inside you wouldn’t let you.
“This doesn’t mean I owe you anything,” you said as you crouched down beside him.
Rafe looked at you in disbelief. “Are you helping me?”
“Shut up and don’t make it harder, Cameron.”
You offered him your arm and helped him up, leaning his weight on you as you slowly moved forward. It was an awkward process; his size made each step harder. But there was something odd about the silence you shared, a momentary truce amidst all the hostility.
When you finally dropped him off somewhere safe, away from danger, Rafe looked at you with a mix of wounded pride and something you couldn’t quite place.
“I’m not going to thank you,” he said at last, breaking the silence.
“I didn’t expect you to,” you replied, wiping the sweat from your brow. You turned to leave, but his voice stopped you.
“Wait.” His tone was softer than you’d heard before, almost vulnerable. You turned slowly to look at him.
“What?” you asked, tired.
“Did you see anything?” His question was direct, his gaze piercing.
You understood immediately. Rafe wasn’t just hurt; he was there for something related to gold. Maybe he’d found a lead, something he didn’t want the Pogues to know about. You could have told him the truth, that you’d noticed a map in his pocket when you helped him, but you chose to lie.
“No, I didn’t see anything.” Your voice was firm, although inside you felt a small knot of guilt.
Rafe seemed to relax a little, although he still looked at you with distrust.
Later, when the Pogues found a clue that fit too well with the area where you had seen Rafe, he understood what you had done. Someone, perhaps Sarah, told him that you were near the area when you separated from the group. It didn’t take much for him to put the pieces together.
The next time you saw him, his expression was completely different. There was no vulnerability or truce anymore, only fury.
“I knew I couldn’t trust you,” he snapped at you, coming dangerously close.
“What are you talking about?” You tried to remain calm, although you knew exactly what he meant.
“Did you think I wouldn’t find out? You lied to me. You took what was mine!” His voice was filled with rage, and though you knew it was unfair, there was something in his eyes that made you feel a pang of remorse.
“I don’t owe you anything, Rafe.” Your response was cold, though inside you felt more affected than you wanted to admit.
Rafe was silent for a moment, his jaw clenched, his gaze fixed on you. Finally, he took a step back, but not before making his feelings clear.
“Don’t ever cross my path again, Pogue.”
That was the beginning of a new phase in your feud, more bitter and personal than ever.
Your relationship with Rafe Cameron had reached a point where hatred seemed to be the only thing that united you. After your “betrayal” during the search for gold, any vestige of truce between you vanished. Although you would never admit it, there was something inexplicable that brought you back to square one: an enmity filled with tension, resentment, and something deeper that neither of you understood.
One of the worst fights you had occurred during a rainy night in the Outer Banks. The Pogues had been following Rafe, convinced that they had found another important lead to the gold. The chase led them to an old abandoned port, where you finally confronted them face to face.
“Always after me, aren’t you?” Rafe looked at you from the shadow of a warehouse, his soaked hair sticking to his forehead. The sound of the rain beat hard against the metal roof, but nothing could drown out the intensity of his voice.
“You have no right to that gold, Cameron.” Your words came out loaded with defiance as you clenched your fists. You knew you were probably playing with fire by facing him, but something in you couldn’t stop.
“And you are?” he replied, taking a step towards you. His eyes, dark under the rain, were filled with rage. “What makes you think you’re better than me, Pogue?.”
“For starters, I don’t try to kill people for him.” Your words made him laugh, a dry, bitter laugh that made you feel a chill.
“You think so?” Rafe leaned a little towards you, his voice lowering to an almost whispering tone. “You know perfectly well that you would do anything to protect your own, too. We’re not that different, even if it pains you to admit it.”
The argument soon turned physical. He tried to take the map from you, and you fought back with all your might. It was as if you were both so consumed by rage that nothing else mattered. You fell to the ground, feeling the cold wetness of the cement against your back, as Rafe tried to hold you down.
“Let me go, you moron!” you screamed, kicking him in the stomach.
“Give me the damn map!” he roared, clinging to your wrist.
For a moment, you thought it would all end there, that one of you wouldn’t walk away from this fight. But something changed. Rafe looked you straight in the eyes, and for a moment, his grip softened. He looked confused, as if he couldn’t understand why he couldn’t keep hurting you.
Finally, he let go of you and stood up, breathing heavily.
“I can’t do this.” His voice was barely a whisper, and it took you a few seconds to process what he had said.
“What…?” you were speechless, still lying on the ground.
Rafe ran a hand through his hair, taking a few steps away from you.
“Go away. Take the damn map and go away.”
But not everything always ended in a truce. There was another time when it was you who had to decide between helping him or letting him face the consequences of his own actions. It was during a smuggling operation that Rafe had organized to finance his obsession with gold. You found him cornered in an alley, with a group of men who clearly did not have friendly intentions.
“What the hell are you doing here?” he snapped at you when you appeared at the end of the alley. He was bleeding from a cut on his eyebrow, but he still maintained that defiant attitude.
“I saw your truck nearby.” You approached cautiously, analyzing the situation.
The men paid you no attention at first, but soon realized you could be a problem. One of them advanced towards you with a menacing smile.
“Another friend of yours, Cameron?” he said mockingly.
“Get out of here, Pogue. I don’t need your help.” Rafe’s voice was firm, but there was something in his gaze that made you stay.
Despite everything that had happened between you two, you couldn’t just leave him there. You picked up a rock from the ground and threw it hard at one of the men. It was enough to distract them and give Rafe a chance to fight back.
You helped him escape, though as soon as you turned the corner, Rafe turned to you, furious.
“Why do you keep butting into my business?” he shouted, grabbing you by the shoulders.
“Because I’m not like you, Rafe. I can't let someone die, even if they're an idiot like you.” Your answer made him let out an exasperated sigh, but he didn't say anything else.
In the end, it was always the same. They hurt each other, they hated each other, they betrayed each other... but they also always found a way to forgive each other. You didn't know why you did it. Maybe it was because you saw something in Rafe that others didn't see, or maybe it was because deep down you knew you weren't as different from him as you wanted to believe.
The only thing you knew for sure was that, no matter how hard you tried to hate him, something always made you go back to him. And the worst of all was that Rafe seemed to feel the same way.
Rafe Cameron drove you crazy in every possible way and that made you uncomfortable and annoyed, despite always finding gold on your path, you also found it on your path when you were calm, reminding yourself that you couldn't get rid of it even if you wanted to.
There were nights when the air was so thick that it was hard to breathe. The humidity was sticking your clothes to your skin, but it wasn't just the weather that made you feel this way; it was him.
Rafe Cameron always managed to find you, even when you didn't want to be found. His mere presence seemed to charge the atmosphere with an almost palpable tension, something that only existed between the two of you. Like that time on the dock, under the dim light of a broken streetlight. You were alone, waiting for JJ and Pope, when you heard their footsteps, firm, sure, approaching.
Your body tensed before you turned around. There he was, standing, with that arrogant posture that you detested so much. His messy hair and clenched jaw gave you every reason to hate him more than you already did. But as you looked at him, feeling his gaze sweep over every detail of you, there was something different, something that made you stop.
There was anger in his gaze, yes, but there was also something deeper, something dark that you recognized because you felt it too. Your hands clenched into fists, not because you wanted to hit him—though that was of course a tempting option—but because you wanted to stop the impulse that made you think about getting any closer than necessary.
It was a constant tug-of-war. One moment you wanted to push him into the water, make sure he disappeared from your life forever. But then, a part of you wanted to do the complete opposite, you wanted to get closer, erase the distance between you, and find out if that tension could transform into something more.
Rafe leaned against one of the dock posts, looking at you with a mix of defiance and curiosity. Everything about him seemed designed to provoke you. His gaze fixed, his shoulders relaxed but ready to move at the slightest hint of threat. It was so unbearably irritating, and yet, there was something you couldn’t ignore.
The wind blew hard, and you felt a chill run down your spine, but it wasn’t the cold that made you shiver. It was that unmistakable feeling of being on the edge of something dangerous, something you couldn’t control.
You wanted to kill him. For all the times he had made you feel less than, for every hurtful word, for every betrayal and fight. But at the same time, you wanted to get close enough to know if that spark you felt between you could catch fire.
But you didn't. You couldn't.
Instead, you took a deep breath, ignoring how your heart was pounding. You turned your back on him, your steps firm on the wood of the dock as you walked away. You knew that if you stayed one more second, the line between hate and desire could blur forever. And you weren't ready to face what that meant.
You felt him stand still, watching you as you left. You didn't need to look back to know that that feeling would continue to haunt you, just as much as he did.
And you were right, a few days later that line blurred.
There was a storm that night, one of those that seemed to split the sky in two with each flash of lightning. The rain was pounding on the roof of the old abandoned cabin where you had taken shelter, trying to escape the chaos that the Pogues and Rafe had caused in the last gold hunt. Your hands were shaking with rage, not so much from the cold, but from the frustration of knowing that Rafe had, once again, gotten you into this situation.
You were alone, at least that's what you thought, until you heard the door slam open. You turned quickly, looking for something to defend yourself with, but seeing that unmistakable figure enter soaked to the bone, your heart stopped.
Rafe.
"What the hell are you doing here?" you thought, although you didn't bother to say it out loud.
He slammed the door behind him hard, shaking off the water like a rabid dog. His dark hair, and his chest rose and fell with each heavy breath, as if he had run a marathon. His gaze met yours almost immediately, filled with that mix of fury and something more that always seemed to burn between you.
You didn’t say anything, but you didn’t look away either. There was something about him that night, something different. It wasn’t just the usual anger you two shared, or even the constant tension that seemed to surround you like a force field. It was something rawer, more real.
The silence between you was almost deafening, broken only by the roar of the storm outside. You felt the air in the cabin grow thicker, charged with electricity, as if lightning was about to strike right there.
“What? Are you just going to stand there staring at me like an idiot?” You had crossed your arms, trying to hide the trembling that ran through your body.
He didn’t answer, but he took a step towards you, slow, deliberate. You could feel the intensity of his gaze fixed on you, as if he could see past the facade you always tried to maintain. Your heart began to beat faster, and you hated that he had that effect on you.
“Rafe, don’t start,” you warned yourself mentally, even though you weren’t sure what it was you wanted to avoid.
But he kept coming closer. You could see every detail of his face now: the raindrops sliding down his jaw, the way his lips were pressed together as if he were holding something back. His presence filled the small space between you, and suddenly, the hatred you’d always felt for him didn’t seem enough to explain what was happening.
You didn’t know who made the first move. Maybe it was you, maybe it was him, but in an instant, the distance disappeared. His hand slid behind your neck, pulling you closer to him with a force that made you gasp. His mouth crashed into yours with an intensity that left you breathless, as if all that pent-up rage had finally found an outlet.
Your hands clutched at his wet shirt, trying to push him away and pull him in at the same time. The kiss wasn’t gentle, it wasn’t tender. It was an explosion of everything you had bottled up for years: the hatred, the frustration, the attraction that neither of you wanted to admit.
You felt his body press against yours, trapping you between him and the wall of the cabin. His breath was hot against your skin, mixing with the cold of the storm that continued to rage outside. His every move seemed to call out something you didn’t know you’d been holding back, and for a moment, you let yourself go.
But it was only a moment.
Suddenly, you pulled away, your hands on his chest as you tried to catch your breath.
“This… can’t happen.” Your voice was barely a whisper, shaky but firm.
He didn’t say anything, but the way he looked at you said it all. There was something in his eyes you hadn’t seen before, something vulnerable that completely disarmed you.
The storm outside continued to rage, but inside the cabin, all was calm. Rafe didn’t try to come closer again, and you didn’t dare look him in the eye as you turned away, your heart pounding so hard you felt like it might explode.
After that night in the cabin, something changed, though you both tried to act like it hadn’t. That first time was an accident, you kept telling yourself, something driven by rage and storm. But what happened next made it clear that there was something more, something that went far beyond hatred or tension.
It wasn’t long before you met again. It was in one of the alleys behind The Wreck, where you had hidden yourself after a fight with Sarah and the others. Rafe appeared as if the universe was conspiring against you. He didn’t say anything at first, just looked at you with that mix of arrogance and determination that seemed to be part of his essence.
“You’re not here to worry about me, Cameron. What do you want?” you had snapped harshly, crossing your arms as if that physical barrier could protect you.
He didn’t answer right away, but the glint in his eyes made it clear that he knew exactly what he wanted. What followed was just as impulsive as the first time: his lips finding yours with a burning urgency, your hands clinging to his shirt as if the world could fall apart at that moment and you wouldn’t care.
Logic disappeared when you were with him. All you had left were pure emotions: desire, rage, need. In those moments, you didn't think about the past or what was coming next. You didn't think about the fights, the betrayals, or the reasons why you were supposed to hate him. There was only his hands on your skin, the sound of his breathing, and the way he managed to make you forget everything else.
But the next day, there was always something that reminded you why you hated him. Like that time you saw him bullying Pope at the dock, his overbearing attitude making it clear that the Rafe of last night and the Rafe of today were two sides of the same coin.
"You're an asshole," you had yelled at him later, when you faced him away from the others.
He shrugged, as if he didn't care, but his gaze searched yours, almost defiant.
"Don't expect me to change for you," he seemed to say without words.
You walked away furiously, promising yourself that this would be the last time. You couldn’t keep falling for that game, not when he was still the same cruel boy you’d known all your life.
But then, something always drew you back. Like when he found you after you were almost caught in one of John B’s crazy antics. He helped you escape, even covering for you when the Kooks passed by. It was an unexpected gesture, one that left you bewildered as you shared a moment of calm on an old boat hidden in the swamp.
“Thanks, I guess,” you’d told him, though your words were filled with skepticism.
He smirked, the kind of smile that always got on your nerves.
“Don’t think about it too much.”
But you thought about it. Every gesture of his, every glance, every clandestine kiss was etched into your memory, fueling a cycle you couldn’t break.
Of course, you had your part in that dynamic, too. There were times when your own actions infuriated him, like the time you stole information from him about the gold hunt and shared it with the Pogues. His reaction was explosive: he found you on the dock, his gaze filled with betrayal and fury.
“What the hell did you think you were doing?” he said, his voice deeper than usual.
For a moment you thought he would leave you there, that this would be the end. But no. Even though you had betrayed him, even though you had defied him in every way possible, he always came back. Just like you came back to him.
#fanfic#oneshot#imagine#x reader#rafe cameron#rafe fanfiction#rafe imagine#rafe cameron x reader#rafe obx#outerbanks rafe#rafe outer banks#rafe x you#rafe x reader#rafe fic#rafe cameron x you#rafe cameron x y/n#rafe cameron x female reader#rafe cameron x kook!reader#obx x reader#obx fic#obx fanfiction
172 notes
·
View notes
Note
the asks and responses you've been posting about this ex-abuser friend and abuse as a skill set are so so interesting to me. it's more related to your responses, but I've been thinking for a long time about autistic forced passiveness teaching manipulation tactics. personally, since I've been trained out of advocating for what I want (or even noticing I want something), I've noticed I fall back on tactics anywhere from asking very leading questions to gradually pushing people's boundaries to get what I want, and a bunch of other behaviors that aren't supporting anyone. it doesn't help that a life of masking has given me a very analytical brain for social interactions. this is something I'm working on, obviously, but I imagine that there must be other autistic people who subconsciously find themselves unable to ask for what they want but also still...wanting things and having to figure out (unfortunate) ways to get them.
This is SUCH a great message, thank you for sending it. And yet another of the reasons why I hate the victim-perpetrator binary. Most Autistic people have been victims of immense boundary violation and disrespect. We're a highly marginalized, disenfranchised group! And we ALSO develop ineffective or manipulative coping strategies to deal with this reality a lot of the time, and have been taught to use them by our families and communities!
I have fallen back on many of the exact same strategies you've mentioned here, and more. I've taken on responsibility for other people's problems in a codependent way, hoping they'd magically notice all that I was doing for them and intuit what they should do for me; i've tried fixing other people's interpersonal problems for them and passed "benevolent" (I thought) gossip behind their backs; I've tried controlling people's behavior ""for their own good"" hoping that if they needed me, they'd love me; I've made passive aggressive remarks, aggressive remarks, and given people the cold shoulder. I've played "the game" with friends and partners and been artificially chilly so that I never seemed like I liked or needed them "too much", I've cried and beaten myself up when criticized in a way that has silenced or scared other people, I've directed my meltdown energy at the wrong people, and on and on.
And I've seen a LOT of Autistic people pull this kind of manipulative, incommunicative, triangulating, controlling shit, and even outright abuse one another with such tactics, and it's so tragic, and it cannot be easily explained by one person having an "abusive personality" or belonging to a "dangerous group" and another person not having those attributes. Shit is complex and contextual. And we use the tools we have been taught to use and seen treated as typical in our communities. That means we can also learn our way out of using them -- but that has to be a social process too. No one just becomes a better person through guilt or sheer force of will.
176 notes
·
View notes
Note
What kind of wounds would a shotgun give to someone thats not wearing any bullet proof vest but just thick, winter jackets? Like those heavy jackets with fleece on the inside that old guys wear alot. ( I think its called a work jacket?)
I've always thought a shot gun would give some sort of blast damage and make quite a mess, but in The Day of The Jackal ep 6 it didn't seem that bad when he killed that farmer guy in Hungary lol.
So here's a fun thought to play with. A leather jacket is made from treated animal hide. In most cases, they're actually softened a bit to be more comfortable.
Shotguns are frequently used to hunt large game. Large game where their primary form of armor is their skin. Their skin which does almost nothing to stop a shotgun blast.
So, unless it's loaded with something like rocksalt, a leather jacket is not stopping a shotgun.
In answer to your original question, “what kind of wounds?” Catastrophic ones. It would be really messy.
Also, remember shotguns are still usable up to ~100 meters, at which they'll have a roughly 2m spray pattern. Getting hit by a shotgun, even at 50 meters, is going to be really bad. It's a bit like hitting someone simultaneously with a hail of small caliber rounds. Individually one piece of shot isn't likely to be lethal, but get hit with five or six of them, and that's a real problem. It's going to create a bunch of wound channels, and each wound has a chance to hit something vital, or ricochet and try again. And even at best, you're going to be losing blood from each of them simultaneously.
As for actual armor, most Level III or higher armor should stop a shotgun blast. However, shotguns are pretty good at damaging body armor. So someone wearing a ballistic vest who takes a shotgun hit, probably isn't going to be safe from the next pistol round that hits their vest anywhere near where the shot landed.
Similarly, with plate carriers, it should be fine, but there's a real risk that some of the shot chipped the plate. That's not going to cause the next shotgun blast to punch through, but it does mean that carrier now can't be trusted to stop rifle rounds.
Now, none of that are things you usually obsess over. For the most part, ballistic armor is single use anyway. If you're wearing a Kevlar vest and get shot, it's time to replace that vest. So, having your vest soak a shotgun hit isn't some kind of special tactic on your enemy's part, and is really just your vest doing its job.
Against unarmored targets, shotguns can be downright horrific.
So, using a winter parka to stop a shotgun blast is probably the result of someone who heard the, “shotguns are horrible at armor penetration,” line and took it a little bit too seriously.
There are some AP shells out there. Including slugs that market themselves as armor penetrating. I've never looked too deeply in to these. I know of their existence, but not how effective they actually are.
There's also probably some close quarters scenarios where a slug might punch right through body armor, even though, generally speaking, slugs lose energy extremely quickly, and at mid to long range, they're not going to penetrate. Ultimately, it is an 18mm bullet without a lot of powder behind it, so the drop off makes sense, but it's still a lot of mass to deal with when it's leaving the barrel. Even if your armor holds up, taking that hit is probably not going to be fun.
-Starke
This blog is supported through Patreon. Patrons get access to new posts three days early, and direct access to us through Discord. If you’re already a Patron, thank you. If you’d like to support us, please consider becoming a Patron.
124 notes
·
View notes
Text
I am in late Act 2 on a Minrathous-saving run (Neve romance) and honestly I kind of... regret it. It is staggering how much Treviso is objectively the better choice:
So far, I have not encountered any quests or characters in Minrathous who I didn't see on a Treviso-saving first playthrough. In fact, there are at least two Minrathous quests which may only appear if you save Treviso, meaning there's more content on that path overall.
By contrast, two named Crow characters (plus the vendor, Fletcher) have died, and there's at least one questline gone as a result. I know a lot of Shadow Dragons are implied to have died if you save Treviso, but you see the Crows. It's tangible.
Jacobus is... not going in a good direction. I don't expect him to survive the game at this point.
In a surprisingly subtle example of environmental storytelling: the cats and dogs in Treviso are gone. In addition to all of the people you see and hear sick and dying, this really struck me when I realized.
Neve's storyline is honestly more compelling if the stakes are raised. Lucanis's story (and Treviso's) already have pretty high stakes - control of the Crows, family betrayal, and Antaam occupation - and the blight isn't actually a problem that can be solved, so it just creates misery without narrative conflict. The Venatori are something for Neve to fight and struggle against, and it adds weight to her characterization IMO.
Spoilers as mildly as I can put them: The final battle occurs in Minrathous regardless, so the city cannot make it out unscathed.
I don't know if Bioware meant this choice to be as black-and-white as it ended up, but phew. Sorry Neve, I'm never saving Minrathous again.
I'm gonna be real with you: The Minrathous vs Treviso choice was way easy to make for me. Even if I wasn't playing a Crow personally invested in Treviso, like... the Blight poisoning Treviso's water seems way more long-term damage worth avoiding than Venatori gaining power in Minrathous.
#dragon age#dav#dav spoilers#also the fact that you can still romance neve if hardened but not lucanis#speaks to which outcome is worse I think
321 notes
·
View notes
Text
Meig's Official Paleontologist Review of Amber Isle
This game is so accessible. I tend to use cheaters/trainers a lot in most video games because I'm a Busy Adult Without Countless Hours To Spend Grinding In Video Games - but I don't need them in Amber Isle. They also don't exist for Amber Isle, but still - I'm not wishing I had them the whole time. It's especially "ADHD time blindness" friendly
THE CHARACTERS ARE SO CUTE HOLY FUCK they all have such interesting and unique personalities and they are just so precious. I must protect Kipper at all costs.
Yes, you're a shopkeeper, but you don't have to be a raging capitalist. In fact, in many ways, it's better for the game to undercharge people / pay more for things they sell you / give lots of gifts in order to bump up your friendship with the community; it's very easy to get money in the game and you really don't need to be stingy or go for huge profits in order to win
I LOVE THAT THEY ARE CALLED "PALEOFOLK". Not a single character is called a dinosaur that isn't a dinosaur, unlike other paleo games *cough paleo pines cough*. And because they aren't limiting themselves to the Mesozoic, there's a nice interesting variety of prehistoric critters for the characters.
It's so much fun that your character is also a Paleofolk and that there's so many options. I wish we could wear pants, but other than that...
The taxon balancing needs a *wee* bit of work. Since they can do the Paleozoic and Cenozoic, it's ironically too dinosaur-heavy; and those dinosaurs are a little biased and don't include anything more derived than Archaeopteryx, which is... a mistake. I recognize the devs had a challenge in picking the right charismatic fauna, but still. Honestly, this problem is easily solved: just add more paleofolk!
That said it is so nice to have a game with Maiasaura :3
The world is beautiful and so much fun to explore
The calendar is way too long. WAY too long. Has anyone actually gotten to year 2? Because I haven't. Also it's windy too much. The weather should be more varied.
I would love for info about different objects to come up when you're going through them so it's easier to make sure the items you're displaying are balanced and so you know what to recommend for different customer requests
The main quest is a little short, so it would be nice for more content to be added to it in the future. I'd also love to be able to have more adventures and activities when hanging out with paleofolk
Once again, a game without romance. Hooray! No pansexual crises!
PEPPER x CLOVER FOR LIFE. L. I. F. E.
Definitely worth playing. It is super fun and super cute. Check it out at @ambertailgames!
My Paleo Pines Review
My Roots of Pacha Review
99 notes
·
View notes
Text
Dead Boy Detectives - Fic Rec List (Part 1)
I've been wanting to do a rec list for a while, and now I have found a bit of time to do so. I've read A LOT of DBD fics in the past months, so I'm gonna split this rec list so this doesn't get insanely long. Also, check the tags of the fic because I'm just adding a few for length's sake.
Anyway, let's dive in! ❤️
Run your fingers through my soul by Hse11z5 (@thenyoumaykissthebride)
| T | 3k | Tags: Love Confessions, Not Actually Unrequited Love, Feelings Realization, Miscommunication, Idiots in Love, Fluff |
“Charles-” Edwin started, his voice catching over his friend’s name. “Just let me… Can I go first, please?” Charles begged, his hands still caught up with Edwin’s. Edwin nodded and swallowed the words he wanted to let escape. “Okay. Don’t be mad. But there’s no case.” Edwin scowled and opened his mouth. Charles winced. “I said don’t be mad! Now, I had to bring you here because there’s something really important I’ve been needing to tell you for a while now and it’s that-” Charles stopped. His hands fell to his side because he no longer had Edwin’s hands to hold. One second Edwin was there and then the next he just… wasn’t. Charles looked around madly, trying to work out what had happened, what kind of magic could have caused him to just disappear in a puff of smoke. That was when he saw the small orb bobbing behind the board games. aka The One Where Charles Fucks Up His Love Confession So Badly Edwin Orbs Out.
Notes: This was the cutest thing ever. I loved it so much, I swear.
and at once i knew i was not magnificent by aletterinthenameofsanity (@aletterinthenameofsanity)
| T | 3k | Tags: Alternate Universe - Canon Divergence, First Kiss, Miscommunication, Misunderstandings, Angst with a Happy Ending, Unreliable Narrator |
The problem with being Charles Rowland- or, rather, the truth of being Charles Rowland- is that he is not somebody that people kiss because they truly want to. Or rather, because they truly want him. When he was alive, it was because girls wanted the other guys on the team and he was a decent second option. It was because girls wanted to try out kissing and he did too and why not figure out their problems together? And now that he's dead, it's more of the same, isn't it? Crystal kisses him to try to feel something. And Edwin kisses him because their mouths are close together, and Edwin has just helped Charles through his crisis about his father and Brad and Hunter, and emotions are high, and, well- It makes sense that Edwin kisses Charles right now, doesn't it? It makes sense that Edwin is testing something out, and Charles is the person he trusts to test things out with. (Edwin kisses Charles at the end of Dead Dragons. Charles thinks that Edwin is doing it for practice. Edwin will just have to correct him, won't he?)
Notes: This broke my heart in a million pieces, but it was very worth it. This fic is absolutely brilliant.
the great snogging debacle of '95 by thatgayprince (@prince-simon)
| M | 26k | Tags: First Kiss, Feelings Realization, Getting Together, Disguise, Gender Fuckery, Near Sex Experience, Charles Rowland Has ADHD (DCU), Bisexual Charles Rowland (DCU), Internalized Homophobia, Canon Compliant, Pre-Canon, Post-Canon, Implied/Referenced Child Abuse, Past Child Abuse |
London, 1995 – Charles Rowland gets ambushed at a house party. He doesn’t think about it for the next 30 years.
Notes: Look, I'll be forever screaming about this one. It was amazing from the first word to the last. I think it rewired my brain, because I couldn't stop thinking about it afterwards.
i’ll be waiting for twenty years (praying for redemption) by aletterinthenameofsanity (@aletterinthenameofsanity)
| E | 4k | Tags: Heavy Angst, Angst with a Happy Ending, Pre-Canon, Alternate Universe - Canon Divergence, Alternate Universe - Canon, First Kiss, First Time, Miscommunication, Misunderstandings, Religious Imagery & Symbolism |
The kindest thing that anyone has ever done for Charles was guide him to death. The cruelest thing that anyone has ever done is tell Charles that they would rather Charles have left with Death in that attic than stuck around. Charles has spent the last thirty years being haunted by the same ghost, of course. What an irony that Charles only started being haunted after he died. (What an irony that Charles only realized he was in love after that same ghost proved that Charles still had a heart in his dead chest, because that heart had broken the moment that Edwin had turned on his heel and left a shattered Charles in the place they once called a home.) And yet, Charles cannot stop wishing for Edwin to just turn around. For Edwin to just turn around and smile and laugh as he did in that attic. For Edwin to smile at him, for Edwin to accept him back, for Edwin to love him. (Edwin and Charles go their separate ways in 1990 and spend the next thirty years pining for each other. Don't worry, they'll figure things out eventually.)
Notes: The way this broke my heart and put it back together, I swear- Absolutely amazing. It's angsty and it hurts, but I have no regrets. I wanted to give it a thousand kudos (please, AO3, let me).
so I try to talk refined by shadowquill17 (@shadowquill17)
| E | 6k | Tags: POV Charles Rowland (DCU), Self-Esteem Issues, Internalized racism, Jealousy, Oblivious Charles Rowland (DCU), Misunderstandings |
Edwin tells Charles about the Cat King taking his appearance and Charles, after he's done being angry, thinks about it some more and comes to the conclusion that the only reason that could happen and Edwin could still be more flustered by the Cat King when he didn't look like Charles... is that Edwin doesn't find Charles attractive. He has no idea why it feels so painful.
Notes: This made me feel INSANE in the best of ways. I re-read it often and enjoy it as much as the first time. Thank you, @shadowquill17, for this amazing fic.
That Story Ends Tragically by Alexander_Writes (@neitherthehoneynorthebee)
| M | 12k | Tags: Ep 7 canon divergence, Angst, Hurt/Comfort, Found Family, Pre-Canon Scenes, Violence, Internalized Homophobia, Trauma, Love Confessions, First Kiss |
"Can you explain this?" Charles begged. "Charles, don't leave," said the boy behind them. Edwin glared, but forcefully smoothed his expression when he looked back at Charles. "Hell is ... perceptive. It likes to snare souls. What is ..." He swallowed, throat moving with it. "What is the thing that you are most scared of, right now?" "Losing you." Or, what if Charles got lost trying to find Edwin in Hell?
Notes: MY GOD THE BRILLIANCE OF THIS. This was so well written it had me on the edge of my seat from start to end. The angst and the resolution of it were incredible.
Turnabout's Fair Play by LikeMmmCookies (@likemmmcookies)
| E | 7k | Tags: Edwin learns to flirt, Charles is down so bad, Edwin wears SHORTS, Charles walks into a door about it, Cute and silly, Cheesy flirting |
Edwin learns how to flirt.
Notes: This one had me giggling and kicking my feet because it was so amazing. It was such a fun and sweet read that I just had to include it in this list.
A gentleman by Superfriki
| Not Rated | 2k | Tags: First Kiss, Getting Together, Courting Rituals, Fluff, Love Confessions, Charles being a simp, Niko and Charles being friends |
“Niko, I can’t walk into the office with a flower bouquet and ask Edwin to let me court him. He would shit himself and run the other way” He looked at the girl, worry etched into his brow. “Don’t worry, you can do some things before that. Maybe you could start by getting him a gift or being a gentleman with him” “Oi! I’m always a gentleman with him” - Or Charles tries to woo Edwin in the Edwardian way.
Notes: ABSOLUTE FLUFF. The love. The courting. Everything about is a 10/10.
The Case of Richard Rowland by RB (BlueflowersandWings) (@writerofstuff)
| M | 31k | Tags: Post-Canon, Case Fic, Abusive Parents, Past Child Abuse, Childhood Trauma, Recovery, Hurt/Comfort, Homophobia, Angst with a Happy Ending, Developing Relationship, Getting Together, Romantic Tension, Mutual Pining |
"Right on time, Charles," Edwin calls as he phases in through their office door. "It seems that we have a new client. We were just about to—" Charles freezes. "As I was saying," Charles' father coughs, sat across from Edwin with his back to the door, "my name is Richard Rowland, and I believe I have been murdered." — Or: Charles' father dies on a Sunday. On Monday, he arrives at the doorstep of the Dead Boy Detective Agency.
Notes: One of my all-time faves, honestly. This one hit me in the feelings with such force and shook me so fundamentally I had to stare at the wall for a bit after reading some scenes. It's angsty, but it's brilliantly written. Thank you @writerofstuff for this masterpiece.
a part of me that will never be mine by tragedy_machine (@tragedy-machine)
| E | 22k | Tags: Mutual Pining, Miscommunication, Misunderstandings, Unreliable Narrator, Oblivious Edwin Paine, Angst with a Happy Ending, Hurt/Comfort, Getting Together, First Kiss, First Time, Love Confessions |
Edwin tells Charles he loves him in Hell, but when Charles quickly responds with his own breathless 'I love you', Edwin assumes his friend meant it platonically, so he gives up halfway through his confession, leaving out the crucial 'I'm in love with you' part. Dejected, he decides to keep his feelings a secret. Meanwhile, Charles has been in love with his best mate for years, so when they unexpectedly exchange 'I love yous' on the staircase of Hell, Charles happily assumes that they've just started dating and are just going at a really slow pace. Needless to say, they're not really on the same page. --- OR: because of a misunderstanding during the confession in Hell, Charles thinks they're dating now, while Edwin believes his love will stay unrequited forever
Notes: This fic has my whole heart, I swear. It's one of my faves ever, and the sensation of receiving the email when it was updated was unparalleled. A true jewel. Thank you @tragedy-machine
pinch me (I don't want this to be a dream) by shadowquill17 (@shadowquill17)
| E | 15k | Tags: Accidental Mind Reading, Light Angst, Oblivious Charles Rowland (DCU), Misunderstandings, Love Confessions, First Kiss, Getting Together|
Charles has never met a magical object he didn’t want to use. He might have gotten cursed a couple times over the years, but he also found some great stuff that way, and it keeps his afterlife exciting, you know? So when he and Edwin find something called “Desire’s Pince-Nez”, spelled glasses that make you see someone’s desires if you look into their eyes, Charles doesn’t really think twice before trying them on.
Notes: This one killed me and revived me with every line. I cannot express properly how much I loved it, but it's one of the fics I re-read most often, so I guess that says something. Seriously, it's amazing,.
#dead boy detectives#payneland#painland#edwin payne#charles rowland#dead boy detectives fic recs#crystal palace#niko sasaki
107 notes
·
View notes
Text
I often get the question, “How do you write women?” or “How do you write a dwarf?” Some of that can be resolved by research or talking to people. I had a correspondence with a fan when I was writing the first and second books, long ago, who was a paraplegic, paralyzed from the waist down, and he gave me a lot of valuable insight about how to write Bran and what it would be like. That kind of information from other people, you can never duplicate.
- George R.R. Martin, Ideas At The House (2013)
There are things we all go through, but there are experiences that I haven't had, and when I'm writing about one of those, I try to talk to people who have had that experience. When I first had Bran crippled by his fall from the tower, I had one fan who was paraplegic, and he and I exchanged a number of emails about what it was like to be paraplegic because I could try to imagine that, but I don't actually know it. When I wrote the scene where Sansa has her first period, I talked to a number of women and asked, “What was it like to have your first period? Was it scary? Was it nothing? Was it painful? Tell me about it!” I got about 16 different stories that varied very widely. People who have actually been in combat, I talk to before the combat scenes, and that too varies widely. That's sort of interesting, and, of course, I've read a lot about that. There are some experiences that only women have had in our society, and when I tackle them, I try to consult with women.
- George R.R. Martin, NIFFF Masterclass (2014)
You do have to research the things that can be researched, and sometimes that involves books; sometimes it actually involves talking to people. Those are the trickiest things, if it's a human experience. I'll give you a couple of examples from Game of Thrones. When Bran gets thrown out the window and paralyzed. I'm not paralyzed, I don't have any close friends who are paralyzed, but I wanted to try to get that as accurate as I could, so I did a fair amount of reading about that. I also had a couple of fans who corresponded with me through email about the problems of someone who was paralyzed from the waist down and what it would be like. I also have a scene where Sansa, who is engaged to Joffrey but hasn't flowered yet—hasn't had her first period—so she can't be married by the traditions of Westeros, then has it and is eligible, by medieval standards as well as the standards of Westeros, to be bedded and wedded and bred. Of course, she reacts to that with considerable panic. But I also wanted to know what it is like, and that led to a number of embarrassing conversations with women I knew about: “When did you have your first period? What was it like? Was it painful? Tell me about it!” What I discovered was a wide variety of different stories. It's not always the same thing, so I had to try to make sense of that and do something that had authentic truth to it. Hopefully, I did, but human experience is variable. No matter how much you research, there will be somebody out there who had a different experience, and then they'll write you an annoyed email saying, “You got that all wrong. You don't know anything about that.” Well… okay. But I tried.
- George R.R. Martin, Author Event Series: Featuring Marlon James (2019)
#Bran Stark#Sansa Stark#Disabled Characters#Female Characters#Scenes#George R.R. Martin#ValyrianScrolls#ASOIAF
126 notes
·
View notes
Text
His Weaknesses, Fears, & Insecurities
Fandom: Twisted Wonderland
Pairing: Leaders x gn!Reader
Warning: None
This post only contains part of the HCs. To read the full HCs, click here.
———————————————
Malleus
His horns are sensitive to the touch. He’s glad he’s tall, and few can reach his horns.
Cakes are his krypto.
The prince has a fear of rejection. He has already been pushed away and left out so many times that he doesn’t want to think about people who are important to him pushing him away.
Speaking of being left out, the thought of being lonely and having no one around him shakes him to the core.
He has a habit of overthinking and overanalyzing.
Leona
Leona has a hard time adjusting to the cold weather. He braves through it but hates winter from the bottom of his heart.
He’s a beastman, so his ears are overly sensitive, not only from touch but also from sounds. When he hears high-pitched sounds, it makes him see red.
His body is so used to sleeping for most of the day that it has become his habit. If he has to go a day without naps, Leona is grumpy af.
Pride, you say? He refuses to accept it. It’s not his weakness; it’s his birthright – he’s a lion and a prince.
Fear of losing you. This is a deep-rooted fear, but he will not be able to tell you.
Idia
He’s sensitive to the sunlight. Not only is his skin pale, but he stays cooped up in his room most of the time, so his skin can’t handle the sun.
Lack of sleep. Why sleep when you can dedicate that time to video games?
Major social anxiety. Crowds = nope.
Not able to make decisions. While he may not overthink as much as others, Idia is naturally indecisive, especially if the decision includes other people, like where do you want to eat?
Azul
Distrust in others, but also others don’t trust him. Due to his past, he doesn’t trust people, at least not easily. When others don’t trust him, he calls them smart.
He doesn’t like showing his octopus form, but Azul can’t go one day without being near water. He always misses being under the ocean, but shh, you didn’t read anything.
He has a lot of insecurities due to his past, and even if he is sensitive to certain things, Azul won’t let others see it.
Azul does not take failure well. He eventually bounces back, but it takes a strong mental toll on him.
Riddle
Quick tempered, but no one dares to tell him this. Riddle knows somewhere in his heart but refuses to let his brain process it.
He is a perfectionist and sees no problem with it. Does he want everyone to be perfect? No, he’s just too strict with himself because people have high expectations of him, and Riddle will live up to them.
Riddle has a fear of disappointing people, especially since his overblotting incident. He still can’t believe he broke one of the biggest rules for any magic user.
Vil
His face has to be in perfect condition all the time. If he notices even one hair out of place, Vil will get stressed (and fix it immediately).
His skin is also delicate, so any harsh conditions will affect him immediately. But he has a skin care product for everything, so his skin will bounce back no matter what.
Wrinkles. He better not see even one wrinkle; otherwise he will face mask the hell out of it. He fears aging and doesn’t want to see anything happen to his beautiful skin.
Being compared to Neige. He has learned his lesson after his overblotting, but Vil still can’t handle being compared to Neige.
Kalim
Kalim gets so hyper that he runs out of energy very quickly. But his energy comes back just as fast.
His overly trusting nature gets him into trouble quickly and makes him an easy target for others. He sees good in everyone and can’t see the red flags. Luckily, Jamil reads the situation fast enough and stops Kalim from getting badly hurt.
He tends to blame himself for things that are out of his control. Even if someone explains it’s not his fault, Kalim feels guilty and continues to feel that way for days.
His sheltered upbringing makes him oblivious to many things, especially danger and people with ulterior motives.
———————————————
➣ All Masterlists
➣ TWST Masterlist: [Genre][By Characters]
➣ Tumblr Only ML: TWST ML
#twisted wonderland#twst#malleus draconia#twst malleus#leona kingscholar#twst leona#riddle rosehearts#twst riddle#vil schoenheit#twst vil#azul ashengrotto#twst azul#kalim al asim#twst kalim#idia shroud#twst idia
78 notes
·
View notes
Note
I interpreted the "adaptation from the manga" thing to imply that they'll animate the 3 Yuus (like you said) but my partner proposed smth to me that raised my concerns... what if they only animate Yuuka? or like- default to a female Yuu? I could see that bc it would be probably easier for them to have only one protagonist.
don't get me wrong I like Yuuka and I know a lot of TWST fans are women but since the studio involved is apparently known for shojos I'm scared they'll make it seem like the story is romantic/the game is an otome... Which I mean- we do have SOME fanservice stuff but it's definitely not a romance story. That's why I'm scared 😭 if they do go that path... I much rather prefer the disconnection (?) of having 3 different Yuus than the possibility of this...
Also I'm just 🥲 I'm scared ppl will see that and say ahhh So Yuu has always been a woman!! Because as a trans guy, one thing that rlly made me feel valid in a way was seeing that in the game Yuu has no gender at all... I don't go by they/them but I'd much rather be referred as that than to be misgendered. It's a small thing but it's such an important detail for me (the fact that Yuu is gender neutral/can be whatever u want them to be) that it being erased in the anime would make me pretty sad... even more if ppl take the anime as "confirmation" of Yuu's gender, which it wouldn't be regardless if they end up giving us a girl OR guy Yuu- it would just be another Yuu interpretation different from the game.
But yeah, personal stuff aside, I'm more scared by the possibility of them making it seem like it's a romance story 😭 or ppl calling TWST an otome... which I mean... some people already have that misconception, even some fans...
[Referencing this post and this news!]
I definitely think they're probably leaning towards a new Yuu every season; otherwise, there would be a very uneven distribution of screen time for one Yuu over the others, and that leads into the problem of one Yuu being "more" canon than the rest. Yes, it will probably be easier logistically speaking to keep the same Yuu for the entire anime--but I also said the same thing when we only had the Episode of Heartslabyul manga, and look what happened with that. We ended up getting Yuuka and Yuuta following Yuuken, regardless of the logistical inconvenience of it all. I think if the anime intended to have a singular Yuu to follow for the main story, they would have chosen to adapt the light novel (which has Yuuya across multiple volumes) instead of the manga. The conscious decision to adapt the manga (with changing Yuus) says something to me. So really, I don't think we have to worry about one "kind" of Yuu dominating the anime. I took a look at the portfolios of the two studios collaborating for the Twst anime and didn't see a ton of shoujo myself. There was definitely a handful of them, but overall there was a spread of genres. I think Yumeta Company (one of the studios) has Tokyo Mew Mew New under its belt, which is probably one of its better-known works and maybe that's where the "they're known for doing shoujo" allegations are coming from? Don't quote me on that, though. I'm not someone who closely follows anime studios.
I would, however, like to point out that we shouldn't put all our stock into the studios behind the anime. Yes, they are obviously animating the project and thus have an influence on how the final product is. However, there are tons of other people involved (like the script writer) that will dictate how the anime looks and feels. (In fact, the script writer for the Twst anime, Kato Yoichi, is not known for writing shoujo.) I highly doubt all the staff involved at every possible level of production are conspiring to make Twst a genre it's not. (Related: I blame socialization for this, but it's a little sad that most of us by default think one woman + a bunch of men in a cast must be romantic.)
Now, to your main point. I understand the initial fear of people misunderstanding Twst as a dating sim/otome from how it is presented. Really, I do. I also understand the frustration that comes with people claiming Yuu's identity or gender or what have you is "confirmed". But to that, I ask you: so what? And I don't mean that in a "your feelings aren't valid" way (because your feelings are very valid!) I mean in like... Do these misconceptions others have truly impact your own enjoyment? Do the people believing in these falsehoods erase what you know is the truth? I would wager it doesn't. There has been and always will be those who see Twst or interpret Yuu as something they are not. Lots of us (myself included) thought Twst was an otome game when they first heard of its concept. People claimed Yuuken was the definitive Yuu when the first chapter of the manga dropped. That's fandom, especially the larger they get. If we fixate on those sore spots, it will ultimately make us unhappy because there will never be an end to misunderstandings. I would advise that you try and detach from those worries and just focus on having your own fun in the fandom rather than worrying about how others are consuming or reacting to Twst. Yes, we want Twst, a franchise we've seriously been invested in and love, to be seen a certain way--but I don't think that should come at the cost of your enjoyment. Fandom is meant to be fun, and we don't want to make ourselves miserable by stressing over the "what ifs", you know? Please focus on yourself!!
#disney twisted wonderland#twst#twisted wonderland#disney twst#twst anime#twisted wonderland anime#notes from the writing raven#advice#twst manga#twisted wonderland manga#twst light novel#twisted wonderland light novel#Yuuken Enma#Enma Yuuken#Hirasaka Yuuka#Yuuka Hirasaka#Yuuta Mito#Mito Yuuta#Kuroki Yuuya#Yuuyra Kuroki#Yuu
74 notes
·
View notes
Text
Actually I think one of the reasons why this game is so awful to get through is how it treats abuse, abusers, and abuse victims.
Under cut due to length of rambling:
First of all, Morrigan. Abused as a child by her mother, Flemeth aka Mythal, learned about the world and how to interact with it in a skewed way. Was treated in a way that no child should be by anyone let alone their parent.
Fast forward to Inquisition, particularly a worldstate in which Kieran is alive. The scene in the fade where Morrigan confronts Flemythal is one of the most important and special scenes in all of dragon age to me.
Growing up through abuse as a child you never think "I don't deserve this", you mainly think things like "Why is this happening to me?" and "Bad things happen to me." You know that these things are bad and make you feel bad, but when your baseline for how you should experience the world is abusive, you don't have the point of reference to think otherwise. And then you grow up. You look back on the abuse through the eyes of the child who experienced it but also through the detached, adult view that you currently have and have to reconcile the two. It's not easier nor pleasant. Getting to the age your abuser was/getting into the position of power your abuser had over you is difficult. Being at that stage and picturing yourself doing what was done to you to someone else is fucking sickening, and then you start to realize "I wasn't the problem, it WASN'T my fault, YOU are the one that's fucked up." But a lot of people can't and therefore the cycle of abuse continues.
But Morrigan does. She straight up tells her abuser "I will not be the mother you were to me." To have a character who survived childhood abuse be able to reach a point in their life where they can take back their personhood from their abuser is pretty damn important, actually. To this day I get weepy just thinking about it.
And then fucking veilguard happened.
Not only does it not matter if Kieran is alive or if Morrigan drank from the well (something that would BIND HER SPIRIT TO HER ABUSER), but Morrigan straight up let Mythal hitch a ride in her. The very thing that Morrigan tried to prevent ever since the first goddamn game? And we're all just supposed to accept and be ok with this?
The only way I can see this not being a complete character assassination of Morrigan is if Mythal just straight up possessed her unwillingly/killed her. Have Mythal use Morrigan as a information receptacle for new players, but also use old players' already-implemented relationship with her as a way to manipulate them. Either way, shit sucks.
Then there's the Crows. You know, the guild who takes children from brothels, orphanages, the streets and puts them through Hunger Games levels of training in which they either die or survive to become a slave assassin for the rest of their life. Not in veilguard. We're all just one big happy family. We rule Antiva, yippee!
Finally, there's Solas. One could argue his entire existence is the product of abuse, and everything that has happened in Thedas is because of it. I think framing his regrets as physical manifestations that want to kill him is a really interesting narrative choice. Unlocking the regret murals was one of the very few parts of this game that invoked a strong emotional response from me, not just because I'm an unapologetic Solas Enjoyer but because the implications are heartbreaking.
And then the game has you sit through the most fucking unbearable CBT group therapy session to talk about them with some of the most annoying damn people in Thedas who treat the literal apocalyptic levels of abuse Solas went through for millennia as something like a joke? And we the player are not given the option to challenge this? This game makes the point to force the player to agree with the flippant attitudes brought up from this.
Then brings up the final scene with Solas. Do I think the meeting with Mythal and Solas was handled well? Yes and no, but that's for another time. Solas is so far in the trenches of the trauma of abuse that he will not stop until his abuser pretty much tells him "I'm done abusing you." I think this was good and bad, again another time.
The way Solas interacts with his abuser is the direct flipside of how Morrigan does. You see more than one way someone can heal/not heal from it.
Morrigan, someone with arguable little power in the world, stands up against her abuser unflinchingly.
Solas, described through history as a GOD, someone with unfathomable amounts of knowledge and power, cowers and offers his abuser a literal weapon to kill him with, unprompted.
If this was a good game, it would be about regret but also about survivor's guilt, something that those who survived abuse have to deal with for the rest of their lives. But it's not, because it's a a bad game.
#jfc i'll get off my soapbox now#i have thoughts feelings and opinions obv#the more i think about it the more this game genuinely distresses me and not in a good way#da4#solas#dragon age#veilguard#morrigan#mythal#datv critical
95 notes
·
View notes
Text
hey I was planning another post today but instead let’s talk about how much I love that there’s not really a ‘good’ ending to the companion plotlines in Veilguard. It reminds me of Leliana and Alistair’s plotlines in DAO in that what you choose says more about the player/protagonist than anything
I just finished Isana Negat a second time, and I did the other ending and I thought it was just as good. Like, yeah, Harding does deserve to be angry! They did fucking get everything taken away from them! It’s so painful and horrific; yes you can, and should, be mad! But also Harding prioritizing her very real love for and compassion towards other people is not wrong. It’s just different! It’s just Rook’s friend/lover asking them for advice, and Rook giving it! You know, like in real life except with huge magical rock giants
And okay I’m never going to kill Illario because I think it would make Luca really sad and he has enough problems, Whoops I misremembered this, I don’t think you can kill Illario actually. I love that for Luca <3 But yk, I’m probably still not going to imprison him. but I can see it! Because the cycle has to end, right? The violence and infighting of the Crows endlessly attacking each other over power is part of what allowed the Antaam to get a foothold in Antiva, because there was like a double agent or something (if I’m remembering right from Tev Nights). Some kind of ending needs to be made to this endless violence. And I suppose it depends on how retributive Rook is, which is a great question to ask of the player (one that is asked repeatedly throughout the game). It’s not like Illario didn’t do anything, you know! He probably deserves punishment. But Rook, as they always can at various points, can be merciful, can choose absolution. Wow no, I’m glad I was wrong I love it more like this.
And oh boy, I LOVED the ending of Emmrich’s quest, don’t even get me started! Like!! I thought it was going to be ‘well obviously we HAVE to save Manfred’, but how Emmrich talks about accepting his death and his sacrifice convinced me! I was like alright man, this is a real choice! I actually did make him a lich last time (made a lot of sense from a Watcher perspective, imo) and not only was the cutscene sick as hell, but the follow-up was so funny and I got some really sad Spite dialogue which fucking wrecked me. It was great— seriously, his plotline is one of my favorites in the whole game.
And Davrin’s! I’ve already expounded at length about how much I like his quest line and how it ties into the Grey Wardens, but I really think both of his options for the griffons are so workable, because you know the Grey Wardens, especially under Antione and Evka, aren’t going to hurt those little guys again! But also the scenes with Eldrin are so endearing, and Davrin’s hope for a brighter future for them is so sweet and genuine. It’s hard to pick! It’s about Rook's perspective!
Neve's I'll admit I don't vibe with as much just because of the like 'trust the authorities' angle, but i haven't tried saving Minrathous yet and I think it would be sooooo involving as a Shadow Dragon especially. Because that's what they're fighting for, right? That better Minrathous where they CAN be sure that if they send the insane cultist lady to prison she’s going to stay there? But there’s always the practical consideration of people’s lives being at stake NOW, of Neve needing her friends safe NOW. And just killing Aelia ensures she will never be an issue again. So I can see both angles for sure
And Taash ;-; oh, Taash. I haven’t posted about them that much yet because they make me very emotional and it’s hard to organize thoughts like that. But I really love their quest, and their struggle to define themselves. And look, I know people wanted the option to tell them they could be both, but like as a person who has lived a similar experience, it really feels sometimes like the world is making you choose. It can feel like you’re not enough of either thing for anyone. And there are parts of your identity that you will have to make a choice on, and I think it’s trying to speak to that. I did the Rivaini one, and it’s like… well, they’re embracing the culture of Rivain, but it’s not like anyone is ever going to look at them and NOT see a Qunari. You can’t get away from that. What you choose to do in response is a real dilemma and I think that if you engage with the text genuinely you can see what Trick was doing. Also, there is a really great dialogue from Rook that I think gives more context to the discussion; they can say that they have been many things, and it’s important to take what works from each experience and make it part of yourself. So I don’t think Taash’s plot is trying to make them throw away any of themselves, just defining priorities. (Sorry, that got long. Feelings, opinions about that one)
And I don’t think Bellara’s is obvious, either, especially with how they involve the Nadas Dirthalen in her personal plot. This is a thing that is really emotionally and culturally significant to her, but at the same time it is part of what hurt her brother and ultimately took him away from her. She’s really preoccupied with not causing harm by her actions; she spends the whole game worried about it! And even though Rook doesn’t see the dangerous elements of the repository, that doesn’t mean they’re not there. The puzzle quest you can find in Arlathan proves that other people besides Cyrian were taken in by Anaris. And also, there’s the plot thread they briefly touched on in the last game which is that the culture the Dalish have built, that they have RIGHT NOW, is not wrong. But it’s also important to remember history, even if it’s unpleasant or could be dangerous, which is another thing you can discuss with Bellara during the game. So there’s no wrong choice! It’s just about Rook and Bellara and what’s important from their perspectives.
Anyway it was super refreshing to have these kinds of choices! It reminds me of the best character choices in DAI and DAO, especially, and I’m so happy they carried those things forward and improved on them.
#datv spoilers#veilguard#dragon age: the veilguard spoilers#dragon age#veilguard spoilers#dragon age the veilguard#dragon age: the veilguard#Taash#bellara lutare#davrin#lucanis dellamorte#neve gallus#lace harding#emmrich volkarin
106 notes
·
View notes
Text
Why I think Ace Trappola is a great example for teenage immaturity!
-> Ramblings from the perspective of an actual teen!
Something I haven't really seen discussed in the twst fandom in terms of it's writing is how well it handles maturity or the lack there of with it's cast, so allow me to start a discussion by throwing my own two cents in with the character I think embodies teenage immaturity the best: Ace Trappola!
The reason why I think he is a good example for this is because a lot of his character traits make him feel like a teenager without reducing his character to just be that, it's part of his characterisation sure but it's not EVERYTHING.
Like in the way he is actually kinda smart, I know we call him and Deuce the one braincell dou but he's got something other than air up there!
The problem lies with how much of a slacker he is, he doesn't apply himself academically if he did he probably wouldn't have had to make a deal with Azul just saying.
He feels like that one kid in class that somehow still passing without doing any work and barely being there.
And Ace also has some streetsmarts on him as well, he can pull tricks, mask his true intentions or really rile someone up but his tact isn't all that refined making it blow up in his face.
Which is great! Those are traits he uses to be an asshole so why reward that?
Speaking of which: ACE IS SUCH AN ASS!
Like sure we are friends now so obviously he is a lot nicer in-game but how much of a jerk he can be is still on full display, like with his brutal honesty that can be straight up insensitive.
To be honest that also feels like a teen thing because if you’re ever looking to get your ego shattered just ask a high schooler for their opinion.
And you are totally valid for disliking Ace for being like this, they are flaws and not exactly meant to be likeable aspects of his character but they are well written flaws!
I just really wanted to ramble about this because I am tired of characters in a school setting either just being romanticised, reduced to stereotypes or worse it’s obvious whoever wrote them is not a teen and is embarrassingly failing to write them or even wants to make fun of them.
It’s sooooo refreshing to see characters that feel and act their age! And I want to give them more appreciation!
Teenagers are still people and deserve to be three dimensional characters as much as any other character!
#doppel writes#doppel rambles#doppel draws#twst wonderland#disney twst#disney twisted wonderland#disney#twisted wonderland fandom#twisted wonderland#heartslabyul#ace trappola#twst ace#character analysis#writing analysis
65 notes
·
View notes
Text
I think Jimmy's decision to crash the ship is also quite ironic because, when you think about it, he didn't even need to do that.
First of all, it's very likely Anya wouldn't even come forth to speak out. She's shown to be rather withdrawn and is surrounded by people who don't take her seriously - if even the reliable Curly didn't listen and did nothing for her, why would anyone else?
Likewise, It's very unlikely the general public as a whole would believe her even if she did speak out about her rapist's true identity, since the other members look a lot more suspicious.
Swansea's an older man, so people would assume he's an old pervert. Daisuke is a younger man, so people would probably think he had sex with her since he couldn't control himself ("boys will be boys" and all). Curly is Anya's direct superior, so he'd be the first to get suspected of abusing his position.
Hell, Anya herself would probably get blamed for "seducing" her male coworkers or some bullshit of the sort. The game seems to take place somewhere in the 1960-1970s, so even if the society back on Earth is advanced technologically, they're still behind our IRL society in terms of values. You can tell it by the brand of misogyny Anya receives - two of her male coworkers treat her as incompetent and hysterical.
Jimmy, on the other hand? Just the unremarkable co-pilot. In fact, he could've made up an alibi story for himself by claiming that Curly was abusing Anya and then used his position to discourage the crew from taking any action, which would frame him as a "heroic whistleblower" of sorts. The public, then, would be more inclined to believe a "heroic" male co-pilot rather than an "incompetent" and "hysterical" woman.
But Jimmy, being Jimmy, didn't even want to risk getting accused (or having to take care of Anya's child). He wanted an immediate solution to the problem and panicked when there were none.
Jimmy would've gotten away with his actions had he just not crashed the ship in a desperate attempt to get away with his actions. amazing
#mouthwashing#mouthwashing jimmy#jimmy mouthwashing#mouthwashing curly#curly mouthwashing#mouthwashing anya#anya mouthwashing#mouthwashing swansea#swansea mouthwashing#mouthwashing daisuke#daisuke mouthwashing
127 notes
·
View notes
Note
So, I went to a game store, and I asked if there were any good beginner games for someone who tried the DnD Essentials Kit and found it too complicated, and you'll never guess what one singular game they suggested!
THEME: Simpler Games than DND.
My friend, I’m not a very good guesser, but I hope that I am able to present you with some games that will give you what you’re looking for.
24XX: Chaos Unit, by polyhedralmice
Deep under the busy streets of Sapien City is the headquarters of the Vermin Squad, the espionage wing of a secret organization of urban animals known as the CHAOS Unit. They capitalize on the fact that vermin are virtually invisible human inhabitants of the city and use they use their street smarts to run vital missions for the unit. Raccoons, opossums, pigeons and squirrels each play specific roles and together form teams that take on the most vital of missions. From intercepting life-saving pizza orders to rescuing their colleagues from the dastardly Animal Control, there is no task too daunting for the brave animals of the Vermin Squad. Every night teams are sent out on their missions, and this is the story of one of those teams. Nothing will stop these brave agents from successfully completing their tasks (except maybe a humane trap baited with peanut butter).
CHAOS Unit is a spy themed hack based on Jason Tocci’s 24XX.
24XX games are great for groups that love different-sided dice. In general, you only have a few skills for your character that are outside the normal parameters (upgraded to d8 - d12), and the success threshold is the same for pretty much every roll. The challenges and situations of any given scenario are typically presented as roll tables, allowing the GM to come up with an adventure just by rolling a few dice.
CHAOS Unit has just a few character options, some simple gear options, and a comparatively light-hearted premise. It’s a great introduction to the system, and learning how to play one 24XX game makes every other 24XX game a piece of cake to learn, even if they include new rules.
Loot, by Gila RPGs.
LOOT is a fantasy TTRPG by Gila RPGs that combines looter shooter mechanics with west marches vibes. When a rebellion toppled a lich overlord and torn down his city, the people were left with a lot of loot, and a lot of problems. That's where you come in.
Get some friends together, fight some monsters, deck your characters out in cool loot. Do it all over again.
Even though LUMEN uses grid-based combat, your character’s stats are simplified, reduced to a few things: health, armour, and three action types: force, flow & focus. Your stats themselves come from the items that your carry - your loot.
Your loot is organized through slots on your character sheet: you can only carry so much, so you’ll have to think carefully about what kind of stat bonuses and abilities you want. I find that a visual inventory can make it easier to keep track of everything you have, and can help some players learn how to think strategically. If you like the fantasy and strategy that exists in D&D but don’t want to do nearly as much math, you might be interested in LOOT - although the lack of dice is certainly a big change.
Slugblaster, by Wilkie’s Candy Lab.
In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever.
This is Slugblaster. A table-top rpg about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool.
Forged in the Dark games can be tricky to introduce to a new table, but Slugblaster is one of a few that I think can do the job. It’s a streamlined version of the system, that takes away a lot of the crunch that comes from Stats, Position, and Effect, and boils it all down to Kick and Boost. It also streamlines harm into 2 levels of slams, and keeps stress and downtime to a procedure that you can follow step-by-step when you finish a run. Finally character creation is very easy: you only make few choices in terms of abilities, and many of these choices are descriptive, rather than mechanical.
One thing I’ve noticed about games with “simpler” rules systems is that they typically do require a bunch of improv, which can be scary for new GMs. Slugblaster isn’t that different in this regard, but it does have a few things you as a GM can prepare beforehand if you want to make things easier for yourself. For example, you can set up your map of the different dimensions beforehand, including the doorways that the teens can get through. If you know that the teens get back to your home dimension without going through Operablum, then you can prepare a few location - specific threats to confound the teens as they try to get back in time for dinner.
Another strength of these games is that typically, if a player wants to do something, they just have to be able to describe how they’d do it - you can then work backwards using the gear & resources on your sheet to give you some dice to roll, as well as the logic of the game world, to figure out what happens next.
Lady Blackbird, by John Harper
Lady Blackbird is on the run from an arranged marriage to Count Carlowe. She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the Remnants, so she could be with her once secret lover: the pirate king Uriah Flint.
Lady Blackbird is the first game I ever played, and it’s a game I fell for - hard. It involves rolling pools of dice that you pull from descriptive collections of tags assigned to pre-generated characters. It simplifies game-play by taking away the step of character creation, and gives the group a pretty solid story to pick up and follow wherever your heart may lead.
While the rules of the game are fairly simple, I think that as a GM, you’re going to need to be comfortable with a fair bit of improv to make this work. The game has some excellent pieces of advice on how to come up with scenes for the characters, and even includes some example complications to throw at the party. I’m really glad this was my first game because from the beginning, it affirmed that roleplaying games are a communal experience, and even if the characters and the starting scenario are already written for the group, the players have a lot of freedom to decide who their characters are, and what they’re going to value.
Liminal Horror, by Goblin Archives.
There’s a strange comfort to ambiguity. To stand at the threshold between states of what was and what’s next, to inhabit the places of transition. But you’re never truly alone here. There are things that hunger within the dark places. Strange creatures and mysteries lie in wait and tumbling into the wrong place at the wrong time may put you on the path towards doom.
Grab your flashlights and blood splattered jackets as you try to make it through the night. Beware, snapping bone and rending flesh are often the simplest outcome. While there may be great power within these places… not all mysteries can be solved and not everyone can be saved. Above all, there are fates far worse than death.
LIMINAL HORROR is a rules-lite, adaptable Survival-Horror roleplaying game about normal characters and their struggles against the things that go bump in the night. The game focuses on surviving the weird and Investigating horrors while blending simple, old-school inspired rules with modern, narrative first principles. Survival is not guaranteed and those that do make it through the night are often forever changed.
In Liminal Horror, character creation is rather quick, often easily generated using a few dice rolls. For most tasks, your characters will roll a d20 and try to get a number lower than one of their three stats, so when you get started, teaching the game should be pretty simple. Of course, since it’s a horror game, there’s more than just trying to roll under a stat: characters will find themselves subject to the consequences of being exposed to horrors that are far beyond the limits of human experience. As a result, characters will find themselves dealing with two different kinds of harm: stress & fallout. These two harm systems will make the stakes feel real, and they’ll also inflict changes on your characters as you play.
Liminal Horror has a few things going for it. The basic rules are fairly straightforward, but they’re also free. The game is meant to be paired with pre-written adventures, which often include place descriptions, NPCs, and adventure-specific consequences to torture the characters with. A lot of the adventures available come with a price tag, but if you want to try out the system, there’s a couple of free ones out there - I recommend Messenger National Park, by capacityforwonder.
For the Ship And Its Crew, by Adeline Fowl Games.
We've crewed this Ship for years together. We've seen wondrous sights, gotten ourselves into seemingly insurmountable trouble, and have owed our fair share of creds to the wrong people. And yet, still, we fly. But after all these years, our past may be catching up with us. As the missiles tear across starlit space, we'll be forced to ask ourselves: What will we do, for the Ship and its Crew?
This is a hack of For the Queen, which mostly involves answering prompts, using something like a card deck, or in this case, a digital hosting service. Your group is telling a story by taking turns answering questions, which makes the game fairly easy to teach, even to people who don’t have a lot of roleplaying experience.
These kinds of games can also be played very quickly, which might also make it easier to introduce to folks who aren’t used to sitting around a grid and calculating resources for 2+ hours.
Other Recommendation Posts To Check Out…
Easy To Teach Recommendation Post
First Time GMs Recommendation Post
Little Reading or Writing Required Recommendation Post
59 notes
·
View notes
Note
Buck with a reader who is Chris' teacher, and Eddie asks Buck to pick him up from school since he's on call whereas Buck isn't, but Buck got caught up in a little traffic so he's late so it's just Chris and reader hanging out in class, and when Chris sees Buck he's so dang happy and reader finds it infectious, and Buck and reader hit it off? (Maybe Buck 3.0?)
PICK-UP — E.BUCKLEY
buck pick’s up chris from school as a favour, and finds himself oddly fond of chris’ teacher.
evan buckley x gn!teacher!reader | fluff | 1.2k | masterlist.
a/n — buck 3.0 deserves all the happiness in the world
You glanced at the clock on the wall, watching the second hand tick by as the classroom emptied out, until it left just you and Christopher.
His classmates had already been picked up, one by one, but Chris was still waiting patiently in his seat near the window, flipping through a book about space.
You smiled at the sight. He was always so curious, and it didn’t take much for him to lose himself in a new discovery.
“Everything okay, Chris?” You asked, coming over to sit beside him.
He looked up, his face bright with a grin. “Yeah, my dad said Buck was coming to pick me up today,”
You nodded, though you couldn’t help but glance at the clock again. “I’m sure he’ll be here soon,” you said, hoping to reassure him.
Eddie had called earlier to let you know that his shift was running late, so Buck, whoever that was, had stepped in to help.
You hadn’t met him before, but from the way Chris talked about him in class, it was clear Buck was an important figure in his life.
The minutes stretched on, and the school parking lot outside began to clear out, with fewer and fewer cars rolling through. It wasn’t like you had any pressing plans, but you hated to think of Chris waiting much longer.
“Want to play a quick game while we wait?” you suggested, pulling out a deck of cards from your desk.
Chris nodded eagerly, and before long, the two of you were playing a quiet round of Go Fish, his laughter filling the room as you tried to act overly dramatic each time he asked for a card.
You couldn’t help but enjoy moments like these—teaching wasn’t always easy, but it was days like this, spending time with kids like Chris, that reminded you why you loved it so much.
Then, just as you were reshuffling the deck for another round, you heard hurried footsteps echoing down the hall. The door swung open, and a tall man burst in, slightly out of breath but grinning widely.
“Hey, buddy!” he called, his voice full of warmth.
“Buck!” Chris’s face lit up in a way that was absolutely infectious, his joy so pure that it tugged at your heartstrings. He quickly abandoned the card game, pushing his chair back as Buck crossed the room in a few long strides to give him a hug.
“Sorry I'm late,” Buck said, kneeling down to meet Chris’s height. “Got caught in some traffic. But hey, I'm here now!”
Chris beamed up at him, clearly unfazed by the wait. “It’s okay! We were playing Go Fish!”
Buck chuckled, his eyes flicking up to meet yours for the first time, and you felt an odd flutter in your chest. He was handsome in a casual, rugged sort of way—dressed in a simple t-shirt and jeans, but with an air of confidence that made him stand out.
“Sorry to keep you waiting,” he said, standing up and extending a hand toward you. “I’m Buck, by the way.”
You took his hand, smiling warmly. “No problem at all. I’m Chris’ teacher.”
His grip was firm but friendly, and when he let go, you found yourself still feeling the warmth of it. “Chris talks about you a lot,” Buck said, his tone light but sincere. “Says you’re the best at making science fun.”
Chris, still holding onto Buck’s side, nodded enthusiastically. “Yeah, they’re the best!”
You laughed, feeling a blush creep into your cheeks at the compliment. “Well, Chris makes it easy. He’s a great student.”
Buck’s eyes softened as he looked at Chris, the fondness unmistakable. “Yeah, he is.”
The moment hung in the air for a beat, comfortable yet filled with an energy you couldn’t quite put your finger on. There was something about Buck—his warmth, the way he interacted with Chris, and the way he had this effortless ability to make you feel at ease.
“Can we finish the game before we go?” Chris blinks between the two of you, and you spare a glance in Buck’s direction at the request. It was his call at the end of the day.
“Please?”
Buck folds almost immediately. “Alright,”
“Do you play Go Fish?” you asked, a playful challenge in your voice, as you held up the deck of cards.
Buck grinned, raising an eyebrow. “Oh, I’m not sure you want to challenge me to join you. I’m kind of a pro.”
“Oh yeah?” you raise an eyebrow amusedly. “Care to test that theory?”
Chris’s face lit up even more at the idea, clearly excited at the prospect of Buck joining in. “Yeah, let’s play! Come on, Buck!”
Buck shot you a look, full of that infectious charm, and you found yourself laughing despite yourself. “Alright, deal me in,” he said, pulling up a chair.
The three of you spent the next fifteen minutes laughing and playing cards, with Chris dramatically declaring every match he made while Buck exaggeratedly groaned each time you won a round. There was a lightness in the room that made time slip away without you even noticing.
Before long, though, the game came to a close, and it was time for them to head out. As Buck helped Chris gather his things, you stood up, feeling a slight pang of disappointment that the moment was ending.
“Thanks again for staying late,” Buck said, his voice softer now. “I appreciate it,”
“Of course,” you replied. “Anytime.”
Buck hesitated for a second, then smiled. “Maybe we’ll see you around?”
There was something in the way he said it—hopeful, almost—as if he wasn’t just talking about school pickups. You found yourself nodding, a warmth spreading through you that had little to do with the classroom. “Yeah,” you said softly. “Maybe you will,”
As Buck and Chris walked out the door, Chris fumbling with his crutches to wave over his shoulder, you couldn’t help but smile.
The room felt a little quieter without them, but you had a feeling this wouldn’t be the last time you’d see Buck. Something told you he’d be around again, and maybe—maybe—that wouldn’t be such a bad thing.
#9 1 1#evan buckley#9 1 1 fanfiction#evan buckley x reader#buck x reader#oliver stark#evan buckley fluff
79 notes
·
View notes