#'the one with sunder was good its a really good horror' <- why did you lie to me. are you mad at me
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kinda funny seeing that last queued tf post with me gushing in the tags abt the comic bc i havent felt joy or even an emotional connection reading mtmte for a while
#idk man something just aint right. whether im just getting hit with another depressive episode or. idk.#the writing just feels... different. it feels weirdly cartoony? even though. the beginning was also really cartoony? but this feels worse#i liked the beginning so much more i liked the characters that cared so little about each other and the overall oppressive mood#idk part of it is i really dont like typical western superhero comic tropes and writing styles at aalllllllll#i cant stand the lack of foreshadowing and 'well just believe that it was secretly always like this' and the superpowers and trying to#raise the stakes by just Saying 'you might die' but its ok nobody does nor does the concern cross your mind#and i cant tell if the jokes are worse or more frequent but certain characters dont even seem like themselves anymore to me#the last thing i enjoyed was around when rewind killed a man. everything since has felt like some marvel movie type writing and it hurts#what happened to nuance and reading between the lines my good friends nuance and reading between the lines#'the one with sunder was good its a really good horror' <- why did you lie to me. are you mad at me#it wasnt even fun..... wasnt even interesting......#isnt this supposed to be a story abt attempting to adjust to postwar life and how fucked everything is. and how no#-thing is morally cut between good/evil? theres nuance? theres depth? whered all that depth go? maybe i imagined it this whole time#like.even the thing with skids gave me less of an impact when its surrounded by such. cheezyness. it deserves more consideration? respect?#good god its a very direct depiction of a very real horror dealt to rEAL PEOPLE#AND ITS CORRELATED WITH 'OTHERS RECEIVE SUPERPOWERS FROM THIS REVELATION' FUCK YOU#i feel bad for that plotline existing in that fucking situation jesus fucking christ you can't just do something like that#like. just. 'trauma gives you superpowers and also your suffering makes others stronger' how abt i go drink bleach.#maybe someone else will have a GREAT time if i do. <- kidding but like. christ man what the fuck#does this have to do with his whole 'i shouldnt have done red alert like that' idk what to tell you boss but that was nowhere near as bad#as the skids superpower giving scene.#red alert was fine it made sense it was severely relatable. it happens. but skids? no that fucking doesnt. what is that even trying to mean#beyond yknow. what guilt does to people. and cementing the worst of the war that um. isnt going to feel much justice at all it seems#sorry im in a very. tear everything apart kind of mood#dummy posts
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So uh... does anyone actually like Inferno?
I saw the genre swap, was exciting to see a detective noir Hellraiser film, and then, oh, then did I learn.
So, our first film without Clive Barker. What wonderful world of exciting new- hey, hey producers, whatcha got- hey, why do you have the screenplay to Se7en in your hand? What are you doing with that permanent marker? Why are you scratching the title out and writing Hellraiser V on the cover?
Okay, so, that might be a bit too much credit. A direct rip-off of Se7en with a coat of Hellraiser paint could be really cool. This was decidedly... not.
I'll give this sequel two things, and these two things only. No more, no less, only flesh:
The twin Cenobites feel as though they were created through sadomasochistic mutilation and therefore, while obviously designed with pointless sexiness in mind, feel compliant with the point of the Cenobites in the original novel. They appear disfigured due to the whole "pain and pleasure are the same thing" thing. This cannot be said of some of the designs in the early films. They aren't particularly interesting to look at, but they don't feel like the fucking CD thing from Hell on Earth.
The Lemarchand Box (identified as the Lament Configuration, spoken out-loud for the first time in the series) is not a Pokéball.
There's a direction these films have obviously talen that I don't much care for because it does conflict significantly with one of the most interesting aspects of film one. It's an aspect that Clive Barker himself kind of ignored in Scarlet Gospels, but since he's the creator, I'll accept his wishes on the matter. Seeing as Scarlet Gospels is clearly in greater continuity with the film than the novella, I guess I'll accept that too.
This little detail, humorously enough, I don't recall this line being in the book, is in the nail-headed Hell Priest's introduction to Kirsty: "demons to some, angels to others, explorers in the farthest reaches of pain and experience". Why do I like this line? Because it rather clearly states that they exist outside of the human morality spectrum. What that other hellsite would refer to as "blue/orange morality" (a term I do find quite useful to describing these sorts of things, I'll admit). Clearly, the later films prefer a literal Christian Hell approach, which is almost boring, as I believe it renders the idea of the Cenobites as simply outside of our realm of understanding quite pointless. Oh, so you exist to punish us for our sins. Cool. Great. Excellent.
I really hope the ploy twist here was able to fool someone. I truly hope someone was caught off guard by it. Someone watched this film and had a major Keanu Reevess style "woah!"- moment. I envy their ability to see the magic of incredibly obvious plot twists.
Oh, so you opened the Box and now you must live out an Inferno-based ironic hell as punishment for your personal indulgences. I feel as though being punished for engaging in vice, excess and sexual indulgence is kind of something the earlier films' Cenobites wouldn't really care about. All they care about is that you are having a good time, and that perhaps you'll have a better time without skin, or really, being in one piece.
Way to completely miss the mark on these characters, guys!
You like The Engineer, I like The Engineer. It's like the one singular Cenobite of the original novel that's given an actual name or title. Why did they give this title to the nail-headed Hell Priest? The Engineer is a creator of glorious devices by which to further explore the limits of the flesh (specifically, it's sundering from its owner's body). Kind of a completely different character!
This one was bad, just honestly bad. I did not enjoy this slow, introspective mess. I could get behind a slow, introspective Hellraiser, but let's not kid ourselves about what these movies are about. They are gorey films, that derive their most unpleasant imagery and fear from the beauty and horror of sex. They embrace the whole "one man's squick is another man's squee" mentality. Or they should.
I cannot reconcile this film with any real element from the previous ones. Oh, Leviathan, Lord of the Labyrinth, help me get through Hellseeker.
#Countdown to October First:#Day Six: Hellraiser Inferno#hellraiser#based on characters by Clive Barker#hellraiser inferno
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Needled Words
Characters: Childe, fm!reader
Word Count: 1,691
Warnings: Swearing
Premise: When does a joke go too far, when is a jab more than just friendly? Where does the line blur and where does it stop?
In which Childe’s teasing becomes too much for the reader
Author’s Note: For some reason this prompt made me think of Nancy Mitford, mostly because she was known also for being a slightly mean-spirited teaser. Ah Childe, my beloved. Communication in a relationship is key y’all.
Childe
You knew that Childe was only joking. After all, didn’t he read his letters to you? Brimming with little asides and jokes.
“Dear Tonia, I would say I was happy to get your letter, if only it was sopping wet. Did you leave it out in the snow again? I swear, if you were in the illustrious Tsaritsa’s army, you’d probably end up attacking your own regiment, and then I’d be forced to execute you for treason!” No one could mistake such an opening for anything except a slightly barbed bit of teasing.
Nor were the younger one’s exempt. Teucer’s antics had resulted in quite a bit of teasing. “Teucer, I think the Mr. Cyclopses have better survival instincts” and “I didn’t take you for someone who spent other people’s money!” This latter statement was made after Teucer spied the hand-crafted, very expensive, fireworks that were sold in Liyue. Of course, Childe had bought him the fireworks, and of course he never begrudged doing things for you when he teased you either. Still, you somehow felt as if things were different when directed at you.
Not that they really were. It wasn’t so much that you were picking up a different tone, it was more that, unlike Childe’s siblings and other friends, such as Zhongli, who was subjected to endless old man jokes, you couldn’t seem to take them well. When he joked about how many times you ran into the countertop you began to wonder if you truly had something wrong with your hand-eye coordination; when he said you were the laziest person, he’d ever met you wondered if you weren’t sleeping in too late; when he teased that he had to be your personal babysitter you wondered if you were truly good enough to be an adventurer. It wasn’t Childe’s fault, it really wasn’t, but that didn’t mean it hurt any less.
Of course, you could tell him, could finally let it all out and stop pretending that it wasn’t painful to try and keep all your emotion sunder wraps. But you couldn’t help but feel as if that would in some ways disappoint him. He was a Harbinger, tough, aloof. No words could ever hurt Childe, of that, you were sure. So how would he take it, the knowledge that his part was all too liable to shatter at every poke and prod? You couldn’t blame him if he turned out to be ashamed.
So, you kept it to yourself, smiled through all the jabs and teases. It didn’t matter, it really didn’t. You were fine! Or if you, weren’t it wasn’t worth it trying to change anything. You didn’t want to lose Childe, didn’t want to see the change when he went to say something before stopping, looking at you’re with barely concealed disappointment. Childe lived with his emotions to the forefront after all. And you wouldn’t ask him to change something you ultimately loved about him.
Thus, the days continued on, as did the teasing and the feigned smiles. Some days it was worth it, some days you were left with nothing but happiness bubbling up inside, the love that humans reserved for a very few number of friends and lovers. Yet those days were often days with minimal teasing, and you couldn’t help but notice the layer of anxiety that pressed on your love the days that were filled with Childe’s jabs. Lying in bed, limbs tangled with his, you stared up at the ceiling, wondering what you should do. You felt trapped, by your emotions, by your pride, by Childe’s words. They were all encircling you, and you could do nothing to defend yourself. You tried to keep the tears to a minimum; after all your partner slept so little already.
You didn’t know when the subtle shift happened, when it all became too much to handle. Maybe it was after Childe’s recent trip to Snezhnaya, where, surrounded by Harbingers who saw their coworkers as enemies rather than allies, he had sharpened his wit even more so than before. If his earlier teasing was unfocused, general quips, then his current ones struck quite closer to home.
“Wow my dear I didn’t peg you for a Treasure Hoarder, I don’t think that arrow could hit anyone if it tried!”
“I think you truly have the makings of someone who gets scammed by a Mondstadtian duke, or perhaps a Fontaine prince who has lost all his mora in a flood. Remind me to never go shopping with you.”
“Honestly, I think if you ran into the Electro Archon, she’d think your vision was fake. It’d be an easy way out.”
The whiplash of Childe’s proclamations of “princess” mingled with sentences that, had they been geared at anyone else, would surely be insults was shocking, and you found yourself less and less able to keep these two aspects of your partner compatible in your mind. Even less did you find the ability to simply brush it off.
You didn’t know why it was a comment about your socks that finally caused you to break. Really, it was too juvenile.
Laundry in your shared apartment was often seen as a punishment, the chore that each of you pushed onto the other. As such there was often a pile of laundry in the laundry basket, and incredibly slim pickings in your drawers. That being the case you often found yourself wearing mismatched socks. Perhaps it was a little odd, or a little childish, but it was certainly preferrable to spending all day at the river scrubbing your hands red. Who cared anyways? No one would notice such a small thing, especially once you had put your boots on.
However, nothing could get past Childe’s wicked sense of humor, and apparently your clothing choices were prime fodder for him.
“Nice socks.”
“Oh, thanks,” you replied, already having a sense of where it was going. The smirk that played across your partner’s face was full of mischief, and usually that only led to one place.
“I think that you’ll be quite the icon among toddlers all throughout Liyue. People will be asking you if you’re lost all day, or maybe they’ll ask you how it feels like to be nine.”
It was really a silly comment to get so upset over, such a small, insignificant thing to cry over. Yet there you were, standing in the kitchen, frozen in horror as your vision became fuzzy with tears. Unsure about any other course of action you buried your face in your hands and prayed Childe wouldn’t think about what you were doing.
“What’s wrong? Are you alright?”
You could hear the panic and concern mingling in Childe’s voice. Almost immediately a warm hand was on your shoulder, and you were suddenly flooded with the presence of the person you loved so much, the person you were now crying about. You could tell Childe was saying something, was whispering soft words of comfort, but in the moment your thoughts felt all too loud. Overwhelmed by the situation you turned into your partner’s shoulder and let yourself cry.
Eventually sensing you had lost all your tears Childe drew back slightly.
“Would you like a glass of water?”
“Yes please,” you replied, voice still small. Nodding Childe moved towards the kitchen. Within a few moments he was back, glass in hand.
“Was it the teasing?” He asked as you drank. Whatever you had to say about your partner, he certainly wasn’t stupid.
“Yes,” you mumbled, nodding for affect.
“I’m sorry, I didn’t realize I had gone too far. I promise I’ll be more careful from now on.”
“But Childe, it, it’s not just this time.”
“What do you mean?” Childe asked, voice flooding through with concern once more.
“It’s, I’m sorry, it’s just that, it’s all the time. Not all the time, every time you tease me. It’s not your fault! Of course, it’s not, it’s my fault. I don’t know, I just, it really hurts sometimes, all the time? I don’t know. I just, I’m sorry.”
Childe’s expression was one of abject horror. Taking your hand, he rubbed small circles on the top with his thumb. “I’m sorry, I didn’t realize how much it was affecting you. I should have been more careful.”
“But I don’t want you to feel like you have to, I don’t know, I know you tease everyone, I don’t want to make you uncomfortable.”
“You aren’t making me uncomfortable.” Childe’s voice seemed just as hurried as yours. “It makes me more uncomfortable to think that you’ve been burying this the whole time. You’re damn good at hiding things you know. But this isn’t a war or something, you don’t have to hide what you’re feeling, for whatever reason. Better if you tell me, y’know?”
“I’m sorry.”
“Don’t apologize. Doesn’t look good on you, or sound good. I’d rather hear you happy.” Childe leaned in to press a soft kiss against your forehead. “I love you, okay? You mean more to me than a little bit of teasing.”
“You don’t think I’m being weak?” You managed to make out as your anxiety lessened its grip on you.
“Weak? Girlie you’re one of the strongest people I know! Weak my ass. If you wanted to rule the world you could give me a run for my money. Of course, I’d win though. I mean, I would be there right with you.”
“I know you would,” you smiled, despite yourself.
You knew that Childe probably would still retain the odd sense of humor and levity he already had. Old habits die hard and all that. Still, you had managed to say what had been haunting you all this time and, more than that, you had been assured that you were good enough, strong enough. Those few words, no matter how short, meant the world to you.
#genshin impact#childe x reader#childe#tartaglia#genshin impact fanfiction#oneshot#requested#my writing
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Necromancy (The Western Approach)
Note: This is just me trying to reconcile the game mechanics of necromancy with how necromancy is written about in the codices... Not sure if I get it right, but it’s an attempt. Also, this scene is written as Dorian/Inquisitor, but honestly when you take this piece out of context, if you really want to read this as pre-relationship Adoribull — or else as the start of Dorian/Inquisitor/Bull — you totally could and I would support you.
Shit.
The thought flashes through Trevelyan's mind at the exact moment he feels the nerves prickle across the palm of his hand. From the noise behind him — a sudden whoosh like the rushing of wind or water — he knows that a rift has just opened. He doesn't need to look to confirm it, but he does anyway, hoping against hope that he won't see demons yet. But of course there are.
"Shit!" he says, counting four wisps and an arcane horror.
"Not good," Bull says through gritted teeth as he takes stock of the change in their situation.
He's been holding his own against two Venatori warriors. Neither opponent can match his strength and skill. But it's two against one and they're both relying on the unfaltering strength of their barriers. Three spellbinder mages are keeping them shielded. They're also carpeting the ground underfoot with fire and ice glyphs — very dangerous if stepped on.
Trevelyan and Dorian have been dispelling everything — barriers, glyphs, and ambient hostile magic — as quickly as they can. All the while, they're casting and recasting barriers with frantic speed to keep their own party shielded. But it means they can't launch aggressive attacks of their own.
If they could take out even one of those spellbinders, they'd gain an immediate advantage. And Sera's been trying. She's targeting the mages and hoping for a lucky hit. But the spellbinders are all reinforcing each other, and her arrows glance harmlessly off each renewed barrier.
As soon as the rift opens, she spins, aims, and starts picking off wisps one by one.
"Look out!" she says.
Trevelyan turns just in time to see the arcane horror cast its spell. Spurred on by a rush of nerves, he jumps aside as a green burst of deadly energy spirals past him. It hits one of the Venatori warriors to devastating effect. The remnants of a barrier spell burn away to nothing. Thick plate armor is sundered and the warrior staggers, struggles to remain standing, and then collapses.
"Maker," Trevelyan says, breathing the word with effort and relief.
That could easily have been him lying dead in the sand. No question about it, that arcane horror needs to be dealt with — and since its weakness is the spirit magic he wields with his spectral blade, he's their best chance at stopping it quickly.
Though I wouldn't mind if it takes down another couple of Venatori first.
It's a passing thought, nothing more than a flash of grim humor to ease the reality of death on the battlefield. But then, with sudden clarity, he knows exactly what they have to do. He snaps his fingers at Dorian, catching his attention, then points to the arcane horror.
"Spirit mark," he says.
A flash of recognition crosses Dorian's face, and without a word, he casts behind them. His magic hits the arcane horror, marking it to entice the lesser spirits when it falls.
"Yours now!" he calls out, because what's next is to kill this thing, and he, too, knows that Trevelyan can do it better than anyone.
And so Trevelyan takes a breath, casts his Fade cloak, and then charges towards it unseen. He reemerges into the world with a burst of damaging energy. It stuns his enemy for a second and allows him to follow up with four swift hits from his spectral blade. He's grown more powerful thanks to frequent practice, and the arcane horror doesn't stand a chance. The demon falls, destroyed, and immediately rises up again, lit by the purple glow of necromancy. Guided by Dorian's magic, it sets to work targeting one Venatori after another.
When it's all over — when their enemies lie dead and the rift is sealed — Dorian jogs over to talk to Trevelyan. He's grinning with pure delight.
"Excellent thinking! I'm impressed," he says. "Most people don't know it's possible."
"What do you mean?" Trevelyan asks, because he's not really sure what Dorian's on about.
"Ah," Dorian says, launching straight into explanatory mode, "yes, well, as everyone knows, a lesser spirit isn't typically strong enough take on the powers of an arcane horror once you've vanquished the original pride spirit possessing the mage's corpse. But, if you've got an extremely masterful necromancer like me around..."
His voice trails off, and his expression changes from jubilant to concerned.
"Oh, I see," he says. "You didn't even realize, did you?"
"Probably not?" Trevelyan's not still quite not sure what he's missing.
Dorian chuckles, though he doesn't seem amused.
"I turned an arcane horror for you. That's impressive magic. Not just anyone can do it. And you didn't even know enough about necromancy to realize that."
Trevelyan winces.
"No, I guess not."
The Circle didn't teach him about necromancy at all. As a topic, it wasn't banned; it was simply omitted. Everything he understands about it now is from Dorian having explained it to him. And for the first time, Trevelyan realizes how frustrating and lonesome that must be. Dorian is a researcher, a true intellectual with interests spanning several fields of advanced theoretical magic. He deserves to have a community of scholars around him. But all he has here is basic battlemagic and frequent treks through the wilderness.
"Well, never mind, it all worked out," Dorian says.
He looks around, spots a flat rock nearby, and sits down to unlace his boots and pour the sand out of them. It's obvious he's annoyed.
"What am I even saying?" he asks. "Of course it worked out. You're the luckiest bastard I've ever met. Everything works out for you."
Trevelyan sighs, still feeling sheepish in his ignorance, and digs in his pocket for the hair tie he borrowed from Varric earlier. The wind is picking up, and even with the relative protection of a hooded cloak, his hair keeps blowing across his face. It's been bothersome.
He's busy tying it back when the Iron Bull saunters over. The edge of his axe is still bloody — from striking down the last Venatori once Dorian's spell ended and the arcane horror fell.
"You should put that cowl back on or you'll get sunburned," he says.
Bull is strangely doting sometimes, like a giant mother hen. Trevelyan grins, glad to be distracted from his thoughts.
"I'll be fine for a while without it. I'm no Qunari, but I won't burn in two minutes like that one."
He points towards Sera, who's busy checking the corpses for coins and amulets. Her face is a painful-looking shade of bright pink despite the hood she's been wearing all morning.
"Hey," Bull says, "I'm just looking out for you. Humans are delicate."
"Delicate!?" Dorian stops relacing his boots to glare up at him.
Bull's immediate reply is gleeful laughter. Dorian's indignation was obviously the reaction he was hoping for.
"Not you, big guy," Bull says, reassuring him. "I meant all the others except for you."
"Oh, for Maker's sake!" Dorian rolls his eyes. "You don't need to patronize me."
Bull turns back towards Trevelyan. "I can see why you like this guy. It's fun getting him all riled up."
Dorian rolls his eyes again and sets to work tying and buckling his boots, now free from sand. But he seems more at ease somehow, and less annoyed.
Trevelyan tilts his head, curious and assessing. He's starting to suspect that Bull came over here with the explicit purpose of cutting through the tension. It happens from time to time: Dorian gets his feathers ruffled; Trevelyan falls quiet and serious for a while. They always work it out before long. Under normal circumstances, it's not a big a deal. But threats are everywhere out here and they can't afford to let even minor conflicts fester. As an extremely perceptive former spy, Bull would know this.
"You're in a better mood than I expected," Trevelyan says.
"Yeah," Bull says, "but not really, though. Demons, Vints, bunch of creepy magic shit. It's not my favorite. Hence all the joking around. A man's got to cheer himself up somehow."
"True enough," Trevelyan says, and then he looks up to scan the horizon.
From somewhere in the distance comes the blood-chilling roar of a dragon.
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despite the difficulty involved in making things make sense with this kind of story, I really do not regret my choice to make Dayir a noncombatant -- to take the "Warrior" out of "Warrior of Light"
(long post cut)
I understand the general theme of fighting for one's world, one's existence -- but I take umbrage with the methods. the Faded Memories quest in Amaurot upset me big-time the first time I went through it (and no, I do not look forward to doing it again lol), because that is exactly the sort of thing I wanted to avoid -- taking up a righteous sword and carving through people in the name of some higher cause. I don't really buy that concept, as compelling as it is in video games, and it just wears thinner and thinner as time goes on
Dayir is a noncombatant but ey are very much a fighter. the path ey have chosen is far, far harder, because not only are ey fighting for eir world and eir people and emself, but ey are fighting against the idea that people have to die in order for em and eir world and eir people to be saved. ey are fighting against the idea that "the beast tribes" are lesser beings (frex. Dayir avoids Limsa Lominsa as much as possible not just because Lominsans are... a bit crass for eir liking, but also because Merlwyb and her whole stance regarding the kobolds and sahagin drives em nuts) who deserve to be trampled all over because they dare to be so afraid for their existence and so distrustful of the people who have consistently subjugated them that they make for easy marks to the Ascians. ey are fighting against division, against senseless warmongering, against pretty much every solution ever presented to em. the reason why Dayir joins the Scions is because Minfilia goes, "no, actually... I support that. let us help."
a video game of this nature needs you to kill things to progress. fine. but remove the gaming aspect and the body count is merely horrific. so is the way the WoL blithely carries on without even a thought about it. killing is traumatising. war is hell. the Garleans are so good at it because they basically purged healthy emotionality from their society. (there's like a weird irony there when you consider who the founder of their society was, but I can't quite verbalise it.) the rest of the world just suffers. Dayir's angry Elezen companion does fight for the Scions, does kill when his hand is forced -- but he is not exempt from its horrors. Ishan attempts to sate the gnawing void inside him, but taking a life only widens the hole, only deepens the hunger. Dayir is not exempt from making mistakes. letting Ishan kill in eir name is one of eir biggest.
sometimes I think I'm being overly sentimental when I refuse to let the confrontation in Amaurot be a battle. after all, we've killed other Ascians. but those were earlier times, more uncertain times, when Dayir did not fully believe in the rightness of eir path. also, the Ascians on the Source were... let's just say extremely antagonistic. killing them seemed like the only choice if we didn't want to have to kill hundreds of other people. but Emet-Selch does not interact with us in the same way as the other Ascians, and Dayir has come into eir power as one who fights with heart and words and love as opposed to swords and spells and conquest. Azem's power is with em. against that, Emet-Selch is disarmed. and that might be wishful thinking, but so is the idea that you can just fuckin slice and dice your way into making people do what you want (and you'll somehow never get sliced and diced back...). so we're all wishful thinkers here.
Dayir proves to Emet-Selch that the Sundered deserve to live by exemplifying that spirit of old Amaurot that Emet so misses, the expansive spirit of cooperative creation, and irrefutably changing people's lives for the better through this spirit, which awakens that self-same spirit in them. Dayir continually works to halt the cycle of killing and revenge and suffering and loss that the Source had been stuck in, and that's eir Heroic trait -- as implausibly as the Warrior of Light somehow manages to kill everyone (even primals and Ascians and whatever else) perfectly and never die themself, is as implausibly as Dayir does what ey do. we all playin by anime rules here
I'm really just doubling down on the game's actual message of cooperation and friendship saving the day. the Ascians use the inherent despair of the Sundered to manipulate them into causing Calamities. Dayir and the Scions use the capacity of hope-against-hope and love-despite-all inherent to the Sundered to stand against the Ascians and render them powerless. that's really all there is to it.
(final note that I forgot to work into this post but want to say anyway: the other thing about Dayir is eir love and respect for death. death is good. death is not to be cheapened by using it as a threat any time someone does something you don't like. death is reward, bliss, rest. life is harder. having to live with what you've done is harder. choosing to live when you are suffering, to fight for a better day in the future, is harder. Emet-Selch fights against his death not because he wants to keep living, but because he doesn't believe he deserves to rest. he believes he should fight harder for his lost world. their "confrontation" is essentially Dayir fighting to convince Emet-Selch that his rest is long overdue. but that is not a conclusion that Dayir wishes to force upon him -- he must come to it on his own. Emet-Selch's life is not Dayir's to take. no one's is.)
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send me ficlet prompts – optionally include characters 73. You’re putting an awful lot of trust in them.
Her boots were planted firmly on the ground just below her shoulders, arms folded across her chest in a way that maintained a delicate quality without diminishing her strength. Everything about her seemed to grow tight as her jaw clenched, her brow knit – ever so slightly – and the air in her lungs could be released as either a sigh or a growl.
The twins were in disagreement.
Luke hated when they didn’t see eye to eye. It made him feel distant from his sister in a way he hadn’t even felt during his first days as a member of the Alliance. It wasn’t often that they disagreed, but when they did, the Force itself seemed unsettled, as though the galaxy was out of alignment. somehow. These days in particular, it took significant matters to divide the Skywalkers, but if there was one surefire way to sunder their partnership, if only temporarily, it was to broach the subject of Vader. No greater source of contention existed between them than their own father.
Leia would never forgive him. Hell, she’d hardly forgiven Luke for forgiving him. But this wasn’t a matter of forgiveness – this was a matter of trust. Leia trusted him implicitly, the same way he trusted her, and he sincerely hoped he wasn’t taking advantage of that by asking this of her.
“I know you don’t like this.” He was stating the obvious, but he felt it only fair to her for him to acknowledge it.
“You have a talent for understatement, Luke.” It wasn’t malice in her voice, but a vein of irony wove its way through her words that teetered dangerously close to disdain. “I absolutely despise this. You’re putting an awful lot of trust in them. Especially considering they only respect us in the first place because of Vader.” If her voice wasn’t malicious before, it was positively dripping with venom as she spat out their father’s name.
Luke winced at her tone, making it a point to choose his words carefully. If he was going to convince Leia to see his point, he would have to appeal to her sense of reason. His sister was intelligent – smarter than him, he would gladly admit – and her sharp mind allowed her to carefully construct her arguments and decisions. She was, however, still human, and as subject to her emotions as any other human.
“I know how you feel about this – about him. But I’m not asking you to change that. I’m only asking you to consider the strategic possibilities that this could open up for us.”
“Luke, don’t,” she snapped, but she’d lost a bit of her previous acidity. “I’m fully aware of the strategic advantages an alliance with the Noghri could give us, but I do not trust a species that’s been loyal to the Empire for over two decades.”
“But they weren’t loyal to the Empire.”
“I beg your pardon?”
“They weren’t loyal to the Empire, Leia, they were loyal to Vader,” he insisted.
“That’s even worse.”
He could sense her anger building back up, her voice growing colder and her eyes growing harder, and he knew he had to act quickly. During the war, Leia had been known as the ‘Angel of Mercy.’ It was her sense of mercy for beings who were suffering that he was banking on, now, and he could only hope for that sense to override her hatred for their father.
“I’ve been to their homeworld, Leia,” he said, speaking slowly and putting weight into his words. “It was ravaged at the end of the Clone Wars. The planet is desolate, and only very little of it is habitable. The reason they were loyal to Vader -- want to be loyal to us -- is because he discovered them and worked to restore their world.” She knew this already, and the impatience grew on Leia’s face as he spoke, but he had to say it again, had to reiterate it to make the impact of what he was about to say next hit with the right amount of weight. “I’ve been looking into it, though, and after this long, they should have made more progress. So why is so much of the planet still suffering?”
Leia’s brows knit in thought, the wheels turning in her head and shining through her eyes. Confusion and thought replaced anger and irritation on her face. “What are you trying to say, Luke?”
“I believe the Empire’s been poisoning the crops in order to keep the Noghri loyal to them.”
“What?” Leia gasped.
Chewing his lip for a moment, Luke considered his words carefully. Leia would agree with his point, but how he presented it could very well make all the difference. “Vader discovered the devastation and set the restoration in motion. That’s why they consider him a saviour. But it doesn’t add up. After this long, why is only a sliver of land habitable? I got my hands on one of those probes and… Well. It confirmed my suspicions.”
After a moment, the words sunk in, and Leia’s eyes grew wide with horror. “Of course. Why offer genuine assistance to a world in need when you can enslave its inhabitants instead,” she spat, her lips curling in disgust.
“Exactly,” he said, nodding. “Think about it, though. That has Palpatine written all over it. That’s what he did with Vader. Saved him, gave him the means to survive, gave him power and strength, but kept him from recovering fully so that he’d have to rely on his master for the rest of his life.”
The look on Leia’s face suggested she knew exactly where he was going with this, and he could see her searching for arguments to counter Luke’s points. He decided to jump back in before she had the chance to find them.
“Father, if he was aware, would not have agreed with The Emperor,” he insisted, refusing to flinch at the fire that flared in Leia’s eyes when he said Father instead of Vader. “He was a slave his whole life, and while there’s no denying that he was complicit in the continued existence of slavery under The Empire, he would not actively participate in it.”
“You don’t know that,” she countered, but it was clear that, reluctant as she was, he was winning her over. “But… maybe you do. And if that’s the case, then… Luke. Thrawn’s been using them.”
“I know.”
“He’s been lying to them!”
“I know!”
Her brows furrowed in that way they did when she was on the verge of an epiphany. “We have to tell them the truth.” There was fire in her eyes, a righteous determination that told Luke that she’d come to the same conclusion he had. “We can liberate them and Thrawn will lose his personal assassins!” She paused, a moment, pressing her lips together and drawing in a deep breath through her nose. “I still don’t… like how they came to trust us. But… I am glad you trusted them. Because I trust you, Luke, and I think this gives us an opportunity to earn their trust based on our own merits.”
Admittedly, Luke agreed with Leia in that regard. He was not ashamed to be associated with their father, but he didn’t want his life to be defined by him, either. Being Vader’s children had gotten the Noghri to listen to them, but it would be their own actions and intentions that would win and maintain their loyalty.
“You’re right, as always,” Luke said. If he’d learned one thing about Leia in the time he’s known her, it’s that she’s much more likely to be persuaded into something she’s initially against if she ends up thinking the whole thing was her idea all along.
The gears in her head were turning as she formulated a plan. Now that she’d been convinced of the value of allying with the Noghri, she would not rest until she knew precisely how they were going to go about it. “I think, since you’ve visited the planet and made more direct contact, you should return and propose the alliance.” She did not mention Luke’s relative willingness to play up their relationship to Vader, but they both knew it was part of it.
As much as it made sense, he was hesitant to agree to it, however. “You’re putting a lot of trust into my limited diplomatic abilities.”
Raising a brow, Leia breathed out a soft, short laugh. “You really aren’t giving yourself enough credit. You’re a Jedi, Luke. More than that, you’re kind and charming and don’t talk down to people. You inspire people, and they listen to you.” She smiled at him in that way that conveyed her complete and utter faith in him, and he felt his cheeks warm as he turned his gaze towards the floor. She reached for his face and tilted his chin back up, her brown eyes deep and warm. “You can do this, Luke. I can’t think of anyone better suited for this mission than you.”
Part of him wanted to protest that she was somewhat biased in that regard, being his twin sister and all, but the sincerity in her expression told him that she wholly believed what she was saying. “Alright. I’ll start making preparations and then head to Honoghr. The sooner we cut their ties with the Empire, the better.”
“Agreed. Take care, and may the Force be with you.” She touched his cheek once more and turned to leave, but paused in the doorway and smirked at him over her shoulder. “Oh, and Luke? Don’t think I don’t know what you were doing. You’re not as subtle as you think.”
Well. She’d figured him out. But, that she agreed anyways meant that he’d done something right, and that was good enough for him.
#luke skywalker#leia organa#luke and leia#my writing#casually and shamelessly rewrites a chunk of the thrawn trilogy#i got this prompt SO long ago#man this definitely got away from me lmao#under the cut bc it's long
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Frozen 2 Reactions, Pass #2
went to see the movie again yesterday, which helped solidify a few more thoughts percolating in the back of my head. i don’t think this one will be QUITE as long as the first, but everything’s going under a cut anyway because i’ve met me
tbh most of this is just me dunking on Elsa
one of the things that i think both helped AND hindered the movie is that they really did make an effort to make the sequel its own separate story from the original--hence the timeskip, the retcons, and so forth. on the positive end of things there’s obviously a much lower barrier of entry for the like...three people who never watched the first movie, and the characters get to feel more grown up while remaining (thanks no doubt to the writing team remaining much the same) consistent enough that the changes to their personalities still make sense. it never feels like it’s retreading old ground, and if fans want to connect the new ideas and themes to the older material (and i count myself among those, what with my first fic in almost four years being about exactly that), there are plenty of kernels with which to do so.
on the other hand: some of the new plot stuff really just DOESN’T work with what’s already been established. chief among those is the idea that ~~~the story of the enchanted forest with requisite creepy lullaby~~~ is a well remembered bedtime story for BOTH Anna and Elsa?? like what does this imply about their childhood? that their parents told them this same bedtime story over and over again, but separately in their own respective rooms? that Elsa got charming bedtime stories about magic-based conflict and war???
(”yeah papa!!! please tell me again about how magic can not only kill people but also SUNDER AN ENTIRE LAND FROM REALITY, that story’s my favorite!!! looking forward to some really spirited nightmares tonight!”)
or are we supposed to assume this is like. the thing bad Batman writers try to do where everything poignant that has ever happened to Bruce happened the night his parents were murdered? that Elsa and Anna remember the story only because it was the night of the Accident (tm)? because that’s...also stupid, i gotta say.
i love that Elsa’s verse in this song start with “the winds are restless” bc it’s exactly the way i imagine her starting conversations with her hapless subjects. “good morning, Your Majesty! how goes the kingdom?” “the winds are restless” “...” “...” “...yes. that was...something i noticed as well”
Local Sisters Make Every Time They See Each Other in Town a God Damn Event
ever since @professorspork pointed out how stupid the “and i promise you the flag of Arendelle will always fly” line is in Some Things Never Change i haven’t been able to stop laughing about it. it’s just such a BLATANT telegraph: “whooo!!! yes! Arendelle!!! we all love that place and want to save it, and you can tell because the song said so!”
the Friends shot of them all walking back to the castle and Anna has kicked her heels off is great though i love it
also love the multitude of shots where it’s Elsa and someone else and we get a peek at her silent reactions to whatever the other person is saying. not since Legolas have we been blessed with so many memeable dumb faces
“ah yes, Mama’s words! cuddle close, scootch in! you remember her saying that all the time right Elsa?? after all it’s not like you have any decade-long baggage about not being able to be near anyone, most especially family members, because you were deathly afraid that you’d instantly murder them”
more thoughts on why Into the Unknown stands out so vividly in my mind: the first movie’s songs by and large did a VERY good job of moving plot around while still exploring character emotion. Do You Want to Build a Snowman moves us through ten YEARS of story, while still leaving space for long, unsung moments where we just get to process what’s going on between the sisters as they grow up. For the First Time in Forever catches us up with the sisters, gets the gates open, and has Anna meet Hans at the end, a pivotal moment for both her and the plot. Love Is an Open Door has them get engaged and sets up the rest of the story. Let It Go is Elsa’s big character shift and sets up the goal for the other characters: the ice palace is where they all need to go to bring back summer. the FtFTiF reprise begins the endgame. the other songs are all more fluff pieces that JUST serve to introduce characters, which is why they’re...not as good, and most people don’t really care about them, but we can accept that they’re there because the strength of the other material.
with Frozen 2...Into the Unknown is pretty much the ONLY song that fits into the first category: Elsa works through her conflicted feelings about wanting to explore the unknown, AND wakes up the spirits (sidebar: her pure joy at using her powers to communicate with the spirits is SO GOOD, guys. it gets me every time). the other ones just kind of transporting their singers into the Emotional Expression Dimension for them to do their thing. sometimes the songs transport them to the next plot point while they’re singing, but nothing really happens DURING them. i can give Some Things Never Change a pass on this because it’s supposed to be about stasis (and because i’ve bitched about it enough on other fronts), but much as i love Lost in the Woods and Next Right Thing for their character exploration they’re really just music videos to get us to the next scene. Next Right Thing is particularly egregious about locking the plot in the boot--the ENTIRE sequence is just Anna climbing or slumping against random rocks until the song ends and she can actually move the story along. one could make an argument that Show Yourself does get stuff done, but it’s still mostly Elsa running around in a cave for three entire minutes before we get to that point
i don’t think Get This Right is perfect but it DOES pull off the multitasking well, and it would have not only resolved the torturously stretched engagement subplot early on but creates a nice thematic echo to Love Is an Open Door: she really knows Kristoff, she really loves him, and she proposes. it’s her choice.
Kristoff’s line about question of how/question of whether works great for highlighting his continued insecurities, but again: either we’re supposed to think he’s wrong and Anna has ALSO been thinking in terms of how and she’s just been too busy in sister-drama-land, and this whole plot should have been resolved early, or we’re supposed to think that Anna really ISN’T on the same page, in which case they...probably should have a serious conversation about where they see their relationship going and not just get engaged at the end because Elsa made a new dress
as soon as an HD version comes out i demand a gifset juxtaposing Anna slumped against a rock with Anna slumped against Elsa’s door at the end of Do You Want to Build a Snowman, because this whole sequence is where the distance between sequel and original really WORKED. Anna is singing about how alone she feels, how she’s never felt such darkness before, when we know that that’s...not true. she's felt pretty close before--not long ago that was her whole LIFE. it’s natural for her to feel this way, because being knocked off your happiness always hurts more than never having it in the first place, but we the audience get to have faith in her, because we remember. eventually she does too, and now she knows exactly how resilient she can be, exactly how strong she’s ALWAYS been.
the animated faces are SO GOOD. we see Anna flicker through seventeen feelings at once when Kristoff rescues her from the dam: delayed fear, relief, and--this is the crucial one for me--horror that she survived, because that means she’s going to have to live with the fact that Elsa didn’t.
Elsa riding into the sunset of her sapphic life is great obviously but every time i see it i worry that the movie is going to end with the same face smear effect as the Prisoner of Azkaban movie
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Q&A: Luke Arnold, Author of ‘The Last Smile In Sunder City’
Luke Arnold may be better known to some as a veteran performer on film, TV, as well as theater, but now he’s turned his creative energies towards a new career as a writer. His debut novel, The Last Smile In Sunder City, published on January 28th (Australia) and February 6th (UK) with it to be released February 25th in the US, so we took the opportunity to chat to him about the inspiration for his story, how he manages to balance two careers, and discovering a new love for the fantasy genre.
Thanks for taking the time to talk to us! Firstly, can you tell us a bit about yourself?
For the last decade or so I’ve been lucky enough to work as an actor on a bunch of great projects in Australia (my home) and around the world. Some people might know me as John Silver on a show called Black Sails. One of the quirks of being an actor is that every job ends so you often end up with huge chunks of time while you wait for the next gig. After finishing my work on Black Sails, I used that downtime to write my debut novel The Last Smile in Sunder City.
Has writing always been a passion and how does it fit in with your acting career?
The writing came first. In some ways, the acting was a side-effect of the fact that I was writing things that needed to be performed. My high school principal even warned me that while my writing was impressive, my acting left a lot to be desired. Nevertheless, when I was accepted into university courses for acting, filmmaking and writing, I decided that I’d start with acting and return to writing later. I thought that I’d be a better writer after gaining a little life experience and a career in acting has certainly given me that.
For me, all the creative energy comes from the same place, it’s just expressed in different ways. I’m sit on my own, bashing out a manuscript for a few months, then get called onto set to collaborate with a bunch of other artists for a while. It’s the best of both worlds.
How would you describe your debut novel, The Last Smile in Sunder City, in one sentence?
A hard-boiled detective gets kicked around an dystopian fantasy world hunting real monsters while running from his demons.
The Last Smile in Sunder City features magical beings in a world struggling to deal with the aftermath of magic being lost, which is a very unique concept for a fantasy novel! Do you read much fantasy yourself? If so, was this a deliberate response to common fantasy tropes?
Before writing this book, my knowledge of the fantasy genre was actually pretty abysmal. I cast a wide net with what I read, and I’d had a few early experiences with the genre that kind of turned me off. I’m doing my best to catch up and have quickly realised that I’ve been missing out. It’s an exciting time for fantasy and sci-fi where a lot of writers are breaking the mould of what we thought the genre could be.
This wasn’t a response to existing tropes but I wanted this world to feel as familiar as possible, so that it feels as easy to read as a mystery set in somewhere like Los Angeles. I’m far from the first writer to create a world where the magic is missing, but I hope I’m sitting in the aftermath and examining the idea in a way that feels fresh.
Were there any intentional references to real-life issues in this book? I may be reading too much into it, but I wondered if the issue with magic being lost and its impact on all the species was an analogy for climate change?
It’s hard to avoid the link between the broken world of Sunder City and what’s happening around us, but that wasn’t the initial inspiration. For me, it represents something more internal. As we get older, life can seem less magical than it did when we were kids, even when the world isn’t actually falling to pieces like it is now.
Of course, with things the way they are, I spend a lot of time wondering how to do some good in a breaking world and those thoughts definitely add fuel to Fetch’s journey.
If this book were to be adapted, what format would you prefer it to be, and why?
I think it would really suit a television show. Mystery has always works well on TV but in this golden-era of content, I think we could make something special. Indulge in all the film-noir elements and make something really unique.
The most exciting part would be letting other characters take the story for a bit. These book are all in Fetch’s head but a series would let us wander the streets with other characters and give them time to shine.
The story is told entirely in the first person. How easy was it to get into Fetch’s head and maintain his mindset the whole time? Did you ever have difficulty separating yourself from the darker, at times depressing mood of the book?
While writing the second book, I realised that I needed to shake Fetch out of my system at the end of a writing day. I’m put a lot of my worst tendencies into him, things that I hope I’ve grown past, and spending too much time in his head can drag me backwards. Luckily, Fetch will grow over the course of the books so maybe they won’t always be such dark waters to swim in.
How does your experience with acting and portraying other characters help with creating your own original characters?
It definitely had an effect but it’s hard to pinpoint exactly how. I hope that it had an effect on the secondary characters. As an actor, you become aware of when a character is making choices aren’t organic, but just serve the plot and the needs of the protagonist. Ideally, each character has their own internal world, wants and needs, so that they would be satisfying for an actor to play.
Can you tell us a bit about your writing process? For instance, the world of Sunder City is very detailed, did you figure out the nuts & bolts of its history and workings while you were writing or was there a bible that you created beforehand to refer to?
I started with some of the broad strokes in my head, but I first discovered Sunder City by letting Fetch walk the streets. It began with a short story and I had no outline, no map, no bible. I just set him off on a case and followed him around as he kicked over stones. Of course, there were many rewrites and expansions that took me to the final manuscript, and I now have a huge document with all the species, businesses, streets, histories, technologies, etc, but Fetch came first. I try not to get ahead of him because I want to use the world to best reflect his current state of mind and challenge him in specific ways.
Aside from the sequel, would you write more books in this genre or branch out into others?
I wish I had the time to write everything I want to. I hope to branch out and write something separate the Fetch Phillips archives soon. Not necessarily fantasy, but I do always like a touch of magic realism in what a write. So it will more likely be horror or sci-fi rather than anything too naturalistic but you never know.
And finally, what are you currently reading? Do you have any recommendations?
I’ve just digging into The Bone Ships by R.J. Barker which I am loving. Very on-brand with my pirate past. Rage of Dragons by Evan Winter was brilliant. In some ways, it felt like the exact opposite kind of fantasy to The Last Smile in Sunder City and I love that.
- The Nerd Daily
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Kingdom of Decay - Chapter 4
Chapter 4: Not A Hero
Chapter 1 | Chapter 3 | Ao3 | Ko-Fi
‘What do you mean gone?’ Jedrek roars. Addenus winces. ‘I don’t know what to tell you, sir. Only that when I went to attend the shrine this morning, Sanguine was...absent.’ Jedrek’s fists slam into the table. Amaranthe jumps at the sudden explosion of anger. The veins around his eyes seem to glow a bright red. His eyes snap to Amara. In an instant he stands before her, fingers digging painfully into her shoulder. ‘You...you arrived only yesterday...what do you know? Who are you working for?’ Her voice fails her. Under the terrifying scrutiny of the Head Hunter she only manages a petrified squeak. Jedrek steps back, releasing her from his grip. ‘No...not you. Your Uncle…’ He looks to Addenus. ‘Send out men now. Drag Theodrin back here--alive. I have questions for him.’ Addenus bows and takes his leave. When the door swings shut Jedrek leans on his hands on his desk, his stooping shoulders bearing an invisible, immeasurable weight. Amaranthe stands silently, feeling awkward and foolish, unsure what to do with herself. ‘You understand what has transpired, yes?’ Jedrek asks after a small eternity of silence. ‘Something was stolen?’ she asks meekly. ‘Not just any mere trinket, or bauble. The founder of our order, the one we serve--Sanguine. Is simply gone. I do not believe he left of his own volition. He was taken from us. Your Uncle is our prime suspect. I know you witnessed our argument last night. He had to have taken it as retribution.’ ‘He wouldn’t…’ Amara realises how foolish the words are after they part her lips. ‘What can I do to help?’ ‘For now, stay here. Addenus will set more seasoned hunters on his trail. Get some breakfast, then Addenus will start your training. Hopefully Sanguine’s power can still reach you. If you can connect with him, you might even be able to get a location.’ Amara shifts were she is stood, already starting to feel the burden of Jedrek’s expectations. ‘Dismissed!
‘Close your eyes! Focus…’ Addenus repeats for the dozenth time. Amara rises to her feet with a frustrated sigh. ‘It’s no good! I can’t sense, see, hear anything!’ Addenus runs a hand through his hair also for the dozenth time. Nearly all of his hair now stand to attention. ‘We need to get Sanguine back and fast.’ ‘Not...here…’ ‘Wait what did you say?’ Amaranthe asks. ‘We need to get the sword back?’ ‘No after that.’ He fixes her with a funny look. ‘I never said anything else.’ ‘I thought I heard a whisper…’ ‘Not...Theodrin…’ ‘I heard it again...Sanguine?’ Addenus is in front of her at an instant, shaking her by the shoulders. ‘Well, what is he saying?’ ‘Not here, not Theodrin.’ ‘Wait...not Theodrin. Then who?’ Amara listens intently, waiting for more words. ‘WHO!? She shushes him. But there are no more words. Her shoulders sag as disappointment sets in. ‘I don’t know. He’s no longer speaking with me.’ ‘Damn it all to hell! Well, at least we know we can still communicate. For whatever small comfort that brings. For now, we need to work on strengthening your body.’ Addenus bends her arm upwards at the elbow and feels the muscles of her bicep, or the lack thereof. ‘I have my work cut-out for me.’
Days bleed into weeks and eventually months as she relentlessly trains day after day. Her body sore and exhausted after being pushed past its limits barely manages to get her to bed every night, where she collapses onto it, fully clothed. Amaranthe comes to meet other members of the order, but she never really finds herself growing close to any of them. They speak to her in awed tones, breathlessly announcing their excitement at seeing her unlock her potential. She questioned this choice of words every time she witnessed them, but is always told to just “wait and see”. Amaranthe sends letters to her parents, bending the truth regarding her strenuous training and altogether omitting her Uncle’s antics. She casually asked if her mother has come into contact with him recently, but in typical fashion her mother answered Amaranthe's question with another question she dare not answer: "why"? One morning, as she eagerly rips open a letter, the words written give her much surprise, and she realises just how much she lost track of time. ‘Happy...birthday?’ she whispers. Amara rushes over to the window and thrusts it open. Indeed, outside the snow melts, giving way to the first flowers of spring. A handful of sparrows take flight, drawing her attention skyward to where the sun sits resplendent in a flawlessly blue sky. The morning air still carries the bite of chill to it, but there is no denying spring is here. She allows herself some time by the window, enjoying the view and air, even as it burns her lung with each breath. Eventually, duty knocks on her door with a gruff demand for her to open. ‘Happy birthday, little Princess.’ Addenus holds a leather scabbard attached to a matching belt to her. Wordlessly, Amara takes the proffered sheath. She clasps the hilt of the sword and draws it, seeing real, sharp steel. She sucks in a breath as she realises she holds a real weapon in her hands. One for killing and protecting, not just training. ‘This…’ Words fail her. Awestruck, she steps back and gives the blade a few test swings, down from the shoulder, across horizontally. Perfect balance and weight. ‘You’ve made fantastic progress in the time you’ve been here. Figured it was time you had your own blade. Which moves us on to your next phase of training.’ Addenus’s expression holds an uncharacteristic grimace. ‘Which is?’ ‘Its better I show you. Come.’ They return to the same training room but she feels strange, her mind firing constant worries and worst case scenarios. When they reach the room, they stop. Addenus turns to face her. ‘What I ask of you today may be your limit. But it is who we are, and what we do. So please, just trust me, and do I as do.’ Addenus pulls his battleaxe from his holster on his back, and draws the head of it across his palm, opening a large and bloody gash. Amara watches in rapt horror as the blood coalesces across the metal. Ghostly green energy surroundings it, small black insects swirling around in its depths. She smells the sour stench of decay rise. ‘Your turn.’ ‘I--I can’t,’ she stammers, her eyes fixed on the wound on his hand. ‘Yes you can. Thousand of men and women have done it, some younger than you. Some even more sheltered, if you can believe it. You’ll get used to the pain.’ Amara unsheathes the blade and holds it ready, but doesn’t find the courage to draw her own blood. It shakes in her clammy grip. With a cy she pushes the blade down. There is pain, so much pain, like the burning flames of hellfire torment the sundered skin. Blood rushes down both sides of her wrist. The blade clatters onto the ground as she cradles her wounded arm. ‘Again,’ he ordered. Amara blinks at him through unshed tears. ‘What…?’ ‘Your blood is supposed to manifest as a certain element around your weapon. You need to retry. This time don’t focus on the pain or your fear. Focus on your motivation. What drives you? Anger? A desire to be a hero? Vanity?’ ‘I--I don’t…’ ‘Why are you here?’ ‘Because I was told I had to be.’ ‘Bullshit! You defied your mother and your sovereign to come here. Why?’ Silence lingers following his question, except for the fading drip of her own blood. ‘Think!’ ‘I wanted more…’ the words slip autonomously from her mouth, but when she hears them she knows it to be the truth. ‘More?’ ‘I wanted to do more than sit on a throne and dictate on how the lands should be ruled, on how people should live while others risk their life to keep my people. That’s not the type of Queen I want to be.’ ‘You want to be a hero? Is that it?’ ‘Not a hero.’ ‘Then what?’ Amara’s arm still twinges with pain as she reaches for her blade. Holding the handle, she cuts a line across her forearm, and watches with pride and rapt fascination as the blade becomes endowed with crimson flames. ‘A protector.’
#kingdom of decay#kingdom of decay chapter 4#amaranthe darcelle#dnd#cos#curse of strahd#my writing#original writing
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Hawke entertains three children who approach her doorstep with four stories to scare the pants off 'em. And who should she use for characters in her horror stories but those companions she knows so well?
Needing to focus and finding it impossible in the puss-ridden city, a young man set out for the solitude of the deep woods. An old cabin squatted far off the road between the skeletal trees of a dying forest. Battered and grey as an urn, the roof's bowed edges and partially boarded up windows twisted and warped the bones of the place until it looked as if the entire structure was about to lunge forward and devour the man.
No, Anders shook his head. He was being superstitious. There was nothing wrong with the cabin the dwarf told him about. It was perfect for what he needed. Solitude and quiet, nothing more. The inside reeked of decay and age, but Anders cracked open the windows allowing a warm autumn wind to swipe away the stench of death in the air.
Rather cramped, all things considered. There was a sitting room with a few chairs scattered about a rug. The charred fireplace loomed against an entire wall, so great it could burn bodies whole inside. Beside him sat a ladder, which led up to the tucked away loft designed to hold a small bed. A nice amenity, but all Anders truly needed was the desk resting near the back of the cabin.
Carved from real cherry wood, with orange firelight dancing against the grain it almost looked as if the desk itself was bleeding. The ink pot was dug in deep into the desktop to prevent spills, which Anders quickly refilled from his stash. As the final drop of black splattered into its new glass home, he pulled free his quills. They were a masterpiece to behold, as he'd tell people endlessly on, and on, and on because talking about quills is so much fun.
I mean, they were beautiful, plucked from the tails of no two similar birds. A dove's was cut at a strong 45 degree angle, giving him a thick point. From an owl, he achieved the finest line imaginable, barely a hair's breadth upon the page. But his real favorite, the one he relied upon constantly, came from a startled raven. Blacker than the ink it wrote with, when Anders held that feather in his fingers, no words were walled off from him. His hand would dash for hours and hours without end.
Which was what he needed. With a flourish of his fingers, he yanked open the book, sat in the unflinching writing chair, and began to manufacture his manifesto.
The candle burned ever lower, Anders eyes only wandering away from his screed against tyranny to note the fire's level. Hours had to have passed before he paused, the beloved raven's quill dipping into the ink to rest a moment. "Maker's breath," he groaned to himself, struggling to stretch out the crick in his neck.
"Hello..."
Anders whipped his head around, his heart holding in place. Did he just hear that? The cabin was far too tiny for anyone to hide inside -- from the desk he could see every inch save the loft. Great. That'd be just like the dwarf to tell him about the cabin, then sneak ahead and hide in it to mess with him. Or Isa...some other woman who's not the pirate queen from earlier. Running a hand against his blonde scruff, Anders hauled himself up the ladder fast.
The bed was built into the cabin itself, only the mattress capable of being changed out over time -- which at the moment appeared to be extra lumpy almost as if it held an unexpected addition. Cracking his knuckles, Anders waited a moment while watching the lumps. Whoever was here to annoy him knew to remain perfectly still.
Latching onto the sheet, Anders gave a great yank while shouting, "Got you, you sneaky bast...!"
Three pillows lay upon the naked bed, none of which were capable of giving a cheery hello. Even still, Anders jammed a hand into each to see if anyone could be hiding deeper in. "Getting jumpy," he sighed, already certain he imagined the voice.
Sliding down the ladder, he moved to scrounge up a bit of food out of his pack, when his eyes caught a glint against the afternoon light. A sliver of metal was hidden below a rug. Curious, Anders flung the rug back to expose a massive metal door built into the bottom of the cabin. A lock the size of his fist shackled the two doors together. Only one reason someone keeps their cellar locked, either that's where they hide all the valuables they stole as bandits, or the bodies they killed as murderers.
He should really let it go. Return to his writing. There was a lot left to do after all. Anders shifted towards the desk, but his eyes refused to leave the lock. They hungered for it, ached with curiosity. Needed to sunder the thing and see what lay below. "Besides," he shrugged to himself, "if there's anything valuable I might be doing someone a service in finding it."
Certain in that little lie to himself, he drew forth fire against the lock. Oh yeah, he's a mage. With blonde hair and tends to wear a lot of bandages despite not being hurt. Never really understood why but...right, the story. The lock didn't just fall apart, it fully melted, dripping against the doors until it was forever joined with them. And the secret basement forever unsealed.
After the metal bits cooled, Anders hauled open the doors. Impenetrable darkness circled the air below. A great chill danced up Anders' spine as he rubbed against his arms. "Well," he laughed to himself, "this is why mage fire was created." Rising up the veil on his hand, he peered deep into the pit. Whatever was inside waited so far down it may as well rest in the core of thedas itself. But Anders was a stubborn son of a...ass. And when he got something in his mind, oh let me tell you, there was no talking him out of it. No matter how stupid.
"Nice of someone to leave a ladder," the man continued to talk to himself while easing down into the creepy cellar, in the creepy cabin, in the middle of the creepy woods. His words pinged against the packed earth slipping further and further away, acting as a way to convince himself he wasn't truly alone. When his boots struck against ground, Anders took a deep breath.
There could be bodies, or monsters, or monsters made out of bodies. Who knows in this world. Prepared for anything that thedas could throw at him, the man turned on his heel, lifted up his lighted hand, and stared into the abyss.
Nothing.
There was nothing in the small cellar. Even the shelves burrowed into the earth itself were picked clean. Not a jar, not a gold coin, not even a finger bone. It was as empty as a revenant's grave. "A whole lot of buildup for nothing," Anders whined, kicking at the packed dirt.
He began to climb back up the ladder, but a foul wind crested against the back of his neck. Instinctively, Anders wiped against it but felt nothing save his own hide. "Just a breeze," he muttered to himself while climbing, but deep in the recesses of his brain he wondered how it could have been warm.
Slamming the basement shut and returning the rug, Anders sat down at the desk and resumed his writing. It carried on deep into the night, the words flowing like rivers of water but with words. Good words, really. All those magey words about mage things. Exhausted but pleased with the pages of his never ending manifesto he put down, Anders left the book open to dry while he pulled himself up to bed to get some sleep.
The fade came quickly to him, but he didn't dream as normal. It was all dark jagged edges and flashes of red, with the sound of footsteps clanging against stairs, and fists pounding upon metal. Underneath it all, he heard a voice barely legible but clearly in distress, begging for him to leave.
When Anders woke, sweat perforated his brow. He gasped in a breath, his heart pounding a mile a minute. "Gah!" he groaned, struggling to work out a fresh crick in his neck. Sleeping in a new bed was always such a pain.
"So's growing old," he muttered to himself. Shaking off the nightmares clinging to him like a crusty towel, Anders was prepared to face a new day. Even through the odd dreams, he had a few revelations he couldn't wait to get onto parchment. With a spring in his body, even if it was cramped from the day before, Anders slid off the ladder and stepped towards his work.
LEAVE!
Etched in red ink across two pages of what he spent all of yesterday writing was that single word. Damn it! Anders snarled, pacing around in a circle while the rage boiled in his veins. He spent hours writing down everything on those pages and someone...someone comes along and defiles it like that! They were going to pay. No doubt it was the dwarf having a laugh somewhere.
More certain than ever that someone had to be hiding in the cabin, Anders prodded into every nook and cranny he could find. He even jabbed a finger into a few mouse holes, but every single one came up empty. There was no one here, save himself.
Maybe whoever did it skipped on back to Kirkwall, Anders tried to convince himself. It made sense. Mess with him, then vanish, thereby messing with him twice. Sounded like a dwarf thing to do. Or maybe the elf. Trying to calm the snarl in his heart, Anders dug back into his work.
First he had to recopy his old words without the red stain, then he was free to continue onward. As his anger cooled to justice, the words came yet again. It seemed as if the cabin fueled his muse, atrocities committed against his people laid out in plain black and white for any to understand. By the time he looked up from his work, he blinked in surprise at the candle burned to nothing more than a stub of liquid tallow.
Breath dancing against the wick, smoke curled around his head while he smiled at his work. Pleased, and certain no one would dare mess with it tonight, Anders trailed up into his little bed and fell fast to sleep. The dreams were deeper than before, an endless void with scars of red gouged into the side's of his eyes. He couldn't stop flinching, the voice in the background growing louder. "Leave!" it all but screamed at him, causing the fade to rip away and leave him gasping for breath in his bed.
Dawn's light radiated through the windows a few hours strong, but Anders felt exhausted. He placed a hand to his forehead and groaned at the deadness in his veins. It felt as if he hadn't slept a wink instead of the full night. Scrubbing off his cheeks, his fingers glanced against his neck and he hissed at a blinding pain. That damn crick wouldn't vanish for anything.
Shaking it off, because he's good at ignoring obvious problems, Anders stepped slowly down the ladder. What he needed was food, and a long drink of water. His tongue lay parched to the roof of his mouth, his throat raw as if it'd been screaming all night. Laughing at the thought, he moved to reach for a carafe left beside the sitting chairs, when his eyes darted over to the desk.
"No!" he shrieked, the water splattering through the air as he slammed the cup down.
LEAVE!
It stretched from the entire margins of the book until someone dug the quill deep into the desk itself. "Who's doing this?!" he snarled, the blood in his body pounding as he whipped his head back and forth to find the culprit.
Another search of the cabin commenced, but again nothing was found. No one. He even took a look around the area outside to see if there was a tent or campsite, but only the cautious trill of birds flitting through dead branches filled the air. If it weren't for the constant vandalism, he would be dead certain he was completely alone.
"It's got to be the elf," he growled to himself, dragging his weary body to the chair. With a resigned sigh, stubborn Anders once again copied over the graffitied pages and ripped free the ones stained in red. Stuffing them with the last two, he hurled all four into a desk drawer that only carried cobwebs, and got back to proper work.
Rabid dog or no, he wasn't about to give up on his cause. It beat in his veins, carried in his blood stronger than anything else in his life. But Anders was weary, and he only lasted until the horizon began to shift to orange and purple. If he got in a good sleep tonight, and didn't have to restart tomorrow, then he might be able to finish this soon.
With a smartass smirk on his lips, and an idea in his heart, Anders closed his book and glanced around the quiet cabin. The fireplace! No one would ever think to look there for his manifesto in order to defile it there. Lifting up the remains of a half charred log, Anders stashed his book for safekeeping. His hands were coated in black soot from his plan, which he wiped down his pants without thought.
There, safe and sound and no surprises in the morning. A great yawn ripped through Anders' throat and he stretched his arms wide. Exhausted beyond measure, he could barely make it up the ladder to the bed before tumbling deep into an unbreakable sleep.
The dreams wouldn't come. There was no sight. No colors. Not even a voice, just the unending darkness as his body twisted inside of the void. A warm breath danced against the dream Anders' ear and he winced. In turning his head around, as if he could see through the impenetrable night, a voice screamed all around him.
"LEAVE!"
He tried to sit up, his brains rattling from the bone rending scream, but he felt too weak to rise. The crick enflamed at the side of his neck, pain throbbing to the back of his skull and across his shoulder. "Maker damn this cursed bed," Anders grimaced while trying to shift towards the ladder.
Just gripping onto the edge was traumatic to his worn body. He felt a jar from the bottom of his toes up through his teeth, but he willed himself downward. The only consolation to his exhaustion was that he'd finally pulled one over on the elf, there was no way he could have found the book and ruined it.
Smiling at his ingenuity, Anders turned towards the desk and his eyes bulged out of his head. Laying open was the book, black handprints smudging up the desktop from the bastard who wrenched it out of the fireplace. Barely able to keep a great wail pinned to his tongue, Anders impotently glared down at the bright red threat left for him.
LEAVE!
He stumbled into the chair, fingers gripping onto his hair. Slowly, he flipped through his manifesto to find the same curse sketched onto every single page. All his work for naught. The hours. The days. The soul sucking exhaustion. For nothing. Because that damnable elf snuck in here and destroyed it. He wanted to cry, to scream and hurl things, but Anders wasn't going to be cowed by some childish scribbles.
No. He was too proud to give in. He would fight no matter what.
But... He leaned forward a bit, a hand trying to keep his exhausted head up. Sleep daunted him, his eyelids shuttering with every breath. Returning to the bed would be too much work. It was best if he just took a nap here, his head cushioned by his life's work. At least he wouldn't wind up in so much pain from that lousy mattress.
As Anders closed his eyes and nestled in for a nap, a thought flitted through his mind. Where was he getting the red ink from?
Bang.
His eyes flew open.
Bang. Bang.
Nothing but the unending darkness of the void surrounded him, Anders' breath catching as he faced a return of the same nightmare. Return to slumber. This doesn't concern you.
He was tempted by the voice whispering in his mind, but he shook his head and the pain sundered his assertions. This was no dream. Burning the last bit of energy in his body, Anders raised his head and reached for the flint. His fingers, numb from sleep, stumbled against the striker and nearly sent the candle tumbling off the desk.
No. He would not be taken in by shadows and his imagination. Willing strength into his soul, Anders struck the flint and brought a sliver of yellow into the black world. The dancing flame drew his weary eyes right to it, almost soothing like a mother's lullaby. The voice that called to you from outside your crib before you could see, assuring you that you were safe forever.
A warm breeze wafted against the back of his neck. He reached behind to wipe it away, when he caught black. Black stains upon his palms. The same ones from the fireplace, where he hid his book. Where someone else had to have touched the same charred log. Gotten the exact same marks on their hands.
His entire body locked in tight, every hair lifting as it sensed he wasn't alone. Slowly, Anders twisted his chin, his eyes darkening from the loving embrace of the fire to the endless pitch of the void.
Rows of jagged teeth embedded into receded black gums gnashed the air. Skin pale as death itself wafted like crispy parchment upon muscleless bones as the emaciated creature lifted a hand and grinned. "Hello."
Anders spun a hand out, trying to will a spell to his hand, but his body was untethered to his mind. No spell would come. No attack would drive his fists. Only the spine shattering horror of the creature before him could command his mind now. He stared, incapable of doing anything else, while his lips continued to mouth one word, "Darkspawn."
A hand lashed onto his head, yanking it far to the side. Incapable of moving, he watched as the creature's endless row of fangs drilled into the exposed flesh. Warm, sticky blood welled up out of the gash, which the darkspawn greedily sucked into its bottomless gorge. Time slipped away as Anders watched the creature feed upon himself. He could do nothing, could not move, could not blink, only hung upon this eternal torture while his life essence filled the gullet of an unholy monster.
When he finished, the darkspawn tossed Anders' head aside, a black tongue lashing a foot out of the mouth to lap up all of the spilled blood. It left a slick stain of putrid saliva upon Anders' bare flesh and coat. After licking his fingers, the creature smiled, "Til Tomorrow."
Horrified, Anders watched it haul up the basement doors and slink back inside. Why couldn't he move? He had to get out of here! To run, to flee! Anders tried to will his muscles, but his legs were limp, his arms dangling useless at his side. Even in the back of his brain he could feel the darkness encroaching upon him. Soon it would return, yanking him back into the void where this nightmare would purge his memory, wipe the horrors away as if it never happened.
There was only one hope. Fingers fumbling, he yanked up the raven's feather, but his body was too weak. He couldn't sit up to reach the ink well. Dipping the point into the last of his blood, Anders began to write upon the only parchment near him.
L-E-A-V...
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When Cas was talking with the Empty, looking like he was talking to himself, he didn't say "Why do you look like my vessel", he said "Why do you look like me?" The whole scene was like Cas arguing with the angelic/power side of himself, the one bound by Heaven and Chuck and the rules they live by. Do you think this is finally it—ridding Cas of that life and releasing him to Dean for real? That the sun at the end of 13x04 is the new light for his new life, so to speak?
I’m not entirely sure - this was the spec I was kind of fond of before the episode, that he’s be split apart (about the 1 thing I am probably way too invested in is the Lily Sunder exposition on what nephilim are and how that might apply to Cas, who has a soul and a vessel as well as angel grace crammed on top) so I was hoping they might poke at that some more. But I’m malleable about what happens because I just have a few wishes and random things I harp on and no real solid plan for what I need to see/expect to see :P
Since the Empty was entirely its own thing it can only mirror elements of Cas, and I agree with the analysis of it as his guilt and depression, since it laid into him from those angles, yelling exposition that explains his depression arc that’s been made since either the start of Carver era or season 11 depending on where you time it from the narrative actually DEALING with it rather than just suggesting it’s there. I can see how you meta it deeper about representing specific parts of him, but I think main subtextual layer underneath the Empty mocking Cas was pretty blatantly to deal with putting his emotional arc back in the forefront, with reminding us (not exposing anything new at all, even the “love” thing because that happened in season 9 AND 12) about things like the need vs want thing from his perspective. Generally it used a lot of keywords I’d always fall back on to explain Cas’s depression arc like these talking points :P
Also, specifically about Heaven, those angels that came for Jack were scary and organised and clever, which means I think that they may stop writing angels as goofy office workers and make them a little more dangerous. Since they’re a threat to Jack, Cas could very likely take a stand against heaven on Jack’s behalf to prove he’s moved beyond that. It may or may not take a season 9 turn and also turn out to be motivated by the Winchesters, but again, we’ve covered this ground so idk how many reminders we need. Season 9 was only re-telling Cas’s earlier motivations but using Metatron to hang a whole bunch of lampshades on it and to update it to Carver era levels of romantic subtext out of Kripke era unstated feelings.
I think the guilt visions that we saw Cas seeing do all tell of his biggest failures and it STARTS with Metatron stealing his grace, which made my ears perk up because it’s been a while since we’ve seen a quick recap reel of Cas’s life like that (not since 7x17?) and starting with what Metatron did to him contains basically his entire attempt to redeem himself in season 7 & 8, leading to Metatron snatching him up and derailing him onto being human - and all the stuff with the angel war that then led to the “in love with humanity” stuff. The visions do mostly show him dying or going through changes of state because he is dead and going through a change of state. I think of all those failures, the worst pain he felt was towards Sam and Dean - only the grace stealing moment was the result of trying to redeem with Heaven, and dying in 12x23 was specifically because he was switched from trying to follow orders for Sam n Dean’s sake (tying it all up in one big burden bundle) to Team Jack. The season 6-7 deaths and failures might have been more about Heaven if it had included the shot of all the dead angels, but it focused on the horror of things happening to Cas, and his deaths or transitions as a result of it.
Anyway I kind of see Cas as a lost cause to Heaven’s eyes so who knows how that goes but I don’t think he can redeem himself to them and when he tried last, it was a trick and his grace got stolen, or he ended up dragged along working with Hannah, trying to do their missions. Which went swimmingly. In 12x19 he just immediately and with no beating about the bush explains he’s only working with Heaven because of Sam and Dean and makes it clear he’s using them and the fact they offer resources for him rather than because he feels any need to restore his reputation. So I think it was already clear he is done with Heaven, making text what has been fairly obvious since season 9 or 10 when he kept on picking Earth/the Winchesters over Heaven.
Not sure they’ll let him have a clear shot at working out where he goes from here *immediately* but then this season has been working through blockages and important milestones and things that need said at an even more alarming pace than season 12. I really don’t trust anything not to happen, but I do feel like it’s not so simple as it once was for Cas with Jack around, so I’m waiting to see how he affects Cas’s choices and what Cas has to do for him. I expect it to be kinda fluffy but also with regards to the Winchesters, pretty weird. We’ll see >.>
But yeah the sun is a good omen and it was a nice reminder he sees that face as his own. There are a lot more things about Cas I’m neutral on or can see going so many different ways depending on how much tension and drama they want to insert and the fact something has to go wrong and all this positive character development for everyone might not work so well all season long… I mean the overall intent seems really interested in fixing the characters? But short term there are already enormous hurdles and problems just between Sam, Dean and Jack. Adding Cas to the mix means at least some tension on some sides of that dynamic even if Cas returning seems hopeful to at least temporarily restore balance to the force. :P
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The Masters Tools for Dark Eras Companion by Justin Norman
Shhhhh.
Don’t startle the bronco, as so far it’s a bit of a calmer start to this week than last. (Last week’s blog was entitled “Bucking Broncos” for those unfortunate few who missed it). While I expect that horse to start buckin’ any minute now, let’s enjoy the calm between yee-haws!
I’m feeling better this week, thanks for asking. The coughing can still be back-muscle-tearing intense, but the spells are less frequent and I finally got some decent sleep this weekend.
Much more capable of getting things done.
The first thing that I got done was the prepping of the shipping sheets for both the Deluxe Exalted 3rd Edition Kickstarter and the Deluxe W20 Shattered Dreams Kickstarter. KS allows creators to download Excel spreadsheets containing the backers’ shipping addresses as well as their responses to the Backer Survey, which is where backers note the Add-on items that they have added money to their pledges for.
It is the Add-ons which are the time killer because there is no programmatic way to assemble that info besides the spreadsheet as adding on to your pledge is something KS creators invented, not Kickstarter itself. (Another reason why adopting BackerKit as our back-end program was so helpful, as they do add up and keep track of Add-ons).
The Ex3 KS has five possible physical Add-ons as well as upgrading to the Ultra Deluxe, and something like 4,000 backers getting physical rewards. So it was necessary to go backer by backer, line by line, through each spread sheet and reconcile the pledge amount with the amount added and the Add-ons selected by the backer. Let’s just say that these numbers often did not match.
And it is really important to us that backers get the items they are expecting, especially since they have had such a long wait.
Fire Orchid for the EX3 Jumpstart by Melissa Uran
Then I did the Shattered Dreams sheets and they took 1/10th the time. Book and maybe Screen? Fiendishly simple!
While I’m reconciling the pledges and add-ons, I’m also making a very simple list next to each backer containing the number of each item that will go in their rewards box that the shipper packs. We’ve discovered painfully that we need to create what is basically a bill of lading for each backer in order to increase the odds they’ll get the right stuff.
Finally, I delete any columns that contain information that the shipper doesn’t need. Like what names the backers gave us for inclusion in the book, that sort of info. And now the shipper sheets are out to our fulfillment shippers, and they are reviewing them and already have gotten back to me with questions, which is a very good thing.
Much as we always say to freelancers: communication is key. A shipper who feels he can talk with you and ask questions can often point out mistakes before they bother the backers, and can suggest better methods that may improve things all around, or even save us money.
Which with shipping costs where they are, we need all the help we can get.
Fall of Iserion for Dark Eras Companion by Alex Sheikman
The thing is, and one of the reasons I shared this process, is that with feeling ill and my concentration being a bit short, this all pretty much took up my week along with the aftermath of last week’s upset. In an organization the size of Onyx Path, it only takes one of us to get sick, and some things just don’t get done.
But a lot more got done than if this had happened last year, because we now have Rollickin’ Rose and Mighty Matt on board. Now, they can pick up tasks when I can’t do them, and visa versa. In addition, between the three of us we now have the bandwidth/infrastructure to step in and assist projects, or entire game lines, get back on track. Or even onto a whole nother track that is better.
I’ll be writing more about those sorts of changes in the weeks to come as I let you in on some of the leaps forward we are making.
BLURBS!
KICKSTARTER!
I’m finishing up the KS pages for the Prince’s Gambit casual card game this week. Things look good, and we are all for starting the KS in early March so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit.
ON SALE!
DTRPG’s GM’s Day Sale starts March 2nd and runs for about a week! Check out all sorts of sales and bargains on Onyx Path and White Wolf PDFs at DriveThruRPG.com!
Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!
Continuing our individual Dark Eras chapters, we’re hoping that we can offer you Dark Eras: Fallen Blossoms this Wednesday, March 1st, if the USPS fates are kind to us and we get the PoD proof!
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Doubting Souls (Hunter 1690-1695 Salem). Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed.
Available in PDF and physical copy PoD versions on DTRPG: http://ift.tt/2kKOrfm
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Bowery Dogs (Werewolf 1969-1979 NYC). New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And werewolves. It’s a lean, ugly time to be alive, and the lone wolf doesn’t stand a chance out there. In the end, all you really have is family.
Available in PDF and physical copy PoD versions on DTRPG: http://ift.tt/2lM0Tzv
The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! PDF and physical copy PoDs are now available on DTRPG! http://ift.tt/2gbM9me
Hurt Locker features:
Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt.
Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers.
Expanded equipment and equipment rules.
Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.
Both the Beast: the Primordial http://ift.tt/2fEMsdO & Promethean: the Created 2nd Edition Condition Cards http://ift.tt/2iSein1 are now on sale on DTRPG in PDF and physical card PoD versions! Great for keeping track of the Conditions that are on your characters!
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k0XDhX
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k16mRj
Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://ift.tt/2j7p7lO
This book includes:
An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.
The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://ift.tt/2i1WPpD
You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood.
Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay.
This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated.
Reap the Whirlwind Revised includes:
Rules for creating and playing vampires in the Chronicles of Darkness
The first two levels of every clan Discipline, the dark powers of the dead
A complete adventure by noted horror author Chuck Wendig
This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet.
It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF/electronic and physical book PoD versions are now available on DTRPG! http://ift.tt/2iEP9dW
Rawhead and bloody bones
Steals naughty children from their homes,
Takes them to his dirty den
And they are never seen again.
So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid by his cult fails in tragic fashion, and in so doing, sends him to the Devourerís waiting, corruptive maw. What remains of Benefreís ambitious soul rises again, impure and unholy, set to the execution of a scheme so baleful, it constitutes a heresy even among his own misbegotten kind.
All that stands between Rawhead and his terrible aim are a lone mummy, Kemsiyet, and what little remains of her cult following its destruction at Rawhead’s hands. Declan, her prized security aide, and Fiona, an Irish researcher only just recently inducted into the cult and its blood-soaked world, must fight both the odds and the clock in order to prevent a calamity the likes of which the world hasnít seen since the days of the mummies’ creation.
About the Author:
BRIAN HODGE is the acclaimed author of 11 novels, almost 125 short stories, and four full-length collections. His first collection, The Convulsion Factory, was ranked by critic Stanley Wiater among the 113 best books of modern horror. Heís currently wrapping up his fifth, The Immaculate Void. Among gamers, he is perhaps best known as the author of the first official Hellboy novel, On Earth as It Is in Hell.
Recent works include “The Weight of the Dead,” from Tor, and novelettes of cosmic horror in The Mammoth Book of Cthulhu and Children of Lovecraft. His oft-reprinted 2013 novella, “The Same Deep Waters as You” has recently been optioned by a London-based production studio for development for television. Brian lives in Colorado.
Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://ift.tt/2i1XOXd
The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find:
• Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery
• A look at Cainite knightly orders, faith movements, and even human witchcraft
• Letters and diaries from all over the Dark Medieval World
CONVENTIONS!
Starting this Wednesday, Mighty Matt McElroy will be at Seattle’s Emerald City Comicon, walking the floor, taking meetings, and generally talking the talk. Make sure you say hi if you see him there!
Impish Ian Watson will be on a Q&A panel at CAiNE http://ift.tt/2m5ejGC being hosted in Hamilton Ontario March 16 to 19th 2017!
Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20? x 30? this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s).
In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: http://ift.tt/RIm6qP
And now, the new project status updates!
DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Fiction Anthology (Pugmire)
Monarchies of Mau Early Access (Pugmire)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Redlines
Scion: Origins (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
VtR Half-Damned (Vampire: the Requiem 2nd Edition)
WoD Ghost Hunters (World of Darkness)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Second Draft
The Realm (Exalted 3rd Edition)
Dragon-Blooded (Exalted 3rd Edition)
BtP Beast Player’s Guide (Beast: the Primordial)
Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
Development
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
Arms of the Chosen (Exalted 3rd Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
BtP Building a Legend (Beast: the Primordial)
Editing:
W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition)
CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)
Wraith: the Oblivion 20th Anniversary Edition
Post-Editing Development:
CtL fiction anthology (Changeling: the Lost 2nd Edition)
VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition)
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Beckett’s Jyhad Diary – new stuff AD’d
W20 Pentex Employee Indoctrination Handbook
V20 Dark Ages Companion – More sketches… need to ping a couple of artists as they missed sketch deadline.
Dagger of Spiragos – Sketches in and approved… as far as I know maps are on schedule.
VTR: Thousand Years of Night
Cavaliers of Mars – Sending notes out.
Monarchies of Mau Early Access – Prepping notes for artists
Marketing Stuff
In Layout
Prince’s Gambit – Kickstarter Prep.
C20 – With Aileen
M20 Book of Secrets – Moving into layout, but still dealing with artist shenanigans. It’s a large book… so it’ll be a while before it hits proofing.
Pugmire – Inputting errata and prepping final file for indexing.
Proofing
EX3 Tomb of Dreams Jumpstart – first proof.
Dark Eras Companion – First Proof… and hopefully artist shenanigans wrapping up soon.
V20 Lore of the Bloodlines
At Press
Ex 3 Screen – Shipped to fulfillment shippers.
Ex 3 core book – Shipped to fulfillment shippers. Addresses at shippers.
Secrets of the Covenants – PoD proofs ordered and we are waiting..
Beckett Screen – Shipped to shipper.
W20 Shattered Dreams – Shipped to fulfillment shippers.
Shattered Dreams Screen – Shipped to shipper.
Beast Conquering Heroes – Prepping PoD files.
Mortal Remains: Beast- Red In Tooth and Claw – Uploaded and processing.
Dark Eras : Fallen Blossoms – PoD proof ordered, may go on sale Wednesday if we get the proof in in time.
Dark Eras: Beneath the Skin – Uploaded and Processing.
Dark Eras: Out of the Cold – Uploaded and Processing.
Necropolis Rio – Uploaded and processing.
TODAY’S REASON TO CELEBRATE: Tomorrow is Gen Con Exhibitor hotel room allocation day! Celebrate because you don’t have to go through this, and Mighty Matt and I do!
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Unofficial Broken as Fuck Pathfinder Monster Template: Slasher
After a one-off Jason Voorhees knockoff accidentally became a major NPC in my current Pathfinder campaign, I realized I actually needed to make custom stats for him instead of just borrowing some from a monster in one of the Bestiaries - as those stats really weren’t suited to “Buddy” anymore. And in the process I made a template I could use for other Slashers in addition to him - both because there will probably be more of Buddy’s species in this campaign, and because why the fuck not? Since this is (ostensibly) a horror campaign, I made no real attempt to make this thing balanced. It’s a monster that murders real good, and if that’s what you want, here ya go.
I’m thinking of making to “subspecies” of this monster - one for psychic/magic slashers like Freddy, and one for swift, dextrous slashers like Ghostface from Scream. But for now, enjoy the vanilla edition - intended to help you make characters like Jason, Michael Myers, and Leatherface.
Slasher – An Unofficial Pathfinder Monster Template
Hulking, disfigured, and ridiculously skilled at dismembering living beings, Slashers are a horrifying group of undead monsters bound by a specific set of behavioral rules. Created to serve as vicious guards, every Slasher is bound to protect both its creator and a specific territory of the creator’s choosing. Said territory can range from anything as large as a lake or even a city, to something as small and simple as a single house. The larger the territory, the stronger the Slasher. Both the territory and the creator of the Slasher are jointly referred to as its Protectorate, and many of the Slasher’s strengths and weaknesses hinge on the status of its Protectorate.
Slashers are made by a dark necromancy ritual involving the sacrifice of a child – specifically a child that has a strong emotional connection with their parents, as these feelings are crucial to the spell. The child must be killed in a traumatic fashion as well, as it is the combination of loyalty to one’s parents, child-like simplicity, and horrific fear that creates the vengeful yet malleable spirit at the core of a Slasher’s being. A successful Slasher will view its creator with all the fondness and obedience a loving child shows its parent, and will treat all other creatures with the vicious hatred inspired by its own painful death.
Slashers abide by a warped moral code: their “parent” is good, and all other intelligent life forms are evil and must be destroyed. Children and non-sapient animals are the only other creatures that Slashers refuse to harm – this is believed to be a residual effect of the innocence and love that defined Slashers when they were still living beings. Anything that is both sapient and pubescent must be purged however, and Slashers seem to be particularly vicious towards teenagers.
The most notable aspect of Slashers is that they are essentially unkillable. While a Slasher’s physical form can be destroyed, it will eventually heal so long as it is near its Protectorate (either is creator, its territory, or both). If its carcass is taken from its Protectorate, the corpse will decay to nothingness while a new body for the Slasher grows near its Protectorate once more. Once must either destroy the Slasher’s Protectorate or attack the Slasher’s soul rather than its body to end a Slasher once and for all.
Slasher Template
“Slasher” is a template that can be applied to any humanoid creature with six levels in exclusively Martial classes (no spellcasting).
CR: Same as base creature + 5
AL: Any evil
Type: The creature’s type changes to Undead (augmented). Do not recalculate BAB, or saves.
Language: Slashers can understand any languages they did in life, but cannot speak beyond a handful of simple, monosyllabic words.
Ability Scores: Str + 10, Dex -2, Int -4, Cha +2
Armor Class: Natural Armor improves by +10
Hit Dice: Change all racial and class hit dies to d12s.
Defensive Abilities:
• DR 10/Positive Energy • Fast Healing 10: heals 10 HP per round • Protectorate: As long as its territory and/or “parent” exist, a Slasher cannot truly die. When reduced to 0 HP, its physical form will decay while a new one slowly forms out of ectoplasm either in its territory or by the side of its parent. It takes 1d6 weeks for the new Slasher’s body to completely regenerate. Only spells that attack the soul rather than the physical body can override this ability. • No constitution: substitutes charisma score instead when necessary (fortitude saves, some spell DCs, etc.) • Immune to mind-affecting effects (charms, compulsions, morale effects, patterns, phantasms) • Immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning • Immune to: nonlethal damage, ability drain, energy drain, damage to physical ability scores (strength, dexterity, and constitution), exhaustion, and fatigue • Harmed by positive energy and healed by negative energy • Immune to any effect that requires a Fortitude save (unless it also works on objects or is harmless) • Not affected by Raise Dead and Reincarnate spells/abilities. Resurrection and True Resurrection can affect them, turning them back into living creatures • Do not breath, eat, or sleep as necessity
Weaknesses: Slashers cannot intentionally harm children or small animals, and will only harm medium or larger animals in self-defense or in defense of their protectorate. Slashers also must remain within 100 feet of their Protectorate at all times. On the rare occasion they are taken away from their Protectorate, a Slasher will take 2d12 damage every hour they are apart until their body finally decomposes, which will force the Slasher to regenerate a new body next to their Protectorate.
While Slashers are autonomous to an extent, they must obey the commands of their creator (who is part of their protectorate) to the best of their ability. Slashers can only disobey commands that involve harming children or animals, or commands that worded confusingly (as Slashers are not very intelligent). While Slashers can understand language to an extent, they cannot speak more than a few monosyllabic words, and generally only communicate in inarticulate grunts. Left undirected, Slashers will simply guard their protectorate and kill anything they perceive as a threat – which is almost everything that isn’t a child or an animal. Slashers are terrible problem solvers and cannot formulate plans of their own.
Speed: Slashers move at a slow speed: 10 feet less than is usual for a creature of their size (i.e. a medium creature usually moves 30 feet per round, a Slasher moves 20 feet per round).
Special Qualities:
• Beefy: Slashers gain +30 HP upon creation • Camouflage: A Slasher must choose the Ranger terrain that matches the Territory of its Protectorate. The Slasher gains a +4 racial bonus to Stealth Checks in this terrain. • Gatecrasher: Slashers have a +2 racial bonus on Strength checks to break objects, and a +2 to Combat Maneuver checks to sunder weapons. • Signature Weapon: Every Slasher has a signature Weapon. The weapon will always have the following bonus: +2 Keen Wounding. Additionally, it will add a +2 competence bonus on Stealth and Survival checks to track prey. If a Slasher’s signature weapon is destroyed, it will magically produce a new one within 1d4 weeks. • Stalker: Perception and Stealth are always class skills for Slashers.
Skills: +4 Bluff, +4 Escape Artist, +8 Intimidate, +2 Perception, +6 Stealth. Slashers cannot make Appraise, Diplomacy, Heal, Knowledge, Linguistics, Perform, Profession, Sleight of Hand, or Spellcraft checks, and can only make Bluff checks when the Bluff in question is nonverbal.
Feats:
• Combat Reflexes: Slashers can make additional attacks of opportunity per round equal to their dexterity bonus, and can even makes attacks of opportunity while flat footed. o Stand Still: When a foe provokes an attack of opportunity due to moving through the Slasher’s adjacent squares, the Slasher can make a combat maneuver check as an attack of opportunity. If successful the enemy cannot move for the rest of their turn. The enemy can still take the rest of their action, but cannot move. This also applies to any creature attempted to move from a square that is adjacent to the Slasher if such a movement provokes an attack of opportunity. • Intimidating Prowess: Adds Str to Intimidate Rolls • Iron Will: +2 to will saves • Power Attack: Can choose to take a -1 to attack rolls to gain +2 to damage rolls o Cleave: Slasher can make an additional attack if the first one hits Great Cleave: Slasher can keep making attack rolls as long as each one hits the target o Improved Sunder: Slasher doesn’t provoke an attack of opportunity when performing a sunder combat maneuver. In addition, Slashers get a +2 to sunder checks, and a +2 to its Combat Maneuver checks when an opponent tries to sunder its gear. Greater Sunder: The Slasher gains an additional +2 to sunder checks (stacks with Improved Sunder for a total of +4). When a Sunder check destroys a weapon, shield, or suit of armor, any excess damage is applied to the item’s wielder. • Quick Draw: Slashers can draw their wea
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Three Suns Standing by Gunship Revolution for the Exalted 3rd Jumpstart.
Feeling a lot better, but am still fighting the last bits of this flu or whatever it is. Last week, though, was a sort of semi-conscious staggering from the one thing I could focus on each day to trying to rest/medicate/cough this thing out until the next day and the one thing I could concentrate on that day. And so on.
I did manage to work with BackerKit to send out the links for the Backer PDF for Pugmire. There was a hiccup on coding that they fixed pretty fast, all things considered, and then I not only Locked Down the pledges, but charged them for any additional Add-ons they might have added on to their pledges.
I think the timing for these three steps basically worked as intended by BK, so that’s good to see happen with our first use of their system. Next will come the address corrections right before shipping; so a few months down the line. Until we Shut Down the project then, anybody interested can still “Pre-Order” a bunch of Pugmire things like the books, and dice, and such. Here’s the link: http://ift.tt/1WC83B5
We’ll do a similar sequence for the Deluxe Changeling 20 KS, the Deluxe v20 Beckett’s Jyhad Diary KS, and the Scion 2e KS as their Backer PDFs get finished.
FYI, a Backer PDF is basically the beta version of the final book. Pretty much just like the Advance PDFs for our non-Kickstarted projects, we’re sending them out to folks to review and to get back to us with any errata they might find. Then, after we review and implement any errata that we agree needs tweaking, we replace the Backer or Advance PDF with the final version. Anybody who downloaded the Backer or Advance PDF can then re-download the PDF and get the final version automatically, and for free, as it sits in their DTRPG Library.
Strategy-wise, we’ve found that this errata phase really helps catch those last lingering bits that our developers and editors missed for any number of a variety of reasons. Most of all, though, it’s because no text is ever perfect. There is always something everybody missed. With this errata phase, we’re trying to get closer than ever before to catching as many boo-boos as humanly possible.
Shapeshifter by Ken Meyer, Jr for M20 Book of Secrets
Thanks to everyone who jumped in and contributed to the Hunter: the Vigil Bundle of Holding that just ran. It was great to see so much support and interest in HtV, particularly with Hunter 2nd Edition starting to get fired up. And the Bundle also contributed to a great cause.
Going to keep this week short, and hopefully I’ll be back to my old self next week <hack, cough>.
BLURBS!
KICKSTARTER!
We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit. I’m working on the KS pages this week for sure, and our videos are finished. Things look good, and we are all for starting the KS in Feb so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit.
ON SALE!
Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Doubting Souls (Hunter 1690-1695 Salem). Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed.
Available in PDF and physical copy PoD versions on DTRPG on Wednesday the 15th!
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Bowery Dogs (Werewolf 1969-1979 NYC). New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And werewolves. It’s a lean, ugly time to be alive, and the lone wolf doesn’t stand a chance out there. In the end, all you really have is family.
Available in PDF and physical copy PoD versions on DTRPG on Wednesday the 15th!
The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! PDF and physical copy PoDs are now available on DTRPG! http://ift.tt/2gbM9me
Hurt Locker features:
Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt.
Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers.
Expanded equipment and equipment rules.
Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.
Both the Beast: the Primordial http://ift.tt/2fEMsdO & Promethean: the Created 2nd Edition Condition Cards http://ift.tt/2iSein1 are now on sale on DTRPG in PDF and physical card PoD versions! Great for keeping track of the Conditions that are on your characters!
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k0XDhX
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k16mRj
Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://ift.tt/2j7p7lO
This book includes:
An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.
The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://ift.tt/2i1WPpD
You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood.
Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay.
This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated.
Reap the Whirlwind Revised includes:
Rules for creating and playing vampires in the Chronicles of Darkness
The first two levels of every clan Discipline, the dark powers of the dead
A complete adventure by noted horror author Chuck Wendig
This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet.
It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF/electronic and physical book PoD versions are now available on DTRPG! http://ift.tt/2iEP9dW
Rawhead and bloody bones
Steals naughty children from their homes,
Takes them to his dirty den
And they are never seen again.
So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid by his cult fails in tragic fashion, and in so doing, sends him to the Devourerís waiting, corruptive maw. What remains of Benefreís ambitious soul rises again, impure and unholy, set to the execution of a scheme so baleful, it constitutes a heresy even among his own misbegotten kind.
All that stands between Rawhead and his terrible aim are a lone mummy, Kemsiyet, and what little remains of her cult following its destruction at Rawhead’s hands. Declan, her prized security aide, and Fiona, an Irish researcher only just recently inducted into the cult and its blood-soaked world, must fight both the odds and the clock in order to prevent a calamity the likes of which the world hasnít seen since the days of the mummies’ creation.
About the Author:
BRIAN HODGE is the acclaimed author of 11 novels, almost 125 short stories, and four full-length collections. His first collection, The Convulsion Factory, was ranked by critic Stanley Wiater among the 113 best books of modern horror. Heís currently wrapping up his fifth, The Immaculate Void. Among gamers, he is perhaps best known as the author of the first official Hellboy novel, On Earth as It Is in Hell.
Recent works include “The Weight of the Dead,” from Tor, and novelettes of cosmic horror in The Mammoth Book of Cthulhu and Children of Lovecraft. His oft-reprinted 2013 novella, “The Same Deep Waters as You” has recently been optioned by a London-based production studio for development for television. Brian lives in Colorado.
Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://ift.tt/2i1XOXd
The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find:
• Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery
• A look at Cainite knightly orders, faith movements, and even human witchcraft
• Letters and diaries from all over the Dark Medieval World
Travel with us all the way to the Red Planet for the Cavaliers of Mars Jumpstart: A Festival of Blades, available in PDF and PoD on DTRPG! http://ift.tt/2biWBpR
Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance.
Includes:
A complete adventure set in one of dying Mars’ greatest remaining cities.
The innovative DEIMOS rules, for high-flying, swashbuckling adventure.
Four pre-generated player characters, ready to get into the heart of the action.
Discover the long-awaited Secrets of the Covenants for Vampire: the Requiem 2nd Edition as we unearth the Advance PDF now on DTRPG! http://ift.tt/2gbQjus
This book includes:
A variety of stories from each of the covenants, all told in their own words.
Never-before revealed secrets, like the fate of the Prince of New Orleans.
New blood sorcery, oaths, and other hidden powers of the covenants.
CONVENTIONS!
Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20′ x 30′ this year that we’ll be sharing with friends. We’re looking at new displays this year, like a back drop and magazine racks for the brochure(s).
In November, we’ll be at Game Hole Con in Madison, WI. More news as we have it, and here’s their website: http://ift.tt/RIm6qP
And now, the new project status updates!
DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Fiction Anthology (Pugmire)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Monarchies of Mau Early Access (Pugmire)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Redlines
Scion: Origins (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
VtR Half-Damned (Vampire: the Requiem 2nd Edition)
WoD Ghost Hunters (World of Darkness)
Second Draft
The Realm (Exalted 3rd Edition)
Dragon-Blooded (Exalted 3rd Edition)
BtP Beast Player’s Guide (Beast: the Primordial)
Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
Development
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
Arms of the Chosen (Exalted 3rd Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
BtP Building a Legend (Beast: the Primordial)
Wraith: the Oblivion 20th Anniversary Edition
Editing:
VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition)
V20 Beckett’s Jyhad Diary (Stretch Goal Content)
W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition)
CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)
Post-Editing Development:
CtL fiction anthology (Changeling: the Lost 2nd Edition)
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Beckett’s Jyhad Diary – new stuff AD’d
M20 Book of Secrets – AD’d
W20 Pentex Employee Indoctrination Handbook
V20 Dark Ages Companion – Sketches and some finals rolling in
Dagger of Spiragos – AD’d
VTR: Thousand Years of Night
Cavaliers of Mars – Contracting.
Marketing Stuff
In Layout
V20 Lore of the Bloodlines
Prince’s Gambit – Kickstarter Prep.
Dark Eras Companion – artist shenanigans.
C20
Proofing
Necropolis Rio – backer PDF out to Mummy KS backers this week.
EX3 Tomb of Dreams Jumpstart – first proof.
At Press
Ex 3 Screen – Shipping to fulfillment shippers.
Ex 3 core book – Shipping to fulfillment shippers.
Secrets of the Covenants – Waiting for errata to make PoD.
Beckett Screen – At Printer, being printed.
W20 Shattered Dreams – Shipping to fulfillment shippers.
Shattered Dreams Screen – At Printer, being printed.
Beast Conquering Heroes – Advance PDF now on sale at DTRPG, gathering errata.
Mortal Remains: Beast- Red In Tooth and Claw – Gathered errata.
Dark Eras: Doubting Souls – PDF and PoD versions on sale this Wednesday at DTRPG.com.
Dark Eras: Bowery Dogs – PDF and PoD versions on sale this Wednesday at DTRPG.com.
Pugmire – Backer PDF out to backers.
Wise and the Wicked PF & 5e – Out to backers.
TODAY’S REASON TO CELEBRATE: Feb 13th: QUICK! Get out tonight and buy some candy, a toy, flowers, adult novelties, a puppy, champagne, more candy – but different, or at least a flippin’ card, for your mostest loved one. Even though it’s a made-up, capitalist holiday…it’s the thought that counts (and that you’ll be judged for).
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Yep.
It’s my turn for the annual winter fever and hacking coughing chest cold.
Ugh.
I’m going to digress right now, but you’ll see that this lil story will link my cold and the next subject of discussion today:
When I was in grad school, pure luck gave me a chance to have the first puppy I ever raised. She was half Dalmatian and half Pit Bull and gorgeous and strong. Her name was Wee Bea. While she was still in her first year, I came down with one of these awful colds. So bad, I was shaking with chills even covered with the few blankets we had (we were poor students and didn’t have much in the way of bedding).
As I was laying there and my teeth were actually chattering, Bea climbed up on the bed and sprawled her full body length over mine. Which she had never done before as she preferred curling up under the blankets next to me when she was allowed on the bed. She stayed on top until my fever broke later that night, and just like that slipped off the bed and curled up in her basket.
Her work there was done.
Pugmire adventuring party by Claudio Pozas
So you can understand that I haven’t needed much persuading when it comes to the magical power of dogs and the depths of feeling that dogs can both feel themselves and engender in people. Depths that I believe are a big part of the magic of Pugmire.
Which I bring up because this Wednesday afternoon we will be sending out links to the Backer PDF for the Pugmire Core Rulebook to the Kickstarter backers who pledged for it. Eddy and all of us at Onyx Path are just thrilled to be able to get this out where folks can actually read it, and play it, and send us feedback about it!
We’ve never actually delivered a new reward via BackerKit, so we’re finding our way with this. The plan is to let non-backers, and you know who you are, still be able to “pre-order” Pugmire on the site until we get closer to printing and shipping the physical parts of the project. In fact, right here: http://ift.tt/1WC83B5
Amirani for Dark Eras Companion by Vince Locke
Other, non-doggy things:
We’re hoping that the physical PoD proofs for Chronicles of Darkness: Hurt Locker come in before Wednesday so we can set it on sale along with the Condition Cards for Promethean 2nd and Beast.
We talked a bit about Onyx Path panels at GenCon this coming August at our meeting today. We mostly stick to the informational “What’s Up With…XXX” kind where we have developers talk about their upcoming projects, but are playing with the idea of different kinds this year.
What do you think? If you’ve gone or intend to go, or just have thoughts about the kinds of panels we could host, throw your ideas into the Comments here so we can talk about them.
Mirthful Mike Chaney is looking for artist submissions, and we’ll have info going out on our social media later this week. Right now, he is interested in artists whose styles match the feeling of the World of Darkness and the Chronicles of Darkness sets of game lines. You can submit links to websites (he will not open zipped files or anything like that) showing work you’ve done as well as any messaging for Mike at this address: [email protected]
The Mirthful One is also looking for graphic designers interested in doing layout work for our books. As you can tell, we have a lot of projects being worked on right now, and more on the way! Just like potential artists, you can submit links to websites (he will not open zipped files or anything like that) showing work you’ve done as well as any messaging for Mike at this address: [email protected]
I’m sure there’s more I wanted to talk about, but my brain is fogging up.
So let me leave you with a non-dog pic that is the line-up of the signature characters for Monarchies of Mau. We told our cat-lovin’ friends we hadn’t forgotten about them while doing Pugmire, and we hope you find these characters intriguing.
BLURBS!
KICKSTARTER!
We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit. I’m working on the KS pages this week, and our video genius is assembling edits while Justin is picking music. Things look good, and we are all for starting the KS in Feb so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit.
ON SALE!
For 2 MORE DAYS Hunter: the Vigil explodes into the Bundle of Holding! For two more days, you can pledge for first edition Hunter: the Vigil PDFs at massive discounts and 10% of your purchase goes to the RPG Creators Relief Fund, INC too, which is very cool. Check it out here: http://ift.tt/2jUHawr
This offer is doing really well- thanks to all of you who have supported a great cause so far!
And we did something we never before attempted and have added WoD Armory to this set of PDFs! For those of you who pledged already- we give this with our thanks! And if you haven’t pledged yet…well now you get even more awesome PDFs when you do!
Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages!
Both the Beast: the Primordial & Promethean: the Created 2nd Edition Condition Cards will go on sale Wednesday, the 8th on DTRPG in PDF and physical card PoD versions! Great for keeping track of the Conditions that are on your characters!
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k0XDhX
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k16mRj
Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://ift.tt/2j7p7lO
This book includes:
An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.
The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://ift.tt/2i1WPpD
You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood.
Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay.
This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated.
Reap the Whirlwind Revised includes:
Rules for creating and playing vampires in the Chronicles of Darkness
The first two levels of every clan Discipline, the dark powers of the dead
A complete adventure by noted horror author Chuck Wendig
This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet.
It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF/electronic and physical book PoD versions are now available on DTRPG! http://ift.tt/2iEP9dW
Rawhead and bloody bones
Steals naughty children from their homes,
Takes them to his dirty den
And they are never seen again.
So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid by his cult fails in tragic fashion, and in so doing, sends him to the Devourerís waiting, corruptive maw. What remains of Benefreís ambitious soul rises again, impure and unholy, set to the execution of a scheme so baleful, it constitutes a heresy even among his own misbegotten kind.
All that stands between Rawhead and his terrible aim are a lone mummy, Kemsiyet, and what little remains of her cult following its destruction at Rawhead’s hands. Declan, her prized security aide, and Fiona, an Irish researcher only just recently inducted into the cult and its blood-soaked world, must fight both the odds and the clock in order to prevent a calamity the likes of which the world hasnít seen since the days of the mummies’ creation.
About the Author:
BRIAN HODGE is the acclaimed author of 11 novels, almost 125 short stories, and four full-length collections. His first collection, The Convulsion Factory, was ranked by critic Stanley Wiater among the 113 best books of modern horror. Heís currently wrapping up his fifth, The Immaculate Void. Among gamers, he is perhaps best known as the author of the first official Hellboy novel, On Earth as It Is in Hell.
Recent works include “The Weight of the Dead,” from Tor, and novelettes of cosmic horror in The Mammoth Book of Cthulhu and Children of Lovecraft. His oft-reprinted 2013 novella, “The Same Deep Waters as You” has recently been optioned by a London-based production studio for development for television. Brian lives in Colorado.
Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://ift.tt/2i1XOXd
The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find:
• Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery
• A look at Cainite knightly orders, faith movements, and even human witchcraft
• Letters and diaries from all over the Dark Medieval World
Travel with us all the way to the Red Planet for the Cavaliers of Mars Jumpstart: A Festival of Blades, available in PDF and PoD on DTRPG! http://ift.tt/2biWBpR
Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance.
Includes:
A complete adventure set in one of dying Mars’ greatest remaining cities.
The innovative DEIMOS rules, for high-flying, swashbuckling adventure.
Four pre-generated player characters, ready to get into the heart of the action.
The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! The Advance PDF is now available on DTRPG! http://ift.tt/2gbM9me
Hurt Locker features:
Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt.
Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers.
Expanded equipment and equipment rules.
Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.
Discover the long-awaited Secrets of the Covenants for Vampire: the Requiem 2nd Edition as we unearth the Advance PDF now on DTRPG! http://ift.tt/2gbQjus
This book includes:
A variety of stories from each of the covenants, all told in their own words.
Never-before revealed secrets, like the fate of the Prince of New Orleans.
New blood sorcery, oaths, and other hidden powers of the covenants.
CONVENTIONS!
Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20′ x 30′ this year.
And now, the new project status updates!
DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
WoD Ghost Hunters (World of Darkness)
CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Fiction Anthology (Pugmire)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Monarchies of Mau Early Access (Pugmire)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Redlines
Scion: Origins (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
VtR Half-Damned (Vampire: the Requiem 2nd Edition)
Second Draft
The Realm (Exalted 3rd Edition)
Dragon-Blooded (Exalted 3rd Edition)
BtP Beast Player’s Guide (Beast: the Primordial)
Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
Development
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
Arms of the Chosen (Exalted 3rd Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
BtP Building a Legend (Beast: the Primordial)
CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)
Wraith: the Oblivion 20th Anniversary Edition
Editing:
VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition)
V20 Beckett’s Jyhad Diary (Stretch Goal Content)
W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition)
Post-Editing Development:
CtL fiction anthology (Changeling: the Lost 2nd Edition)
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Beckett’s Jyhad Diary
C20
M20 Book of Secrets – AD’d
W20 Pentex Employee Indoctrination Handbook
V20 Dark Ages Companion – Sending out contracts… as I’m behind on paperwork
EX3 Tomb of Dreams Jumpstart – Art over to WWP for approval.
Dagger of Spiragos
VTR: Thousand Years of Night
Cavaliers of Mars
Marketing Stuff
In Layout
V20 Lore of the Bloodlines
Prince’s Gambit – Kickstarter Prep.
Dark Eras Companion – artist shenanigans.
Proofing
Necropolis Rio
At Press
Ex 3 Screen – Shipping to fulfillment shippers.
Ex 3 core book – Shipping to fulfillment shippers.
Beast Condition Cards – On sale this Wednesday in PDF and physical POD versions on DTRPG.
CofD Hurt Locker – Physical PoD proof on its way.
Secrets of the Covenants – Waiting for errata to make PoD.
Beckett Screen – At Printer, being printed.
W20 Shattered Dreams – Shipping to fulfillment shippers.
Shattered Dreams Screen – At Printer, being printed.
Promethean 2nd Condition Cards – On sale this Wednesday in PDF and physical POD versions on DTRPG.
Beast Conquering Heroes – Advance PDF now on sale at DTRPG, gathering errata.
Mortal Remains: Beast- Red In Tooth and Claw – Went out to Beast KS backers, gathering errata.
Dark Eras: Doubting Souls – Waiting for OK to order PoD proofs.
Dark Eras: Bowery Dogs – Waiting for OK to order PoD proofs.
Pugmire – Backer PDF to backers this week.
Wise and the Wicked PF & 5e – Out to backers.
TODAY’S REASON TO CELEBRATE: Today a year ago we went out to a freezing cold parking lot on the outskirts of town at 5am to meet a dark green semi hauling unwanted dogs from kill shelters down south. Our big brown buddy had suddenly died right before Christmas, and the house felt empty without a dog in it, so my wife found what looked to be a good fit for us on a rescue website. That morning, Molly came gingering down a ramp from the green semi, and pulled her handler over to us as she enthusiastically greeted her new family. No sound though, not a yip. She still does everything enthusiastically, and has proven to bark really loudly if she needs to warn us. She is a Good Dog.
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Brazil is the topic of the day, today, for a variety of reasons.
1) Last week I received a bunch of pics and notes from our friends at Cronistas das Trevas who ran a Chronicles of Darkness Day all across Brazil that demonstrates that the Brazilian tabletop RPG scene is exploding! 160 people in 14 different cities (double the number of cities from last year!) sat down to play Chronicles of Darkness games. It sounds like a great time was had by all!
Maybe one of these years some of us Onyx Path folks can join you down there for the day…
Here is the website, and a few pics I pretty much randomly pulled to share with you all: http://ift.tt/2kJbPue/
These folks played two games while podcasting!
2) Cursed Necropolis: Rio is getting set for approvals and then out as a Backer PDF to the Mummy: the Curse KS backers. It is the last of the KS Stretch Goal rewards, and while it took us a much longer time to deliver everything from that KS, it feels great to have delivered (almooost) such a diverse yet solid selection of Mummy: the Curse books.
3) Just today, Fast Eddy Webb let me know that there is a translator/publisher in Brazil interested in Pugmire. This is both very cool, and not surprising. We have had interest in all of the game lines we publish from possible translators from Brazil, and we’re looking forward to getting some signed up soon. Again, from what I hear, the country is just in love with tabletop RPGs, and very open to cool new games.
CofD Dark Eras Companion art by Vince Locke
This brings up something I do want to touch on.
I get a fair number of requests from players in other countries outside the US for us to create our books in their language. This is cool, and it is great to hear that there is interest there, but I hope folks understand that we’re not the ones who are translating and publishing the books in other languages.
We just don’t have the bandwidth or knowledge base for that. We also do not have the time to actively seek out translation partners.
Onyx Path relies on working with translation/publishing partners in other countries who have contacted us, have proven they can do great work, and who are willing and able to pay the licensing fee or fees we ask for. If we had our way, there’d be a partner company in every country around the world making localized versions of our books!
But unfortunately, that’s not the case yet, so we are gradually building relationships with those folks who can and do match up with what we need from our translation partners. If we haven’t done that for your favorite game in your language, please rest assured it is not that we hate your country, language, that game, or you! We just haven’t found a partner who can make it happen yet.
Pugmire illustration by Claudio Pozas
Finally, and try as I might I can’t really get it to fit the Brazil theme, I did want to let Mage 20 fans know that Rollickin’ Rose and Mighty Matt and I sat down with Satyr Phil Brucato and worked out ways to get an additional developer or two onto some of the M20 books we have listed as coming out of the Deluxe M20 Kickstarter. The one dev I heard for certain is onboard is our old friend Pete Woodworth, which Satyr let me know about over the weekend.
Satyr puts his heart and soul into every book, and writes and rewrites and develops the hell out of them (or into them in the case of the Book of the Fallen?), but that dedication has also slowed things down as there are only so many hours in the day for one creator to cover so many things. Satyr didn’t like it, we certainly didn’t, and now we have a working plan.
Really just one of the many ways we’re learning from the lessons of the past five years to move into our next five.
BLURBS!
KICKSTARTER!
We’re exploring card game Kickstarters, packaging, and components, for Prince’s Gambit. I’m working on the KS pages this week, and our video genius is assembling edits while Justin is picking music. Things look good, and we are all for starting the KS in Feb so long as the process of pulling the KS together cooperates. If so, then Monarchies of Mau KS would be next, after Gambit.
ON SALE!
Hunter: the Vigil explodes into the Bundle of Holding! Starting today, you can pledge for first edition Hunter: the Vigil PDFs at massive discounts and 10% of your purchase goes to the RPG Creators Relief Fund, INC too, which is very cool. Check it out here: http://ift.tt/2jUHawr
This offer is doing really well- thanks to all of you who have supported a great cause so far!
How about we do something never before attempted and add WoD Armory to this set of PDFs! For those of you who pledged already- we give this with our thanks! And if you haven’t pledged yet…well now you get even more awesome PDFs when you do!
Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
We’re preparing wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages.
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: Ruins of Empire (Mummy 1893-1924). Perhaps the quintessential era of the mummy in the minds of Westerners, this period saw the decline of the two greatest empires of the age: British and Ottoman. Walk with the Arisen as they bear witness to the death of the Victorian age, to pivotal mortal discoveries in Egypt, and to the horrors of the Great War.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k0XDhX
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: The Sundered World (Werewolf and Mage 5500-5000 BCE). At the birth of civilization, in the shadow of the Fall, the Awakened stand as champions and protectors of the agricultural villages spread across the Balkans. In a world without a Gauntlet, where Shadow and flesh mingle, the steady taming of the world by humanity conflicts with the half-spirit children of Father Wolf.
Available in PDF and physical copy PoD versions on DTRPG. http://ift.tt/2k16mRj
Night Horrors: Conquering Heroes for Beast: the Primordial is available now as an Advance PDF: http://ift.tt/2j7p7lO
This book includes:
An in-depth look at how Heroes hunt and what makes a Hero, with eleven new Heroes to drop into any chronicle.
A brief look at why Beasts may antagonize one another, with seven new Beasts to drop into any chronicle.
Rules for Insatiables, ancient creatures born of the Primordial Dream intent on hunting down Beasts to fill a hunger without end, featuring six examples ready to use in any chronicle.
The PDF and physical book PoD versions of Reap the Whirlwind, the Vampire: the Requiem 2nd Edition Jumpstart swirls into being on DTRPG! http://ift.tt/2i1WPpD
You are a vampire, a junkie. Every night, you beg and you borrow and you steal just a little more life, just a few more sweet moments. But there’s a guy at the top. The Prince. He’s got everything. The money, the secrets, the blood.
Tonight, you’re going to take it from him. Tomorrow, there’ll be hell to pay.
This updated edition of Reap the Whirlwind features revisions to match the core rulebook for Vampire: the Requiem 2nd Edition. Text edits and rules clarifications have also been updated.
Reap the Whirlwind Revised includes:
Rules for creating and playing vampires in the Chronicles of Darkness
The first two levels of every clan Discipline, the dark powers of the dead
A complete adventure by noted horror author Chuck Wendig
This new revised Reap the Whirlwind Revised includes an updated booklet, 7 condition cards, and the interactive Vampire: the Requiem 2nd Edition character sheet.
It is now the preordained time for Dawn of Heresies, the Mummy: the Curse novel written by internationally renowned author Brian Hodge to arise! Both PDF/electronic and physical book PoD versions are now available on DTRPG! http://ift.tt/2iEP9dW
Rawhead and bloody bones
Steals naughty children from their homes,
Takes them to his dirty den
And they are never seen again.
So says the nursery rhyme that gives birth to Rawhead, the most fearsome entity to imperil the living since the infamous Roller. Once an obedient mummy by name of Benefre, a desperate bid by his cult fails in tragic fashion, and in so doing, sends him to the Devourerís waiting, corruptive maw. What remains of Benefreís ambitious soul rises again, impure and unholy, set to the execution of a scheme so baleful, it constitutes a heresy even among his own misbegotten kind.
All that stands between Rawhead and his terrible aim are a lone mummy, Kemsiyet, and what little remains of her cult following its destruction at Rawhead’s hands. Declan, her prized security aide, and Fiona, an Irish researcher only just recently inducted into the cult and its blood-soaked world, must fight both the odds and the clock in order to prevent a calamity the likes of which the world hasnít seen since the days of the mummies’ creation.
About the Author:
BRIAN HODGE is the acclaimed author of 11 novels, almost 125 short stories, and four full-length collections. His first collection, The Convulsion Factory, was ranked by critic Stanley Wiater among the 113 best books of modern horror. Heís currently wrapping up his fifth, The Immaculate Void. Among gamers, he is perhaps best known as the author of the first official Hellboy novel, On Earth as It Is in Hell.
Recent works include “The Weight of the Dead,” from Tor, and novelettes of cosmic horror in The Mammoth Book of Cthulhu and Children of Lovecraft. His oft-reprinted 2013 novella, “The Same Deep Waters as You” has recently been optioned by a London-based production studio for development for television. Brian lives in Colorado.
Open the V20 Dark Ages: Tome of Secrets now on DTRPG! Both PDF and physical book PoD versions are now available! http://ift.tt/2i1XOXd
The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s about peeling back the curtain, and digging a little deeper. Inside, you’ll find:
• Expanded treatment of Assamite Sorcery, Koldunic Sorcery, Necromancy, and Setite Sorcery
• A look at Cainite knightly orders, faith movements, and even human witchcraft
• Letters and diaries from all over the Dark Medieval World
Travel with us all the way to the Red Planet for the Cavaliers of Mars Jumpstart: A Festival of Blades, available in PDF and PoD on DTRPG! http://ift.tt/2biWBpR
Live, fight, and love on Mars, a world of red death and strange mystery, a world of savagery and romance.
Includes:
A complete adventure set in one of dying Mars’ greatest remaining cities.
The innovative DEIMOS rules, for high-flying, swashbuckling adventure.
Four pre-generated player characters, ready to get into the heart of the action.
The Locker is open; the Chronicles of Darkness: Hurt Locker, that is! The Advance PDF is now available on DTRPG! http://ift.tt/2gbM9me
Hurt Locker features:
Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt.
Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers.
Expanded equipment and equipment rules.
Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.
Discover the long-awaited Secrets of the Covenants for Vampire: the Requiem 2nd Edition as we unearth the Advance PDF now on DTRPG! http://ift.tt/2gbQjus
This book includes:
A variety of stories from each of the covenants, all told in their own words.
Never-before revealed secrets, like the fate of the Prince of New Orleans.
New blood sorcery, oaths, and other hidden powers of the covenants.
CONVENTIONS!
Discussing GenCon plans. August 17th – 20th, Indianapolis. Every chance the booth will actually be 20′ x 30′ this year.
And now, the new project status updates!
DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Cookbook (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
WoD Ghost Hunters (World of Darkness)
CtD C20 Jumpstart (Changeling: the Dreaming 20th Anniversary Edition)
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Pugmire Fiction Anthology (Pugmire)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Monarchies of Mau Early Access (Pugmire)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Redlines
Scion: Origins (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
VtR Half-Damned (Vampire: the Requiem 2nd Edition)
V20 Dark Ages Jumpstart (Vampire: the Masquerade 20th Anniversary Edition)
Second Draft
The Realm (Exalted 3rd Edition)
Dragon-Blooded (Exalted 3rd Edition)
BtP Beast Player’s Guide (Beast: the Primordial)
Book of Freeholds (Changeling: the Dreaming 20th Anniversary Edition)
Development
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
SL Dagger of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Dagger of Spiragos (5e– Scarred Lands 2nd Edition)
Arms of the Chosen (Exalted 3rd Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
BtP Building a Legend (Beast: the Primordial)
CtD C20 Anthology (Changeling: the Dreaming 20th Anniversary Edition)
Wraith: the Oblivion 20th Anniversary Edition
Editing:
VtR A Thousand Years of Night (Vampire: the Requiem 2nd Edition)
V20 Beckett’s Jyhad Diary (Stretch Goal Content)
W20 Song of Unmaking novel (Bridges) (Werewolf: the Apocalypse 20th Anniversary Edition)
Post-Editing Development:
CtL fiction anthology (Changeling: the Lost 2nd Edition)
Cavaliers of Mars
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
Dark Eras Companion
Beckett’s Jyhad Diary
C20
M20 Book of Secrets – AD’d
W20 Pentex Employee Indoctrination Handbook
V20 Dark Ages Companion
EX3 Tomb of Dreams Jumpstart – More color comps coming in.
Dagger of Spiragos
VTR: Thousand Years of Night
Cavaliers of Mars
Marketing Stuff
In Layout
V20 Lore of the Bloodlines
Prince’s Gambit – Kickstarter Prep.
Wise & the Wicked 5e
Dark Eras Companion – Getting things ready to roll.
Pugmire
Proofing
Necropolis Rio
At Press
Ex 3 Screen – Finished at the Printer.
Ex 3 core book – From RichT: manufacturing finishing up. Shipping books from printer to shippers.
Beast Condition Cards – Pod proofs ordered.
CofD Hurt Locker – Waiting for tech OK to order PoD.
Secrets of the Covenants – Waiting for errata to make PoD.
Beckett Screen – At Printer, reviewing proof. Too dark, new fixed proof coming.
W20 Shattered Dreams – Prepping shipping to fulfillment shippers.
Shattered Dreams Screen – At Printer, waiting to print.
Promethean 2nd Condition Cards – PoD proofs ordered.
Beast Conquering Heroes – Advance PDF now on sale at DTRPG, gathering errata.
Mortal Remains: Beast- Red In Tooth and Claw – Going out to Beast KS backers this week.
Dark Eras: Doubting Souls – Uploading files to Drivethru.
Dark Eras: Bowery Dogs – Files uploaded.
TODAY’S REASON TO CELEBRATE: Wow. Tough week for this one. Howzabout this week we go from January to February, which is our shortest month, so we’ll get through that the fastest into March, which means Winter is almost over. Throw me a frickin’ bone here, people.
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