#バトルロワイアル
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dullahanart · 1 year ago
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Host Club Member #07: Shuya Nanahara [Wild Seven]
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battlestory · 22 days ago
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THE CULTURAL IMPACT OF BATTLE ROYALE
The Japanese cult classic film Battle Royale [based on the novel of the same name] became a worldwide success, inspiring movies, videos games, and establishing its very own genre of deathmatch-centered media.
From PUBG to Fortnite, The Hunger Games, and even Squid Game, the footprint it has left is immeasurable. A movie that follows a class of middle school students participating in a brutal game, forcing them to take the lives of their friends to save their own, continues to be a cultural phenomenon for the generations that follow.
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The Republic of Greater East Asia, middle school students、a deserted island and one challenge: “only one will survive.”
This is the plot of `Battle Royale バトルロワイアル` the bestseller, that gave birth to the ominous genre later. Behind the scenes after the popularity of the novel written by Koushun Takami which reached a million sold copies only in Japan, began a cycle of reverberating actions. Only a year after the serialization of the published manga in Japan it soon became a feature film with a rare R15+rating.
The novel portrays a large dictator-like governmental agency that selects a class of middle schoolers for their so-called ‘Program’. A ruthless and bloody battle on a deserted island that will see only one winner.
Every student is provided with a random weapon or utility tool however, at the same time each student finds him/herself with a metal collar on their neck. It provides the agency with a constant GPS location and is ready to explode if there is even the slightest attempt of breaking the rules of the game.
Girls and boys with completely different social backgrounds and personalities have to face this grim destiny and see themselves cornered by the most violent and survivalist situations humanly thinkable. All this in order to preserve their own lives. They will have to fight! Fight to the death!
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What started after a short career as a reporter, 30yo Takami would leave his job in pursuit of his inner vocation: writing novels.
In 1997 he presented his work to the literary competition “Japan Grand Prix Horror Novel”. During the final round, he succumbed to defeat; arguing that the story should have won the competition. However, controversies surfaced surrounding the plot of middle schoolers forced to kill each other. In turn this made many people and some of the judges of a horror literary competition shake in disapproval, resulting in a prize refusal.
In the same year of 1999, the novel would be published gaining great esteem in Japan, initiating an irreversible cultural movement…
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THE BATTLE ROYALE GENRE
A brute totalitarian organization that can do anything. A defined amount of participants, weapons, and usually an island, where over time the explorable area becomes smaller and smaller, facilitating encounters between individuals.
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This is the perfect mix that makes, us the readers, ponder about human nature, violence, and extreme survival circumstances.
Thanks to these thrilling emotions and feelings, Battle Royale has quickly become a staple, in the entertainment world of movies, novels, manga, and videogames, and so forth gaining great success in each respective industry.
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This plot has received many alterations during the course of time, and the reinterpretation from some other authors. Of which led to the storyline changing shape: thanks to Suzanne Collins, author of the novel `The Hunger Games`. People could see a new dress for Battle Royale in 2008, ushering in a dystopian world where an authoritarian government chooses not middle schoolers this time, but young individuals from different suburbs to fight until death. Merely for broadcasting entertainment; as its predecessor and mentor, this story was meant to be a mirror depicting our society`s own brutality.
The Hunger Games obtained incredible acclaim, mainly after its content was brought to a more mainstream audience thanks to its film, whose earnings reached the ones of colossuses like Harry Potter or The Dark Knight[BATMAN], who were releasing their respective sequels in movie theaters during the same year.
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Another great milestone was set, for the growth of this new genre; which could be thanks to Brendan Greene: better known for his online nickname `PlayerUnknown`.
Following his instinct as a DayZ and Arma 3 player as well as freelance web designer, he developed on his own a Mod for such game that later on would become the `DayZ: Battle Royale` Mod, inspired by the Japanese `Battle Royale` movie from the year 2000.
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Through this important achievement, Brandon’s career kept rolling until an offer from Korea brought him to work for the videogame company ‘Krafton’. There as creative director, he was able to give birth to PUBG (Player Unknown Battlegrounds). A game defined by its large-scale conflict where players fight to be the last one standing in a constantly shrinking arena.
In 2017 after a few days after its release, it became an international phenomenon setting records off the ‘Steam’ online videogame platform, counting up to 3 million users connected playing online.
From then on every other ‘Battle Royale’ game would have these similar features. Undeniably, we can say that PUBG set the foundation for this new genre within the gaming world.
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Not too long after this important accomplishment, a mightier figure quickly came in, under the brand `Epic Games`.
The bigger the company, the bigger the investment and as a result an unprecedented shake in the videogame industry: it was ‘Fortnite’.
For the first time, a company was able to create a game with a very colorful and simple but yet detailed design. "Which was and still is today, its strongest point. Thanks to this unprecedented aesthetic the free-to-play game was able to attract millions of users of the most wide ages.
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The crazy skins that oftentimes were connected to real-life events/films/culture and the `Epic Games` work in collaborating with famous influencers of the video gaming industry. But also huge artists and musicians, raised the bar so high, for a videogame whose playability and fun was already excellent.
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Fortnite is nowadays a colossus company able to generate a gross worth of 9Billion USD and has become one of the most popular and played videogames of all time.
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After these two big milestones in the videogame industry reinventing a Battle Royale game, it would be a great challenge for others to take on. Especially after many technical aspects of the game have been already developed and discovered throughout the years.
If the direction is correct, sometimes it’s good to step back and see what you could do from back there or even improve.
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Taking away the violence from a Battle Royale game, things wouldn`t be the same because the emotions and feelings that make us excited, are the staples of this genre. Still, someone like `Mediatonic` was able to resize these feelings and transform the whole thing into a non-violent-competition, but still with progressive elimination.
Influenced by TV game shows and Battle Royale, `Fall Guys` published on the 4th of August 2020, has rewritten the modality of the genre.
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Violence can be replaced by competition dictated by skill and also fun: in a game where up to 60 players, impersonating a bean-like avatar, face different stages and challenges that require different abilities, the winner will be only one receiving an in-game money prize.
Not like its predecessor, but still with great numbers the game was one of the top downloaded and purchased of the year. Bringing a new interpretation to the Battle Royale genre was a big deal in the industry, especially because of the important influence that this change of view could have brought to the next futures.
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Every single stage of this metamorphosis has created a different nuance to this genre and brought new imaginary scenarios to life.
If in the videogame industry the main focus of a Battle Royale game is set on the map, weapons, and playability, in the movie industry a major focus can be shifted on characters and psychology. Creating an exciting story that can reflect different aspects of our modern society.
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You and other persons are held against their will, in a deadly competition where one’s life is put on the edge of a blade every minute: if able to endure everything and reach the end, the prize will be immense.
(황동혁)Hwang Dong-hyuk`s Squid Game is what we all were waiting for.
Thanks to the Korean film director, producer, and screenwriter we had a new and incredible setting for a revisited Battle Royale survival TV series.
Set in a parallel version of nowadays South Korea, a number of people were promised a mountain of money as the winning prize. They are lured and kidnapped into a deadly and sadistic competition that will see only one winner.
We don`t see people directly fighting each other in an open map, but rather compete in different sets, reminding us of 80`s/90`s Japanese game shows featuring physical and skill challenges.
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With this new focus, we are able to empathize with every character of the story and live with them like a real nightmare.
Since the beginning of September 2021 `Squid Game` has become a real shock and revelation for millions of people also thanks to Netflix. Now one of the top streaming platforms worldwide.
The TV series has gained a large following very quickly, in an escalation of a broken record grossing profits generated.
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While the green tracksuit and black masks with white triangle shapes on them still are spotted around our everyday life, another chapter of the Battle Royale genre is influencing our culture and slowly becoming a staple in our imagination.
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esides the incredible success of this genre, it`s fascinating to reflect on how this mix of primordial feelings and society mirror-like storyline is able to thrill its audience in every single one of its shapes. On one side the society is drawn to the plot because of the lunacy yet rich emotional situations that are created. On the other hand, it's able to put itself in such situations or just wonder what it would or could do in a critical circumstance.
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It is true that the survival instinct is within us and even though we don`t use it anymore in today’s society, it’s still a part of our obsolete instincts that tap into our darkest side. The overflow, where we can still relate to how powerful these feelings still, are.
BATTLE ROYALE: MOVIE & MANGA
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The action/thriller movie published around the year 2000, was directed by (深作 欣二) Kinji Fukasaku, better known for his movies about Yakuza such as Battles Without Honor and Humanity, and based on Koushun`s novel `Battle Royale`.
It was so controversial that at the beginning was banned from international distribution, and when screened in Japan for the first time it was advised as an R+15 years of age which was unusual for the time. This didn`t stop the audience from wanting to witness this new gem, making it become the highest-grossing film for six weeks in a row at that time.
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The film follows truthfully to the original novel from Koushun only with small changes. During the storyline, the audience is able to notice that the character development of every single student is not made with the same depth as in the novel. Which might result in a flattened version of our favorite student characters.
That said, in the movie we will still find plenty of blood as well as a well-built set, able to evoke our fantasies of sceneries and encounters from the book.
Battle Royale became a cultural phenomenon and is considered one of the most influential films in recent decades. It has been highly influential in global popular culture, so viewing the film is surely a must.
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MANGA
In the 2000s the serializing of this manga based on the novel `Battle Royale` started along with the movie of the same work.
Thanks to the illustrator Masayuki Taguchi, Koushun was able to give graphical life to his previous work: a 15 tankobon (volumes) series was published over approximately 5 years.
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Oddly despite the novel being rejected because of the thought of its controversy, the manga resulted in the ultimate form of the ‘Battle Royale’ gore and violence: it’s not strange to see very detailed scenes of dismembered bodies, rape, and other sorts of abuse in mangas in general.
An added value to this series is the deep background that Koushun was able to give for many of the characters that compose the storyline: here we don`t find many differences with the novel, but rather through the movie adaptation.
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Still, to this day Battle Royal remains an amazing work that clearly shows us, human hate and boundaries of violence, as well as true and positive feelings. Battle Royale is for sure a gripping narrative, fulfilled in actuality. It is a benchmark monolith, and its influence will be there forever.
Subukaru article by Alessandro Nobile
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leomacgivena · 1 year ago
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Xユーザーの滝沢ガレソ🪄さん:「【話題】イトーヨーカドー津田沼店にて行われた『飲食店閉店バトルロワイアル』、二強に残ったマクドナルドを打ち破ってサイゼリヤが勝利する」
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gusupi · 8 months ago
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■萩村 幸福(はぎむら ゆきふく)
ハッピーヘルシーカンパニーという健康食品会社の営業をしている男。 クラッチバッグには、自社製品のパンフレット、契約書が入っている。
ニッコリ営業スマイル。笑顔ゆえに糸目って感じ。長身でガタイもわりかしいい。
製品例 ・飲むだけで寿命が10年伸びる水 ・1錠飲むだけで痩せるサプリメント ・日々笑顔と書かれた掛け軸 ・謎のマークのある壺
好きなお菓子はハッピーターン 口癖は「今、幸せですか?」
■実は・・・
幸福邪信教の狂信者。 あの方への奉仕は最高の幸福であり、幸福は市民の義務なのだ! 全人類を幸せにすることを目標としている。そのためには手段を選ばない。 幸せじゃないものは消すのみ。
名前の由来 幸福は義務
クラッチバックには、パンフレット+聖書的なのが入ってるそのため重たい。
■シナリオ
九頭竜島バトルロワイアル
■卓報告https://x.com/_charles_o_o/status/1790755466764812356
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doglok · 1 year ago
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【歓喜】退屈そうな猫たちに新しいオモチャをプレゼントしたらバトルロワイアルが始まった 丁寧じゃない暮らし。もも子の動画に出演している たっちゃんの日常をホームビデオ感覚で不定期配信します(*^o^*) 動画の個人的 ... via YouTube https://www.youtube.com/watch?v=AUy_tEYLpSI
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uchu-household-blue · 1 year ago
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いったんの完結90s 00年へ。こんにちまで約25年の停滞と言われてみてなるほどと受け入れすぎるくらいシンプルに思えて 最終回のさいごのとこの湿っぽさの受け取りに自分でやや驚いた
人間の、が主語になった時にもそのダメさ 思い知ったと見出しになれた日も、失敗を失敗と見なさなかったという佐々木さん批評も、やっぱり今までの気持ちと相乗するなとひとりで思った 円満も渦中も危ういでしょう、煙の中に投げ込まれていくでしょう、世話しきれないとも思いやっぱり嫌いにしておいても良かった、、つまり思い知った時に温かいものがやっぱり残っていて、懐かしい愛おしいものが新しくそこにある体験は捨てちゃだめで、 カルトを失敗しないもののなかにいる怖さが違��感だったことを、大事にすることが今もハードルと課題だった。夢を見てみ続けること現実を置き続けること、両方とって取り入れたいのに、、宮台さんのいう依存もそう、脳内エコーチェンバーとあった、個人のままの顔があまりにあることを痛感していくなんて事ないような一大事で、焦らざるを得ないものやっぱりあったな。 バトルロワイアルが取り上げられた最後の作品で2000年を飾ったが、競争に終始するそれを置き去りにしたはずと、文化に答えを出したのではなく突きつけた。
あのね戦後にね ノスタルにいくとそりゃ進まないと、でも振り返らないと。急に顔色見るみたいなそれもいかに普遍だったのか!素直に過去の時代を評価出来る時代になったのだと思うと林さん言っており、それは25年もの停滞や消費の限界が見せた待避所の距離感が産んだものかもよね。物心を預けたこの半世紀のなかでそんなかと思ったよ。正剛さんも メタバースがどうとかAIのありかを世界に合わせて議論してる日本だけどさと言っていて、一緒にゆっくりした。せかせかがみがみ他人の顔に戻るばかりに、したくないから、世界が日本の低迷期に評価しだしたそれはほんとだ!かなりの皮肉なんだね。それを受け止めろ、立ち止まってから嘆け、分け合え。と。架空でも家庭でもやっぱりどうでもいいけどさ、どうとでもいいだけで、生活に代替すんな、生きるために見失う馬鹿が、収奪も週末もするな、終わりを見ない生き物どもを、こんなにもカテゴライズで終わるな。メインもサブもない、それは戦場を市場に盲目する易さもあるね、良い悪いと言い切れないとしてそれでも恐ろしいね。恐ろしいを大切にしないといけないのに見る前に飛べとかいうよね。思い込めという事だと思うけど、思い込めて。少なくともー どんなふうなコミューンであれー個人の単一の顔をするカルトを乗り越えていけるならー寂しくてもいいはずなのに思いしれないくそったれが今の点滅にこんなにも取り残されるのならーー 他の人たちって誰のこと?60年代の精神を闘争に置き換えただけの市場で、今あるものもすべて90年代に作られたもので、ほんとにそうならほんとにそういう実感かもしれなかったから。ある面では懐かしく、ある面ではやっぱり乗り物じゃ嫌なんだ、だからこそアンコンシャスが古いまま気づかれないことが残っていく余分な空白もある、���テゴライズに終わる排他を一回り大きくならないと震えながらでもいいのに いいのに形になるまでに冷たいんだから 夢の仕組みも現実の温度も分け合えやしない大体を、まだ どうして簡単なわけのある摂理だって済ませられるだろう したくもなかったろう、と。乖にはみ出るものを見た敢えて
自分だけでなく自由に伸びやかに 知性はそういうものだ、と。目的が瞬間じゃありませんようにね。狭い家じゃありませんようにね。狭いながらもじゃねーのだよね。。逆行していく感じのコンプレックスが見えてきてほんとに怖いよそれは。不安になる。なり続けるしかないのかもしれない、けどそこまで丈夫なのかな?ひたすら走ることに結局夢中になるのなら、点滅にいちゃだめだよ。そこまで、痛かったことがどうやってうぶ毛とともにあれるんだろうともやっぱり思い続けるし、排他され続ける速さを私はこんなに苦しかったと言いたい子供もことも残るのに耐えられるのかな?これからも?問いをひとりで持ってないことくらいわかってる、わかってると思う
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shxyu · 1 year ago
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[ ˶˙ᴗ˙˶ o[ SiroChannel 更新速報 ]o 【#Vtuberバトルロワイアル4】お腹がすいたよぉ・・・助けて・・・ https://www.youtube.com/watch?v=c_rdM4yON34&utm_source=dlvr.it&utm_medium=tumblr
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nzchao · 2 years ago
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「ムラカミロキ」live
2/25(土)
東京 高円寺 Oriental Force
Rorex Records presents Vol.20 『Ritual』
open. 17:00 / start. 17:30 ticket Adv. / Door. ¥1,500 (+1D)
●Act 虫野十九 山下哲史 ●ボイスデュオリレー ジェバンニ=オノ ゴーレム佐藤 コーラ ムラカミロキ 村田結 eifonen
●Timetable 17:00 Open 17:30 虫野十九 18:15 山下哲史 18:50 くじ引き 19:00 ① ⑥ 19:10 ① ② 19:20 ③ ② 19:30 ③ ④ 19:40 ⑤ ④ 19:50 ⑤ ⑥ 20:00 ① ② ③ ④ ⑤ ⑥
①②③④⑤⑥ ジェバンニ=オノ、コーラ、ムラカミロキ、ゴーレム佐藤、村田結、eifonenのくじ引き
本日、オリエンタルフォースのロレックスレコーズ企画にボイスで出演します。なんというかボイスパフォーマー版バトルロワイアルというかブレイキングダウンみたいな感じだと思います(多分)。
Live /Dj Bar and Garally Space Oriental Force 〒166-0003 東京都杉並区高円寺南3-48-6 第8日東ビル 地下一階 Twitter: @oriental_force https://twitter.com/oriental_force Instagram: @oriental_love_kaya_takada https://www.instagram.com/oriental_love_kaya_takada/ YouTube Channel https://www.youtube.com/@orientallovea.k.akayatakad6207
https://murafake.hatenablog.com/entry/2023/02/25/154237
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giorgiastastes · 6 years ago
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Battle Royale (2000)
"If I survive, may I go home?
Sure, but only if everyone else is dead."
I used to hate "survival movies" until I came across this. Forget the garbage that are Hunger Games, The Maze runner or Divergent, THIS IS THE MOTHER OF THIS GENRE, and you will never find one that is so twisted, creative and brilliant. I LOVE LOVE LOVE battle Royale. I like to pretend that the second one never happened though, it isn't as good as this and it would have been much better to end the story at the first chapter.
Hunger games was the unflavored, unseasoned version of BR, nobody can imitate Japanese style, their weirdness, gore and surreality.
Go watch it, do it for yourself
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arenmoku · 3 years ago
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世界83カ国1位を記録した『#イカゲーム 』を見て#イカ 🦑🐙を食べよう~ 皆さんこんにちは #上野韓国料理 #アレンモク です☆ みなさん!! #netflix で#話題 の#韓国ドラマ の 『イカゲーム』見ましたか?! 世界83カ国で1位を記録したということで すごく#ブーム になっているみたいですね!! 日本の#映画 でも人気だった #カイジ や#バトルロワイアル の ジャンルに似た感じでしょうか? みんなハマってしまっている模様ですね! イカゲームとは 地面に書かれた〇、△、□がイカの形に似ていて そのエリアを使った遊びのことだそうです。 なんだかイカが食べたくなってきますね~♪ イカゲームを見て #韓国料理 のイカを食べる! アレンモクにも #イカ刺身 #イカ炒め #イカ炒め素麺 などなど食べられますので、 是非ご来店下さいね☆ ご予約お待ちしておりますー! ▼Web予約▼ 【食べログ】 https://tabelog.com/tokyo/A1311/A131101/13003644/ 【ぐるなび】 https://r.gnavi.co.jp/p350701/ 【ホットペッパー】 https://www.hotpepper.jp/strJ000233107/ 【Retty】 https://retty.me/area/PRE13/ARE9/SUB901/100000098240/ ▼TEL予約▼  03-3839-1472 ▼Uber Eats注文▼ https://www.ubereats.com/jp/tokyo/food-delivery/%E9%9F%93%E5%9B%BD%E6%96%99%E7%90%86%E3%82%A2%E3%83%AC%E3%83%B3%E3%83%A2%E3%82%AF-korean-restaurant-arenmoku/16-gcylLTFKAj37nXxtz0w ▼you tubeお店紹介▼ https://www.youtube.com/watch?v=S2l0PRsM6xA ▼instagram▼ https://www.instagram.com/arenmoku/?hl=ja (上野韓国料理アレンモク) https://www.instagram.com/p/CUwA8p7vSqF/?utm_medium=tumblr
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rolaxwest · 3 years ago
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【コールオブデューティー】Vanguardアルファベータテストやってみたぁの巻✨【PS5リモート】
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【コールオブデューティー】Vanguardアルファベータテストやってみたぁの巻✨【PS5リモート】
https://bit.ly/2WAmGhq
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dullahanart · 1 year ago
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I animated Ryuhei Sasagawa last year.
I wanted to do a bit of character animation, so I animated a walk cycle + different gestures I can see him doing.
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ricksans · 7 years ago
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My Battle Royale piece for "Cult Classics: a Movie Poster Exhibition" which opened last night at E11even 2 Gallery. 2nd pic is @serganddestroyofficial s Goonies piece. #battleroyale #バトルロワイアル #BatoruRowaiaru #jpop #japanese #japaneseart #skull #skulls #art #artwork #artist #artists #clevelandart #clevelandartist #clevelandartscene #streetart #graffiti #stencil #stencilart #popart #lowbrow #manga #anime #metal #cult #cultmovie #movie #film
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sozekgmelon11 · 5 years ago
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わかるという気持ちとそれは言わないのが面白いという気持ちが半々かと思いきや、バトルロワイアル2に関しては概ね同意 ただ私は1より好きです
月に一回観たい🦀
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doglok · 1 year ago
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【#Vtuberバトルロワイアル4】ボクはただ、生きたいだけ・・・!!!【猫宮ひなた視点】 ボク、や、るときはやるぞっ・・・! 【主催】 天開司 https://www.youtube.com/watch?v=he45nSaBNaA 【コラボメンバー】 ... via YouTube https://www.youtube.com/watch?v=4NLLaRLe79I
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gochiffonrose · 7 years ago
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This week end on french TV, japanese cult movie Battle Royale was diffused ! I saw this movie to 1st time & it is so cool despite the really gore side / 週末フランステレビでバトル・ロワイアルがありました‼︎できた初めてこの映画を見ました。ホラーですがこの映画はすごいですよ。めちぁ好きです🏝🎙🔫🔪💣🗡⛏💉😖💖 #japanesemovie #battleroyalemovie #BR #kinjifukasaku #horreur #horror #blood #gore #バトルロワイアル #ホラー #beattakeshi #takeshikitano #shuyaxnoriko
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